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Minecraft:Bedrock Edition Preview 1.21.130.22: Difference between revisions

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== Changes ==
== Changes ==
=== Items ===
=== Items ===
{{Animate|Wooden Spear.png;Stone Spear.png;Copper Spear.png;Iron Spear.png;Golden Spear.png;Diamond Spear.png;Netherite Spear.png|32px}} '''[[Minecraft:Spear]]'''
{{MC/Animate|Wooden Spear.png;Stone Spear.png;Copper Spear.png;Iron Spear.png;Golden Spear.png;Diamond Spear.png;Netherite Spear.png|32px}} '''[[Minecraft:Spear]]'''
* [[Minecraft:Zombie]]s and [[Minecraft:piglin]]s can now use the spear for attacking.
* [[Minecraft:Zombie]]s and [[Minecraft:piglin]]s can now use the spear for attacking.


=== Mobs ===
=== Mobs ===
[[File:Camel JE1 BE2.png|50px]] '''[[Minecraft:Camel]]'''
[[File:Camel JE1 BE2.png|50px]] '''Camel'''
* Now take fall damage starting 4 blocks higher when walking or dashing.
* Now take fall damage starting 4 blocks higher when walking or dashing.


[[File:Nautilus BE1.png|32px]] '''[[Minecraft:Nautilus]]'''
[[File:Nautilus BE1.png|32px]] '''Nautilus'''
* A tamed nautilus will now be tempted by all fish.
* A tamed nautilus will now be tempted by all fish.
** This includes buckets of fish.
** This includes buckets of fish.


[[File:Zombie Horse BE3.png|50px]] '''[[Minecraft:Zombie Horse]]'''
[[File:Zombie Horse BE3.png|50px]] '''Zombie Horse'''
* The tooltip displayed when attempting to mount an untamed zombie horse has been changed from "Ride" to "Mount".
* The tooltip displayed when attempting to mount an untamed zombie horse has been changed from "Ride" to "Mount".
* They once again have a baby variant, remaining unused.
* They once again have a baby variant, remaining unused.


[[File:Zombie Nautilus BE1.png|32px]] '''[[Minecraft:Zombie Nautilus]]'''
[[File:Zombie Nautilus BE1.png|32px]] '''Zombie Nautilus'''
* An untamed zombie nautilus can now be tempted by [[Minecraft:pufferfish]] and [[Minecraft:bucket of pufferfish]].
* An untamed zombie nautilus can now be tempted by pufferfish and bucket of pufferfish.
* A tamed zombie nautilus will now be tempted by all fish.
* A tamed zombie nautilus will now be tempted by all fish.
** This includes buckets of fish.
** This includes buckets of fish.
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=== Technical ===
=== Technical ===
'''AI Goals'''
'''AI Goals'''
* Added the {{cd|"minecraft:behavior.use_kinetic_weapon"}} AI goal
* Added the {{MC/Cd|"minecraft:behavior.use_kinetic_weapon"}} AI goal
** Description:
** Description:
*** Allows a mob to make use of items with a {{cd|"minecraft:kinetic_weapon"}} item component.
*** Allows a mob to make use of items with a {{MC/Cd|"minecraft:kinetic_weapon"}} item component.
*** The mob will approach the target before using the weapon and charging with it.
*** The mob will approach the target before using the weapon and charging with it.
*** If the target gets too close, the mob will retreat and reposition before charging again.
*** If the target gets too close, the mob will retreat and reposition before charging again.
*** Once all {{cd|"max_duration"}} in the item's {{cd|"minecraft:kinetic_weapon"}} component have elapsed, the mob goes on cooldown and retreats before approaching again.
*** Once all {{MC/Cd|"max_duration"}} in the item's {{MC/Cd|"minecraft:kinetic_weapon"}} component have elapsed, the mob goes on cooldown and retreats before approaching again.
** Fields:
** Fields:
*** {{cd|"approach_distance"}}: The distance to the target within which the mob begins using its kinetic weapon.
*** {{MC/Cd|"approach_distance"}}: The distance to the target within which the mob begins using its kinetic weapon.
*** {{cd|"reposition_distance"}}: The distance the mob retreats to once the target is closer than the midpoint of the item's {{cd|"minecraft:kinetic_weapon"}} component's minimum and maximum {{cd|"reach"}}.
*** {{MC/Cd|"reposition_distance"}}: The distance the mob retreats to once the target is closer than the midpoint of the item's {{MC/Cd|"minecraft:kinetic_weapon"}} component's minimum and maximum {{MC/Cd|"reach"}}.
*** {{cd|"reposition_speed_multiplier"}}: Multiplier applied to the mob's movement speed while repositioning.
*** {{MC/Cd|"reposition_speed_multiplier"}}: Multiplier applied to the mob's movement speed while repositioning.
*** {{cd|"cooldown_distance"}}: The distance the mob retreats to after all of the item's {{cd|"minecraft:kinetic_weapon"}} component's {{cd|"max_duration"}} values have elapsed.
*** {{MC/Cd|"cooldown_distance"}}: The distance the mob retreats to after all of the item's {{MC/Cd|"minecraft:kinetic_weapon"}} component's {{MC/Cd|"max_duration"}} values have elapsed.
*** {{cd|"cooldown_speed_multiplier"}}: Multiplier applied to the mob's movement speed while on cooldown.
*** {{MC/Cd|"cooldown_speed_multiplier"}}: Multiplier applied to the mob's movement speed while on cooldown.
*** {{cd|"weapon_reach_multiplier"}}: Multiplier applied to the item's {{cd|"minecraft:kinetic_weapon"}} component's {{cd|"reach"}}.
*** {{MC/Cd|"weapon_reach_multiplier"}}: Multiplier applied to the item's {{MC/Cd|"minecraft:kinetic_weapon"}} component's {{MC/Cd|"reach"}}.
*** {{cd|"weapon_min_speed_multiplier"}}: Multiplier applied to each {{cd|"min_speed"}} and {{cd|"min_relative_speed"}} condition in the item's {{cd|"minecraft:kinetic_weapon"}} component.
*** {{MC/Cd|"weapon_min_speed_multiplier"}}: Multiplier applied to each {{MC/Cd|"min_speed"}} and {{MC/Cd|"min_relative_speed"}} condition in the item's {{MC/Cd|"minecraft:kinetic_weapon"}} component.
*** {{cd|"min_path_time"}}: Minimum base time, in seconds, before recalculating a new attack path to the target (before increases are applied).
*** {{MC/Cd|"min_path_time"}}: Minimum base time, in seconds, before recalculating a new attack path to the target (before increases are applied).
*** {{cd|"max_path_time"}}: Maximum base time, in seconds, before recalculating a new attack path to the target (before increases are applied).
*** {{MC/Cd|"max_path_time"}}: Maximum base time, in seconds, before recalculating a new attack path to the target (before increases are applied).
*** {{cd|"path_fail_time_increase"}}: Time, in seconds, added to the attack path recalculation interval when the mob cannot move along the current path.
*** {{MC/Cd|"path_fail_time_increase"}}: Time, in seconds, added to the attack path recalculation interval when the mob cannot move along the current path.
*** {{cd|"inner_boundary_time_increase"}}: Time, in seconds, added to the attack path recalculation interval when the target is beyond {{cd|"path_inner_boundary"}}.
*** {{MC/Cd|"inner_boundary_time_increase"}}: Time, in seconds, added to the attack path recalculation interval when the target is beyond {{MC/Cd|"path_inner_boundary"}}.
*** {{cd|"outer_boundary_time_increase"}}: Time, in seconds, added to the attack path recalculation interval when the target is beyond {{cd|"path_outer_boundary"}}.
*** {{MC/Cd|"outer_boundary_time_increase"}}: Time, in seconds, added to the attack path recalculation interval when the target is beyond {{MC/Cd|"path_outer_boundary"}}.
*** {{cd|"path_inner_boundary"}}: Distance at which to increase attack path recalculation by {{cd|"inner_boundary_time_increase"}}.
*** {{MC/Cd|"path_inner_boundary"}}: Distance at which to increase attack path recalculation by {{MC/Cd|"inner_boundary_time_increase"}}.
*** {{cd|"path_outer_boundary"}}: Distance at which to increase attack path recalculation by {{cd|"outer_boundary_time_increase"}}.
*** {{MC/Cd|"path_outer_boundary"}}: Distance at which to increase attack path recalculation by {{MC/Cd|"outer_boundary_time_increase"}}.
*** {{cd|"speed_multiplier"}}: Multiplier applied to the mob's movement speed when moving toward its target.
*** {{MC/Cd|"speed_multiplier"}}: Multiplier applied to the mob's movement speed when moving toward its target.
*** {{cd|"require_complete_path"}}: Specifies whether a full navigation path from the mob to the target is required.
*** {{MC/Cd|"require_complete_path"}}: Specifies whether a full navigation path from the mob to the target is required.
*** {{cd|"track_target"}}: Allows the mob to track its target even if it lacks a hard-coded sensing component.
*** {{MC/Cd|"track_target"}}: Allows the mob to track its target even if it lacks a hard-coded sensing component.
*** {{cd|"cooldown_time"}}: Cooldown time, in seconds, between consecutive attacks.
*** {{MC/Cd|"cooldown_time"}}: Cooldown time, in seconds, between consecutive attacks.
*** {{cd|"melee_fov"}}: Field of view, in degrees, used by the hard-coded sensing component to detect a valid attack target.
*** {{MC/Cd|"melee_fov"}}: Field of view, in degrees, used by the hard-coded sensing component to detect a valid attack target.
*** {{cd|"x_max_rotation"}}: Maximum rotation, in degrees, on the X-axis while the mob is trying to look at its target.
*** {{MC/Cd|"x_max_rotation"}}: Maximum rotation, in degrees, on the X-axis while the mob is trying to look at its target.
*** {{cd|"y_max_head_rotation"}}: Maximum rotation, in degrees, on the Y-axis while the mob is trying to look at its target.
*** {{MC/Cd|"y_max_head_rotation"}}: Maximum rotation, in degrees, on the Y-axis while the mob is trying to look at its target.
*** {{cd|"random_stop_interval"}}: Defines a 1-in-N chance for the mob to stop its current attack, where N equals {{cd|"random_stop_interval"}}.
*** {{MC/Cd|"random_stop_interval"}}: Defines a 1-in-N chance for the mob to stop its current attack, where N equals {{MC/Cd|"random_stop_interval"}}.
*** {{cd|"attack_once"}}: Allows the mob to perform this melee attack behavior only once during its lifetime.
*** {{MC/Cd|"attack_once"}}: Allows the mob to perform this melee attack behavior only once during its lifetime.
** Requirements:
** Requirements:
*** The mob must have an item with the {{cd|"minecraft:kinetic_weapon"}} item component
*** The mob must have an item with the {{MC/Cd|"minecraft:kinetic_weapon"}} item component
*** Must otherwise fulfill the same conditions as other melee attack goals.
*** Must otherwise fulfill the same conditions as other melee attack goals.
*** {{cd|"minecraft:behavior.melee_box_attack"}}, {{cd|"minecraft:behavior.delayed_attack"}}, {{cd|"minecraft:behavior.melee_attack"}} and {{cd|"minecraft:behavior.stomp_attack"}} now correctly apply their {{cd|"path_inner_boundary"}} field.
*** {{MC/Cd|"minecraft:behavior.melee_box_attack"}}, {{MC/Cd|"minecraft:behavior.delayed_attack"}}, {{MC/Cd|"minecraft:behavior.melee_attack"}} and {{MC/Cd|"minecraft:behavior.stomp_attack"}} now correctly apply their {{MC/Cd|"path_inner_boundary"}} field.


'''API'''
'''API'''
* Added new module {{cd|@minecraft/server-graphics}} to change graphics and rendering settings.
* Added new module {{MC/Cd|@minecraft/server-graphics}} to change graphics and rendering settings.
* The {{cmd|/clone}} command now fires {{cd|onBreak}} beta API event for custom blocks overridden at source destination.
* The {{MC/Cmd|/clone}} command now fires {{MC/Cd|onBreak}} beta API event for custom blocks overridden at source destination.


'''[[Minecraft:Biome]]s'''
'''[[Minecraft:Biome]]s'''
* The client side Molang queries {{cd|query.entity_biome_has_all_tags}}, {{cd|query.entity_biome_has_any_tags}}, and {{cd|query.entity_biome_has_any_identifier}} no longer need the Upcoming Creator Features toggle to be used.
* The client side Molang queries {{MC/Cd|query.entity_biome_has_all_tags}}, {{MC/Cd|query.entity_biome_has_any_tags}}, and {{MC/Cd|query.entity_biome_has_any_identifier}} no longer need the Upcoming Creator Features toggle to be used.


'''Block Components'''
'''Block Components'''
* The option {{cd|"alpha_masked_tint"}} in {{cd|"minecraft:material_instances"}} now requires the Upcoming Creator Features toggle again.
* The option {{MC/Cd|"alpha_masked_tint"}} in {{MC/Cd|"minecraft:material_instances"}} now requires the Upcoming Creator Features toggle again.
* Modified {{cd|"minecraft:material_instances"}} block component.
* Modified {{MC/Cd|"minecraft:material_instances"}} block component.
* Field emissive renamed to shaded to better describe what the field does.
* Field emissive renamed to shaded to better describe what the field does.
* Default value of shaded now true, when false the material ignores face_dimming and ambient occlusion.
* Default value of shaded now true, when false the material ignores face_dimming and ambient occlusion.
* Released field {{cd|"shaded"}}, formerly called {{cd|"emissive"}} from experimental.
* Released field {{MC/Cd|"shaded"}}, formerly called {{MC/Cd|"emissive"}} from experimental.


'''Entity Components'''
'''Entity Components'''
* Added new field, {{cd|"protection_slot"}}, to {{cd|minecraft:burns_in_daylight}}, which allows specifying an equipment slot that should provide protection from burning in daylight.
* Added new field, {{MC/Cd|"protection_slot"}}, to {{MC/Cd|minecraft:burns_in_daylight}}, which allows specifying an equipment slot that should provide protection from burning in daylight.
** Valid values are {{cd|"slot.weapon.offhand"}}, {{cd|"slot.armor.head"}}, {{cd|"slot.armor.chest"}}, {{cd|"slot.armor.legs"}}, {{cd|"slot.armor.feet"}}, and {{cd|"slot.armor.body"}}.
** Valid values are {{MC/Cd|"slot.weapon.offhand"}}, {{MC/Cd|"slot.armor.head"}}, {{MC/Cd|"slot.armor.chest"}}, {{MC/Cd|"slot.armor.legs"}}, {{MC/Cd|"slot.armor.feet"}}, and {{MC/Cd|"slot.armor.body"}}.
** Leaving this field unspecified will default to having the head armor slot provide protection from burning in daylight.
** Leaving this field unspecified will default to having the head armor slot provide protection from burning in daylight.
* In the {{cd|"minecraft:ageable"}} and {{cd|"minecraft:breedable"}} components, the {{cd|"transform_to_item"}} field has been renamed to {{cd|"result_item"}}.
* In the {{MC/Cd|"minecraft:ageable"}} and {{MC/Cd|"minecraft:breedable"}} components, the {{MC/Cd|"transform_to_item"}} field has been renamed to {{MC/Cd|"result_item"}}.
** This field is now defined for each item entry in each component's {{cd|"items"}} list, enabling item-specific transformations on use.
** This field is now defined for each item entry in each component's {{MC/Cd|"items"}} list, enabling item-specific transformations on use.
* Added {{cd|"result_item"}} field to the items in the {{cd|"minecraft:healable"}} and {{cd|"minecraft:tameable"}} components.
* Added {{MC/Cd|"result_item"}} field to the items in the {{MC/Cd|"minecraft:healable"}} and {{MC/Cd|"minecraft:tameable"}} components.
** This field is defined for each item entry in the {{cd|"items"}} list.
** This field is defined for each item entry in the {{MC/Cd|"items"}} list.


== Experimental ==
== Experimental ==
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features" [[Minecraft:experimental]] toggles.
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features" experimental toggles.
=== Additions ===
=== Additions ===
==== Technical ====
==== Technical ====
'''[[Minecraft:Block]]s'''
'''[[Minecraft:Block]]s'''
* Added component {{cd|minecraft:connection_rule}} behind the Upcoming Creator Features toggle, which allows custom blocks to define whether other blocks with connection behavior - such as [[Minecraft:fence]]s, [[Minecraft:wall]]s, [[Minecraft:bars]], and [[Minecraft:glass pane]]s - can try to create a connection.
* Added component {{MC/Cd|minecraft:connection_rule}} behind the Upcoming Creator Features toggle, which allows custom blocks to define whether other blocks with connection behavior - such as [[Minecraft:fence]]s, [[Minecraft:wall]]s, [[Minecraft:bars]], and glass panes - can try to create a connection.
* Added [[Minecraft:Block tag (Bedrock Edition)|VanillaBlockTag]] {{cd|minecraft:has_fence_connections}} that can be used to identify a custom block as a block that creates connections like a fence; this tag is required to create connections between custom and Vanilla fences.
* Added [[Minecraft:Block tag (Bedrock Edition)|VanillaBlockTag]] {{MC/Cd|minecraft:has_fence_connections}} that can be used to identify a custom block as a block that creates connections like a fence; this tag is required to create connections between custom and Vanilla fences.
** The component and tag can be used along with the {{cd|minecraft:connection}} block trait to make a custom fence that creates connections like a Vanilla fence.
** The component and tag can be used along with the {{MC/Cd|minecraft:connection}} block trait to make a custom fence that creates connections like a Vanilla fence.


=== Changes ===
=== Changes ===
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== Fixes ==
== Fixes ==
{{fixes|project=MCPE|fixedin=1.21.130.22 Preview
{{MC/Fixes|project=MCPE|fixedin=1.21.130.22 Preview
|;old
|;old
|101541|Phantom can drown.
|101541|Phantom can drown.
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|otherissuescount=4}}
|otherissuescount=4}}
'''Other'''
'''Other'''
* Fixed custom blocks rendered in [[Minecraft:structure block]] GUI.
* Fixed custom blocks rendered in structure block GUI.
* Fixed controller focus being cut off for the top of the Realms Timeline opted-out members list.
* Fixed controller focus being cut off for the top of the Realms Timeline opted-out members list.
* Fixed a bug where {{cd|timeLeft}} would cause the {{cd|DebugShape}} to be removed immediately.
* Fixed a bug where {{MC/Cd|timeLeft}} would cause the {{MC/Cd|DebugShape}} to be removed immediately.
* Fixed a bug where the arrow head of the {{cd|DebugArrow}} would look incorrect at certain rotations.</onlyinclude>
* Fixed a bug where the arrow head of the {{MC/Cd|DebugArrow}} would look incorrect at certain rotations.</onlyinclude>


== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
{{MC/Navbox Bedrock Edition versions|1.2x}}


[[Category:Bedrock Edition 1.21.130 betas]]
[[Category:Bedrock Edition 1.21.130 betas]]


[[Minecraft:de:Bedrock Edition beta 1.21.130.22]]
de:Bedrock Edition beta 1.21.130.22
[[Minecraft:es:Bedrock Edition Preview 1.21.130.22]]
es:Bedrock Edition Preview 1.21.130.22
[[Minecraft:pt:Edição Bedrock Preview 1.21.130.22]]
pt:Edição Bedrock Preview 1.21.130.22
[[Minecraft:zh:基岩版1.21.130.22]]
zh:基岩版1.21.130.22

Latest revision as of 19:22, 9 April 2026

Template:Infobox version

Beta 1.21.130.22 (ChromeOS, Android) or Preview 1.21.130.22 (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/Preview version for Minecraft:Bedrock Edition 1.21.130, released on October 22, 2025,<ref>Template:Cite</ref> which fixes bugs.

Changes

Items

Script error: No such module "animate". Minecraft:Spear

Mobs

File:Camel JE1 BE2.png Camel

  • Now take fall damage starting 4 blocks higher when walking or dashing.

File:Nautilus BE1.png Nautilus

  • A tamed nautilus will now be tempted by all fish.
    • This includes buckets of fish.

File:Zombie Horse BE3.png Zombie Horse

  • The tooltip displayed when attempting to mount an untamed zombie horse has been changed from "Ride" to "Mount".
  • They once again have a baby variant, remaining unused.

File:Zombie Nautilus BE1.png Zombie Nautilus

  • An untamed zombie nautilus can now be tempted by pufferfish and bucket of pufferfish.
  • A tamed zombie nautilus will now be tempted by all fish.
    • This includes buckets of fish.
  • No longer suffocates out of water.

Technical

AI Goals

  • Added the
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      • If the target gets too close, the mob will retreat and reposition before charging again.
      • Once all
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Template:Redr: Allows the mob to track its target even if it lacks a hard-coded sensing component.

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Template:Redr: Cooldown time, in seconds, between consecutive attacks.

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      • Must otherwise fulfill the same conditions as other melee attack goals.
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API

  • Added new module
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  • The
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Minecraft:Biomes

  • The client side Molang queries
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Block Components

  • The option
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  • Modified
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  • Field emissive renamed to shaded to better describe what the field does.
  • Default value of shaded now true, when false the material ignores face_dimming and ambient occlusion.
  • Released field
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Entity Components

  • Added new field,
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    • Valid values are
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    • Leaving this field unspecified will default to having the head armor slot provide protection from burning in daylight.
  • In the
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Template:Redr list, enabling item-specific transformations on use.

  • Added
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Template:Redr field to the items in the

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Template:Redr and

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Template:Redr components.

    • This field is defined for each item entry in the
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Template:Redr list.

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features" experimental toggles.

Additions

Technical

Minecraft:Blocks

  • Added component
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Template:Redr behind the Upcoming Creator Features toggle, which allows custom blocks to define whether other blocks with connection behavior - such as Minecraft:fences, Minecraft:walls, Minecraft:bars, and glass panes - can try to create a connection.

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Template:Redr that can be used to identify a custom block as a block that creates connections like a fence; this tag is required to create connections between custom and Vanilla fences.

    • The component and tag can be used along with the
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Template:Redr block trait to make a custom fence that creates connections like a Vanilla fence.

Changes

Technical

API Infra

  • Modernized AvailableCommandsPacket serialization. Added these constraints:
    • Chained Subcommand Data / Name max size set to 512 characters.
    • Commands / Name max size set to 512 characters.
    • Commands / Description max size set to 1000 characters.
    • Commands / Chained Subcommand Indexes max size set to 250 elements.
    • Commands / Overloads max size set to 250 elements.
    • Constraints / Constraint Indices max size set to 250 elements.

Fixes

Script error: No such module "fixes". Other

  • Fixed custom blocks rendered in structure block GUI.
  • Fixed controller focus being cut off for the top of the Realms Timeline opted-out members list.
  • Fixed a bug where
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Template:Redr would cause the

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Template:Redr to be removed immediately.

  • Fixed a bug where the arrow head of the
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Template:Redr would look incorrect at certain rotations.

References

<references group="">

 </references>

Navigation

Template:BlockSprite Demo
(Guide)
Template:BlockSprite 0.1
(Guide)
Template:FileLink 0.2
(Guide)
Template:BlockSprite 0.3
(Guide)
Template:BlockSprite 0.4
(Guide)
Template:BlockSprite 0.5
(Guide)
Template:ItemSprite 0.6
(Guide)
Template:ItemSprite 0.7
(Guide)
v0.7.0
Template:LegacyItemSprite 0.8
(Guide)
v0.8.0
Template:LegacyBlockSprite 0.9
(Guide)
v0.9.0
Template:EnvSprite 0.10
(Guide)
v0.10.0
Template:ItemSprite 0.11
(Guide)
v0.11.0
Template:EnvSprite 0.12
(Guide)
v0.12.1
Template:ItemSprite 0.13
(Guide)
v0.13.0
Template:ItemSprite Overworld Update
(Guide)
v0.14.0
Template:EntitySprite Friendly Update
(Guide)
v0.15.0
Realms
v0.15.1
Template:ItemSprite Boss Update
(Guide)
v0.16.0
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(Guide)
1.0.0
1.0.3
1.0.4
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1.0.6
Template:ItemSprite Discovery Update
(Guide)
1.1.0
1.1.1
1.1.3
Template:FileLink Better Together Update
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1.2.0
1.2.3
1.2.5
1.2.6
1.2.10
1.2.13
Template:ItemSprite Update Aquatic (Phase One)
(Guide)
1.4.0
Template:BlockSprite Update Aquatic (Phase Two)
(Guide)
1.5.0
Template:EntitySprite 1.6
(Guide)
1.6.0
Template:BlockSprite 1.7
(Guide)
1.7.0
Template:EntitySprite 1.8
(Guide)
1.8.0
Template:EntitySprite 1.9
(Guide)
1.9.0
Template:BlockSprite Texture Update
(Guide)
1.10.0
Template:EffectSprite Village & Pillage
(Guide)
1.11.0
Template:BlockSprite 1.12
(Guide)
1.12.0
Template:EntitySprite 1.13
(Guide)
1.13.0
Template:EntitySprite Buzzy Bees
(Guide)
1.14.0
1.14.1
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Template:ItemSprite Nether Update
(Guide)
1.16.0
1.16.20
1.16.100
1.16.200
RTX Beta
1.16.210
1.16.220
Template:BlockSprite Caves & Cliffs: Part I
(Guide)
1.17.0
1.17.10
1.17.30
1.17.40
Template:BlockSprite Caves & Cliffs: Part II
(Guide)
1.18.0
1.18.10
1.18.30
Template:BlockSprite The Wild Update
(Guide)
1.19.0
1.19.10
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1.19.30
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1.19.50
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1.19.80
Template:ItemSprite Trails & Tales
(Guide)
1.20.0
1.20.10
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Template:EntitySprite Bats and Pots
(Guide)
1.20.50
1.20.60
1.20.70
Template:EntitySprite Armored Paws
(Guide)
1.20.80
Template:ItemSprite Tricky Trials
(Guide)
1.21.0
1.21.20
1.21.30
Template:ItemSprite Bundles of Bravery
(Guide)
1.21.40
Template:BlockSprite The Garden Awakens
(Guide)
1.21.50
1.21.60
Template:BlockSprite Spring to Life
(Guide)
1.21.70
1.21.80
Template:EntitySprite Chase the Skies
(Guide)
1.21.90
1.21.100
Template:EntitySprite The Copper Age
(Guide)
1.21.111*
1.21.120
Template:ItemSprite Mounts of Mayhem
(Guide)
1.21.130
26.0
Template:Nowrap

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