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Dragonwilds:Game clock: Difference between revisions

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{{External|os=Game tick|rs=Game tick|rsc=Game tick}}
{{External|os=Game tick|rs=Game tick|rsc=Game tick}}
The '''game clock''', also known as the '''server cycle''', is the fundamental unit of time used in ''RuneScape: Dragonwilds'', where one minute outside of the client is equal to 1 hour. All actions that require server processing are governed by this value. Purely client-side actions, such as opening the pause screen whilst on a solo world and in the [[Dragonwilds:character creation]] screen, are processed separately and thus are unaffected by the game's internal clock. Each day/night cycle in the game, unaffected by the pause screen or character creation, lasts 24 minutes.
[[File:DayNight Widget.png|thumb|right|A day/night widget.]]
The '''game clock''', also known as the '''server cycle''', is the fundamental unit of time used in ''RuneScape: Dragonwilds'', where one minute outside of the client is equal to 1 hour in-game. All actions that require server processing are governed by this value. Purely client-side actions, such as opening the pause screen whilst on a solo world and in the [[Dragonwilds:character creation]] screen, are processed separately and thus are unaffected by the game's internal clock.
 
Each day/night cycle in the game, without pausing, lasts 24 minutes: roughly 19 minutes of day and 5 minutes of night.


==Examples==
==Examples==
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===Interface===
===Interface===
[[File:DayNight Widget.png|thumb|right|A day/night widget.]]
There is a day/night widget that visually shows the player the time of day, and the arrow rotates 15° every in-game hour.
There is a day/night widget that visually shows the player the time of day, and the arrow rotates 15° every in-game hour.


====Status effects====
====Status effects====
Many status effects have their own separate countdown, such as the [[Dragonwilds:burning]] debuff. The burning debuff has a client-side cooldown of 6 seconds, which translates to 6 minutes in-game.
Many status effects have their own separate countdown, such as the [[Dragonwilds:Burning]] debuff. The Burning debuff has a client-side cooldown of 6 seconds, which translates to 6 minutes in-game.


==Update history==
{{UH|
{{UL
|type = update
|date = [[Dragonwilds:30 July]] [[Dragonwilds:2025]]
|ver = Eye on Ashenfall - 0.8.2
|update =
* The clock widget will show nighttime correctly.
* The daylight cycle now seems to last 24 minutes (roughly 19m day, 5m night) instead of the [https://dragonwilds.runescape.wiki/w/Rest?diff=prev&oldid=58074 previously recorded] 16m 30s (9m day, 7m 30s night).
}}
}}
{{Game mechanics}}
{{Game mechanics}}

Latest revision as of 11:13, 11 August 2026

Template:External

File:DayNight Widget.png
A day/night widget.

The game clock, also known as the server cycle, is the fundamental unit of time used in RuneScape: Dragonwilds, where one minute outside of the client is equal to 1 hour in-game. All actions that require server processing are governed by this value. Purely client-side actions, such as opening the pause screen whilst on a solo world and in the Dragonwilds:character creation screen, are processed separately and thus are unaffected by the game's internal clock.

Each day/night cycle in the game, without pausing, lasts 24 minutes: roughly 19 minutes of day and 5 minutes of night.

Examples

Combat

There is roughly a 70-millisecond delay between the user pressing a keystroke and the action initiating client-side actions, even in solo worlds. This is important during PvP, as this delay will affect both players in a multiplayer world. In addition, pressing the block key will introduce a 70-80 millisecond delay between the user and the client, which players must time correctly to avoid being hit by another player or monster.

Processing

Dragonwilds:Cooking, crafting, smelting, and other processing actions will have different processing timers. For example, whilst cooking a Dragonwilds:steak, there is a timer on the fuel and a separate timer on the food. This is the same for fuel-dependent processing stations, such as furnaces and the Dragonwilds:brewing cauldron.

Interface

There is a day/night widget that visually shows the player the time of day, and the arrow rotates 15° every in-game hour.

Status effects

Many status effects have their own separate countdown, such as the Dragonwilds:Burning debuff. The Burning debuff has a client-side cooldown of 6 seconds, which translates to 6 minutes in-game.

Update history

Template:UH Template:Game mechanics