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Minecraft:Bedrock Edition Preview 1.21.90.26: Difference between revisions

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=== Command format ===
=== Command format ===
*The camera {{cd|default}} command will now properly reset third person camera view offset values
*The camera {{MC/Cd|default}} command will now properly reset third person camera view offset values
*The {{cmd|controlscheme}} command no longer requires the "Experimental Creator Camera" toggle.
*The {{MC/Cmd|controlscheme}} command no longer requires the "Experimental Creator Camera" toggle.


=== Gameplay ===
=== Gameplay ===
'''[[Minecraft:Sound]]s'''
'''Sounds'''
*{{cd|the_end_light_flash}} sound effect now triggers when the light flashes in the End dimension in Vibrant Visuals.
*{{MC/Cd|the_end_light_flash}} sound effect now triggers when the light flashes in the End dimension in Vibrant Visuals.
*Leashing, unleashing, collecting leashed mobs, and leashing mobs to other mobs now play custom sounds.
*Leashing, unleashing, collecting leashed mobs, and leashing mobs to other mobs now play custom sounds.
*Removing saddles, horse armor, harnesses, and carpets using shears now plays custom sounds.
*Removing saddles, horse armor, harnesses, and carpets using shears now plays custom sounds.
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*Reduced the intensity and speed of the caustics animation in Vibrant Visuals.
*Reduced the intensity and speed of the caustics animation in Vibrant Visuals.
*Increased emissive intensity and adjusted tone mapping parameters in Vibrant Visuals.
*Increased emissive intensity and adjusted tone mapping parameters in Vibrant Visuals.
*Added {{cd|henyey_greenstein_g}} settings to the fog json files.
*Added {{MC/Cd|henyey_greenstein_g}} settings to the fog json files.
**New section {{cd|henyey_greenstein_g}} allows specifying value for both {{cd|air}} and {{cd|water}}.
**New section {{MC/Cd|henyey_greenstein_g}} allows specifying value for both {{MC/Cd|air}} and {{MC/Cd|water}}.
**Example:
**Example:
<syntaxhighlight lang="c++">
<syntaxhighlight lang="c++">
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'''UI'''
'''UI'''
*The animated up and down arrows on the [[Minecraft:locator bar]] have been repositioned to be closer to the player dot.
*The animated up and down arrows on the locator bar have been repositioned to be closer to the player dot.
*Closing an anvil or an enchanting table now results in the experience bar being shown for 5 seconds instead of the locator bar.
*Closing an anvil or an enchanting table now results in the experience bar being shown for 5 seconds instead of the locator bar.
*While using the "Joystick & tap to interact" touch mode, the "Joystick Visibility Option" is now forced into "Visible Joystick" while using the {{cd|player_relative_strafe}} or {{cd|camera_relative_strafe}} control scheme.
*While using the "Joystick & tap to interact" touch mode, the "Joystick Visibility Option" is now forced into "Visible Joystick" while using the {{MC/Cd|player_relative_strafe}} or {{MC/Cd|camera_relative_strafe}} control scheme.


=== Mobs ===
=== Mobs ===
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*Boats are now able to be pulled out of water using a lead.
*Boats are now able to be pulled out of water using a lead.


'''[[Minecraft:Ghastling]]'''
'''Ghastling'''
*The ghastling model is now slightly smaller than before and closer in size to its collision box, though the two still differ.
*The ghastling model is now slightly smaller than before and closer in size to its collision box, though the two still differ.
*The model is intentionally smaller than the collision to prevent z-fighting.
*The model is intentionally smaller than the collision to prevent z-fighting.
*This is intentionally not in parity with {{JE}}, which doesn't require this workaround.
*This is intentionally not in parity with {{MC/JE}}, which doesn't require this workaround.


'''[[Minecraft:Happy Ghast]]'''
'''Happy Ghast'''
*The visual size of the happy ghast has been slightly reduced to prevent z-fighting with water and other adjacent blocks.
*The visual size of the happy ghast has been slightly reduced to prevent z-fighting with water and other adjacent blocks.
**This change is purely visual and does not affect the happy ghast's collision.
**This change is purely visual and does not affect the happy ghast's collision.
*Happy ghast now immediately loses its ability to collide with entities upon death.
*Happy ghast now immediately loses its ability to collide with entities upon death.


'''[[Minecraft:Horse]], [[Minecraft:Donkey]], and [[Minecraft:Mule]]'''
'''[[Minecraft:Horse]], Donkey, and Mule'''
*They can now be fed carrots to heal, grow, and improve their temper.
*They can now be fed carrots to heal, grow, and improve their temper.
'''[[Minecraft:Zombified Piglin]]'''
'''Zombified Piglin'''
*Baby variants are once again equipped with [[Minecraft:golden sword]]s.
*Baby variants are once again equipped with golden swords.
**This change was not mentioned in the changelog
**This change was not mentioned in the changelog


=== Non-mob entities ===
=== Non-mob entities ===
'''[[Minecraft:Projectile]]s'''
'''Projectiles'''
*Projectiles now have a tolerance margin that changes over time.
*Projectiles now have a tolerance margin that changes over time.
**Previously, all projectiles had a fixed 0.3 blocks tolerance margin added to the collision.
**Previously, all projectiles had a fixed 0.3 blocks tolerance margin added to the collision.
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=== Technical ===
=== Technical ===
'''[[Minecraft:API]]'''
'''API'''
:{{cd|@minecraft/server}}
:{{MC/Cd|@minecraft/server}}
*Added {{cd|localizationKey}} read only property to {{cd|Dimension}}, which is the key for localization of a dimension's name used in language files.
*Added {{MC/Cd|localizationKey}} read only property to {{MC/Cd|Dimension}}, which is the key for localization of a dimension's name used in language files.
*Added {{cd|EntityHungerComponent}}, {{cd|EntitySaturationComponent}}, {{cd|EntityExhaustionComponent}} that allows read and write access to hunger, saturation, and exhaustion values on {{cd|player}} objects.
*Added {{MC/Cd|EntityHungerComponent}}, {{MC/Cd|EntitySaturationComponent}}, {{MC/Cd|EntityExhaustionComponent}} that allows read and write access to hunger, saturation, and exhaustion values on {{MC/Cd|player}} objects.
*Added {{cd|totalArmor}} and {{cd|totalToughness}} read only properties to {{cd|EntityEquippableComponent}}.
*Added {{MC/Cd|totalArmor}} and {{MC/Cd|totalToughness}} read only properties to {{MC/Cd|EntityEquippableComponent}}.
*{{cd|BlockMovableComponent}} APIs have been added to {{cd|beta}}.
*{{MC/Cd|BlockMovableComponent}} APIs have been added to {{MC/Cd|beta}}.
**{{cd|BlockMovableComponent::movementType}}
**{{MC/Cd|BlockMovableComponent::movementType}}
**{{cd|BlockMovableComponent::stickyType}}
**{{MC/Cd|BlockMovableComponent::stickyType}}
*Renamed {{cd|CameraEaseOptions}} to just {{cd|EaseOptions}} to for {{cd|V2.0}} scripting.
*Renamed {{MC/Cd|CameraEaseOptions}} to just {{MC/Cd|EaseOptions}} to for {{MC/Cd|V2.0}} scripting.
*Improved the naming used for the {{cd|name}} property of several custom error classes.
*Improved the naming used for the {{MC/Cd|name}} property of several custom error classes.
*Block custom component event {{cd|beforeOnPlayerPlace}} is now called when an item using {{cd|replace_block_item}} is set to true for V2.0.0 and higher custom components.
*Block custom component event {{MC/Cd|beforeOnPlayerPlace}} is now called when an item using {{MC/Cd|replace_block_item}} is set to true for V2.0.0 and higher custom components.
**In 2.0.0, when using {{cd|setCurrentValue}} of an {{cd|EntityAttributeComponent}}, the desired value is checked against the {{cd|effectiveMin}} and {{cd|effectiveMax}}. If the value is out of bounds, an error is thrown.
**In 2.0.0, when using {{MC/Cd|setCurrentValue}} of an {{MC/Cd|EntityAttributeComponent}}, the desired value is checked against the {{MC/Cd|effectiveMin}} and {{MC/Cd|effectiveMax}}. If the value is out of bounds, an error is thrown.
*Enabled {{cd|Player.applyImpulse}} and {{cd|Player.clearVelocity}} in {{cd|beta}}, which no longer throw errors.
*Enabled {{MC/Cd|Player.applyImpulse}} and {{MC/Cd|Player.clearVelocity}} in {{MC/Cd|beta}}, which no longer throw errors.


:{{cd|@minecraft/server-admin}}
:{{MC/Cd|@minecraft/server-admin}}
*Updated {{cd|transferPlayer}} to support NetherNet transfers. It now takes either a hostname/port combination or a NetherNet ID.
*Updated {{MC/Cd|transferPlayer}} to support NetherNet transfers. It now takes either a hostname/port combination or a NetherNet ID.


'''[[Minecraft:Dedicated Server]]'''
'''Dedicated Server'''
*Exposed a new parameter for dedicated server to disallow usage of Vibrant Visuals while connected.
*Exposed a new parameter for dedicated server to disallow usage of Vibrant Visuals while connected.


'''[[Minecraft:Molang]]'''
'''[[Minecraft:Molang]]'''
*Added the {{cd|query.is_riding_any_entity_of_type}} Molang query, which checks whether an entity is riding another entity of any specified type.
*Added the {{MC/Cd|query.is_riding_any_entity_of_type}} Molang query, which checks whether an entity is riding another entity of any specified type.


'''UI'''
'''UI'''
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==== Technical ====
==== Technical ====
'''[[Minecraft:Block]]s'''
'''[[Minecraft:Block]]s'''
*Added {{cd|minecraft:movable}} component under the "Upcoming Creator Features" toggle. This allows for blocks to configure how they should react when moved by a piston.
*Added {{MC/Cd|minecraft:movable}} component under the "Upcoming Creator Features" toggle. This allows for blocks to configure how they should react when moved by a piston.
**{{cd|movement_type}} (Required): Specifies how the block should react when moved by a piston.
**{{MC/Cd|movement_type}} (Required): Specifies how the block should react when moved by a piston.
***{{cd|push_pull}}: Will allow a block to be pushed by a piston/sticky piston and pulled by a sticky piston (e.g. grass).
***{{MC/Cd|push_pull}}: Will allow a block to be pushed by a piston/sticky piston and pulled by a sticky piston (e.g. grass).
***{{cd|push}}: Will allow a block to be pushed by a piston/sticky piston (e.g. glazed terracotta).
***{{MC/Cd|push}}: Will allow a block to be pushed by a piston/sticky piston (e.g. glazed terracotta).
***{{cd|immovable}}: Will not allow a block to be pushed or pulled by a piston/sticky piston (e.g. bedrock).
***{{MC/Cd|immovable}}: Will not allow a block to be pushed or pulled by a piston/sticky piston (e.g. bedrock).
***{{cd|popped}}: Will pop a block when pushed by a piston/sticky piston (e.g. leaves).
***{{MC/Cd|popped}}: Will pop a block when pushed by a piston/sticky piston (e.g. leaves).
**{{cd|sticky}} (Optional): Specifies how the block should handle adjacent blocks when moved by a piston.
**{{MC/Cd|sticky}} (Optional): Specifies how the block should handle adjacent blocks when moved by a piston.
***{{cd|none}}: Default. Will not add any additional behavior.
***{{MC/Cd|none}}: Default. Will not add any additional behavior.
***{{cd|same}}: Will move adjacent blocks along with it when moved by a piston. It will not move different blocks with {{cd|"sticky": "same"}} (e.g. a honey block can move another honey block but not a slime block).
***{{MC/Cd|same}}: Will move adjacent blocks along with it when moved by a piston. It will not move different blocks with {{MC/Cd|"sticky": "same"}} (e.g. a honey block can move another honey block but not a slime block).
****NOTE: This field only works when used with:
****NOTE: This field only works when used with:
<syntaxhighlight lang="c++">
<syntaxhighlight lang="c++">
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== Fixes ==
== Fixes ==
{{fixes|project=MCPE|fixedin=1.21.90.26 Preview
{{MC/Fixes|project=MCPE|fixedin=1.21.90.26 Preview
|;old
|;old
|21743|Punching a leash knot uses the generic punch sound
|21743|Punching a leash knot uses the generic punch sound
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*The player dot now correctly decreases to the smallest size for the stationary player when another player moves linearly away from them.
*The player dot now correctly decreases to the smallest size for the stationary player when another player moves linearly away from them.
*Fixed an issue where some on-screen UI elements would let the user interact with the world under them.
*Fixed an issue where some on-screen UI elements would let the user interact with the world under them.
*Fixed a bug where the {{cd|includeLiquidBlocks}} property on {{cd|BlockRaycastOptions}} would not correctly result in hits on flowing water. This affects the following API methods in all versions: {{cd|entity.getBlockFromViewDirection}}, {{cd|dimension.getBlockFromRay}}, {{cd|dimension.getBlockBelow}}, and {{cd|dimension.getBlockAbove}}.
*Fixed a bug where the {{MC/Cd|includeLiquidBlocks}} property on {{MC/Cd|BlockRaycastOptions}} would not correctly result in hits on flowing water. This affects the following API methods in all versions: {{MC/Cd|entity.getBlockFromViewDirection}}, {{MC/Cd|dimension.getBlockFromRay}}, {{MC/Cd|dimension.getBlockBelow}}, and {{MC/Cd|dimension.getBlockAbove}}.
*Fixed a crash when adding or changing priority of resource packs in the create new world screen.
*Fixed a crash when adding or changing priority of resource packs in the create new world screen.
*Terrain matching jigsaw template pools will no longer create floating islands.</onlyinclude>
*Terrain matching jigsaw template pools will no longer create floating islands.</onlyinclude>


== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
{{MC/Navbox Bedrock Edition versions|1.2x}}


[[Category:Bedrock Edition 1.21.90 betas]]
[[Category:Bedrock Edition 1.21.90 betas]]


[[Minecraft:de:Bedrock Edition beta 1.21.90.26]]
de:Bedrock Edition beta 1.21.90.26
[[Minecraft:pt:Edição Bedrock Preview 1.21.90.26]]
pt:Edição Bedrock Preview 1.21.90.26
[[Minecraft:ru:Preview 1.21.90.26 (Bedrock Edition)]]
ru:Preview 1.21.90.26 (Bedrock Edition)
[[Minecraft:uk:Preview 1.21.90.26 (Bedrock Edition)]]
uk:Preview 1.21.90.26 (Bedrock Edition)
[[Minecraft:zh:基岩版1.21.90.26]]
zh:基岩版1.21.90.26

Latest revision as of 19:24, 9 April 2026

Template:Infobox version


Beta 1.21.90.26 (ChromeOS, Android), or Preview 1.21.90.26 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth beta/Preview version for Minecraft:Bedrock Edition 1.21.90, released on May 20, 2025,<ref>Template:Cite</ref> which fixes bugs.

Changes

Blocks

Minecraft:Beacon

  • Now render from any chunk loaded in worlds opened in at least 1.21.90.

Command format

  • The camera
  1. REDIRECT Template:Code

Template:Redr command will now properly reset third person camera view offset values

  • The
  1. REDIRECT Template:Command

Template:Redr command no longer requires the "Experimental Creator Camera" toggle.

Gameplay

Sounds

  1. REDIRECT Template:Code

Template:Redr sound effect now triggers when the light flashes in the End dimension in Vibrant Visuals.

  • Leashing, unleashing, collecting leashed mobs, and leashing mobs to other mobs now play custom sounds.
  • Removing saddles, horse armor, harnesses, and carpets using shears now plays custom sounds.

The Minecraft:Overworld

  • Re-enabled Overworld chunk blending which was disabled in the last preview.

Graphical

  • Customized atmospherics, color grading, fog and lighting for the End, the Nether, the Overworld dimensions and a variety of biomes in Minecraft:Vibrant Visuals.
    • Some issues exist with atmospherics in End and Nether dimensions.
  • Recalibrated all emissive values in MERS textures in Vibrant Visuals.
  • Update shadow configurations for "Favors Performance" targets on all Xbox platforms in Vibrant Visuals mode.
  • Update Volumetric configs for "Prefers Performance" targets on Xbox One and Xbox One X in Vibrant Visuals mode.
  • Reduced the intensity and speed of the caustics animation in Vibrant Visuals.
  • Increased emissive intensity and adjusted tone mapping parameters in Vibrant Visuals.
  • Added
  1. REDIRECT Template:Code

Template:Redr settings to the fog json files.

    • New section
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Template:Redr allows specifying value for both

  1. REDIRECT Template:Code

Template:Redr and

  1. REDIRECT Template:Code

Template:Redr.

    • Example:

<syntaxhighlight lang="c++"> {

   "format_version": "1.21.90",  
   "minecraft:fog_settings": {
       "description": {
           "identifier": "minecraft:test_henyey_greenstein_g"
       },
       "volumetric": {
           "henyey_greenstein_g": {
               "air": {
                   "henyey_greenstein_g": 0.5
               }
           }
       }
   }

} </syntaxhighlight>

  • Updated the clouds texture.

General

Minecraft:Realms

  • Realm owners can now choose to require members to opt into the Timeline in order to play on the Realm.
    • To turn this feature on, go to Realms Stories --> Settings and enable "Require opt in to Timeline".
      • The feature can be turned on and off at will.
    • While the feature is on, Realm members who have not opted in will remain members of the Realm, but will not be able to play until they opt in.
      • If a Realm member who previously opted in chooses to opt out, they will not be able to play on the Realm until they opt in again.
    • Realm owners will be able to play on the Realm regardless of whether they have opted in.

UI

  • The animated up and down arrows on the locator bar have been repositioned to be closer to the player dot.
  • Closing an anvil or an enchanting table now results in the experience bar being shown for 5 seconds instead of the locator bar.
  • While using the "Joystick & tap to interact" touch mode, the "Joystick Visibility Option" is now forced into "Visible Joystick" while using the
  1. REDIRECT Template:Code

Template:Redr or

  1. REDIRECT Template:Code

Template:Redr control scheme.

Mobs

General

  • Mobs' and players' legs are now positioned more horizontally when riding, reducing clipping into the ridden entity.

Minecraft:Boat

  • Boats are now able to be pulled out of water using a lead.

Ghastling

  • The ghastling model is now slightly smaller than before and closer in size to its collision box, though the two still differ.
  • The model is intentionally smaller than the collision to prevent z-fighting.
  • This is intentionally not in parity with Java Edition, which doesn't require this workaround.

Happy Ghast

  • The visual size of the happy ghast has been slightly reduced to prevent z-fighting with water and other adjacent blocks.
    • This change is purely visual and does not affect the happy ghast's collision.
  • Happy ghast now immediately loses its ability to collide with entities upon death.

Minecraft:Horse, Donkey, and Mule

  • They can now be fed carrots to heal, grow, and improve their temper.

Zombified Piglin

  • Baby variants are once again equipped with golden swords.
    • This change was not mentioned in the changelog

Non-mob entities

Projectiles

  • Projectiles now have a tolerance margin that changes over time.
    • Previously, all projectiles had a fixed 0.3 blocks tolerance margin added to the collision.
    • Now, all projectiles start with no margin for the first two ticks of their flight.
    • After that, the target margin will expand by 0.05 blocks per tick until it reaches the target margin of 0.3 blocks.
    • This allows for more precise collision on targets close to the shooting player or entity, while still allowing for some collision leeway for targets further away.

Technical

API

  1. REDIRECT Template:Code

Template:Redr

  • Added
  1. REDIRECT Template:Code

Template:Redr read only property to

  1. REDIRECT Template:Code

Template:Redr, which is the key for localization of a dimension's name used in language files.

  • Added
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Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr that allows read and write access to hunger, saturation, and exhaustion values on

  1. REDIRECT Template:Code

Template:Redr objects.

  • Added
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Template:Redr and

  1. REDIRECT Template:Code

Template:Redr read only properties to

  1. REDIRECT Template:Code

Template:Redr.

  1. REDIRECT Template:Code

Template:Redr APIs have been added to

  1. REDIRECT Template:Code

Template:Redr.

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Template:Redr

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Template:Redr

  • Renamed
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Template:Redr to just

  1. REDIRECT Template:Code

Template:Redr to for

  1. REDIRECT Template:Code

Template:Redr scripting.

  • Improved the naming used for the
  1. REDIRECT Template:Code

Template:Redr property of several custom error classes.

  • Block custom component event
  1. REDIRECT Template:Code

Template:Redr is now called when an item using

  1. REDIRECT Template:Code

Template:Redr is set to true for V2.0.0 and higher custom components.

    • In 2.0.0, when using
  1. REDIRECT Template:Code

Template:Redr of an

  1. REDIRECT Template:Code

Template:Redr, the desired value is checked against the

  1. REDIRECT Template:Code

Template:Redr and

  1. REDIRECT Template:Code

Template:Redr. If the value is out of bounds, an error is thrown.

  • Enabled
  1. REDIRECT Template:Code

Template:Redr and

  1. REDIRECT Template:Code

Template:Redr in

  1. REDIRECT Template:Code

Template:Redr, which no longer throw errors.

  1. REDIRECT Template:Code

Template:Redr

  • Updated
  1. REDIRECT Template:Code

Template:Redr to support NetherNet transfers. It now takes either a hostname/port combination or a NetherNet ID.

Dedicated Server

  • Exposed a new parameter for dedicated server to disallow usage of Vibrant Visuals while connected.

Minecraft:Molang

  • Added the
  1. REDIRECT Template:Code

Template:Redr Molang query, which checks whether an entity is riding another entity of any specified type.

UI

  • Added warning pop-up for some Android devices when switching to Vibrant Visuals graphics mode.
  • Added a toggle to video settings to enable in-game graphics mode switching. Enabling in-game graphics mode switching may impact texture quality.

Experimental

These additions and changes are accessible by enabling the "Upcoming Creator Features" experimental toggle.

Additions

Technical

Minecraft:Blocks

  • Added
  1. REDIRECT Template:Code

Template:Redr component under the "Upcoming Creator Features" toggle. This allows for blocks to configure how they should react when moved by a piston.

  1. REDIRECT Template:Code

Template:Redr (Required): Specifies how the block should react when moved by a piston.

  1. REDIRECT Template:Code

Template:Redr: Will allow a block to be pushed by a piston/sticky piston and pulled by a sticky piston (e.g. grass).

  1. REDIRECT Template:Code

Template:Redr: Will allow a block to be pushed by a piston/sticky piston (e.g. glazed terracotta).

  1. REDIRECT Template:Code

Template:Redr: Will not allow a block to be pushed or pulled by a piston/sticky piston (e.g. bedrock).

  1. REDIRECT Template:Code

Template:Redr: Will pop a block when pushed by a piston/sticky piston (e.g. leaves).

  1. REDIRECT Template:Code

Template:Redr (Optional): Specifies how the block should handle adjacent blocks when moved by a piston.

  1. REDIRECT Template:Code

Template:Redr: Default. Will not add any additional behavior.

  1. REDIRECT Template:Code

Template:Redr: Will move adjacent blocks along with it when moved by a piston. It will not move different blocks with

  1. REDIRECT Template:Code

Template:Redr (e.g. a honey block can move another honey block but not a slime block).

        • NOTE: This field only works when used with:

<syntaxhighlight lang="c++"> "movement_type": "push_pull" "format_version": "1.21.90", "minecraft:movable": { "movement_type": "push_pull", "sticky": "same" </syntaxhighlight>

Changes

Technical

World generation

  • Namespaces can now be used in template pool element location and jigsaw block identifiers.

Fixes

Script error: No such module "fixes". Other

  • Fixed an issue with dried ghast block where replacing a dried ghast block in the same location would keep the random tick of the old, removed block, causing it to age faster than expected.
  • Fixed a bug where entities that should not be moving were moving slightly.
  • The back faces of transparent items held in hand, like stained glass, are no longer visible in Vibrant Visuals.
  • Clouds no longer have a pink or yellow tint, during sunrise and sunset respectively, in Vibrant Visuals.
  • Fixed inconsistent pixels on the pale oak boat and pale oak boat with chest items to match other boat items.
  • The green harness item no longer uses the gray harness texture when Vibrant Visuals is enabled.
  • Happy ghast and ghastlings no longer z-fight with adjacent blocks.
  • Ghastlings are no longer rotated sideways when riding boats or chest boats.
  • Happy ghast and ghast shadows are no longer cast on their tentacles when Fancy Graphics are enabled.
  • Ropes wrapping a happy ghast are now rendered when certain entities are attached to it and it is harnessed.
  • Cows and mooshrooms no longer render with four ropes when leashed to a happy ghast.
  • Ghasts can no longer spawn in areas that are too small, preventing suffocation on spawn.
  • Large entities attached by a leash to the happy ghast now properly render with four leashes when using simple graphics.
  • The player dot now correctly decreases to the smallest size for the stationary player when another player moves linearly away from them.
  • Fixed an issue where some on-screen UI elements would let the user interact with the world under them.
  • Fixed a bug where the
  1. REDIRECT Template:Code

Template:Redr property on

  1. REDIRECT Template:Code

Template:Redr would not correctly result in hits on flowing water. This affects the following API methods in all versions:

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr, and

  1. REDIRECT Template:Code

Template:Redr.

  • Fixed a crash when adding or changing priority of resource packs in the create new world screen.
  • Terrain matching jigsaw template pools will no longer create floating islands.

References

<references group="">

 </references>

Navigation

Template:BlockSprite Demo
(Guide)
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(Guide)
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(Guide)
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(Guide)
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(Guide)
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(Guide)
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Template:LegacyItemSprite 0.8
(Guide)
v0.8.0
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(Guide)
v0.9.0
Template:EnvSprite 0.10
(Guide)
v0.10.0
Template:ItemSprite 0.11
(Guide)
v0.11.0
Template:EnvSprite 0.12
(Guide)
v0.12.1
Template:ItemSprite 0.13
(Guide)
v0.13.0
Template:ItemSprite Overworld Update
(Guide)
v0.14.0
Template:EntitySprite Friendly Update
(Guide)
v0.15.0
Realms
v0.15.1
Template:ItemSprite Boss Update
(Guide)
v0.16.0
Template:EntitySprite Ender Update
(Guide)
1.0.0
1.0.3
1.0.4
1.0.5
1.0.6
Template:ItemSprite Discovery Update
(Guide)
1.1.0
1.1.1
1.1.3
Template:FileLink Better Together Update
(Guide)
1.2.0
1.2.3
1.2.5
1.2.6
1.2.10
1.2.13
Template:ItemSprite Update Aquatic (Phase One)
(Guide)
1.4.0
Template:BlockSprite Update Aquatic (Phase Two)
(Guide)
1.5.0
Template:EntitySprite 1.6
(Guide)
1.6.0
Template:BlockSprite 1.7
(Guide)
1.7.0
Template:EntitySprite 1.8
(Guide)
1.8.0
Template:EntitySprite 1.9
(Guide)
1.9.0
Template:BlockSprite Texture Update
(Guide)
1.10.0
Template:EffectSprite Village & Pillage
(Guide)
1.11.0
Template:BlockSprite 1.12
(Guide)
1.12.0
Template:EntitySprite 1.13
(Guide)
1.13.0
Template:EntitySprite Buzzy Bees
(Guide)
1.14.0
1.14.1
1.14.20
1.14.30
Template:ItemSprite Nether Update
(Guide)
1.16.0
1.16.20
1.16.100
1.16.200
RTX Beta
1.16.210
1.16.220
Template:BlockSprite Caves & Cliffs: Part I
(Guide)
1.17.0
1.17.10
1.17.30
1.17.40
Template:BlockSprite Caves & Cliffs: Part II
(Guide)
1.18.0
1.18.10
1.18.30
Template:BlockSprite The Wild Update
(Guide)
1.19.0
1.19.10
1.19.20
1.19.30
1.19.40
1.19.50
1.19.60
1.19.70
1.19.80
Template:ItemSprite Trails & Tales
(Guide)
1.20.0
1.20.10
1.20.30
1.20.40
Template:EntitySprite Bats and Pots
(Guide)
1.20.50
1.20.60
1.20.70
Template:EntitySprite Armored Paws
(Guide)
1.20.80
Template:ItemSprite Tricky Trials
(Guide)
1.21.0
1.21.20
1.21.30
Template:ItemSprite Bundles of Bravery
(Guide)
1.21.40
Template:BlockSprite The Garden Awakens
(Guide)
1.21.50
1.21.60
Template:BlockSprite Spring to Life
(Guide)
1.21.70
1.21.80
Template:EntitySprite Chase the Skies
(Guide)
1.21.90
1.21.100
Template:EntitySprite The Copper Age
(Guide)
1.21.111*
1.21.120
Template:ItemSprite Mounts of Mayhem
(Guide)
1.21.130
26.0
Template:Nowrap

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de:Bedrock Edition beta 1.21.90.26 pt:Edição Bedrock Preview 1.21.90.26 ru:Preview 1.21.90.26 (Bedrock Edition) uk:Preview 1.21.90.26 (Bedrock Edition) zh:基岩版1.21.90.26