Minecraft:Bedrock Edition Preview 1.21.130.22
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Beta 1.21.130.22 (ChromeOS, Android) or Preview 1.21.130.22 (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/Preview version for Minecraft:Bedrock Edition 1.21.130, released on October 22, 2025,<ref>Template:Cite</ref> which fixes bugs.
Changes
Items
Template:Animate Minecraft:Spear
- Minecraft:Zombies and Minecraft:piglins can now use the spear for attacking.
Mobs
File:Camel JE1 BE2.png Minecraft:Camel
- Now take fall damage starting 4 blocks higher when walking or dashing.
File:Nautilus BE1.png Minecraft:Nautilus
- A tamed nautilus will now be tempted by all fish.
- This includes buckets of fish.
File:Zombie Horse BE3.png Minecraft:Zombie Horse
- The tooltip displayed when attempting to mount an untamed zombie horse has been changed from "Ride" to "Mount".
- They once again have a baby variant, remaining unused.
File:Zombie Nautilus BE1.png Minecraft:Zombie Nautilus
- An untamed zombie nautilus can now be tempted by Minecraft:pufferfish and Minecraft:bucket of pufferfish.
- A tamed zombie nautilus will now be tempted by all fish.
- This includes buckets of fish.
- No longer suffocates out of water.
Technical
AI Goals
- Added the Template:Cd AI goal
- Description:
- Allows a mob to make use of items with a Template:Cd item component.
- The mob will approach the target before using the weapon and charging with it.
- If the target gets too close, the mob will retreat and reposition before charging again.
- Once all Template:Cd in the item's Template:Cd component have elapsed, the mob goes on cooldown and retreats before approaching again.
- Fields:
- Template:Cd: The distance to the target within which the mob begins using its kinetic weapon.
- Template:Cd: The distance the mob retreats to once the target is closer than the midpoint of the item's Template:Cd component's minimum and maximum Template:Cd.
- Template:Cd: Multiplier applied to the mob's movement speed while repositioning.
- Template:Cd: The distance the mob retreats to after all of the item's Template:Cd component's Template:Cd values have elapsed.
- Template:Cd: Multiplier applied to the mob's movement speed while on cooldown.
- Template:Cd: Multiplier applied to the item's Template:Cd component's Template:Cd.
- Template:Cd: Multiplier applied to each Template:Cd and Template:Cd condition in the item's Template:Cd component.
- Template:Cd: Minimum base time, in seconds, before recalculating a new attack path to the target (before increases are applied).
- Template:Cd: Maximum base time, in seconds, before recalculating a new attack path to the target (before increases are applied).
- Template:Cd: Time, in seconds, added to the attack path recalculation interval when the mob cannot move along the current path.
- Template:Cd: Time, in seconds, added to the attack path recalculation interval when the target is beyond Template:Cd.
- Template:Cd: Time, in seconds, added to the attack path recalculation interval when the target is beyond Template:Cd.
- Template:Cd: Distance at which to increase attack path recalculation by Template:Cd.
- Template:Cd: Distance at which to increase attack path recalculation by Template:Cd.
- Template:Cd: Multiplier applied to the mob's movement speed when moving toward its target.
- Template:Cd: Specifies whether a full navigation path from the mob to the target is required.
- Template:Cd: Allows the mob to track its target even if it lacks a hard-coded sensing component.
- Template:Cd: Cooldown time, in seconds, between consecutive attacks.
- Template:Cd: Field of view, in degrees, used by the hard-coded sensing component to detect a valid attack target.
- Template:Cd: Maximum rotation, in degrees, on the X-axis while the mob is trying to look at its target.
- Template:Cd: Maximum rotation, in degrees, on the Y-axis while the mob is trying to look at its target.
- Template:Cd: Defines a 1-in-N chance for the mob to stop its current attack, where N equals Template:Cd.
- Template:Cd: Allows the mob to perform this melee attack behavior only once during its lifetime.
- Requirements:
- The mob must have an item with the Template:Cd item component
- Must otherwise fulfill the same conditions as other melee attack goals.
- Template:Cd, Template:Cd, Template:Cd and Template:Cd now correctly apply their Template:Cd field.
- Description:
API
- Added new module Template:Cd to change graphics and rendering settings.
- The Template:Cmd command now fires Template:Cd beta API event for custom blocks overridden at source destination.
- The client side Molang queries Template:Cd, Template:Cd, and Template:Cd no longer need the Upcoming Creator Features toggle to be used.
Block Components
- The option Template:Cd in Template:Cd now requires the Upcoming Creator Features toggle again.
- Modified Template:Cd block component.
- Field emissive renamed to shaded to better describe what the field does.
- Default value of shaded now true, when false the material ignores face_dimming and ambient occlusion.
- Released field Template:Cd, formerly called Template:Cd from experimental.
Entity Components
- Added new field, Template:Cd, to Template:Cd, which allows specifying an equipment slot that should provide protection from burning in daylight.
- Valid values are Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, and Template:Cd.
- Leaving this field unspecified will default to having the head armor slot provide protection from burning in daylight.
- In the Template:Cd and Template:Cd components, the Template:Cd field has been renamed to Template:Cd.
- This field is now defined for each item entry in each component's Template:Cd list, enabling item-specific transformations on use.
- Added Template:Cd field to the items in the Template:Cd and Template:Cd components.
- This field is defined for each item entry in the Template:Cd list.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features" Minecraft:experimental toggles.
Additions
Technical
- Added component Template:Cd behind the Upcoming Creator Features toggle, which allows custom blocks to define whether other blocks with connection behavior - such as Minecraft:fences, Minecraft:walls, Minecraft:bars, and Minecraft:glass panes - can try to create a connection.
- Added VanillaBlockTag Template:Cd that can be used to identify a custom block as a block that creates connections like a fence; this tag is required to create connections between custom and Vanilla fences.
- The component and tag can be used along with the Template:Cd block trait to make a custom fence that creates connections like a Vanilla fence.
Changes
Technical
API Infra
- Modernized AvailableCommandsPacket serialization. Added these constraints:
- Chained Subcommand Data / Name max size set to 512 characters.
- Commands / Name max size set to 512 characters.
- Commands / Description max size set to 1000 characters.
- Commands / Chained Subcommand Indexes max size set to 250 elements.
- Commands / Overloads max size set to 250 elements.
- Constraints / Constraint Indices max size set to 250 elements.
Fixes
Template:Fixes Other
- Fixed custom blocks rendered in Minecraft:structure block GUI.
- Fixed controller focus being cut off for the top of the Realms Timeline opted-out members list.
- Fixed a bug where Template:Cd would cause the Template:Cd to be removed immediately.
- Fixed a bug where the arrow head of the Template:Cd would look incorrect at certain rotations.
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition beta 1.21.130.22 Minecraft:es:Bedrock Edition Preview 1.21.130.22 Minecraft:pt:Edição Bedrock Preview 1.21.130.22 Minecraft:zh:基岩版1.21.130.22