Minecraft:Bedrock Edition Preview 1.21.130.22: Difference between revisions
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Fix template calls: add MC/ prefix |
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== Changes == | == Changes == | ||
=== Items === | === Items === | ||
{{Animate|Wooden Spear.png;Stone Spear.png;Copper Spear.png;Iron Spear.png;Golden Spear.png;Diamond Spear.png;Netherite Spear.png|32px}} '''[[Minecraft:Spear]]''' | {{MC/Animate|Wooden Spear.png;Stone Spear.png;Copper Spear.png;Iron Spear.png;Golden Spear.png;Diamond Spear.png;Netherite Spear.png|32px}} '''[[Minecraft:Spear]]''' | ||
* [[Minecraft:Zombie]]s and [[Minecraft:piglin]]s can now use the spear for attacking. | * [[Minecraft:Zombie]]s and [[Minecraft:piglin]]s can now use the spear for attacking. | ||
=== Mobs === | === Mobs === | ||
[[File:Camel JE1 BE2.png|50px]] ''' | [[File:Camel JE1 BE2.png|50px]] '''Camel''' | ||
* Now take fall damage starting 4 blocks higher when walking or dashing. | * Now take fall damage starting 4 blocks higher when walking or dashing. | ||
[[File:Nautilus BE1.png|32px]] ''' | [[File:Nautilus BE1.png|32px]] '''Nautilus''' | ||
* A tamed nautilus will now be tempted by all fish. | * A tamed nautilus will now be tempted by all fish. | ||
** This includes buckets of fish. | ** This includes buckets of fish. | ||
[[File:Zombie Horse BE3.png|50px]] ''' | [[File:Zombie Horse BE3.png|50px]] '''Zombie Horse''' | ||
* The tooltip displayed when attempting to mount an untamed zombie horse has been changed from "Ride" to "Mount". | * The tooltip displayed when attempting to mount an untamed zombie horse has been changed from "Ride" to "Mount". | ||
* They once again have a baby variant, remaining unused. | * They once again have a baby variant, remaining unused. | ||
[[File:Zombie Nautilus BE1.png|32px]] ''' | [[File:Zombie Nautilus BE1.png|32px]] '''Zombie Nautilus''' | ||
* An untamed zombie nautilus can now be tempted by | * An untamed zombie nautilus can now be tempted by pufferfish and bucket of pufferfish. | ||
* A tamed zombie nautilus will now be tempted by all fish. | * A tamed zombie nautilus will now be tempted by all fish. | ||
** This includes buckets of fish. | ** This includes buckets of fish. | ||
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=== Technical === | === Technical === | ||
'''AI Goals''' | '''AI Goals''' | ||
* Added the {{ | * Added the {{MC/Cd|"minecraft:behavior.use_kinetic_weapon"}} AI goal | ||
** Description: | ** Description: | ||
*** Allows a mob to make use of items with a {{ | *** Allows a mob to make use of items with a {{MC/Cd|"minecraft:kinetic_weapon"}} item component. | ||
*** The mob will approach the target before using the weapon and charging with it. | *** The mob will approach the target before using the weapon and charging with it. | ||
*** If the target gets too close, the mob will retreat and reposition before charging again. | *** If the target gets too close, the mob will retreat and reposition before charging again. | ||
*** Once all {{ | *** Once all {{MC/Cd|"max_duration"}} in the item's {{MC/Cd|"minecraft:kinetic_weapon"}} component have elapsed, the mob goes on cooldown and retreats before approaching again. | ||
** Fields: | ** Fields: | ||
*** {{ | *** {{MC/Cd|"approach_distance"}}: The distance to the target within which the mob begins using its kinetic weapon. | ||
*** {{ | *** {{MC/Cd|"reposition_distance"}}: The distance the mob retreats to once the target is closer than the midpoint of the item's {{MC/Cd|"minecraft:kinetic_weapon"}} component's minimum and maximum {{MC/Cd|"reach"}}. | ||
*** {{ | *** {{MC/Cd|"reposition_speed_multiplier"}}: Multiplier applied to the mob's movement speed while repositioning. | ||
*** {{ | *** {{MC/Cd|"cooldown_distance"}}: The distance the mob retreats to after all of the item's {{MC/Cd|"minecraft:kinetic_weapon"}} component's {{MC/Cd|"max_duration"}} values have elapsed. | ||
*** {{ | *** {{MC/Cd|"cooldown_speed_multiplier"}}: Multiplier applied to the mob's movement speed while on cooldown. | ||
*** {{ | *** {{MC/Cd|"weapon_reach_multiplier"}}: Multiplier applied to the item's {{MC/Cd|"minecraft:kinetic_weapon"}} component's {{MC/Cd|"reach"}}. | ||
*** {{ | *** {{MC/Cd|"weapon_min_speed_multiplier"}}: Multiplier applied to each {{MC/Cd|"min_speed"}} and {{MC/Cd|"min_relative_speed"}} condition in the item's {{MC/Cd|"minecraft:kinetic_weapon"}} component. | ||
*** {{ | *** {{MC/Cd|"min_path_time"}}: Minimum base time, in seconds, before recalculating a new attack path to the target (before increases are applied). | ||
*** {{ | *** {{MC/Cd|"max_path_time"}}: Maximum base time, in seconds, before recalculating a new attack path to the target (before increases are applied). | ||
*** {{ | *** {{MC/Cd|"path_fail_time_increase"}}: Time, in seconds, added to the attack path recalculation interval when the mob cannot move along the current path. | ||
*** {{ | *** {{MC/Cd|"inner_boundary_time_increase"}}: Time, in seconds, added to the attack path recalculation interval when the target is beyond {{MC/Cd|"path_inner_boundary"}}. | ||
*** {{ | *** {{MC/Cd|"outer_boundary_time_increase"}}: Time, in seconds, added to the attack path recalculation interval when the target is beyond {{MC/Cd|"path_outer_boundary"}}. | ||
*** {{ | *** {{MC/Cd|"path_inner_boundary"}}: Distance at which to increase attack path recalculation by {{MC/Cd|"inner_boundary_time_increase"}}. | ||
*** {{ | *** {{MC/Cd|"path_outer_boundary"}}: Distance at which to increase attack path recalculation by {{MC/Cd|"outer_boundary_time_increase"}}. | ||
*** {{ | *** {{MC/Cd|"speed_multiplier"}}: Multiplier applied to the mob's movement speed when moving toward its target. | ||
*** {{ | *** {{MC/Cd|"require_complete_path"}}: Specifies whether a full navigation path from the mob to the target is required. | ||
*** {{ | *** {{MC/Cd|"track_target"}}: Allows the mob to track its target even if it lacks a hard-coded sensing component. | ||
*** {{ | *** {{MC/Cd|"cooldown_time"}}: Cooldown time, in seconds, between consecutive attacks. | ||
*** {{ | *** {{MC/Cd|"melee_fov"}}: Field of view, in degrees, used by the hard-coded sensing component to detect a valid attack target. | ||
*** {{ | *** {{MC/Cd|"x_max_rotation"}}: Maximum rotation, in degrees, on the X-axis while the mob is trying to look at its target. | ||
*** {{ | *** {{MC/Cd|"y_max_head_rotation"}}: Maximum rotation, in degrees, on the Y-axis while the mob is trying to look at its target. | ||
*** {{ | *** {{MC/Cd|"random_stop_interval"}}: Defines a 1-in-N chance for the mob to stop its current attack, where N equals {{MC/Cd|"random_stop_interval"}}. | ||
*** {{ | *** {{MC/Cd|"attack_once"}}: Allows the mob to perform this melee attack behavior only once during its lifetime. | ||
** Requirements: | ** Requirements: | ||
*** The mob must have an item with the {{ | *** The mob must have an item with the {{MC/Cd|"minecraft:kinetic_weapon"}} item component | ||
*** Must otherwise fulfill the same conditions as other melee attack goals. | *** Must otherwise fulfill the same conditions as other melee attack goals. | ||
*** {{ | *** {{MC/Cd|"minecraft:behavior.melee_box_attack"}}, {{MC/Cd|"minecraft:behavior.delayed_attack"}}, {{MC/Cd|"minecraft:behavior.melee_attack"}} and {{MC/Cd|"minecraft:behavior.stomp_attack"}} now correctly apply their {{MC/Cd|"path_inner_boundary"}} field. | ||
'''API''' | '''API''' | ||
* Added new module {{ | * Added new module {{MC/Cd|@minecraft/server-graphics}} to change graphics and rendering settings. | ||
* The {{ | * The {{MC/Cmd|/clone}} command now fires {{MC/Cd|onBreak}} beta API event for custom blocks overridden at source destination. | ||
'''[[Minecraft:Biome]]s''' | '''[[Minecraft:Biome]]s''' | ||
* The client side Molang queries {{ | * The client side Molang queries {{MC/Cd|query.entity_biome_has_all_tags}}, {{MC/Cd|query.entity_biome_has_any_tags}}, and {{MC/Cd|query.entity_biome_has_any_identifier}} no longer need the Upcoming Creator Features toggle to be used. | ||
'''Block Components''' | '''Block Components''' | ||
* The option {{ | * The option {{MC/Cd|"alpha_masked_tint"}} in {{MC/Cd|"minecraft:material_instances"}} now requires the Upcoming Creator Features toggle again. | ||
* Modified {{ | * Modified {{MC/Cd|"minecraft:material_instances"}} block component. | ||
* Field emissive renamed to shaded to better describe what the field does. | * Field emissive renamed to shaded to better describe what the field does. | ||
* Default value of shaded now true, when false the material ignores face_dimming and ambient occlusion. | * Default value of shaded now true, when false the material ignores face_dimming and ambient occlusion. | ||
* Released field {{ | * Released field {{MC/Cd|"shaded"}}, formerly called {{MC/Cd|"emissive"}} from experimental. | ||
'''Entity Components''' | '''Entity Components''' | ||
* Added new field, {{ | * Added new field, {{MC/Cd|"protection_slot"}}, to {{MC/Cd|minecraft:burns_in_daylight}}, which allows specifying an equipment slot that should provide protection from burning in daylight. | ||
** Valid values are {{ | ** Valid values are {{MC/Cd|"slot.weapon.offhand"}}, {{MC/Cd|"slot.armor.head"}}, {{MC/Cd|"slot.armor.chest"}}, {{MC/Cd|"slot.armor.legs"}}, {{MC/Cd|"slot.armor.feet"}}, and {{MC/Cd|"slot.armor.body"}}. | ||
** Leaving this field unspecified will default to having the head armor slot provide protection from burning in daylight. | ** Leaving this field unspecified will default to having the head armor slot provide protection from burning in daylight. | ||
* In the {{ | * In the {{MC/Cd|"minecraft:ageable"}} and {{MC/Cd|"minecraft:breedable"}} components, the {{MC/Cd|"transform_to_item"}} field has been renamed to {{MC/Cd|"result_item"}}. | ||
** This field is now defined for each item entry in each component's {{ | ** This field is now defined for each item entry in each component's {{MC/Cd|"items"}} list, enabling item-specific transformations on use. | ||
* Added {{ | * Added {{MC/Cd|"result_item"}} field to the items in the {{MC/Cd|"minecraft:healable"}} and {{MC/Cd|"minecraft:tameable"}} components. | ||
** This field is defined for each item entry in the {{ | ** This field is defined for each item entry in the {{MC/Cd|"items"}} list. | ||
== Experimental == | == Experimental == | ||
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features" | These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features" experimental toggles. | ||
=== Additions === | === Additions === | ||
==== Technical ==== | ==== Technical ==== | ||
'''[[Minecraft:Block]]s''' | '''[[Minecraft:Block]]s''' | ||
* Added component {{ | * Added component {{MC/Cd|minecraft:connection_rule}} behind the Upcoming Creator Features toggle, which allows custom blocks to define whether other blocks with connection behavior - such as [[Minecraft:fence]]s, [[Minecraft:wall]]s, [[Minecraft:bars]], and glass panes - can try to create a connection. | ||
* Added [[Minecraft:Block tag (Bedrock Edition)|VanillaBlockTag]] {{ | * Added [[Minecraft:Block tag (Bedrock Edition)|VanillaBlockTag]] {{MC/Cd|minecraft:has_fence_connections}} that can be used to identify a custom block as a block that creates connections like a fence; this tag is required to create connections between custom and Vanilla fences. | ||
** The component and tag can be used along with the {{ | ** The component and tag can be used along with the {{MC/Cd|minecraft:connection}} block trait to make a custom fence that creates connections like a Vanilla fence. | ||
=== Changes === | === Changes === | ||
| Line 128: | Line 128: | ||
== Fixes == | == Fixes == | ||
{{ | {{MC/Fixes|project=MCPE|fixedin=1.21.130.22 Preview | ||
|;old | |;old | ||
|101541|Phantom can drown. | |101541|Phantom can drown. | ||
| Line 140: | Line 140: | ||
|otherissuescount=4}} | |otherissuescount=4}} | ||
'''Other''' | '''Other''' | ||
* Fixed custom blocks rendered in | * Fixed custom blocks rendered in structure block GUI. | ||
* Fixed controller focus being cut off for the top of the Realms Timeline opted-out members list. | * Fixed controller focus being cut off for the top of the Realms Timeline opted-out members list. | ||
* Fixed a bug where {{ | * Fixed a bug where {{MC/Cd|timeLeft}} would cause the {{MC/Cd|DebugShape}} to be removed immediately. | ||
* Fixed a bug where the arrow head of the {{ | * Fixed a bug where the arrow head of the {{MC/Cd|DebugArrow}} would look incorrect at certain rotations.</onlyinclude> | ||
== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|1.2x}} | {{MC/Navbox Bedrock Edition versions|1.2x}} | ||
[[Category:Bedrock Edition 1.21.130 betas]] | [[Category:Bedrock Edition 1.21.130 betas]] | ||
de:Bedrock Edition beta 1.21.130.22 | |||
es:Bedrock Edition Preview 1.21.130.22 | |||
pt:Edição Bedrock Preview 1.21.130.22 | |||
zh:基岩版1.21.130.22 | |||
Latest revision as of 19:22, 9 April 2026
Beta 1.21.130.22 (ChromeOS, Android) or Preview 1.21.130.22 (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/Preview version for Minecraft:Bedrock Edition 1.21.130, released on October 22, 2025,<ref>Template:Cite</ref> which fixes bugs.
Changes
Items
Script error: No such module "animate". Minecraft:Spear
- Minecraft:Zombies and Minecraft:piglins can now use the spear for attacking.
Mobs
File:Camel JE1 BE2.png Camel
- Now take fall damage starting 4 blocks higher when walking or dashing.
File:Nautilus BE1.png Nautilus
- A tamed nautilus will now be tempted by all fish.
- This includes buckets of fish.
File:Zombie Horse BE3.png Zombie Horse
- The tooltip displayed when attempting to mount an untamed zombie horse has been changed from "Ride" to "Mount".
- They once again have a baby variant, remaining unused.
File:Zombie Nautilus BE1.png Zombie Nautilus
- An untamed zombie nautilus can now be tempted by pufferfish and bucket of pufferfish.
- A tamed zombie nautilus will now be tempted by all fish.
- This includes buckets of fish.
- No longer suffocates out of water.
Technical
AI Goals
- Added the
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Template:Redr AI goal
- Description:
- Allows a mob to make use of items with a
- Description:
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Template:Redr item component.
- The mob will approach the target before using the weapon and charging with it.
- If the target gets too close, the mob will retreat and reposition before charging again.
- Once all
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Template:Redr in the item's
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Template:Redr component have elapsed, the mob goes on cooldown and retreats before approaching again.
- Fields:
- Fields:
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Template:Redr: The distance to the target within which the mob begins using its kinetic weapon.
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Template:Redr: The distance the mob retreats to once the target is closer than the midpoint of the item's
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Template:Redr component's minimum and maximum
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Template:Redr: Multiplier applied to the mob's movement speed while repositioning.
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Template:Redr: The distance the mob retreats to after all of the item's
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Template:Redr component's
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Template:Redr values have elapsed.
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Template:Redr: Multiplier applied to the mob's movement speed while on cooldown.
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Template:Redr: Multiplier applied to the item's
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Template:Redr component's
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Template:Redr: Multiplier applied to each
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Template:Redr and
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Template:Redr condition in the item's
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Template:Redr component.
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Template:Redr: Minimum base time, in seconds, before recalculating a new attack path to the target (before increases are applied).
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Template:Redr: Maximum base time, in seconds, before recalculating a new attack path to the target (before increases are applied).
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Template:Redr: Time, in seconds, added to the attack path recalculation interval when the mob cannot move along the current path.
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Template:Redr: Time, in seconds, added to the attack path recalculation interval when the target is beyond
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Template:Redr: Time, in seconds, added to the attack path recalculation interval when the target is beyond
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Template:Redr: Distance at which to increase attack path recalculation by
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Template:Redr: Distance at which to increase attack path recalculation by
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Template:Redr: Multiplier applied to the mob's movement speed when moving toward its target.
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Template:Redr: Specifies whether a full navigation path from the mob to the target is required.
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Template:Redr: Allows the mob to track its target even if it lacks a hard-coded sensing component.
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Template:Redr: Cooldown time, in seconds, between consecutive attacks.
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Template:Redr: Field of view, in degrees, used by the hard-coded sensing component to detect a valid attack target.
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Template:Redr: Maximum rotation, in degrees, on the X-axis while the mob is trying to look at its target.
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Template:Redr: Maximum rotation, in degrees, on the Y-axis while the mob is trying to look at its target.
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Template:Redr: Defines a 1-in-N chance for the mob to stop its current attack, where N equals
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Template:Redr: Allows the mob to perform this melee attack behavior only once during its lifetime.
- Requirements:
- The mob must have an item with the
- Requirements:
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Template:Redr item component
- Must otherwise fulfill the same conditions as other melee attack goals.
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Template:Redr and
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Template:Redr now correctly apply their
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Template:Redr field.
API
- Added new module
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Template:Redr to change graphics and rendering settings.
- The
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Template:Redr command now fires
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Template:Redr beta API event for custom blocks overridden at source destination.
- The client side Molang queries
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Template:Redr, and
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Template:Redr no longer need the Upcoming Creator Features toggle to be used.
Block Components
- The option
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Template:Redr now requires the Upcoming Creator Features toggle again.
- Modified
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Template:Redr block component.
- Field emissive renamed to shaded to better describe what the field does.
- Default value of shaded now true, when false the material ignores face_dimming and ambient occlusion.
- Released field
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Template:Redr, formerly called
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Template:Redr from experimental.
Entity Components
- Added new field,
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Template:Redr, to
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Template:Redr, which allows specifying an equipment slot that should provide protection from burning in daylight.
- Valid values are
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Template:Redr, and
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- Leaving this field unspecified will default to having the head armor slot provide protection from burning in daylight.
- In the
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Template:Redr and
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Template:Redr components, the
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Template:Redr field has been renamed to
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- This field is now defined for each item entry in each component's
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Template:Redr list, enabling item-specific transformations on use.
- Added
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Template:Redr field to the items in the
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Template:Redr and
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Template:Redr components.
- This field is defined for each item entry in the
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Template:Redr list.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features" experimental toggles.
Additions
Technical
- Added component
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Template:Redr behind the Upcoming Creator Features toggle, which allows custom blocks to define whether other blocks with connection behavior - such as Minecraft:fences, Minecraft:walls, Minecraft:bars, and glass panes - can try to create a connection.
- Added VanillaBlockTag
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Template:Redr that can be used to identify a custom block as a block that creates connections like a fence; this tag is required to create connections between custom and Vanilla fences.
- The component and tag can be used along with the
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Template:Redr block trait to make a custom fence that creates connections like a Vanilla fence.
Changes
Technical
API Infra
- Modernized AvailableCommandsPacket serialization. Added these constraints:
- Chained Subcommand Data / Name max size set to 512 characters.
- Commands / Name max size set to 512 characters.
- Commands / Description max size set to 1000 characters.
- Commands / Chained Subcommand Indexes max size set to 250 elements.
- Commands / Overloads max size set to 250 elements.
- Constraints / Constraint Indices max size set to 250 elements.
Fixes
Script error: No such module "fixes". Other
- Fixed custom blocks rendered in structure block GUI.
- Fixed controller focus being cut off for the top of the Realms Timeline opted-out members list.
- Fixed a bug where
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Template:Redr would cause the
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Template:Redr to be removed immediately.
- Fixed a bug where the arrow head of the
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Template:Redr would look incorrect at certain rotations.
References
<references group="">
</references>
de:Bedrock Edition beta 1.21.130.22 es:Bedrock Edition Preview 1.21.130.22 pt:Edição Bedrock Preview 1.21.130.22 zh:基岩版1.21.130.22