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Minecraft:Manifest.json: Difference between revisions

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** {{nbt|compound|header}}: External information about the pack.
** {{nbt|compound|header}}: External information about the pack.
*** {{nbt|bool|allow_random_seed}}: Specific to world templates. Whether a random seed should be generated on world creation.
*** {{nbt|bool|allow_random_seed}}: Specific to world templates. Whether a random seed should be generated on world creation.
*** {{nbt|int-array|base_game_version}}: Specific to world templates. A vector {{cd|[A,B,C]}} representing the version of the vanilla resource and behavior packs to apply.
*** {{nbt|string|base_game_version}}: Specific to world templates. A string {{cd|"A.B.C"}} representing the version of the vanilla resource and behavior packs to apply.
*** {{nbt|string|description}}: A description of the pack. Can be text or a translation key.
*** {{nbt|string|description}}: A description of the pack. Can be text or a translation key.
*** {{nbt|bool|platform_locked}}: Locks the pack from being used as a global pack, rendering it impossible to use on other player's worlds or servers.
*** {{nbt|bool|platform_locked}}: Locks the pack from being used as a global pack, rendering it impossible to use on other player's worlds or servers.
*** {{nbt|bool|lock_template_options}}: Specific to world templates. If enabled, the player can not modify the world options.
*** {{nbt|bool|lock_template_options}}: Specific to world templates. If enabled, the player can not modify the world options.
*** {{nbt|int-array|min_engine_version}}: A vector {{cd|[A,B,C]}} representing the minimum version of the game the pack can run on.
*** {{nbt|string|min_engine_version}}: A string {{cd|"A.B.C"}} representing the minimum version of the game the pack can run on.
*** {{nbt|string|name}}: The name of the pack. Can be text or a translation key.
*** {{nbt|string|name}}: The name of the pack. Can be text or a translation key.
*** {{nbt|string|pack_scope}}: Specific to resource packs. Represents at which level the pack can be applied. {{cd|"world"}} packs can be applied to a world, {{cd|"global"}} in global resources and {{cd|"any"}} anywhere. Defaults to {{cd|"any"}}.
*** {{nbt|string|pack_scope}}: Specific to resource packs. Represents at which level the pack can be applied. {{cd|"world"}} packs can be applied to a world, {{cd|"global"}} in global resources and {{cd|"any"}} anywhere. Defaults to {{cd|"any"}}.
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[[Minecraft:uk:Manifest.json]]
[[Minecraft:uk:Manifest.json]]
[[Minecraft:zh:Manifest.json]]
[[Minecraft:zh:Manifest.json]]
[[Minecraft:es:Manifest.json]]

Latest revision as of 11:07, 8 June 2026

Template:Exclusive manifest.json is a Template:W that contains metadata information for the Minecraft package format. It is required by Minecraft:resource packs, Minecraft:behavior packs, Minecraft:skin packs, and Minecraft:world templates in order to be successfully imported into the game.

JSON format

Version 3

Version 2

Old versions

Version 1

The previous iteration of manifest.json only ever contains few basic information about the package, such as header, modules, and dependencies, being very similar to version 2 without the modern features.

These manifest files are documented from multiple built-in resource packs, which are found in the game's directory:

Version 0

The very first version of manifest.json, at the time was named pack_manifest.json, is used back in the Minecraft:v0.16.0 alpha versions. Its syntax is very different from version 1, containing the header object with different properties that would be renamed in the next iteration. Notably, modules and dependencies are contained inside the header object.

It is retroactively called version 0 in the Creator Documentation. Additionally, when the pack containing this manifest is loaded in later versions, it would get converted to version 1 with the new manifest.json, while the old pack_manifest.json would get backed up as pack_manifest.json.old.<ref>https://learn.microsoft.com/en-us/minecraft/creator/reference/content/versiondisambiguation?view=minecraft-bedrock-stable</ref>

Version 0 resource packs are separated into the client and server packs, both serve very similar purposes to the modern resource pack (client) and behavior pack (server).

These manifest files are documented from multiple built-in resource packs, which are found in the game's directory:

History

Template:Empty section

External links


References

<references/>

Navigation

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