Minecraft:Bedrock Edition Preview 1.21.60.21: Difference between revisions
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== Additions == | == Additions == | ||
=== Gameplay === | === Gameplay === | ||
''' | '''Pause menu''' | ||
*Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the | *Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the settings in the general section. | ||
=== General === | === General === | ||
''' | '''Accessibility''' | ||
*Added narration in the Realms plan picker screen informing the player they can navigate below the "buy" button to get more information about a given plan. | *Added narration in the Realms plan picker screen informing the player they can navigate below the "buy" button to get more information about a given plan. | ||
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== Changes == | == Changes == | ||
=== Blocks === | === Blocks === | ||
'''[[Minecraft:Torchflower]]s, [[Minecraft:Pitcher Plant]]s, | '''[[Minecraft:Torchflower]]s, [[Minecraft:Pitcher Plant]]s, Open Eyeblossoms and Closed Eyeblossoms ''' | ||
*They now increase the probability of a nearby [[Minecraft:sapling]] growing into a | *They now increase the probability of a nearby [[Minecraft:sapling]] growing into a tree with a bee nest. | ||
=== Mobs === | === Mobs === | ||
''' | '''Cat''' | ||
*Breeding cats with compatible collar colors gives the baby a collar with a mixture of the colors. | *Breeding cats with compatible collar colors gives the baby a collar with a mixture of the colors. | ||
''' | '''Creaking''' | ||
*Creakings now crumble if their creaking heart is forcibly deactivated through commands. | *Creakings now crumble if their creaking heart is forcibly deactivated through commands. | ||
''' | '''Drowned''' | ||
*Baby drowned now move with the same speed as baby zombies and baby zombie villagers. | *Baby drowned now move with the same speed as baby zombies and baby zombie villagers. | ||
''' | '''Fox''' | ||
*Foxes now periodically play their "mad" sound while defending a player. | *Foxes now periodically play their "mad" sound while defending a player. | ||
''' | '''Sheep''' | ||
*Breeding sheep with compatible wool colors gives the baby a mixture of the colors. | *Breeding sheep with compatible wool colors gives the baby a mixture of the colors. | ||
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*Slightly improved the collision detection between moving blocks and mobs in some cases. | *Slightly improved the collision detection between moving blocks and mobs in some cases. | ||
''' | '''Sleeping''' | ||
*Changed wording for lowest number required for player sleeping to skip the night. | *Changed wording for lowest number required for player sleeping to skip the night. | ||
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'''UI''' | '''UI''' | ||
*Updated the location, labeling and icon usage for | *Updated the location, labeling and icon usage for achievements across multiple screens. | ||
*For the achievement % counter, a new book asset replaced the potion bottle and supports multi-tier visual states to celebrate progress, including a delightful animation for 100% completion. | *For the achievement % counter, a new book asset replaced the potion bottle and supports multi-tier visual states to celebrate progress, including a delightful animation for 100% completion. | ||
*Consolidated the fancy graphics toggle and ray tracing toggle into a single Graphics Mode dropdown. Fancy and Ray Tracing mode are equivalent to having the previous Fancy and Ray Tracing toggles enabled, and the Simple mode is equivalent to having neither of the previous toggles enabled. | *Consolidated the fancy graphics toggle and ray tracing toggle into a single Graphics Mode dropdown. Fancy and Ray Tracing mode are equivalent to having the previous Fancy and Ray Tracing toggles enabled, and the Simple mode is equivalent to having neither of the previous toggles enabled. | ||
=== Technical === | === Technical === | ||
''' | '''API''' | ||
*Updated numeric JavaScript enums now properly handle and support reverse value mappings. | *Updated numeric JavaScript enums now properly handle and support reverse value mappings. | ||
*{{ | *{{MC/Cd|InputPermissions}} | ||
**Moved the following {{ | **Moved the following {{MC/Cd|InputPermissionCategory}} enum values to {{MC/Cd|1.17.0}}: {{MC/Cd|LateralMovement}}, {{MC/Cd|Sneak}}, {{MC/Cd|Jump}}, {{MC/Cd|Mount}}, {{MC/Cd|Dismount}}, {{MC/Cd|MoveForward}}, {{MC/Cd|MoveBackward}}, {{MC/Cd|MoveLeft}}, and {{MC/Cd|MoveRight}}. | ||
**Moved the following methods on {{ | **Moved the following methods on {{MC/Cd|PlayerInputPermissions}} to {{MC/Cd|1.17.0}}: | ||
***{{ | ***{{MC/Cd|isPermissionCategoryEnabled(permissionCategory: InputPermissionCategory): boolean;}} | ||
***{{ | ***{{MC/Cd|setPermissionCategory(permissionCategory: InputPermissionCategory, isEnabled: boolean): void;}} | ||
*Removed the {{ | *Removed the {{MC/Cd|compostingChance}} available from the {{MC/Cd|ItemStack}} API. The composting chance for Vanilla items can now be accessed via the singular {{MC/Cd|CompostableItemComponent-}}. | ||
'''[[Minecraft:Block]]s''' | '''[[Minecraft:Block]]s''' | ||
*Removed "Upcoming Creator Feature" toggle requirement for {{ | *Removed "Upcoming Creator Feature" toggle requirement for {{MC/Cd|minecraft:item_visual}} component. | ||
*Updated {{ | *Updated {{MC/Cd|minecraft:material_instances}} component | ||
**Removed "Upcoming Creator Features" experiment requirement for {{ | **Removed "Upcoming Creator Features" experiment requirement for {{MC/Cd|ambient_occlusion}} field to be {{MC/Cd|float}} type. | ||
'''Components''' | '''Components''' | ||
*The | *The strider now makes use of the {{MC/Cd|minecraft:movement_sound_distance_offset}} component for its movement sound distance offset. | ||
'''Entity Components''' | '''Entity Components''' | ||
*The {{ | *The {{MC/Cd|minecraft:breedable}} component now has a field that enables the offspring's {{MC/Cd|minecraft:color}} attribute to be a blend of the parents' {{MC/Cd|minecraft:color}}. | ||
**{{ | **{{MC/Cd|combine_parent_colors}}, If a color mutation will not happen, the baby will get a combination of the parents' colors if the colors are compatible. Color combinations follow the rules of {{MC/Cd|DyeItem}} combinations. If the colors are not compatible the baby will get one of the parents colors chosen randomly. | ||
***Valid values: {{ | ***Valid values: {{MC/Cd|true}}, {{MC/Cd|false}}. | ||
'''Entity Filters''' | '''Entity Filters''' | ||
*Added new entity filter {{ | *Added new entity filter {{MC/Cd|home_distance}}, which checks the distance of an entity from its home. | ||
**Requires the subject entity to have a {{ | **Requires the subject entity to have a {{MC/Cd|minecraft:home}} component. | ||
**Returns {{ | **Returns {{MC/Cd|false}} if the subject has no home or if the home is in a different dimension. | ||
*Added new entity filter {{ | *Added new entity filter {{MC/Cd|is_bound_to_creaking_heart}}, which checks if the creaking heart that spawned the subject creaking still exists. | ||
'''Graphical''' | '''Graphical''' | ||
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'''[[Minecraft:Item]]s''' | '''[[Minecraft:Item]]s''' | ||
*Added a content warning to the {{ | *Added a content warning to the {{MC/Cd|minecraft:durability_sensor}} item component's {{MC/Cd|particle_type}} when an invalid value is provided. | ||
''' | '''Sounds''' | ||
*Added {{ | *Added {{MC/Cd|base}} parameter to block sounds specifying another block sound they should use sounds for if they do not define a sound themselves. | ||
== Experimental == | == Experimental == | ||
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'''[[Minecraft:Commands]]''' | '''[[Minecraft:Commands]]''' | ||
*Added support for input glyph replacement for {{ | *Added support for input glyph replacement for {{MC/Cmd|me}} and {{MC/Cmd|tell}} commands. For example, using input string {{MC/Cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad. | ||
'''Components''' | '''Components''' | ||
*Removing a waterlogged custom block using the {{ | *Removing a waterlogged custom block using the {{MC/Cd|minecraft:liquid_detection}} component with {{MC/Cd|stopsLiquidFlowingFromDirection}} enabled for all directions now results in flowing water rather than a stagnant block of water. | ||
'''Gameplay''' | '''Gameplay''' | ||
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'''UI''' | '''UI''' | ||
*Added a new radio button to allow players to select if they want Deferred Video Settings to favor performance or favor visuals. | *Added a new radio button to allow players to select if they want Deferred Video Settings to favor performance or favor visuals. | ||
*Added support for input glyph replacement for signs, signed books, and NPC dialogs. For example, using input string {{ | *Added support for input glyph replacement for signs, signed books, and NPC dialogs. For example, using input string {{MC/Cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad. | ||
== Fixes == | == Fixes == | ||
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|177105|Exposed Copper Bulb has inconsistent pixels | |177105|Exposed Copper Bulb has inconsistent pixels | ||
|178313|Horses & Donkeys dont make idle Sounds | |178313|Horses & Donkeys dont make idle Sounds | ||
|183944|Sneak button on D-Pad acts like the forward button when flying or when the HUD is hidden via {{ | |183944|Sneak button on D-Pad acts like the forward button when flying or when the HUD is hidden via {{MC/Cmd|hud}} | ||
|187777|Certain blocks have inconsistent/outdated {{ | |187777|Certain blocks have inconsistent/outdated {{MC/Cd|ambient_occlusion_exponent}} values in {{MC/Cd|blocks.json}} | ||
|188187|Baby wolves/cats do not mix collar colors when born (if available) | |188187|Baby wolves/cats do not mix collar colors when born (if available) | ||
|188216|{{ | |188216|{{MC/Cd|ambient_occlusion_exponent}} field in {{MC/Cd|blocks.json}} disappeared from all vanilla resources | ||
|188221|{{ | |188221|{{MC/Cd|ambient_occlusion_exponent}} field in {{MC/Cd|blocks.json}} does nothing in-game | ||
|188260|Sculk sensors are not activated upon resin clumps spawning from creaking hearts | |188260|Sculk sensors are not activated upon resin clumps spawning from creaking hearts | ||
|188352|Parity issue: Creakings from creaking hearts despawn on world reload | |188352|Parity issue: Creakings from creaking hearts despawn on world reload | ||
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*Fixed an issue where users could sometimes not rejoin a Realm they left by using an invite code. | *Fixed an issue where users could sometimes not rejoin a Realm they left by using an invite code. | ||
*Fixed players needed to skip night slider on the edit world screen to be able to go to 0%. | *Fixed players needed to skip night slider on the edit world screen to be able to go to 0%. | ||
*Fixed a bug where calling {{ | *Fixed a bug where calling {{MC/Cd|Player.hideAllExcept}} could crash the server. | ||
*Fixed edge cases where {{ | *Fixed edge cases where {{MC/Cd|ModalFormData}} scrolls to the bottom when UI is opened. | ||
*Fixed a bug that caused a black screen on some PowerVR-based Android devices when using the Deferred Technical Preview. Some PowerVR devices are still known to experience issues. | *Fixed a bug that caused a black screen on some PowerVR-based Android devices when using the Deferred Technical Preview. Some PowerVR devices are still known to experience issues. | ||
*Fixed a bug that caused blocks moved by a piston to flicker with the Deferred Technical Preview enabled. | *Fixed a bug that caused blocks moved by a piston to flicker with the Deferred Technical Preview enabled. | ||
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== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|1.2x}} | {{MC/Navbox Bedrock Edition versions|1.2x}} | ||
[[Category:Bedrock Edition 1.21.60 betas]] | [[Category:Bedrock Edition 1.21.60 betas]] | ||
de:Bedrock Edition beta 1.21.60.21 | |||
pt:Edição Bedrock Preview 1.21.60.21 | |||
ru:Preview 1.21.60.21 (Bedrock Edition) | |||
uk:Preview 1.21.60.21 (Bedrock Edition) | |||
zh:基岩版1.21.60.21 | |||
Latest revision as of 19:23, 9 April 2026
Template:Infobox version Beta 1.21.60.21 (ChromeOS, Android) or Preview 1.21.60.21 (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/Preview version for Minecraft:Bedrock Edition 1.21.60, released on November 20, 2024,<ref>Template:Cite</ref> which adds the ability to pause the game in singleplayer worlds and fixes bugs.
Additions
Gameplay
Pause menu
- Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the settings in the general section.
General
Accessibility
- Added narration in the Realms plan picker screen informing the player they can navigate below the "buy" button to get more information about a given plan.
Filter Profanity Toggle
- Introduced a new "Filter Profanity" setting on Windows. When on, all text content including chat will perform as it always has; profanities will be filtered for you and others. When off, most profanities, with the exception of some potentially harmful content, will be unfiltered for player and all others who also have the toggle off. The setting is default on for all players and cannot be changed for child accounts or players not signed in. Player can toggle it off in Settings under "General".
Changes
Blocks
Minecraft:Torchflowers, Minecraft:Pitcher Plants, Open Eyeblossoms and Closed Eyeblossoms
- They now increase the probability of a nearby Minecraft:sapling growing into a tree with a bee nest.
Mobs
Cat
- Breeding cats with compatible collar colors gives the baby a collar with a mixture of the colors.
Creaking
- Creakings now crumble if their creaking heart is forcibly deactivated through commands.
Drowned
- Baby drowned now move with the same speed as baby zombies and baby zombie villagers.
Fox
- Foxes now periodically play their "mad" sound while defending a player.
Sheep
- Breeding sheep with compatible wool colors gives the baby a mixture of the colors.
- Breeding wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible.
Gameplay
Collision
- Slightly improved the collision detection between moving blocks and mobs in some cases.
Sleeping
- Changed wording for lowest number required for player sleeping to skip the night.
General
- Removed unnecessary duplicate calls to the Realms API.
- At the Realms world select screen, when a world slot is selected, the focus will change to the edit world button if it is present, or activate world if not.
- Added logic to check for Realms trial offer availability on top of the client's trial eligibility before presenting it to players.
- Player profile pics in Realms Stories will now load in more reliably.
- Disabling Realms Stories badge notifications via the Stories settings screen now hides badges in the story feed as well as the play screen.
UI
- Updated the location, labeling and icon usage for achievements across multiple screens.
- For the achievement % counter, a new book asset replaced the potion bottle and supports multi-tier visual states to celebrate progress, including a delightful animation for 100% completion.
- Consolidated the fancy graphics toggle and ray tracing toggle into a single Graphics Mode dropdown. Fancy and Ray Tracing mode are equivalent to having the previous Fancy and Ray Tracing toggles enabled, and the Simple mode is equivalent to having neither of the previous toggles enabled.
Technical
API
- Updated numeric JavaScript enums now properly handle and support reverse value mappings.
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- Moved the following
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Template:Redr enum values to
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Template:Redr, and
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- Moved the following methods on
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- Removed the
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Template:Redr available from the
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Template:Redr API. The composting chance for Vanilla items can now be accessed via the singular
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- Removed "Upcoming Creator Feature" toggle requirement for
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Template:Redr component.
- Updated
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Template:Redr component
- Removed "Upcoming Creator Features" experiment requirement for
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Template:Redr field to be
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Template:Redr type.
Components
- The strider now makes use of the
- REDIRECT Template:Code
Template:Redr component for its movement sound distance offset.
Entity Components
- The
- REDIRECT Template:Code
Template:Redr component now has a field that enables the offspring's
- REDIRECT Template:Code
Template:Redr attribute to be a blend of the parents'
- REDIRECT Template:Code
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Template:Redr, If a color mutation will not happen, the baby will get a combination of the parents' colors if the colors are compatible. Color combinations follow the rules of
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Template:Redr combinations. If the colors are not compatible the baby will get one of the parents colors chosen randomly.
- Valid values:
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Entity Filters
- Added new entity filter
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Template:Redr, which checks the distance of an entity from its home.
- Requires the subject entity to have a
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Template:Redr component.
- Returns
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Template:Redr if the subject has no home or if the home is in a different dimension.
- Added new entity filter
- REDIRECT Template:Code
Template:Redr, which checks if the creaking heart that spawned the subject creaking still exists.
Graphical
- Improved logic for handling very large textures within atlases. Textures that are guaranteed to overflow the maximum atlas size will now have mips dropped individually rather than forcing the entire atlas to drop mips.
- Added a content warning to the
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Template:Redr item component's
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Template:Redr when an invalid value is provided.
Sounds
- Added
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Template:Redr parameter to block sounds specifying another block sound they should use sounds for if they do not define a sound themselves.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Creator Camera: New Third Person Presets", and "Aim Assist" experimental toggles.
Changes
Technical
Add-Ons and Script Engine
- Updated Aim Assist, now it can only be used in third person camera perspectives. Switching to a unsupported camera type will disable aim assist.
- Added support for input glyph replacement for
- REDIRECT Template:Command
Template:Redr and
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Template:Redr commands. For example, using input string
- REDIRECT Template:Code
Template:Redr will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
Components
- Removing a waterlogged custom block using the
- REDIRECT Template:Code
Template:Redr component with
- REDIRECT Template:Code
Template:Redr enabled for all directions now results in flowing water rather than a stagnant block of water.
Gameplay
- Added easing between two moving cameras when "Creator Camera: New Third Person Presets" experiment is enabled.
Graphical
- Sub Surface Scattering is now affected by point lights in the Deferred Technical Preview.
UI
- Added a new radio button to allow players to select if they want Deferred Video Settings to favor performance or favor visuals.
- Added support for input glyph replacement for signs, signed books, and NPC dialogs. For example, using input string
- REDIRECT Template:Code
Template:Redr will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
Fixes
Template:Fixes Other
- Creaking no longer plays ambient sounds when aggravated, only when idle.
- Fixed an issue where users could sometimes not rejoin a Realm they left by using an invite code.
- Fixed players needed to skip night slider on the edit world screen to be able to go to 0%.
- Fixed a bug where calling
- REDIRECT Template:Code
Template:Redr could crash the server.
- Fixed edge cases where
- REDIRECT Template:Code
Template:Redr scrolls to the bottom when UI is opened.
- Fixed a bug that caused a black screen on some PowerVR-based Android devices when using the Deferred Technical Preview. Some PowerVR devices are still known to experience issues.
- Fixed a bug that caused blocks moved by a piston to flicker with the Deferred Technical Preview enabled.
- Fixed a bug where the seams of certain cubemap faces would be visible in sky reflections in the Deferred Technical Preview.
Trivia
- This preview was initially incorrectly announced as 1.21.60.20.<ref>Template:Tweet</ref>
References
<references group="">
</references>
de:Bedrock Edition beta 1.21.60.21 pt:Edição Bedrock Preview 1.21.60.21 ru:Preview 1.21.60.21 (Bedrock Edition) uk:Preview 1.21.60.21 (Bedrock Edition) zh:基岩版1.21.60.21