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Minecraft:Bedrock Edition guides/Spring to Life: Difference between revisions

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{{for|the Java Edition version of this guide|Java Edition guides/Spring to Life}}
{{MC/For|the Java Edition version of this guide|Java Edition guides/Spring to Life}}
{{Infobox guide
{{Infobox guide
|edition=bedrock
|edition=bedrock
|name=Spring to Life
|name=Spring to Life
|vers=
|vers=
* {{vl|be 1.21.70|}}
* {{MC/Vl|be 1.21.70|}}
* {{vl|be 1.21.71|}}
* {{MC/Vl|be 1.21.71|}}
* {{vl|be 1.21.72|}}
* {{MC/Vl|be 1.21.72|}}
* {{vl|be 1.21.73|}}
* {{MC/Vl|be 1.21.73|}}
* {{vl|be 1.21.80|}}
* {{MC/Vl|be 1.21.80|}}
* {{vl|be 1.21.81|}}
* {{MC/Vl|be 1.21.81|}}
* {{vl|be 1.21.82|}}
* {{MC/Vl|be 1.21.82|}}
* {{vl|be 1.21.84|}}
* {{MC/Vl|be 1.21.84|}}
|prev=The Garden Awakens
|prev=The Garden Awakens
|next=Chase the Skies}}
|next=Chase the Skies}}
This guide is a simplified overview of '''all non-experimental changes''' in [[Minecraft:Spring to Life]] ({{BE}} 1.21.70), which assumes at least some familiarity with [[Minecraft:The Garden Awakens]] (Bedrock Edition 1.21.50), excluding experimental features in this version.
This guide is a simplified overview of '''all non-experimental changes''' in [[Minecraft:Spring to Life]] ({{MC/BE}} 1.21.70), which assumes at least some familiarity with The Garden Awakens (Bedrock Edition 1.21.50), excluding experimental features in this version.


== Mobs ==
== Mobs ==
=== Changed ===
=== Changed ===
{|{{Simple Guide table|Changed Mobs}}  
{|{{MC/Simple Guide table|Changed Mobs}}  
|-
|-
| [[Minecraft:Pig]], [[Minecraft:cow]] and [[Minecraft:chicken]]
| [[Minecraft:Pig]], cow and chicken
| {{animate|Cold Pig.png;Warm Pig.png|128px}} <br> {{Animate|Cold Cow.png;Warm Cow.png|128px}} <br> {{Animate|Cold Chicken.png;Warm Chicken.png|128px}}
| {{MC/Animate|Cold Pig.png;Warm Pig.png|128px}} <br> {{MC/Animate|Cold Cow.png;Warm Cow.png|128px}} <br> {{MC/Animate|Cold Chicken.png;Warm Chicken.png|128px}}
|  
|  
* New mob variants have been added, the variant is determined by the biome they spawn in.
* New mob variants have been added, the variant is determined by the biome they spawn in.
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** Spawns by default where the cold and warm variants do not spawn.
** Spawns by default where the cold and warm variants do not spawn.
* Cold variant spawns only in:
* Cold variant spawns only in:
** {{BiomeLink|Old Growth Pine Taiga}}
** {{MC/Biomelink|Old Growth Pine Taiga}}
** {{BiomeLink|Old Growth Spruce Taiga}}
** {{MC/Biomelink|Old Growth Spruce Taiga}}
** {{BiomeLink|Taiga}}
** {{MC/Biomelink|Taiga}}
** {{BiomeLink|Snowy Taiga}}
** {{MC/Biomelink|Snowy Taiga}}
** {{BiomeLink|Windswept Hills}}
** {{MC/Biomelink|Windswept Hills}}
** {{BiomeLink|Windswept Gravelly Hills}}
** {{MC/Biomelink|Windswept Gravelly Hills}}
** {{BiomeLink|Windswept Forest}}
** {{MC/Biomelink|Windswept Forest}}
* Warm variant spawns only in:
* Warm variant spawns only in:
** {{BiomeLink|Savanna}}
** {{MC/Biomelink|Savanna}}
** {{BiomeLink|Savanna Plateau}}
** {{MC/Biomelink|Savanna Plateau}}
** {{BiomeLink|Windswept Savanna}}
** {{MC/Biomelink|Windswept Savanna}}
** {{BiomeLink|Jungle}}
** {{MC/Biomelink|Jungle}}
** {{BiomeLink|Sparse Jungle}}
** {{MC/Biomelink|Sparse Jungle}}
** {{BiomeLink|Bamboo Jungle}}
** {{MC/Biomelink|Bamboo Jungle}}
** {{BiomeLink|Eroded Badlands}}
** {{MC/Biomelink|Eroded Badlands}}
** {{BiomeLink|Wooded Badlands}}
** {{MC/Biomelink|Wooded Badlands}}
** {{BiomeLink|Badlands}}
** {{MC/Biomelink|Badlands}}
* When bred by a [[Minecraft:player]], a baby variant will not be chosen by the current biome, but instead randomly selected from one of the parents' variants.
* When bred by a player, a baby variant will not be chosen by the current biome, but instead randomly selected from one of the parents' variants.
* Can now spawn on [[Minecraft:Spawn event|Spawn events]] and they used command [[Minecraft:Commands/summon|summon]] or [[Minecraft:Commands/event|event]] to spawn this variants Cold and Warm Animals
* Can now spawn on [[Minecraft:Spawn event|Spawn events]] and they used command [[Minecraft:Commands/summon|summon]] or [[Minecraft:Commands/event|event]] to spawn this variants Cold and Warm Animals
|-
|-
| [[Minecraft:Sheep]]
| Sheep
| {{animate|White_Sheep_JE3_BE6.png;Black_Sheep_BE5.png;Gray_Sheep_BE5.png;Light_Gray_Sheep_BE5.png;Brown_Sheep_BE5.png;Pink Sheep BE5.png|128px}}
| {{MC/Animate|White_Sheep_JE3_BE6.png;Black_Sheep_BE5.png;Gray_Sheep_BE5.png;Light_Gray_Sheep_BE5.png;Brown_Sheep_BE5.png;Pink Sheep BE5.png|128px}}
|
|
* Changed the rules for sheep coloring to be based on which biome they spawn in:
* Changed the rules for sheep coloring to be based on which biome they spawn in:
** Temperate biomes:
** Temperate biomes:
*** Common:
*** Common:
**** [[Minecraft:White sheep]]
**** White sheep
*** Uncommon:
*** Uncommon:
**** [[Minecraft:Black sheep]]
**** Black sheep
**** [[Minecraft:Brown sheep]]
**** Brown sheep
**** [[Minecraft:Gray sheep]]
**** Gray sheep
**** [[Minecraft:Light gray sheep]]
**** Light gray sheep
*** Rare:
*** Rare:
**** [[Minecraft:Pink sheep]]
**** Pink sheep
** Cold biomes:
** Cold biomes:
*** Common:
*** Common:
**** [[Minecraft:Black sheep]]
**** Black sheep
*** Uncommon:
*** Uncommon:
**** [[Minecraft:Brown sheep]]
**** Brown sheep
**** [[Minecraft:Gray sheep]]
**** Gray sheep
**** [[Minecraft:Light gray sheep]]
**** Light gray sheep
**** [[Minecraft:White sheep]]
**** White sheep
*** Rare:
*** Rare:
**** [[Minecraft:Pink sheep]]
**** Pink sheep
** Warm biomes:
** Warm biomes:
*** Common:
*** Common:
**** [[Minecraft:Brown sheep]]
**** Brown sheep
*** Uncommon:
*** Uncommon:
**** [[Minecraft:Black sheep]]
**** Black sheep
**** [[Minecraft:Gray sheep]]
**** Gray sheep
**** [[Minecraft:Light gray sheep]]
**** Light gray sheep
**** [[Minecraft:White sheep]]
**** White sheep
*** Rare:
*** Rare:
**** [[Minecraft:Pink sheep]]
**** Pink sheep
* [[Minecraft:Sheep]] colors for temperate biomes is unchanged from current behavior.
* Sheep colors for temperate biomes is unchanged from current behavior.
|-
|-
| [[Minecraft:Creaking]]
| Creaking
| [[File:Creaking_JE1_BE1.png|128px]]
| [[File:Creaking_JE1_BE1.png|128px]]
|
|
* Can now be named using [[Minecraft:name tag]]s.
* Can now be named using name tags.
** Named creakings will persist through the day.
** Named creakings will persist through the day.
*** However, it will still be torn down if stuck with a player or if it is too far from its heart.
*** However, it will still be torn down if stuck with a player or if it is too far from its heart.
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* Cartographers from different village types will sell a different range of maps and colored banners.
* Cartographers from different village types will sell a different range of maps and colored banners.
|-
|-
| [[Minecraft:Wandering trader]]
| Wandering trader
| [[File:Wandering_Trader.png|128px]]
| [[File:Wandering_Trader.png|128px]]
|
|
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** Wandering traders can now buy basic supplies from players.
** Wandering traders can now buy basic supplies from players.
** Wandering traders can offer to buy two items from this list:
** Wandering traders can offer to buy two items from this list:
*** [[Minecraft:Water bottle]]
*** Water bottle
*** [[Minecraft:Water bucket]]
*** Water bucket
*** [[Minecraft:Milk bucket]]
*** Milk bucket
*** [[Minecraft:Fermented spider eye]]
*** Fermented spider eye
*** [[Minecraft:Baked potato]]
*** Baked potato
*** [[Minecraft:Hay bale]]
*** Hay bale
** Wandering traders now have a chance of selling these items in addition to their previous trades:
** Wandering traders now have a chance of selling these items in addition to their previous trades:
*** [[Minecraft:Log]]s (acacia, birch, dark oak, jungle, oak, spruce, pale oak, or cherry)
*** [[Minecraft:Log]]s (acacia, birch, dark oak, jungle, oak, spruce, pale oak, or cherry)
*** Enchanted [[Minecraft:iron pickaxe]]
*** Enchanted iron pickaxe
*** [[Minecraft:Potion of Invisibility]]
*** Potion of Invisibility
|-
|-
| [[Minecraft:Camel]]
| Camel
| [[File:Camel JE1 BE2.png|128px]]
| [[File:Camel JE1 BE2.png|128px]]
| Can now rarely spawn in [[Minecraft:desert]]s.
| Can now rarely spawn in deserts.
|-
|-
| [[Minecraft:Donkey]]
| Donkey
| [[File:Donkey.png|128px]]
| [[File:Donkey.png|128px]]
| Now spawn in [[Minecraft:savanna]]s.
| Now spawn in savannas.
|-
|-
| [[Minecraft:Wolf]]
| [[Minecraft:Wolf]]
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== Blocks ==
== Blocks ==
=== New ===
=== New ===
{|{{Simple Guide table|New Blocks}}  
{|{{MC/Simple Guide table|New Blocks}}  
|-
|-
| [[Minecraft:Leaf litter]]
| Leaf litter  
| {{Animate|Leaf_Litter_4_(N)_JE1.png;Leaf_Litter_3_(N)_JE1.png;Leaf_Litter_2_(N)_JE1.png;Leaf_Litter_1_(N)_JE1.png|84px}}
| {{MC/Animate|Leaf_Litter_4_(N)_JE1.png;Leaf_Litter_3_(N)_JE1.png;Leaf_Litter_2_(N)_JE1.png;Leaf_Litter_1_(N)_JE1.png|84px}}
| Found on the floor of [[Minecraft:forest]]s, [[Minecraft:dark forest]]s, and [[Minecraft:wooded badlands]].
| Found on the floor of forests, dark forests, and wooded badlands.
{{Smelting
{{Smelting
   |Any leaves
   |Any leaves
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|-
|-
| [[Minecraft:Wildflowers]]
| [[Minecraft:Wildflowers]]
| {{Animate|Wildflowers 1.png;Wildflowers 2.png;Wildflowers 3.png;Wildflowers.png|84px}}
| {{MC/Animate|Wildflowers 1.png;Wildflowers 2.png;Wildflowers 3.png;Wildflowers.png|84px}}
| Grows in [[Minecraft:birch forest]]s, [[Minecraft:old growth birch forest]]s, and [[Minecraft:meadow]]s.
| Grows in birch forests, old growth birch forests, and meadows.
| Any
| Any
|  
|  
* Can be placed in four orientations.
* Can be placed in four orientations.
* Can be crafted into yellow dye.
* Can be crafted into yellow dye.
{{Crafting|Wildflowers
{{MC/Crafting|Wildflowers
|Output = Yellow Dye
|Output = Yellow Dye
|shapeless = 1
|shapeless = 1
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}}
}}
|-
|-
| [[Minecraft:Firefly bush]]
| Firefly bush
| [[File:Firefly Bush JE1.png|84px]]
| [[File:Firefly Bush JE1.png|84px]]
| Generates in swamps and near rivers.
| Generates in swamps and near rivers.
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* When it's dark, glowing firefly particles appear around the firefly bush, up to 5 blocks away.
* When it's dark, glowing firefly particles appear around the firefly bush, up to 5 blocks away.
* Can be used in the [[Minecraft:composter]], with a 30% chance to add a layer.
* Can be used in the [[Minecraft:composter]], with a 30% chance to add a layer.
* Using [[Minecraft:bone meal]] on a firefly bush will spread it to nearby blocks.
* Using bone meal on a firefly bush will spread it to nearby blocks.
* Emits a light level of 2.
* Emits a light level of 2.
* Can be instantly broken without any particular tool.
* Can be instantly broken without any particular tool.
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|  
|  
* Generates in the following biomes:
* Generates in the following biomes:
** {{BiomeLink|Plains}}
** {{MC/Biomelink|Plains}}
** {{BiomeLink|Windswept Hills}}
** {{MC/Biomelink|Windswept Hills}}
** {{BiomeLink|Windswept Gravelly Hills}}
** {{MC/Biomelink|Windswept Gravelly Hills}}
** {{BiomeLink|Windswept Forest}}
** {{MC/Biomelink|Windswept Forest}}
** {{BiomeLink|River}}
** {{MC/Biomelink|River}}
** {{BiomeLink|Frozen River}}
** {{MC/Biomelink|Frozen River}}
** {{BiomeLink|Forest}}
** {{MC/Biomelink|Forest}}
** {{BiomeLink|Birch Forest}}
** {{MC/Biomelink|Birch Forest}}
** {{BiomeLink|Old Growth Birch Forest}}
** {{MC/Biomelink|Old Growth Birch Forest}}
| Any
| Any
|
|
* They are tinted by the grass color of the biome they are placed in.
* They are tinted by the grass color of the biome they are placed in.
* Can be used in the [[Minecraft:composter]], with a 30% chance to add a layer.
* Can be used in the [[Minecraft:composter]], with a 30% chance to add a layer.
* Using [[Minecraft:bone meal]] on a bush will generate a neighboring bush next to it if possible.
* Using bone meal on a bush will generate a neighboring bush next to it if possible.
* Can be instantly broken without any particular tool.
* Can be instantly broken without any particular tool.
|-
|-
| [[Minecraft:Cactus flower]]
| Cactus flower
| [[File:Cactus Flower JE1.png|84px]]
| [[File:Cactus Flower JE1.png|84px]]
| Has a chance of generating on cactuses in [[Minecraft:desert]]s and [[Minecraft:badland]]s.
| Has a chance of generating on cactuses in deserts and badlands.
| Any
| Any
|
|
Line 205: Line 205:
* Can be mined without any tool.
* Can be mined without any tool.
* Can be used in the [[Minecraft:composter]], with a 30% chance to add a layer.
* Can be used in the [[Minecraft:composter]], with a 30% chance to add a layer.
* Can be used to craft 1 [[Minecraft:pink dye]].
* Can be used to craft 1 pink dye.
|-
|-
| [[Minecraft:Short dry grass|Short]] and [[Minecraft:Tall dry grass|tall]] dry grass
| Short and tall dry grass
| {{animate|Short Dry Grass.png;Tall Dry Grass.png|84px}}
| {{MC/Animate|Short Dry Grass.png;Tall Dry Grass.png|84px}}
| Generates in the [[Minecraft:desert]] and [[Minecraft:badlands]].
| Generates in the desert and badlands.
| Any
| Any
|
|
* Both short and tall variants are one block high.
* Both short and tall variants are one block high.
* Can be placed on types of [[Minecraft:sand]], [[Minecraft:terracotta]] and [[Minecraft:dirt block]]s like the [[Minecraft:dead bush]].
* Can be placed on types of [[Minecraft:sand]], [[Minecraft:terracotta]] and dirt blocks like the dead bush.
* Can be obtained using [[Minecraft:shears]] or a [[Minecraft:Silk Touch]] tool.
* Can be obtained using [[Minecraft:shears]] or a [[Minecraft:Silk Touch]] tool.
* Can be bone mealed.
* Can be bone mealed.
** Using [[Minecraft:bone meal]] on short dry grass grows it into a tall dry grass.
** Using bone meal on short dry grass grows it into a tall dry grass.
* Can be used in the [[Minecraft:composter]], with a 30% chance to add a layer.
* Can be used in the [[Minecraft:composter]], with a 30% chance to add a layer.
* [[Minecraft:Sheep]] can eat short dry grass to regrow its wool.
* Sheep can eat short dry grass to regrow its wool.
* Can be used as fuel for smelting, where they smelt half an item.
* Can be used as fuel for smelting, where they smelt half an item.
|}
|}


=== Changed ===
=== Changed ===
{|{{Simple Guide table|Changed Blocks}}
{|{{MC/Simple Guide table|Changed Blocks}}
|-
|-
| [[Minecraft:Lodestone]]
| [[Minecraft:Lodestone]]
Line 233: Line 233:
| Generate falling leaf particles.
| Generate falling leaf particles.
|-
|-
| [[Minecraft:Creaking heart]]
| Creaking heart
| {{animate|Creaking Heart JE2 BE2.png;Active Creaking Heart JE1 BE1.png|84px}}
| {{MC/Animate|Creaking Heart JE2 BE2.png;Active Creaking Heart JE1 BE1.png|84px}}
|  
|  
* Correctly placed between Logs have a new dormant texture during the day.
* Correctly placed between Logs have a new dormant texture during the day.
Line 241: Line 241:
|-
|-
| [[Minecraft:Eyeblossom]]
| [[Minecraft:Eyeblossom]]
| {{animate|Closed Eyeblossom JE1.png;Open Eyeblossom JE1 BE1.png|84px}}
| {{MC/Animate|Closed Eyeblossom JE1.png;Open Eyeblossom JE1 BE1.png|84px}}
| The transition between the states of eyeblossoms is now based on the fixed day time.
| The transition between the states of eyeblossoms is now based on the fixed day time.
|-
|-
| [[Minecraft:Iron bars]], [[Minecraft:iron block]], [[Minecraft:iron trapdoor]],<br>[[Minecraft:iron door]] and [[Minecraft:heavy weighted pressure plate]]
| Iron bars, iron block, iron trapdoor,<br>iron door and heavy weighted pressure plate
| {{animate|Iron Bars (EW) BE.png;Block of Iron JE4 BE3.png;Iron Trapdoor JE3 BE2.png;Heavy Weighted Pressure Plate JE2 BE2.png|84px}}
| {{MC/Animate|Iron Bars (EW) BE.png;Block of Iron JE4 BE3.png;Iron Trapdoor JE3 BE2.png;Heavy Weighted Pressure Plate JE2 BE2.png|84px}}
| Added new break, place, step, fall and hit sounds.
| Added new break, place, step, fall and hit sounds.
|}
|}
Line 251: Line 251:
== Items ==
== Items ==
=== Changed ===
=== Changed ===
{|{{Simple Guide table|Changed Items}}
{|{{MC/Simple Guide table|Changed Items}}
|-
|-
| [[Minecraft:Bundle]]
| [[Minecraft:Bundle]]
| {{Animate|Bundle Filled BE1.png; White Bundle.png;Light Gray Bundle.png; Gray Bundle.png;Black Bundle.png; Brown Bundle.png;Red Bundle.png;Orange Bundle.png;Yellow Bundle.png;Lime Bundle.png;Green Bundle.png;Cyan Bundle.png;Light Blue Bundle.png;Blue Bundle.png;Purple Bundle.png;Magenta Bundle.png;Pink Bundle.png|84px}} <br> {{animate|Bundle Open JE1 BE1.png;White Bundle Open JE1 BE1.png;Light Gray Bundle Open JE1 BE1.png;Gray Bundle Open JE1 BE1.png;Black Bundle Open JE1 BE1.png;Brown Bundle Open JE1 BE1.png;Red Bundle Open JE1 BE1.png;Orange Bundle Open JE1 BE1.png;Yellow Bundle Open JE1 BE1.png;Lime Bundle Open JE1 BE1.png;Green Bundle Open JE1 BE1.png;Cyan Bundle Open JE1 BE1.png;Light Blue Bundle Open JE1 BE1.png;Blue Bundle Open JE1 BE1.png;Purple Bundle Open JE1 BE1.png;Magenta Bundle Open JE1 BE1.png;Pink Bundle Open JE1 BE1.png|84px}}
| {{MC/Animate|Bundle Filled BE1.png; White Bundle.png;Light Gray Bundle.png; Gray Bundle.png;Black Bundle.png; Brown Bundle.png;Red Bundle.png;Orange Bundle.png;Yellow Bundle.png;Lime Bundle.png;Green Bundle.png;Cyan Bundle.png;Light Blue Bundle.png;Blue Bundle.png;Purple Bundle.png;Magenta Bundle.png;Pink Bundle.png|84px}} <br> {{MC/Animate|Bundle Open JE1 BE1.png;White Bundle Open JE1 BE1.png;Light Gray Bundle Open JE1 BE1.png;Gray Bundle Open JE1 BE1.png;Black Bundle Open JE1 BE1.png;Brown Bundle Open JE1 BE1.png;Red Bundle Open JE1 BE1.png;Orange Bundle Open JE1 BE1.png;Yellow Bundle Open JE1 BE1.png;Lime Bundle Open JE1 BE1.png;Green Bundle Open JE1 BE1.png;Cyan Bundle Open JE1 BE1.png;Light Blue Bundle Open JE1 BE1.png;Blue Bundle Open JE1 BE1.png;Purple Bundle Open JE1 BE1.png;Magenta Bundle Open JE1 BE1.png;Pink Bundle Open JE1 BE1.png|84px}}
| Can now be found in some [[Minecraft:village]] chests.
| Can now be found in some village chests.
|-
|-
| [[Minecraft:Egg]]
| [[Minecraft:Egg]]
| {{animate|Blue Egg.png;Brown Egg.png|84px}}
| {{MC/Animate|Blue Egg.png;Brown Egg.png|84px}}
|  
|  
* New variants of the [[Minecraft:egg]] has been added.
* New variants of the [[Minecraft:egg]] has been added.
Line 265: Line 265:
* Spawns the corresponding chicken variant when hatched.
* Spawns the corresponding chicken variant when hatched.
|-
|-
| [[Minecraft:Resin clump]]
| Resin clump
| [[File:Resin Clump JE1 BE1.png|84px]]
| [[File:Resin Clump JE1 BE1.png|84px]]
| The [[Minecraft:XP]] rewarded for [[Minecraft:smelting]] resin clumps into [[Minecraft:resin bricks]] has been reduced from 0.3 to 0.1.
| The XP rewarded for smelting resin clumps into resin bricks has been reduced from 0.3 to 0.1.
|-
|-
| [[Minecraft:Spawn egg]]
| Spawn egg
| [[File:Creeper_Spawn_Egg_JE3_BE2.png|84px]]
| [[File:Creeper_Spawn_Egg_JE3_BE2.png|84px]]
| Changed the visuals of all spawn eggs to make them easier to distinguish: each type of spawn egg now has its own unique icon instead of all just being colored variants of the same spotted egg.
| Changed the visuals of all spawn eggs to make them easier to distinguish: each type of spawn egg now has its own unique icon instead of all just being colored variants of the same spotted egg.
Line 277: Line 277:


=== Changed ===
=== Changed ===
{|{{Simple Guide table|Changed Biomes}}
{|{{MC/Simple Guide table|Changed Biomes}}
|-
|-
| [[Minecraft:Pale garden]]
| Pale garden
| [[File:Pale_Garden.png|256px]]
| [[File:Pale_Garden.png|256px]]
|  
|  
* Pale garden biome now occupies more space that was previously taken by [[Minecraft:dark forest]]s.
* Pale garden biome now occupies more space that was previously taken by dark forests.
* [[Minecraft:Woodland mansion]]s can now generate in pale garden biome.
* Woodland mansions can now generate in pale garden biome.
|-
|-
| [[Minecraft:Dark forest]]
| Dark forest
| [[File:Dark_Forest.png|256px]]
| [[File:Dark_Forest.png|256px]]
| Updated the tree composition in dark forests to match {{JE}}, increasing the number of dark oak trees and reducing the prevalence of other tree types.
| Updated the tree composition in dark forests to match {{MC/JE}}, increasing the number of dark oak trees and reducing the prevalence of other tree types.
|}
|}


== Gameplay ==
== Gameplay ==
=== New ===
=== New ===
{|{{Simple Guide table|New Gameplay}}
{|{{MC/Simple Guide table|New Gameplay}}
|-
|-
| [[Minecraft:Pause menu]]
| Pause menu
| Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the [[Minecraft:settings]] in the general section.
| Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the [[Minecraft:settings]] in the general section.
|}
|}


== Navigation ==
== Navigation ==
{{Navbox guides|bedrock}}
{{MC/Navbox guides|bedrock}}


[[Minecraft:ja:ガイド/Bedrock Edition/スプリング・トゥ・ライフ]]
ja:ガイド/Bedrock Edition/スプリング・トゥ・ライフ
[[Minecraft:pt:Guias da Edição Bedrock/Spring to Life]]
pt:Guias da Edição Bedrock/Spring to Life
[[Minecraft:uk:Керівництва з Bedrock Edition/Spring to Life]]
uk:Керівництва з Bedrock Edition/Spring to Life
[[Minecraft:zh:基岩版指南/春意盎然]]
zh:基岩版指南/春意盎然

Latest revision as of 19:42, 9 April 2026

Template:Hatnote Template:Infobox guide This guide is a simplified overview of all non-experimental changes in Minecraft:Spring to Life (Bedrock Edition 1.21.70), which assumes at least some familiarity with The Garden Awakens (Bedrock Edition 1.21.50), excluding experimental features in this version.

Mobs

Changed

Name Image Changed
Minecraft:Pig, cow and chicken Script error: No such module "animate".
Script error: No such module "animate".
Script error: No such module "animate".
  • New mob variants have been added, the variant is determined by the biome they spawn in.
  • Temperate variant - The pre-existing mob variant.
    • Spawns by default where the cold and warm variants do not spawn.
  • Cold variant spawns only in:
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  • Warm variant spawns only in:
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  • When bred by a player, a baby variant will not be chosen by the current biome, but instead randomly selected from one of the parents' variants.
  • Can now spawn on Spawn events and they used command summon or event to spawn this variants Cold and Warm Animals
Sheep Script error: No such module "animate".
  • Changed the rules for sheep coloring to be based on which biome they spawn in:
    • Temperate biomes:
      • Common:
        • White sheep
      • Uncommon:
        • Black sheep
        • Brown sheep
        • Gray sheep
        • Light gray sheep
      • Rare:
        • Pink sheep
    • Cold biomes:
      • Common:
        • Black sheep
      • Uncommon:
        • Brown sheep
        • Gray sheep
        • Light gray sheep
        • White sheep
      • Rare:
        • Pink sheep
    • Warm biomes:
      • Common:
        • Brown sheep
      • Uncommon:
        • Black sheep
        • Gray sheep
        • Light gray sheep
        • White sheep
      • Rare:
        • Pink sheep
  • Sheep colors for temperate biomes is unchanged from current behavior.
Creaking File:Creaking JE1 BE1.png
  • Can now be named using name tags.
    • Named creakings will persist through the day.
      • However, it will still be torn down if stuck with a player or if it is too far from its heart.
    • Named creakings are still resistant to all damage, and can communicate with their hearts via particles.
Minecraft:Villager File:Plains Villager Base JE2.png
  • Cartographers now sell seven new maps which each point to a different village or other structures in a different biome. These maps can help players who want to quickly find a specific location.
  • Cartographers from different village types will sell a different range of maps and colored banners.
Wandering trader File:Wandering Trader.png
  • The changes to wandering trader trades have been moved from experimental features and are now available during normal gameplay.
    • Wandering traders now have better prices, more trades, and sell larger amounts of many items.
    • Wandering traders can now buy basic supplies from players.
    • Wandering traders can offer to buy two items from this list:
      • Water bottle
      • Water bucket
      • Milk bucket
      • Fermented spider eye
      • Baked potato
      • Hay bale
    • Wandering traders now have a chance of selling these items in addition to their previous trades:
      • Minecraft:Logs (acacia, birch, dark oak, jungle, oak, spruce, pale oak, or cherry)
      • Enchanted iron pickaxe
      • Potion of Invisibility
Camel File:Camel JE1 BE2.png Can now rarely spawn in deserts.
Donkey File:Donkey.png Now spawn in savannas.
Minecraft:Wolf File:Wolf JE2 BE2.png
  • Added six new sound variants.
    • The variants are called Classic, Big, Cute, Puglin, Angry, Grumpy, and Sad. The existing wolf sounds are used for the Classic variant.
    • Wolves receive a random sound variant when they spawn.
    • Sound variants are not related to texture variants.

Blocks

New

Name Image Obtaining Tool Required Uses
Leaf litter Script error: No such module "animate". Found on the floor of forests, dark forests, and wooded badlands.

Template:Smelting

Any
Minecraft:Wildflowers Script error: No such module "animate". Grows in birch forests, old growth birch forests, and meadows. Any
  • Can be placed in four orientations.
  • Can be crafted into yellow dye.

Script error: No such module "crafting".

Firefly bush File:Firefly Bush JE1.png Generates in swamps and near rivers. Any
  • When it's dark, glowing firefly particles appear around the firefly bush, up to 5 blocks away.
  • Can be used in the Minecraft:composter, with a 30% chance to add a layer.
  • Using bone meal on a firefly bush will spread it to nearby blocks.
  • Emits a light level of 2.
  • Can be instantly broken without any particular tool.
Minecraft:Bush File:Bush JE1.png
  • Generates in the following biomes:
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Any
  • They are tinted by the grass color of the biome they are placed in.
  • Can be used in the Minecraft:composter, with a 30% chance to add a layer.
  • Using bone meal on a bush will generate a neighboring bush next to it if possible.
  • Can be instantly broken without any particular tool.
Cactus flower File:Cactus Flower JE1.png Has a chance of generating on cactuses in deserts and badlands. Any
  • Can be placed on cactus blocks or any block which has center support at the top of the block.
  • Has a chance of growing on cactus blocks.
    • If a cactus is one or two blocks high the flower has a 10% chance to grow instead of the cactus getting higher.
    • If a cactus is three blocks or higher the flower has a 25% chance to grow.
    • Cactus flowers will only grow if they have space on all four sides.
  • Can be mined without any tool.
  • Can be used in the Minecraft:composter, with a 30% chance to add a layer.
  • Can be used to craft 1 pink dye.
Short and tall dry grass Script error: No such module "animate". Generates in the desert and badlands. Any
  • Both short and tall variants are one block high.
  • Can be placed on types of Minecraft:sand, Minecraft:terracotta and dirt blocks like the dead bush.
  • Can be obtained using Minecraft:shears or a Minecraft:Silk Touch tool.
  • Can be bone mealed.
    • Using bone meal on short dry grass grows it into a tall dry grass.
  • Can be used in the Minecraft:composter, with a 30% chance to add a layer.
  • Sheep can eat short dry grass to regrow its wool.
  • Can be used as fuel for smelting, where they smelt half an item.

Changed

Name Image Changed
Minecraft:Lodestone File:Lodestone.png Crafted with iron instead of netherite.
Minecraft:Leaves File:Sprite AllLeaves.png Generate falling leaf particles.
Creaking heart Script error: No such module "animate".
  • Correctly placed between Logs have a new dormant texture during the day.
    • Dormant creaking hearts cannot spawn new creakings and resin.
  • The transition between the awake and dormant states of creaking hearts is now based on the fixed day time.
Minecraft:Eyeblossom Script error: No such module "animate". The transition between the states of eyeblossoms is now based on the fixed day time.
Iron bars, iron block, iron trapdoor,
iron door and heavy weighted pressure plate
Script error: No such module "animate". Added new break, place, step, fall and hit sounds.

Items

Changed

Name Image Changed
Minecraft:Bundle Script error: No such module "animate".
Script error: No such module "animate".
Can now be found in some village chests.
Minecraft:Egg Script error: No such module "animate".
  • New variants of the Minecraft:egg has been added.
    • Blue egg: A variant of the Minecraft:egg laid by the cold chicken variant.
    • Brown egg: A variant of the Minecraft:egg laid by the warm chicken variant.
  • Spawns the corresponding chicken variant when hatched.
Resin clump File:Resin Clump JE1 BE1.png The XP rewarded for smelting resin clumps into resin bricks has been reduced from 0.3 to 0.1.
Spawn egg File:Creeper Spawn Egg JE3 BE2.png Changed the visuals of all spawn eggs to make them easier to distinguish: each type of spawn egg now has its own unique icon instead of all just being colored variants of the same spotted egg.

Biomes

Changed

Name Image Changed
Pale garden File:Pale Garden.png
  • Pale garden biome now occupies more space that was previously taken by dark forests.
  • Woodland mansions can now generate in pale garden biome.
Dark forest File:Dark Forest.png Updated the tree composition in dark forests to match Java Edition, increasing the number of dark oak trees and reducing the prevalence of other tree types.

Gameplay

New

Name Description
Pause menu Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the Minecraft:settings in the general section.

Navigation

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