Minecraft:XOR Block: Difference between revisions
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imported>Nixinova tidy lead |
Sync: updated from Minecraft |
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{{Removed feature|edition=Minecraft 4k}} | {{Removed feature|edition=Minecraft 4k}} | ||
{{Infobox | {{Infobox | ||
| image = XOR | | image = 4k-1 XOR.png | ||
| rows = | | rows = | ||
{{infobox row|[[Minecraft:Light|Luminous]]|No}} | {{infobox row|[[Minecraft:Light|Luminous]]|No}} | ||
| Line 40: | Line 40: | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|Minecraft 4k}} | |{{HistoryLine|Minecraft 4k}} | ||
|{{HistoryLine||4k-1|[[File:XOR | |{{HistoryLine||4k-1|[[File:4k-1 XOR.png|32px]] Added XOR Block.}} | ||
|{{HistoryLine||4k-2|[[File:Grass Block | |{{HistoryLine||4k-2|[[File:4k-2 Grass Block.png|32px]] The XOR Block has been removed and replaced with [[Minecraft:Grass Block (Minecraft 4k)|grass blocks]].}} | ||
}} | }} | ||
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=== Screenshots === | === Screenshots === | ||
<gallery> | <gallery> | ||
4k-1.png|XOR blocks scattered throughout the world. | |||
</gallery> | </gallery> | ||
=== Textures === | === Textures === | ||
<gallery> | <gallery> | ||
4k-1 XOR (top texture).png|Top texture | |||
4k-1 XOR (side texture).png|Side texture | |||
4k-1 XOR (bottom texture).png|Bottom texture | |||
</gallery> | </gallery> | ||
| Line 60: | Line 60: | ||
{{Navbox Minecraft 4k}} | {{Navbox Minecraft 4k}} | ||
{{Navbox blocks|Removed}} | {{Navbox blocks|Removed}} | ||
[[Category:Blocks]] | |||
[[Category:Blocks with no item form]] | |||
[[Minecraft:pt:Bloco XOR]] | [[Minecraft:pt:Bloco XOR]] | ||
Latest revision as of 11:11, 28 May 2026
Template:Conjecture Template:Removed feature Template:Infobox
In the first version of Minecraft:Minecraft 4k, there is only one block, with a block ID of 1. Its texture resembles that of an XOR fractal. It seems to be a test block, as it was removed in version Minecraft:4k-2 when more blocks were added.
Obtaining
Breaking
Since the mechanic for breaking blocks had not been added yet in the version the XOR block was added, it cannot be obtained or broken.
Natural generation
In 4k-1, XOR blocks are scattered throughout the world in the same pattern every time the game is loaded. They generate more frequently at lower heights.
Texture
The texture for the XOR block was generated by the game at runtime (similarly to what was done in Java Edition at that time for water and lava), rather than being stored inside of the jar as an image file.
Data values
ID
History
Gallery
Screenshots
-
XOR blocks scattered throughout the world.
Textures
-
Top texture
-
Side texture
-
Bottom texture