Minecraft:Saddle: Difference between revisions
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While a player is riding a saddled mob, a view of the mob's health bar replaces the hunger bar on the [[Minecraft:HUD]]. | While a player is riding a saddled mob, a view of the mob's health bar replaces the hunger bar on the [[Minecraft:HUD]]. | ||
Saddles cannot be [[Minecraft: | Saddles cannot be [[Minecraft:enchanted]] in Survival mode. However, in ''[[Minecraft:Java Edition]]'' Creative mode, an [[Minecraft:anvil]] can be used to enchant the saddle with [[Minecraft:Thorns]], [[Minecraft:Curse of Binding]], and [[Minecraft:Curse of Vanishing]]. Other enchantments can be applied, but they have no effect. | ||
A saddle maintains properties such as a custom name and enchantments when dropped by the mob that was wearing it. | A saddle maintains properties such as a custom name and enchantments when dropped by the mob that was wearing it. | ||
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{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java infdev}} | |{{HistoryLine|java infdev}} | ||
|{{HistoryLine||20100625-1917|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle JE1 BE1.png|32px]] Added saddles. | |{{HistoryLine||20100625-1917|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle JE1 BE1.png|32px]] Added saddles.|Saddles do not [[Minecraft:drop]] from saddled [[Minecraft:pig]]s.|Saddles can be found in the new [[Minecraft:Monster Room|dungeon]] [[Minecraft:chest]]s.}} | ||
|Saddles do not [[Minecraft:drop]] from saddled [[Minecraft:pig]]s. | |||
|Saddles can be found in the new [[Minecraft:Monster Room|dungeon]] [[Minecraft:chest]]s.}} | |||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.2.4|dev=release|When baby animals were introduced, baby [[Minecraft:pig]]s could be ridden just like adult pigs. After this version, baby pigs can no longer be saddled.}} | |{{HistoryLine||1.2.4|dev=release|When baby animals were introduced, baby [[Minecraft:pig]]s could be ridden just like adult pigs. After this version, baby pigs can no longer be saddled.}} | ||
|{{HistoryLine||1.3.1|dev=12w21a|Saddles can now be [[Minecraft:trading|bought]] from butcher [[Minecraft:villager]]s for 6–7 [[Minecraft:emerald]]s each, and thus have become [[Minecraft:renewable]].}} | |{{HistoryLine||1.3.1|dev=12w21a|Saddles can now be [[Minecraft:trading|bought]] from butcher [[Minecraft:villager]]s for 6–7 [[Minecraft:emerald]]s each, and thus have become [[Minecraft:renewable]].}} | ||
|{{HistoryLine||1.4.2|dev=12w36a|Saddles now [[Minecraft:drop]] from killing saddled [[Minecraft:pig]]s. | |{{HistoryLine||1.4.2|dev=12w36a|Saddles now [[Minecraft:drop]] from killing saddled [[Minecraft:pig]]s.|Added [[Minecraft:carrot on a stick]] to direct saddled pigs, effectively controlling them.}} | ||
|Added [[Minecraft:carrot on a stick]] to direct saddled pigs, effectively controlling them.}} | |||
|{{HistoryLine|||dev=12w37a|Pigs can now jump when being ridden.}} | |{{HistoryLine|||dev=12w37a|Pigs can now jump when being ridden.}} | ||
|{{HistoryLine||1.6.1|dev=13w18a|[[File:Saddle (Horse) JE1 BE1.png|28px]] Regular saddles can now be used to ride [[Minecraft:horse]]s, while previously they required [[Minecraft:horse saddle]]s.{{info needed|Do they look the same on horses, donkeys, mules and undead variants?}} | |{{HistoryLine||1.6.1|dev=13w18a|[[File:Saddle (Horse) JE1 BE1.png|28px]] Regular saddles can now be used to ride [[Minecraft:horse]]s, while previously they required [[Minecraft:horse saddle]]s.{{info needed|Do they look the same on horses, donkeys, mules and undead variants?}}|Added saddles to the loot tables of [[Minecraft:mineshaft]] minecarts, [[Minecraft:stronghold]] altar chests, [[Minecraft:village]] blacksmith chests, as well as [[Minecraft:Desert Pyramid|desert]] and [[Minecraft:jungle pyramid]]s.|Added chests to [[Minecraft:Nether fortress]]es, where saddles can be found.}} | ||
|Added saddles to the loot tables of [[Minecraft:mineshaft]] minecarts, [[Minecraft:stronghold]] altar chests, [[Minecraft:village]] blacksmith chests, as well as [[Minecraft:Desert Pyramid|desert]] and [[Minecraft:jungle pyramid]]s. | |||
|Added chests to [[Minecraft:Nether fortress]]es, where saddles can be found.}} | |||
|{{HistoryLine||1.7.2|dev=13w36a|Saddles can now be [[Minecraft:fishing|fished]] with [[Minecraft:fishing rod]]s and are described as treasure.}} | |{{HistoryLine||1.7.2|dev=13w36a|Saddles can now be [[Minecraft:fishing|fished]] with [[Minecraft:fishing rod]]s and are described as treasure.}} | ||
|{{HistoryLine||1.8|dev=14w02a|[[Minecraft:Trading]] has been changed: leatherworker [[Minecraft:villager]]s now [[Minecraft:trading|sell]] saddles for 8–10 [[Minecraft:emerald]]s each, and butchers no longer [[Minecraft:trade]] saddles.}} | |{{HistoryLine||1.8|dev=14w02a|[[Minecraft:Trading]] has been changed: leatherworker [[Minecraft:villager]]s now [[Minecraft:trading|sell]] saddles for 8–10 [[Minecraft:emerald]]s each, and butchers no longer [[Minecraft:trade]] saddles.}} | ||
|{{HistoryLine||1.9|dev=15w31a|Saddles can now be found in [[Minecraft:End city]] chests.}} | |{{HistoryLine||1.9|dev=15w31a|Saddles can now be found in [[Minecraft:End city]] chests.}} | ||
|{{HistoryLine|||dev=15w43a|The average yield of saddles in [[Minecraft:Nether fortress]] chests has been slightly decreased.}} | |{{HistoryLine|||dev=15w43a|The average yield of saddles in [[Minecraft:Nether fortress]] chests has been slightly decreased.}} | ||
|{{HistoryLine|||dev=15w44a|Saddles have been removed from [[Minecraft:mineshaft]] chests. | |{{HistoryLine|||dev=15w44a|Saddles have been removed from [[Minecraft:mineshaft]] chests.|The average yield of saddles in [[Minecraft:Monster Room|dungeon]] chests has been decreased.|The average yield of saddles in [[Minecraft:desert pyramid]] chests has been increased.}} | ||
|The average yield of saddles in [[Minecraft:Monster Room|dungeon]] chests has been decreased. | |||
|The average yield of saddles in [[Minecraft:desert pyramid]] chests has been increased.}} | |||
|{{HistoryLine||1.13|dev=17w45a|[[File:Saddle_(Horse)_JE2_BE2_17w45a.png|32px]] The horse saddle model and texture has been changed to reflect the horse’s redesign.}} | |{{HistoryLine||1.13|dev=17w45a|[[File:Saddle_(Horse)_JE2_BE2_17w45a.png|32px]] The horse saddle model and texture has been changed to reflect the horse’s redesign.}} | ||
|{{HistoryLine|||dev=17w46a|[[File:Saddle_(Horse)_JE3.png|32px]] The horse saddle model have been adjusted; the bit and rein lines have been rearranged.}} | |{{HistoryLine|||dev=17w46a|[[File:Saddle_(Horse)_JE3.png|32px]] The horse saddle model have been adjusted; the bit and rein lines have been rearranged.}} | ||
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|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w05a|Saddles can now be found in [[Minecraft:trial chamber]] [[Minecraft:vault]]s.}} | |{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w05a|Saddles can now be found in [[Minecraft:trial chamber]] [[Minecraft:vault]]s.}} | ||
|{{HistoryLine|||dev=24w11a|Saddles can no longer be found in trial chamber vaults.}} | |{{HistoryLine|||dev=24w11a|Saddles can no longer be found in trial chamber vaults.}} | ||
|{{HistoryLine||1.21.5|dev=25w03a|Saddles equipped onto Pigs or Striders now maintain properties such as custom name when dropped. | |{{HistoryLine||1.21.5|dev=25w03a|Saddles equipped onto Pigs or Striders now maintain properties such as custom name when dropped.|Saddles now remain visible on [[Minecraft:horse]]s, [[Minecraft:donkey]]s, [[Minecraft:mule]]s, [[Minecraft:skeleton horse]]s, [[Minecraft:zombie horse]]s and [[Minecraft:camel]]s that have the [[Minecraft:Invisibility]] effect.|Saddles worn by [[Minecraft:horse]]s, [[Minecraft:donkey]]s, [[Minecraft:mule]]s, [[Minecraft:skeleton horse]]s, [[Minecraft:zombie horse]]s and [[Minecraft:camel]]s no longer turn red when the mob takes damage.|[[Minecraft:Thorns]] and [[Minecraft:Curse of Binding]] enchantments are now functional for mobs wearing a saddle with that enchantment.|Enchanted saddles now show the [[Minecraft:enchantment glint]] on mobs wearing them.}} | ||
|Saddles now remain visible on [[Minecraft:horse]]s, [[Minecraft:donkey]]s, [[Minecraft:mule]]s, [[Minecraft:skeleton horse]]s, [[Minecraft:zombie horse]]s and [[Minecraft:camel]]s that have the [[Minecraft:Invisibility]] effect. | |||
|Saddles worn by [[Minecraft:horse]]s, [[Minecraft:donkey]]s, [[Minecraft:mule]]s, [[Minecraft:skeleton horse]]s, [[Minecraft:zombie horse]]s and [[Minecraft:camel]]s no longer turn red when the mob takes damage. | |||
|[[Minecraft:Thorns]] and [[Minecraft:Curse of Binding]] enchantments are now functional for mobs wearing a saddle with that enchantment. | |||
|Enchanted saddles now show the [[Minecraft:enchantment glint]] on mobs wearing them.}} | |||
|{{HistoryLine||1.21.6|dev=25w20a|Saddles can now be crafted with 3 [[Minecraft:leather]] and 1 [[Minecraft:iron ingot]].|Saddles can now be removed from the mobs they can be equipped on by using [[Minecraft:shears]].|Saddles can no longer be found in monster room, ancient city, desert pyramid, jungle pyramid, and stronghold altar chests.}} | |{{HistoryLine||1.21.6|dev=25w20a|Saddles can now be crafted with 3 [[Minecraft:leather]] and 1 [[Minecraft:iron ingot]].|Saddles can now be removed from the mobs they can be equipped on by using [[Minecraft:shears]].|Saddles can no longer be found in monster room, ancient city, desert pyramid, jungle pyramid, and stronghold altar chests.}} | ||
|{{HistoryLine|||dev=pre1|Shearing saddles now emits a vibration frequency of 6, along with the Unequip frequency of 4 from a [[Minecraft:sculk sensor]].}} | |{{HistoryLine|||dev=pre1|Shearing saddles now emits a vibration frequency of 6, along with the Unequip frequency of 4 from a [[Minecraft:sculk sensor]].}} | ||
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|{{HistoryLine|||dev=25w44a|[[File:Saddle_(Camel_Husk)_JE1_BE1.png|32px]] Saddles can now be used to ride a [[Minecraft:camel husk]]. | |{{HistoryLine|||dev=25w44a|[[File:Saddle_(Camel_Husk)_JE1_BE1.png|32px]] Saddles can now be used to ride a [[Minecraft:camel husk]]. | ||
|Equipping a saddle to a nautilus or zombie nautilus now plays a different sound depending on whether the nautilus is underwater ({{sound||Nautilus saddle underwater equip.ogg}}) or not ({{sound||Nautilus saddle equip.ogg}}).}} | |Equipping a saddle to a nautilus or zombie nautilus now plays a different sound depending on whether the nautilus is underwater ({{sound||Nautilus saddle underwater equip.ogg}}) or not ({{sound||Nautilus saddle equip.ogg}}).}} | ||
|{{HistoryLine|java upcoming}} | |||
|{{HistoryLine||26.3|dev=snap1|Saddles can now generate as part of [[Minecraft:abandoned camp]]s in chests.}} | |||
}} | }} | ||
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|{{HistoryLine|bedrock}} | |{{HistoryLine|bedrock}} | ||
|{{HistoryLine||1.2.6|dev=beta 1.2.6.2|[[File:Saddle_(Horse)_JE2_BE2_17w45a.png|32px]] The [[Minecraft:model]]s of the horse's saddle have been changed to [[Minecraft:Java Edition 17w45a]]'s horse's saddle models.}} | |{{HistoryLine||1.2.6|dev=beta 1.2.6.2|[[File:Saddle_(Horse)_JE2_BE2_17w45a.png|32px]] The [[Minecraft:model]]s of the horse's saddle have been changed to [[Minecraft:Java Edition 17w45a]]'s horse's saddle models.}} | ||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Saddles can now be found in [[Minecraft:plains]] [[Minecraft:village]] tannery and weaponsmith [[Minecraft:chest]]s. | |{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Saddles can now be found in [[Minecraft:plains]] [[Minecraft:village]] tannery and weaponsmith [[Minecraft:chest]]s.|Added [[Minecraft:ravager]]s, which [[Minecraft:drops|drop]] a saddle upon death. | ||
|Added [[Minecraft:ravager]]s, which [[Minecraft:drops|drop]] a saddle upon death. | |||
|[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle_(Horse)_JE6_BE3.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures and [[Minecraft:model]]s of saddles have been changed.}} | |[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle_(Horse)_JE6_BE3.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures and [[Minecraft:model]]s of saddles have been changed.}} | ||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Saddles can now be found in [[Minecraft:savanna]], [[Minecraft:snowy taiga]], [[Minecraft:taiga]] and [[Minecraft:snowy tundra]] village tannery [[Minecraft:chest]]s. | |{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Saddles can now be found in [[Minecraft:savanna]], [[Minecraft:snowy taiga]], [[Minecraft:taiga]] and [[Minecraft:snowy tundra]] village tannery [[Minecraft:chest]]s.|Saddles can now be found in savanna, taiga, snowy taiga, and [[Minecraft:desert]] village weaponsmith chests.|Saddles can now be found in savanna [[Minecraft:village]] house chests.}} | ||
|Saddles can now be found in savanna, taiga, snowy taiga, and [[Minecraft:desert]] village weaponsmith chests. | |||
|Saddles can now be found in savanna [[Minecraft:village]] house chests.}} | |||
|{{HistoryLine|||dev=beta 1.11.0.4|[[Minecraft:Trading]] has been changed. Leatherworker [[Minecraft:villager]]s now have 50% chance to [[Minecraft:trading|sell]] saddles for 10 [[Minecraft:emerald]]s as part of their last tier [[Minecraft:trade]].}} | |{{HistoryLine|||dev=beta 1.11.0.4|[[Minecraft:Trading]] has been changed. Leatherworker [[Minecraft:villager]]s now have 50% chance to [[Minecraft:trading|sell]] saddles for 10 [[Minecraft:emerald]]s as part of their last tier [[Minecraft:trade]].}} | ||
|{{HistoryLine||1.12.0|dev=beta 1.12.0.3|The trading price of saddles has been lowered to 6 emeralds.}} | |{{HistoryLine||1.12.0|dev=beta 1.12.0.3|The trading price of saddles has been lowered to 6 emeralds.}} | ||
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|{{HistoryLine|||dev=Preview 1.21.130.24|[[File:Saddle_(Camel_Husk)_JE1_BE1.png|32px]] Saddles can now be used to ride a [[Minecraft:camel husk]].}} | |{{HistoryLine|||dev=Preview 1.21.130.24|[[File:Saddle_(Camel_Husk)_JE1_BE1.png|32px]] Saddles can now be used to ride a [[Minecraft:camel husk]].}} | ||
|{{HistoryLine|||dev=Preview 1.21.130.27|Equipping a saddle to a [[Minecraft:nautilus]] now plays a unique sound ({{sound||Nautilus saddle equip.ogg}}) rather than the standard sound ({{sound||Saddle equip.ogg}}).}} | |{{HistoryLine|||dev=Preview 1.21.130.27|Equipping a saddle to a [[Minecraft:nautilus]] now plays a unique sound ({{sound||Nautilus saddle equip.ogg}}) rather than the standard sound ({{sound||Saddle equip.ogg}}).}} | ||
|{{HistoryLine|bedrock upcoming}} | |||
|{{HistoryLine||26.40|dev=Preview 26.40.27|exp=Drop 3 of 2026|Saddles can now generate as part of [[Minecraft:abandoned camp]]s in chests.}} | |||
}} | }} | ||
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|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.13|dev=17w47a|Prior to [[Minecraft:Java Edition 1.13/Flattening|''The Flattening'']], this [[Minecraft:item]]'s numeral ID was 329.}} | |{{HistoryLine||1.13|dev=17w47a|Prior to [[Minecraft:Java Edition 1.13/Flattening|''The Flattening'']], this [[Minecraft:item]]'s numeral ID was 329.}} | ||
|{{HistoryLine||1.21.5|dev=25w03a|Added <code>saddle</code> equipment slot, driven by the equippable component. | |{{HistoryLine||1.21.5|dev=25w03a|Added <code>saddle</code> equipment slot, driven by the equippable component.|Added <code>can_equip_saddle</code> [[Minecraft:tag]] - entities that can be equipped with a Saddle. <br> Note: this does not mean that the Saddle will function, just that it can be equipped into the saddle slot.}} | ||
|Added <code>can_equip_saddle</code> [[Minecraft:tag]] - entities that can be equipped with a Saddle. <br> Note: this does not mean that the Saddle will function, just that it can be equipped into the saddle slot.}} | |||
}} | }} | ||
Latest revision as of 11:20, 28 June 2026
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Infobox item A saddle is Minecraft:equipment for certain Minecraft:animals that either enables or improves the act of Template:Control them. All saddled animals can be directly controlled, except for Minecraft:pigs and Minecraft:striders, which must be guided using carrots or Minecraft:warped fungi on sticks.
Obtaining
Crafting
Mob loot
Any mob equipped with a saddle drops the saddle upon death.
A Minecraft:strider may spawn being ridden by a Minecraft:zombified piglin as a Minecraft:strider jockey, which causes it to spawn wearing a saddle. This saddle always drops when the strider is killed.
A Minecraft:ravager has a large version of a saddle on its texture, but does not actually wear one, neither does it have the "Saddle" NBT tag, but it always drops a saddle upon death. Looting does not affect the drop.
Generated loot
Fishing
Template:Main Saddles are obtainable through fishing, with a 0.8% chance per attempt. See Minecraft:fishing for more details.
Trading
Usage
Equipping
While Minecraft:horses, Minecraft:donkeys, Minecraft:mules, Minecraft:skeleton horsesTemplate:Only, Minecraft:zombie horses, Minecraft:camels and Minecraft:camel husks can always be ridden, a saddle is required to control them. These mobs (only after being tamed, in the case of equine mobs) can be equipped with a saddle by placing it in their Minecraft:inventory, which can be accessed by opening the Template:Control while riding the mob or pressing Template:Control on the mob while Template:Control. It can also be equipped directly by Template:Control the saddle on the mob.
Tamed Minecraft:nautiluses and Minecraft:zombie nautiluses can always be ridden, but a saddle is required to control them. Like equines and camels, they can be equipped with a saddle by placing it in their Minecraft:inventory or using the saddle on the them.
Saddles are required in order to ride Minecraft:pigs and Minecraft:striders, but even with a saddle their movement cannot be controlled. A Minecraft:carrot on a stick (for pigs) or a Minecraft:warped fungus on a stick (for striders) is required to direct these mobs. As these mobs lack an inventory, the only method for equipping a saddle is Template:Control the saddle on them.
Minecraft:Animals can also be equipped with saddles by a Minecraft:dispenser.
Removing
For equines, camels and nautiluses, the saddle can be unequipped by removing it from the Template:SlotSprite saddle Minecraft:slot or by Template:Control Minecraft:shears on the mob.
For pigs and striders, the saddle can only be unequipped by using shears. This is the only way to safely remove a saddle from these mobs.
Properties
While a player is riding a saddled mob, a view of the mob's health bar replaces the hunger bar on the Minecraft:HUD.
Saddles cannot be Minecraft:enchanted in Survival mode. However, in Minecraft:Java Edition Creative mode, an Minecraft:anvil can be used to enchant the saddle with Minecraft:Thorns, Minecraft:Curse of Binding, and Minecraft:Curse of Vanishing. Other enchantments can be applied, but they have no effect.
A saddle maintains properties such as a custom name and enchantments when dropped by the mob that was wearing it.
Once equipped, any mob with a saddle does not despawn and remains in the world.
Sounds
Template:Edition: Template:SoundTable
Template:Edition: Template:Info needed section Template:SoundTable
Data values
ID
Achievements
Advancements
History
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Data history
Issues
Trivia
- A saddle is considered "armor" by the game, but the value of protection to the animal is zero.
- A saddle on a pig can still be seen if the pig is afflicted with Minecraft:Invisibility.
Gallery
Screenshots
-
A player riding a Minecraft:horse.
-
The horse interface implemented in 13w21a that allows for the removal of saddles, but only on horses, Minecraft:donkeys or Minecraft:mules.
-
Mule equipped with both a saddle and a Minecraft:chest.
-
A strider wearing a saddle.
Mojang screenshots
-
Minecraft:Zuri placing 3 leather and 1 iron ingot on a crafting table in front of a stable with horses.
-
The crafting interface showing the recipe for saddles.
-
Minecraft:Ari next to a crafting table with saddle in hand.
See also
References
Minecraft:cs:Sedlo Minecraft:de:Sattel Minecraft:es:Montura Minecraft:fr:Selle Minecraft:hu:Nyereg Minecraft:it:Sella Minecraft:ja:鞍 Minecraft:ko:안장 Minecraft:nl:Zadel Minecraft:pl:Siodło Minecraft:pt:Sela Minecraft:ru:Седло Minecraft:uk:Сідло Minecraft:zh:鞍