Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Bedrock Edition beta 1.16.100.56: Difference between revisions

From SAS Gaming Wiki
imported>Steve0146
m build for this version
 
SyncBot (talk | contribs)
Fix template calls: add MC/ prefix
 
(One intermediate revision by the same user not shown)
Line 21: Line 21:
=== General ===
=== General ===
'''[[Minecraft:Add-on]]s and script engine'''
'''[[Minecraft:Add-on]]s and script engine'''
* Added {{cd|minecraft:placement_filter}} component which allows the player to set conditions for where the block can be placed.
* Added {{MC/Cd|minecraft:placement_filter}} component which allows the player to set conditions for where the block can be placed.
* Added serialization to Block Descriptor.
* Added serialization to Block Descriptor.
* Added static {{cd|anyMatch}} functions to BlockDescriptor to compare a list of BlockDescriptors against: {{cd|Block*}}, {{cd|BlockLegacy}}, or {{cd|BlockDescriptor}}.
* Added static {{MC/Cd|anyMatch}} functions to BlockDescriptor to compare a list of BlockDescriptors against: {{MC/Cd|Block*}}, {{MC/Cd|BlockLegacy}}, or {{MC/Cd|BlockDescriptor}}.
* Added a function to compare two BlockDescriptors.
* Added a function to compare two BlockDescriptors.
* Changed the BlockDescriptor BlockLegacy member variable to a Block*, to set the block states during deferred block resolution and get the block with the states set.
* Changed the BlockDescriptor BlockLegacy member variable to a Block*, to set the block states during deferred block resolution and get the block with the states set.
Line 31: Line 31:
* Added unit tests to verify getting a block from BlockDescriptor with the states set.
* Added unit tests to verify getting a block from BlockDescriptor with the states set.


'''[[Minecraft:Experimental Gameplay]]'''
'''Experimental Gameplay'''
* Added "Experimental Add-On Features" toggle.
* Added "Experimental Add-On Features" toggle.


'''Technical'''
'''Technical'''
* {{cd|DataDrivenBlockEvents}}
* {{MC/Cd|DataDrivenBlockEvents}}
** Adds support for parsing and performing the following event responses:  
** Adds support for parsing and performing the following event responses:  
*** Added the {{cd|set_block_at_pos}} event response.
*** Added the {{MC/Cd|set_block_at_pos}} event response.
*** Spawn Loot.
*** Spawn Loot.
*** Set Block.
*** Set Block.
** Added support for the {{cd|on_interact trigger}} component.
** Added support for the {{MC/Cd|on_interact trigger}} component.
*** Added support for the {{cd|on_player_placing}} trigger component.
*** Added support for the {{MC/Cd|on_player_placing}} trigger component.
*** Also added MoLang queries for {{cd|cardinal_block_face_placed_on}} and {{cd|cardinal_player_facing}} for getting placement context.
*** Also added MoLang queries for {{MC/Cd|cardinal_block_face_placed_on}} and {{MC/Cd|cardinal_player_facing}} for getting placement context.


* {{cd|DataDrivenBlockModels}}
* {{MC/Cd|DataDrivenBlockModels}}
** Added the first pass of the new data driven block tessellation pipelin.
** Added the first pass of the new data driven block tessellation pipelin.
** Added the {{cd|minecraft:geometry}} component to allow using a block model for rendering.
** Added the {{MC/Cd|minecraft:geometry}} component to allow using a block model for rendering.
** Added the {{cd|minecraft:unit_cube}} component to allow using a default unit cube for rendering. Unit cubes get some extra effects like ambient occlusion and face removal.
** Added the {{MC/Cd|minecraft:unit_cube}} component to allow using a default unit cube for rendering. Unit cubes get some extra effects like ambient occlusion and face removal.
** Added the {{cd|minecraft:material_instances}} component to allow mapping faces and {{cd|material_instances}} in a geometry file to an actual material.
** Added the {{MC/Cd|minecraft:material_instances}} component to allow mapping faces and {{MC/Cd|material_instances}} in a geometry file to an actual material.


* {{cd|DataDrivenBlockModels}} - {{cd|SmoothLighting}}
* {{MC/Cd|DataDrivenBlockModels}} - {{MC/Cd|SmoothLighting}}
** Fixed smooth lighting and ambient occlusion with new data driven blocks.
** Fixed smooth lighting and ambient occlusion with new data driven blocks.


* {{cd|ExecuteCommand}}
* {{MC/Cd|ExecuteCommand}}
** Added support to item json events for the {{cd|execute_command}} keyword.  
** Added support to item json events for the {{MC/Cd|execute_command}} keyword.  


* Items
* Items
** Created {{cd|RepairableItemComponent}} that data-drives how an item is repaired in game.
** Created {{MC/Cd|RepairableItemComponent}} that data-drives how an item is repaired in game.
** Renamed and split item ID to be in parity with the [[Minecraft:Java Edition data value#Items|Java item IDs]].
** Renamed and split item ID to be in parity with the Java item IDs.
** Added new {{cd|BlockRaycastComponent}} that can override the AABB used for outlines and raycasting.
** Added new {{MC/Cd|BlockRaycastComponent}} that can override the AABB used for outlines and raycasting.
** Added new {{cd|BlockCollisionComponent}} that can override the AABB used for entity collision.
** Added new {{MC/Cd|BlockCollisionComponent}} that can override the AABB used for entity collision.
** Added new {{cd|BlockPropertyComponent}} that can replace the blockProperties : {{cd|Unwalkable}}, {{cd|Infiniburn}}, {{cd|PreventsJumping}}, {{cd|Immovable}}, {{cd|BreakOnPush}}, {{cd|OnlyPistonPush}} and {{cd|BreaksWhenHitByArrow}}.
** Added new {{MC/Cd|BlockPropertyComponent}} that can replace the blockProperties : {{MC/Cd|Unwalkable}}, {{MC/Cd|Infiniburn}}, {{MC/Cd|PreventsJumping}}, {{MC/Cd|Immovable}}, {{MC/Cd|BreakOnPush}}, {{MC/Cd|OnlyPistonPush}} and {{MC/Cd|BreaksWhenHitByArrow}}.
** Added new {{cd|BlockQueuedTickingComponent}} that triggers events for a block on a range of time set by the creator.
** Added new {{MC/Cd|BlockQueuedTickingComponent}} that triggers events for a block on a range of time set by the creator.
** Added new {{cd|BlockRandomTickingComponent}} that triggers events for a block randomly.
** Added new {{MC/Cd|BlockRandomTickingComponent}} that triggers events for a block randomly.
** Added a Rotation Component that allows a block to rotate The component only allows axis-aligned rotations.
** Added a Rotation Component that allows a block to rotate The component only allows axis-aligned rotations.
** Adds the base implementation of the {{cd|CraftingTableComponent}}.
** Adds the base implementation of the {{MC/Cd|CraftingTableComponent}}.
*** Allows the creation of custom [[Minecraft:crafting table]]s.
*** Allows the creation of custom crafting tables.
*** Currently only supports 3x3 grids.
*** Currently only supports 3x3 grids.


* Records
* Records
** Items can now be made records to play music in [[Minecraft:jukebox]]es. Their component variables:
** Items can now be made records to play music in [[Minecraft:jukebox]]es. Their component variables:
*** {{cd|sound_event}} A string value corresponding to a sound event in the game code. This string must be one these for music to play: "13", "cat", "blocks", "chirp", "far", "mall", "mellohi", "stal", "strad", "ward", "11", "wait", "pigstep"  
*** {{MC/Cd|sound_event}} A string value corresponding to a sound event in the game code. This string must be one these for music to play: "13", "cat", "blocks", "chirp", "far", "mall", "mellohi", "stal", "strad", "ward", "11", "wait", "pigstep"  
*** {{cd|duration}} A float value that determines how long particles are spawned from the JukeBox Block, should approximately match length of sound event.
*** {{MC/Cd|duration}} A float value that determines how long particles are spawned from the JukeBox Block, should approximately match length of sound event.
*** {{cd|comparator_signal}} An integer value that represents the strength of the analogue signal, used by the [[Minecraft:Comparator]] Block.
*** {{MC/Cd|comparator_signal}} An integer value that represents the strength of the analogue signal, used by the Comparator Block.


* {{cd|RunCommand}}
* {{MC/Cd|RunCommand}}
** Added support to entity json events for the run_command keyword alongside the current add and remove keywords.  
** Added support to entity json events for the run_command keyword alongside the current add and remove keywords.  
** Updated the following components to parse and use BlockDescriptor instead of Block*: {{cd|BlockBreakSensorComponent}}, {{cd|BlockListEventMap}}, {{cd|BreathableComponent}}, {{cd|BreedableComponent}}, {{cd|BuoyancyComponent}}, {{cd|EntityPlacerItemComponent}}, {{cd|PreferredPathComponent}}, {{cd|SeedItemComponentLegacy}}.
** Updated the following components to parse and use BlockDescriptor instead of Block*: {{MC/Cd|BlockBreakSensorComponent}}, {{MC/Cd|BlockListEventMap}}, {{MC/Cd|BreathableComponent}}, {{MC/Cd|BreedableComponent}}, {{MC/Cd|BuoyancyComponent}}, {{MC/Cd|EntityPlacerItemComponent}}, {{MC/Cd|PreferredPathComponent}}, {{MC/Cd|SeedItemComponentLegacy}}.
** Updated the following features to parse and use BlockDescriptor instead of Block*: {{cd|NoSurfaceOreFeature}}, {{cd|OreFeature}}, {{cd|SingleBlockFeature}}.
** Updated the following features to parse and use BlockDescriptor instead of Block*: {{MC/Cd|NoSurfaceOreFeature}}, {{MC/Cd|OreFeature}}, {{MC/Cd|SingleBlockFeature}}.
** Updated the following goal definitions to parse and use BlockDescriptor instead of Block*: {{cd|GoalDefinition}}, {{cd|RaidGardenGoal}}, {{cd|VanillaGoalDefinition}}.
** Updated the following goal definitions to parse and use BlockDescriptor instead of Block*: {{MC/Cd|GoalDefinition}}, {{MC/Cd|RaidGardenGoal}}, {{MC/Cd|VanillaGoalDefinition}}.
** Updated the following surfaces code to parse and use BlockDescriptor instead of Block*: {{cd|MesaSurfaceAttributes}}, {{cd|SurfaceMaterialAdjustmentAttributes}}, {{cd|SurfaceMaterialAttributes}}.
** Updated the following surfaces code to parse and use BlockDescriptor instead of Block*: {{MC/Cd|MesaSurfaceAttributes}}, {{MC/Cd|SurfaceMaterialAdjustmentAttributes}}, {{MC/Cd|SurfaceMaterialAttributes}}.
** Updated the following tests to reflect the changes from updating code to use BlockDescriptors: {{cd|BuoyancyComponentServerTests}}, {{cd|FeatureHelperTests}}, {{cd|NoSurfaceOreFeatureTests}}, {{cd|OreFeatureTests}}, {{cd|SingleBlockFeatureTests}}.
** Updated the following tests to reflect the changes from updating code to use BlockDescriptors: {{MC/Cd|BuoyancyComponentServerTests}}, {{MC/Cd|FeatureHelperTests}}, {{MC/Cd|NoSurfaceOreFeatureTests}}, {{MC/Cd|OreFeatureTests}}, {{MC/Cd|SingleBlockFeatureTests}}.
** Updated the following trees to parse and use BlockDescriptor instead of Block*: {{cd|AcaciaTreeCanopy}}, {{cd|AcaciaTreeTrunk}}, {{cd|FallenTreeTrunk}}, {{cd|FancyTreeCanopy}}, {{cd|FancyTreeTrunk}}, {{cd|MegaPineTreeCanopy}}, {{cd|MegaTreeCanopy}}, {{cd|MegaTreeTrunk}}, {{cd|PineTreeCanopy}}, {{cd|RoofedTreeCanopy}}, {{cd|SimpleTreeCanopy}}, {{cd|SimpleTreeTrunk}}, {{cd|SpruceTreeCanopy}}, {{cd|TreeHelper}}.
** Updated the following trees to parse and use BlockDescriptor instead of Block*: {{MC/Cd|AcaciaTreeCanopy}}, {{MC/Cd|AcaciaTreeTrunk}}, {{MC/Cd|FallenTreeTrunk}}, {{MC/Cd|FancyTreeCanopy}}, {{MC/Cd|FancyTreeTrunk}}, {{MC/Cd|MegaPineTreeCanopy}}, {{MC/Cd|MegaTreeCanopy}}, {{MC/Cd|MegaTreeTrunk}}, {{MC/Cd|PineTreeCanopy}}, {{MC/Cd|RoofedTreeCanopy}}, {{MC/Cd|SimpleTreeCanopy}}, {{MC/Cd|SimpleTreeTrunk}}, {{MC/Cd|SpruceTreeCanopy}}, {{MC/Cd|TreeHelper}}.


* Schema  
* Schema  
** Split {{cd|allowed_blocks}} into {{cd|use_on}} and {{cd|dispense_on}}.
** Split {{MC/Cd|allowed_blocks}} into {{MC/Cd|use_on}} and {{MC/Cd|dispense_on}}.
** {{cd|use_on}} specifies what blocks an entity placer item is allowed to be used on, omit to allow all blocks.  
** {{MC/Cd|use_on}} specifies what blocks an entity placer item is allowed to be used on, omit to allow all blocks.  
** {{cd|dispense_on}} specifies what blocks an entity placer item is allowed to be dispensed on, omit to allow all blocks.
** {{MC/Cd|dispense_on}} specifies what blocks an entity placer item is allowed to be dispensed on, omit to allow all blocks.


== Fixes ==  
== Fixes ==  
Line 111: Line 111:
'''General '''
'''General '''
* Fixed text-to-speech not reading the messages on various screens.
* Fixed text-to-speech not reading the messages on various screens.
* Fixed maps not being in the list of items when using the {{cmd|clear}} command.
* Fixed maps not being in the list of items when using the {{MC/Cmd|clear}} command.
* Fixed sign-in button becoming unresponsive after backing out of sign-in prompt screen.
* Fixed sign-in button becoming unresponsive after backing out of sign-in prompt screen.


Line 120: Line 120:


== References ==
== References ==
{{Reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
{{MC/Navbox Bedrock Edition versions|1.1x}}


[[Minecraft:de:Bedrock Edition beta 1.16.100.56]]
de:Bedrock Edition beta 1.16.100.56
[[Minecraft:es:Bedrock Edition beta 1.16.100.56]]
es:Bedrock Edition beta 1.16.100.56
[[Minecraft:fr:Édition Bedrock bêta 1.16.100.56]]
fr:Édition Bedrock bêta 1.16.100.56
[[Minecraft:ja:Bedrock Edition beta 1.16.100.56]]
ja:Bedrock Edition beta 1.16.100.56
[[Minecraft:pt:Edição Bedrock beta 1.16.100.56]]
pt:Edição Bedrock beta 1.16.100.56
[[Minecraft:ru:Beta 1.16.100.56 (Bedrock Edition)]]
ru:Beta 1.16.100.56 (Bedrock Edition)
[[Minecraft:zh:基岩版1.16.100.56]]
zh:基岩版1.16.100.56

Latest revision as of 19:29, 9 April 2026

Template:Infobox version

Beta 1.16.100.56 is the seventh beta version for Minecraft:Bedrock Edition 1.16.100, released on September 17, 2020,<ref>Template:Cite</ref> which makes technical changes, and fixes bugs.

Changes

General

Minecraft:Add-ons and script engine

  • Added
  1. REDIRECT Template:Code

Template:Redr component which allows the player to set conditions for where the block can be placed.

  • Added serialization to Block Descriptor.
  • Added static
  1. REDIRECT Template:Code

Template:Redr functions to BlockDescriptor to compare a list of BlockDescriptors against:

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr, or

  1. REDIRECT Template:Code

Template:Redr.

  • Added a function to compare two BlockDescriptors.
  • Changed the BlockDescriptor BlockLegacy member variable to a Block*, to set the block states during deferred block resolution and get the block with the states set.
  • Removed all the existing Block* json parsing.
  • Added unit tests to verify parsing and serializing block descriptors.
  • Added unit tests to verify comparing a BlockDescriptors against each other.
  • Added unit tests to verify getting a block from BlockDescriptor with the states set.

Experimental Gameplay

  • Added "Experimental Add-On Features" toggle.

Technical

  1. REDIRECT Template:Code

Template:Redr

    • Adds support for parsing and performing the following event responses:
      • Added the
  1. REDIRECT Template:Code

Template:Redr event response.

      • Spawn Loot.
      • Set Block.
    • Added support for the
  1. REDIRECT Template:Code

Template:Redr component.

      • Added support for the
  1. REDIRECT Template:Code

Template:Redr trigger component.

      • Also added MoLang queries for
  1. REDIRECT Template:Code

Template:Redr and

  1. REDIRECT Template:Code

Template:Redr for getting placement context.

  1. REDIRECT Template:Code

Template:Redr

    • Added the first pass of the new data driven block tessellation pipelin.
    • Added the
  1. REDIRECT Template:Code

Template:Redr component to allow using a block model for rendering.

    • Added the
  1. REDIRECT Template:Code

Template:Redr component to allow using a default unit cube for rendering. Unit cubes get some extra effects like ambient occlusion and face removal.

    • Added the
  1. REDIRECT Template:Code

Template:Redr component to allow mapping faces and

  1. REDIRECT Template:Code

Template:Redr in a geometry file to an actual material.

  1. REDIRECT Template:Code

Template:Redr -

  1. REDIRECT Template:Code

Template:Redr

    • Fixed smooth lighting and ambient occlusion with new data driven blocks.
  1. REDIRECT Template:Code

Template:Redr

    • Added support to item json events for the
  1. REDIRECT Template:Code

Template:Redr keyword.

  • Items
    • Created
  1. REDIRECT Template:Code

Template:Redr that data-drives how an item is repaired in game.

    • Renamed and split item ID to be in parity with the Java item IDs.
    • Added new
  1. REDIRECT Template:Code

Template:Redr that can override the AABB used for outlines and raycasting.

    • Added new
  1. REDIRECT Template:Code

Template:Redr that can override the AABB used for entity collision.

    • Added new
  1. REDIRECT Template:Code

Template:Redr that can replace the blockProperties :

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr and

  1. REDIRECT Template:Code

Template:Redr.

    • Added new
  1. REDIRECT Template:Code

Template:Redr that triggers events for a block on a range of time set by the creator.

    • Added new
  1. REDIRECT Template:Code

Template:Redr that triggers events for a block randomly.

    • Added a Rotation Component that allows a block to rotate The component only allows axis-aligned rotations.
    • Adds the base implementation of the
  1. REDIRECT Template:Code

Template:Redr.

      • Allows the creation of custom crafting tables.
      • Currently only supports 3x3 grids.
  • Records
    • Items can now be made records to play music in Minecraft:jukeboxes. Their component variables:
  1. REDIRECT Template:Code

Template:Redr A string value corresponding to a sound event in the game code. This string must be one these for music to play: "13", "cat", "blocks", "chirp", "far", "mall", "mellohi", "stal", "strad", "ward", "11", "wait", "pigstep"

  1. REDIRECT Template:Code

Template:Redr A float value that determines how long particles are spawned from the JukeBox Block, should approximately match length of sound event.

  1. REDIRECT Template:Code

Template:Redr An integer value that represents the strength of the analogue signal, used by the Comparator Block.

  1. REDIRECT Template:Code

Template:Redr

    • Added support to entity json events for the run_command keyword alongside the current add and remove keywords.
    • Updated the following components to parse and use BlockDescriptor instead of Block*:
  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr.

    • Updated the following features to parse and use BlockDescriptor instead of Block*:
  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr.

    • Updated the following goal definitions to parse and use BlockDescriptor instead of Block*:
  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr.

    • Updated the following surfaces code to parse and use BlockDescriptor instead of Block*:
  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr.

    • Updated the following tests to reflect the changes from updating code to use BlockDescriptors:
  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr.

    • Updated the following trees to parse and use BlockDescriptor instead of Block*:
  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr.

  • Schema
    • Split 
  1. REDIRECT Template:Code

Template:Redr into 

  1. REDIRECT Template:Code

Template:Redr and 

  1. REDIRECT Template:Code

Template:Redr.

  1. REDIRECT Template:Code

Template:Redr specifies what blocks an entity placer item is allowed to be used on, omit to allow all blocks.

  1. REDIRECT Template:Code

Template:Redr specifies what blocks an entity placer item is allowed to be dispensed on, omit to allow all blocks.

Fixes

Performance and stability

  • Fixed several crashes that could occur during gameplay.
  • Fixed a crash on startup on Xbox One.

Achievement screen

  • Time played now displays correctly on the achievement screen (Template:Bug).
  • Allow navigating the focus to the summary by pressing left on the gamepad when narration is enabled.
  • Updated input legends for achievement list and achievement reward.
  • "Screen" is now narrated when opening an achievement detail screen.
  • Fixed how we calculate how many rewards a player has.
  • Show the achievements, even after a timeout, when the data has been fetched.
  • Don't play click sounds when using a mouse button that is not primary.
  • Fix issue where the scrollbar would appear even when there is no content to scroll.
  • Added acceleration to focus navigation while using a gamepad.
  • Fixed focus persistency while switching from the All tab.
  • Fixed support for the mouse "back button" to go back from the achievements screen.
  • Fixed support for the Escape button to go back from the achievements screen.
  • Fixed an issue where the Input Legend for a Tab would be "open" even when the Tab was already selected.

General

  • Fixed text-to-speech not reading the messages on various screens.
  • Fixed maps not being in the list of items when using the
  1. REDIRECT Template:Command

Template:Redr command.

  • Fixed sign-in button becoming unresponsive after backing out of sign-in prompt screen.

Gameplay

  • Cobblestone is now shown as the default ingredient for stone tools (Template:Bug).
  • Reduced and reintroduced linear attenuation for raid horn sound (Template:Bug).
  • The correct sounds are now played for breaking and placing item frames (Template:Bug).

References

<references group="">

 </references>

Navigation

Template:BlockSprite Demo
(Guide)
Template:BlockSprite 0.1
(Guide)
Template:FileLink 0.2
(Guide)
Template:BlockSprite 0.3
(Guide)
Template:BlockSprite 0.4
(Guide)
Template:BlockSprite 0.5
(Guide)
Template:ItemSprite 0.6
(Guide)
Template:ItemSprite 0.7
(Guide)
v0.7.0
Template:LegacyItemSprite 0.8
(Guide)
v0.8.0
Template:LegacyBlockSprite 0.9
(Guide)
v0.9.0
Template:EnvSprite 0.10
(Guide)
v0.10.0
Template:ItemSprite 0.11
(Guide)
v0.11.0
Template:EnvSprite 0.12
(Guide)
v0.12.1
Template:ItemSprite 0.13
(Guide)
v0.13.0
Template:ItemSprite Overworld Update
(Guide)
v0.14.0
Template:EntitySprite Friendly Update
(Guide)
v0.15.0
Realms
v0.15.1
Template:ItemSprite Boss Update
(Guide)
v0.16.0
Template:EntitySprite Ender Update
(Guide)
1.0.0
1.0.3
1.0.4
1.0.5
1.0.6
Template:ItemSprite Discovery Update
(Guide)
1.1.0
1.1.1
1.1.3
Template:FileLink Better Together Update
(Guide)
1.2.0
1.2.3
1.2.5
1.2.6
1.2.10
1.2.13
Template:ItemSprite Update Aquatic (Phase One)
(Guide)
1.4.0
Template:BlockSprite Update Aquatic (Phase Two)
(Guide)
1.5.0
Template:EntitySprite 1.6
(Guide)
1.6.0
Template:BlockSprite 1.7
(Guide)
1.7.0
Template:EntitySprite 1.8
(Guide)
1.8.0
Template:EntitySprite 1.9
(Guide)
1.9.0
Template:BlockSprite Texture Update
(Guide)
1.10.0
Template:EffectSprite Village & Pillage
(Guide)
1.11.0
Template:BlockSprite 1.12
(Guide)
1.12.0
Template:EntitySprite 1.13
(Guide)
1.13.0
Template:EntitySprite Buzzy Bees
(Guide)
1.14.0
1.14.1
1.14.20
1.14.30
Template:ItemSprite Nether Update
(Guide)
1.16.0
1.16.20
1.16.100
1.16.200
RTX Beta
1.16.210
1.16.220
Template:BlockSprite Caves & Cliffs: Part I
(Guide)
1.17.0
1.17.10
1.17.30
1.17.40
Template:BlockSprite Caves & Cliffs: Part II
(Guide)
1.18.0
1.18.10
1.18.30
Template:BlockSprite The Wild Update
(Guide)
1.19.0
1.19.10
1.19.20
1.19.30
1.19.40
1.19.50
1.19.60
1.19.70
1.19.80
Template:ItemSprite Trails & Tales
(Guide)
1.20.0
1.20.10
1.20.30
1.20.40
Template:EntitySprite Bats and Pots
(Guide)
1.20.50
1.20.60
1.20.70
Template:EntitySprite Armored Paws
(Guide)
1.20.80
Template:ItemSprite Tricky Trials
(Guide)
1.21.0
1.21.20
1.21.30
Template:ItemSprite Bundles of Bravery
(Guide)
1.21.40
Template:BlockSprite The Garden Awakens
(Guide)
1.21.50
1.21.60
Template:BlockSprite Spring to Life
(Guide)
1.21.70
1.21.80
Template:EntitySprite Chase the Skies
(Guide)
1.21.90
1.21.100
Template:EntitySprite The Copper Age
(Guide)
1.21.111*
1.21.120
Template:ItemSprite Mounts of Mayhem
(Guide)
1.21.130
26.0
Template:Nowrap

Template:Article other

de:Bedrock Edition beta 1.16.100.56 es:Bedrock Edition beta 1.16.100.56 fr:Édition Bedrock bêta 1.16.100.56 ja:Bedrock Edition beta 1.16.100.56 pt:Edição Bedrock beta 1.16.100.56 ru:Beta 1.16.100.56 (Bedrock Edition) zh:基岩版1.16.100.56