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Minecraft:Bedrock Edition Preview 1.21.90.25: Difference between revisions

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m Technical: It wasn't removed entirely. It's just not used in vanilla anymore
 
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=== Items ===
=== Items ===
'''[[Minecraft:Music Disc]]'''
'''[[Minecraft:Music Disc]]'''
* [[File:Music Disc Tears JE1 BE1.png|width=32x32]] Added the [[Minecraft:Music Disc Tears|"Tears" music disc]] by [[Minecraft:Amos Roddy]].
* [[File:Music Disc Tears JE1 BE1.png|width=32x32]] Added the [[Minecraft:Music Disc Tears|"Tears" music disc]] by Amos Roddy.
** Obtained by killing a ghast with a [[Minecraft:fireball]] deflected by a player.
** Obtained by killing a ghast with a fireball deflected by a player.
** Has a [[Minecraft:comparator]] output of 10 when played in a [[Minecraft:jukebox]].
** Has a comparator output of 10 when played in a [[Minecraft:jukebox]].


=== Gameplay ===  
=== Gameplay ===  
'''[[Minecraft:Music]]'''
'''Music'''
* Added 5 new [[Minecraft:background music]] tracks by [[Minecraft:Amos Roddy]] to [[Minecraft:Cherry Grove]]s, [[Minecraft:Forest]], [[Minecraft:Desert]], [[Minecraft:Grove]], and [[Minecraft:Lush Caves]] Biomes:
* Added 5 new background music tracks by Amos Roddy to Cherry Groves, Forest, Desert, Grove, and [[Minecraft:Lush Caves]] Biomes:
** "[[Minecraft:Below and Above]]"
** "Below and Above"
** "[[Minecraft:Broken Clocks]]"
** "Broken Clocks"
** "[[Minecraft:Fireflies (song)|Fireflies]]"
** "Fireflies"
** "[[Minecraft:Lilypad (song)|Lilypad]]"
** "Lilypad"
** "[[Minecraft:O's Piano]]"
** "O's Piano"


== Changes ==
== Changes ==
Line 58: Line 58:


'''[[Minecraft:Leather]]'''
'''[[Minecraft:Leather]]'''
* Can now be found in [[Minecraft:monster room]], [[Minecraft:ancient city]], [[Minecraft:desert temple]], [[Minecraft:jungle temple]] and [[Minecraft:stronghold]] altar chests in quantities 1-5.
* Can now be found in monster room, ancient city, desert temple, jungle temple and stronghold altar chests in quantities 1-5.


'''[[Minecraft:Saddle]]'''
'''[[Minecraft:Saddle]]'''
* Can be removed from mobs wearing them by {{ctrl|using}} [[Minecraft:shears]] on the mob.
* Can be removed from mobs wearing them by {{ctrl|using}} [[Minecraft:shears]] on the mob.
** Cannot be removed this way from [[Minecraft:ravager]]s or mobs with riders.
** Cannot be removed this way from ravagers or mobs with riders.
** Shears in a dispenser don't work.
** Shears in a dispenser don't work.
* Saddles can now be crafted with 3 [[Minecraft:leather]] and 1 [[Minecraft:iron ingot]].
* Saddles can now be crafted with 3 [[Minecraft:leather]] and 1 iron ingot.
** The recipe unlocks when a player picks up their first leather.
** The recipe unlocks when a player picks up their first leather.
{{Crafting
{{Crafting
Line 74: Line 74:
|ignoreusage = 1
|ignoreusage = 1
}}
}}
* No longer found in chests in [[Minecraft:monster room]]s, [[Minecraft:ancient cities]], [[Minecraft:desert temple]]s, [[Minecraft:jungle temple]]s and in [[Minecraft:stronghold]] altar chests.
* No longer found in chests in monster rooms, ancient cities, desert temples, jungle temples and in stronghold altar chests.


'''[[Minecraft:Shears]]'''
'''[[Minecraft:Shears]]'''
* Can now remove [[Minecraft:saddle]]s, [[Minecraft:horse armor]], [[Minecraft:harness]]es and [[Minecraft:carpet]]s from mobs.
* Can now remove [[Minecraft:saddle]]s, horse armor, [[Minecraft:harness]]es and [[Minecraft:carpet]]s from mobs.
** They cannot be removed if the mob has a rider.
** They cannot be removed if the mob has a rider.
** They cannot be removed if the player is crouching.
** They cannot be removed if the player is crouching.
Line 87: Line 87:


=== Mobs ===
=== Mobs ===
'''[[Minecraft:Happy Ghast]]'''
'''Happy Ghast'''
* Its detection of players now extend 1 block outwards from themselves in x,z direction and 2 blocks above them.
* Its detection of players now extend 1 block outwards from themselves in x,z direction and 2 blocks above them.


=== General ===
=== General ===
'''[[Minecraft:UI]]'''
'''UI'''
* The Text Background Opacity accessibility setting now defaults to 60% opacity.
* The Text Background Opacity accessibility setting now defaults to 60% opacity.
* The vertical angle upon which the locator bar arrow icons become visible now corresponds to the player's FOV setting.
* The vertical angle upon which the locator bar arrow icons become visible now corresponds to the player's FOV setting.


'''[[Minecraft:Title screen]]'''
'''Title screen'''
* The [[Minecraft:panorama]] has changed to reflect the [[Minecraft:Chase the Skies]] drop.
* The panorama has changed to reflect the Chase the Skies drop.
** The above change has not been mentioned in the change log.
** The above change has not been mentioned in the change log.


=== Technical ===
=== Technical ===
'''[[Minecraft:API]]'''
'''API'''
* Added a new condition {{cd|damaged_by_entity}} that allows checking which entity type applied damage to an entity that is dropping loot.
* Added a new condition {{MC/Cd|damaged_by_entity}} that allows checking which entity type applied damage to an entity that is dropping loot.
** Similar to the {{cd|killed_by_entity}} and {{cd|entity_killed}} conditions, allows specifying an {{cd|entity_type}} field to check against when deciding which entry in a loot table to select.
** Similar to the {{MC/Cd|killed_by_entity}} and {{MC/Cd|entity_killed}} conditions, allows specifying an {{MC/Cd|entity_type}} field to check against when deciding which entry in a loot table to select.


'''Block Components'''
'''Block Components'''
* UV locking will not be supported for geometry using Box UVs if the box sides are not equal, in other words the box has non square UVs. Geometry with per-face UVs and non square faces will be supported.
* UV locking will not be supported for geometry using Box UVs if the box sides are not equal, in other words the box has non square UVs. Geometry with per-face UVs and non square faces will be supported.
* UV locking will not be supported if Block Json {{cd|format_version}} is less than {{cd|1.19.80}}.
* UV locking will not be supported if Block Json {{MC/Cd|format_version}} is less than {{MC/Cd|1.19.80}}.


'''[[Minecraft:Block]]s'''
'''[[Minecraft:Block]]s'''
* {{cd|culling_layer}} field in the block's geometry component has been moved out of experimental.
* {{MC/Cd|culling_layer}} field in the block's geometry component has been moved out of experimental.
* {{cd|condition}} field in {{cd|rules}} for culling has been moved out of experimental.
* {{MC/Cd|condition}} field in {{MC/Cd|rules}} for culling has been moved out of experimental.


'''Camera'''
'''Camera'''
* Unlocked over the shoulder is now unlocked by using the {{cd|camera_relative}} control scheme with the {{cd|follow_orbit}} preset.
* Unlocked over the shoulder is now unlocked by using the {{MC/Cd|camera_relative}} control scheme with the {{MC/Cd|follow_orbit}} preset.


'''Components'''
'''Components'''
* Content warnings will log missing block and biome references in Biome JSON.
* Content warnings will log missing block and biome references in Biome JSON.
*The {{cd|minecraft:interact}} component's {{cd|spawn_items}} field now has a {{cd|y_offset}} subfield, which allows to adjust the vertical spawn position of items.
*The {{MC/Cd|minecraft:interact}} component's {{MC/Cd|spawn_items}} field now has a {{MC/Cd|y_offset}} subfield, which allows to adjust the vertical spawn position of items.
* The {{cd|minecraft:remove_in_peaceful}} component was removed from vanilla hostile mobs, making them despawn on peaceful difficulty hardcoded again, however it still exists.
* The {{MC/Cd|minecraft:remove_in_peaceful}} component was removed from vanilla hostile mobs, making them despawn on peaceful difficulty hardcoded again, however it still exists.
** This change was not mentioned in the changelog.  
** This change was not mentioned in the changelog.  


'''Entity Filters'''
'''Entity Filters'''
* Added the new {{cd|is_riding_self}} entity filter
* Added the new {{MC/Cd|is_riding_self}} entity filter
** Returns {{cd|true}} if the subject entity is riding the calling entity on which the filter is used.
** Returns {{MC/Cd|true}} if the subject entity is riding the calling entity on which the filter is used.


'''Graphical'''
'''Graphical'''
* Changed shadows in Vibrant Visuals so that they cast further at sunrise and sunset. Prior to this change, shadows were clamped at a 30 degree angle relative to the horizon. This clamp has now been reduced to 10 degrees. This also improves an issue where specular highlights, light rays and volumetric fog were not properly occluded when the sun or moon was behind a mountain at a low angle.
* Changed shadows in Vibrant Visuals so that they cast further at sunrise and sunset. Prior to this change, shadows were clamped at a 30 degree angle relative to the horizon. This clamp has now been reduced to 10 degrees. This also improves an issue where specular highlights, light rays and volumetric fog were not properly occluded when the sun or moon was behind a mountain at a low angle.
* Added temperature grading settings to the color grading json files for Vibrant Visuals. Schemas must specify a format version of {{cd|1.21.90}} to access this new setting.
* Added temperature grading settings to the color grading json files for Vibrant Visuals. Schemas must specify a format version of {{MC/Cd|1.21.90}} to access this new setting.
** New {{cd|temperature}} object added to {{cd|color_grading}}
** New {{MC/Cd|temperature}} object added to {{MC/Cd|color_grading}}
** {{cd|enabled}} set to {{cd|true}} or {{cd|false}} controls if temperature grading is enabled
** {{MC/Cd|enabled}} set to {{MC/Cd|true}} or {{MC/Cd|false}} controls if temperature grading is enabled
** {{cd|type}} set to either {{cd|white_balance}} or {{cd|color_temperature}} controls the type of grading applied
** {{MC/Cd|type}} set to either {{MC/Cd|white_balance}} or {{MC/Cd|color_temperature}} controls the type of grading applied
*** {{cd|white_balance}} uses the temperature value to adjust the camera's white point. Lower temperature values will cause the scene to appear more blue.
*** {{MC/Cd|white_balance}} uses the temperature value to adjust the camera's white point. Lower temperature values will cause the scene to appear more blue.
*** {{cd|color_temperature}} is the inverse of the white balance operation. Lower temperature values will cause the scene to appear more red.
*** {{MC/Cd|color_temperature}} is the inverse of the white balance operation. Lower temperature values will cause the scene to appear more red.
** {{cd|temperature}} sets the temperature in kelvin
** {{MC/Cd|temperature}} sets the temperature in kelvin
** Example:
** Example:
<syntaxhighlight lang="c++">
<syntaxhighlight lang="c++">
Line 144: Line 144:
}
}
</syntaxhighlight>
</syntaxhighlight>
* Particles rendered without the {{cd|minecraft:particle_appareance_lighting}} component are now renderered as expected in Vibrant Visuals.
* Particles rendered without the {{MC/Cd|minecraft:particle_appareance_lighting}} component are now renderered as expected in Vibrant Visuals.
*Removed {{cd|;}} debug feature for toggling graphics modes.
*Removed {{MC/Cd|;}} debug feature for toggling graphics modes.


'''[[Minecraft:Item]]s'''
'''[[Minecraft:Item]]s'''
* Extended {{cd|minecraft:wearable}} item component to allow hiding players' locations, similar to mob heads and the carved pumpkin.
* Extended {{MC/Cd|minecraft:wearable}} item component to allow hiding players' locations, similar to mob heads and the carved pumpkin.
** The new {{cd|hides_player_location}} boolean field defines whether players are hidden on the locator bar and locator maps when eqipped in the appropriate wearable slot, defined by the {{cd|slot}} field.
** The new {{MC/Cd|hides_player_location}} boolean field defines whether players are hidden on the locator bar and locator maps when eqipped in the appropriate wearable slot, defined by the {{MC/Cd|slot}} field.
** The default value of {{cd|hides_player_location}} is {{cd|false}}.
** The default value of {{MC/Cd|hides_player_location}} is {{MC/Cd|false}}.
** All {{cd|minecraft:wearable}} item components defined previously will have the value of {{cd|hides_player_location}} default to {{cd|false}}.
** All {{MC/Cd|minecraft:wearable}} item components defined previously will have the value of {{MC/Cd|hides_player_location}} default to {{MC/Cd|false}}.


== Experimental ==
== Experimental ==
Line 159: Line 159:
==== Technical ====
==== Technical ====
'''API'''
'''API'''
: {{cd|@minecraft/diagnostics}}
: {{MC/Cd|@minecraft/diagnostics}}
* Updated {{cd|SentryOptions}} properties:
* Updated {{MC/Cd|SentryOptions}} properties:
** {{cd|dsn}}: Updated to allow the usage of {{cd|SecretString}}, allowing for secrets from {{cd|@minecraft/server-admin}} to be used to initialize Sentry.
** {{MC/Cd|dsn}}: Updated to allow the usage of {{MC/Cd|SecretString}}, allowing for secrets from {{MC/Cd|@minecraft/server-admin}} to be used to initialize Sentry.
** (new) {{cd|maxBreadcrumbs}}: The maximum number of breadcrumbs to store and report per error event to Sentry. Default is 20, supported values range from 0 (no breadcrumbs) to 100.
** (new) {{MC/Cd|maxBreadcrumbs}}: The maximum number of breadcrumbs to store and report per error event to Sentry. Default is 20, supported values range from 0 (no breadcrumbs) to 100.
** (new) {{cd|sampleRate}}: A number between 0 and 1 that indicates the percentage of events that should be sent to Sentry. For example, a value of 0.5 means that 50% of events will be sent. Default is 1 (100% of events). 0 means no events will be sent.
** (new) {{MC/Cd|sampleRate}}: A number between 0 and 1 that indicates the percentage of events that should be sent to Sentry. For example, a value of 0.5 means that 50% of events will be sent. Default is 1 (100% of events). 0 means no events will be sent.
** (new) {{cd|debug}}: When set to {{cd|true}}, additional content logging from the Sentry system will be enabled. Defaults to {{cd|false}}.
** (new) {{MC/Cd|debug}}: When set to {{MC/Cd|true}}, additional content logging from the Sentry system will be enabled. Defaults to {{MC/Cd|false}}.


'''[[Minecraft:Experiment]]al'''
'''Experimental'''
* Deprecated {{cd|align_target_and_camera_forward}}. Use {{cd|control_scheme}} to switch between control schemes instead.
* Deprecated {{MC/Cd|align_target_and_camera_forward}}. Use {{MC/Cd|control_scheme}} to switch between control schemes instead.


== Fixes ==
== Fixes ==
Line 175: Line 175:
|127677|Placing Water Onto A Spore Blossom Deletes The Spore
|127677|Placing Water Onto A Spore Blossom Deletes The Spore
|174465|Player is teleported to the void when using an end gateway
|174465|Player is teleported to the void when using an end gateway
|177722|Long {{cmd|tellraw}} Commands cause the Game to Freeze when run in Chat
|177722|Long {{MC/Cmd|tellraw}} Commands cause the Game to Freeze when run in Chat
|194284|{{cmd|testforblock}} ignoring block states after 1.21.70 update
|194284|{{MC/Cmd|testforblock}} ignoring block states after 1.21.70 update
|199256|Vibrant Visuals: The adjust brightness slider doesn't work properly
|199256|Vibrant Visuals: The adjust brightness slider doesn't work properly
|203239|Vibrant Visuals: Water disappears above Y coordinate 190
|203239|Vibrant Visuals: Water disappears above Y coordinate 190
Line 195: Line 195:
*Fixed blocks in minecarts not being lit properly.
*Fixed blocks in minecarts not being lit properly.
*Fixed a crash that could occur when a block's textures are configured to point to an empty atlas entry.
*Fixed a crash that could occur when a block's textures are configured to point to an empty atlas entry.
*Fixed incorrect content warnings for missing block textures in {{cd|minecraft:material_instances}} component.
*Fixed incorrect content warnings for missing block textures in {{MC/Cd|minecraft:material_instances}} component.
*Fixed an issue with the {{cd|player_relative}} control scheme that made it really hard to travel directly forward or directly backwards.
*Fixed an issue with the {{MC/Cd|player_relative}} control scheme that made it really hard to travel directly forward or directly backwards.
*Fixed an issue where the player's head would sometimes jitter when using certain control schemes.
*Fixed an issue where the player's head would sometimes jitter when using certain control schemes.
*Fixed the {{cd|camera_relative_strafe}} control scheme.</onlyinclude>
*Fixed the {{MC/Cd|camera_relative_strafe}} control scheme.</onlyinclude>


== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
{{MC/Navbox Bedrock Edition versions|1.2x}}


[[Category:Bedrock Edition 1.21.90 betas]]
[[Category:Bedrock Edition 1.21.90 betas]]


[[Minecraft:de:Bedrock Edition beta 1.21.90.25]]
de:Bedrock Edition beta 1.21.90.25
[[Minecraft:pt:Edição Bedrock Preview 1.21.90.25]]
pt:Edição Bedrock Preview 1.21.90.25
[[Minecraft:ru:Preview 1.21.90.25 (Bedrock Edition)]]
ru:Preview 1.21.90.25 (Bedrock Edition)
[[Minecraft:uk:Preview 1.21.90.25 (Bedrock Edition)]]
uk:Preview 1.21.90.25 (Bedrock Edition)
[[Minecraft:zh:基岩版1.21.90.25]]
zh:基岩版1.21.90.25

Latest revision as of 19:24, 9 April 2026

Template:Infobox version


Beta 1.21.90.25 (ChromeOS, Android), or Preview 1.21.90.25 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta/Preview version for Minecraft:Bedrock Edition 1.21.90, released on May 13, 2025,<ref>Template:Cite</ref> which makes saddles craftable, adds new music, and fixes bugs.

Additions

Items

Minecraft:Music Disc

Gameplay

Music

  • Added 5 new background music tracks by Amos Roddy to Cherry Groves, Forest, Desert, Grove, and Minecraft:Lush Caves Biomes:
    • "Below and Above"
    • "Broken Clocks"
    • "Fireflies"
    • "Lilypad"
    • "O's Piano"

Changes

Blocks

Minecraft:Dried Ghast

  • It will now block flowing water instead of popping.
  • Updated dried ghast block sounds for step, place and fall from wood-sounds to custom sounds. Changed the ambient and break sound to sound less alive. Removed the hit-sound and sound event for that since it breaks immediately.

Minecraft:Grass Block

  • Sound files for breaking and placing Grass blocks are now slightly louder.

Items

Minecraft:Lead

  • Attaching a leashed entity to another entity and using Shears to cut leashes now take precedence over other interactions
    • Example: Attempting to shear a leashed Sheep will now un-leash it instead of shearing it
  • Leash break distance is now calculated between the centers of the two entities' collision boxes, aligning with the rest of the leash physics calculations

Minecraft:Leather

  • Can now be found in monster room, ancient city, desert temple, jungle temple and stronghold altar chests in quantities 1-5.

Minecraft:Saddle

  • Can be removed from mobs wearing them by Template:Ctrl Minecraft:shears on the mob.
    • Cannot be removed this way from ravagers or mobs with riders.
    • Shears in a dispenser don't work.
  • Saddles can now be crafted with 3 Minecraft:leather and 1 iron ingot.
    • The recipe unlocks when a player picks up their first leather.

Template:Crafting

  • No longer found in chests in monster rooms, ancient cities, desert temples, jungle temples and in stronghold altar chests.

Minecraft:Shears

  • Can now remove Minecraft:saddles, horse armor, Minecraft:harnesses and Minecraft:carpets from mobs.
    • They cannot be removed if the mob has a rider.
    • They cannot be removed if the player is crouching.
  • Saddles cannot be removed from ravagers.
  • Dispensers with shears cannot remove saddles, horse armor, harnesses and carpets equipped on mobs.

Minecraft:Spawn Egg

  • Now the mooshroom spawn egg uses its own colors and no longer has two pixels that are the same as the cow spawn egg texture.

Mobs

Happy Ghast

  • Its detection of players now extend 1 block outwards from themselves in x,z direction and 2 blocks above them.

General

UI

  • The Text Background Opacity accessibility setting now defaults to 60% opacity.
  • The vertical angle upon which the locator bar arrow icons become visible now corresponds to the player's FOV setting.

Title screen

  • The panorama has changed to reflect the Chase the Skies drop.
    • The above change has not been mentioned in the change log.

Technical

API

  • Added a new condition
  1. REDIRECT Template:Code

Template:Redr that allows checking which entity type applied damage to an entity that is dropping loot.

    • Similar to the
  1. REDIRECT Template:Code

Template:Redr and

  1. REDIRECT Template:Code

Template:Redr conditions, allows specifying an

  1. REDIRECT Template:Code

Template:Redr field to check against when deciding which entry in a loot table to select.

Block Components

  • UV locking will not be supported for geometry using Box UVs if the box sides are not equal, in other words the box has non square UVs. Geometry with per-face UVs and non square faces will be supported.
  • UV locking will not be supported if Block Json
  1. REDIRECT Template:Code

Template:Redr is less than

  1. REDIRECT Template:Code

Template:Redr.

Minecraft:Blocks

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Template:Redr field in the block's geometry component has been moved out of experimental.

  1. REDIRECT Template:Code

Template:Redr field in

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Template:Redr for culling has been moved out of experimental.

Camera

  • Unlocked over the shoulder is now unlocked by using the
  1. REDIRECT Template:Code

Template:Redr control scheme with the

  1. REDIRECT Template:Code

Template:Redr preset.

Components

  • Content warnings will log missing block and biome references in Biome JSON.
  • The
  1. REDIRECT Template:Code

Template:Redr component's

  1. REDIRECT Template:Code

Template:Redr field now has a

  1. REDIRECT Template:Code

Template:Redr subfield, which allows to adjust the vertical spawn position of items.

  • The
  1. REDIRECT Template:Code

Template:Redr component was removed from vanilla hostile mobs, making them despawn on peaceful difficulty hardcoded again, however it still exists.

    • This change was not mentioned in the changelog.

Entity Filters

  • Added the new
  1. REDIRECT Template:Code

Template:Redr entity filter

    • Returns
  1. REDIRECT Template:Code

Template:Redr if the subject entity is riding the calling entity on which the filter is used.

Graphical

  • Changed shadows in Vibrant Visuals so that they cast further at sunrise and sunset. Prior to this change, shadows were clamped at a 30 degree angle relative to the horizon. This clamp has now been reduced to 10 degrees. This also improves an issue where specular highlights, light rays and volumetric fog were not properly occluded when the sun or moon was behind a mountain at a low angle.
  • Added temperature grading settings to the color grading json files for Vibrant Visuals. Schemas must specify a format version of
  1. REDIRECT Template:Code

Template:Redr to access this new setting.

    • New
  1. REDIRECT Template:Code

Template:Redr object added to

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr set to

  1. REDIRECT Template:Code

Template:Redr or

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Template:Redr controls if temperature grading is enabled

  1. REDIRECT Template:Code

Template:Redr set to either

  1. REDIRECT Template:Code

Template:Redr or

  1. REDIRECT Template:Code

Template:Redr controls the type of grading applied

  1. REDIRECT Template:Code

Template:Redr uses the temperature value to adjust the camera's white point. Lower temperature values will cause the scene to appear more blue.

  1. REDIRECT Template:Code

Template:Redr is the inverse of the white balance operation. Lower temperature values will cause the scene to appear more red.

  1. REDIRECT Template:Code

Template:Redr sets the temperature in kelvin

    • Example:

<syntaxhighlight lang="c++"> "color_grading": {

   "temperature": {
       "enabled": true,
       "type": "color_temperature",
       "temperature": 6500.0
   }

} </syntaxhighlight>

  • Particles rendered without the
  1. REDIRECT Template:Code

Template:Redr component are now renderered as expected in Vibrant Visuals.

  • Removed
  1. REDIRECT Template:Code

Template:Redr debug feature for toggling graphics modes.

Minecraft:Items

  • Extended
  1. REDIRECT Template:Code

Template:Redr item component to allow hiding players' locations, similar to mob heads and the carved pumpkin.

    • The new
  1. REDIRECT Template:Code

Template:Redr boolean field defines whether players are hidden on the locator bar and locator maps when eqipped in the appropriate wearable slot, defined by the

  1. REDIRECT Template:Code

Template:Redr field.

    • The default value of
  1. REDIRECT Template:Code

Template:Redr is

  1. REDIRECT Template:Code

Template:Redr.

    • All
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Template:Redr item components defined previously will have the value of

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Template:Redr default to

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Template:Redr.

Experimental

These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.

Changes

Technical

API

  1. REDIRECT Template:Code

Template:Redr

  • Updated
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Template:Redr properties:

  1. REDIRECT Template:Code

Template:Redr: Updated to allow the usage of

  1. REDIRECT Template:Code

Template:Redr, allowing for secrets from

  1. REDIRECT Template:Code

Template:Redr to be used to initialize Sentry.

    • (new)
  1. REDIRECT Template:Code

Template:Redr: The maximum number of breadcrumbs to store and report per error event to Sentry. Default is 20, supported values range from 0 (no breadcrumbs) to 100.

    • (new)
  1. REDIRECT Template:Code

Template:Redr: A number between 0 and 1 that indicates the percentage of events that should be sent to Sentry. For example, a value of 0.5 means that 50% of events will be sent. Default is 1 (100% of events). 0 means no events will be sent.

    • (new)
  1. REDIRECT Template:Code

Template:Redr: When set to

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Template:Redr, additional content logging from the Sentry system will be enabled. Defaults to

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Template:Redr.

Experimental

  • Deprecated
  1. REDIRECT Template:Code

Template:Redr. Use

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Template:Redr to switch between control schemes instead.

Fixes

Template:Fixes Other

  • Fixed sculk vein block looking small and elongated when held or in an item frame.
  • Now the cold cow variant has the correct mirroring of its horn texture.
  • Flying mobs no longer make footstep sounds when moving close to the ground.
  • Happy Ghasts will now correctly detect players on a different mount on top of them.
  • Fix a crash in split-screen mode when a player would destroy a chest or book an other player had open.
  • Fixed an issue where a resource pack error could be encountered when transfering between servers that use different versions of the same resource pack.
  • Fixed an issue where downloading server resources would infinitely hang if another device requested to download the same resources at the same time.
  • Fixed blocks in minecarts not being lit properly.
  • Fixed a crash that could occur when a block's textures are configured to point to an empty atlas entry.
  • Fixed incorrect content warnings for missing block textures in
  1. REDIRECT Template:Code

Template:Redr component.

  • Fixed an issue with the
  1. REDIRECT Template:Code

Template:Redr control scheme that made it really hard to travel directly forward or directly backwards.

  • Fixed an issue where the player's head would sometimes jitter when using certain control schemes.
  • Fixed the
  1. REDIRECT Template:Code

Template:Redr control scheme.

References

<references group="">

 </references>

Navigation

Template:BlockSprite Demo
(Guide)
Template:BlockSprite 0.1
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Template:FileLink 0.2
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Template:BlockSprite 0.3
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Template:BlockSprite 0.4
(Guide)
Template:BlockSprite 0.5
(Guide)
Template:ItemSprite 0.6
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Template:ItemSprite 0.7
(Guide)
v0.7.0
Template:LegacyItemSprite 0.8
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v0.8.0
Template:LegacyBlockSprite 0.9
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v0.9.0
Template:EnvSprite 0.10
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v0.10.0
Template:ItemSprite 0.11
(Guide)
v0.11.0
Template:EnvSprite 0.12
(Guide)
v0.12.1
Template:ItemSprite 0.13
(Guide)
v0.13.0
Template:ItemSprite Overworld Update
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v0.14.0
Template:EntitySprite Friendly Update
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v0.15.0
Realms
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Template:ItemSprite Boss Update
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v0.16.0
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1.0.0
1.0.3
1.0.4
1.0.5
1.0.6
Template:ItemSprite Discovery Update
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1.1.0
1.1.1
1.1.3
Template:FileLink Better Together Update
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1.2.0
1.2.3
1.2.5
1.2.6
1.2.10
1.2.13
Template:ItemSprite Update Aquatic (Phase One)
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1.4.0
Template:BlockSprite Update Aquatic (Phase Two)
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1.5.0
Template:EntitySprite 1.6
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1.6.0
Template:BlockSprite 1.7
(Guide)
1.7.0
Template:EntitySprite 1.8
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1.8.0
Template:EntitySprite 1.9
(Guide)
1.9.0
Template:BlockSprite Texture Update
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1.10.0
Template:EffectSprite Village & Pillage
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1.11.0
Template:BlockSprite 1.12
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1.12.0
Template:EntitySprite 1.13
(Guide)
1.13.0
Template:EntitySprite Buzzy Bees
(Guide)
1.14.0
1.14.1
1.14.20
1.14.30
Template:ItemSprite Nether Update
(Guide)
1.16.0
1.16.20
1.16.100
1.16.200
RTX Beta
1.16.210
1.16.220
Template:BlockSprite Caves & Cliffs: Part I
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1.17.0
1.17.10
1.17.30
1.17.40
Template:BlockSprite Caves & Cliffs: Part II
(Guide)
1.18.0
1.18.10
1.18.30
Template:BlockSprite The Wild Update
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1.19.0
1.19.10
1.19.20
1.19.30
1.19.40
1.19.50
1.19.60
1.19.70
1.19.80
Template:ItemSprite Trails & Tales
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1.20.0
1.20.10
1.20.30
1.20.40
Template:EntitySprite Bats and Pots
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1.20.50
1.20.60
1.20.70
Template:EntitySprite Armored Paws
(Guide)
1.20.80
Template:ItemSprite Tricky Trials
(Guide)
1.21.0
1.21.20
1.21.30
Template:ItemSprite Bundles of Bravery
(Guide)
1.21.40
Template:BlockSprite The Garden Awakens
(Guide)
1.21.50
1.21.60
Template:BlockSprite Spring to Life
(Guide)
1.21.70
1.21.80
Template:EntitySprite Chase the Skies
(Guide)
1.21.90
1.21.100
Template:EntitySprite The Copper Age
(Guide)
1.21.111*
1.21.120
Template:ItemSprite Mounts of Mayhem
(Guide)
1.21.130
26.0
Template:Nowrap

Template:Article other

de:Bedrock Edition beta 1.21.90.25 pt:Edição Bedrock Preview 1.21.90.25 ru:Preview 1.21.90.25 (Bedrock Edition) uk:Preview 1.21.90.25 (Bedrock Edition) zh:基岩版1.21.90.25