Minecraft:Zombie Villager (old): Difference between revisions
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Fix template calls: add MC/ prefix |
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{{For|the current version of zombie villagers|Zombie Villager}} | {{MC/For|the current version of zombie villagers|Zombie Villager}} | ||
{{Merge|Zombie Villager|discussAnchor=Rewrite}} | {{Merge|Zombie Villager|discussAnchor=Rewrite}} | ||
{{Outdated|edition=Java}} | {{Outdated|edition=Java}} | ||
{{ | {{MC/Unobtainable|edition=be}} | ||
{{Exclusive|Legacy Console|New3DS|customtext=This feature is exclusive to | {{MC/Exclusive|Legacy Console|New3DS|customtext=This feature is exclusive to Legacy Console Edition, ''[[Minecraft:New Nintendo 3DS Edition]]'' and the [[Minecraft:Marketplace|''Bedrock Edition'' Marketplace]]. This page describes its mechanics from before it was replaced by the current villager.}} | ||
{{Infobox entity | {{Infobox entity | ||
| *-2size = x136px | | *-2size = x136px | ||
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| size = '''Adult:'''<br>Height: 1.95 Blocks<br>Width: 0.6 Blocks<br> | | size = '''Adult:'''<br>Height: 1.95 Blocks<br>Width: 0.6 Blocks<br> | ||
'''Baby:'''<br>Height: 0.975 Blocks<br>Width: 0.3 Blocks | '''Baby:'''<br>Height: 0.975 Blocks<br>Width: 0.3 Blocks | ||
| mobtype = {{ | | mobtype = {{MC/Entitylink|Undead}}<br>{{MC/Entitylink|Monster}} | ||
| spawn = at night, if {{ | | spawn = at night, if {{MC/Entitylink|Zombie}} kills {{MC/Entitylink|Villager (old)|id=villager}} | ||
| behavior = Hostile | | behavior = Hostile | ||
}} | }} | ||
A '''zombie villager''' is a variant of the [[Minecraft:zombie]] that can be cured into a normal | A '''zombie villager''' is a variant of the [[Minecraft:zombie]] that can be cured into a normal villager{{MC/Info needed|Does it become an old villager in BE, or a new one?}} by {{ctrl|using}} a golden apple on it while it is has the Weakness effect. | ||
== Spawning == | == Spawning == | ||
When a group in the normal spawn cycle spawns zombies, there is a 5% chance to instead spawn a group of zombie villagers{{only|pocket}}, or a single zombie villager{{only|java}}. (This increases to a 20% chance in | When a group in the normal spawn cycle spawns zombies, there is a 5% chance to instead spawn a group of zombie villagers{{only|pocket}}, or a single zombie villager{{only|java}}. (This increases to a 20% chance in old growth taiga biomes){{only|java}} | ||
If any type of [[Minecraft:zombie]] kills a [[Minecraft:villager]], there is a chance for the villager to transform into a zombie villager. | If any type of [[Minecraft:zombie]] kills a [[Minecraft:villager]], there is a chance for the villager to transform into a zombie villager. | ||
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!Chance | !Chance | ||
|- | |- | ||
| | |Easy | ||
|0% | |0% | ||
|- | |- | ||
| | |Normal | ||
|50% | |50% | ||
|- | |- | ||
| | |Hard | ||
|100% | |100% | ||
|} | |} | ||
{{ | {{MC/In|Java}} a zombified zombie villager does not despawn if the player has traded with it at least once prior to its death, but unlike all other persistent mobs it still counts toward the hostile mob cap. If the zombie villager picks up any item however, it remains persistent but is excluded from the mob cap. {{MC/In|Pocket}} all zombified villagers are persistent. | ||
A zombie villager appears alongside a [[Minecraft:Villager|cleric]] villager in every | A zombie villager appears alongside a [[Minecraft:Villager|cleric]] villager in every igloo basement (a normal zombie villager in [[Minecraft:Pocket Edition]] and a cleric zombie villager in ''[[Minecraft:Java Edition]]''). One of them transforms into a leatherworker, due to the workstation (a cauldron). They also spawn in zombie villages. Zombie villagers generated in both of these structures do not despawn naturally. | ||
== Drops == | == Drops == | ||
=== On death === | === On death === | ||
{{DropTable|edition=bedrock|nosource=1 | {{DropTable|edition=bedrock|nosource=1 | ||
|{{DropLine|name=Rotten Flesh|quantity=0-2|lootingquantity=0-1}} | |{{MC/DropLine|name=Rotten Flesh|quantity=0-2|lootingquantity=0-1}} | ||
|{{DropLine|name=Iron Ingot|notes=player_or_pet|dropchance=0.025|lootingchance=0.01|multiplychance=1/3}} | |{{MC/DropLine|name=Iron Ingot|notes=player_or_pet|dropchance=0.025|lootingchance=0.01|multiplychance=1/3}} | ||
|{{DropLine|name=Carrot|notes=player_or_pet|dropchance=0.025|lootingchance=0.01|multiplychance=1/3}} | |{{MC/DropLine|name=Carrot|notes=player_or_pet|dropchance=0.025|lootingchance=0.01|multiplychance=1/3}} | ||
|{{DropLine|name=Potato|notes=player_or_pet|dropchance=0.025|lootingchance=0.01|multiplychance=1/3}} | |{{MC/DropLine|name=Potato|notes=player_or_pet|dropchance=0.025|lootingchance=0.01|multiplychance=1/3}} | ||
}} | }} | ||
Any picked-up equipment has a 100% chance of dropping on death or when cured and drops with the same damage level it had when picked up. | Any picked-up equipment has a 100% chance of dropping on death or when cured and drops with the same damage level it had when picked up. | ||
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=== Naturally-spawned equipment === | === Naturally-spawned equipment === | ||
Zombie villagers do not spawn with equipment in ''Bedrock Edition''. In ''Java Edition'', a zombie villager can spawn with any of the following: | Zombie villagers do not spawn with equipment in ''Bedrock Edition''. In ''Java Edition'', a zombie villager can spawn with any of the following: | ||
* {{ | * {{MC/Blocklink|Carved Pumpkin}} <ref name=":0" group="note">Zombie villagers spawn with [[Minecraft:pumpkin]]s and jack o'lanterns{{Only|java}} only during [[Wikipedia:Halloween|Halloween]].</ref> | ||
* {{ | * {{MC/Blocklink|Jack o'Lantern}}{{only|java}}<ref name=":0" group="note" /> | ||
* {{ | * {{MC/Itemlink|Iron Shovel}} | ||
* {{ | * {{MC/Itemlink|Iron Sword}} | ||
* {{ | * {{MC/Itemlink|Iron Chestplate|Random Armor|link=Armor}} | ||
* Zombie villagers have an 8.5% chance of dropping their naturally-spawned equipment (other than Halloween pumpkins), and drop it with a random durability. Each level of | * Zombie villagers have an 8.5% chance of dropping their naturally-spawned equipment (other than Halloween pumpkins), and drop it with a random durability. Each level of Looting increases the chance by 1 percentage point (11.5% with Looting III). | ||
{{Notelist}} | {{Notelist}} | ||
=== Experience === | === Experience === | ||
Adult zombie villagers drop {{ | Adult zombie villagers drop {{MC/Xp|5}} and an additional {{MC/Xp|1|3}} per naturally-spawned equipment. Baby zombie villagers drop {{MC/Xp|12}} experience. | ||
[[Category:Java Edition]] | [[Category:Java Edition]] | ||
[[Category:Bedrock Edition]] | [[Category:Bedrock Edition]] | ||
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== Data values == | == Data values == | ||
=== ID === | === ID === | ||
{{ | {{MC/Edition|bedrock}}: | ||
{{ID table | {{ID table | ||
|edition=bedrock | |edition=bedrock | ||
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=== ''Java Edition'' === | === ''Java Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.4.2|dev=12w32a|[[File:Zombie Villager.png|32px]] Added zombie villagers. | |{{MC/HistoryLine||1.4.2|dev=12w32a|[[File:Zombie Villager.png|32px]] Added zombie villagers. | ||
|[[File:Baby Zombie Villager.png|20px]] Added baby zombie villagers. | |[[File:Baby Zombie Villager.png|20px]] Added baby zombie villagers. | ||
|5% of [[Minecraft:zombie]]s spawned are zombie villagers, and [[Minecraft:villager]]s now become infected when killed by a [[Minecraft:zombie]]. Infecting a baby villager creates a baby zombie villager, which is faster than a normal zombie and does not age. | |5% of [[Minecraft:zombie]]s spawned are zombie villagers, and [[Minecraft:villager]]s now become infected when killed by a [[Minecraft:zombie]]. Infecting a baby villager creates a baby zombie villager, which is faster than a normal zombie and does not age. | ||
|Zombie villagers under the effects of a [[Minecraft:potion of Weakness]] can be cured by using a | |Zombie villagers under the effects of a [[Minecraft:potion of Weakness]] can be cured by using a golden apple on them.}} | ||
|{{HistoryLine|||dev=12w34a|Zombie villagers now have two new rare | |{{MC/HistoryLine|||dev=12w34a|Zombie villagers now have two new rare drops – [[Minecraft:carrot]]s and [[Minecraft:potato]]es.}} | ||
|{{HistoryLine|||dev=12w34b|Zombie villagers can now pick up and equip dropped [[Minecraft:item]]s.<ref>{{tweet|jeb|240381873480687616}}</ref><ref>http://www.reddit.com/r/Minecraft/comments/yrjp8/zombies_can_pick_up_items_from_the_ground_in_the/c5y7uma</ref> | |{{HistoryLine|||dev=12w34b|Zombie villagers can now pick up and equip dropped [[Minecraft:item]]s.<ref>{{tweet|jeb|240381873480687616}}</ref><ref>http://www.reddit.com/r/Minecraft/comments/yrjp8/zombies_can_pick_up_items_from_the_ground_in_the/c5y7uma</ref> | ||
|If killed, zombie villagers now drop the item they are holding. | |If killed, zombie villagers now drop the item they are holding. | ||
|Zombie villagers can now survive in sunlight, if they are wearing a [[Minecraft:helmet]] or a [[Minecraft:pumpkin]].<ref>{{tweet|dinner|243645556872855552}}</ref>}} | |Zombie villagers can now survive in sunlight, if they are wearing a [[Minecraft:helmet]] or a [[Minecraft:pumpkin]].<ref>{{tweet|dinner|243645556872855552}}</ref>}} | ||
|{{HistoryLine|||dev=12w37a|[[File:Zombie Villager with Carved Pumpkin Revision 1.png|32px]] [[File:Zombie Villager with Jack o'Lantern Revision 1.png|32px]] [[File:Baby Zombie Villager with Carved Pumpkin Revision 1.png|x56px]] [[File:Baby Zombie Villager with Jack o'Lantern Revision 1.png|x56px]] On | |{{MC/HistoryLine|||dev=12w37a|[[File:Zombie Villager with Carved Pumpkin Revision 1.png|32px]] [[File:Zombie Villager with Jack o'Lantern Revision 1.png|32px]] [[File:Baby Zombie Villager with Carved Pumpkin Revision 1.png|x56px]] [[File:Baby Zombie Villager with Jack o'Lantern Revision 1.png|x56px]] On Halloween, zombie villagers can now spawn wearing [[Minecraft:pumpkin]]s or jack o'lanterns.}} | ||
|{{HistoryLine||1.5|dev=13w03a|Zombie villagers are now able to set the | |{{MC/HistoryLine||1.5|dev=13w03a|Zombie villagers are now able to set the player on [[Minecraft:fire]], if they are on fire and they attack the player. | ||
|Zombie villagers can now call other [[Minecraft:zombie]]s from the nearby area (radius dependent on difficulty) to attack the | |Zombie villagers can now call other [[Minecraft:zombie]]s from the nearby area (radius dependent on difficulty) to attack the player, making packs of zombies approach shortly after damaging the zombie villager. | ||
|Zombie villagers now cause more | |Zombie villagers now cause more damage when their health is lower.}} | ||
|{{HistoryLine||1.6.1|dev=13w17a|When damaged, zombie villagers now have a low chance to spawn more zombies.}} | |{{MC/HistoryLine||1.6.1|dev=13w17a|When damaged, zombie villagers now have a low chance to spawn more zombies.}} | ||
|{{HistoryLine|||dev=13w21a|Zombie villager | |{{MC/HistoryLine|||dev=13w21a|Zombie villager damage increasing with decreasing health has been removed.}} | ||
|{{HistoryLine|||dev=13w23b|Zombie villager AI and mechanics have been changed – this has now made them much more horde-like. | |{{MC/HistoryLine|||dev=13w23b|Zombie villager AI and mechanics have been changed – this has now made them much more horde-like. | ||
|Zombie villagers are now able to detect the | |Zombie villagers are now able to detect the player up to 40 [[Minecraft:block]]s.}} | ||
|{{HistoryLine||1.6.2|dev=pre|Baby zombie villagers now spawn among regular ones. | |{{MC/HistoryLine||1.6.2|dev=pre|Baby zombie villagers now spawn among regular ones. | ||
|Baby zombie villagers now have the same percentage of spawning as zombie villagers.}} | |Baby zombie villagers now have the same percentage of spawning as zombie villagers.}} | ||
|{{HistoryLine||1.7.2|dev=13w36a|Baby zombie villagers now | |{{MC/HistoryLine||1.7.2|dev=13w36a|Baby zombie villagers now drop loot and experience.}} | ||
|{{HistoryLine||1.7.4|dev=13w49a|Added zombie villager | |{{MC/HistoryLine||1.7.4|dev=13w49a|Added zombie villager chicken jockeys – a rare version of the baby zombie villager.}} | ||
|{{HistoryLine||1.8|dev=14w11a|Zombie villagers now run away from | |{{MC/HistoryLine||1.8|dev=14w11a|Zombie villagers now run away from creepers that are about to explode.}} | ||
|{{HistoryLine|||dev=14w30a|Zombie villagers now | |{{MC/HistoryLine|||dev=14w30a|Zombie villagers now drop a [[Minecraft:zombie]] [[Minecraft:head]] when killed by a charged creeper.}} | ||
|{{HistoryLine||1.8.1|dev=pre1|Zombie villagers no longer run away from | |{{MC/HistoryLine||1.8.1|dev=pre1|Zombie villagers no longer run away from creepers that are about to explode.}} | ||
|{{HistoryLine||1.9|dev=15w32a|The detection range of zombie villagers is now halved when the | |{{MC/HistoryLine||1.9|dev=15w32a|The detection range of zombie villagers is now halved when the player is wearing a [[Minecraft:zombie]] mob head.}} | ||
|{{HistoryLine|||dev=15w33c|The zombie villager's detection range for | |{{MC/HistoryLine|||dev=15w33c|The zombie villager's detection range for players wearing the zombie head has been adjusted, now 37.5% of the normal range.}} | ||
|{{HistoryLine|||dev=15w34a|Zombie villagers now have an attack animation similar to the one they had in | |{{MC/HistoryLine|||dev=15w34a|Zombie villagers now have an attack animation similar to the one they had in Survival Test, even without [[Minecraft:weapon]]s.}} | ||
|{{HistoryLine|||dev=15w35a|[[File:Zombie Farmer.png|32px]] [[File:Zombie Librarian.png|32px]] [[File:Zombie Priest.png|32px]] [[File:Zombie Blacksmith.png|32px]] [[File:Zombie Butcher.png|32px]] [[File:Zombie Nitwit.png|32px]] Zombie villagers now retain their professions and clothes, which have a tattered appearance. Before this version, the zombie villager's body texture shared the same texture as the regular [[Minecraft:zombie]]'s, including | |{{MC/HistoryLine|||dev=15w35a|[[File:Zombie Farmer.png|32px]] [[File:Zombie Librarian.png|32px]] [[File:Zombie Priest.png|32px]] [[File:Zombie Blacksmith.png|32px]] [[File:Zombie Butcher.png|32px]] [[File:Zombie Nitwit.png|32px]] Zombie villagers now retain their professions and clothes, which have a tattered appearance. Before this version, the zombie villager's body texture shared the same texture as the regular [[Minecraft:zombie]]'s, including Steve's clothes. | ||
|[[File:Baby Zombie Farmer.png|20px]] [[File:Baby Zombie Librarian.png|20px]] [[File:Baby Zombie Priest.png|20px]] [[File:Baby Zombie Blacksmith.png|20px]] [[File:Baby Zombie Butcher.png|20px]] [[File:Baby Zombie Nitwit.png|20px]] Baby zombie villagers now retain their professions and clothes, which have a tattered appearance.}} | |[[File:Baby Zombie Farmer.png|20px]] [[File:Baby Zombie Librarian.png|20px]] [[File:Baby Zombie Priest.png|20px]] [[File:Baby Zombie Blacksmith.png|20px]] [[File:Baby Zombie Butcher.png|20px]] [[File:Baby Zombie Nitwit.png|20px]] Baby zombie villagers now retain their professions and clothes, which have a tattered appearance.}} | ||
|{{HistoryLine|||dev=15w36a|The zombie villager's detection range for | |{{MC/HistoryLine|||dev=15w36a|The zombie villager's detection range for players wearing the zombie head is now again 50% of the normal range.}} | ||
|{{HistoryLine|||dev=15w43a|A zombie villager priest can now be found caged in an | |{{MC/HistoryLine|||dev=15w43a|A zombie villager priest can now be found caged in an igloo basement.}} | ||
|{{HistoryLine||1.10|dev=16w20a|"Generic" green-robed zombie villager has been removed, due to the new <code>ZombieType</code> tag not allowing invalid [[Minecraft:villager]] professions. | |{{MC/HistoryLine||1.10|dev=16w20a|"Generic" green-robed zombie villager has been removed, due to the new <code>ZombieType</code> tag not allowing invalid [[Minecraft:villager]] professions. | ||
|Zombie villagers now spawn in | |Zombie villagers now spawn in abandoned villages.}} | ||
|{{HistoryLine|||dev=pre1|The chance of a zombie villager setting the target on [[Minecraft:fire]] when burning, and the duration of the effect, now depends on raw regional difficulty. | |{{MC/HistoryLine|||dev=pre1|The chance of a zombie villager setting the target on [[Minecraft:fire]] when burning, and the duration of the effect, now depends on raw regional difficulty. | ||
|Zombie villagers that spawn as part of abandoned villages no longer despawn.}} | |Zombie villagers that spawn as part of abandoned villages no longer despawn.}} | ||
|{{HistoryLine||1.11|dev=16w32a|Added a zombie villager | |{{HistoryLine||1.11|dev=16w32a|Added a zombie villager spawn egg. | ||
|The zombie villager's in-game name has been changed to "Zombie Villager" instead of "Zombie". | |The zombie villager's in-game name has been changed to "Zombie Villager" instead of "Zombie". | ||
|Zombie villagers no longer drop | |Zombie villagers no longer drop zombie heads when killed by a charged creeper. | ||
|Zombie villagers no longer spawn from zombie | |Zombie villagers no longer spawn from zombie spawners.<ref>{{bug|MC-106146|||WAI}}</ref> | ||
|Zombie villagers can no longer spawn from normal zombie spawn eggs.}} | |Zombie villagers can no longer spawn from normal zombie spawn eggs.}} | ||
|{{HistoryLine|||dev=16w32b|[[File:Zombie Nitwit.png|32px]] [[File:Baby Zombie Nitwit.png|20px]] Generic zombie villagers have been re-added, along with their normal [[Minecraft:villager]] counterpart.}} | |{{MC/HistoryLine|||dev=16w32b|[[File:Zombie Nitwit.png|32px]] [[File:Baby Zombie Nitwit.png|20px]] Generic zombie villagers have been re-added, along with their normal [[Minecraft:villager]] counterpart.}} | ||
|{{HistoryLine|||dev=16w39a|Zombie villagers now have their own | |{{MC/HistoryLine|||dev=16w39a|Zombie villagers now have their own sounds.}} | ||
|{{HistoryLine||1.13|dev=18w07a|Zombie villagers now intentionally stomp on | |{{MC/HistoryLine||1.13|dev=18w07a|Zombie villagers now intentionally stomp on turtle eggs and attack [[Minecraft:turtle]]s.}} | ||
|{{HistoryLine|||dev=18w10d|Baby zombie villagers now burn in the | |{{MC/HistoryLine|||dev=18w10d|Baby zombie villagers now burn in the sun.}} | ||
|{{HistoryLine|||dev=18w19a|Zombie villagers now sink in water. | |{{MC/HistoryLine|||dev=18w19a|Zombie villagers now sink in water. | ||
|Zombie villagers no longer drown underwater.}} | |Zombie villagers no longer drown underwater.}} | ||
}} | }} | ||
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=== ''Bedrock Edition'' === | === ''Bedrock Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|pocket alpha}} | |{{MC/HistoryLine|pocket alpha}} | ||
|{{HistoryLine||v0.12.1|dev=build 1|[[File:Zombie Farmer.png|32px]] [[File:Zombie Librarian.png|32px]] [[File:Zombie Priest.png|32px]] [[File:Zombie Blacksmith.png|32px]] [[File:Zombie Butcher.png|32px]] [[File:Zombie Nitwit.png|32px]] Added zombie villagers. | |{{MC/HistoryLine||v0.12.1|dev=build 1|[[File:Zombie Farmer.png|32px]] [[File:Zombie Librarian.png|32px]] [[File:Zombie Priest.png|32px]] [[File:Zombie Blacksmith.png|32px]] [[File:Zombie Butcher.png|32px]] [[File:Zombie Nitwit.png|32px]] Added zombie villagers. | ||
|[[File:Baby Zombie Farmer.png|20px]] [[File:Baby Zombie Librarian.png|20px]] [[File:Baby Zombie Priest.png|20px]] [[File:Baby Zombie Blacksmith.png|20px]] [[File:Baby Zombie Butcher.png|20px]] [[File:Baby Zombie Nitwit.png|20px]] Added baby zombie villagers. | |[[File:Baby Zombie Farmer.png|20px]] [[File:Baby Zombie Librarian.png|20px]] [[File:Baby Zombie Priest.png|20px]] [[File:Baby Zombie Blacksmith.png|20px]] [[File:Baby Zombie Butcher.png|20px]] [[File:Baby Zombie Nitwit.png|20px]] Added baby zombie villagers. | ||
|Zombie villagers retain their professions and clothes, which have a tattered appearance.}} | |Zombie villagers retain their professions and clothes, which have a tattered appearance.}} | ||
|{{HistoryLine||v0.14.0|dev=build 1|Baby zombie villagers now have a 15% chance of becoming a [[Minecraft:jockey]]. Before becoming a jockey, upon nearing the | |{{MC/HistoryLine||v0.14.0|dev=build 1|Baby zombie villagers now have a 15% chance of becoming a [[Minecraft:jockey]]. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, adult zombie villager, adult zombie pigmen, cows, [[Minecraft:pig]]s, sheep, cave spiders, or spiders.}} | ||
|{{HistoryLine||v0.15.0|dev=build 1|Baby zombie villagers can now mount adult [[Minecraft:husk]]s and [[Minecraft:horse]] variants.}} | |{{MC/HistoryLine||v0.15.0|dev=build 1|Baby zombie villagers can now mount adult [[Minecraft:husk]]s and [[Minecraft:horse]] variants.}} | ||
|{{HistoryLine|pocket}} | |{{MC/HistoryLine|pocket}} | ||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.9|Zombie villagers now have their own | |{{MC/HistoryLine||1.1.0|dev=alpha 1.1.0.9|Zombie villagers now have their own sounds.}} | ||
|{{HistoryLine|bedrock}} | |{{MC/HistoryLine|bedrock}} | ||
|{{HistoryLine||?|Baby zombie villagers can no longer mount adult | |{{MC/HistoryLine||?|Baby zombie villagers can no longer mount adult zombie pigmen.}} | ||
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Baby zombie villagers now burn in | |{{MC/HistoryLine||1.4.0|dev=beta 1.2.20.1|Baby zombie villagers now burn in daylight.}} | ||
|{{HistoryLine||1.5.0|dev=beta 1.5.0.0|Zombie villagers now sink underwater.}} | |{{MC/HistoryLine||1.5.0|dev=beta 1.5.0.0|Zombie villagers now sink underwater.}} | ||
|{{HistoryLine|||dev=beta 1.5.0.4|Zombie villagers now attack baby [[Minecraft:turtle]]s and stomp on | |{{MC/HistoryLine|||dev=beta 1.5.0.4|Zombie villagers now attack baby [[Minecraft:turtle]]s and stomp on turtle eggs.}} | ||
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Baby zombie villagers can now mount | |{{MC/HistoryLine||1.8.0|dev=beta 1.8.0.8|Baby zombie villagers can now mount pandas and stray cats.}} | ||
}} | }} | ||
=== Legacy Console Edition === | === Legacy Console Edition === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|console}} | |{{MC/HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Zombie Villager.png|32px]] Added zombie villagers. | |{{MC/HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Zombie Villager.png|32px]] Added zombie villagers. | ||
|[[File:Baby Zombie Villager.png|20px]] Added baby zombie villagers. | |[[File:Baby Zombie Villager.png|20px]] Added baby zombie villagers. | ||
|Baby zombie villagers can be obtained only by having a [[Minecraft:zombie]] kill a baby [[Minecraft:villager]], as a zombie | |Baby zombie villagers can be obtained only by having a [[Minecraft:zombie]] kill a baby [[Minecraft:villager]], as a zombie spawn egg does not spawn them, due to baby zombies not being in game.}} | ||
|{{HistoryLine||xbox=TU15|xbone=CU1|ps3=1.05|psvita=1.00|ps4=1.00|The rare loot of zombie villagers' | |{{MC/HistoryLine||xbox=TU15|xbone=CU1|ps3=1.05|psvita=1.00|ps4=1.00|The rare loot of zombie villagers' drops have been changed to be [[Minecraft:carrot]]s, [[Minecraft:potato]]es or iron ingots.}} | ||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Zombie villagers can now pick up [[Minecraft:item]]s and occasionally spawn with [[Minecraft:armor]] and/or [[Minecraft:weapon]]s. | |{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Zombie villagers can now pick up [[Minecraft:item]]s and occasionally spawn with [[Minecraft:armor]] and/or [[Minecraft:weapon]]s. | ||
|Baby zombie villagers can now be spawned with a [[Minecraft:zombie]] | |Baby zombie villagers can now be spawned with a [[Minecraft:zombie]] spawn egg. | ||
|When damaged, zombie villagers now have a low chance to spawn more zombies.{{ | |When damaged, zombie villagers now have a low chance to spawn more zombies.{{MC/Verify|Is this the correct version?}}|[[File:Zombie Villager with Carved Pumpkin Revision 1.png|32px]] [[File:Zombie Villager with Jack o'Lantern Revision 1.png|32px]] [[File:Baby Zombie Villager with Carved Pumpkin Revision 1.png|x56px]] [[File:Baby Zombie Villager with Jack o'Lantern Revision 1.png|x56px]] On Halloween, zombie villagers can now spawn wearing [[Minecraft:pumpkin]]s or jack o'lanterns.{{check version}}}} | ||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Baby zombie villagers now drop | |{{MC/HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Baby zombie villagers now drop experience. | ||
|Added zombie villager | |Added zombie villager chicken jockeys – a rare version of the baby zombie villager. | ||
|Zombie villagers now drop a | |Zombie villagers now drop a zombie head when killed by a charged creeper.}} | ||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A zombie villager can now be found in | |{{MC/HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A zombie villager can now be found in igloo basements. Since the new zombie villager skins were not added yet, the zombie villager received a random profession when cured.}} | ||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|[[File:Zombie Farmer.png|32px]] [[File:Zombie Librarian.png|32px]] [[File:Zombie Priest.png|32px]] [[File:Zombie Blacksmith.png|32px]] [[File:Zombie Butcher.png|32px]] [[File:Zombie Nitwit.png|32px]] Zombie villagers now retain their professions and clothes, which have a tattered appearance. Before this version, the zombie villager's body texture shared the same texture as the regular [[Minecraft:zombie]]'s body. | |{{MC/HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|[[File:Zombie Farmer.png|32px]] [[File:Zombie Librarian.png|32px]] [[File:Zombie Priest.png|32px]] [[File:Zombie Blacksmith.png|32px]] [[File:Zombie Butcher.png|32px]] [[File:Zombie Nitwit.png|32px]] Zombie villagers now retain their professions and clothes, which have a tattered appearance. Before this version, the zombie villager's body texture shared the same texture as the regular [[Minecraft:zombie]]'s body. | ||
|When the curing process of zombie villagers finishes, they now make the same sound as when the curing process starts. | |When the curing process of zombie villagers finishes, they now make the same sound as when the curing process starts. | ||
|The zombie villager in igloo basements is now a cleric.}} | |The zombie villager in igloo basements is now a cleric.}} | ||
|{{HistoryLine||xbox=TU54|xbone=CU45|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 24|switch=1.0.4|Zombie Villagers no longer spawn from [[Minecraft:zombie]] | |{{MC/HistoryLine||xbox=TU54|xbone=CU45|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 24|switch=1.0.4|Zombie Villagers no longer spawn from [[Minecraft:zombie]] spawn eggs or [[Minecraft:Monster Spawner|spawner]]s, since they now have their own spawn egg.}} | ||
|{{HistoryLine||xbox=TU56|xbone=CU47|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|Zombie villagers now spawn in | |{{MC/HistoryLine||xbox=TU56|xbone=CU47|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|Zombie villagers now spawn in abandoned villages.}} | ||
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Baby zombie villagers now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the | |{{MC/HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Baby zombie villagers now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult [[Minecraft:zombie]]s, cows, [[Minecraft:pig]]s, sheep, spiders or cave spiders.}} | ||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Zombie villagers now have their own | |{{MC/HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Zombie villagers now have their own sounds. | ||
|Zombie villagers now sink in water. | |Zombie villagers now sink in water. | ||
|Zombie villagers no longer drown underwater.}} | |Zombie villagers no longer drown underwater.}} | ||
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=== ''New Nintendo 3DS Edition'' === | === ''New Nintendo 3DS Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|new 3ds}} | |{{MC/HistoryLine|new 3ds}} | ||
|{{HistoryLine||0.1.0|[[File:Zombie Farmer.png|32px]] [[File:Zombie Librarian.png|32px]] [[File:Zombie Priest.png|32px]] [[File:Zombie Blacksmith.png|32px]] [[File:Zombie Butcher.png|32px]] [[File:Zombie Nitwit.png|32px]] Added zombie villagers. | |{{MC/HistoryLine||0.1.0|[[File:Zombie Farmer.png|32px]] [[File:Zombie Librarian.png|32px]] [[File:Zombie Priest.png|32px]] [[File:Zombie Blacksmith.png|32px]] [[File:Zombie Butcher.png|32px]] [[File:Zombie Nitwit.png|32px]] Added zombie villagers. | ||
|[[File:Baby Zombie Farmer.png|20px]] [[File:Baby Zombie Librarian.png|20px]] [[File:Baby Zombie Priest.png|20px]] [[File:Baby Zombie Blacksmith.png|20px]] [[File:Baby Zombie Butcher.png|20px]] [[File:Baby Zombie Nitwit.png|20px]] Added baby zombie villagers.}} | |[[File:Baby Zombie Farmer.png|20px]] [[File:Baby Zombie Librarian.png|20px]] [[File:Baby Zombie Priest.png|20px]] [[File:Baby Zombie Blacksmith.png|20px]] [[File:Baby Zombie Butcher.png|20px]] [[File:Baby Zombie Nitwit.png|20px]] Added baby zombie villagers.}} | ||
}} | }} | ||
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=== Data history === | === Data history === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.9|dev=15w35a|A new <code>VillagerProfession</code> tag that determines what profession the zombie villager is, as well its profession when cured, has been added.}} | |{{MC/HistoryLine||1.9|dev=15w35a|A new <code>VillagerProfession</code> tag that determines what profession the zombie villager is, as well its profession when cured, has been added.}} | ||
|{{HistoryLine||1.11|dev=16w32a|The entity ID <code>Zombie</code> has been changed to <code>zombie</code>, <code>zombie_villager</code> and <code>husk</code> for those respective mobs. | |{{MC/HistoryLine||1.11|dev=16w32a|The entity ID <code>Zombie</code> has been changed to <code>zombie</code>, <code>zombie_villager</code> and <code>husk</code> for those respective mobs. | ||
|The <code>ZombieType, IsVillager</code> | |The <code>ZombieType, IsVillager</code> tag has been removed and the <code>Profession</code> tag to the <code>zombie_villager</code> has been added, and the <code>ConversionTime</code> has been made to apply to <code>zombie_villager</code> only. | ||
|Setting the <code>Profession</code> tag to 5 now makes green-robed villagers.}} | |Setting the <code>Profession</code> tag to 5 now makes green-robed villagers.}} | ||
|{{HistoryLine||1.12|dev=17w14a|Added <code>ConversionPlayerLeast</code> and <code>ConversionPlayerMost</code> | |{{MC/HistoryLine||1.12|dev=17w14a|Added <code>ConversionPlayerLeast</code> and <code>ConversionPlayerMost</code> tags to the zombie villager, for the purpose of the <code>minecraft:cured_zombie_villager</code> trigger for advancements.}} | ||
|{{HistoryLine||1.13|dev=17w47a|Numeric IDs for entities were presumably deprecated in this version.{{ | |{{HistoryLine||1.13|dev=17w47a|Numeric IDs for entities were presumably deprecated in this version.{{MC/Info needed|what was this entity's numeric ID?}}}} | ||
}} | }} | ||
| Line 221: | Line 221: | ||
File:Chicken Zombie Villager Jockey.png|The original texture for the baby zombie villager jockey | File:Chicken Zombie Villager Jockey.png|The original texture for the baby zombie villager jockey | ||
File:Babyzdiamondarmor.png|A baby zombie villager wearing full diamond [[Minecraft:armor]]. | File:Babyzdiamondarmor.png|A baby zombie villager wearing full diamond [[Minecraft:armor]]. | ||
File:Zombie Villager with Carved Pumpkin Revision 1.png|A zombie villager wearing | File:Zombie Villager with Carved Pumpkin Revision 1.png|A zombie villager wearing carved pumpkin. | ||
File:Zombie Villager with Jack o'Lantern Revision 1.png|A zombie villager wearing | File:Zombie Villager with Jack o'Lantern Revision 1.png|A zombie villager wearing jack o'lantern. | ||
File:Baby Zombie Villager with Carved Pumpkin Revision 1.png|A baby zombie villager wearing carved pumpkin. | File:Baby Zombie Villager with Carved Pumpkin Revision 1.png|A baby zombie villager wearing carved pumpkin. | ||
File:Baby Zombie Villager with Jack o'Lantern Revision 1.png|A baby zombie villager wearing jack o'lantern. | File:Baby Zombie Villager with Jack o'Lantern Revision 1.png|A baby zombie villager wearing jack o'lantern. | ||
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=== Screenshots === | === Screenshots === | ||
<gallery> | <gallery> | ||
ZombieVillagerClothes.png|The zombie villager textures added in | ZombieVillagerClothes.png|The zombie villager textures added in 15w35a. | ||
Babywitherskeletonheadglitch.png|A glitch that occurs when baby villager zombie 'wears' a wither skeleton skull. | Babywitherskeletonheadglitch.png|A glitch that occurs when baby villager zombie 'wears' a wither skeleton skull. | ||
File:Snímek obrazovky 2025-08-17 154049.png|Comparison of a zombie and an old zombie villager. | File:Snímek obrazovky 2025-08-17 154049.png|Comparison of a zombie and an old zombie villager. | ||
| Line 246: | Line 246: | ||
== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox entities|unimplemented}} | {{MC/Navbox entities|unimplemented}} | ||
[[Category:Monster mobs]] | [[Category:Monster mobs]] | ||
| Line 255: | Line 255: | ||
[[Category:Humanoid mobs]] | [[Category:Humanoid mobs]] | ||
de:Zombiedorfbewohner/Vor 1.14 | |||
pt:Aldeão Zumbi (antigo) | |||
Latest revision as of 21:08, 9 April 2026
Template:Hatnote Template:Merge Template:Outdated Template:Message boxTemplate:Article other Script error: No such module "Exclusive". Template:Infobox entity
A zombie villager is a variant of the Minecraft:zombie that can be cured into a normal villager<more information needed></more information needed> by Template:Ctrl a golden apple on it while it is has the Weakness effect.
Spawning
When a group in the normal spawn cycle spawns zombies, there is a 5% chance to instead spawn a group of zombie villagersTemplate:Only, or a single zombie villagerTemplate:Only. (This increases to a 20% chance in old growth taiga biomes)Template:Only
If any type of Minecraft:zombie kills a Minecraft:villager, there is a chance for the villager to transform into a zombie villager.
| Difficulty | Chance |
|---|---|
| Easy | 0% |
| Normal | 50% |
| Hard | 100% |
in Template:Editions a zombified zombie villager does not despawn if the player has traded with it at least once prior to its death, but unlike all other persistent mobs it still counts toward the hostile mob cap. If the zombie villager picks up any item however, it remains persistent but is excluded from the mob cap. in Template:Editions all zombified villagers are persistent.
A zombie villager appears alongside a cleric villager in every igloo basement (a normal zombie villager in Minecraft:Pocket Edition and a cleric zombie villager in Minecraft:Java Edition). One of them transforms into a leatherworker, due to the workstation (a cauldron). They also spawn in zombie villages. Zombie villagers generated in both of these structures do not despawn naturally.
Drops
On death
Template:DropTable Any picked-up equipment has a 100% chance of dropping on death or when cured and drops with the same damage level it had when picked up.
Naturally-spawned equipment
Zombie villagers do not spawn with equipment in Bedrock Edition. In Java Edition, a zombie villager can spawn with any of the following:
- redirect Template:blockLink
Template:Redr <ref name=":0" group="note">Zombie villagers spawn with Minecraft:pumpkins and jack o'lanternsTemplate:Only only during Halloween.</ref>
- redirect Template:blockLink
Template:RedrTemplate:Only<ref name=":0" group="note" />
- REDIRECT Template:ItemLink
- REDIRECT Template:ItemLink
- REDIRECT Template:ItemLink
- Zombie villagers have an 8.5% chance of dropping their naturally-spawned equipment (other than Halloween pumpkins), and drop it with a random durability. Each level of Looting increases the chance by 1 percentage point (11.5% with Looting III).
Experience
Adult zombie villagers drop
- REDIRECT Template:Experience
Template:Redr and an additional
- REDIRECT Template:Experience
Template:Redr per naturally-spawned equipment. Baby zombie villagers drop
- REDIRECT Template:Experience
Template:Redr experience.
Data values
ID
Template:!((Bedrock EditionTemplate:))!: Template:ID table
History
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Data history
Gallery
Renders
Poses
-
The original zombie villager texture.
-
The original texture for the baby zombie villager.
-
The original texture for the baby zombie villager jockey
-
A baby zombie villager wearing full diamond Minecraft:armor.
-
A zombie villager wearing carved pumpkin.
-
A zombie villager wearing jack o'lantern.
-
A baby zombie villager wearing carved pumpkin.
-
A baby zombie villager wearing jack o'lantern.
Screenshots
-
The zombie villager textures added in 15w35a.
-
A glitch that occurs when baby villager zombie 'wears' a wither skeleton skull.
-
Comparison of a zombie and an old zombie villager.
Textures
-
Old texture file
-
Nitwit/Generic texture file
-
Librarian texture file
-
Butcher texture file
-
Farmer texture file
-
Priest texture file
-
Blacksmith texture file
References
<references group="">
</references>
de:Zombiedorfbewohner/Vor 1.14 pt:Aldeão Zumbi (antigo)