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Dragonwilds:Hydration: Difference between revisions

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==Effects==
==Effects==
* The maximum Hydration a player can have is 100. Attempting to consume another drink will make the top of its in-game infobox say, '''CANNOT CONSUME'''.
* The maximum hydration a player can have is 100. Attempting to consume another drink will make the top of its in-game infobox say, '''CANNOT CONSUME'''.
* Immediately after taking a drink for hydration, the player receives an invisible [[Dragonwilds:perk]] (buff) that stops the degradation of Hydration for 60s.
* Immediately after taking a drink for hydration, the player receives an invisible [[Dragonwilds:perk]] (buff) that stops the degradation of hydration for 60s.
** Interestingly, this timer begins upon clicking the drink and starting the [[Dragonwilds:Inventory|use delay timer]] of 2s, not after this delay is completed, as one would assume.  In this way, the buff is only 58s long + the 2-second use delay timer.
** Interestingly, this timer begins upon clicking the drink and starting the [[Dragonwilds:Inventory|use delay timer]] of 2s, not after this delay is completed, as one would assume.  In this way, the buff is only 58s long + the 2-second use delay timer.
* Hydration status slowly dwindles over time.  When equal to or less than 25/100, Hydration dwindles at half the rate:
* Hydration status slowly dwindles over time.  When equal to or less than 25/100, hydration dwindles at half the rate:


{| class="wikitable sortable"
{| class="wikitable sortable"
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This means going from 100-0 hydration takes 1,375s (22m 55s).
This means going from 100-0 hydration takes 1,375s (22m 55s).


* If the player has less than or equal to 25/100 [[Dragonwilds:Rest]], Hydration will dwindle more quickly (1s faster per point lost at base rate):
* If the player has less than or equal to 25/100 [[Dragonwilds:rest]], hydration will dwindle more quickly (1s faster per point lost at base rate):


{| class="wikitable sortable"
{| class="wikitable sortable"
|+≤25/100 Rest
|+≤25/100 rest
!Hydration level
!Hydration level
!Dwindle rate
!Dwindle rate
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|(1/20)/s, or 1pt/20s
|(1/20)/s, or 1pt/20s
|}
|}
At this rest threshold, the player would instead go from 100-0 Hydration in 1,250s (20m 50s)
At this rest threshold, the player would instead go from 100-0 hydration in 1,250s (20m 50s)
* Every 25 hydration will increase the player's natural stamina regeneration:
* Every 25 hydration will increase the player's natural stamina regeneration:
{| class="wikitable sortable"
{| class="wikitable sortable"
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|0.75/s
|0.75/s
|}
|}
* Upon reaching 0 hydration, the player will start taking damage until reaching 1 health; the player '''cannot''' die from having 0 hydration. The damage can stack with 0 [[Dragonwilds:Sustenance]], making the player's health drop more quickly to 1, however this still cannot kill the player.
* Upon reaching 0 hydration, the player will start taking damage until reaching 1 health; the player '''cannot''' die from having 0 hydration. The damage can stack with 0 [[Dragonwilds:sustenance]], making the player's health drop more quickly to 1, however this still cannot kill the player.
** At 0 Hydration, the player will lose 1hp/s.
** At 0 hydration, the player will lose 1 HP/s.
** At both 0 Hydration and 0 Sustenance, the player will lose 2hp/s
** At both 0 hydration and 0 sustenance, the player will lose 2 HP/s


* Like Sustenance, while at 0 Hydration, the player cannot use the spell [[Dragonwilds:Eye of Oculus]]. This means when [[Dragonwilds:Build Menu|building]] large structures or player homes with the use of Eye of Oculus, Hydration, and Sustenance items are required.
* Like sustenance, while at 0 hydration, the player cannot use the spell [[Dragonwilds:Eye of Oculus]]. This means when [[Dragonwilds:Build Menu|building]] large structures or player homes with the use of Eye of Oculus, hydration, and sustenance items are required.
* Like with Sustenance but unlike Rest, upon [[Dragonwilds:death]] hydration will be reduced by 10/100, unless the player is already at or below 35/100; in this case, it will be reset to the minimum of 25/100.
* Like with sustenance but unlike rest, upon [[Dragonwilds:death]] hydration will be reduced by 10/100, unless the player is already at or below 35/100; in this case, it will be reset to the minimum of 25/100.
* After a full night's rest, Hydration is reduced:
* After a full night's rest, hydration is reduced:
** 65-100: Hydration reduced by up to 40, randomly
** 65-100: Hydration reduced by up to 40, randomly
** 25-65: Hydration reduced randomly by up to 40, to a minimum of 25
** 25-65: Hydration reduced randomly by up to 40, to a minimum of 25
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==Player Announcements==
==Player Announcements==
Upon reaching certain thresholds of Hydration, a player announcement on screen will display:
Upon reaching certain thresholds of hydration, a player announcement on screen will display:


25/100: ''Your throat feels dry.  You could do with a drink of water.''
25/100: ''Your throat feels dry.  You could do with a drink of water.''

Latest revision as of 11:20, 11 August 2026

Hydration is a Dragonwilds:player attribute which determines how thirsty they are - if a player is low on hydration, their Dragonwilds:stamina regeneration will be negatively affected. To increase hydration, players can drink water or Dragonwilds:infusions.

File:Hydration gauge.png
The hydration gauge as seen in game bottom left corner of screen

Effects

  • The maximum hydration a player can have is 100. Attempting to consume another drink will make the top of its in-game infobox say, CANNOT CONSUME.
  • Immediately after taking a drink for hydration, the player receives an invisible Dragonwilds:perk (buff) that stops the degradation of hydration for 60s.
    • Interestingly, this timer begins upon clicking the drink and starting the use delay timer of 2s, not after this delay is completed, as one would assume. In this way, the buff is only 58s long + the 2-second use delay timer.
  • Hydration status slowly dwindles over time. When equal to or less than 25/100, hydration dwindles at half the rate:
Hydration level Dwindle rate
>25/100 (1/11)/s, or 1pt/11s
≤25/100 (1/22)/s, or 1pt/22s

This means going from 100-0 hydration takes 1,375s (22m 55s).

  • If the player has less than or equal to 25/100 Dragonwilds:rest, hydration will dwindle more quickly (1s faster per point lost at base rate):
≤25/100 rest
Hydration level Dwindle rate
>25/100 (1/10)/s, or 1pt/10s
≤25/100 (1/20)/s, or 1pt/20s

At this rest threshold, the player would instead go from 100-0 hydration in 1,250s (20m 50s)

  • Every 25 hydration will increase the player's natural stamina regeneration:
Hydration level Stamina regeneration
100/100 6.0/s
75/100 4.5/s
50/100 3.0/s
25/100 1.5/s
0/100 0.75/s
  • Upon reaching 0 hydration, the player will start taking damage until reaching 1 health; the player cannot die from having 0 hydration. The damage can stack with 0 Dragonwilds:sustenance, making the player's health drop more quickly to 1, however this still cannot kill the player.
    • At 0 hydration, the player will lose 1 HP/s.
    • At both 0 hydration and 0 sustenance, the player will lose 2 HP/s
  • Like sustenance, while at 0 hydration, the player cannot use the spell Dragonwilds:Eye of Oculus. This means when building large structures or player homes with the use of Eye of Oculus, hydration, and sustenance items are required.
  • Like with sustenance but unlike rest, upon Dragonwilds:death hydration will be reduced by 10/100, unless the player is already at or below 35/100; in this case, it will be reset to the minimum of 25/100.
  • After a full night's rest, hydration is reduced:
    • 65-100: Hydration reduced by up to 40, randomly
    • 25-65: Hydration reduced randomly by up to 40, to a minimum of 25
    • 0-25: Hydration maintained at current value.

Player Announcements

Upon reaching certain thresholds of hydration, a player announcement on screen will display:

25/100: Your throat feels dry. You could do with a drink of water.

5/100: Your lips crack and your heart races from dehydration.

0/100: You are critically dehydrated. Your body can't take much more of this.

Update history

Template:UH

Template:Game mechanics