Dragonwilds:Game clock: Difference between revisions
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{{External|os=Game tick|rs=Game tick|rsc=Game tick}} | {{External|os=Game tick|rs=Game tick|rsc=Game tick}} | ||
The '''game clock''', also known as the '''server cycle''', is the fundamental unit of time used in ''RuneScape: Dragonwilds'', where one minute outside of the client is equal to 1 hour. All actions that require server processing are governed by this value. Purely client-side actions, such as opening the pause screen whilst on a solo world and in the [[Dragonwilds:character creation]] screen, are processed separately and thus are unaffected by the game's internal clock. Each day/night cycle in the game, | The '''game clock''', also known as the '''server cycle''', is the fundamental unit of time used in ''RuneScape: Dragonwilds'', where one minute outside of the client is equal to 1 hour in-game. All actions that require server processing are governed by this value. Purely client-side actions, such as opening the pause screen whilst on a solo world and in the [[Dragonwilds:character creation]] screen, are processed separately and thus are unaffected by the game's internal clock. | ||
Each day/night cycle in the game, without pausing, lasts 24 minutes: roughly 19 minutes of day and 5 minutes of night. | |||
==Examples== | ==Examples== | ||
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Many status effects have their own separate countdown, such as the [[Dragonwilds:burning]] debuff. The burning debuff has a client-side cooldown of 6 seconds, which translates to 6 minutes in-game. | Many status effects have their own separate countdown, such as the [[Dragonwilds:burning]] debuff. The burning debuff has a client-side cooldown of 6 seconds, which translates to 6 minutes in-game. | ||
==Update history== | |||
{{UH| | |||
{{UL | |||
|type = update | |||
|date = [[Dragonwilds:30 July]] [[Dragonwilds:2025]] | |||
|ver = Eye on Ashenfall - 0.8.2 | |||
|update = | |||
* The clock widget will show nighttime correctly. | |||
* The daylight cycle now seems to last 24 minutes (roughly 19m day, 5m night) instead of the [https://dragonwilds.runescape.wiki/w/Rest?diff=prev&oldid=58074 previously recorded] 16m 30s (9m day, 7m 30s night). | |||
}} | |||
}} | |||
{{Game mechanics}} | {{Game mechanics}} | ||
Latest revision as of 11:00, 23 July 2026
Template:External The game clock, also known as the server cycle, is the fundamental unit of time used in RuneScape: Dragonwilds, where one minute outside of the client is equal to 1 hour in-game. All actions that require server processing are governed by this value. Purely client-side actions, such as opening the pause screen whilst on a solo world and in the Dragonwilds:character creation screen, are processed separately and thus are unaffected by the game's internal clock.
Each day/night cycle in the game, without pausing, lasts 24 minutes: roughly 19 minutes of day and 5 minutes of night.
Examples
Combat
There is roughly a 70-millisecond delay between the user pressing a keystroke and the action initiating client-side actions, even in solo worlds. This is important during PvP, as this delay will affect both players in a multiplayer world. In addition, pressing the block key will introduce a 70-80 millisecond delay between the user and the client, which players must time correctly to avoid being hit by another player or monster.
Processing
Dragonwilds:Cooking, crafting, smelting, and other processing actions will have different processing timers. For example, whilst cooking a Dragonwilds:steak, there is a timer on the fuel and a separate timer on the food. This is the same for fuel-dependent processing stations, such as furnaces and the Dragonwilds:brewing cauldron.
Interface
There is a day/night widget that visually shows the player the time of day, and the arrow rotates 15° every in-game hour.
Status effects
Many status effects have their own separate countdown, such as the Dragonwilds:burning debuff. The burning debuff has a client-side cooldown of 6 seconds, which translates to 6 minutes in-game.