StarCitizen:Martin Galway: Difference between revisions
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He has an on-screen screen credit in the [[StarCitizen:Wing Commander (movie)|Wing Commander movie]]. | He has an on-screen screen credit in the [[StarCitizen:Wing Commander (movie)|Wing Commander movie]]. | ||
He worked on among many others on the ''[[StarCitizen:Wing Commander (series)|Wing Commander games]], [[StarCitizen:Starlancer (video game)|Starlancer]], [[StarCitizen:Conquest: Frontier Wars]], [[StarCitizen:Freelancer (video game)|Freelancer,]] Call of Duty: World at War''...<ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/12745-Meet-Martin-Galway|accessdate=2012-10-22}}</ref> | He worked on among many others on the ''[[StarCitizen:Wing Commander (series)|Wing Commander games]], [[StarCitizen:Starlancer (video game)|Starlancer]], [[StarCitizen:Conquest: Frontier Wars]], [[StarCitizen:Freelancer (video game)|Freelancer,]] Call of Duty: World at War''...<ref>{{SC/Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/12745-Meet-Martin-Galway|accessdate=2012-10-22}}</ref> | ||
== References == | == References == | ||
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[[Category:Worked_at_Origin_Systems]] | [[Category:Worked_at_Origin_Systems]] | ||
[[Category:Worked_at_Digital_Anvil]] | [[Category:Worked_at_Digital_Anvil]] | ||
{{Short description|Director of Audio at CIG}} | {{SC/Short description|Director of Audio at CIG}} | ||
Latest revision as of 22:39, 9 April 2026
Martin Galway is Director of Audio at Cloud Imperium Games.<ref name=":0">Wingman's Hangar ep018 . April 26, 2013, YouTube</ref>
He was born in Belfast, Northern Ireland on January 3rd 1966 and moved to Manchester in England in 1971, where he attended high school with StarCitizen:Chris Roberts but they only started to work together once Martin had left school.<ref name=":2">Martin Galway interview at Back in Time Live, c64.com</ref>
Other Works
He got a job writing software at the age of 17 writing music and sound-effects for the BBC machine for a company run by the "Micro User" magazine company.<ref name=":2" />
In 1984, he wrote the music for a game a friend of his wrote.This game later was published by Ocean. They were very impressed by his work, so they loaned him a C64, a datasette, and an assembler and said: "Let's see what your able to do...".<ref name=":1">Happy Computer issue 11/86</ref>
In February of 1985 he signed a contract as a programmer at Ocean Software,<ref name=":1" /> which he eventually quit due to the lack of help while had 5 games ahead of him sometimes.<ref name=":2" />
He came to Austin in 1988 as a contractor, to help develop Times of Lore, for which he also got involved in game programming again.<ref name=":2" />
In 1990 he returned permanently to work as StarCitizen:Origin Systems Audio Director, where he was less involved with music than he used to be due to qualified members such for example StarCitizen:George Oldziey. He became more involved with dialogue, which hadn't existed in the 80's. From scriptwriting, to directing actors, to editing the dialogue later and processing it to get a good clear sound in the game.<ref name=":2" />
He joined StarCitizen:Digital Anvil shortly after it was founded in 1996 and was responsible for the audio on all of their games.
He has an on-screen screen credit in the Wing Commander movie.
He worked on among many others on the Wing Commander games, Starlancer, StarCitizen:Conquest: Frontier Wars, Freelancer, Call of Duty: World at War...<ref>Script error: No such module "Cite RSI".</ref>
References
<references /> Template:SHORTDESC:Director of Audio at CIG