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Minecraft:Bedrock Edition Preview 1.21.90.26

From SAS Gaming Wiki

Template:Infobox version


Beta 1.21.90.26 (ChromeOS, Android), or Preview 1.21.90.26 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth beta/Preview version for Minecraft:Bedrock Edition 1.21.90, released on May 20, 2025,<ref>Template:Cite</ref> which fixes bugs.

Changes

Blocks

Minecraft:Beacon

  • Now render from any chunk loaded in worlds opened in at least 1.21.90.

Command format

  • The camera Template:Cd command will now properly reset third person camera view offset values
  • The Template:Cmd command no longer requires the "Experimental Creator Camera" toggle.

Gameplay

Minecraft:Sounds

  • Template:Cd sound effect now triggers when the light flashes in the End dimension in Vibrant Visuals.
  • Leashing, unleashing, collecting leashed mobs, and leashing mobs to other mobs now play custom sounds.
  • Removing saddles, horse armor, harnesses, and carpets using shears now plays custom sounds.

The Minecraft:Overworld

  • Re-enabled Overworld chunk blending which was disabled in the last preview.

Graphical

  • Customized atmospherics, color grading, fog and lighting for the End, the Nether, the Overworld dimensions and a variety of biomes in Minecraft:Vibrant Visuals.
    • Some issues exist with atmospherics in End and Nether dimensions.
  • Recalibrated all emissive values in MERS textures in Vibrant Visuals.
  • Update shadow configurations for "Favors Performance" targets on all Xbox platforms in Vibrant Visuals mode.
  • Update Volumetric configs for "Prefers Performance" targets on Xbox One and Xbox One X in Vibrant Visuals mode.
  • Reduced the intensity and speed of the caustics animation in Vibrant Visuals.
  • Increased emissive intensity and adjusted tone mapping parameters in Vibrant Visuals.
  • Added Template:Cd settings to the fog json files.

<syntaxhighlight lang="c++"> {

   "format_version": "1.21.90",  
   "minecraft:fog_settings": {
       "description": {
           "identifier": "minecraft:test_henyey_greenstein_g"
       },
       "volumetric": {
           "henyey_greenstein_g": {
               "air": {
                   "henyey_greenstein_g": 0.5
               }
           }
       }
   }

} </syntaxhighlight>

  • Updated the clouds texture.

General

Minecraft:Realms

  • Realm owners can now choose to require members to opt into the Timeline in order to play on the Realm.
    • To turn this feature on, go to Realms Stories --> Settings and enable "Require opt in to Timeline".
      • The feature can be turned on and off at will.
    • While the feature is on, Realm members who have not opted in will remain members of the Realm, but will not be able to play until they opt in.
      • If a Realm member who previously opted in chooses to opt out, they will not be able to play on the Realm until they opt in again.
    • Realm owners will be able to play on the Realm regardless of whether they have opted in.

UI

  • The animated up and down arrows on the Minecraft:locator bar have been repositioned to be closer to the player dot.
  • Closing an anvil or an enchanting table now results in the experience bar being shown for 5 seconds instead of the locator bar.
  • While using the "Joystick & tap to interact" touch mode, the "Joystick Visibility Option" is now forced into "Visible Joystick" while using the Template:Cd or Template:Cd control scheme.

Mobs

General

  • Mobs' and players' legs are now positioned more horizontally when riding, reducing clipping into the ridden entity.

Minecraft:Boat

  • Boats are now able to be pulled out of water using a lead.

Minecraft:Ghastling

  • The ghastling model is now slightly smaller than before and closer in size to its collision box, though the two still differ.
  • The model is intentionally smaller than the collision to prevent z-fighting.
  • This is intentionally not in parity with Template:JE, which doesn't require this workaround.

Minecraft:Happy Ghast

  • The visual size of the happy ghast has been slightly reduced to prevent z-fighting with water and other adjacent blocks.
    • This change is purely visual and does not affect the happy ghast's collision.
  • Happy ghast now immediately loses its ability to collide with entities upon death.

Minecraft:Horse, Minecraft:Donkey, and Minecraft:Mule

  • They can now be fed carrots to heal, grow, and improve their temper.

Minecraft:Zombified Piglin

Non-mob entities

Minecraft:Projectiles

  • Projectiles now have a tolerance margin that changes over time.
    • Previously, all projectiles had a fixed 0.3 blocks tolerance margin added to the collision.
    • Now, all projectiles start with no margin for the first two ticks of their flight.
    • After that, the target margin will expand by 0.05 blocks per tick until it reaches the target margin of 0.3 blocks.
    • This allows for more precise collision on targets close to the shooting player or entity, while still allowing for some collision leeway for targets further away.

Technical

Minecraft:API

Template:Cd
Template:Cd
  • Updated Template:Cd to support NetherNet transfers. It now takes either a hostname/port combination or a NetherNet ID.

Minecraft:Dedicated Server

  • Exposed a new parameter for dedicated server to disallow usage of Vibrant Visuals while connected.

Minecraft:Molang

  • Added the Template:Cd Molang query, which checks whether an entity is riding another entity of any specified type.

UI

  • Added warning pop-up for some Android devices when switching to Vibrant Visuals graphics mode.
  • Added a toggle to video settings to enable in-game graphics mode switching. Enabling in-game graphics mode switching may impact texture quality.

Experimental

These additions and changes are accessible by enabling the "Upcoming Creator Features" experimental toggle.

Additions

Technical

Minecraft:Blocks

  • Added Template:Cd component under the "Upcoming Creator Features" toggle. This allows for blocks to configure how they should react when moved by a piston.
    • Template:Cd (Required): Specifies how the block should react when moved by a piston.
      • Template:Cd: Will allow a block to be pushed by a piston/sticky piston and pulled by a sticky piston (e.g. grass).
      • Template:Cd: Will allow a block to be pushed by a piston/sticky piston (e.g. glazed terracotta).
      • Template:Cd: Will not allow a block to be pushed or pulled by a piston/sticky piston (e.g. bedrock).
      • Template:Cd: Will pop a block when pushed by a piston/sticky piston (e.g. leaves).
    • Template:Cd (Optional): Specifies how the block should handle adjacent blocks when moved by a piston.
      • Template:Cd: Default. Will not add any additional behavior.
      • Template:Cd: Will move adjacent blocks along with it when moved by a piston. It will not move different blocks with Template:Cd (e.g. a honey block can move another honey block but not a slime block).
        • NOTE: This field only works when used with:

<syntaxhighlight lang="c++"> "movement_type": "push_pull" "format_version": "1.21.90", "minecraft:movable": { "movement_type": "push_pull", "sticky": "same" </syntaxhighlight>

Changes

Technical

World generation

  • Namespaces can now be used in template pool element location and jigsaw block identifiers.

Fixes

Template:Fixes Other

  • Fixed an issue with dried ghast block where replacing a dried ghast block in the same location would keep the random tick of the old, removed block, causing it to age faster than expected.
  • Fixed a bug where entities that should not be moving were moving slightly.
  • The back faces of transparent items held in hand, like stained glass, are no longer visible in Vibrant Visuals.
  • Clouds no longer have a pink or yellow tint, during sunrise and sunset respectively, in Vibrant Visuals.
  • Fixed inconsistent pixels on the pale oak boat and pale oak boat with chest items to match other boat items.
  • The green harness item no longer uses the gray harness texture when Vibrant Visuals is enabled.
  • Happy ghast and ghastlings no longer z-fight with adjacent blocks.
  • Ghastlings are no longer rotated sideways when riding boats or chest boats.
  • Happy ghast and ghast shadows are no longer cast on their tentacles when Fancy Graphics are enabled.
  • Ropes wrapping a happy ghast are now rendered when certain entities are attached to it and it is harnessed.
  • Cows and mooshrooms no longer render with four ropes when leashed to a happy ghast.
  • Ghasts can no longer spawn in areas that are too small, preventing suffocation on spawn.
  • Large entities attached by a leash to the happy ghast now properly render with four leashes when using simple graphics.
  • The player dot now correctly decreases to the smallest size for the stationary player when another player moves linearly away from them.
  • Fixed an issue where some on-screen UI elements would let the user interact with the world under them.
  • Fixed a bug where the Template:Cd property on Template:Cd would not correctly result in hits on flowing water. This affects the following API methods in all versions: Template:Cd, Template:Cd, Template:Cd, and Template:Cd.
  • Fixed a crash when adding or changing priority of resource packs in the create new world screen.
  • Terrain matching jigsaw template pools will no longer create floating islands.

References

Template:Reflist

Navigation

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