Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Use cooldown: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Sync: new page from Minecraft
 
SyncBot (talk | contribs)
Fix template calls: add MC/ prefix
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{About|the mechanic used by certain items|the attack cooldown mechanic in {{JE}}|Attack cooldown|other uses|Cooldown}}
{{About|the mechanic used by certain items|the attack cooldown mechanic in {{MC/JE}}|Attack cooldown|other uses|Cooldown}}
[[File:Use cooldown.gif|thumb|An example of an item being affected by the use cooldown.]]
[[File:Use cooldown.gif|thumb|An example of an item being affected by the use cooldown.]]


The '''use cooldown''' (also known as '''recharge''', '''item cooldown''', or simply '''cooldown''') is a mechanic that delays {{control|using}} an item for a given time. It is represented by a transparent white bar that appears over the item in the [[Minecraft:hotbar]] and [[Minecraft:inventory]].
The '''use cooldown''' (also known as '''recharge''', '''item cooldown''', or simply '''cooldown''') is a mechanic that delays {{MC/Control|using}} an item for a given time. It is represented by a transparent white bar that appears over the item in the hotbar and [[Minecraft:inventory]].


== Mechanic ==
== Mechanic ==
For most items that are affected by it, the use cooldown triggers after using the item, and is represented by a transparent white bar that decreases in height as the cooldown nears the end of its duration. The use cooldown affects all instances of a given item type that a player has, not just the one that was used. For [[Minecraft:shield]]s specifically, the use cooldown activates when the shield has been disabled by an [[Minecraft:axe]]. For [[Minecraft:spear]]s in {{BE}} specifically, the use cooldown activates after performing a [[Minecraft:jab attack]].
For most items that are affected by it, the use cooldown triggers after using the item, and is represented by a transparent white bar that decreases in height as the cooldown nears the end of its duration. The use cooldown affects all instances of a given item type that a player has, not just the one that was used. For [[Minecraft:shield]]s specifically, the use cooldown activates when the shield has been disabled by an [[Minecraft:axe]]. For [[Minecraft:spear]]s in {{MC/BE}} specifically, the use cooldown activates after performing a jab attack.


== Affected items ==
== Affected items ==
The following is a list of items that have a use cooldown:
The following is a list of items that have a use cooldown:


* {{ItemLink|Ender Pearl}} (1 second / 20 ticks)
* {{MC/Itemlink|Ender Pearl}} (1 second / 20 ticks)
* {{ItemLink|Chorus Fruit}} (1 second / 20 ticks)
* {{MC/Itemlink|Chorus Fruit}} (1 second / 20 ticks)
* {{ItemLink|Ice Bomb}} (1 second / 20 ticks){{Only|Bedrock|Education}}
* {{MC/Itemlink|Ice Bomb}} (1 second / 20 ticks){{Only|Bedrock|Education}}
* {{ItemLink|Wind Charge}} (1 second / 20 ticks)
* {{MC/Itemlink|Wind Charge}} (1 second / 20 ticks)
* {{ItemLink|Goat Horn}} (7 seconds / 140 ticks)
* {{MC/Itemlink|Goat Horn}} (7 seconds / 140 ticks)
* {{ItemLink|Shield}} (5 seconds / 100 ticks)
* {{MC/Itemlink|Shield}} (5 seconds / 100 ticks)
* {{ItemLink|Copper Horn}} (7 seconds / 140 ticks)
* {{MC/Itemlink|Copper Horn}} (7 seconds / 140 ticks)
* {{ItemLink|Spear}}{{Only|Bedrock}}
* {{MC/Itemlink|Spear}}{{Only|Bedrock}}
** {{ItemLink|Wooden Spear}} (0.65 seconds / 13 ticks){{Only|Bedrock}}
** {{MC/Itemlink|Wooden Spear}} (0.65 seconds / 13 ticks){{Only|Bedrock}}
** {{ItemLink|Stone Spear}} (0.75 seconds / 15 ticks){{Only|Bedrock}}
** {{MC/Itemlink|Stone Spear}} (0.75 seconds / 15 ticks){{Only|Bedrock}}
** {{ItemLink|Copper Spear}} (0.85 seconds / 17 ticks){{Only|Bedrock}}
** {{MC/Itemlink|Copper Spear}} (0.85 seconds / 17 ticks){{Only|Bedrock}}
** {{ItemLink|Golden Spear}} (0.95 seconds / 19 ticks){{Only|Bedrock}}
** {{MC/Itemlink|Golden Spear}} (0.95 seconds / 19 ticks){{Only|Bedrock}}
** {{ItemLink|Iron Spear}} (0.95 seconds / 19 ticks){{Only|Bedrock}}
** {{MC/Itemlink|Iron Spear}} (0.95 seconds / 19 ticks){{Only|Bedrock}}
** {{ItemLink|Diamond Spear}} (1.05 seconds / 21 ticks){{Only|Bedrock}}
** {{MC/Itemlink|Diamond Spear}} (1.05 seconds / 21 ticks){{Only|Bedrock}}
** {{ItemLink|Netherite Spear}} (1.15 seconds / 23 ticks){{Only|Bedrock}}
** {{MC/Itemlink|Netherite Spear}} (1.15 seconds / 23 ticks){{Only|Bedrock}}
* {{ItemLink|Snowball}} (0.2 seconds / 4 ticks){{Upcoming|Java Combat Tests|nocat=1}}
* {{MC/Itemlink|Snowball}} (0.2 seconds / 4 ticks){{MC/Upcoming|Java Combat Tests|nocat=1}}
* {{ItemLink|Egg}} (0.2 seconds / 4 ticks){{Upcoming|Java Combat Tests|nocat=1}}
* {{MC/Itemlink|Egg}} (0.2 seconds / 4 ticks){{MC/Upcoming|Java Combat Tests|nocat=1}}


== Attribute ==
== Attribute ==
In {{JE}}, the use cooldown of a given item is controlled by its [[Minecraft:Data_component_format#use_cooldown|use cooldown data component]]:
In {{MC/JE}}, the use cooldown of a given item is controlled by its use cooldown data component:


<div class="treeview">
<div class="treeview">
* {{nbt|compound|components}}: Parent tag.
* {{MC/Nbt|compound|components}}: Parent tag.
{{:Data_component_format/use_cooldown}}
{{:Data_component_format/use_cooldown}}
</div>
</div>
Line 38: Line 38:
== History ==
== History ==
{{HistoryTable
{{HistoryTable
|{{HistoryLine|Java}}
|{{MC/HistoryLine|Java}}
|{{HistoryLine||1.9|dev=15w34c|Added the use cooldown, currently only used by ender pearls, chorus fruit, and shields.}}
|{{MC/HistoryLine||1.9|dev=15w34c|Added the use cooldown, currently only used by ender pearls, chorus fruit, and shields.}}
|{{HistoryLine||1.21.2|dev=24w34a|Made the <code>use_cooldown</code> component a [[Minecraft:data component]].}}
|{{MC/HistoryLine||1.21.2|dev=24w34a|Made the <code>use_cooldown</code> component a data component.}}
|{{HistoryLine|foot}}
|{{MC/HistoryLine|foot}}
}}
}}


== Navigation ==
== Navigation ==
{{Navbox combat|general}}
{{MC/Navbox combat|general}}
{{Navbox gameplay}}
{{MC/Navbox gameplay}}


[[Category:Gameplay]]
[[Category:Gameplay]]


[[Minecraft:fr:Temps de chargement d'utilisation]]
fr:Temps de chargement d'utilisation
[[Minecraft:pt:Tempo de uso]]
pt:Tempo de uso
[[Minecraft:zh:物品冷却]]
zh:物品冷却

Latest revision as of 21:05, 9 April 2026

File:Use cooldown.gif
An example of an item being affected by the use cooldown.

The use cooldown (also known as recharge, item cooldown, or simply cooldown) is a mechanic that delays {{#vardefine: control | right click on mouse or left trigger on gamepad }}using an item for a given time. It is represented by a transparent white bar that appears over the item in the hotbar and Minecraft:inventory.

Mechanic

For most items that are affected by it, the use cooldown triggers after using the item, and is represented by a transparent white bar that decreases in height as the cooldown nears the end of its duration. The use cooldown affects all instances of a given item type that a player has, not just the one that was used. For Minecraft:shields specifically, the use cooldown activates when the shield has been disabled by an Minecraft:axe. For Minecraft:spears in Bedrock Edition specifically, the use cooldown activates after performing a jab attack.

Affected items

The following is a list of items that have a use cooldown:

  1. REDIRECT Template:ItemLink (1 second / 20 ticks)
  1. REDIRECT Template:ItemLink (1 second / 20 ticks)
  1. REDIRECT Template:ItemLink (1 second / 20 ticks)Template:Only
  1. REDIRECT Template:ItemLink (1 second / 20 ticks)
  1. REDIRECT Template:ItemLink (7 seconds / 140 ticks)
  1. REDIRECT Template:ItemLink (5 seconds / 100 ticks)
  1. REDIRECT Template:ItemLink (7 seconds / 140 ticks)
  1. REDIRECT Template:ItemLinkTemplate:Only
  1. REDIRECT Template:ItemLink (0.65 seconds / 13 ticks)Template:Only
  1. REDIRECT Template:ItemLink (0.75 seconds / 15 ticks)Template:Only
  1. REDIRECT Template:ItemLink (0.85 seconds / 17 ticks)Template:Only
  1. REDIRECT Template:ItemLink (0.95 seconds / 19 ticks)Template:Only
  1. REDIRECT Template:ItemLink (0.95 seconds / 19 ticks)Template:Only
  1. REDIRECT Template:ItemLink (1.05 seconds / 21 ticks)Template:Only
  1. REDIRECT Template:ItemLink (1.15 seconds / 23 ticks)Template:Only
  1. REDIRECT Template:ItemLink (0.2 seconds / 4 ticks)​{{#vardefine: $version | Java Combat Tests

}}{{#vardefine: $version2 | }}<upcoming: Template:Version link & Template:Version link></upcoming: Template:Version link & Template:Version link>

  1. REDIRECT Template:ItemLink (0.2 seconds / 4 ticks)​{{#vardefine: $version | Java Combat Tests

}}{{#vardefine: $version2 | }}<upcoming: Template:Version link & Template:Version link></upcoming: Template:Version link & Template:Version link>

Attribute

In Java Edition, the use cooldown of a given item is controlled by its use cooldown data component:

History

Template:HistoryTable

Navigation

Mechanics
Items
Sword
Axe
Spear
Enchantments
Sword
Axe
Spear
Trident
Mace
Effects
Mechanics
Items
Helmet
Chestplate
Leggings
Boots
Horse armor
Nautilus armor
Enchantments
Helmet
Leggings
Boots
Mechanics
Items
Natural
Meat
Fish
Crafted
Effects
Mechanics
Removed
Items
Enchantments
Effects
General mechanics
Technical mechanics
Survival
Combat

More

Environment

More

Movement
User interface
Visuals
Removed
Unintended

fr:Temps de chargement d'utilisation pt:Tempo de uso zh:物品冷却