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Minecraft:Anvil

From SAS Gaming Wiki

Template:For Template:Infobox block An anvil is a gravity-affected utility Minecraft:block used to rename items, combine Minecraft:enchantments and repair items without losing the enchantments. An anvil has limited durability, and as it is used or dropped too far, gradually becomes a chipped anvil, then a damaged anvil, then breaks and vanishes.

Obtaining

Breaking

The suitable tool to break an anvil is a Minecraft:pickaxe. Anvil needs to be broken using a pickaxe, otherwise the breaking time will increase and the block drops nothing. Template:Breaking row Anvil drops itself when it's destroyed.

Natural generation

A damaged anvil generates in the "Forge room" of the Minecraft:woodland mansion and in Minecraft:trail ruins.

Crafting

A total of 31 iron ingots (including 27 for three Minecraft:blocks of iron) are required to craft an anvil.

Template:Crafting

Usage

Repairing and renaming items

File:Anvil GUI.png
The GUI of the anvil.

Template:Main

Anvils have two modes to repair items that have a durability rating:

  • As with the Minecraft:grindstone, a player may repair items by combining two similar items. With the anvil, however, the target retains its enchantments and may gain new ones from the sacrificed items.
  • Alternatively, a player can use materials originally required in the crafting of the item (Minecraft:iron ingots for iron items with durability, Minecraft:diamonds for diamond items with durability) to repair a single item. One material can repair 25% of the target's maximum durability. This is a good deal in the case of a Minecraft:chestplate, for example; a full repair (four materials) would total only half of the item's original cost (eight materials). In the case of tools and weapons, however, this may be a significantly less economical option; combining two diamond shovels would cost two diamonds in total, while up to four diamonds could be required to directly repair one. Still, it may be worth making the more expensive upgrade if the enchantments are considered difficult to obtain.

If the items are unable to be combined, a red "X" appears over the arrow pointing to the slot of the resulting item. Also, if the target item is at full durability and the sacrifice does not have any enchantments, the anvil also refuses to combine the items, unless if renaming the item to a valid name.

In addition, the player can rename any item – not just items with durability – by using an anvil.

Repairing

Template:See also

File:Anvil3.png
Example showing a repair of two diamond pickaxes.

Repairing with materials works for the most part, but not with all items: in general, repairing works for items with their material in the default name. For example, an anvil can repair an iron pickaxe with materials (iron in this case) while an anvil cannot repair bows or shears except with other bows or shears. Special cases: chain armor can be repaired with iron ingots, Minecraft:turtle shells can be repaired with Minecraft:turtle scutes, Minecraft:maces can be repaired with Minecraft:breeze rods, and Minecraft:elytra can be repaired with Minecraft:phantom membranes. The repair does not need to be complete; one material repairs Template:Frac of the item's maximum durability. Repair of an unenchanted item can cost more material than simply crafting a new item or combining damaged items. The exception is armor, which consumes less material at the cost of experience levels.

Repairing with a matching item works for any item with durability including bows, shears and so on. The items must be a matching tool and of a matching material. For example, a golden pickaxe cannot combine with a golden sword or iron pickaxe.

In both cases, the resulting durability is limited to the item's maximum, and there is no discount for "over-repair".

As a subset of repairing one item with another, the anvil can transfer enchantments from the sacrifice to the target. This can have a synergistic effect when both items share identical enchantments, or simply add to each other when they do not. Two Sharpness II swords can be combined to make a Sharpness III sword, for example, or a pickaxe with Efficiency can be combined with one that has Unbreaking. This can produce enchantments and combinations that are not possible with an enchanting table. But even so, some enchantments cannot be combined if they are similar, or contradicting, in terms of what they do. If the target is damaged, the player has to pay for the repair as well as the transfer.

Transferring high-level enchantments is more expensive, and renaming an item has an additional surcharge. The anvil has a limit of 39 levels; beyond that, repairs are refused. This limit is not present in Creative mode.

Every time armor or tools are repaired, the minimum experience cost doubles (e.g., 1 level, 2 levels, 4 levels, 8 levels, etc.).

Renaming

Any item or stack of items can be renamed at a cost of one level plus any prior-work penalty. If the player is only renaming, the maximum total cost is 39 levels. The maximum length for renaming is 30 charactersTemplate:Only or 50 charactersTemplate:Only. Renamed items are italicized by default, but Minecraft:formatting codes beginning with § are available Template:In.

File:Rename & Enchant demonstration reupload.png
Example of an item being enchanted and renamed using an Anvil

Some items have special effects when renamed:

Any name changes to items are applied to the item stack component {components:{"minecraft:custom_name":"<name>"}}.Template:Only

If the item name field is left blank, or is only whitespace or Template:Ws (or a combination of both), the default name for that item is used instead. Also, if the item name is unchanged from its current name (which can occur when renaming an item for the first time and using any of the aforementioned blank parameters), a red "X" appears on top of the arrow in the GUI.

Named items do not stack with unnamed or differently-named items of the same type.

Enchanted books

Minecraft:Enchanted books can be used to enchant tools, armor and weapons. Enchanted books themselves can be combined to create higher-tiered books. This makes an anvil an alternative to the Minecraft:enchanting table.

Falling anvils

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When there is no supporting block below an anvil, the anvil falls in the same way Minecraft:sand, Minecraft:gravel, Minecraft:concrete powder, and Minecraft:dragon eggs fall. A placed anvil cannot be pushed or pulled by Minecraft:pistons,Template:Only but a falling anvil can be pushed (though cannot be pulled), as it is an Minecraft:entity. This is different Template:In where anvils can be pushed and pulled by pistons. Anvils make a metallic clang sound when they land.

A falling anvil damages any player or mob that it falls on, with a mechanism distinct from suffocation damage caused by other falling blocks such as sand when landing. The damage amount depends on fall distance: Template:Hp per block fallen after the first (e.g., an anvil that falls 4 blocks deals Template:Hp damage). The damage is capped at Template:Hp, no matter how far the anvil falls. Minecraft:Helmets take twice as much Minecraft:durability damage as other armor pieces, but do not provide any special protection other than the normal armor damage reduction.<ref name="falling_block">Per Talk:Damage/Archive 1#Falling_Block, helmets no longer provide a 25% damage reduction to falling blocks.</ref> When a player dies by an anvil falling on them, the Minecraft:death message "<player> was squashed by a falling anvil" appears. However, if a player is merely touched by a falling anvil entity, no damage is dealt unless the falling anvil becomes an anvil block in the same block where the player is located.

If an anvil falls onto a block with a solid top surface, but the same block it is in cannot be replaced (Minecraft:torch, Minecraft:slab, etc.), it breaks and drops as an item.

Like other falling block entities, an anvil drops as an item after falling for more than 600 ticks (30 seconds).

Maps

Template:MainTemplate:Exclusive An anvil can be used instead of a Minecraft:crafting table to zoom a map out, to clone a map, or to place a player position marker on a map.

Map/BE

Becoming damaged

File:Anvil damage state plot.svg
Damage stage of anvils depending on their usage
File:Anvil breaking chances plot.svg
Plot showing the chance of an anvil breaking

With each use, an anvil has a 12% chance to become damaged – degrading one stage at a time, first becoming chipped, then damaged, then eventually destroyed. On average, an anvil survives for 25 uses, although it can also break much earlier or later (the standard deviation is approximately 13.5 anvil uses).

An anvil can also be damaged and destroyed from falling. If it falls from a height greater than one block, the chance of degrading by one stage is 5% × the number of blocks fallen.

The damage state does not affect the anvil's function, but only anvils of the same damage state can stack in inventory.

When an anvil is destroyed, the player automatically leaves the anvil GUI and it disappears.

Creative mode

In Minecraft:creative mode, the anvil functions a little differently than other Minecraft:game modes:

  • Any repair/enchant/rename operation may be done, regardless of the player's experience level. Template:IN, incompatible enchantments are allowed as well.
    • The experience cost is not taken from the player.
  • The repair cost of tools does still increase.
    • It continues doubling with each repair, past the usual limit of 39 levels.
    • When it reaches the capacity of signed 32-bit integers, no repair cost is shown and the "product" item cannot be taken out of the anvil. Tools in this state also cannot be renamed or enchanted.
  • Anvils are not damaged on use.

Sounds

Generic

Despite being composed entirely of iron, anvils do not use iron sounds.<ref>Template:Bug</ref>

Template:Sound table/Block/Anvil

Unique

Template:Edition Template:SoundTable

Template:Edition: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table Template:ID table Template:ID table

Template:Edition: Template:ID table2 Template:ID table2 Template:ID table2 Template:ID table2

Block states

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Template:El: Template:Bst

Template:El: Template:Bst

Falling block entity

Template:Main {{#lst:Falling Block|entity data}}

Achievements

Template:Load achievements

History

Development

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Java Edition

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Bedrock Edition

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Legacy Console Edition

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New Nintendo 3DS Edition

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Data history

Java Edition

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Bedrock Edition

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Issues

Template:Issue list

Trivia

  • If placed on top of exploding Minecraft:TNT blocks, the explosion does not affect the surrounding area. This is because the anvil falls into the space the TNT entity is occupying, and since the TNT's explosion power is not high enough to destroy the anvil, no blocks are destroyed.
  • Before they were added to Minecraft:Minecraft, anvils were already present in Minecraft:Minicraft.
  • Within the files of Template:MCD (Game\UI\Materials\Merchant\slot), a [[Minecraft::File:Chipped Anvil (N) JE2.png|render]] of an anvil made for this wiki can be found.

Gallery

Renders

Java Edition

Bedrock Edition

Screenshots

Development images

In other media

See also

References

Template:Reflist

External links

Navigation

Template:Navbox blocks Template:Navbox entities

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