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Dragonwilds:Surge: Difference between revisions

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Fix template calls: add DW/ prefix
 
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{{external|rs}}
{{DW/External|rs}}
{{Infobox Spell
{{Infobox Spell
|name = Surge
|name = Surge
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|level = 11
|level = 11
|cooldown = 45s
|cooldown = 45s
|runes = {{RuneReq|Law=10|Astral=10}}
|runes = {{DW/RuneReq|Law=10|Astral=10}}
|requirements = None
|requirements = None
|description = Channel arcane power into your dodges, travelling further and evading longer as a result.
|description = Channel arcane power into your dodges, travelling further and evading longer as a result.
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== Trivia ==
== Trivia ==


* In ''{{RSL|RuneScape|RuneScape (RS3)}}'', Surge is part of a combat ability with the same purpose and function, dodging attacks and moving towards a different location. There are at least a few differences between the two game's function.
* In ''{{DW/RSL|RuneScape|RuneScape (RS3)}}'', Surge is part of a combat ability with the same purpose and function, dodging attacks and moving towards a different location. There are at least a few differences between the two game's function.
** In ''RuneScape,'' Surge does not cost any runes and can be activated freely, while in ''RuneScape: DragonWilds'' they require Astral and Law..
** In ''RuneScape,'' Surge does not cost any runes and can be activated freely, while in ''RuneScape: DragonWilds'' they require Astral and Law..
** While they require Magic level 11 to unlock, their ''RuneScape'' counterpart requires only level 5 Agility.
** While they require Magic level 11 to unlock, their ''RuneScape'' counterpart requires only level 5 Agility.
** While they have a perk once reaching level 25 Magic, their ''RuneScape'' counterpart does not have any perk when reaching a certain level, instead they have a tome that unlocks the ability to use the ability twice before cooldown is active.
** While they have a perk once reaching level 25 Magic, their ''RuneScape'' counterpart does not have any perk when reaching a certain level, instead they have a tome that unlocks the ability to use the ability twice before cooldown is active.
{{Spells}}
{{DW/Spells}}
{{Magic}}
{{DW/Magic}}

Latest revision as of 18:55, 9 April 2026

Script error: No such module "Top icons". Template:Infobox Spell Surge is a Dragonwilds:spell that grants players the ability to quickly dodge incoming attacks from Dragonwilds:monsters and Dragonwilds:Vault traps. Upon casting, players receive three Surge dodges, which are displayed on the top-right of the Dragonwilds:Health bar with a two-minute countdown.

Activating a Surge charge causes the player to travel eight metres away from the direction they are currently facing. This distance can be obstructed and shortened by walls or other environmental barriers.

After reaching 25 Dragonwilds:Magic, the perk Dragonwilds:Afterimage is unlocked, where players can leave behind an illusionary image for 10 seconds after using the first Surge charge. This will allow the player to temporarily avoid strikes as the enemy will target the illusory image instead. After 10 seconds, the enemy will lock on to the player.

Gallery

Update history

Template:UH

Trivia

  • In RuneScape (RS3), Surge is part of a combat ability with the same purpose and function, dodging attacks and moving towards a different location. There are at least a few differences between the two game's function.
    • In RuneScape, Surge does not cost any runes and can be activated freely, while in RuneScape: DragonWilds they require Astral and Law..
    • While they require Magic level 11 to unlock, their RuneScape counterpart requires only level 5 Agility.
    • While they have a perk once reaching level 25 Magic, their RuneScape counterpart does not have any perk when reaching a certain level, instead they have a tome that unlocks the ability to use the ability twice before cooldown is active.

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