Minecraft:Java Edition 26.3 Snapshot 10: Difference between revisions
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'''26.3 Snapshot 10''' (known as '''26.3-snapshot-10''' in the [[Minecraft:launcher]]) is the tenth [[Minecraft:snapshot]] for [[Minecraft:Java Edition 26.3]], released on August 25, 2026,<ref>{{Mcnet|minecraft-26-3-snapshot-10|Minecraft 26.3 Snapshot 10|August 25, 2026}}</ref> which changes the [[Minecraft:panorama]] for the [[Minecraft: | '''26.3 Snapshot 10''' (known as '''26.3-snapshot-10''' in the [[Minecraft:launcher]]) is the tenth and final [[Minecraft:snapshot]] for [[Minecraft:Java Edition 26.3]], released on August 25, 2026,<ref>{{Mcnet|minecraft-26-3-snapshot-10|Minecraft 26.3 Snapshot 10|August 25, 2026}}</ref> which changes the [[Minecraft:panorama]] for the [[Minecraft:Wilderness Bound]] drop, renames explorer maps, improves performance, and fixes bugs. | ||
== Additions == | == Additions == | ||
| Line 37: | Line 37: | ||
=== General === | === General === | ||
'''[[Minecraft:Realms]]''' | '''[[Minecraft:Realms]]''' | ||
[[File:JE 26.3 snap10 new Realms introduction UI.png|thumb|New Realms introduction screen]] | |||
* Added a new Realms introduction screen showcasing Realms key features. | * Added a new Realms introduction screen showcasing Realms key features. | ||
** Accessible from the "Add Realm" button. | ** Accessible from the "Add Realm" button. | ||
** Automatically shown when entering Realms if a trial is available. | ** Automatically shown when entering Realms if a trial is available. | ||
'''[[Minecraft:Tag (Java Edition)|Tags]]''' | '''[[Minecraft:Tag (Java Edition)|Tags]]''' | ||
| Line 56: | Line 56: | ||
=== Items === | === Items === | ||
'''[[Minecraft:Chorus fruit]]''' | '''[[Minecraft:Chorus fruit]]''' | ||
* After it has teleported the player randomly, it now shows particles in the direction of | * After it has teleported the player randomly, it now shows the particles in the direction of teleportation. | ||
'''[[Minecraft:Explorer map]]s''' | '''[[Minecraft:Explorer map]]s''' | ||
| Line 76: | Line 76: | ||
** Now also correctly makes the hit sound. | ** Now also correctly makes the hit sound. | ||
* Any effects on the arrows are now applied to the enderman, like [[Minecraft:Glowing]] from [[Minecraft:spectral arrow]]s, potion effects from [[Minecraft:tipped arrow]]s, or being set on fire by burning arrows. | * Any effects on the arrows are now applied to the enderman, like [[Minecraft:Glowing]] from [[Minecraft:spectral arrow]]s, potion effects from [[Minecraft:tipped arrow]]s, or being set on fire by burning arrows. | ||
=== World generation === | === World generation === | ||
| Line 101: | Line 81: | ||
* Improved the [[Minecraft:chunk]]s generation performance, as such terrain now generates faster.<ref>{{Tweet|gegybeans|2092251363593830896|Chunk generation should be a bit faster in the latest snapshot! Of course, your mileage may vary :)|August 25, 2026 | * Improved the [[Minecraft:chunk]]s generation performance, as such terrain now generates faster.<ref>{{Tweet|gegybeans|2092251363593830896|Chunk generation should be a bit faster in the latest snapshot! Of course, your mileage may vary :)|August 25, 2026 | ||
}}</ref> | }}</ref> | ||
'''[[Minecraft:Noise settings]]''' | '''[[Minecraft:Noise settings]]''' | ||
* Renamed {{cd|preliminary_surface_level}} to {{cd|chunk_surface_level}} | * Renamed {{cd|preliminary_surface_level}} to {{cd|chunk_surface_level}} | ||
| Line 106: | Line 87: | ||
* The {{cd|ore_veins_enabled}} field has been removed, and replaced by the {{cd|minecraft:ore_vein}} Material Rule. | * The {{cd|ore_veins_enabled}} field has been removed, and replaced by the {{cd|minecraft:ore_vein}} Material Rule. | ||
* Removed {{cd|noise.size_horizontal}} and {{cd|noise.size_vertical}} fields, these are now specified in the {{cd|interpolated}} density function. | * Removed {{cd|noise.size_horizontal}} and {{cd|noise.size_vertical}} fields, these are now specified in the {{cd|interpolated}} density function. | ||
* Added optional {{cd|debug_functions}} field | * Added optional {{cd|debug_functions}} field — list of objects with fields, Density Function values to show in the {{cd|chunk_generation_stats}} debug entry. | ||
** Fields: | ** Fields: | ||
*** {{cd|label}} | *** {{cd|label}} — string, label to identify this Density Function. | ||
*** {{cd|function}} | *** {{cd|function}} — Density Function, the Density Function to compute and show at the player position. | ||
** If not specified, no density function values will be shown. | ** If not specified, no density function values will be shown. | ||
* Material rules: | * Material rules: | ||
** Added {{cd|minecraft:ore_vein}} | ** Added {{cd|minecraft:ore_vein}}. | ||
*** Format object with the following fields: | *** Format object with the following fields: | ||
**** {{cd|ore_block}} | **** {{cd|ore_block}} — Block State, the ore block to place. | ||
**** {{cd|raw_ore_block}} | **** {{cd|raw_ore_block}} — Block State, the raw ore block to place. | ||
**** {{cd|filler_block}} | **** {{cd|filler_block}} — Block State, the filler block to place. | ||
**** {{cd|raw_ore_chance}} | **** {{cd|raw_ore_chance}} — float between 0 and 1, the probability for a {{cd|raw_ore_block}} to be placed instead of an {{cd|ore_block}}. | ||
**** {{cd|density}} | **** {{cd|density}} — Density Function, the probability between 0 and 1 for the ore vein to replace a block. | ||
***** If {{cd|0}} or lower, no block will be replaced. | ***** If {{cd|0}} or lower, no block will be replaced. | ||
**** {{cd|richness}} | **** {{cd|richness}} — Density Function, the probability between {{cd|0}} and {{cd|1}} for {{cd|ore_block}} or {{cd|raw_ore_block to be placed}} (as opposed to {{cd|filler_block}}). | ||
***** If {{cd|0}} or lower, all blocks will be {{cd|filler_block}}. | ***** If {{cd|0}} or lower, all blocks will be {{cd|filler_block}}. | ||
***** If {{cd|1}} or greater, no blocks will be {{cd|filler_block}}. | ***** If {{cd|1}} or greater, no blocks will be {{cd|filler_block}}. | ||
***** {{cd|filler_gap}} | ***** {{cd|filler_gap}} — Density Function, acts as an override to {{cd|richness}}. | ||
****** If positive, {{cd|filler_block}} will be always placed. | ****** If positive, {{cd|filler_block}} will be always placed. | ||
** Changed {{cd|minecraft:noise}} | ** Changed {{cd|minecraft:noise}}. | ||
*** The following fields have been introduced: | *** The following fields have been introduced: | ||
**** {{cd|shift_x}} | **** {{cd|shift_x}} — optional Density Function, a domain warp to apply on x. | ||
*****If not specified, no warping will be applied (equivalent to {{cd|0}}) | ***** If not specified, no warping will be applied (equivalent to {{cd|0}}). | ||
**** {{cd|shift_y}} | **** {{cd|shift_y}} — optional Density Function, a domain warp to apply on y. | ||
*****If not specified, no warping will be applied (equivalent to {{cd|0}}) | ***** If not specified, no warping will be applied (equivalent to {{cd|0}}). | ||
**** {{cd|shift_z}} | **** {{cd|shift_z}} — optional Density Function, a domain warp to apply on z. | ||
*****If not specified, no warping will be applied (equivalent to {{cd|0}}) | ***** If not specified, no warping will be applied (equivalent to {{cd|0}}). | ||
** Removed {{cd|minecraft:shifted_noise}}. | ** Removed {{cd|minecraft:shifted_noise}}. | ||
*** Is replaced by {{ | *** Is replaced by {{cd|minecraft:noise}}. | ||
** Updated {{cd|minecraft:interpolated}} | ** Updated {{cd|minecraft:interpolated}} | ||
*** Added fields: | *** Added fields: | ||
**** {{cd|cell_size_xz}} | **** {{cd|cell_size_xz}} — positive int, size in blocks of the interpolation grid cells on the XZ axes. | ||
**** {{cd|cell_size_y}} | **** {{cd|cell_size_y}} — positive int, size in blocks of the interpolation grid cells on the Y axis. | ||
** Updated {{cd|minecraft:cache}} | ** Updated {{cd|minecraft:cache}}. | ||
*** Renamed from {{cd|minecraft:cache_once}}. | *** Renamed from {{cd|minecraft:cache_once}}. | ||
*** No format change at all. | *** No format change at all. | ||
** Removed {{cd|minecraft:cache_2d}}, {{cd|minecraft:cache_all_in_cell}}, and {{cd|minecraft:flat_cache}}. | ** Removed {{cd|minecraft:cache_2d}}, {{cd|minecraft:cache_all_in_cell}}, and, {{cd|minecraft:flat_cache}}. | ||
*** May be replaced with {{cd|minecraft:cache}}. | *** May be replaced with {{cd|minecraft:cache}}. | ||
*** {{cd|minecraft:slice}} may be used to always pick <span style="color: purple;">Y=0</span>, as formerly handled by {{cd|minecraft:flat_cache}}. | *** {{cd|minecraft:slice}} may be used to always pick <span style="color: purple;">Y=0</span>, as formerly handled by {{cd|minecraft:flat_cache}}. | ||
=== Command format === | |||
'''{{cmd|data}}''' | |||
* Added new source to {{cmd|data modify … append{{!}}insert{{!}}merge{{!}}prepend{{!}}set}} called {{cmd|compute}}. | |||
* New source will evaluate a {{cd|minecraft:number_provider}} and then provide the result either as an integer or a float tag. | |||
* Syntax: | |||
** {{cmd|compute <target> <provider> [integer]}}, where the syntax of {{cd|target}}, {{cd|provider}} and {{cd|integer}} is the same as in {{cmd|compute}} function. | |||
** Example: | |||
*** {{cmd|data modify storage foo bar set compute entity @n[type{{=}}minecraft:armor_stand] {type:score,target:{type:context,target:target_entity},score:baz<nowiki>}</nowiki>}}. | |||
'''{{cmd|locate}}''' | |||
* Improved the performance when trying to locate [[Minecraft:structure]]s. | |||
=== Gameplay === | |||
'''[[Minecraft:Closed captions]]''' | |||
* Now point to the most recent [[Minecraft:sound]] in range. | |||
'''[[Minecraft:Enchantment]]s''' | |||
* Now apply to items being damaged while protecting an [[Minecraft:undead mob]] from the sun. | |||
'''[[Minecraft:Game mode switcher]]''' | |||
* Changed the [[Minecraft:Adventure]] mode icon in the game mode switcher to show the [[Minecraft:buried treasure map]] item sprite, instead of [[Minecraft:empty map]]. | |||
=== General === | === General === | ||
'''[[Minecraft:Block transformer definition|Block transformers]]''' | '''[[Minecraft:Block transformer definition|Block transformers]]''' | ||
* Added {{cd|minecraft:block_transformer}} registry containing rules for transforming a block into another block | * Added {{cd|minecraft:block_transformer}} registry containing rules for transforming a block into another block. | ||
* Format: | * Format: | ||
** {{cd|block_state_provider}} | ** List of objects with fields: | ||
*** If the Block State Provider returns no result (as by {{cd|rule_based_state_provider}}, for example), the next rule in the list will be attempted | *** {{cd|block_state_provider}} — Block State Provider, used to provide the state for the transformed block. | ||
*** The set of Block State Providers are the same as the Block State Providers used in World Generation | **** If the Block State Provider returns no result (as by {{cd|rule_based_state_provider}}, for example), the next rule in the list will be attempted. | ||
** {{cd|sound}} | **** The set of Block State Providers are the same as the Block State Providers used in World Generation. | ||
*** If not present, defaults to play no Sound Event | *** {{cd|sound}} — optional field, Sound Event to play on interaction, e. g. {{cd|minecraft:item.axe.strip}}. | ||
** {{cd|particle}} | **** If not present, defaults to play no Sound Event. | ||
*** If not present, defaults to {{cd|none}} | *** {{cd|particle}} — optional field, particles to play on interaction. | ||
**** {{cd|none}} | **** If not present, defaults to {{cd|none}}. | ||
**** {{cd|scrape}} | ***** {{cd|none}} | ||
**** {{cd|wax_on}} | ***** {{cd|scrape}} | ||
**** {{cd|wax_off}} | ***** {{cd|wax_on}} | ||
** {{cd|disallowed_faces}} | ***** {{cd|wax_off}} | ||
*** If a disallowed face is interacted with, the next rule in the list will be attempted | *** {{cd|disallowed_faces}} — optional field, list of Directions specifying which faces on the clicked Block that cannot be interacted with. | ||
*** If not present, defaults to an empty list | **** If a disallowed face is interacted with, the next rule in the list will be attempted. | ||
*** Values: | **** If not present, defaults to an empty list. | ||
**** {{cd|up}} | **** Values: | ||
**** {{cd|down}} | ***** {{cd|up}}; | ||
**** {{cd|north}} | ***** {{cd|down}}; | ||
**** {{cd|south}} | ***** {{cd|north}}; | ||
**** {{cd|east}} | ***** {{cd|south}}; | ||
**** {{cd|west}} | ***** {{cd|east}}; | ||
** {{cd|loot}} | ***** {{cd|west}}. | ||
*** If not present, defaults to using no Loot Table | *** {{cd|loot}} — optional Loot Table, the Loot Table to use for dropping items on a successful transformation, e. g. {{cd|minecraft:till/rooted_dirt}}. | ||
** {{cd|drop_strategy}} | **** If not present, defaults to using no Loot Table. | ||
*** If not present, defaults to {{cd|from_middle}} | *** {{cd|drop_strategy}} — optional field, configures from where in the Block any loot should drop. | ||
*** Values: | **** If not present, defaults to {{cd|from_middle}}. | ||
**** {{cd|from_middle}} | **** Values: | ||
**** {{cd|clicked_face}} | ***** {{cd|from_middle}} — from the middle of the Block. | ||
** {{cd|update_from_neighbors}} | ***** {{cd|clicked_face}} — from the face interacted with. | ||
*** If not present, defaults to true | *** {{cd|update_from_neighbors}} — optional Boolean, if the transformed block should update based on neighboring blocks. This allows e.g. fences to connect. | ||
** {{cd|transform_type}} | **** If not present, defaults to <code>true</code>. | ||
*** If not present, defaults to {{cd|single_block}} | *** {{cd|transform_type}} — optional field, configures how nearby blocks should be affected by the transformation. | ||
*** Values: | **** If not present, defaults to {{cd|single_block}}. | ||
**** {{cd|single_block}} | **** Values: | ||
**** {{cd|copper_chest}} | ***** {{cd|single_block}} — only affects the Block interacted with. | ||
** {{cd|consume_on_use}} | ***** {{cd|copper_chest}} — if input and output blocks are both copper chests of any weathering state, waxed or unwaxed, this transformation will affect both sides of a double chest. | ||
*** Only applies to stackable items | *** {{cd|consume_on_use}} — optional Boolean, determines if the item should be consumed or not. | ||
*** If not present, defaults to {{cd|true}} | **** Only applies to stackable items. | ||
** {{cd|item_damage_per_use}} | **** If not present, defaults to {{cd|true}}. | ||
*** Only applies to non-stackable items | *** {{cd|item_damage_per_use}} — optional int, determines how much damage the item takes with each use. | ||
*** If not present, defaults to {{cd|0}} | **** Only applies to non-stackable items. | ||
* Default values in vanilla: | **** If not present, defaults to {{cd|0}}. | ||
** {{cd|minecraft:shovel}} | ** Default values in vanilla: | ||
** {{cd|minecraft:axe}} | *** {{cd|minecraft:shovel}} — default value for shovels. | ||
** {{cd|minecraft:hoe}} | *** {{cd|minecraft:axe}} — default value for axes. | ||
*** {{cd|minecraft:hoe}} — default value for hoes. | |||
'''[[Minecraft:Data component format]]''' | '''[[Minecraft:Data component format]]''' | ||
* Re-added the {{cd|none}} swing animation type. | * Re-added the {{cd|none}} swing animation type. | ||
** This affects the {{cmd| | ** This affects the {{cmd|swing}} command as well as the {{cd|minecraft:attack_animation}} and {{cd|minecraft:interact_animation}} components. | ||
* Changed {{cd|minecraft:consumable}} | * Changed {{cd|minecraft:consumable}} | ||
** Added a new optional field to the {{cd|teleport_randomly}} consume effect: | ** Added a new optional field to the {{cd|teleport_randomly}} consume effect: | ||
*** {{cd|directional_particles}} | *** {{cd|directional_particles}} — boolean, whether to show a particle trail into the direction of the teleportation. | ||
**** If not present, defaults to {{cd|true}} | **** If not present, defaults to {{cd|true}}. | ||
* Updated {{cd|minecraft:block_transformer}} | * Updated {{cd|minecraft:block_transformer}}. | ||
** Contents have been moved to a separate registry | ** Contents have been moved to a separate registry. | ||
** Component must now always refer to {{cd|minecraft:block_transformer}} registry | ** Component must now always refer to {{cd|minecraft:block_transformer}} registry — existing inline components are removed. | ||
* Changed {{cd|minecraft:attack_animation}} and {{cd|minecraft:interact_animation}} | * Changed {{cd|minecraft:attack_animation}} and {{cd|minecraft:interact_animation}} | ||
** The {{cd|duration}} field is now a non-negative | ** The {{cd|duration}} field is now a non-negative int. | ||
'''[[Minecraft:Data pack]]''' | '''[[Minecraft:Data pack]]''' | ||
| Line 216: | Line 220: | ||
'''[[Minecraft:Loot function]]s''' | '''[[Minecraft:Loot function]]s''' | ||
* Changed {{cd|minecraft:set_loot_table}} | * Changed {{cd|minecraft:set_loot_table}}. | ||
** Removed unused field {{cd|type}} | ** Removed unused field {{cd|type}}. | ||
** The {{cd|tag}} field, previously known as {{cd|name}}, has been renamed to {{cd|loot_table_id}} | ** The {{cd|tag}} field, previously known as {{cd|name}}, has been renamed to {{cd|loot_table_id}}. | ||
'''[[Minecraft:Loot Table]] types''' | '''[[Minecraft:Loot Table]] types''' | ||
* Added {{cd|minecraft:command_compute_default}} | * Added {{cd|minecraft:command_compute_default}}. | ||
** Currently used for {{ | ** Currently used for {{cmd|compute default}} command | ||
** It takes the following parameters: | ** It takes the following parameters: | ||
*** {{cd|origin}}, the position at which the command was executed | *** {{cd|origin}}, the position at which the command was executed. | ||
*** {{cd|this}} entity, the {{cd|@s}} entity of the command being executed (optional) | *** {{cd|this}} entity, the {{cd|@s}} entity of the command being executed (optional). | ||
* Added {{cd|minecraft:command_compute_entity}} | * Added {{cd|minecraft:command_compute_entity}} | ||
** Currently used for {{ | ** Currently used for {{cmd|compute entity}} command. | ||
** It takes the following parameters: | ** It takes the following parameters: | ||
*** Everything included in {{cd|minecraft:command_compute_default}} | *** Everything included in {{cd|minecraft:command_compute_default}}. | ||
*** {{cd|target_entity}}, entity selected by the selector given in a command | *** {{cd|target_entity}}, entity selected by the selector given in a command. | ||
* Added {{cd|minecraft:command_compute_position}} | * Added {{cd|minecraft:command_compute_position}}. | ||
** Currently used for {{ | ** Currently used for {{cmd|compute block}} command. | ||
** It takes the following parameters: | ** It takes the following parameters: | ||
*** Everything included in {{cd|minecraft:command_compute_default}} | *** Everything included in {{cd|minecraft:command_compute_default}}. | ||
*** {{cd|block_entity}}, the block entity of the block at the position given in a command | *** {{cd|block_entity}}, the block entity of the block at the position given in a command. | ||
*** {{cd|block_state}}, the current state of the block at the position given in a command | *** {{cd|block_state}}, the current state of the block at the position given in a command. | ||
'''[[Minecraft:Panorama]]''' | '''[[Minecraft:Panorama]]''' | ||
* Updated the panorama to reflect | * Updated the panorama to reflect [[Minecraft:Wilderness Bound]], showing the new Dappled Forest biome with an Abandoned Camp. | ||
'''[[Minecraft:Resource pack]]''' | '''[[Minecraft:Resource pack]]''' | ||
| Line 251: | Line 255: | ||
* Item tags | * Item tags | ||
** | ** Renamed 5 values from {{cd|#clonable_maps}} tag: | ||
*** {{cd|jungle_explorer_map}} to {{cd|jungle_pyramid_map}} | |||
*** {{cd|ocean_explorer_map}} to {{cd|ocean_monument_map}} | |||
* {{cd|jungle_explorer_map}} to {{cd|jungle_pyramid_map}} | *** {{cd|swamp_explorer_map}} to {{cd|swamp_hut_map}} | ||
* {{cd|ocean_explorer_map}} to {{cd|ocean_monument_map}} | *** {{cd|trial_chambers_map}} to {{cd|buried_trial_chambers_map}} | ||
* {{cd|swamp_explorer_map}} to {{cd|swamp_hut_map}} | *** {{cd|woodland_explorer_map}} to {{cd|woodland_mansion_map}} | ||
* {{cd|trial_chambers_map}} to {{cd|buried_trial_chambers_map}} | |||
* {{cd|woodland_explorer_map}} to {{cd|woodland_mansion_map | |||
}} | |||
* Structure tags | * Structure tags | ||
** Renamed {{cd|#on_woodland_explorer_maps}} to {{cd|#on_woodland_mansion_maps}} | ** Renamed the following: | ||
** | *** {{cd|#on_woodland_explorer_maps}} to {{cd|#on_woodland_mansion_maps}} | ||
** | *** {{cd|#on_ocean_explorer_maps}} to {{cd|#on_ocean_monument_maps}} | ||
** | *** {{cd|#on_jungle_explorer_maps}} to {{cd|#on_jungle_pyramid_maps}} | ||
** | *** {{cd|#on_swamp_explorer_maps}} to {{cd|#on_swamp_hut_maps}} | ||
*** {{cd|#on_trial_explorer_map}} to {{cd|#on_buried_trial_chambers_map}} | |||
'''[[Minecraft:Textures]]''' | '''[[Minecraft:Textures]]''' | ||
* GUI | * GUI widgets sprites | ||
** Added the following: | ** Added the following textures: | ||
*** <samp>widget | *** <samp>gui/sprites/widget/realms_button.png</samp> | ||
*** <samp>widget | *** <samp>gui/sprites/widget/realms_button_disabled.png</samp> | ||
*** <samp>widget | *** <samp>gui/sprites/widget/realms_button_highlighted.png</samp> | ||
* Item sprites | * Item sprites | ||
** Renamed <samp>item/trial_chamber_map.png</samp> to <samp>item/buried_trial_chambers_map.png</samp> | ** Renamed: <samp>item/trial_chamber_map.png</samp> to <samp>item/buried_trial_chambers_map.png</samp> | ||
** Renamed <samp>item/jungle_temple_map.png</samp> to <samp>item/jungle_pyramid_map.png</samp> | ** Renamed <samp>item/jungle_temple_map.png</samp> to <samp>item/jungle_pyramid_map.png</samp> | ||
| Line 284: | Line 286: | ||
*** <samp>gui/realms/minigames.png</samp> | *** <samp>gui/realms/minigames.png</samp> | ||
*** <samp>gui/realms/private_server.png</samp> | *** <samp>gui/realms/private_server.png</samp> | ||
== Fixes == | == Fixes == | ||
| Line 296: | Line 295: | ||
|258347|Endermen no longer create an extra trail of particles when teleporting. | |258347|Endermen no longer create an extra trail of particles when teleporting. | ||
|265423|When villagers acquire enough experience to level up more than once, they only gain a single level. | |265423|When villagers acquire enough experience to level up more than once, they only gain a single level. | ||
|268145|{{cd|cache_once}} density functions | |268145|{{cd|cache_once}} density functions don’t work. | ||
|279586|Closed captions continue to fade when their sound plays again from farther away, causing visual delays in the overlay. | |279586|Closed captions continue to fade when their sound plays again from farther away, causing visual delays in the overlay. | ||
|296368|The {{cd|entity.happy_ghast.riding}} sound event displays no closed caption. | |296368|The {{cd|entity.happy_ghast.riding}} sound event displays no closed caption. | ||
| Line 302: | Line 301: | ||
|306012|Armadillos can escape fenced areas when at the edge of the simulation distance. | |306012|Armadillos can escape fenced areas when at the edge of the simulation distance. | ||
|306778|The fog color no longer transitions smoothly when the weather changes at night while under the Night Vision effect. | |306778|The fog color no longer transitions smoothly when the weather changes at night while under the Night Vision effect. | ||
|309872|The system freezes when pressing the Windows key with the "Exclusive Fullscreen" option enabled. | |309872|The system freezes when pressing the {{key|Windows}} key with the "Exclusive Fullscreen" option enabled. | ||
|310182|Some descriptive tooltip strings lack a period, unlike similar strings. | |310182|Some descriptive tooltip strings lack a period, unlike similar strings. | ||
|310184|The {{cd|commands.bossbar.set.max.unchanged}} string abbreviates | |310184|The {{cd|commands.bossbar.set.max.unchanged}} string abbreviates <code>maximum</code> to <code>max</code>, unlike similar strings. | ||
|310186|The {{cd|options.languageWarning}} string lacks a period, unlike similar strings. | |310186|The {{cd|options.languageWarning}} string lacks a period, unlike similar strings. | ||
|310187|The {{cd|commands.bossbar.get.visible.visible}} string uses "shown" instead of "visible", unlike similar strings. | |310187|The {{cd|commands.bossbar.get.visible.visible}} string uses "shown" instead of "visible", unlike similar strings. | ||
| Line 310: | Line 309: | ||
|310233|Some strings that contain percentages have spaces before the percentage sign, unlike similar strings. | |310233|Some strings that contain percentages have spaces before the percentage sign, unlike similar strings. | ||
|310236|Some strings use an ampersand instead of the word "and", unlike similar strings. | |310236|Some strings use an ampersand instead of the word "and", unlike similar strings. | ||
|310676|The {{cd|savanna_lamp_post_01}} village structure contains a trailing closing square bracket in the jigsaw | |310676|The {{cd|savanna_lamp_post_01}} village structure contains a trailing closing square bracket in the jigsaw block’s NBT. | ||
|311064|Cows and Horses only Spawn in a unexplored chunk once. | |311064|Cows and Horses only Spawn in a unexplored chunk once. | ||
|311094|Villager discounts do not apply until the trading window is closed and reopened. | |311094|Villager discounts do not apply until the trading window is closed and reopened. | ||
|311235|Upgrading a world from the 1.21.11 world format can cause data from other worlds to get saved inside it. | |311235|Upgrading a world from the <code>1.21.11</code> world format can cause data from other worlds to get saved inside it. | ||
|;dev | |;dev | ||
|310139|Mob spawning checks for biomes incorrectly at biome borders. | |310139|Mob spawning checks for biomes incorrectly at biome borders. | ||
| Line 331: | Line 330: | ||
|310941|No closed caption is produced by the sound played when riding a nautilus. | |310941|No closed caption is produced by the sound played when riding a nautilus. | ||
|310971|Shelf mushrooms block saplings from growing. | |310971|Shelf mushrooms block saplings from growing. | ||
|310994|The tooltip for the "Allow Commands" button in the World Options screen | |310994|The tooltip for the "Allow Commands" button in the World Options screen doesn’t appear after pressing it. | ||
|310995|Changing the difficulty using commands does not update its corresponding button in the World Options screen. | |310995|Changing the difficulty using commands does not update its corresponding button in the World Options screen. | ||
|310996|Changing the default game mode does not update its corresponding button in the World Options screen. | |310996|Changing the default game mode does not update its corresponding button in the World Options screen. | ||
| Line 340: | Line 339: | ||
|311044|Straw beds Z-fight when placed in invisible item frames. | |311044|Straw beds Z-fight when placed in invisible item frames. | ||
|311077|Players can forcibly change their game mode to Survival from the World Options menu after dying in hardcore worlds. | |311077|Players can forcibly change their game mode to Survival from the World Options menu after dying in hardcore worlds. | ||
|311093|Villagers still | |311093|Villagers still don’t immediately level up when their experience bar is filled. | ||
|311115|{{cd|invulnerable_time}} is not retained when a mob converts to another mob, even though {{cd|Invulnerable}} is. | |311115|{{cd|invulnerable_time}} is not retained when a mob converts to another mob, even though {{cd|Invulnerable}} is. | ||
|311116|The name of trial explorer maps does not start with "buried", unlike ancient city & mineshaft maps. | |311116|The name of trial explorer maps does not start with "buried", unlike ancient city & mineshaft maps. | ||
| Line 346: | Line 345: | ||
|311148|Shooting arrows at endermen riding vehicles does not play the arrow hitting sound. | |311148|Shooting arrows at endermen riding vehicles does not play the arrow hitting sound. | ||
|311151|The block texture of poplar hanging signs is still inconsistent with the GUI texture. | |311151|The block texture of poplar hanging signs is still inconsistent with the GUI texture. | ||
|311153|Endermen riding boats/minecarts | |311153|Endermen riding boats/minecarts aren’t set on fire by flaming arrows. | ||
|311154|Arrows pass through endermen riding vehicles. | |311154|Arrows pass through endermen riding vehicles. | ||
|311162|Spectral arrows | |311162|Spectral arrows don’t apply Glowing to endermen riding vehicles. | ||
|311164|Tipped arrows | |311164|Tipped arrows don’t apply effects to endermen riding vehicles. | ||
|311178|Drowned are no longer hostile in the daytime until provoked and can keep being hostile even when the player is out of water. | |||
|311188|Tridents pass through endermen riding vehicles. | |311188|Tridents pass through endermen riding vehicles. | ||
|311273|The {{cd|type}} field in the {{cd|set_loot_table}} item modifier type conflicts with the {{cd|type}} field that specifies the item modifier type. | |311273|The {{cd|type}} field in the {{cd|set_loot_table}} item modifier type conflicts with the {{cd|type}} field that specifies the item modifier type. | ||
| Line 355: | Line 355: | ||
== Videos == | == Videos == | ||
{{Slicedlime|P4_RoNih5D4}} | {{Slicedlime|P4_RoNih5D4|-d3ohKMAv-w}} | ||
== References == | == References == | ||
| Line 365: | Line 365: | ||
[[Minecraft:de:26.3-snapshot-10]] | [[Minecraft:de:26.3-snapshot-10]] | ||
[[Minecraft:es:Java Edition 26.3 Snapshot 10]] | [[Minecraft:es:Java Edition 26.3 Snapshot 10]] | ||
[[Minecraft:fr:Édition Java 26.3 Snapshot 10]] | |||
[[Minecraft:ja:Java Edition 26.3 Snapshot 10]] | [[Minecraft:ja:Java Edition 26.3 Snapshot 10]] | ||
[[Minecraft:pt:Edição Java 26.3 Snapshot 10]] | [[Minecraft:pt:Edição Java 26.3 Snapshot 10]] | ||
[[Minecraft:ru:26.3 Snapshot 10 (Java Edition)]] | [[Minecraft:ru:26.3 Snapshot 10 (Java Edition)]] | ||
[[Minecraft:zh:Java版26.3-snapshot-10]] | [[Minecraft:zh:Java版26.3-snapshot-10]] | ||
Latest revision as of 11:09, 7 September 2026
Template:Infobox version 26.3 Snapshot 10 (known as 26.3-snapshot-10 in the Minecraft:launcher) is the tenth and final Minecraft:snapshot for Minecraft:Java Edition 26.3, released on August 25, 2026,<ref>Template:Mcnet</ref> which changes the Minecraft:panorama for the Minecraft:Wilderness Bound drop, renames explorer maps, improves performance, and fixes bugs.
Additions
Command format
- Evaluates Template:Cd in various contexts.
- In all contexts Template:Cd is set to current command context position, while Template:Cd entity is set to Template:Cd.
- Syntax:
- Template:Cd, where:
- Template:Cd — one of:
- Template:Cd — runs provider in Template:Cd context, where only common arguments (position and Template:Cd entity) are available.
- Template:Cd — runs provider in Template:Cd context, where block state and block position are set based on block at position Template:Cd.
- Template:Cd — runs provider in Template:Cd context, where Template:Cd is set to selector result.
- Template:Cd — either an element of Template:Cd registry or inline value.
- Template:Cd — optional scale value, defaults to Template:Cd.
- Final result will be multiplied by Template:Cd and rounded towards negative infinity.
- Template:Cd — optional marker to use integer mode.
- Due to truncation between intermediate steps this mode is not equivalent to float mode even if scale is Template:Cd.
- Template:Cd — one of:
- Template:Cd, where:
General
- Added a new Realms introduction screen showcasing Realms key features.
- Accessible from the "Add Realm" button.
- Automatically shown when entering Realms if a trial is available.
- Block tags
- Added Template:Cd — blocks that can be used to create a Nether Portal.
- Added Template:Cd — blocks that can be used to build a Conduit.
- Fluid tags
- Added Template:Cd for all liquids Axolotls are trying to find.
- Added Template:Cd for all liquids Dolphins are trying to find.
- Added Template:Cd for all liquids Frogs are trying to find land near to.
- Added Template:Cd for all fluids that make entities float.
Changes
Items
- After it has teleported the player randomly, it now shows the particles in the direction of teleportation.
- Renamed the following explorer maps:
- Jungle Explorer Map → Jungle Pyramid Map
- Ocean Explorer Map → Ocean Monument Map
- Swamp Explorer Map → Swamp Hut Map
- Trial Explorer Map → Buried Trial Chambers Map
- Woodland Explorer Map → Woodland Mansion Map
Mobs
- Reverted recent changes to its behavior and Minecraft:animations from this release cycle:
- No longer use their Minecraft:trident for melee attacks if their target is within 3 blocks Minecraft:distance.
- Once again have a unique animation, for brandishing their trident.
- When shooting an enderman who is riding something, the projectile now actually hits instead of passing right through them.
- Now also correctly makes the hit sound.
- Any effects on the arrows are now applied to the enderman, like Minecraft:Glowing from Minecraft:spectral arrows, potion effects from Minecraft:tipped arrows, or being set on fire by burning arrows.
World generation
- Improved the Minecraft:chunks generation performance, as such terrain now generates faster.<ref>Template:Tweet</ref>
- Renamed Template:Cd to Template:Cd
- This Density Function is no longer implicitly interpolated across the entire chunk.
- The Template:Cd field has been removed, and replaced by the Template:Cd Material Rule.
- Removed Template:Cd and Template:Cd fields, these are now specified in the Template:Cd density function.
- Added optional Template:Cd field — list of objects with fields, Density Function values to show in the Template:Cd debug entry.
- Fields:
- Template:Cd — string, label to identify this Density Function.
- Template:Cd — Density Function, the Density Function to compute and show at the player position.
- If not specified, no density function values will be shown.
- Fields:
- Material rules:
- Added Template:Cd.
- Format object with the following fields:
- Template:Cd — Block State, the ore block to place.
- Template:Cd — Block State, the raw ore block to place.
- Template:Cd — Block State, the filler block to place.
- Template:Cd — float between 0 and 1, the probability for a Template:Cd to be placed instead of an Template:Cd.
- Template:Cd — Density Function, the probability between 0 and 1 for the ore vein to replace a block.
- If Template:Cd or lower, no block will be replaced.
- Template:Cd — Density Function, the probability between Template:Cd and Template:Cd for Template:Cd or Template:Cd (as opposed to Template:Cd).
- If Template:Cd or lower, all blocks will be Template:Cd.
- If Template:Cd or greater, no blocks will be Template:Cd.
- Template:Cd — Density Function, acts as an override to Template:Cd.
- If positive, Template:Cd will be always placed.
- Format object with the following fields:
- Changed Template:Cd.
- The following fields have been introduced:
- Template:Cd — optional Density Function, a domain warp to apply on x.
- If not specified, no warping will be applied (equivalent to Template:Cd).
- Template:Cd — optional Density Function, a domain warp to apply on y.
- If not specified, no warping will be applied (equivalent to Template:Cd).
- Template:Cd — optional Density Function, a domain warp to apply on z.
- If not specified, no warping will be applied (equivalent to Template:Cd).
- Template:Cd — optional Density Function, a domain warp to apply on x.
- The following fields have been introduced:
- Removed Template:Cd.
- Is replaced by Template:Cd.
- Updated Template:Cd
- Added fields:
- Template:Cd — positive int, size in blocks of the interpolation grid cells on the XZ axes.
- Template:Cd — positive int, size in blocks of the interpolation grid cells on the Y axis.
- Added fields:
- Updated Template:Cd.
- Renamed from Template:Cd.
- No format change at all.
- Removed Template:Cd, Template:Cd, and, Template:Cd.
- May be replaced with Template:Cd.
- Template:Cd may be used to always pick Y=0, as formerly handled by Template:Cd.
- Added Template:Cd.
Command format
- Added new source to Template:Cmd called Template:Cmd.
- New source will evaluate a Template:Cd and then provide the result either as an integer or a float tag.
- Syntax:
- Template:Cmd, where the syntax of Template:Cd, Template:Cd and Template:Cd is the same as in Template:Cmd function.
- Example:
- Improved the performance when trying to locate Minecraft:structures.
Gameplay
- Now point to the most recent Minecraft:sound in range.
- Now apply to items being damaged while protecting an Minecraft:undead mob from the sun.
- Changed the Minecraft:Adventure mode icon in the game mode switcher to show the Minecraft:buried treasure map item sprite, instead of Minecraft:empty map.
General
- Added Template:Cd registry containing rules for transforming a block into another block.
- Format:
- List of objects with fields:
- Template:Cd — Block State Provider, used to provide the state for the transformed block.
- If the Block State Provider returns no result (as by Template:Cd, for example), the next rule in the list will be attempted.
- The set of Block State Providers are the same as the Block State Providers used in World Generation.
- Template:Cd — optional field, Sound Event to play on interaction, e. g. Template:Cd.
- If not present, defaults to play no Sound Event.
- Template:Cd — optional field, particles to play on interaction.
- If not present, defaults to Template:Cd.
- Template:Cd — optional field, list of Directions specifying which faces on the clicked Block that cannot be interacted with.
- If a disallowed face is interacted with, the next rule in the list will be attempted.
- If not present, defaults to an empty list.
- Values:
- Template:Cd — optional Loot Table, the Loot Table to use for dropping items on a successful transformation, e. g. Template:Cd.
- If not present, defaults to using no Loot Table.
- Template:Cd — optional field, configures from where in the Block any loot should drop.
- If not present, defaults to Template:Cd.
- Values:
- Template:Cd — from the middle of the Block.
- Template:Cd — from the face interacted with.
- Template:Cd — optional Boolean, if the transformed block should update based on neighboring blocks. This allows e.g. fences to connect.
- If not present, defaults to
true.
- If not present, defaults to
- Template:Cd — optional field, configures how nearby blocks should be affected by the transformation.
- If not present, defaults to Template:Cd.
- Values:
- Template:Cd — only affects the Block interacted with.
- Template:Cd — if input and output blocks are both copper chests of any weathering state, waxed or unwaxed, this transformation will affect both sides of a double chest.
- Template:Cd — optional Boolean, determines if the item should be consumed or not.
- Only applies to stackable items.
- If not present, defaults to Template:Cd.
- Template:Cd — optional int, determines how much damage the item takes with each use.
- Only applies to non-stackable items.
- If not present, defaults to Template:Cd.
- Template:Cd — Block State Provider, used to provide the state for the transformed block.
- Default values in vanilla:
- Template:Cd — default value for shovels.
- Template:Cd — default value for axes.
- Template:Cd — default value for hoes.
- List of objects with fields:
Minecraft:Data component format
- Re-added the Template:Cd swing animation type.
- This affects the Template:Cmd command as well as the Template:Cd and Template:Cd components.
- Changed Template:Cd
- Added a new optional field to the Template:Cd consume effect:
- Template:Cd — boolean, whether to show a particle trail into the direction of the teleportation.
- If not present, defaults to Template:Cd.
- Template:Cd — boolean, whether to show a particle trail into the direction of the teleportation.
- Added a new optional field to the Template:Cd consume effect:
- Updated Template:Cd.
- Contents have been moved to a separate registry.
- Component must now always refer to Template:Cd registry — existing inline components are removed.
- Changed Template:Cd and Template:Cd
- The Template:Cd field is now a non-negative int.
- The Minecraft:pack format version is now Template:Cd.
- Changed Template:Cd.
- Removed unused field Template:Cd.
- The Template:Cd field, previously known as Template:Cd, has been renamed to Template:Cd.
Minecraft:Loot Table types
- Added Template:Cd.
- Currently used for Template:Cmd command
- It takes the following parameters:
- Template:Cd, the position at which the command was executed.
- Template:Cd entity, the Template:Cd entity of the command being executed (optional).
- Added Template:Cd
- Currently used for Template:Cmd command.
- It takes the following parameters:
- Everything included in Template:Cd.
- Template:Cd, entity selected by the selector given in a command.
- Added Template:Cd.
- Currently used for Template:Cmd command.
- It takes the following parameters:
- Everything included in Template:Cd.
- Template:Cd, the block entity of the block at the position given in a command.
- Template:Cd, the current state of the block at the position given in a command.
- Updated the panorama to reflect Minecraft:Wilderness Bound, showing the new Dappled Forest biome with an Abandoned Camp.
- The pack format version is now Template:Cd.
- Block tags
- Added Template:Cd to Template:Cd tag.
- Item tags
- Renamed 5 values from Template:Cd tag:
- Structure tags
- Renamed the following:
- GUI widgets sprites
- Added the following textures:
- gui/sprites/widget/realms_button.png
- gui/sprites/widget/realms_button_disabled.png
- gui/sprites/widget/realms_button_highlighted.png
- Added the following textures:
- Item sprites
- Renamed: item/trial_chamber_map.png to item/buried_trial_chambers_map.png
- Renamed item/jungle_temple_map.png to item/jungle_pyramid_map.png
- UI illustrations sprites
- Added new textures:
- gui/realms/friends.png
- gui/realms/minigames.png
- gui/realms/private_server.png
- Added new textures:
Fixes
Videos
References
Template:Navbox Java Edition versions
Minecraft:de:26.3-snapshot-10 Minecraft:es:Java Edition 26.3 Snapshot 10 Minecraft:fr:Édition Java 26.3 Snapshot 10 Minecraft:ja:Java Edition 26.3 Snapshot 10 Minecraft:pt:Edição Java 26.3 Snapshot 10 Minecraft:ru:26.3 Snapshot 10 (Java Edition) Minecraft:zh:Java版26.3-snapshot-10