Minecraft:Calibrated Sculk Sensor: Difference between revisions
More actions
Sync: updated from Minecraft |
Sync: updated from Minecraft |
||
| (4 intermediate revisions by the same user not shown) | |||
| Line 14: | Line 14: | ||
| waterloggable = Yes | | waterloggable = Yes | ||
}} | }} | ||
A '''calibrated sculk sensor''' is a [[Minecraft:craftable]] type of [[Minecraft:sculk sensor]] that functions similarly, but detects [[Minecraft:vibration]]s more | {{Relevant tutorial|Sculk redstone}} | ||
A '''calibrated sculk sensor''' is a [[Minecraft:craftable]] type of [[Minecraft:sculk sensor]] that functions similarly, but detects [[Minecraft:vibration]]s more often and from further away. Its [[Minecraft:amethyst]]-covered input side can be [[Minecraft:redstone|powered]] to make the sensor only detect vibrations from specific sources, depending on the signal strength used. Placing an [[Minecraft:Block of Amethyst|amethyst block]] next to a calibrated sculk sensor allows it to "relay" detected vibrations to sculk sensors or other calibrated sculk sensors. | |||
== Obtaining == | == Obtaining == | ||
| Line 63: | Line 64: | ||
When a calibrated sculk sensor detects a vibration, any adjacent [[Minecraft:block of amethyst]] re-emits a vibration of the same frequency that the calibrated sculk sensor detected, which can be detected by [[Minecraft:sculk sensor|sculk sensors]] and other calibrated sculk sensors. | When a calibrated sculk sensor detects a vibration, any adjacent [[Minecraft:block of amethyst]] re-emits a vibration of the same frequency that the calibrated sculk sensor detected, which can be detected by [[Minecraft:sculk sensor|sculk sensors]] and other calibrated sculk sensors. | ||
If the calibrated sculk sensor is filtered, the block of amethyst re-emits only the vibrations matching the filtered redstone signal strength. | If the calibrated sculk sensor is filtered, the block of amethyst re-emits only the vibrations matching the filtered redstone signal strength. | ||
=== Shape of detection bubble === | |||
For reference, here is the range of a calibrated sculk sensor at each ''y''-level: | |||
{{LoadBox|float=none|page=Calibrated Sculk Sensor/Range|title=Detection zones at each ''y''-level}} | |||
{{-}} | |||
== Sounds == | == Sounds == | ||
A calibrated sculk sensor is silent if [[Minecraft:Waterlogging|waterlog]]ged. It can still detect | A calibrated sculk sensor is silent if [[Minecraft:Waterlogging|waterlog]]ged. It can still detect vibrations (and transmit them to [[Minecraft:blocks of amethyst]] and [[Minecraft:sculk shriekers]]), but does not produce audible sounds nor the associated subtitles. | ||
=== Generic === | === Generic === | ||
| Line 85: | Line 91: | ||
|foot=1}} | |foot=1}} | ||
{{ID table | {{ID table | ||
|edition=java | |||
|displayname=Block entity | |displayname=Block entity | ||
|spritename=calibrated-sculk-sensor | |spritename=calibrated-sculk-sensor | ||
| Line 105: | Line 112: | ||
|foot=1}} | |foot=1}} | ||
{{ID table | {{ID table | ||
|edition=bedrock | |||
|notnamespaced=y | |notnamespaced=y | ||
|displayname=Block entity | |displayname=Block entity | ||
| Line 180: | Line 188: | ||
|{{HistoryLine|bedrock}} | |{{HistoryLine|bedrock}} | ||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|[[File:Calibrated Sculk Sensor BE1.gif|32px]] Added calibrated sculk sensors behind the "[[Minecraft:Bedrock Edition 1.20.0|Next Major Update]]" [[Minecraft:experimental]] toggle.}} | |{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|[[File:Calibrated Sculk Sensor BE1.gif|32px]] Added calibrated sculk sensors behind the "[[Minecraft:Bedrock Edition 1.20.0|Next Major Update]]" [[Minecraft:experimental]] toggle.}} | ||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21| | |{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Calibrated sculk sensors are now available without using the "Next Major Update" experimental toggle.}} | ||
|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|Calibrated sculk sensors can now detect the following events: | |{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|Calibrated sculk sensors can now detect the following events: | ||
* Placing, rotating, or removing an item in an [[Minecraft:item frame]] or a [[Minecraft:glow item frame]]. | * Placing, rotating, or removing an item in an [[Minecraft:item frame]] or a [[Minecraft:glow item frame]]. | ||
Latest revision as of 11:09, 14 October 2026
Template:Infobox block Template:Relevant tutorial A calibrated sculk sensor is a Minecraft:craftable type of Minecraft:sculk sensor that functions similarly, but detects Minecraft:vibrations more often and from further away. Its Minecraft:amethyst-covered input side can be powered to make the sensor only detect vibrations from specific sources, depending on the signal strength used. Placing an amethyst block next to a calibrated sculk sensor allows it to "relay" detected vibrations to sculk sensors or other calibrated sculk sensors.
Obtaining
Breaking
A calibrated sculk sensor can be broken with any tool, but Minecraft:hoes are the quickest. It drops itself only if mined with any tool enchanted with Minecraft:Silk Touch. If mined with a non-Silk Touch tool, it drops 5 Minecraft:experience instead.
Crafting
Usage
When a calibrated sculk sensor detects a vibration, it is activated and emits redstone signal in every direction (including top and bottom), except the side with the amethyst stripe. The redstone signal emitted from the bottom will strongly power the block below the sensor, whereas in all other directions (excluding the side with the amethyst stripe) it is as though the sensor itself is the strongly powered block.
The calibrated sculk sensor is different from the basic Minecraft:sculk sensor in multiple ways:
- can detect vibrations within a Minecraft:distance of 16 blocks, instead of 8.
- is activated for 10 game ticks after detecting a vibration instead of 30 game ticks
- can be filtered (see below) to react only to some sounds.
- one side does not emit a redstone signal when activated (the side with the amethyst stripe).
When a calibrated sculk sensor detects a vibration, it is activated for 10 game ticks, then has a 10 game tick cooldown before it can detect another vibration. This means that a calibrated sculk sensor can detect a vibration once every 1.05 seconds, as opposed to once every 2.05 seconds for a regular sculk sensor. (Plus 0.05 for every block of distance from the vibration past the first.)
A calibrated sculk sensor can activate a sculk shrieker within a Minecraft:distance of 8 blocks and if the sculk shrieker is naturally generated, it can cause a Minecraft:warden to spawn.
Filtering
Template:Main When a redstone signal powers a calibrated sculk sensor on its crystalized side, the sensor is filtered to respond only to vibrations that match the strength of that signal. Every vibration in the game has a frequency associated with it, and every vibration frequency directly matches a specific redstone signal strength. For example, a vibration with a frequency of 5 matches the redstone signal with a strength of 5.
Some events can create multiple vibrations simultaneously. For example, eating most food items creates vibrations of frequency 3 (item interaction) and 8 (entity eats). Hitting the ground and taking fall damage creates vibrations of frequency 2 (hit ground) and 7 (entity damage). Using a redstone signal, the sensor can be filtered to detect either frequency. If no redstone signal is provided, the sensor detects the highest frequency.
Vibration frequency
Piston interactivity
Calibrated sculk sensors cannot be moved by Minecraft:pistons or Minecraft:sticky pistons.
Vibration resonance
When a calibrated sculk sensor detects a vibration, any adjacent Minecraft:block of amethyst re-emits a vibration of the same frequency that the calibrated sculk sensor detected, which can be detected by sculk sensors and other calibrated sculk sensors. If the calibrated sculk sensor is filtered, the block of amethyst re-emits only the vibrations matching the filtered redstone signal strength.
Shape of detection bubble
For reference, here is the range of a calibrated sculk sensor at each y-level:
Template:LoadBox
Sounds
A calibrated sculk sensor is silent if waterlogged. It can still detect vibrations (and transmit them to Minecraft:blocks of amethyst and Minecraft:sculk shriekers), but does not produce audible sounds nor the associated subtitles.
Generic
Template:Sound table/Block/Sculk sensor
Unique
Data values
ID
Template:JE: Template:ID table Template:ID table
Template:BE: Template:ID table2 Template:ID table
Block states
Template:See also Minecraft:Calibrated Sculk Sensor/BS
Block data
A calibrated sculk sensor has a block entity associated with it that holds additional data about the block.
Template:JE: Template:See also {{#lst:Sculk Sensor|block data}}
Videos
History
Mention
Java Edition
Bedrock Edition
Data history
Issues
Gallery
-
One interpretation of how the old texture could have looked
-
Another interpretation
References
Template:Navbox redstone Template:Navbox blocks
Minecraft:es:Sensor de sculk calibrado Minecraft:fr:Capteur sculk calibré Minecraft:ja:調律されたスカルクセンサー Minecraft:ko:조율한 스컬크 감지체 Minecraft:pt:Sensor de Sculk Calibrado Minecraft:ru:Откалиброванный скалк-сенсор Minecraft:uk:Відкалібрований скалковий сенсор Minecraft:zh:校频幽匿感测体