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Minecraft:River: Difference between revisions

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A '''river''' is a common aquatic [[Minecraft:biome]] that cuts through most land biomes. Rivers can serve as borders between various other biomes, and usually lead to [[Minecraft:ocean]]s, although they are also able to form loops.
A '''river''' is a common aquatic [[Minecraft:biome]] that cuts through most land biomes. Rivers can serve as borders between various other biomes, and usually lead to [[Minecraft:ocean]]s, although they are also able to form loops or lakes.


== Generation ==
== Generation ==
Rivers generate in land whenever the PV values are at their lowest; in the deepest part of valleys. River generation does not depend on temperature or humidity, meaning that they can cut through any type of land, but they are replaced by [[Minecraft:Frozen River|frozen rivers]] in the frozen temperature zones.
Rivers generate in the deepest part of valleys when PV values are at their lowest. Rivers can cut through any type of land, but are replaced by [[Minecraft:Frozen River|frozen rivers]] at very low temperatures.


The shape of rivers is determined by the PV noise. They always twist around higher landmasses, and sometimes they form loops that can be small enough to have no land inside.
Inland regions with low erosion can cause rivers to abruptly end. Despite this, rivers can frequently form deep fjords with tall cliffs between elevated terrain and [[Minecraft:mountains]]. Rivers also end in [[Minecraft:swamp]]s or [[Minecraft:mangrove swamp]]s, with their water bodies often connected.


Rivers do not generate in [[Minecraft:swamps]] or [[Minecraft:mangrove swamps]], but their water bodies are often connected. The depth and width of a river strongly depends on the surrounding terrain; near [[Minecraft:oceans]] they are mostly wide, with some islands and flooded land biomes, further inland they often dry up with barely any water. Around [[Minecraft:mountains]] or elevated terrain, rivers form deep [[Minecraft:Fjord|fjords]] with tall cliffs, and they abruptly end when the continentalness reaches the highest value. Here, no rivers generate and the valleys consist of elevated land biomes.
Rivers often divide higher landmasses, serving as a division between two distinct biomes. They may also form loops or lakes, or meander through flatland terrain. In flatland terrain near the coast, rivers are often wide, while at high erosion farther inland they may fall completely dry.
 
Rivers typically serve as a division between two different biomes, with one biome variant on one side, and a different variant on the other.


== Description ==
== Description ==
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|watercreature=
|watercreature=
{{Spawn row|Salmon|weight=16|size=3-5}}
{{Spawn row|Salmon|weight=16|size=3-5}}
|ambient=
{{Spawn row|Bat|weight=10|size=2}}
}}
}}
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{{edition|bedrock}}:
{{edition|bedrock}}:
{{ID table
{{ID table
|edition=bedrock
|shownumericids=y
|shownumericids=y
|displayname=[No displayed name]
|displayname=[No displayed name]
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|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Squid can now spawn in rivers.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Squid can now spawn in rivers.}}
|{{HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.20|Added [[Minecraft:bush]]es and [[Minecraft:firefly bush]]es, which can generate in rivers.}}
|{{HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.20|Added [[Minecraft:bush]]es and [[Minecraft:firefly bush]]es, which can generate in rivers.}}
|{{HistoryLine||26.50|dev=Preview 26.50.22|[[Minecraft:Bat]]s now spawn in rivers.}}
}}
}}



Latest revision as of 11:24, 7 October 2026

Template:For Template:Infobox biome A river is a common aquatic Minecraft:biome that cuts through most land biomes. Rivers can serve as borders between various other biomes, and usually lead to Minecraft:oceans, although they are also able to form loops or lakes.

Generation

Rivers generate in the deepest part of valleys when PV values are at their lowest. Rivers can cut through any type of land, but are replaced by frozen rivers at very low temperatures.

Inland regions with low erosion can cause rivers to abruptly end. Despite this, rivers can frequently form deep fjords with tall cliffs between elevated terrain and Minecraft:mountains. Rivers also end in Minecraft:swamps or Minecraft:mangrove swamps, with their water bodies often connected.

Rivers often divide higher landmasses, serving as a division between two distinct biomes. They may also form loops or lakes, or meander through flatland terrain. In flatland terrain near the coast, rivers are often wide, while at high erosion farther inland they may fall completely dry.

Description

A river biome on its own does not have many distinct features; most of its characteristics are created by the terrain generation or surrounding biomes. They are filled with still Minecraft:water up to the sea level, and the terrain below consists of default lakebed blocks, covered with Minecraft:seagrass. Specifically, it is separated into patches of Minecraft:dirt, Minecraft:clay, Minecraft:sand, and Minecraft:gravel.

File:River in wooded badlands.png
A river with some dry land in the wooded badlands biome, showing how trees generate on the edge

When a river generates land, it is just covered by grass blocks with some patches of Minecraft:bushes. However, features from bordering biomes often leak into the river biome. This happens most notably with wooded badlands, where the grass allows many Minecraft:oak trees and leaf litter to generate. Due to the extended coastlines, Minecraft:firefly bushes and sugar cane are often found near rivers, although they are no more common than in other biomes.

No fully-passive Minecraft:mobs spawn within river biomes themselves, but they frequently wander into them from the surrounding biomes if they can spawn there. Minecraft:Drowned can spawn underwater, as can Minecraft:salmon and Minecraft:squid. Template:IN, no hostile mobs spawn above water.

Mobs

The following mobs naturally spawn here:

Template:Spawn table

Template:Spawn table

Sounds

Music

These music tracks when the player is underwater in a river:

Template:MusicTable

These music tracks play while the player is not underwater in a river:

Template:MusicTable/game

Template:MusicTable/creative

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Biome definition

Template:Wip Template:Collapse

Achievements

Template:Load achievements

Advancements

Template:Load advancements

History

Template:Info needed section

Development

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Java Edition

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Bedrock Edition

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Legacy Console Edition

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New Nintendo 3DS Edition

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Issues

Template:Issue list

Trivia

  • Rivers override Minecraft:canyons at or close to the surface level, causing the canyon to be abruptly cut off by a wall of stone. However, if the canyon is long enough, it may continue on the other side of the river.
    • Canyons can generate underground in river biomes without being cut off.

Gallery

Screenshots

Historical screenshots

Mojang screenshots

In other media

See also

External links

Navigation

Template:Navbox biomes

Minecraft:de:Fluss Minecraft:es:Río Minecraft:fr:Rivière Minecraft:ja:河川 Minecraft:ko:강 Minecraft:lzh:川 Minecraft:pl:Rzeka Minecraft:pt:Rio Minecraft:ru:Река Minecraft:uk:Річка Minecraft:zh:河流