Minecraft:Glass Pane: Difference between revisions
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{{Redirect|Window|the former {{MC}} edition|Windows 10 Edition}}{{For||Glass (disambiguation)}} | {{Redirect|Window|the former {{MC/MC}} edition|Windows 10 Edition}}{{MC/For||Glass (disambiguation)}} | ||
{{Infobox block | {{Infobox block | ||
|image=Glass Pane.png | |image=Glass Pane.png | ||
|image2=Glass Pane BE.png | |image2=Glass Pane BE.png | ||
|image1caption={{JE}} | |image1caption={{MC/JE}} | ||
|image2caption={{BE}} | |image2caption={{MC/BE}} | ||
|invimage2 = Glass Pane BE | |invimage2 = Glass Pane BE | ||
| transparent = Yes | | transparent = Yes | ||
| Line 15: | Line 15: | ||
| waterloggable = Yes | | waterloggable = Yes | ||
}} | }} | ||
A '''glass pane''' is a transparent [[Minecraft:block]] that can be used as a more efficient alternative to [[Minecraft:glass]] blocks. It can be dyed into | A '''glass pane''' is a transparent [[Minecraft:block]] that can be used as a more efficient alternative to [[Minecraft:glass]] blocks. It can be dyed into stained glass panes. | ||
== Obtaining == | == Obtaining == | ||
| Line 22: | Line 22: | ||
Glass panes do not have an assigned tool; they are mined at the same speed regardless of what tool is used.<ref>{{bug|MC-179316||Glass blocks do not have an assigned tool}}</ref> | Glass panes do not have an assigned tool; they are mined at the same speed regardless of what tool is used.<ref>{{bug|MC-179316||Glass blocks do not have an assigned tool}}</ref> | ||
{{ | {{MC/Breaking row|horizontal=1|Glass Pane|drop=0}} | ||
=== Natural generation === | === Natural generation === | ||
Glass panes generate naturally as windows in | Glass panes generate naturally as windows in villages, woodland mansions, and ancient cities. | ||
=== Crafting === | === Crafting === | ||
| Line 48: | Line 48: | ||
Glass panes are never oriented horizontally. Horizontal glass surfaces must be made from glass blocks. | Glass panes are never oriented horizontally. Horizontal glass surfaces must be made from glass blocks. | ||
Glass panes can be | Glass panes can be waterlogged, which means water can be in the same place as a glass pane, unlike regular glass. | ||
=== Crafting ingredient === | === Crafting ingredient === | ||
| Line 54: | Line 54: | ||
=== Locking maps === | === Locking maps === | ||
Glass panes can be used in | Glass panes can be used in cartography tables to lock [[Minecraft:map]]s, which makes them unable to be filled again or altered when exploring. | ||
{{Cartography | {{Cartography | ||
|name=[[Minecraft:Map#Locking|Locked map]] | |name=[[Minecraft:Map#Locking|Locked map]] | ||
| Line 66: | Line 66: | ||
== Sounds == | == Sounds == | ||
{{Sound table/Block/Glass}} | {{MC/Sound table/Block/Glass}} | ||
== Data values == | == Data values == | ||
=== ID === | === ID === | ||
{{ | {{MC/Edition|java}}: | ||
{{ID table | {{ID table | ||
|edition=java | |edition=java | ||
| Line 80: | Line 80: | ||
|foot=1}} | |foot=1}} | ||
{{ | {{MC/Edition|bedrock}}: | ||
{{ID table | {{ID table | ||
|edition=bedrock | |edition=bedrock | ||
| Line 94: | Line 94: | ||
=== Block states === | === Block states === | ||
{{ | {{MC/See also|Block states}} | ||
<section begin="block states"/>{{ | <section begin="block states"/>{{MC/El|je}}: | ||
{{bst|east|false|false,true|When true, the glass pane extends from the center post to the east.}} | {{bst|east|false|false,true|When true, the glass pane extends from the center post to the east.}} | ||
{{bst|north|false|false,true|When true, the glass pane extends from the center post to the north.}} | {{bst|north|false|false,true|When true, the glass pane extends from the center post to the north.}} | ||
| Line 104: | Line 104: | ||
== Videos == | == Videos == | ||
{{ | {{MC/Yt|agNA7Q0dxbA}} | ||
== History == | == History == | ||
{{See asset history|type=block}} | {{MC/See asset history|type=block}} | ||
=== ''Java Edition'' === | === ''Java Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java beta}} | |{{MC/HistoryLine|java beta}} | ||
|{{HistoryLine||1.8|dev=Pre-release|{{ | |{{HistoryLine||1.8|dev=Pre-release|{{MC/Darkbg|[[File:Glass Pane (EW) JE1.png|32px]]}} Added glass panes, which use the same model as iron bars. | ||
|Glass panes naturally generate in | |Glass panes naturally generate in villages.}} | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Glass panes no longer drop as an item when destroyed.}} | |{{MC/HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Glass panes no longer drop as an item when destroyed.}} | ||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Glass panes now attach to some non-full blocks, mainly [[Minecraft:Smooth Stone Slab|stone slab]]s, [[Minecraft:stairs]], [[Minecraft:piston]]s, | |{{MC/HistoryLine|||dev=Beta 1.9 Prerelease 4|Glass panes now attach to some non-full blocks, mainly [[Minecraft:Smooth Stone Slab|stone slab]]s, [[Minecraft:stairs]], [[Minecraft:piston]]s, sticky pistons, [[Minecraft:farmland]], iron bars, [[Minecraft:door]]s, [[Minecraft:sign]]s, and [[Minecraft:fence]]s.}} | ||
|{{HistoryLine||?|The above no longer happens.}} | |{{MC/HistoryLine||?|The above no longer happens.}} | ||
|{{HistoryLine||1.3.1|dev=12w17a|Glass panes can now be recovered by harvesting them with a [[Minecraft:Silk Touch]]-enchanted [[Minecraft:pickaxe]].}} | |{{MC/HistoryLine||1.3.1|dev=12w17a|Glass panes can now be recovered by harvesting them with a [[Minecraft:Silk Touch]]-enchanted [[Minecraft:pickaxe]].}} | ||
|{{HistoryLine||1.7.2|dev=13w41a|{{ | |{{HistoryLine||1.7.2|dev=13w41a|{{MC/Darkbg|[[File:Glass Pane (EW) JE2.png|32px]]}} The model of glass panes is now always prismatic, as opposed to the prior thick-rimmed thin panes from earlier. | ||
|All glass panes now connect to [[Minecraft:glass]]{{ | |All glass panes now connect to [[Minecraft:glass]]{{MC/Verify|iron bars connected to glass before this point, panes may very well follow those same rules}} and iron bars.}} | ||
|{{HistoryLine||1.8|dev=14w03a|{{ | |{{HistoryLine||1.8|dev=14w03a|{{MC/Darkbg|[[File:Glass Pane (EW) JE3.png|32px]]}} Glass panes now appear completely opaque.}} | ||
|{{HistoryLine|||dev=14w03b|{{ | |{{HistoryLine|||dev=14w03b|{{MC/Darkbg|[[File:Glass Pane (EW) JE4.png|32px]]}} Glass panes now render as normal again.<ref>{{bug|MC-44990}}</ref>}} | ||
|{{HistoryLine|||dev=14w10a|{{ | |{{HistoryLine|||dev=14w10a|{{MC/Darkbg|[[File:Glass Pane (EW) JE5.png|32px]]}} The models of glass panes have been changed slightly; texture mapping has been modified, and there is now an outer plane for connected edges.}} | ||
|{{HistoryLine|||dev=14w10c|Glass panes now only cull each other horizontally in some directions, and for only certain state combinations.}} | |{{MC/HistoryLine|||dev=14w10c|Glass panes now only cull each other horizontally in some directions, and for only certain state combinations.}} | ||
|{{HistoryLine|||dev=14w25a|[[File:Glass Pane (EW) JE6.png|32px]] Further changes have been made to the glass pane model: changes have been made to texture mapping, the shading is different, and panes are now subject to smooth lighting/ambient occlusion. | |{{MC/HistoryLine|||dev=14w25a|[[File:Glass Pane (EW) JE6.png|32px]] Further changes have been made to the glass pane model: changes have been made to texture mapping, the shading is different, and panes are now subject to smooth lighting/ambient occlusion. | ||
|Glass panes no longer cull each other horizontally at all.}} | |Glass panes no longer cull each other horizontally at all.}} | ||
|{{HistoryLine|||dev=14w26a|{{ | |{{HistoryLine|||dev=14w26a|{{MC/Darkbg|[[File:Glass Pane (EW) JE7.png|32px]]}} The ambient occlusion change from 14w25a has been reverted, however glass pane culling remains as it was in that version.}} | ||
|{{HistoryLine|||dev=14w31a|Glass panes now cull each other horizontally in some cases from some directions. Several "inner" faces still remain, however.}} | |{{MC/HistoryLine|||dev=14w31a|Glass panes now cull each other horizontally in some cases from some directions. Several "inner" faces still remain, however.}} | ||
|{{HistoryLine||1.8.2|dev=pre5|{{ | |{{HistoryLine||1.8.2|dev=pre5|{{MC/Darkbg|[[File:Glass Pane (EW) JE8.png|32px]]}} Changed the texture mapping on most glass pane directional combinations.}} | ||
|{{HistoryLine||1.9|dev=15w31a|{{ | |{{HistoryLine||1.9|dev=15w31a|{{MC/Darkbg|[[File:Glass Pane (unconnected) JE4.png|32px]]}} Glass panes without any connections are now a basic central post, rather than a plus shape as though connected in all four directions ({{MC/Darkbg|[[File:Glass Pane (NESW) JE7.png|32px]]}}). | ||
|{{ | |{{MC/Darkbg|[[File:Glass Pane (EW) JE9.png|32px]]}} Glass panes now use a multipart system for model definition, changing the appearance of all 15 possible connection states. | ||
|Glass pane horizontal culling has been improved considerably, now seemingly matching 1.7.2's seamlessness. Vertical/top-bottom face culling, however, remains nonexistent.<ref>{{bug|MC-50349}}</ref>}} | |Glass pane horizontal culling has been improved considerably, now seemingly matching 1.7.2's seamlessness. Vertical/top-bottom face culling, however, remains nonexistent.<ref>{{bug|MC-50349}}</ref>}} | ||
|{{HistoryLine|||dev=15w44a|[[File:Glass Pane (EW) JE10.png|32px]] The side faces of glass panes are once more affected by directional shading.}} | |{{MC/HistoryLine|||dev=15w44a|[[File:Glass Pane (EW) JE10.png|32px]] The side faces of glass panes are once more affected by directional shading.}} | ||
|{{HistoryLine||1.11|dev=16w39a|Glass panes now generate in | |{{MC/HistoryLine||1.11|dev=16w39a|Glass panes now generate in woodland mansions.}} | ||
|{{HistoryLine||1.12|dev=17w15a|Glass panes now connect to the solid back sides of [[Minecraft:stairs]].}} | |{{MC/HistoryLine||1.12|dev=17w15a|Glass panes now connect to the solid back sides of [[Minecraft:stairs]].}} | ||
|{{HistoryLine||1.13|dev=18w10c|Glass panes can now be | |{{MC/HistoryLine||1.13|dev=18w10c|Glass panes can now be waterlogged.}} | ||
|{{HistoryLine||1.14|dev=18w43a|[[File:Glass Pane (EW) JE11.png|32px]] The texture of glass has been changed, changing how glass panes look. The edge texture remains unchanged.}} | |{{MC/HistoryLine||1.14|dev=18w43a|[[File:Glass Pane (EW) JE11.png|32px]] The texture of glass has been changed, changing how glass panes look. The edge texture remains unchanged.}} | ||
|{{HistoryLine|||dev=19w02a|Glass panes are now used to lock [[Minecraft:map]]s in | |{{MC/HistoryLine|||dev=19w02a|Glass panes are now used to lock [[Minecraft:map]]s in cartography tables.}} | ||
|{{HistoryLine|||dev=19w11a|Cartographer [[Minecraft:villager]]s now | |{{MC/HistoryLine|||dev=19w11a|Cartographer [[Minecraft:villager]]s now buy 11 glass panes for 1 emerald.}} | ||
|{{HistoryLine||1.14.3|dev=pre3|[[Minecraft:Torch]]es can now be placed on glass panes.}} | |{{MC/HistoryLine||1.14.3|dev=pre3|[[Minecraft:Torch]]es can now be placed on glass panes.}} | ||
|{{HistoryLine||1.16|dev=20w15a|[[Minecraft:Wall]]s now connect to the bottom and sides of glass panes.}} | |{{MC/HistoryLine||1.16|dev=20w15a|[[Minecraft:Wall]]s now connect to the bottom and sides of glass panes.}} | ||
|{{HistoryLine||1.18|dev=pre5|[[File:Glass Pane (EW) JE12.png|32px]] The edge texture for glass panes has been changed.}} | |{{MC/HistoryLine||1.18|dev=pre5|[[File:Glass Pane (EW) JE12.png|32px]] The edge texture for glass panes has been changed.}} | ||
|{{HistoryLine||1.19|dev=22w13a|Glass panes now generate in | |{{MC/HistoryLine||1.19|dev=22w13a|Glass panes now generate in ancient cities.}} | ||
}} | }} | ||
=== ''Bedrock Edition'' === | === ''Bedrock Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|pocket alpha}} | |{{MC/HistoryLine|pocket alpha}} | ||
|{{HistoryLine||v0.3.2|{{ | |{{HistoryLine||v0.3.2|{{MC/Darkbg|[[File:Glass Pane JE1 BE1.png|32px]]}} Added glass panes. | ||
|Glass panes have a thin | |Glass panes have a thin model.}} | ||
|{{HistoryLine||v0.9.0|dev=build 1|Glass panes now naturally spawn in | |{{HistoryLine||v0.9.0|dev=build 1|Glass panes now naturally spawn in villages. | ||
|{{ | |{{MC/Darkbg|[[File:Glass Pane BE2.png|32px]]}} Glass panes now render their back sides.}} | ||
|{{HistoryLine|||dev=build 2|Glass panes now render as normal again.}} | |{{MC/HistoryLine|||dev=build 2|Glass panes now render as normal again.}} | ||
|{{HistoryLine|pocket}} | |{{MC/HistoryLine|pocket}} | ||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Glass panes now generate in | |{{MC/HistoryLine||1.1.0|dev=alpha 1.1.0.0|Glass panes now generate in woodland mansions.}} | ||
|{{HistoryLine|?}} | |{{MC/HistoryLine|?}} | ||
|{{HistoryLine||?|{{ | |{{HistoryLine||?|{{MC/Darkbg|[[File:Glass Pane (EW) JE4.png|32px]]}}{{MC/Verify|accurate?}} Glass pane model is now more of a cuboid.}} | ||
|{{HistoryLine||?|Unconnected glass panes are now a central post, rather than a cross.}} | |{{MC/HistoryLine||?|Unconnected glass panes are now a central post, rather than a cross.}} | ||
|{{HistoryLine|bedrock}} | |{{MC/HistoryLine|bedrock}} | ||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[Minecraft:Water]] can now be placed on the same [[Minecraft:block]] as glass panes.}} | |{{MC/HistoryLine||1.4.0|dev=beta 1.2.14.2|[[Minecraft:Water]] can now be placed on the same [[Minecraft:block]] as glass panes.}} | ||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Glass Pane (EW) BE5.png|32px]] The texture of glass panes has been changed.}} | |{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Glass Pane (EW) BE5.png|32px]] The texture of glass panes has been changed.}} | ||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Glass panes can now be used to lock [[Minecraft:map]]s in | |{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.4|Glass panes can now be used to lock [[Minecraft:map]]s in cartography tables. | ||
|Glass panes can now be | |Glass panes can now be sold to cartographer [[Minecraft:villager]]s.}} | ||
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Cartographer villager now | |{{MC/HistoryLine||1.13.0|dev=beta 1.13.0.1|Cartographer villager now buys 11 glass panes instead of 10.}} | ||
|{{HistoryLine||1.18.10|dev=beta 1.18.10.22|[[File:Glass Pane (EW) BE6.png|32px]] Changed top texture to match its side texture.}} | |{{MC/HistoryLine||1.18.10|dev=beta 1.18.10.22|[[File:Glass Pane (EW) BE6.png|32px]] Changed top texture to match its side texture.}} | ||
}} | }} | ||
=== Legacy Console Edition === | === Legacy Console Edition === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|console}} | |{{MC/HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Glass Pane (N) LCE1.png|32px]] [[File:Glass Pane (E) LCE1.png|32px]] [[File:Glass Pane (S) LCE1.png|32px]] [[File:Glass Pane (W) LCE1.png|32px]] [[File:Glass Pane (NS) LCE1.png|32px]] [[File:Glass Pane (EW) LCE1.png|32px]] [[File:Glass Pane (NE) LCE1.png|32px]] [[File:Glass Pane (ES) LCE1.png|32px]] [[File:Glass Pane (SW) LCE1.png|32px]] [[File:Glass Pane (NW) LCE1.png|32px]] [[File:Glass Pane (ESW) LCE1.png|32px]] [[File:Glass Pane (NSW) LCE1.png|32px]] [[File:Glass Pane (NEW) LCE1.png|32px]] [[File:Glass Pane (NES) LCE1.png|32px]] [[File:Glass Pane (NESW) LCE1.png|32px]] Added glass panes. | |{{MC/HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Glass Pane (N) LCE1.png|32px]] [[File:Glass Pane (E) LCE1.png|32px]] [[File:Glass Pane (S) LCE1.png|32px]] [[File:Glass Pane (W) LCE1.png|32px]] [[File:Glass Pane (NS) LCE1.png|32px]] [[File:Glass Pane (EW) LCE1.png|32px]] [[File:Glass Pane (NE) LCE1.png|32px]] [[File:Glass Pane (ES) LCE1.png|32px]] [[File:Glass Pane (SW) LCE1.png|32px]] [[File:Glass Pane (NW) LCE1.png|32px]] [[File:Glass Pane (ESW) LCE1.png|32px]] [[File:Glass Pane (NSW) LCE1.png|32px]] [[File:Glass Pane (NEW) LCE1.png|32px]] [[File:Glass Pane (NES) LCE1.png|32px]] [[File:Glass Pane (NESW) LCE1.png|32px]] Added glass panes. | ||
|Unlike in Java Edition, the perpendicular upper rims and lower rims intersect each other rather than being offset from each other, causing Z-fighting. The offset also appears to be greater than in other editions at this point.}} | |Unlike in Java Edition, the perpendicular upper rims and lower rims intersect each other rather than being offset from each other, causing Z-fighting. The offset also appears to be greater than in other editions at this point.}} | ||
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Glass panes can now be recovered by harvesting them with a [[Minecraft:Silk Touch]] enchanted [[Minecraft:pickaxe]].}} | |{{MC/HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Glass panes can now be recovered by harvesting them with a [[Minecraft:Silk Touch]] enchanted [[Minecraft:pickaxe]].}} | ||
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Glass panes now use a 3D model in the inventory. | |{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Glass panes now use a 3D model in the inventory. | ||
|All glass panes now connect to [[Minecraft:glass]]{{ | |All glass panes now connect to [[Minecraft:glass]]{{MC/Verify|in TU9 they already connect to glass. so TU25 cannot be the start version of this behaviour}} and iron bars.}} | ||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Glass panes without any connecting [[Minecraft:block]]s are now 2×2 pixels in footprint (like a •, rather than a +).)}} | |{{MC/HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Glass panes without any connecting [[Minecraft:block]]s are now 2×2 pixels in footprint (like a •, rather than a +).)}} | ||
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Glass panes now use a 2D icon in the inventory again.}} | |{{MC/HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Glass panes now use a 2D icon in the inventory again.}} | ||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Glass panes now generate in | |{{MC/HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Glass panes now generate in woodland mansions.|Glass panes now connect to the solid back side of [[Minecraft:stairs]].}} | ||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Glass Pane (EW) JE11.png|32px]]{{ | |{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Glass Pane (EW) JE11.png|32px]]{{MC/Verify|Is this model accurate for this edition?}} The texture of glass panes has been changed.}} | ||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Glass panes can now be used to lock [[Minecraft:map]]s in | |{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Glass panes can now be used to lock [[Minecraft:map]]s in cartography tables.}} | ||
}} | }} | ||
=== ''New Nintendo 3DS Edition'' === | === ''New Nintendo 3DS Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|new 3ds}} | |{{MC/HistoryLine|new 3ds}} | ||
|{{HistoryLine||0.1.0|{{ | |{{HistoryLine||0.1.0|{{MC/Darkbg|[[File:Glass Pane (EW) JE2.png|32px]]}}{{MC/Verify|accurate?}} Added glass panes.}} | ||
|{{HistoryLine||1.9.19|Glass panes now generate in | |{{MC/HistoryLine||1.9.19|Glass panes now generate in woodland mansions.}} | ||
}} | }} | ||
=== Data history === | === Data history === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.13|dev=17w47a|Prior to | |{{MC/HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this block's numeral ID was 102.}} | ||
}} | }} | ||
== Issues == | == Issues == | ||
{{Issue list}} | {{MC/Issue list}} | ||
== Gallery == | == Gallery == | ||
| Line 203: | Line 203: | ||
<gallery> | <gallery> | ||
Glass panels.png|Glass panes in Beta 1.8 Pre-release. | Glass panels.png|Glass panes in Beta 1.8 Pre-release. | ||
Glass Pane Thickness.png|Panes are thin, so it is possible for | Glass Pane Thickness.png|Panes are thin, so it is possible for players or [[Minecraft:mob]]s to fit in a 1×2×1 space, which makes them useful for creating trophy displays, like this creeper here. | ||
Glass panes block water.png|[[Minecraft:Water]] does not flow through the holes in the panes, but the player can fit inside them. | Glass panes block water.png|[[Minecraft:Water]] does not flow through the holes in the panes, but the player can fit inside them. | ||
Glassp.gif| | Glassp.gif|Sticky pistons being used with glass panes. | ||
5 glass panes.png|Five glass panes used in a | 5 glass panes.png|Five glass panes used in a monster spawner trap. | ||
</gallery> | </gallery> | ||
=== Mojang screenshots === | === Mojang screenshots === | ||
<gallery> | <gallery> | ||
Thin Glass Preview.png|The screenshot that | Thin Glass Preview.png|The screenshot that Jeb posted on his Twitter. | ||
Dinnerbone Glass Pane.png|An unconnected glass pane prior to 1.9. | Dinnerbone Glass Pane.png|An unconnected glass pane prior to 1.9. | ||
</gallery> | </gallery> | ||
| Line 217: | Line 217: | ||
=== In other media === | === In other media === | ||
<gallery> | <gallery> | ||
Glass Pane (inventory) MCE.png|A | Glass Pane (inventory) MCE.png|A glass pane as it appeared in {{MC/MCE}}. | ||
</gallery> | </gallery> | ||
== References == | == References == | ||
{{Reflist}} | {{MC/Reflist}} | ||
== External links == | == External links == | ||
| Line 227: | Line 227: | ||
== Navigation == | == Navigation == | ||
{{Navbox blocks|decoration}} | {{MC/Navbox blocks|decoration}} | ||
[[Category:Manufactured blocks]] | [[Category:Manufactured blocks]] | ||
[[Category:Generated structure blocks]] | [[Category:Generated structure blocks]] | ||
cs:Tabulka skla | |||
de:Glasscheibe | |||
es:Panel de cristal | |||
fr:Vitre | |||
it:Pannello di vetro | |||
ja:ガラス板 | |||
ko:유리판 | |||
nl:Glazen ruit | |||
pl:Szyba | |||
pt:Vidraça | |||
ru:Стеклянная панель | |||
th:แผ่นกระจก | |||
uk:Шибка | |||
zh:玻璃板 | |||
Latest revision as of 20:25, 9 April 2026
Template:RedirectTemplate:Hatnote Template:Infobox block A glass pane is a transparent Minecraft:block that can be used as a more efficient alternative to Minecraft:glass blocks. It can be dyed into stained glass panes.
Obtaining
Breaking
Glass panes can be obtained using a tool enchanted with Minecraft:Silk Touch. If one is broken without a Silk Touch enchantment, it drops nothing.
Glass panes do not have an assigned tool; they are mined at the same speed regardless of what tool is used.<ref>Template:Bug</ref> Script error: No such module "breaking row".
Natural generation
Glass panes generate naturally as windows in villages, woodland mansions, and ancient cities.
Crafting
Usage
Glass panes are more efficient to use than glass blocks, as six glass blocks can be crafted into sixteen glass panes, yielding 2Template:Frac panes per block. Windows built using glass panes can be up to 267% (2Template:Fraction times) larger in area than windows built with regular glass blocks.
Placement
If placed without anything on the sides, they appear as a thin vertical • shape, 2×2 pixels in size; but when other blocks occupy adjacent spaces, it becomes flat or turns into a File:Curve.png or File:T junction.png or File:Cross.png shape depending on the items surrounding it. The collision box is identical to the shape of the pane. Therefore, two glass panes placed with one empty space in between form a gap that is two blocks wide.
Glass panes are never oriented horizontally. Horizontal glass surfaces must be made from glass blocks.
Glass panes can be waterlogged, which means water can be in the same place as a glass pane, unlike regular glass.
Crafting ingredient
Locking maps
Glass panes can be used in cartography tables to lock Minecraft:maps, which makes them unable to be filled again or altered when exploring. Template:Cartography
Trading
Sounds
Template:Edition: Template:Sound table/Block/Glass/JE
Template:Edition: Template:Sound table/Block/Glass/BE
Data values
ID
Template:!((Java EditionTemplate:))!: Template:ID table
Template:!((Bedrock EditionTemplate:))!: Template:ID table
Block states
{{#vardefine:params|0 }}Template:Hatnote
<section begin="block states"/>
- REDIRECT Template:Edition
Template:Rcat: Template:Bst Template:Bst Template:Bst Template:Bst Template:Bst<section end="block states"/>
Videos
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History
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Data history
Issues
Script error: No such module "Issue list".
Gallery
Screenshots
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Glass panes in Beta 1.8 Pre-release.
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Panes are thin, so it is possible for players or Minecraft:mobs to fit in a 1×2×1 space, which makes them useful for creating trophy displays, like this creeper here.
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Minecraft:Water does not flow through the holes in the panes, but the player can fit inside them.
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Sticky pistons being used with glass panes.
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Five glass panes used in a monster spawner trap.
Mojang screenshots
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The screenshot that Jeb posted on his Twitter.
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An unconnected glass pane prior to 1.9.
In other media
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A glass pane as it appeared in Minecraft Earth.
References
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External links
Template:Article otherTemplate:Article other
cs:Tabulka skla de:Glasscheibe es:Panel de cristal fr:Vitre it:Pannello di vetro ja:ガラス板 ko:유리판 nl:Glazen ruit pl:Szyba pt:Vidraça ru:Стеклянная панель th:แผ่นกระจก uk:Шибка zh:玻璃板