Minecraft:Structure Block: Difference between revisions
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{{About|the block in ''Minecraft''|the block in '' | {{About|the block in ''Minecraft''|the block in '' Story Mode''|MCSM:Structure Block}} | ||
{{ | {{MC/Distinguish|Structure Void}} | ||
{{Infobox block | {{Infobox block | ||
| group = Normal | | group = Normal | ||
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* Common {{only|bedrock|short=1}} | * Common {{only|bedrock|short=1}} | ||
}} | }} | ||
A '''structure block''' is used to generate structures manually. They can also be used to save and load structures, alongside | A '''structure block''' is used to generate structures manually. They can also be used to save and load structures, alongside structure void blocks. | ||
== Obtaining == | == Obtaining == | ||
Structure blocks are available using the {{ | Structure blocks are available using the {{MC/Cmd|setblock}}, {{MC/Cmd|fill}}, or {{MC/Cmd|give}} commands, or the [[Minecraft:Creative inventory]] {{MC/In|Java}} through the "Operator Utilities" tab. When placed, structure blocks are unbreakable in Survival and have the same blast resistance as [[Minecraft:bedrock]]. {{MC/In|be}}, only save-mode structure blocks are obtainable through commands in the inventory. | ||
== Usage == | == Usage == | ||
When placed, {{ | When placed, {{MC/Control|use}} the structure block to open its GUI. The GUI opens only if the player is in Creative mode, and has [[Minecraft:permission level]] 2 or higher. | ||
Once a structure is named, its name appears above the structure block when highlighted, preceded by the block mode (e.g. "Save:minecraft:example").{{only|je}} | Once a structure is named, its name appears above the structure block when highlighted, preceded by the block mode (e.g. "Save:minecraft:example").{{only|je}} | ||
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In item form, the structure block uses a "blank" texture, a texture that is not used when on a placed block. | In item form, the structure block uses a "blank" texture, a texture that is not used when on a placed block. | ||
Structure blocks can't be moved by [[Minecraft:piston]]s, and can't be destroyed by the | Structure blocks can't be moved by [[Minecraft:piston]]s, and can't be destroyed by the ender dragon. | ||
=== Save === | === Save === | ||
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[[File:Structure Block Bedrock ClassicUI.png|thumb|250px|Save mode GUI for ''Bedrock Edition'']] | [[File:Structure Block Bedrock ClassicUI.png|thumb|250px|Save mode GUI for ''Bedrock Edition'']] | ||
{{ | {{MC/Blocksprite|Structure Block Save}} '''Save''' mode allows the player to highlight a structure in the world and save it to memory, level file, or a separate file.{{only|be}} | ||
; Structure Name | ; Structure Name | ||
: A text box for entering the | : A text box for entering the resource location of the structure to be saved. Only some characters are allowed. {{MC/In|bedrock}}, it has a "mystructure:" prefix by default. | ||
; Relative Position / Offset | ; Relative Position / Offset | ||
: The X, Y, and Z offsets of the structure, relative to the bottom north-west corner of the structure block. Sets the origin of the structure outline. | : The X, Y, and Z offsets of the structure, relative to the bottom north-west corner of the structure block. Sets the origin of the structure outline. | ||
: {{ | : {{MC/In|je}}, the origin must be at most 48 blocks away in all directions. {{MC/In|be}}, the origin must be at most 64 blocks away horizontally, and 384 blocks vertically. | ||
[[File:Shown Invisible Blocks.png|thumb|right|All invisible blocks shown by structure blocks]] | [[File:Shown Invisible Blocks.png|thumb|right|All invisible blocks shown by structure blocks]] | ||
; Show invisible blocks{{only|je|short=1}} | ; Show invisible blocks{{only|je|short=1}} | ||
{{ | {{MC/Info needed section|What color was used for structure voids prior to 21w20a? And were there any other changes since their introduction in 1.10 (ignoring the old dark outlines)?}} | ||
: Displays | : Displays invisible blocks as small colored cubes. Off by default. | ||
:; Invisible blocks as shown by the "Show invisible blocks" option | :; Invisible blocks as shown by the "Show invisible blocks" option | ||
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! Notes | ! Notes | ||
|- | |- | ||
! {{ | ! {{MC/Blocklink|Air}}<br><code>minecraft:air</code><br>{{MC/Blocklink|Cave Air}}<br><code>minecraft:cave_air</code><br>{{MC/Blocklink|Void Air}}<br><code>minecraft:void_air</code> | ||
| [[File:Air (shown).png|96px]] | | [[File:Air (shown).png|96px]] | ||
| {{Color|rgb(127.5, 127.5, 255)}} | | {{Color|rgb(127.5, 127.5, 255)}} | ||
| All air types look the same by design.<ref>{{bug|MC-221834|||Invalid}}</ref> | | All air types look the same by design.<ref>{{bug|MC-221834|||Invalid}}</ref> | ||
|- | |- | ||
! {{ | ! {{MC/Blocklink|Structure Void}}<br><code>minecraft:structure_void</code> | ||
| [[File:Structure Void (shown) JE3.png|96px]] | | [[File:Structure Void (shown) JE3.png|96px]] | ||
| {{Color|rgb(255, 191.25, 191.25)}} | | {{Color|rgb(255, 191.25, 191.25)}} | ||
| | | | ||
|- | |- | ||
! {{ | ! {{MC/Blocklink|Barrier}}<br><code>minecraft:barrier</code> | ||
| [[File:Barrier (shown).png|96px]] | | [[File:Barrier (shown).png|96px]] | ||
| {{Color|rgb(255, 0, 0)}} | | {{Color|rgb(255, 0, 0)}} | ||
| | | | ||
|- | |- | ||
! {{ | ! {{MC/Blocklink|Light Block}}<br><code>minecraft:light</code> | ||
| [[File:Light (shown).png|96px]] | | [[File:Light (shown).png|96px]] | ||
| {{Color|rgb(255, 255, 0)}} | | {{Color|rgb(255, 255, 0)}} | ||
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; Structure Size / Size | ; Structure Size / Size | ||
: X, Y, and Z offset from the Relative Position coordinates. This sets the opposite corner of the structure, and defines the structure's size. | : X, Y, and Z offset from the Relative Position coordinates. This sets the opposite corner of the structure, and defines the structure's size. | ||
: The maximum structure size is 48×48×48 {{In|je}} and 64×384×64 {{In|be}}. | : The maximum structure size is 48×48×48 {{MC/In|je}} and 64×384×64 {{MC/In|be}}. | ||
: When successful, generates an outline surrounding the structure that's mostly white except for the red, green and blue lines that represent the X, Y and Z axis. {{ | : When successful, generates an outline surrounding the structure that's mostly white except for the red, green and blue lines that represent the X, Y and Z axis. {{MC/In|be}}, the structure also gets previewed with a rotatable 3D model inside of the structure block's GUI. | ||
; Detect structure size and position / Detect | ; Detect structure size and position / Detect | ||
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; Include entities | ; Include entities | ||
: When saving the structure, if this option is on, saves any | : When saving the structure, if this option is on, saves any entities within the structure as well. | ||
;Remove blocks{{only|be|short=1}} | ;Remove blocks{{only|be|short=1}} | ||
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; Save | ; Save | ||
: When all coordinates and a structure name have been entered, press this button to save the structure. | : When all coordinates and a structure name have been entered, press this button to save the structure. | ||
: {{ | : {{MC/In|java}}, this saves the structure to a file. The name of the structure is the name of the file. | ||
:: Structures can be saved to a file only by manually pressing this button. If a structure block in Save mode is instead powered by | :: Structures can be saved to a file only by manually pressing this button. If a structure block in Save mode is instead powered by redstone, the structure is only saved in memory. This is the case even if a file for that structure already exists on disk. Reloading the world clears any structures stored in memory. This is for unspecified security reasons.<ref>{{bug|MC-105595|||WAI}}</ref> | ||
:: If no namespace is specified, a default value of <code>minecraft</code> is used. This can be changed by prefixing the structure name with <code><namespace>:</code> in the structure block. | :: If no namespace is specified, a default value of <code>minecraft</code> is used. This can be changed by prefixing the structure name with <code><namespace>:</code> in the structure block. | ||
:: Structures are saved in <code>.minecraft/saves/(WorldName)/generated/(namespace)/structures</code>.<ref group="note" name="before1.13">Structures created in versions before | :: Structures are saved in <code>.minecraft/saves/(WorldName)/generated/(namespace)/structures</code>.<ref group="note" name="before1.13">Structures created in versions before 1.13 are saved in <code>.minecraft/saves/(WorldName)/structures</code>.</ref> | ||
: {{ | : {{MC/In|be}}, this saves the structure into the level database file rather than a standalone file. | ||
; Export{{only|be|short=1}} | ; Export{{only|be|short=1}} | ||
: Used to export a structure into a <code>.mcstructure</code> file, which can be used to load from the <code>structures</code> folder of a [[Minecraft:behavior pack]] or import in a Load structure block. If the structure contains a custom block from a behavior pack, then the block is also saved on the structure block. This option is only available on Windows devices by default and Android with | : Used to export a structure into a <code>.mcstructure</code> file, which can be used to load from the <code>structures</code> folder of a [[Minecraft:behavior pack]] or import in a Load structure block. If the structure contains a custom block from a behavior pack, then the block is also saved on the structure block. This option is only available on Windows devices by default and Android with resource packs however, starting with version 1.21.130, the button becomes completely useless on Android, as exporting to unsupported platforms has been removed. | ||
=== Load === | === Load === | ||
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[[File:Structure Block Bedrock ClassicUI Load.png|thumb|250px|Load Mode GUI for ''Bedrock Edition'']] | [[File:Structure Block Bedrock ClassicUI Load.png|thumb|250px|Load Mode GUI for ''Bedrock Edition'']] | ||
{{ | {{MC/Blocksprite|Structure Block Load}} '''Load''' mode allows the player to load and rotate saved structures. | ||
;Structure Name | ;Structure Name | ||
:The name of the structure to load. | :The name of the structure to load. | ||
:{{ | :{{MC/In|java}}, structures are searched in the following order: | ||
:* from memory | :* from memory | ||
:* from a file (<code>.minecraft/saves/''<World Name>''/generated/''<namespace>''/structures/</code>) | :* from a file (<code>.minecraft/saves/''<World Name>''/generated/''<namespace>''/structures/</code>) | ||
:* from data packs | :* from data packs | ||
:* built-in structures from | :* built-in structures from minecraft.jar | ||
:{{ | :{{MC/In|bedrock}}, structures are searched for in the following order: | ||
:* from memory | :* from memory | ||
:* from disk (level database) | :* from disk (level database) | ||
:* from behavior packs | :* from behavior packs | ||
:{{ | :{{MC/In|bedrock}}, vanilla NBT structure files cannot be loaded with structure block. | ||
;Relative Position / Offset | ;Relative Position / Offset | ||
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;Strict Placement{{only|je|short=1}} | ;Strict Placement{{only|je|short=1}} | ||
:When on, the blocks of the structure do not emit | :When on, the blocks of the structure do not emit block updates or run their post-placement code when the structure gets loaded. | ||
;Include entities | ;Include entities | ||
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;Waterlog Blocks{{only|be|short=1}} | ;Waterlog Blocks{{only|be|short=1}} | ||
:When loading the structure blocks that replace water become | :When loading the structure blocks that replace water become waterlogged instead of replacing blocks with air, creating air pockets. | ||
;Remove Blocks{{only|be|short=1}} | ;Remove Blocks{{only|be|short=1}} | ||
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;Mirror (¦, <>, ^v) | ;Mirror (¦, <>, ^v) | ||
:Sets the mirroring of the structure to none (<code>¦</code>), left to right (<code>< ></code>), or front to back (<code>^ v</code>). At 0° rotation <code>< ></code> mirrors across the X-axis and <code>^ v</code> mirrors across the Z-axis.{{ | :Sets the mirroring of the structure to none (<code>¦</code>), left to right (<code>< ></code>), or front to back (<code>^ v</code>). At 0° rotation <code>< ></code> mirrors across the X-axis and <code>^ v</code> mirrors across the Z-axis.{{MC/Info needed|how do mirror and rotation behave when combined?}} | ||
:{{ | :{{MC/In|be}}, the options are x and z, which can be toggled to set mirroring. | ||
;Animation Mode{{only|be|short=1}} | ;Animation Mode{{only|be|short=1}} | ||
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;Load | ;Load | ||
:Press to load the structure. | :Press to load the structure. | ||
:{{ | :{{MC/In|java}}, press this button once to prepare the outline preview of the structure. When satisfied with the position, press again to generate the structure. | ||
:A redstone signal will also activate the structure block and load the structure. | :A redstone signal will also activate the structure block and load the structure. | ||
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[[File:StructureCorner_BedrockGUI.jpg|thumb|250px|Corner Mode GUI for ''Bedrock Edition''|link=Special:FilePath/StructureCorner_BedrockGUI.jpg]] | [[File:StructureCorner_BedrockGUI.jpg|thumb|250px|Corner Mode GUI for ''Bedrock Edition''|link=Special:FilePath/StructureCorner_BedrockGUI.jpg]] | ||
{{ | {{MC/Blocksprite|Structure Block Corner}} '''Corner''' mode allows for an easier and automatic size calculation while saving or loading structures. | ||
:To use, place on the opposite corner of a save structure block or a second corner structure block. Then, using a save block, press "DETECT". | :To use, place on the opposite corner of a save structure block or a second corner structure block. Then, using a save block, press "DETECT". | ||
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=== 3D Export === | === 3D Export === | ||
{{Exclusive|bedrock|section=1}} | {{MC/Exclusive|bedrock|section=1}} | ||
[[File:ExportModeBedrock.png|thumb|250px|Export Mode GUI]] | [[File:ExportModeBedrock.png|thumb|250px|Export Mode GUI]] | ||
{{ | {{MC/Blocksprite|Structure Block Export}} '''3D Export''' mode,{{Note|Only available on Windows}} is similar to Save mode, but the structure is saved as a 3D render in the format of <code>.glb</code> rather than as an actual structure.<ref>{{MC/Ytl|OKIfw1fjSlY|How to Use Structure Blocks in Minecraft: Education Edition|Minecraft: Education Edition|August 2, 2018}}</ref> Therefore, structures saved this way can be viewed with 3D Viewer<ref>https://apps.microsoft.com/store/detail/3d-viewer/9NBLGGH42THS</ref> or Paint 3D<ref>https://apps.microsoft.com/store/detail/paint-3d/9NBLGGH5FV99</ref>, but cannot be generated via [[#Load|load mode]]. | ||
The 3D file exported is basically the same as the real-time rendering in the preview. Animated textures such as Nether portal blocks, liquids, magma, etc. only have a static texture. Some blocks cannot be displayed properly, such as piston arms, chests, beds, etc. including entities is not supported in this mode. | The 3D file exported is basically the same as the real-time rendering in the preview. Animated textures such as Nether portal blocks, liquids, magma, etc. only have a static texture. Some blocks cannot be displayed properly, such as piston arms, chests, beds, etc. including entities is not supported in this mode. | ||
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[[File:DataModeBedrock.png|thumb|250px|Data Mode GUI for ''Bedrock Edition''.]] | [[File:DataModeBedrock.png|thumb|250px|Data Mode GUI for ''Bedrock Edition''.]] | ||
{{ | {{MC/Blocksprite|Structure Block Data}} '''Data''' is a deprecated mode, which is superseded by the [[Minecraft:Jigsaw Block|jigsaw block]], but still used in some certain vanilla structures (igloo, end city, woodland mansion, ocean ruin, shipwreck). Structure blocks in data mode can be used only during natural generation. They mark the location to run a specified hardcoded function, which can be used only for relevant structures. {{MC/In|java}}, this mode is hidden unless the {{MC/Key|Alt}} key is held while switching from Corner mode. {{MC/In|bedrock}}, data mode structure block cannot be obtained with commands. | ||
;Custom Data Tag Name | ;Custom Data Tag Name | ||
:The name of the function to run. | :The name of the function to run. | ||
:; | :;Igloo | ||
::"chest" - sets the | ::"chest" - sets the loot table for a chest beneath the structure block to "chests/igloo_chest" and sets the loot table seed dependent on the world seed. | ||
:; | :;End city | ||
::"Chest" - Sets the loot table for a chest beneath the structure block to "chests/end_city_treasure" and sets the loot table seed dependent on the world seed. | ::"Chest" - Sets the loot table for a chest beneath the structure block to "chests/end_city_treasure" and sets the loot table seed dependent on the world seed. | ||
::"Sentry" - Creates a | ::"Sentry" - Creates a shulker at the location of the structure block. | ||
::"Elytra" - Creates an | ::"Elytra" - Creates an item frame entity with an [[Minecraft:elytra]] item inside it at the location of the structure block. | ||
:; | :;Woodland mansion | ||
::"ChestSouth" - Sets the loot table for a chest that replaces the structure block to "chests/woodland_mansion" and sets the loot table seed dependent on the world seed. | ::"ChestSouth" - Sets the loot table for a chest that replaces the structure block to "chests/woodland_mansion" and sets the loot table seed dependent on the world seed. | ||
::"ChestNorth" - Sets the loot table for a chest that replaces the structure block to "chests/woodland_mansion" and sets the loot table seed dependent on the world seed. | ::"ChestNorth" - Sets the loot table for a chest that replaces the structure block to "chests/woodland_mansion" and sets the loot table seed dependent on the world seed. | ||
::"ChestEast" - Sets the loot table for a chest that replaces the structure block to "chests/woodland_mansion" and sets the loot table seed dependent on the world seed. | ::"ChestEast" - Sets the loot table for a chest that replaces the structure block to "chests/woodland_mansion" and sets the loot table seed dependent on the world seed. | ||
::"ChestWest" - Sets the loot table for a chest that replaces the structure block to "chests/woodland_mansion" and sets the loot table seed dependent on the world seed. | ::"ChestWest" - Sets the loot table for a chest that replaces the structure block to "chests/woodland_mansion" and sets the loot table seed dependent on the world seed. | ||
::"Mage" - Creates an | ::"Mage" - Creates an evoker at the location of the structure block. | ||
::"Warrior" - Creates a | ::"Warrior" - Creates a vindicator at the location of the structure block. | ||
::"Group of Allays" - Creates a group of | ::"Group of Allays" - Creates a group of allays at the location of the structure block. | ||
:; | :;Ocean ruins | ||
::"chest" - Creates a chest at the location of the structure block, setting its loot table to either "chests/underwater_ruin_big" or "chests/underwater_ruin_small", with seed dependent on the world seed. | ::"chest" - Creates a chest at the location of the structure block, setting its loot table to either "chests/underwater_ruin_big" or "chests/underwater_ruin_small", with seed dependent on the world seed. | ||
::"drowned" - Creates a | ::"drowned" - Creates a drowned at the location of the structure block. | ||
:; | :;Shipwreck | ||
::"map_chest" - Sets the loot table for a chest that replaces the structure block to "chests/shipwreck_map" and sets the loot table seed dependent on the world seed. | ::"map_chest" - Sets the loot table for a chest that replaces the structure block to "chests/shipwreck_map" and sets the loot table seed dependent on the world seed. | ||
::"treasure_chest" - Sets the loot table for a chest that replaces the structure block to "chests/shipwreck_treasure" and sets the loot table seed dependent on the world seed. | ::"treasure_chest" - Sets the loot table for a chest that replaces the structure block to "chests/shipwreck_treasure" and sets the loot table seed dependent on the world seed. | ||
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== Sounds == | == Sounds == | ||
{{Sound table/Block/Normal}} | {{MC/Sound table/Block/Normal}} | ||
== Data values == | == Data values == | ||
=== ID === | === ID === | ||
{{ | {{MC/El|je}}: | ||
{{ID table | {{ID table | ||
|edition=java | |edition=java | ||
| Line 286: | Line 286: | ||
|foot=1}} | |foot=1}} | ||
{{ | {{MC/El|be}}: | ||
{{ID table | {{ID table | ||
|edition=bedrock | |edition=bedrock | ||
| Line 306: | Line 306: | ||
=== Block states === | === Block states === | ||
{{ | {{MC/See also|Block states}} | ||
{{JE}}: | {{MC/JE}}: | ||
{{bst|mode|data | {{bst|mode|data | ||
|corner|{{ | |corner|{{MC/Blocksprite|structure-block-corner}} Corner Structure Block | ||
|data|{{ | |data|{{MC/Blocksprite|structure-block-data}} Data Structure Block | ||
|load|{{ | |load|{{MC/Blocksprite|structure-block-load}} Load Structure Block | ||
|save|{{ | |save|{{MC/Blocksprite|structure-block-save}} Save Structure Block|foot=1}} | ||
{{BE}}: | {{MC/BE}}: | ||
{{bst|showaux=1|bits=0x1,0x2,0x4|structure_block_type|data | {{bst|showaux=1|bits=0x1,0x2,0x4|structure_block_type|data | ||
|corner|{{ | |corner|{{MC/Blocksprite|structure-block-load}} Corner Structure Block|3 | ||
|data|{{ | |data|{{MC/Blocksprite|structure-block}} Data Structure Block|0 | ||
|export|{{ | |export|{{MC/Blocksprite|structure-block-export}} Export Structure Block|5 | ||
|invalid|{{ | |invalid|{{MC/Blocksprite|structure-block-corner}} Inventory Structure Block|4 | ||
|load|{{ | |load|{{MC/Blocksprite|structure-block-save}} Load Structure Block|2 | ||
|save|{{ | |save|{{MC/Blocksprite|structure-block-data}} Save Structure Block|1|foot=1}} | ||
=== Block data === | === Block data === | ||
A structure block also has a block entity associated with it. | A structure block also has a block entity associated with it. | ||
{{ | {{MC/El|java}}: | ||
{{ | {{MC/See also|Block entity format}} | ||
<section begin="block data" /><div class="treeview"> | <section begin="block data" /><div class="treeview"> | ||
*{{ | *{{MC/Nbt|compound}} Block entity data | ||
** {{ | ** {{MC/Nbt inherit/blockentity}} | ||
** {{ | ** {{MC/Nbt|string|author}}: Author of the structure; only set to "?" for most vanilla structures. | ||
** {{ | ** {{MC/Nbt|byte|ignoreEntities}}: 1 or 0 (true/false): Whether entities should be ignored in the structure. | ||
** {{ | ** {{MC/Nbt|float|integrity}}: How complete the structure is that gets placed. | ||
** {{ | ** {{MC/Nbt|string|metadata}}: Value of the data structure block field. | ||
** {{ | ** {{MC/Nbt|string|mirror}}: How the structure is mirrored, one of "NONE", "LEFT_RIGHT" (mirrored over X axis when not rotated), or "FRONT_BACK" (mirrored over Z axis when not rotated). | ||
** {{ | ** {{MC/Nbt|string|mode}}: The current mode of this structure block, one of "SAVE", "LOAD", "CORNER", or "DATA". | ||
** {{ | ** {{MC/Nbt|string|name}}: Name of the structure. | ||
** {{ | ** {{MC/Nbt|int|posX}}: X-position of the structure. | ||
** {{ | ** {{MC/Nbt|int|posY}}: Y-position of the structure. | ||
** {{ | ** {{MC/Nbt|int|posZ}}: Z-position of the structure. | ||
** {{ | ** {{MC/Nbt|byte|powered}}: 1 or 0 (true/false): Whether this structure block is being powered by redstone. | ||
** {{ | ** {{MC/Nbt|string|rotation}}: Rotation of the structure, one of "NONE", "CLOCKWISE_90", "CLOCKWISE_180", or "COUNTERCLOCKWISE_90". | ||
** {{ | ** {{MC/Nbt|long|seed}}: The seed to use for the structure integrity, 0 means random. | ||
** {{ | ** {{MC/Nbt|byte|showboundingbox}}: 1 or 0 (true/false): Whether to show the structure's bounding box to players in Creative mode. | ||
** {{ | ** {{MC/Nbt|int|sizeX}}: X-size of the structure, its length. | ||
** {{ | ** {{MC/Nbt|int|sizeY}}: Y-size of the structure, its height. | ||
** {{ | ** {{MC/Nbt|int|sizeZ}}: Z-size of the structure, its depth. | ||
</div><section end="block data" /> | </div><section end="block data" /> | ||
{{ | {{MC/El|bedrock}}: | ||
:See [[Minecraft:Bedrock Edition level format/Block entity format]]. | :See [[Minecraft:Bedrock Edition level format/Block entity format]]. | ||
== Videos == | == Videos == | ||
{{ | {{MC/Yt|iZVT-ac0i-s}} | ||
== History == | == History == | ||
=== Development === | === Development === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine||March 18, 2015|link={{tweet|SeargeDP|578219322373496832}}|[[File:Structure Block JE1.png|32px]] | |{{HistoryLine||March 18, 2015|link={{tweet|SeargeDP|578219322373496832}}|[[File:Structure Block JE1.png|32px]] Searge tweets an image of a then-mysterious dark [[Minecraft:block]].}} | ||
|{{HistoryLine||April 8, 2015|link={{tweet|SeargeDP|585838892999380992}}|Searge tweets a cryptic message containing another screenshot of the mysterious dark block. | |{{HistoryLine||April 8, 2015|link={{tweet|SeargeDP|585838892999380992}}|Searge tweets a cryptic message containing another screenshot of the mysterious dark block. | ||
|He later asks if | |He later asks if players would like an unobtainable block whose effects to the world are "visible and exciting."<ref>{{tweet|SeargeDP|585863978636681216|How about a block that players can't get, can't be found in the world, but it's effect to the world is visible and exciting?|April 8, 2015}}</ref>}} | ||
|{{HistoryLine||April 14, 2015|link={{tweet|SeargeDP|588002295750721540}}|Searge tweets another cryptic image, with the dark block visible in the hotbar and in the upper-right corner. | |{{HistoryLine||April 14, 2015|link={{tweet|SeargeDP|588002295750721540}}|Searge tweets another cryptic image, with the dark block visible in the hotbar and in the upper-right corner. | ||
|Bright dots cover a mysterious floating structure in the upper-left corner, which Searge "clarified" in a later tweet.<ref>{{tweet|SeargeDP|588014450118098944|I once met a small bright dot that enjoyed nothing more in his life than protecting big dark secrets by being painted over them in images.|April 14, 2015}}</ref>}} | |Bright dots cover a mysterious floating structure in the upper-left corner, which Searge "clarified" in a later tweet.<ref>{{tweet|SeargeDP|588014450118098944|I once met a small bright dot that enjoyed nothing more in his life than protecting big dark secrets by being painted over them in images.|April 14, 2015}}</ref>}} | ||
|{{HistoryLine||June 24, 2015|link={{tweet|SeargeDP|613699145069654017}}|Searge explains that the mysterious [[Minecraft:block]] is a technical block used internally for world generation.}} | |{{HistoryLine||June 24, 2015|link={{tweet|SeargeDP|613699145069654017}}|Searge explains that the mysterious [[Minecraft:block]] is a technical block used internally for world generation.}} | ||
|{{HistoryLine||July 5, 2015|link=https://www.twitch.tv/mojang/v/6949826?t=13h40m25s|[[File:Structure Block Save JE1.png|32px]] [[File:Structure Block Load JE1.png|32px]] [[File:Structure Block Corner JE1.png|32px]] [[File:Structure Block Data JE1.png|32px]] The usage of structure blocks was detailed in a live stream during | |{{MC/HistoryLine||July 5, 2015|link=https://www.twitch.tv/mojang/v/6949826?t=13h40m25s|[[File:Structure Block Save JE1.png|32px]] [[File:Structure Block Load JE1.png|32px]] [[File:Structure Block Corner JE1.png|32px]] [[File:Structure Block Data JE1.png|32px]] The usage of structure blocks was detailed in a live stream during MINECON 2015.}} | ||
|{{HistoryLine||May 3, 2016|link={{tweet|jeb_|727476558621872128}}|[[File:Structure Block Save JE2 BE1.png|32px]] [[File:Structure Block Load JE2 BE1.png|32px]] [[File:Structure Block Corner JE2 BE1.png|32px]] [[File:Structure Block Data JE2 BE1.png|32px]] | |{{HistoryLine||May 3, 2016|link={{tweet|jeb_|727476558621872128}}|[[File:Structure Block Save JE2 BE1.png|32px]] [[File:Structure Block Load JE2 BE1.png|32px]] [[File:Structure Block Corner JE2 BE1.png|32px]] [[File:Structure Block Data JE2 BE1.png|32px]] Jens Bergensten tweets a screenshot of the new structure block textures. | ||
|Jeb was instructed to make structure blocks "feel mysterious."<ref>{{tweet|jeb_|727479748344033280|The instructions I got was to make them "feel mysterious" ;)|May 3, 2016}}</ref>}} | |Jeb was instructed to make structure blocks "feel mysterious."<ref>{{tweet|jeb_|727479748344033280|The instructions I got was to make them "feel mysterious" ;)|May 3, 2016}}</ref>}} | ||
|{{HistoryLine||May 13, 2016|link={{tweet|ProfMobius|731048441015631872}}| | |{{HistoryLine||May 13, 2016|link={{tweet|ProfMobius|731048441015631872}}|ProfMobius tweets an image of the new structure blocks in action, generating what appears to be a [[Minecraft:fossil]] made of quartz blocks.}} | ||
}} | }} | ||
=== ''Java Edition'' === | === ''Java Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.9|dev=15w31a|[[File:Structure Block JE1.png|32px]] [[File:Structure Block Save JE1.png|32px]] [[File:Structure Block Load JE1.png|32px]] [[File:Structure Block Corner JE1.png|32px]] [[File:Structure Block Data JE1.png|32px]] Added structure blocks. | |{{HistoryLine||1.9|dev=15w31a|[[File:Structure Block JE1.png|32px]] [[File:Structure Block Save JE1.png|32px]] [[File:Structure Block Load JE1.png|32px]] [[File:Structure Block Corner JE1.png|32px]] [[File:Structure Block Data JE1.png|32px]] Added structure blocks. | ||
|Structure blocks are currently available only with the {{ | |Structure blocks are currently available only with the {{MC/Cmd|setblock}} command. | ||
|Structure blocks currently do not have an interface and are used internally by the developers.}} | |Structure blocks currently do not have an interface and are used internally by the developers.}} | ||
|{{HistoryLine||1.10|dev=16w20a|[[File:Structure Block JE2 BE1.png|32px]] [[File:Structure Block Save JE2 BE1.png|32px]] [[File:Structure Block Load JE2 BE1.png|32px]] [[File:Structure Block Corner JE2 BE1.png|32px]] [[File:Structure Block Data JE2 BE1.png|32px]] The textures of structure blocks have been changed. | |{{HistoryLine||1.10|dev=16w20a|[[File:Structure Block JE2 BE1.png|32px]] [[File:Structure Block Save JE2 BE1.png|32px]] [[File:Structure Block Load JE2 BE1.png|32px]] [[File:Structure Block Corner JE2 BE1.png|32px]] [[File:Structure Block Data JE2 BE1.png|32px]] The textures of structure blocks have been changed. | ||
|Structure blocks are now obtainable using {{ | |Structure blocks are now obtainable using {{MC/Cmd|give}} command and usable in-game.}} | ||
|{{HistoryLine|||dev=16w21a|Structure blocks no longer emit | |{{MC/HistoryLine|||dev=16w21a|Structure blocks no longer emit light (was previously light-level 15). | ||
|"Structure Integrity and Seed" to load mode have been added to structure blocks.}} | |"Structure Integrity and Seed" to load mode have been added to structure blocks.}} | ||
|{{HistoryLine||1.13|dev=17w47a|The saved structures of structure blocks are now stored in <code><World Name>/generated/<namespace>/structures/<name>.nbt</code>. | |{{MC/HistoryLine||1.13|dev=17w47a|The saved structures of structure blocks are now stored in <code><World Name>/generated/<namespace>/structures/<name>.nbt</code>. | ||
|Due to | |Due to ''The Flattening'', structures saved before this version are now broken and don't load in any blocks who's previous ID is not a valid ID in current versions, such as <code>planks</code>.}} | ||
|{{HistoryLine|||dev=18w21a|The rarity of structure blocks has been changed from "Common" to "Epic".}} | |{{MC/HistoryLine|||dev=18w21a|The rarity of structure blocks has been changed from "Common" to "Epic".}} | ||
|{{HistoryLine||1.16|dev=20w16a|The maximum size per axis of structure blocks has been increased from 32 to 48.}} | |{{MC/HistoryLine||1.16|dev=20w16a|The maximum size per axis of structure blocks has been increased from 32 to 48.}} | ||
|{{HistoryLine||1.17|dev=20w46a|Default mode of structure blocks is now "Load". "Data" is now hidden by default. | |{{HistoryLine||1.17|dev=20w46a|Default mode of structure blocks is now "Load". "Data" is now hidden by default. | ||
|"Data" can be accessed by clicking the mode button while holding the {{ | |"Data" can be accessed by clicking the mode button while holding the {{MC/Key|Alt}} key.}} | ||
|{{HistoryLine||1.19.3|dev=22w45a|Structure blocks are now available in the Creative inventory, but only if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.<ref>{{bug|MC-257102||Missing Structure Block in creative tab|Fixed}}</ref> | |{{HistoryLine||1.19.3|dev=22w45a|Structure blocks are now available in the Creative inventory, but only if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.<ref>{{bug|MC-257102||Missing Structure Block in creative tab|Fixed}}</ref> | ||
}} | }} | ||
|{{HistoryLine||1.21.5|dev=25w02a|Added the "Strict Placement" option.}} | |{{MC/HistoryLine||1.21.5|dev=25w02a|Added the "Strict Placement" option.}} | ||
}} | }} | ||
=== ''Bedrock Edition'' === | === ''Bedrock Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|pocket}} | |{{MC/HistoryLine|pocket}} | ||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|"Added" structure blocks. While fully implemented, they have no assigned [[Minecraft:block]] ID and are completely unobtainable.}} | |{{MC/HistoryLine||1.0.0|dev=alpha 0.17.0.1|"Added" structure blocks. While fully implemented, they have no assigned [[Minecraft:block]] ID and are completely unobtainable.}} | ||
|{{HistoryLine|bedrock}} | |{{MC/HistoryLine|bedrock}} | ||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Structure Block JE2 BE1.png|32px]] [[File:Structure Block Save JE2 BE1.png|32px]] [[File:Structure Block Load JE2 BE1.png|32px]] [[File:Structure Block Corner JE2 BE1.png|32px]] [[File:Structure Block Data JE2 BE1.png|32px]] Structure blocks now have a [[Minecraft:block]] ID and can be obtained with {{ | |{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Structure Block JE2 BE1.png|32px]] [[File:Structure Block Save JE2 BE1.png|32px]] [[File:Structure Block Load JE2 BE1.png|32px]] [[File:Structure Block Corner JE2 BE1.png|32px]] [[File:Structure Block Data JE2 BE1.png|32px]] Structure blocks now have a [[Minecraft:block]] ID and can be obtained with {{MC/Cmd|give}} and {{MC/Cmd|setblock}}. | ||
|[[File:Structure Block Export BE1.png|32px]] Structure blocks now have a new mode called "3D Export" with a new texture. However, it's possible to use them only in | |[[File:Structure Block Export BE1.png|32px]] Structure blocks now have a new mode called "3D Export" with a new texture. However, it's possible to use them only in Windows 10 and "3D Export" is the only mode.}} | ||
|{{HistoryLine||1.5.0|dev=beta 1.5.0.0|Structure blocks can now be obtained in | |{{MC/HistoryLine||1.5.0|dev=beta 1.5.0.0|Structure blocks can now be obtained in iOS and Android, but cannot be used yet.}} | ||
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|The option to export using Remix3D has been removed from structure blocks. Instead, structures now export locally.}} | |{{MC/HistoryLine||1.9.0|dev=beta 1.9.0.0|The option to export using Remix3D has been removed from structure blocks. Instead, structures now export locally.}} | ||
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|exp=Experimental Gameplay|Structure blocks are now usable, with save and load mode available only through | |{{MC/HistoryLine||1.13.0|dev=beta 1.13.0.1|exp=Experimental Gameplay|Structure blocks are now usable, with save and load mode available only through Experimental Gameplay.}} | ||
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|A detect button for save mode has been added to structure blocks.}} | |{{MC/HistoryLine||1.16.0|dev=beta 1.15.0.51|A detect button for save mode has been added to structure blocks.}} | ||
|{{HistoryLine|||dev=beta 1.16.0.57|Structure block functionality with save and load mode are now available outside of | |{{MC/HistoryLine|||dev=beta 1.16.0.57|Structure block functionality with save and load mode are now available outside of Experimental Gameplay.}} | ||
|{{HistoryLine||1.17.0|dev=beta 1.16.230.54|The structure placement block now has placement animation options similar to {{ | |{{HistoryLine||1.17.0|dev=beta 1.16.230.54|The structure placement block now has placement animation options similar to {{MC/Cmd|structure}} command.}} | ||
|{{HistoryLine||1.17.30|dev=beta 1.17.20.21|Added corner mode to structure blocks.}} | |{{MC/HistoryLine||1.17.30|dev=beta 1.17.20.21|Added corner mode to structure blocks.}} | ||
|{{HistoryLine||1.21.130|dev=Preview 1.21.130.20|It is no longer possible to export structures on unsupported platforms, including mobile.}} | |{{MC/HistoryLine||1.21.130|dev=Preview 1.21.130.20|It is no longer possible to export structures on unsupported platforms, including mobile.}} | ||
}} | }} | ||
=== Legacy Console Edition === | === Legacy Console Edition === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|console}} | |{{MC/HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|ps4=1.36|psvita=1.36|wiiu=Patch 13|Added the structure block's textures to <samp> | |{{MC/HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|ps4=1.36|psvita=1.36|wiiu=Patch 13|Added the structure block's textures to <samp>terrain.png</samp>.}} | ||
}} | }} | ||
=== Data history === | === Data history === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.11|dev=16w32a|The [[Minecraft:block entity]] ID has been changed from <code>Structure</code> to <code>structure_block</code>.}} | |{{MC/HistoryLine||1.11|dev=16w32a|The [[Minecraft:block entity]] ID has been changed from <code>Structure</code> to <code>structure_block</code>.}} | ||
|{{HistoryLine||1.13|dev=17w47a|Prior to | |{{MC/HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this block's numeral ID was 255.}} | ||
}} | }} | ||
== Issues == | == Issues == | ||
{{ | {{MC/Issue list}} | ||
== Gallery == | == Gallery == | ||
=== Textures === | === Textures === | ||
<gallery> | <gallery> | ||
Structureblockcomparison.png|Comparison of | Structureblockcomparison.png|Comparison of Java Edition 1.9 and Java Edition 1.10 blank structure block textures. | ||
</gallery> | </gallery> | ||
=== Screenshots === | === Screenshots === | ||
<gallery> | <gallery> | ||
File:StructureTree1.png|Selecting a | File:StructureTree1.png|Selecting a tree on an island using Save and Corner structure blocks. | ||
File:StructureTree2.png|Preparing to load the saved tree structure into an empty | File:StructureTree2.png|Preparing to load the saved tree structure into an empty sunflower plains. | ||
File:StructureTree3.png|Structure loaded. | File:StructureTree3.png|Structure loaded. | ||
File:InvisibleBlock1.17.png|A structure block showing invisible blocks. | File:InvisibleBlock1.17.png|A structure block showing invisible blocks. | ||
| Line 442: | Line 442: | ||
=== Development images === | === Development images === | ||
<gallery> | <gallery> | ||
Darkblock.png|The first image of the then-mysterious structure block, as posted by | Darkblock.png|The first image of the then-mysterious structure block, as posted by Michael Stoyke. | ||
SeargeMysteryImage.png|Another cryptic image by Searge; the structure block can be seen in the center of the image, as well as the hotbar. | SeargeMysteryImage.png|Another cryptic image by Searge; the structure block can be seen in the center of the image, as well as the hotbar. | ||
SeargeMysteryImageBrightened.png|The previous image, brightened for clarity. | SeargeMysteryImageBrightened.png|The previous image, brightened for clarity. | ||
| Line 451: | Line 451: | ||
SeargeMysteryImages.png|The mystery images in sequence. | SeargeMysteryImages.png|The mystery images in sequence. | ||
SeargeMysteryImageSideQuest.png|A "side quest" mystery image. | SeargeMysteryImageSideQuest.png|A "side quest" mystery image. | ||
Structure Block 1.png|Highlighting of the | Structure Block 1.png|Highlighting of the end city structures. | ||
Structure Block 2.png|The structure block on the data mode in 1.9. | Structure Block 2.png|The structure block on the data mode in 1.9. | ||
Structure Block 3.png|The interface in 1.9. | Structure Block 3.png|The interface in 1.9. | ||
| Line 462: | Line 462: | ||
== See also == | == See also == | ||
* | *Jigsaw block | ||
== Notes == | == Notes == | ||
{{Reflist|group=note}} | {{MC/Reflist|group=note}} | ||
== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== External links == | == External links == | ||
| Line 474: | Line 474: | ||
== Navigation == | == Navigation == | ||
{{Navbox redstone|components}} | {{MC/Navbox redstone|components}} | ||
{{Navbox blocks|creative}} | {{MC/Navbox blocks|creative}} | ||
[[Category:Mechanisms]] | [[Category:Mechanisms]] | ||
| Line 482: | Line 482: | ||
[[Category:Blocks with GUI]] | [[Category:Blocks with GUI]] | ||
de:Konstruktionsblock | |||
es:Bloque estructural | |||
fr:Bloc de structure | |||
it:Blocco strutture | |||
ja:ストラクチャーブロック | |||
ko:구조물 블록 | |||
pl:Blok struktur | |||
pt:Gerador de Estruturas | |||
ru:Структурный блок | |||
zh:结构方块 | |||
Latest revision as of 21:00, 9 April 2026
|
For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Hatnote Template:Infobox block A structure block is used to generate structures manually. They can also be used to save and load structures, alongside structure void blocks.
Obtaining
Structure blocks are available using the
- REDIRECT Template:Command
- REDIRECT Template:Command
Template:Redr, or
- REDIRECT Template:Command
Template:Redr commands, or the Minecraft:Creative inventory in Template:Editions through the "Operator Utilities" tab. When placed, structure blocks are unbreakable in Survival and have the same blast resistance as Minecraft:bedrock. in Template:Editions, only save-mode structure blocks are obtainable through commands in the inventory.
Usage
When placed, {{#vardefine: control | right click on mouse or left trigger on gamepad }}use the structure block to open its GUI. The GUI opens only if the player is in Creative mode, and has Minecraft:permission level 2 or higher.
Once a structure is named, its name appears above the structure block when highlighted, preceded by the block mode (e.g. "Save:minecraft:example").Template:Only
Switching between modes preserves the settings of the structure block wherever possible.
In item form, the structure block uses a "blank" texture, a texture that is not used when on a placed block.
Structure blocks can't be moved by Minecraft:pistons, and can't be destroyed by the ender dragon.
Save
- redirect Template:BlockSprite
Template:Redr Save mode allows the player to highlight a structure in the world and save it to memory, level file, or a separate file.Template:Only
- Structure Name
- A text box for entering the resource location of the structure to be saved. Only some characters are allowed. in Template:Editions, it has a "mystructure:" prefix by default.
- Relative Position / Offset
- The X, Y, and Z offsets of the structure, relative to the bottom north-west corner of the structure block. Sets the origin of the structure outline.
- in Template:Editions, the origin must be at most 48 blocks away in all directions. in Template:Editions, the origin must be at most 64 blocks away horizontally, and 384 blocks vertically.
- Show invisible blocksTemplate:Only
- REDIRECT Template:Incomplete section
- Displays invisible blocks as small colored cubes. Off by default.
- Invisible blocks as shown by the "Show invisible blocks" option
Block Appearance Color Notes - redirect Template:blockLink
Template:Redr
minecraft:air
- redirect Template:blockLink
Template:Redr
minecraft:cave_air
- redirect Template:blockLink
Template:Redr
minecraft:void_airFile:Air (shown).png Template:Color All air types look the same by design.<ref>Template:Bug</ref> - redirect Template:blockLink
Template:Redr
minecraft:structure_voidFile:Structure Void (shown) JE3.png Template:Color - redirect Template:blockLink
Template:Redr
minecraft:barrierFile:Barrier (shown).png Template:Color - redirect Template:blockLink
Template:Redr
minecraft:lightFile:Light (shown).png Template:Color
- Structure Size / Size
- X, Y, and Z offset from the Relative Position coordinates. This sets the opposite corner of the structure, and defines the structure's size.
- The maximum structure size is 48×48×48 in Template:Editions and 64×384×64 in Template:Editions.
- When successful, generates an outline surrounding the structure that's mostly white except for the red, green and blue lines that represent the X, Y and Z axis. in Template:Editions, the structure also gets previewed with a rotatable 3D model inside of the structure block's GUI.
- Detect structure size and position / Detect
- Automatically calculates the size and position of the structure using a corner block placed on the opposite corner of the structure.
- The name of the structure in the save block must match the name within the corner block, or the size calculation fails.
- Two corner blocks can also be used. It uses the second corner block instead of the structure block.
- Include entities
- When saving the structure, if this option is on, saves any entities within the structure as well.
- Remove blocksTemplate:Only
- When saving the structure, if enabled, no Minecraft:blocks are included in the structure.\
- Redstone Save ModeTemplate:Only
- Sets the save location for the structure file when the structure block gets activated by Minecraft:redstone. Save In Memory stores the structure in the game's loading memory, which will be lost after leaving the world, while Save To Disk stores the structure permanently in the level files.
- Show Bounding BoxTemplate:Only
- Toggles the outline of the structure, both in the preview and in the world.
- Save
- When all coordinates and a structure name have been entered, press this button to save the structure.
- in Template:Editions, this saves the structure to a file. The name of the structure is the name of the file.
- Structures can be saved to a file only by manually pressing this button. If a structure block in Save mode is instead powered by redstone, the structure is only saved in memory. This is the case even if a file for that structure already exists on disk. Reloading the world clears any structures stored in memory. This is for unspecified security reasons.<ref>Template:Bug</ref>
- If no namespace is specified, a default value of
minecraftis used. This can be changed by prefixing the structure name with<namespace>:in the structure block. - Structures are saved in
.minecraft/saves/(WorldName)/generated/(namespace)/structures.<ref group="note" name="before1.13">Structures created in versions before 1.13 are saved in.minecraft/saves/(WorldName)/structures.</ref>
- in Template:Editions, this saves the structure into the level database file rather than a standalone file.
- ExportTemplate:Only
- Used to export a structure into a
.mcstructurefile, which can be used to load from thestructuresfolder of a Minecraft:behavior pack or import in a Load structure block. If the structure contains a custom block from a behavior pack, then the block is also saved on the structure block. This option is only available on Windows devices by default and Android with resource packs however, starting with version 1.21.130, the button becomes completely useless on Android, as exporting to unsupported platforms has been removed.
Load
- redirect Template:BlockSprite
Template:Redr Load mode allows the player to load and rotate saved structures.
- Structure Name
- The name of the structure to load.
- in Template:Editions, structures are searched in the following order:
- from memory
- from a file (
.minecraft/saves/<World Name>/generated/<namespace>/structures/) - from data packs
- built-in structures from minecraft.jar
- in Template:Editions, structures are searched for in the following order:
- from memory
- from disk (level database)
- from behavior packs
- in Template:Editions, vanilla NBT structure files cannot be loaded with structure block.
- Relative Position / Offset
- The X, Y, and Z offsets of the structure, relative to the bottom north-west corner of the structure block. Coordinates may be specified as numbers between -48 and 48 in Java Edition, or between -64 and 64 horizontally, and -384 and 384 vertically in Bedrock Edition.
- Show bounding box
- Highlights the outline of the structure. On by default.
- Structure Integrity and Seed
- Removes random blocks that compose the structure based on a user-defined seed.
- Lower integrity values result in more blocks being removed. The integrity value must be between 0.0 and 1.0Template:Only or 100.00.Template:Only
- Strict PlacementTemplate:Only
- When on, the blocks of the structure do not emit block updates or run their post-placement code when the structure gets loaded.
- Include entities
- Include any entities saved in the structure file when loading the structure. Off by default.
- Waterlog BlocksTemplate:Only
- When loading the structure blocks that replace water become waterlogged instead of replacing blocks with air, creating air pockets.
- Remove BlocksTemplate:Only
- When loading the structure, don't include any Minecraft:blocks from the saved structure.
- Rotation (0, 90, 180, 270)
- Sets the rotation of the structure to 0° (no rotation), 90° clockwise, 180° clockwise, and 270° clockwise (or 90° counter-clockwise).
- Mirror (¦, <>, ^v)
- Sets the mirroring of the structure to none (
¦), left to right (< >), or front to back (^ v). At 0° rotation< >mirrors across the X-axis and^ vmirrors across the Z-axis.<more information needed></more information needed> - in Template:Editions, the options are x and z, which can be toggled to set mirroring.
- Animation ModeTemplate:Only
- Select the animation to show how structure is loaded. Place by Layer makes structure loaded layer by layer, Place by Block makes structure loaded one block by block. Default to none.
- Once the loading has started, breaking the structure block can not stop the loading process.
- Loading with animation may break blocks in structures that contain multiple parts (such as beds, doors, or tall grass), or need to be attached to other blocks (such as torches), and may cause water, lava, and fire to spread out.
- Animation TimeTemplate:Only
- Adjust the animation time in seconds for loading the structure.
- Load
- Press to load the structure.
- in Template:Editions, press this button once to prepare the outline preview of the structure. When satisfied with the position, press again to generate the structure.
- A redstone signal will also activate the structure block and load the structure.
- ImportTemplate:Only
- Only available on Windows. Opens the file explorer and allows to select a
.mcstructurefile exported from a Save structure block. This imports the structure into the memory, allowing to use its save name to load (entered by default).
Corner
- redirect Template:BlockSprite
Template:Redr Corner mode allows for an easier and automatic size calculation while saving or loading structures.
- To use, place on the opposite corner of a save structure block or a second corner structure block. Then, using a save block, press "DETECT".
- When successful, a bounding outline appears.
- Structure Name
- The name of the structure on which to calculate the size and position.
- Name is case sensitive,Template:Only it must match exactly with the name provided by the complementary save or corner structure block.
3D Export
Script error: No such module "Exclusive".
- redirect Template:BlockSprite
Template:Redr 3D Export mode,Template:Note is similar to Save mode, but the structure is saved as a 3D render in the format of .glb rather than as an actual structure.<ref>
- redirect Template:YouTube link
Template:Redr</ref> Therefore, structures saved this way can be viewed with 3D Viewer<ref>https://apps.microsoft.com/store/detail/3d-viewer/9NBLGGH42THS</ref> or Paint 3D<ref>https://apps.microsoft.com/store/detail/paint-3d/9NBLGGH5FV99</ref>, but cannot be generated via load mode.
The 3D file exported is basically the same as the real-time rendering in the preview. Animated textures such as Nether portal blocks, liquids, magma, etc. only have a static texture. Some blocks cannot be displayed properly, such as piston arms, chests, beds, etc. including entities is not supported in this mode.
Structure blocks in 3D export mode cannot be activated by redstone.
3D export can't be used in Marketplace world templates.
- Structure Name
- Enter the name of the structure. Case sensitive. The player must enter a file name in order to export.
- Size
- Enter the X, Y, and Z values to set the distance from the Relative Position coordinates. This sets the opposite corner of the structure, and defines its size.
- Maximum structure size is 64×384×64.
- Offset
- Enter the X, Y, and Z values for the structure here, based on the position of the structure block. Sets the origin of the structure outline.
- Maximum allowed distance from the structure block is 64 blocks in any direction.
- Remove Blocks
- While exporting the structure, doesn't include any blocks within saved structure.
- Show Bounding Box
- Toggles the outline of the structure, both in the preview and in the world.
Data
- redirect Template:BlockSprite
Template:Redr Data is a deprecated mode, which is superseded by the jigsaw block, but still used in some certain vanilla structures (igloo, end city, woodland mansion, ocean ruin, shipwreck). Structure blocks in data mode can be used only during natural generation. They mark the location to run a specified hardcoded function, which can be used only for relevant structures. in Template:Editions, this mode is hidden unless the
- REDIRECT Template:Keys
Template:Redr key is held while switching from Corner mode. in Template:Editions, data mode structure block cannot be obtained with commands.
- Custom Data Tag Name
- The name of the function to run.
- Igloo
- "chest" - sets the loot table for a chest beneath the structure block to "chests/igloo_chest" and sets the loot table seed dependent on the world seed.
- End city
- "Chest" - Sets the loot table for a chest beneath the structure block to "chests/end_city_treasure" and sets the loot table seed dependent on the world seed.
- "Sentry" - Creates a shulker at the location of the structure block.
- "Elytra" - Creates an item frame entity with an Minecraft:elytra item inside it at the location of the structure block.
- Woodland mansion
- "ChestSouth" - Sets the loot table for a chest that replaces the structure block to "chests/woodland_mansion" and sets the loot table seed dependent on the world seed.
- "ChestNorth" - Sets the loot table for a chest that replaces the structure block to "chests/woodland_mansion" and sets the loot table seed dependent on the world seed.
- "ChestEast" - Sets the loot table for a chest that replaces the structure block to "chests/woodland_mansion" and sets the loot table seed dependent on the world seed.
- "ChestWest" - Sets the loot table for a chest that replaces the structure block to "chests/woodland_mansion" and sets the loot table seed dependent on the world seed.
- "Mage" - Creates an evoker at the location of the structure block.
- "Warrior" - Creates a vindicator at the location of the structure block.
- "Group of Allays" - Creates a group of allays at the location of the structure block.
- Ocean ruins
- "chest" - Creates a chest at the location of the structure block, setting its loot table to either "chests/underwater_ruin_big" or "chests/underwater_ruin_small", with seed dependent on the world seed.
- "drowned" - Creates a drowned at the location of the structure block.
- Shipwreck
- "map_chest" - Sets the loot table for a chest that replaces the structure block to "chests/shipwreck_map" and sets the loot table seed dependent on the world seed.
- "treasure_chest" - Sets the loot table for a chest that replaces the structure block to "chests/shipwreck_treasure" and sets the loot table seed dependent on the world seed.
- "supply_chest" - Sets the loot table for a chest that replaces the structure block to "chests/shipwreck_supply" and sets the loot table seed dependent on the world seed.
- Show Bounding BoxTemplate:Only
- Toggles the outline of the structure, both in the preview and in the world.
Sounds
Data values
ID
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Block states
{{#vardefine:params|0 }}Template:Hatnote
Block data
A structure block also has a block entity associated with it.
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<section begin="block data" />
- Template:Nbt/sprite Block entity data
- Template:Nbt inherit
- Template:Nbt/sprite author: Author of the structure; only set to "?" for most vanilla structures.
- Template:Nbt/sprite ignoreEntities: 1 or 0 (true/false): Whether entities should be ignored in the structure.
- Template:Nbt/sprite integrity: How complete the structure is that gets placed.
- Template:Nbt/sprite metadata: Value of the data structure block field.
- Template:Nbt/sprite mirror: How the structure is mirrored, one of "NONE", "LEFT_RIGHT" (mirrored over X axis when not rotated), or "FRONT_BACK" (mirrored over Z axis when not rotated).
- Template:Nbt/sprite mode: The current mode of this structure block, one of "SAVE", "LOAD", "CORNER", or "DATA".
- Template:Nbt/sprite name: Name of the structure.
- Template:Nbt/sprite posX: X-position of the structure.
- Template:Nbt/sprite posY: Y-position of the structure.
- Template:Nbt/sprite posZ: Z-position of the structure.
- Template:Nbt/sprite powered: 1 or 0 (true/false): Whether this structure block is being powered by redstone.
- Template:Nbt/sprite rotation: Rotation of the structure, one of "NONE", "CLOCKWISE_90", "CLOCKWISE_180", or "COUNTERCLOCKWISE_90".
- Template:Nbt/sprite seed: The seed to use for the structure integrity, 0 means random.
- Template:Nbt/sprite showboundingbox: 1 or 0 (true/false): Whether to show the structure's bounding box to players in Creative mode.
- Template:Nbt/sprite sizeX: X-size of the structure, its length.
- Template:Nbt/sprite sizeY: Y-size of the structure, its height.
- Template:Nbt/sprite sizeZ: Z-size of the structure, its depth.
<section end="block data" />
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Videos
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History
Development
Java Edition
Bedrock Edition
Legacy Console Edition
Data history
Issues
Script error: No such module "Issue list".
Gallery
Textures
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Comparison of Java Edition 1.9 and Java Edition 1.10 blank structure block textures.
Screenshots
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Selecting a tree on an island using Save and Corner structure blocks.
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Preparing to load the saved tree structure into an empty sunflower plains.
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Structure loaded.
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A structure block showing invisible blocks.
Development images
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The first image of the then-mysterious structure block, as posted by Michael Stoyke.
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Another cryptic image by Searge; the structure block can be seen in the center of the image, as well as the hotbar.
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The previous image, brightened for clarity.
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Yet another of the cryptic images posted by Searge; note the structure block in the hotbar and several in the upper-right corner.
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The secret message uncovered in the previous image with the use of an image-editing program.
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Another mystery image.
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Yet another mystery image.
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The mystery images in sequence.
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A "side quest" mystery image.
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Highlighting of the end city structures.
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The structure block on the data mode in 1.9.
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The interface in 1.9.
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Highlighting of end city structures in save mode.
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Highlighting of structures.
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Teaser screenshot of the 1.10 structure block textures.
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An image, tweeted by ProfMobius, of a structure block generating a fossil-like structure made of quartz.
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The UIs of different structure block types.
See also
- Jigsaw block
Notes
<references group="note">
</references>
References
<references group="">
</references>
External links
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