Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Dragonwilds:Rest: Difference between revisions

From SAS Gaming Wiki
imported>Keplare
nav chg
 
SyncBot (talk | contribs)
Fix template calls: add DW/ prefix
 
Line 42: Line 42:
|-
|-
|100/100
|100/100
|{{NA}}
|{{DW/NA}}
|-
|-
|75/100
|75/100
|{{NA}}
|{{DW/NA}}
|-
|-
|50/100 Tired
|50/100 Tired
Line 75: Line 75:


==Journal==
==Journal==
{{Journal entry|
{{DW/Journal entry|
We all need to rest from time to time. Sometimes everything just gets too much, we get tired, stressed, and just generally beaten down by the world, and it’s no different on Ashenfall.
We all need to rest from time to time. Sometimes everything just gets too much, we get tired, stressed, and just generally beaten down by the world, and it’s no different on Ashenfall.


Line 101: Line 101:
}}
}}


{{Game mechanics}}
{{DW/Game mechanics}}

Latest revision as of 18:50, 9 April 2026

File:Rest gauge.png
The resting gauge as seen in game bottom left corner of screen

Rest is a Dragonwilds:player attribute which determines how well-rested they are. When the player has a lack of rest, they will begin to lose maximum Dragonwilds:stamina, Dragonwilds:hydration, and Dragonwilds:sustenance (and increased dwindle), and carrying capacity. To rest, players can sleep on a player-crafted and owned or Dragonwilds:Summon Shelter bed.

Mechanics

  • Sleeping in a bed or using the Summon shelter spell at night will skip to morning and completely refill the rest meter.
    • Sleeping cannot be performed during combat or a raid.
  • A full night's rest removes all status over time effects, such as Dragonwilds:bleed, Dragonwilds:poison, Dragonwilds:shock, burn, and Dragonwilds:soulscourge.
  • The player can rest in a bed or use the summoned shelter during the day to slowly recharge their rest, despite it not skipping to morning.
    • This occurs at a rate of 1/s, or 100s from 0-100 rest.
      • During this time, if nighttime were to break while the player rests on a bed, a full sleep to day will occur.
  • Rest status slowly dwindles over time. When equal to or less than 25/100, Rest dwindles at half the rate:
    • 26-100: Rest status dwindles at a rate of (1/72)/s, or 1pt/72s
    • 0-25: Rest status dwindles at a rate of (1/144)/s, or 1pt/144s
      • This means going from 100-25 Rest takes 5,400s (1hr 30m)
      • Or, going from 100-0 Rest takes 9,000s (2h 30m).
  • Unlike with Dragonwilds:Hydration and Dragonwilds:Sustenance, upon death, rest will be reduced by 15/100, unless the player is already at or below 40/100; in this case, it will be reset to the minimum of 25/100.
  • A full day cycle lasts 990s (16m 30s).
    • A full night cycle lasts 420s (7m 30s).

Hydration and Sustenance

  • After a full night's rest, the player will receive a Dragonwilds:Fresh Start perk (buff) which lasts for 180s (3m), and stops the dwindling of all player attributes (Dragonwilds:Hydration, Dragonwilds:Sustenance, and Rest), which can be seen in the bottom left, as a rising sun next to a bar gauge.
  • After a full night's rest, Dragonwilds:Hydration and Dragonwilds:Sustenance are reduced in anticipation for breakfast, if players are not near their claimed bed and have slept in their tent (casted by Dragonwilds:Summon Shelter).
    • Dragonwilds:Hydration:
      • 65-100: Hydration randomly reduced by up to 40
      • 25-65: Hydration reduced randomly by up to 40, to a minimum of 25
      • 0-25: Hydration maintained at current value.
        • This means to best optimize resources for drinking, a player should rest as close to or below 25/100 Dragonwilds:Hydration as possible.
    • Dragonwilds:Sustenance:
      • 55-100: Sustenance reduced by up to 30, randomly
      • 25-55: Sustenance reduced randomly by up to 30, to the minimum of 25
      • 0-25: Sustenance maintained at current value.
        • This means to best optimize resources for eating, a player should rest as close to or below 25/100 Dragonwilds:Sustenance as possible.
  • With the Dragonwilds:Cosiness perk where players are near their claimed bed, the hydration and sustenance meters are reduced as follows:
    • Hydration: Reduced by 2-3, regardless of hydration levels
    • Sustenance: Reduced by 2-3, regardless of sustenance levels

Thresholds

Rest level Effects
100/100 N/A
75/100 N/A
50/100 Tired Reduced maximum Dragonwilds:Stamina to 80/100
25/100 Knackered Reduced maximum Dragonwilds:Stamina to 60/100

Reduced maximum carrying capacity to 300 (350 with Leggings of Lightness)

Reduced maximum Dragonwilds:Sustenance and Dragonwilds:Hydration to 75/100 Dragonwilds:Sustenance and Dragonwilds:Hydration dwindling will increase by a rate of 1s per point

0/100 Exhausted Reduced maximum Dragonwilds:Stamina to 40/100
  • Whilst the Journal Entry states that when exhausted, the player will, "...[find] spells more expensive to cast", there is no clear mechanism in which this is the case in the game. Magic staves still cost the same stamina, expend 1 rune per cast, and all spells from the player skill spellbook cost the same number of runes.

Player Announcements

Upon reaching certain thresholds of Rest, a player announcement on screen will display:

50/100: You cannot stifle a yawn as your tiredness hits you

25/100: You're tired and your eyelids feel really heavy. You could use a nap.

5/100: You're absolutely knackered and your legs barely want to move. Time for a rest.

0/100: You’re exhausted. You can’t go on like this, get some rest.

Journal

The following text is transcribed from the Journal.

We all need to rest from time to time. Sometimes everything just gets too much, we get tired, stressed, and just generally beaten down by the world, and it’s no different on Ashenfall.

Rest represents your overall state of resilience. Your ability to overcome to mental trials of the wild. It will deplete over time if you’re not resting, as well as every time you suffer lethal damage. Certain environmental effects will also take their toll.

The lower your Rest, the less functional you’ll be. You’ll find it harder to lug everything around. It becomes more draining to swing an axe, or a sword. Even magic will become more difficult as you tired yourself out.

There are four levels of Rest:

  1. Well-rested - this will leave you functioning at your best
  2. Tired, you’ll start to suffer penalties to your Stamina, as well as your Carrying Capacity.
  3. Knackered - everything is really starting to get to you. You’ll suffer penalties to Stamina, Carry Capacity and even find yourself thirstier and hungrier.
  4. Exhausted- you’ll suffer heavy penalties to Stamina and Carry Capacity, as well as finding spells more expensive to cast.

Fortunately you can recover your Rest with a nice long rest in bed.

Update history

Template:UH

Template:Navbox