Minecraft:Bedrock Edition guides/Spring to Life: Difference between revisions
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{{ | {{MC/For|the Java Edition version of this guide|Java Edition guides/Spring to Life}} | ||
{{Infobox guide | {{Infobox guide | ||
|edition=bedrock | |edition=bedrock | ||
|name=Spring to Life | |name=Spring to Life | ||
|vers= | |vers= | ||
* {{ | * {{MC/Vl|be 1.21.70|}} | ||
* {{ | * {{MC/Vl|be 1.21.71|}} | ||
* {{ | * {{MC/Vl|be 1.21.72|}} | ||
* {{ | * {{MC/Vl|be 1.21.73|}} | ||
* {{ | * {{MC/Vl|be 1.21.80|}} | ||
* {{ | * {{MC/Vl|be 1.21.81|}} | ||
* {{ | * {{MC/Vl|be 1.21.82|}} | ||
* {{ | * {{MC/Vl|be 1.21.84|}} | ||
|prev=The Garden Awakens | |prev=The Garden Awakens | ||
|next=Chase the Skies}} | |next=Chase the Skies}} | ||
This guide is a simplified overview of '''all non-experimental changes''' in [[Minecraft:Spring to Life]] ({{BE}} 1.21.70), which assumes at least some familiarity with | This guide is a simplified overview of '''all non-experimental changes''' in [[Minecraft:Spring to Life]] ({{MC/BE}} 1.21.70), which assumes at least some familiarity with The Garden Awakens (Bedrock Edition 1.21.50), excluding experimental features in this version. | ||
== Mobs == | == Mobs == | ||
=== Changed === | === Changed === | ||
{|{{Simple Guide table|Changed Mobs}} | {|{{MC/Simple Guide table|Changed Mobs}} | ||
|- | |- | ||
| [[Minecraft:Pig]], | | [[Minecraft:Pig]], cow and chicken | ||
| {{ | | {{MC/Animate|Cold Pig.png;Warm Pig.png|128px}} <br> {{MC/Animate|Cold Cow.png;Warm Cow.png|128px}} <br> {{MC/Animate|Cold Chicken.png;Warm Chicken.png|128px}} | ||
| | | | ||
* New mob variants have been added, the variant is determined by the biome they spawn in. | * New mob variants have been added, the variant is determined by the biome they spawn in. | ||
| Line 27: | Line 27: | ||
** Spawns by default where the cold and warm variants do not spawn. | ** Spawns by default where the cold and warm variants do not spawn. | ||
* Cold variant spawns only in: | * Cold variant spawns only in: | ||
** {{ | ** {{MC/Biomelink|Old Growth Pine Taiga}} | ||
** {{ | ** {{MC/Biomelink|Old Growth Spruce Taiga}} | ||
** {{ | ** {{MC/Biomelink|Taiga}} | ||
** {{ | ** {{MC/Biomelink|Snowy Taiga}} | ||
** {{ | ** {{MC/Biomelink|Windswept Hills}} | ||
** {{ | ** {{MC/Biomelink|Windswept Gravelly Hills}} | ||
** {{ | ** {{MC/Biomelink|Windswept Forest}} | ||
* Warm variant spawns only in: | * Warm variant spawns only in: | ||
** {{ | ** {{MC/Biomelink|Savanna}} | ||
** {{ | ** {{MC/Biomelink|Savanna Plateau}} | ||
** {{ | ** {{MC/Biomelink|Windswept Savanna}} | ||
** {{ | ** {{MC/Biomelink|Jungle}} | ||
** {{ | ** {{MC/Biomelink|Sparse Jungle}} | ||
** {{ | ** {{MC/Biomelink|Bamboo Jungle}} | ||
** {{ | ** {{MC/Biomelink|Eroded Badlands}} | ||
** {{ | ** {{MC/Biomelink|Wooded Badlands}} | ||
** {{ | ** {{MC/Biomelink|Badlands}} | ||
* When bred by a | * When bred by a player, a baby variant will not be chosen by the current biome, but instead randomly selected from one of the parents' variants. | ||
* Can now spawn on [[Minecraft:Spawn event|Spawn events]] and they used command [[Minecraft:Commands/summon|summon]] or [[Minecraft:Commands/event|event]] to spawn this variants Cold and Warm Animals | * Can now spawn on [[Minecraft:Spawn event|Spawn events]] and they used command [[Minecraft:Commands/summon|summon]] or [[Minecraft:Commands/event|event]] to spawn this variants Cold and Warm Animals | ||
|- | |- | ||
| | | Sheep | ||
| {{ | | {{MC/Animate|White_Sheep_JE3_BE6.png;Black_Sheep_BE5.png;Gray_Sheep_BE5.png;Light_Gray_Sheep_BE5.png;Brown_Sheep_BE5.png;Pink Sheep BE5.png|128px}} | ||
| | | | ||
* Changed the rules for sheep coloring to be based on which biome they spawn in: | * Changed the rules for sheep coloring to be based on which biome they spawn in: | ||
** Temperate biomes: | ** Temperate biomes: | ||
*** Common: | *** Common: | ||
**** | **** White sheep | ||
*** Uncommon: | *** Uncommon: | ||
**** | **** Black sheep | ||
**** | **** Brown sheep | ||
**** | **** Gray sheep | ||
**** | **** Light gray sheep | ||
*** Rare: | *** Rare: | ||
**** | **** Pink sheep | ||
** Cold biomes: | ** Cold biomes: | ||
*** Common: | *** Common: | ||
**** | **** Black sheep | ||
*** Uncommon: | *** Uncommon: | ||
**** | **** Brown sheep | ||
**** | **** Gray sheep | ||
**** | **** Light gray sheep | ||
**** | **** White sheep | ||
*** Rare: | *** Rare: | ||
**** | **** Pink sheep | ||
** Warm biomes: | ** Warm biomes: | ||
*** Common: | *** Common: | ||
**** | **** Brown sheep | ||
*** Uncommon: | *** Uncommon: | ||
**** | **** Black sheep | ||
**** | **** Gray sheep | ||
**** | **** Light gray sheep | ||
**** | **** White sheep | ||
*** Rare: | *** Rare: | ||
**** | **** Pink sheep | ||
* | * Sheep colors for temperate biomes is unchanged from current behavior. | ||
|- | |- | ||
| | | Creaking | ||
| [[File:Creaking_JE1_BE1.png|128px]] | | [[File:Creaking_JE1_BE1.png|128px]] | ||
| | | | ||
* Can now be named using | * Can now be named using name tags. | ||
** Named creakings will persist through the day. | ** Named creakings will persist through the day. | ||
*** However, it will still be torn down if stuck with a player or if it is too far from its heart. | *** However, it will still be torn down if stuck with a player or if it is too far from its heart. | ||
| Line 97: | Line 97: | ||
* Cartographers from different village types will sell a different range of maps and colored banners. | * Cartographers from different village types will sell a different range of maps and colored banners. | ||
|- | |- | ||
| | | Wandering trader | ||
| [[File:Wandering_Trader.png|128px]] | | [[File:Wandering_Trader.png|128px]] | ||
| | | | ||
| Line 104: | Line 104: | ||
** Wandering traders can now buy basic supplies from players. | ** Wandering traders can now buy basic supplies from players. | ||
** Wandering traders can offer to buy two items from this list: | ** Wandering traders can offer to buy two items from this list: | ||
*** | *** Water bottle | ||
*** | *** Water bucket | ||
*** | *** Milk bucket | ||
*** | *** Fermented spider eye | ||
*** | *** Baked potato | ||
*** | *** Hay bale | ||
** Wandering traders now have a chance of selling these items in addition to their previous trades: | ** Wandering traders now have a chance of selling these items in addition to their previous trades: | ||
*** [[Minecraft:Log]]s (acacia, birch, dark oak, jungle, oak, spruce, pale oak, or cherry) | *** [[Minecraft:Log]]s (acacia, birch, dark oak, jungle, oak, spruce, pale oak, or cherry) | ||
*** Enchanted | *** Enchanted iron pickaxe | ||
*** | *** Potion of Invisibility | ||
|- | |- | ||
| | | Camel | ||
| [[File:Camel JE1 BE2.png|128px]] | | [[File:Camel JE1 BE2.png|128px]] | ||
| Can now rarely spawn in | | Can now rarely spawn in deserts. | ||
|- | |- | ||
| | | Donkey | ||
| [[File:Donkey.png|128px]] | | [[File:Donkey.png|128px]] | ||
| Now spawn in | | Now spawn in savannas. | ||
|- | |- | ||
| [[Minecraft:Wolf]] | | [[Minecraft:Wolf]] | ||
| Line 134: | Line 134: | ||
== Blocks == | == Blocks == | ||
=== New === | === New === | ||
{|{{Simple Guide table|New Blocks}} | {|{{MC/Simple Guide table|New Blocks}} | ||
|- | |- | ||
| | | Leaf litter | ||
| {{Animate|Leaf_Litter_4_(N)_JE1.png;Leaf_Litter_3_(N)_JE1.png;Leaf_Litter_2_(N)_JE1.png;Leaf_Litter_1_(N)_JE1.png|84px}} | | {{MC/Animate|Leaf_Litter_4_(N)_JE1.png;Leaf_Litter_3_(N)_JE1.png;Leaf_Litter_2_(N)_JE1.png;Leaf_Litter_1_(N)_JE1.png|84px}} | ||
| Found on the floor of | | Found on the floor of forests, dark forests, and wooded badlands. | ||
{{Smelting | {{Smelting | ||
|Any leaves | |Any leaves | ||
| Line 150: | Line 150: | ||
|- | |- | ||
| [[Minecraft:Wildflowers]] | | [[Minecraft:Wildflowers]] | ||
| {{Animate|Wildflowers 1.png;Wildflowers 2.png;Wildflowers 3.png;Wildflowers.png|84px}} | | {{MC/Animate|Wildflowers 1.png;Wildflowers 2.png;Wildflowers 3.png;Wildflowers.png|84px}} | ||
| Grows in | | Grows in birch forests, old growth birch forests, and meadows. | ||
| Any | | Any | ||
| | | | ||
* Can be placed in four orientations. | * Can be placed in four orientations. | ||
* Can be crafted into yellow dye. | * Can be crafted into yellow dye. | ||
{{Crafting|Wildflowers | {{MC/Crafting|Wildflowers | ||
|Output = Yellow Dye | |Output = Yellow Dye | ||
|shapeless = 1 | |shapeless = 1 | ||
| Line 162: | Line 162: | ||
}} | }} | ||
|- | |- | ||
| | | Firefly bush | ||
| [[File:Firefly Bush JE1.png|84px]] | | [[File:Firefly Bush JE1.png|84px]] | ||
| Generates in swamps and near rivers. | | Generates in swamps and near rivers. | ||
| Line 169: | Line 169: | ||
* When it's dark, glowing firefly particles appear around the firefly bush, up to 5 blocks away. | * When it's dark, glowing firefly particles appear around the firefly bush, up to 5 blocks away. | ||
* Can be used in the [[Minecraft:composter]], with a 30% chance to add a layer. | * Can be used in the [[Minecraft:composter]], with a 30% chance to add a layer. | ||
* Using | * Using bone meal on a firefly bush will spread it to nearby blocks. | ||
* Emits a light level of 2. | * Emits a light level of 2. | ||
* Can be instantly broken without any particular tool. | * Can be instantly broken without any particular tool. | ||
| Line 177: | Line 177: | ||
| | | | ||
* Generates in the following biomes: | * Generates in the following biomes: | ||
** {{ | ** {{MC/Biomelink|Plains}} | ||
** {{ | ** {{MC/Biomelink|Windswept Hills}} | ||
** {{ | ** {{MC/Biomelink|Windswept Gravelly Hills}} | ||
** {{ | ** {{MC/Biomelink|Windswept Forest}} | ||
** {{ | ** {{MC/Biomelink|River}} | ||
** {{ | ** {{MC/Biomelink|Frozen River}} | ||
** {{ | ** {{MC/Biomelink|Forest}} | ||
** {{ | ** {{MC/Biomelink|Birch Forest}} | ||
** {{ | ** {{MC/Biomelink|Old Growth Birch Forest}} | ||
| Any | | Any | ||
| | | | ||
* They are tinted by the grass color of the biome they are placed in. | * They are tinted by the grass color of the biome they are placed in. | ||
* Can be used in the [[Minecraft:composter]], with a 30% chance to add a layer. | * Can be used in the [[Minecraft:composter]], with a 30% chance to add a layer. | ||
* Using | * Using bone meal on a bush will generate a neighboring bush next to it if possible. | ||
* Can be instantly broken without any particular tool. | * Can be instantly broken without any particular tool. | ||
|- | |- | ||
| | | Cactus flower | ||
| [[File:Cactus Flower JE1.png|84px]] | | [[File:Cactus Flower JE1.png|84px]] | ||
| Has a chance of generating on cactuses in | | Has a chance of generating on cactuses in deserts and badlands. | ||
| Any | | Any | ||
| | | | ||
| Line 205: | Line 205: | ||
* Can be mined without any tool. | * Can be mined without any tool. | ||
* Can be used in the [[Minecraft:composter]], with a 30% chance to add a layer. | * Can be used in the [[Minecraft:composter]], with a 30% chance to add a layer. | ||
* Can be used to craft 1 | * Can be used to craft 1 pink dye. | ||
|- | |- | ||
| | | Short and tall dry grass | ||
| {{ | | {{MC/Animate|Short Dry Grass.png;Tall Dry Grass.png|84px}} | ||
| Generates in the | | Generates in the desert and badlands. | ||
| Any | | Any | ||
| | | | ||
* Both short and tall variants are one block high. | * Both short and tall variants are one block high. | ||
* Can be placed on types of [[Minecraft:sand]], [[Minecraft:terracotta]] and | * Can be placed on types of [[Minecraft:sand]], [[Minecraft:terracotta]] and dirt blocks like the dead bush. | ||
* Can be obtained using [[Minecraft:shears]] or a [[Minecraft:Silk Touch]] tool. | * Can be obtained using [[Minecraft:shears]] or a [[Minecraft:Silk Touch]] tool. | ||
* Can be bone mealed. | * Can be bone mealed. | ||
** Using | ** Using bone meal on short dry grass grows it into a tall dry grass. | ||
* Can be used in the [[Minecraft:composter]], with a 30% chance to add a layer. | * Can be used in the [[Minecraft:composter]], with a 30% chance to add a layer. | ||
* | * Sheep can eat short dry grass to regrow its wool. | ||
* Can be used as fuel for smelting, where they smelt half an item. | * Can be used as fuel for smelting, where they smelt half an item. | ||
|} | |} | ||
=== Changed === | === Changed === | ||
{|{{Simple Guide table|Changed Blocks}} | {|{{MC/Simple Guide table|Changed Blocks}} | ||
|- | |- | ||
| [[Minecraft:Lodestone]] | | [[Minecraft:Lodestone]] | ||
| Line 233: | Line 233: | ||
| Generate falling leaf particles. | | Generate falling leaf particles. | ||
|- | |- | ||
| | | Creaking heart | ||
| {{ | | {{MC/Animate|Creaking Heart JE2 BE2.png;Active Creaking Heart JE1 BE1.png|84px}} | ||
| | | | ||
* Correctly placed between Logs have a new dormant texture during the day. | * Correctly placed between Logs have a new dormant texture during the day. | ||
| Line 241: | Line 241: | ||
|- | |- | ||
| [[Minecraft:Eyeblossom]] | | [[Minecraft:Eyeblossom]] | ||
| {{ | | {{MC/Animate|Closed Eyeblossom JE1.png;Open Eyeblossom JE1 BE1.png|84px}} | ||
| The transition between the states of eyeblossoms is now based on the fixed day time. | | The transition between the states of eyeblossoms is now based on the fixed day time. | ||
|- | |- | ||
| | | Iron bars, iron block, iron trapdoor,<br>iron door and heavy weighted pressure plate | ||
| {{ | | {{MC/Animate|Iron Bars (EW) BE.png;Block of Iron JE4 BE3.png;Iron Trapdoor JE3 BE2.png;Heavy Weighted Pressure Plate JE2 BE2.png|84px}} | ||
| Added new break, place, step, fall and hit sounds. | | Added new break, place, step, fall and hit sounds. | ||
|} | |} | ||
| Line 251: | Line 251: | ||
== Items == | == Items == | ||
=== Changed === | === Changed === | ||
{|{{Simple Guide table|Changed Items}} | {|{{MC/Simple Guide table|Changed Items}} | ||
|- | |- | ||
| [[Minecraft:Bundle]] | | [[Minecraft:Bundle]] | ||
| {{Animate|Bundle Filled BE1.png; White Bundle.png;Light Gray Bundle.png; Gray Bundle.png;Black Bundle.png; Brown Bundle.png;Red Bundle.png;Orange Bundle.png;Yellow Bundle.png;Lime Bundle.png;Green Bundle.png;Cyan Bundle.png;Light Blue Bundle.png;Blue Bundle.png;Purple Bundle.png;Magenta Bundle.png;Pink Bundle.png|84px}} <br> {{ | | {{MC/Animate|Bundle Filled BE1.png; White Bundle.png;Light Gray Bundle.png; Gray Bundle.png;Black Bundle.png; Brown Bundle.png;Red Bundle.png;Orange Bundle.png;Yellow Bundle.png;Lime Bundle.png;Green Bundle.png;Cyan Bundle.png;Light Blue Bundle.png;Blue Bundle.png;Purple Bundle.png;Magenta Bundle.png;Pink Bundle.png|84px}} <br> {{MC/Animate|Bundle Open JE1 BE1.png;White Bundle Open JE1 BE1.png;Light Gray Bundle Open JE1 BE1.png;Gray Bundle Open JE1 BE1.png;Black Bundle Open JE1 BE1.png;Brown Bundle Open JE1 BE1.png;Red Bundle Open JE1 BE1.png;Orange Bundle Open JE1 BE1.png;Yellow Bundle Open JE1 BE1.png;Lime Bundle Open JE1 BE1.png;Green Bundle Open JE1 BE1.png;Cyan Bundle Open JE1 BE1.png;Light Blue Bundle Open JE1 BE1.png;Blue Bundle Open JE1 BE1.png;Purple Bundle Open JE1 BE1.png;Magenta Bundle Open JE1 BE1.png;Pink Bundle Open JE1 BE1.png|84px}} | ||
| Can now be found in some | | Can now be found in some village chests. | ||
|- | |- | ||
| [[Minecraft:Egg]] | | [[Minecraft:Egg]] | ||
| {{ | | {{MC/Animate|Blue Egg.png;Brown Egg.png|84px}} | ||
| | | | ||
* New variants of the [[Minecraft:egg]] has been added. | * New variants of the [[Minecraft:egg]] has been added. | ||
| Line 265: | Line 265: | ||
* Spawns the corresponding chicken variant when hatched. | * Spawns the corresponding chicken variant when hatched. | ||
|- | |- | ||
| | | Resin clump | ||
| [[File:Resin Clump JE1 BE1.png|84px]] | | [[File:Resin Clump JE1 BE1.png|84px]] | ||
| The | | The XP rewarded for smelting resin clumps into resin bricks has been reduced from 0.3 to 0.1. | ||
|- | |- | ||
| | | Spawn egg | ||
| [[File:Creeper_Spawn_Egg_JE3_BE2.png|84px]] | | [[File:Creeper_Spawn_Egg_JE3_BE2.png|84px]] | ||
| Changed the visuals of all spawn eggs to make them easier to distinguish: each type of spawn egg now has its own unique icon instead of all just being colored variants of the same spotted egg. | | Changed the visuals of all spawn eggs to make them easier to distinguish: each type of spawn egg now has its own unique icon instead of all just being colored variants of the same spotted egg. | ||
| Line 277: | Line 277: | ||
=== Changed === | === Changed === | ||
{|{{Simple Guide table|Changed Biomes}} | {|{{MC/Simple Guide table|Changed Biomes}} | ||
|- | |- | ||
| | | Pale garden | ||
| [[File:Pale_Garden.png|256px]] | | [[File:Pale_Garden.png|256px]] | ||
| | | | ||
* Pale garden biome now occupies more space that was previously taken by | * Pale garden biome now occupies more space that was previously taken by dark forests. | ||
* | * Woodland mansions can now generate in pale garden biome. | ||
|- | |- | ||
| | | Dark forest | ||
| [[File:Dark_Forest.png|256px]] | | [[File:Dark_Forest.png|256px]] | ||
| Updated the tree composition in dark forests to match {{JE}}, increasing the number of dark oak trees and reducing the prevalence of other tree types. | | Updated the tree composition in dark forests to match {{MC/JE}}, increasing the number of dark oak trees and reducing the prevalence of other tree types. | ||
|} | |} | ||
== Gameplay == | == Gameplay == | ||
=== New === | === New === | ||
{|{{Simple Guide table|New Gameplay}} | {|{{MC/Simple Guide table|New Gameplay}} | ||
|- | |- | ||
| | | Pause menu | ||
| Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the [[Minecraft:settings]] in the general section. | | Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the [[Minecraft:settings]] in the general section. | ||
|} | |} | ||
== Navigation == | == Navigation == | ||
{{Navbox guides|bedrock}} | {{MC/Navbox guides|bedrock}} | ||
ja:ガイド/Bedrock Edition/スプリング・トゥ・ライフ | |||
pt:Guias da Edição Bedrock/Spring to Life | |||
uk:Керівництва з Bedrock Edition/Spring to Life | |||
zh:基岩版指南/春意盎然 | |||
Latest revision as of 19:42, 9 April 2026
Template:Hatnote Template:Infobox guide This guide is a simplified overview of all non-experimental changes in Minecraft:Spring to Life (Bedrock Edition 1.21.70), which assumes at least some familiarity with The Garden Awakens (Bedrock Edition 1.21.50), excluding experimental features in this version.
Mobs
Changed
| Name | Image | Changed |
|---|---|---|
| Minecraft:Pig, cow and chicken | Script error: No such module "animate". Script error: No such module "animate". Script error: No such module "animate". |
|
| Sheep | Script error: No such module "animate". |
|
| Creaking | File:Creaking JE1 BE1.png |
|
| Minecraft:Villager | File:Plains Villager Base JE2.png |
|
| Wandering trader | File:Wandering Trader.png |
|
| Camel | File:Camel JE1 BE2.png | Can now rarely spawn in deserts. |
| Donkey | File:Donkey.png | Now spawn in savannas. |
| Minecraft:Wolf | File:Wolf JE2 BE2.png |
|
Blocks
New
| Name | Image | Obtaining | Tool Required | Uses |
|---|---|---|---|---|
| Leaf litter | Script error: No such module "animate". | Found on the floor of forests, dark forests, and wooded badlands. | Any |
|
| Minecraft:Wildflowers | Script error: No such module "animate". | Grows in birch forests, old growth birch forests, and meadows. | Any |
Script error: No such module "crafting". |
| Firefly bush | File:Firefly Bush JE1.png | Generates in swamps and near rivers. | Any |
|
| Minecraft:Bush | File:Bush JE1.png |
|
Any |
|
| Cactus flower | File:Cactus Flower JE1.png | Has a chance of generating on cactuses in deserts and badlands. | Any |
|
| Short and tall dry grass | Script error: No such module "animate". | Generates in the desert and badlands. | Any |
|
Changed
| Name | Image | Changed |
|---|---|---|
| Minecraft:Lodestone | File:Lodestone.png | Crafted with iron instead of netherite. |
| Minecraft:Leaves | File:Sprite AllLeaves.png | Generate falling leaf particles. |
| Creaking heart | Script error: No such module "animate". |
|
| Minecraft:Eyeblossom | Script error: No such module "animate". | The transition between the states of eyeblossoms is now based on the fixed day time. |
| Iron bars, iron block, iron trapdoor, iron door and heavy weighted pressure plate |
Script error: No such module "animate". | Added new break, place, step, fall and hit sounds. |
Items
Changed
| Name | Image | Changed |
|---|---|---|
| Minecraft:Bundle | Script error: No such module "animate". Script error: No such module "animate". |
Can now be found in some village chests. |
| Minecraft:Egg | Script error: No such module "animate". |
|
| Resin clump | File:Resin Clump JE1 BE1.png | The XP rewarded for smelting resin clumps into resin bricks has been reduced from 0.3 to 0.1. |
| Spawn egg | File:Creeper Spawn Egg JE3 BE2.png | Changed the visuals of all spawn eggs to make them easier to distinguish: each type of spawn egg now has its own unique icon instead of all just being colored variants of the same spotted egg. |
Biomes
Changed
| Name | Image | Changed |
|---|---|---|
| Pale garden | File:Pale Garden.png |
|
| Dark forest | File:Dark Forest.png | Updated the tree composition in dark forests to match Java Edition, increasing the number of dark oak trees and reducing the prevalence of other tree types. |
Gameplay
New
| Name | Description |
|---|---|
| Pause menu | Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the Minecraft:settings in the general section. |
ja:ガイド/Bedrock Edition/スプリング・トゥ・ライフ pt:Guias da Edição Bedrock/Spring to Life uk:Керівництва з Bedrock Edition/Spring to Life zh:基岩版指南/春意盎然