Minecraft:Bedrock Edition Preview 1.20.70.24: Difference between revisions
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'''Beta 1.20.70.24''' (Android) or '''Preview 1.20.70.24''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.20.70]], released on February 15, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/24139781551117-Minecraft-Beta-Preview-1-20-70-24|title=Minecraft Beta & Preview - 1.20.70.24|website=Minecraft Feedback|date=February 15, 2024}}</ref><ref>{{mcnet|minecraft-preview-1-20-70-24|Minecraft Preview 1.20.70.24|February 15, 2024|Jay Wells}}</ref> which adds the | '''Beta 1.20.70.24''' (Android) or '''Preview 1.20.70.24''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.20.70]], released on February 15, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/24139781551117-Minecraft-Beta-Preview-1-20-70-24|title=Minecraft Beta & Preview - 1.20.70.24|website=Minecraft Feedback|date=February 15, 2024}}</ref><ref>{{mcnet|minecraft-preview-1-20-70-24|Minecraft Preview 1.20.70.24|February 15, 2024|Jay Wells}}</ref> which adds the bogged and the wind charge item behind an experimental toggle, brings more parity from {{MC/JE}}, and fixes bugs. It is the first Preview version available on PlayStation, with it being open to a limited selection of players.<ref>{{cite|url=https://www.youtube.com/watch?v=5EQY7PaV6ME|title=Minecraft Playstation Preview RELEASED + Minecraft Bedrock 1.20.62 Hotfix Update!|website=ECKOSOLDIER|date=February 16, 2024}}</ref> {{MC/Info needed}} | ||
== Additions == | == Additions == | ||
| Line 32: | Line 32: | ||
=== Blocks === | === Blocks === | ||
'''[[Minecraft:Melon]], [[Minecraft:Redstone Ore]], [[Minecraft:Glowstone]], and [[Minecraft:Nether Wart]]''' | '''[[Minecraft:Melon]], [[Minecraft:Redstone Ore]], [[Minecraft:Glowstone]], and [[Minecraft:Nether Wart]]''' | ||
* Tweaked the loot drop distributions for | * Tweaked the loot drop distributions for Fortune enchantment to better match {{MC/JE}}. | ||
=== General === | === General === | ||
| Line 38: | Line 38: | ||
*Changed the Realms Stories Privacy and Online Safety modal on Xbox platforms to display a QR code instead of a link. | *Changed the Realms Stories Privacy and Online Safety modal on Xbox platforms to display a QR code instead of a link. | ||
''' | '''Death screen''' | ||
*The new death screen is now enabled when resource packs are applied to a world. | *The new death screen is now enabled when resource packs are applied to a world. | ||
=== Technical === | === Technical === | ||
''' | '''API''' | ||
*Blocks using the {{ | *Blocks using the {{MC/Cd|minecraft:material_instances}} component with {{MC/Cd|render_method}} = {{MC/Cd|alpha_test_single_sided}} display properly when in the player's hand. | ||
'''[[Minecraft:Marketplace]] Server Driven Layouts''' | '''[[Minecraft:Marketplace]] Server Driven Layouts''' | ||
*Added the ability for SDL screens to have non scrollable layouts. | *Added the ability for SDL screens to have non scrollable layouts. | ||
| Line 59: | Line 59: | ||
*A Wind Charge fired by a player will grant 10% more knockback than a Breeze's. | *A Wind Charge fired by a player will grant 10% more knockback than a Breeze's. | ||
*Just like the projectile fired by the Breeze, Wind Charges fired by the player also deal damage if they hit an entity directly. | *Just like the projectile fired by the Breeze, Wind Charges fired by the player also deal damage if they hit an entity directly. | ||
*The | *The Breeze drops between 4-6 Wind Charges when killed. | ||
*Wind Charges have a max stack size of 64. | *Wind Charges have a max stack size of 64. | ||
*There is half a second cooldown after each use. | *There is half a second cooldown after each use. | ||
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==== Mobs ==== | ==== Mobs ==== | ||
'''[[File:Bogged.png|16px]] | '''[[File:Bogged.png|16px]] Bogged''' | ||
*A new variant of | *A new variant of skeletons that shoot poisonous arrows. | ||
**They're faster to take down with 16 health instead of 20 health. | **They're faster to take down with 16 health instead of 20 health. | ||
**They attack at a slower interval of 3.5 seconds instead of 2 seconds. | **They attack at a slower interval of 3.5 seconds instead of 2 seconds. | ||
*Has a chance to drop | *Has a chance to drop arrows of poison when killed by players. | ||
*These mossy and mushroom covered Skeletons spawn naturally in | *These mossy and mushroom covered Skeletons spawn naturally in swamps and mangrove swamps. | ||
**Can also be found spawning from | **Can also be found spawning from trial spawners in some trial chambers. | ||
==== World generation ==== | ==== World generation ==== | ||
''' | '''Trial Chambers''' | ||
*Trial Chambers now generate at the same world locations as {{JE}}. | *Trial Chambers now generate at the same world locations as {{MC/JE}}. | ||
==== Technical ==== | ==== Technical ==== | ||
''' | '''API''' | ||
*Moved {{ | *Moved {{MC/Cd|setDynamicProperty}} from {{MC/Cd|beta}} to 1.9.0 | ||
*Moved {{ | *Moved {{MC/Cd|getDynamicProperty}} from {{MC/Cd|beta}} to 1.9.0 | ||
*Moved {{ | *Moved {{MC/Cd|getDynamicPropertyIds}} from {{MC/Cd|beta}} to 1.9.0 | ||
*Moved {{ | *Moved {{MC/Cd|getDynamicPropertyTotalByteCount}} from {{MC/Cd|beta}} to 1.9.0 | ||
*Moved {{ | *Moved {{MC/Cd|clearDynamicProperties}} from {{MC/Cd|beta}} to 1.9.0 | ||
*Added {{ | *Added {{MC/Cd|structureManager}} - A {{MC/Cd|StructureManager}} instance that allows you to create, load and place structures in the world | ||
*{{ | *{{MC/Cd|StructureManager}} | ||
**Added function {{ | **Added function {{MC/Cd|createEmpty(identifier: string, size: Vector3, saveMode?: StructureSaveMode): StructureTemplate}} - Creates a new empty structure | ||
**Added function {{ | **Added function {{MC/Cd|createFromWorld(identifier: string, dimension: Dimension, blockVolume: BlockVolume, options?: StructureCreateOptions): StructureTemplate}} - Creates a new structure from blocks in the world | ||
**Added function {{ | **Added function {{MC/Cd|delete(structure: string | StructureTemplate): boolean}} - Deletes the structure | ||
**Added function {{ | **Added function {{MC/Cd|get(identifier: string): StructureTemplate | undefined}} - Gets the structure with the specified identifier | ||
**Added function {{ | **Added function {{MC/Cd|place(structure: string | StructureTemplate, dimension: Dimension, location: Vector3, options?: StructurePlaceOptions)}} - Places a structure in the world | ||
*{{ | *{{MC/Cd|StructureTemplate}} | ||
**Added {{ | **Added {{MC/Cd|read-only}} property {{MC/Cd|id: string}} - Returns the name of the structure | ||
**Moved {{ | **Moved {{MC/Cd|effectAdd}} from {{MC/Cd|beta}} to 1.9.0 | ||
**Moved {{ | **Moved {{MC/Cd|effectAdd}} from {{MC/Cd|beta}} to 1.9.0 | ||
== Fixes == | == Fixes == | ||
{{ | {{MC/Fixes|project=MCPE|fixedin=1.20.70.24 Preview | ||
|;old | |;old | ||
|18880|Fortune works on tall flowers when aiming at the bottom half of the tall flower | |18880|Fortune works on tall flowers when aiming at the bottom half of the tall flower | ||
| Line 119: | Line 119: | ||
== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|1.2x}} | {{MC/Navbox Bedrock Edition versions|1.2x}} | ||
[[Category:Bedrock Edition 1.20.70 betas]] | [[Category:Bedrock Edition 1.20.70 betas]] | ||
de:Bedrock Edition beta 1.20.70.24 | |||
es:Bedrock Edition beta 1.20.70.24 | |||
ko:Bedrock Edition 프리뷰 1.20.70.24 | |||
pt:Edição Bedrock Preview 1.20.70.24 | |||
ru:Preview 1.20.70.24 (Bedrock Edition) | |||
uk:Preview 1.20.70.24 (Bedrock Edition) | |||
zh:基岩版1.20.70.24 | |||
Latest revision as of 19:20, 9 April 2026
Beta 1.20.70.24 (Android) or Preview 1.20.70.24 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta/Preview version for Minecraft:Bedrock Edition 1.20.70, released on February 15, 2024,<ref>Template:Cite</ref><ref>Template:Mcnet</ref> which adds the bogged and the wind charge item behind an experimental toggle, brings more parity from Java Edition, and fixes bugs. It is the first Preview version available on PlayStation, with it being open to a limited selection of players.<ref>Template:Cite</ref> <more information needed></more information needed>
Additions
General
- Added new loading screen tips for Realms Stories.<ref>In this beta new tips do not work on Android</ref>
Changes
Blocks
Minecraft:Melon, Minecraft:Redstone Ore, Minecraft:Glowstone, and Minecraft:Nether Wart
- Tweaked the loot drop distributions for Fortune enchantment to better match Java Edition.
General
- Changed the Realms Stories Privacy and Online Safety modal on Xbox platforms to display a QR code instead of a link.
Death screen
- The new death screen is now enabled when resource packs are applied to a world.
Technical
API
- Blocks using the
- REDIRECT Template:Code
Template:Redr component with
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr display properly when in the player's hand. Minecraft:Marketplace Server Driven Layouts
- Added the ability for SDL screens to have non scrollable layouts.
- Added the ability for layouts to contain vertical fill padding.
- Added a new model to contain the character creator animation logic.
- Updated the logic that was done to trigger updating the binds when the animation states have been updated, so we do not run into issues with the binds updating every frame causing a major framerate hit.
Experimental
These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.
Additions
Items
File:Wind Charge (item).png Minecraft:Wind Charge
- Using a Wind Charge will fire off a Wind Charge projectile similar to the Breeze's.
- A Wind Charge fired by a player will grant 10% more knockback than a Breeze's.
- Just like the projectile fired by the Breeze, Wind Charges fired by the player also deal damage if they hit an entity directly.
- The Breeze drops between 4-6 Wind Charges when killed.
- Wind Charges have a max stack size of 64.
- There is half a second cooldown after each use.
- Wind Charges can be fired from a Minecraft:dispenser.
- Players that launch themselves with a Wind Charge only accumulate fall damage below the y-level of where they collided with the wind burst.
- Added bogged spawn egg.
Mobs
File:Bogged.png Bogged
- A new variant of skeletons that shoot poisonous arrows.
- They're faster to take down with 16 health instead of 20 health.
- They attack at a slower interval of 3.5 seconds instead of 2 seconds.
- Has a chance to drop arrows of poison when killed by players.
- These mossy and mushroom covered Skeletons spawn naturally in swamps and mangrove swamps.
- Can also be found spawning from trial spawners in some trial chambers.
World generation
Trial Chambers
- Trial Chambers now generate at the same world locations as Java Edition.
Technical
API
- Moved
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
Template:Redr to 1.9.0
- Moved
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
Template:Redr to 1.9.0
- Moved
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
Template:Redr to 1.9.0
- Moved
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
Template:Redr to 1.9.0
- Moved
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
Template:Redr to 1.9.0
- Added
- REDIRECT Template:Code
Template:Redr - A
- REDIRECT Template:Code
Template:Redr instance that allows you to create, load and place structures in the world
- REDIRECT Template:Code
- Added function
- REDIRECT Template:Code
Template:Redr - Creates a new empty structure
- Added function
- REDIRECT Template:Code
Template:Redr - Creates a new structure from blocks in the world
- Added function
- REDIRECT Template:Code
Template:Redr - Deletes the structure
- Added function
- REDIRECT Template:Code
Template:Redr - Gets the structure with the specified identifier
- Added function
- REDIRECT Template:Code
Template:Redr - Places a structure in the world
- REDIRECT Template:Code
- Added
- REDIRECT Template:Code
Template:Redr property
- REDIRECT Template:Code
Template:Redr - Returns the name of the structure
- Moved
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
Template:Redr to 1.9.0
- Moved
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
Template:Redr to 1.9.0
Fixes
Script error: No such module "fixes". Others
- The Breeze now takes damage when being hit by Wind Charge projectiles.
- Fixed random crashes when accessing Realms stories after triggering Realms events due to a race condition between adding new story status entries and Clubs feed sorting.
- Fixed an issue that could cause the game to freeze when changing languages on some platforms.
- Fixed an issue where the game could softlock while displaying the "Loading resource packs" modal.
- Fixed vertical fill objects not working in vertical factories within the user interface
- Implemented a fix for the “One Block Skyblock” Marketplace map generating flat world in the distance on the client if the map was uploaded on Realms
References
<references group="">
</references>
de:Bedrock Edition beta 1.20.70.24 es:Bedrock Edition beta 1.20.70.24 ko:Bedrock Edition 프리뷰 1.20.70.24 pt:Edição Bedrock Preview 1.20.70.24 ru:Preview 1.20.70.24 (Bedrock Edition) uk:Preview 1.20.70.24 (Bedrock Edition) zh:基岩版1.20.70.24