Minecraft:Bedrock Edition beta 1.16.100.56
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Beta 1.16.100.56 is the seventh beta version for Minecraft:Bedrock Edition 1.16.100, released on September 17, 2020,<ref>Template:Cite</ref> which makes technical changes, and fixes bugs.
Changes
General
Minecraft:Add-ons and script engine
- Added Template:Cd component which allows the player to set conditions for where the block can be placed.
- Added serialization to Block Descriptor.
- Added static Template:Cd functions to BlockDescriptor to compare a list of BlockDescriptors against: Template:Cd, Template:Cd, or Template:Cd.
- Added a function to compare two BlockDescriptors.
- Changed the BlockDescriptor BlockLegacy member variable to a Block*, to set the block states during deferred block resolution and get the block with the states set.
- Removed all the existing Block* json parsing.
- Added unit tests to verify parsing and serializing block descriptors.
- Added unit tests to verify comparing a BlockDescriptors against each other.
- Added unit tests to verify getting a block from BlockDescriptor with the states set.
Minecraft:Experimental Gameplay
- Added "Experimental Add-On Features" toggle.
Technical
- Template:Cd
- Adds support for parsing and performing the following event responses:
- Added the Template:Cd event response.
- Spawn Loot.
- Set Block.
- Added support for the Template:Cd component.
- Added support for the Template:Cd trigger component.
- Also added MoLang queries for Template:Cd and Template:Cd for getting placement context.
- Adds support for parsing and performing the following event responses:
- Template:Cd
- Added the first pass of the new data driven block tessellation pipelin.
- Added the Template:Cd component to allow using a block model for rendering.
- Added the Template:Cd component to allow using a default unit cube for rendering. Unit cubes get some extra effects like ambient occlusion and face removal.
- Added the Template:Cd component to allow mapping faces and Template:Cd in a geometry file to an actual material.
- Template:Cd - Template:Cd
- Fixed smooth lighting and ambient occlusion with new data driven blocks.
- Template:Cd
- Added support to item json events for the Template:Cd keyword.
- Items
- Created Template:Cd that data-drives how an item is repaired in game.
- Renamed and split item ID to be in parity with the Java item IDs.
- Added new Template:Cd that can override the AABB used for outlines and raycasting.
- Added new Template:Cd that can override the AABB used for entity collision.
- Added new Template:Cd that can replace the blockProperties : Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd and Template:Cd.
- Added new Template:Cd that triggers events for a block on a range of time set by the creator.
- Added new Template:Cd that triggers events for a block randomly.
- Added a Rotation Component that allows a block to rotate The component only allows axis-aligned rotations.
- Adds the base implementation of the Template:Cd.
- Allows the creation of custom Minecraft:crafting tables.
- Currently only supports 3x3 grids.
- Records
- Items can now be made records to play music in Minecraft:jukeboxes. Their component variables:
- Template:Cd A string value corresponding to a sound event in the game code. This string must be one these for music to play: "13", "cat", "blocks", "chirp", "far", "mall", "mellohi", "stal", "strad", "ward", "11", "wait", "pigstep"
- Template:Cd A float value that determines how long particles are spawned from the JukeBox Block, should approximately match length of sound event.
- Template:Cd An integer value that represents the strength of the analogue signal, used by the Minecraft:Comparator Block.
- Items can now be made records to play music in Minecraft:jukeboxes. Their component variables:
- Template:Cd
- Added support to entity json events for the run_command keyword alongside the current add and remove keywords.
- Updated the following components to parse and use BlockDescriptor instead of Block*: Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd.
- Updated the following features to parse and use BlockDescriptor instead of Block*: Template:Cd, Template:Cd, Template:Cd.
- Updated the following goal definitions to parse and use BlockDescriptor instead of Block*: Template:Cd, Template:Cd, Template:Cd.
- Updated the following surfaces code to parse and use BlockDescriptor instead of Block*: Template:Cd, Template:Cd, Template:Cd.
- Updated the following tests to reflect the changes from updating code to use BlockDescriptors: Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd.
- Updated the following trees to parse and use BlockDescriptor instead of Block*: Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd.
- Schema
- Split Template:Cd into Template:Cd and Template:Cd.
- Template:Cd specifies what blocks an entity placer item is allowed to be used on, omit to allow all blocks.
- Template:Cd specifies what blocks an entity placer item is allowed to be dispensed on, omit to allow all blocks.
Fixes
Performance and stability
- Fixed several crashes that could occur during gameplay.
- Fixed a crash on startup on Xbox One.
Achievement screen
- Time played now displays correctly on the achievement screen (Template:Bug).
- Allow navigating the focus to the summary by pressing left on the gamepad when narration is enabled.
- Updated input legends for achievement list and achievement reward.
- "Screen" is now narrated when opening an achievement detail screen.
- Fixed how we calculate how many rewards a player has.
- Show the achievements, even after a timeout, when the data has been fetched.
- Don't play click sounds when using a mouse button that is not primary.
- Fix issue where the scrollbar would appear even when there is no content to scroll.
- Added acceleration to focus navigation while using a gamepad.
- Fixed focus persistency while switching from the All tab.
- Fixed support for the mouse "back button" to go back from the achievements screen.
- Fixed support for the Escape button to go back from the achievements screen.
- Fixed an issue where the Input Legend for a Tab would be "open" even when the Tab was already selected.
General
- Fixed text-to-speech not reading the messages on various screens.
- Fixed maps not being in the list of items when using the Template:Cmd command.
- Fixed sign-in button becoming unresponsive after backing out of sign-in prompt screen.
Gameplay
- Cobblestone is now shown as the default ingredient for stone tools (Template:Bug).
- Reduced and reintroduced linear attenuation for raid horn sound (Template:Bug).
- The correct sounds are now played for breaking and placing item frames (Template:Bug).
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition beta 1.16.100.56 Minecraft:es:Bedrock Edition beta 1.16.100.56 Minecraft:fr:Édition Bedrock bêta 1.16.100.56 Minecraft:ja:Bedrock Edition beta 1.16.100.56 Minecraft:pt:Edição Bedrock beta 1.16.100.56 Minecraft:ru:Beta 1.16.100.56 (Bedrock Edition) Minecraft:zh:基岩版1.16.100.56