Minecraft:Java Edition 26.3 Snapshot 10: Difference between revisions
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'''26.3 Snapshot 10''' (known as '''26.3-snapshot-10''' in the [[Minecraft:launcher]]) is the tenth [[Minecraft:snapshot]] for [[Minecraft:Java Edition 26.3]], released on August 25, 2026,<ref>{{Mcnet|minecraft-26-3-snapshot-10|Minecraft 26.3 Snapshot 10|August 25, 2026}}</ref> which changes the [[Minecraft:panorama]] for the [[Minecraft: | '''26.3 Snapshot 10''' (known as '''26.3-snapshot-10''' in the [[Minecraft:launcher]]) is the tenth and final [[Minecraft:snapshot]] for [[Minecraft:Java Edition 26.3]], released on August 25, 2026,<ref>{{Mcnet|minecraft-26-3-snapshot-10|Minecraft 26.3 Snapshot 10|August 25, 2026}}</ref> which changes the [[Minecraft:panorama]] for the [[Minecraft:Wilderness Bound]] drop, renames explorer maps, improves performance, and fixes bugs. | ||
== Additions == | == Additions == | ||
| Line 76: | Line 76: | ||
** Now also correctly makes the hit sound. | ** Now also correctly makes the hit sound. | ||
* Any effects on the arrows are now applied to the enderman, like [[Minecraft:Glowing]] from [[Minecraft:spectral arrow]]s, potion effects from [[Minecraft:tipped arrow]]s, or being set on fire by burning arrows. | * Any effects on the arrows are now applied to the enderman, like [[Minecraft:Glowing]] from [[Minecraft:spectral arrow]]s, potion effects from [[Minecraft:tipped arrow]]s, or being set on fire by burning arrows. | ||
=== World generation === | === World generation === | ||
| Line 148: | Line 126: | ||
*** May be replaced with {{cd|minecraft:cache}}. | *** May be replaced with {{cd|minecraft:cache}}. | ||
*** {{cd|minecraft:slice}} may be used to always pick <span style="color: purple;">Y=0</span>, as formerly handled by {{cd|minecraft:flat_cache}}. | *** {{cd|minecraft:slice}} may be used to always pick <span style="color: purple;">Y=0</span>, as formerly handled by {{cd|minecraft:flat_cache}}. | ||
=== Command format === | |||
'''{{cmd|data}}''' | |||
* Added new source to {{cmd|data modify … append{{!}}insert{{!}}merge{{!}}prepend{{!}}set}} called {{cmd|compute}}. | |||
* New source will evaluate a {{cd|minecraft:number_provider}} and then provide the result either as an integer or a float tag. | |||
* Syntax: | |||
** {{cmd|compute <target> <provider> [integer]}}, where the syntax of {{cd|target}}, {{cd|provider}} and {{cd|integer}} is the same as in {{cmd|compute}} function. | |||
** Example: | |||
*** {{cmd|data modify storage foo bar set compute entity @n[type{{=}}minecraft:armor_stand] {type:score,target:{type:context,target:target_entity},score:baz<nowiki>}</nowiki>}}. | |||
'''{{cmd|locate}}''' | |||
* Improved the performance when trying to locate [[Minecraft:structure]]s. | |||
=== Gameplay === | |||
'''[[Minecraft:Closed captions]]''' | |||
* Now point to the most recent [[Minecraft:sound]] in range. | |||
'''[[Minecraft:Enchantment]]s''' | |||
* Now apply to items being damaged while protecting an [[Minecraft:undead mob]] from the sun. | |||
'''[[Minecraft:Game mode switcher]]''' | |||
* Changed the [[Minecraft:Adventure]] mode icon in the game mode switcher to show the [[Minecraft:buried treasure map]] item sprite, instead of [[Minecraft:empty map]]. | |||
=== General === | === General === | ||
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'''[[Minecraft:Panorama]]''' | '''[[Minecraft:Panorama]]''' | ||
* Updated the panorama to reflect | * Updated the panorama to reflect [[Minecraft:Wilderness Bound]], showing the new Dappled Forest biome with an Abandoned Camp. | ||
'''[[Minecraft:Resource pack]]''' | '''[[Minecraft:Resource pack]]''' | ||
Latest revision as of 11:09, 7 September 2026
Template:Infobox version 26.3 Snapshot 10 (known as 26.3-snapshot-10 in the Minecraft:launcher) is the tenth and final Minecraft:snapshot for Minecraft:Java Edition 26.3, released on August 25, 2026,<ref>Template:Mcnet</ref> which changes the Minecraft:panorama for the Minecraft:Wilderness Bound drop, renames explorer maps, improves performance, and fixes bugs.
Additions
Command format
- Evaluates Template:Cd in various contexts.
- In all contexts Template:Cd is set to current command context position, while Template:Cd entity is set to Template:Cd.
- Syntax:
- Template:Cd, where:
- Template:Cd — one of:
- Template:Cd — runs provider in Template:Cd context, where only common arguments (position and Template:Cd entity) are available.
- Template:Cd — runs provider in Template:Cd context, where block state and block position are set based on block at position Template:Cd.
- Template:Cd — runs provider in Template:Cd context, where Template:Cd is set to selector result.
- Template:Cd — either an element of Template:Cd registry or inline value.
- Template:Cd — optional scale value, defaults to Template:Cd.
- Final result will be multiplied by Template:Cd and rounded towards negative infinity.
- Template:Cd — optional marker to use integer mode.
- Due to truncation between intermediate steps this mode is not equivalent to float mode even if scale is Template:Cd.
- Template:Cd — one of:
- Template:Cd, where:
General
- Added a new Realms introduction screen showcasing Realms key features.
- Accessible from the "Add Realm" button.
- Automatically shown when entering Realms if a trial is available.
- Block tags
- Added Template:Cd — blocks that can be used to create a Nether Portal.
- Added Template:Cd — blocks that can be used to build a Conduit.
- Fluid tags
- Added Template:Cd for all liquids Axolotls are trying to find.
- Added Template:Cd for all liquids Dolphins are trying to find.
- Added Template:Cd for all liquids Frogs are trying to find land near to.
- Added Template:Cd for all fluids that make entities float.
Changes
Items
- After it has teleported the player randomly, it now shows the particles in the direction of teleportation.
- Renamed the following explorer maps:
- Jungle Explorer Map → Jungle Pyramid Map
- Ocean Explorer Map → Ocean Monument Map
- Swamp Explorer Map → Swamp Hut Map
- Trial Explorer Map → Buried Trial Chambers Map
- Woodland Explorer Map → Woodland Mansion Map
Mobs
- Reverted recent changes to its behavior and Minecraft:animations from this release cycle:
- No longer use their Minecraft:trident for melee attacks if their target is within 3 blocks Minecraft:distance.
- Once again have a unique animation, for brandishing their trident.
- When shooting an enderman who is riding something, the projectile now actually hits instead of passing right through them.
- Now also correctly makes the hit sound.
- Any effects on the arrows are now applied to the enderman, like Minecraft:Glowing from Minecraft:spectral arrows, potion effects from Minecraft:tipped arrows, or being set on fire by burning arrows.
World generation
- Improved the Minecraft:chunks generation performance, as such terrain now generates faster.<ref>Template:Tweet</ref>
- Renamed Template:Cd to Template:Cd
- This Density Function is no longer implicitly interpolated across the entire chunk.
- The Template:Cd field has been removed, and replaced by the Template:Cd Material Rule.
- Removed Template:Cd and Template:Cd fields, these are now specified in the Template:Cd density function.
- Added optional Template:Cd field — list of objects with fields, Density Function values to show in the Template:Cd debug entry.
- Fields:
- Template:Cd — string, label to identify this Density Function.
- Template:Cd — Density Function, the Density Function to compute and show at the player position.
- If not specified, no density function values will be shown.
- Fields:
- Material rules:
- Added Template:Cd.
- Format object with the following fields:
- Template:Cd — Block State, the ore block to place.
- Template:Cd — Block State, the raw ore block to place.
- Template:Cd — Block State, the filler block to place.
- Template:Cd — float between 0 and 1, the probability for a Template:Cd to be placed instead of an Template:Cd.
- Template:Cd — Density Function, the probability between 0 and 1 for the ore vein to replace a block.
- If Template:Cd or lower, no block will be replaced.
- Template:Cd — Density Function, the probability between Template:Cd and Template:Cd for Template:Cd or Template:Cd (as opposed to Template:Cd).
- If Template:Cd or lower, all blocks will be Template:Cd.
- If Template:Cd or greater, no blocks will be Template:Cd.
- Template:Cd — Density Function, acts as an override to Template:Cd.
- If positive, Template:Cd will be always placed.
- Format object with the following fields:
- Changed Template:Cd.
- The following fields have been introduced:
- Template:Cd — optional Density Function, a domain warp to apply on x.
- If not specified, no warping will be applied (equivalent to Template:Cd).
- Template:Cd — optional Density Function, a domain warp to apply on y.
- If not specified, no warping will be applied (equivalent to Template:Cd).
- Template:Cd — optional Density Function, a domain warp to apply on z.
- If not specified, no warping will be applied (equivalent to Template:Cd).
- Template:Cd — optional Density Function, a domain warp to apply on x.
- The following fields have been introduced:
- Removed Template:Cd.
- Is replaced by Template:Cd.
- Updated Template:Cd
- Added fields:
- Template:Cd — positive int, size in blocks of the interpolation grid cells on the XZ axes.
- Template:Cd — positive int, size in blocks of the interpolation grid cells on the Y axis.
- Added fields:
- Updated Template:Cd.
- Renamed from Template:Cd.
- No format change at all.
- Removed Template:Cd, Template:Cd, and, Template:Cd.
- May be replaced with Template:Cd.
- Template:Cd may be used to always pick Y=0, as formerly handled by Template:Cd.
- Added Template:Cd.
Command format
- Added new source to Template:Cmd called Template:Cmd.
- New source will evaluate a Template:Cd and then provide the result either as an integer or a float tag.
- Syntax:
- Template:Cmd, where the syntax of Template:Cd, Template:Cd and Template:Cd is the same as in Template:Cmd function.
- Example:
- Improved the performance when trying to locate Minecraft:structures.
Gameplay
- Now point to the most recent Minecraft:sound in range.
- Now apply to items being damaged while protecting an Minecraft:undead mob from the sun.
- Changed the Minecraft:Adventure mode icon in the game mode switcher to show the Minecraft:buried treasure map item sprite, instead of Minecraft:empty map.
General
- Added Template:Cd registry containing rules for transforming a block into another block.
- Format:
- List of objects with fields:
- Template:Cd — Block State Provider, used to provide the state for the transformed block.
- If the Block State Provider returns no result (as by Template:Cd, for example), the next rule in the list will be attempted.
- The set of Block State Providers are the same as the Block State Providers used in World Generation.
- Template:Cd — optional field, Sound Event to play on interaction, e. g. Template:Cd.
- If not present, defaults to play no Sound Event.
- Template:Cd — optional field, particles to play on interaction.
- If not present, defaults to Template:Cd.
- Template:Cd — optional field, list of Directions specifying which faces on the clicked Block that cannot be interacted with.
- If a disallowed face is interacted with, the next rule in the list will be attempted.
- If not present, defaults to an empty list.
- Values:
- Template:Cd — optional Loot Table, the Loot Table to use for dropping items on a successful transformation, e. g. Template:Cd.
- If not present, defaults to using no Loot Table.
- Template:Cd — optional field, configures from where in the Block any loot should drop.
- If not present, defaults to Template:Cd.
- Values:
- Template:Cd — from the middle of the Block.
- Template:Cd — from the face interacted with.
- Template:Cd — optional Boolean, if the transformed block should update based on neighboring blocks. This allows e.g. fences to connect.
- If not present, defaults to
true.
- If not present, defaults to
- Template:Cd — optional field, configures how nearby blocks should be affected by the transformation.
- If not present, defaults to Template:Cd.
- Values:
- Template:Cd — only affects the Block interacted with.
- Template:Cd — if input and output blocks are both copper chests of any weathering state, waxed or unwaxed, this transformation will affect both sides of a double chest.
- Template:Cd — optional Boolean, determines if the item should be consumed or not.
- Only applies to stackable items.
- If not present, defaults to Template:Cd.
- Template:Cd — optional int, determines how much damage the item takes with each use.
- Only applies to non-stackable items.
- If not present, defaults to Template:Cd.
- Template:Cd — Block State Provider, used to provide the state for the transformed block.
- Default values in vanilla:
- Template:Cd — default value for shovels.
- Template:Cd — default value for axes.
- Template:Cd — default value for hoes.
- List of objects with fields:
Minecraft:Data component format
- Re-added the Template:Cd swing animation type.
- This affects the Template:Cmd command as well as the Template:Cd and Template:Cd components.
- Changed Template:Cd
- Added a new optional field to the Template:Cd consume effect:
- Template:Cd — boolean, whether to show a particle trail into the direction of the teleportation.
- If not present, defaults to Template:Cd.
- Template:Cd — boolean, whether to show a particle trail into the direction of the teleportation.
- Added a new optional field to the Template:Cd consume effect:
- Updated Template:Cd.
- Contents have been moved to a separate registry.
- Component must now always refer to Template:Cd registry — existing inline components are removed.
- Changed Template:Cd and Template:Cd
- The Template:Cd field is now a non-negative int.
- The Minecraft:pack format version is now Template:Cd.
- Changed Template:Cd.
- Removed unused field Template:Cd.
- The Template:Cd field, previously known as Template:Cd, has been renamed to Template:Cd.
Minecraft:Loot Table types
- Added Template:Cd.
- Currently used for Template:Cmd command
- It takes the following parameters:
- Template:Cd, the position at which the command was executed.
- Template:Cd entity, the Template:Cd entity of the command being executed (optional).
- Added Template:Cd
- Currently used for Template:Cmd command.
- It takes the following parameters:
- Everything included in Template:Cd.
- Template:Cd, entity selected by the selector given in a command.
- Added Template:Cd.
- Currently used for Template:Cmd command.
- It takes the following parameters:
- Everything included in Template:Cd.
- Template:Cd, the block entity of the block at the position given in a command.
- Template:Cd, the current state of the block at the position given in a command.
- Updated the panorama to reflect Minecraft:Wilderness Bound, showing the new Dappled Forest biome with an Abandoned Camp.
- The pack format version is now Template:Cd.
- Block tags
- Added Template:Cd to Template:Cd tag.
- Item tags
- Renamed 5 values from Template:Cd tag:
- Structure tags
- Renamed the following:
- GUI widgets sprites
- Added the following textures:
- gui/sprites/widget/realms_button.png
- gui/sprites/widget/realms_button_disabled.png
- gui/sprites/widget/realms_button_highlighted.png
- Added the following textures:
- Item sprites
- Renamed: item/trial_chamber_map.png to item/buried_trial_chambers_map.png
- Renamed item/jungle_temple_map.png to item/jungle_pyramid_map.png
- UI illustrations sprites
- Added new textures:
- gui/realms/friends.png
- gui/realms/minigames.png
- gui/realms/private_server.png
- Added new textures:
Fixes
Videos
References
Template:Navbox Java Edition versions
Minecraft:de:26.3-snapshot-10 Minecraft:es:Java Edition 26.3 Snapshot 10 Minecraft:fr:Édition Java 26.3 Snapshot 10 Minecraft:ja:Java Edition 26.3 Snapshot 10 Minecraft:pt:Edição Java 26.3 Snapshot 10 Minecraft:ru:26.3 Snapshot 10 (Java Edition) Minecraft:zh:Java版26.3-snapshot-10