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Minecraft:Bedrock Edition 1.21.70: Difference between revisions

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'''iOS''':<br>
'''iOS''':<br>
872977864
872977864
| server = 1.21.70.04
| server = [[Minecraft:Bedrock Dedicated Server 1.21.70.04|1.21.70.04]]
| serverdl = '''Server'''<br> [https://www.minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.21.70.04.zip Windows]<br>
| serverdl = '''Server'''<br> [https://www.minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.21.70.04.zip Windows]<br>
[https://www.minecraft.net/bedrockdedicatedserver/bin-linux/bedrock-server-1.21.70.04.zip Linux]
[https://www.minecraft.net/bedrockdedicatedserver/bin-linux/bedrock-server-1.21.70.04.zip Linux]
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[[File:Spring to Life Key Art.jpg|thumb|Key art]]
[[File:Spring to Life Key Art.jpg|thumb|Key art]]
{{relevant guide|Bedrock Edition guides/Spring to Life}}
{{relevant guide|Bedrock Edition guides/Spring to Life}}
'''1.21.70''', the release of '''[[Minecraft:Spring to Life]]''', is a [[Minecraft:game drop]] for {{BE}}, released on March 25, 2025,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/35256043330189-Minecraft-Bedrock-Edition-1-21-70-Spring-to-Life|title=Minecraft: Bedrock Edition 1.21.70 - Spring to Life|website=Minecraft Feedback|date=March 25, 2025}}</ref><ref>{{mcnet|minecraft-1-21-70-bedrock-changelog|Minecraft 1.21.70 Bedrock Changelog|March 25, 2025|Jay Wells}}</ref><ref>{{cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/update1.21.70?view=minecraft-bedrock-stable|title=Minecraft Bedrock 1.21.70 Update Notes for Creators|website=Microsoft Learn|date=March 25, 2025}}</ref> which adds chicken, cow, and [[Minecraft:pig]] variants, adds several new plants, changes all spawn egg textures to be easier to tell apart, and fixes bugs.
'''1.21.70''', the release of '''[[Minecraft:Spring to Life]]''', is a [[Minecraft:game drop]] for {{BE}}, released on March 25, 2025,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/35256043330189-Minecraft-Bedrock-Edition-1-21-70-Spring-to-Life|title=Minecraft: Bedrock Edition 1.21.70 - Spring to Life|website=Minecraft Feedback|date=March 25, 2025}}</ref><ref>{{mcnet|minecraft-1-21-70-bedrock-changelog|Minecraft 1.21.70 Bedrock Changelog|March 25, 2025|Jay Wells}}</ref><ref>{{cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/update1.21.70?view=minecraft-bedrock-stable|title=Minecraft Bedrock 1.21.70 Update Notes for Creators|website=Microsoft Learn|date=March 25, 2025}}</ref> which adds [[Minecraft:chicken]], [[Minecraft:cow]], and [[Minecraft:pig]] variants, adds several new plants, changes all [[Minecraft:spawn egg]] textures to be easier to tell apart, and fixes bugs.


== Additions ==
== Additions ==
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=== Blocks ===
=== Blocks ===
'''{{animate|Leaf Litter 1 (N) JE1 BE1.png;Leaf Litter 2 (N) JE1 BE1.png;Leaf Litter 3 (N) JE1 BE1.png;Leaf Litter 4 (N) JE1 BE1.png|32px}} [[Minecraft:Leaf Litter]]'''
'''{{animate|Leaf Litter 1 (N) JE1 BE1.png;Leaf Litter 2 (N) JE1 BE1.png;Leaf Litter 3 (N) JE1 BE1.png;Leaf Litter 4 (N) JE1 BE1.png|32px}} [[Minecraft:Leaf Litter]]'''
* A new type of decorative block which can be found in the forests, dark forests and wooded badlands.
* A new type of decorative block which can be found in the [[Minecraft:forest]]s, [[Minecraft:dark forest]]s and [[Minecraft:wooded badlands]].
** Works like pink petals.
** Works like [[Minecraft:pink petal]]s.
* Can be smelted from any type of leaves block.
* Can be smelted from any type of leaves block.


'''{{animate|Wildflowers 1.png;Wildflowers 2.png;Wildflowers 3.png;Wildflowers.png|32px}} [[Minecraft:Wildflowers]]'''
'''{{animate|Wildflowers 1.png;Wildflowers 2.png;Wildflowers 3.png;Wildflowers.png|32px}} [[Minecraft:Wildflowers]]'''
* A new type of [[Minecraft:flower]] which grow in birch forests, old growth birch forests and meadows.
* A new type of [[Minecraft:flower]] which grow in [[Minecraft:birch forest]]s, [[Minecraft:old growth birch forest]]s and [[Minecraft:meadow]]s.
** Works like pink petals.
** Works like [[Minecraft:pink petal]]s.


'''[[File:Bush JE1.png|32px]] [[Minecraft:Bush]]'''
'''[[File:Bush JE1.png|32px]] [[Minecraft:Bush]]'''
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'''[[File:Firefly Bush.png|32px]] [[Minecraft:Firefly Bush]]'''
'''[[File:Firefly Bush.png|32px]] [[Minecraft:Firefly Bush]]'''
* Generates in swamps and near rivers.
* Generates in [[Minecraft:swamp]]s and near [[Minecraft:river]]s.
* When it's light level 13 or lower, glowing firefly particles appear around the firefly bush, up to 5 blocks away.
* When it's light level 13 or lower, glowing firefly particles appear around the firefly bush, up to 5 blocks away.


'''[[File:Cactus Flower JE1.png|32px]] [[Minecraft:Cactus Flower]]'''
'''[[File:Cactus Flower JE1.png|32px]] [[Minecraft:Cactus Flower]]'''
* A new type of flower which can grow on cacti in deserts and all types of badlands.
* A new type of flower which can grow on [[Minecraft:cacti]] in [[Minecraft:desert]]s and all types of [[Minecraft:badland]]s.


'''[[File:Short Dry Grass.png|32px]] [[Minecraft:Short Dry Grass]]'''  
'''[[File:Short Dry Grass.png|32px]] [[Minecraft:Short Dry Grass]]'''  
* Generates in the desert and all types of badlands.
* Generates in the [[Minecraft:desert]] and all types of [[Minecraft:badlands]].


'''[[File:Tall Dry Grass.png|32px]] [[Minecraft:Tall Dry Grass]]'''
'''[[File:Tall Dry Grass.png|32px]] [[Minecraft:Tall Dry Grass]]'''
* Generates in the desert and all types of badlands.
* Generates in the [[Minecraft:desert]] and all types of [[Minecraft:badlands]].


=== Items ===
=== Items ===
'''[[File:Blue Egg.png|32px]] Blue Egg'''
'''[[File:Blue Egg.png|32px]] [[Minecraft:Blue Egg]]'''
* A variant of the [[Minecraft:egg]] laid by the cold chicken variant.
* A variant of the [[Minecraft:egg]] laid by the cold chicken variant.
* Spawns the cold chicken variant when hatched.
* Spawns the cold chicken variant when hatched.


'''[[File:Brown Egg.png|32px]] Brown Egg'''
'''[[File:Brown Egg.png|32px]] [[Minecraft:Brown Egg]]'''
* A variant of the egg laid by the warm chicken variant.
* A variant of the egg laid by the warm chicken variant.
* Spawns the warm chicken variant when hatched.
* Spawns the warm chicken variant when hatched.
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</ref> variants of pigs, cows, and chickens.
</ref> variants of pigs, cows, and chickens.
* The variant of naturally spawned mobs is determined by the biome they spawn in.
* The variant of naturally spawned mobs is determined by the biome they spawn in.
* When bred by a player, a baby of these mobs will not be a variant chosen by the current biome, but instead randomly be selected from one of its parent's variants.
* When [[Minecraft:Breeding|bred]] by a [[Minecraft:player]], a baby of these mobs will not be a variant chosen by the current biome, but instead randomly be selected from one of its parent's variants.
* The temperate versions of the mobs spawn by default wherever the cold and warm variants do not.
* The temperate versions of the mobs spawn by default wherever the cold and warm variants do not.


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* {{EntityLink|Warm Pig}}: A variant that spawns in warm biomes.<ref group="info" name="warm biomes"/>
* {{EntityLink|Warm Pig}}: A variant that spawns in warm biomes.<ref group="info" name="warm biomes"/>


{{Animate|Warm Cow.png;Cold Cow.png|x32px}} '''Cow'''
{{Animate|Warm Cow.png;Cold Cow.png|x32px}} '''[[Minecraft:Cow]]'''
* {{EntityLink|Cow|Temperate Cow}}: The pre-existing cow variant.
* {{EntityLink|Cow|Temperate Cow}}: The pre-existing cow variant.
** New texture and model.
** New texture and model.
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* {{EntityLink|Warm Cow}}: A variant that spawns in certain warm biomes.<ref group="info" name="warm biomes"/>
* {{EntityLink|Warm Cow}}: A variant that spawns in certain warm biomes.<ref group="info" name="warm biomes"/>


{{Animate|Warm Chicken.png;Cold Chicken.png|x32px}}  '''Chicken'''
{{Animate|Warm Chicken.png;Cold Chicken.png|x32px}}  '''[[Minecraft:Chicken]]'''
* {{EntityLink|Chicken|Temperate Chicken}}: The pre-existing chicken variant.
* {{EntityLink|Chicken|Temperate Chicken}}: The pre-existing chicken variant.
* {{EntityLink|Cold Chicken}}: A variant that spawns in certain cold biomes.<ref group="info" name="cold biomes"/>
* {{EntityLink|Cold Chicken}}: A variant that spawns in certain cold biomes.<ref group="info" name="cold biomes"/>
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=== Gameplay ===
=== Gameplay ===
'''Sounds'''
'''[[Minecraft:Sound]]s'''
* Dead bush blocks have a chance of playing ambient sounds when placed on top of two blocks that are any color of terracotta, sand or red sand blocks in any biome.
* [[Minecraft:Dead bush]] blocks have a chance of playing ambient sounds when placed on top of two blocks that are any color of terracotta, sand or red sand blocks in any biome.
* [[Minecraft:Sand]], red sand and [[Minecraft:terracotta]] of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away.
* [[Minecraft:Sand]], [[Minecraft:red sand]] and [[Minecraft:terracotta]] of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away.
** {{cd|block.sand.idle}} can be played in any biome.
** {{cd|block.sand.idle}} can be played in any biome.
** {{cd|block.sand.wind}} only plays when in desert or badlands biomes.
** {{cd|block.sand.wind}} only plays when in [[Minecraft:desert]] or [[Minecraft:badlands]] biomes.


== Changes ==
== Changes ==
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'''[[Minecraft:Lodestone]]'''
'''[[Minecraft:Lodestone]]'''
* Changed crafting recipe to require an iron ingot instead of a netherite ingot, making them renewable.
* Changed crafting recipe to require an [[Minecraft:iron ingot]] instead of a [[Minecraft:netherite ingot]], making them renewable.
{{Crafting Table|
{{Crafting Table|
|A1=Chiseled Stone Bricks
|A1=Chiseled Stone Bricks
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|ignoreusage = 1
|ignoreusage = 1
}}
}}
* Can now be found in Ruined Portal chests
* Can now be found in [[Minecraft:Ruined Portal]] chests


=== Command format ===
=== Command format ===
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===Items===
===Items===
'''[[Minecraft:Bundle]]'''
'''[[Minecraft:Bundle]]'''
* Can now be found in some of the chests in villages.
* Can now be found in some of the chests in [[Minecraft:village]]s.


[[File:Wall of spawn eggs.jpg|thumb|right|A collection of the new spawn egg textures.]]
[[File:Wall of spawn eggs.jpg|thumb|right|A collection of the new spawn egg textures.]]
'''[[Minecraft:Spawn Egg]]s'''
'''{{Animate|Allay Spawn Egg JE2 BE2.png;Armadillo Spawn Egg JE3 BE3.png;Axolotl Spawn Egg JE2 BE2.png;Bat Spawn Egg JE2 BE2.png;Bee Spawn Egg JE3 BE2.png;Blaze Spawn Egg JE3 BE2.png;Bogged Spawn Egg JE2 BE2.png;Breeze Spawn Egg JE2 BE2.png;Camel Spawn Egg JE3 BE3.png;Cat Spawn Egg JE3 BE2.png;Cave Spider Spawn Egg JE3 BE2.png;Chicken Spawn Egg JE3 BE2.png;Chicken Spawn Egg JE3 BE2.png;Cod Spawn Egg JE2 BE3.png;Cow Spawn Egg JE3 BE2.png;Creaking Spawn Egg JE2 BE2.png;Creeper Spawn Egg JE3 BE2.png;Dolphin Spawn Egg JE2 BE2.png;Donkey Spawn Egg JE2 BE2.png;Drowned Spawn Egg JE2 BE2.png;Elder Guardian Spawn Egg JE2 BE2.png;Ender Dragon Spawn Egg JE3 BE2.png;Enderman Spawn Egg JE3 BE2.png;Endermite Spawn Egg JE2 BE2.png;Evoker Spawn Egg JE2 BE2.png;Fox Spawn Egg JE2 BE2.png;Frog Spawn Egg JE2 BE2.png;Ghast Spawn Egg JE3 BE2.png;Glow Squid Spawn Egg JE2 BE2.png;Goat Spawn Egg JE2 BE3.png;Guardian Spawn Egg JE2 BE2.png;Hoglin Spawn Egg JE2 BE3.png;Horse Spawn Egg JE2 BE2.png;Husk Spawn Egg JE2 BE3.png;Iron Golem Spawn Egg JE2 BE2.png;Llama Spawn Egg JE2 BE2.png;Magma Cube Spawn Egg JE3 BE2.png;Mooshroom Spawn Egg JE3 BE2.png;Mule Spawn Egg JE2 BE2.png;Ocelot Spawn Egg JE2 BE2.png;Panda Spawn Egg JE2 BE2.png;Parrot Spawn Egg JE2 BE2.png;Phantom Spawn Egg JE3 BE2.png;Pig Spawn Egg JE3 BE2.png;Piglin Spawn Egg JE2 BE2.png;Piglin Brute Spawn Egg JE2 BE2.png;Pillager Spawn Egg JE2 BE2.png;Polar Bear Spawn Egg JE3 BE3.png;Pufferfish Spawn Egg JE2 BE3.png;Rabbit Spawn Egg JE2 BE2.png;Ravager Spawn Egg JE2 BE2.png;Salmon Spawn Egg JE2 BE3.png;Sheep Spawn Egg JE3 BE2.png;Shulker Spawn Egg JE2 BE3.png;Silverfish Spawn Egg JE3 BE3.png;Skeleton Spawn Egg JE3 BE2.png;Skeleton Horse Spawn Egg JE2 BE2.png;Slime Spawn Egg JE3 BE2.png;Sniffer Spawn Egg JE3 BE3.png;Snow Golem Spawn Egg JE3 BE2.png;Spider Spawn Egg JE3 BE2.png;Squid Spawn Egg JE3 BE2.png;Stray Spawn Egg JE2 BE3.png;Strider Spawn Egg JE2 BE2.png;Tadpole Spawn Egg JE2 BE2.png;Trader Llama Spawn Egg JE2 BE2.png;Tropical Fish Spawn Egg JE2 BE3.png;Turtle Spawn Egg JE2 BE2.png;Vex Spawn Egg JE2 BE2.png;Villager Spawn Egg JE3 BE2.png;Vindicator Spawn Egg JE2 BE2.png;Wandering Trader Spawn Egg JE2 BE2.png;Warden Spawn Egg JE2 BE2.png;Witch Spawn Egg JE2 BE2.png;Wither Spawn Egg JE2 BE2.png;Wither Skeleton Spawn Egg JE2 BE2.png;Wolf Spawn Egg JE3 BE2.png;Wolf Spawn Egg JE3 BE2.png;Zombie Spawn Egg JE3 BE2.png;Zombie Horse Spawn Egg JE2 BE3.png;Zombie Villager Spawn Egg JE2 BE2.png;Zombified Piglin Spawn Egg JE3 BE2.png|x32px}} [[Minecraft:Spawn egg]]s'''
* Changed the visuals of all spawn eggs to make them easier to distinguish: each type of spawn egg now has its own unique icon instead of all just being colored variants of the same spotted egg.
* Changed the visuals of all spawn eggs to make them easier to distinguish: each type of spawn egg now has its own unique icon instead of all just being colored variants of the same spotted egg.
** Each egg visual varies in shape to reflect the in-world properties of the mob it spawns: for example, smaller mobs tend to have a smaller spawn egg icon.
** Each egg visual varies in shape to reflect the in-world properties of the mob it spawns: for example, smaller mobs tend to have a smaller spawn egg icon.
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=== Mobs ===
=== Mobs ===
'''General'''
'''General'''
* Farm animals can now spawn in badlands.
* Farm animals can now spawn in [[Minecraft:badlands]].


'''Bee'''
'''[[Minecraft:Bee]]'''
* Is now attracted to, and can be bred using [[Minecraft:wildflowers]] and cactus flowers.
* Is now attracted to, and can be bred using [[Minecraft:wildflowers]] and [[Minecraft:cactus flower]]s.


'''Camel'''
'''[[Minecraft:Camel]]'''
* Now spawns in deserts.
* Now spawns in [[Minecraft:desert]]s.


'''Cow and Mooshroom'''
'''[[Minecraft:Cow]] and [[Minecraft:Mooshroom]]'''
* Textures have been changed.
* Textures have been changed.
* Nose now protrudes from model.
* Nose now protrudes from model.


'''Donkey'''
'''[[Minecraft:Donkey]]'''
* Now spawns in savannas.
* Now spawns in [[Minecraft:savanna]]s.


'''Sheep'''
'''[[Minecraft:Sheep]]'''
* Changed the rules for sheep coloring to be based on which biome they spawn in:
* Changed the rules for sheep coloring to be based on which biome they spawn in:
** Temperate biomes:
** Temperate biomes:
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*** Rare:
*** Rare:
**** {{EntityLink|Pink sheep}}
**** {{EntityLink|Pink sheep}}
* Sheep colors for temperate biomes is unchanged from current behavior.
* [[Minecraft:Sheep]] colors for temperate biomes is unchanged from current behavior.


'''[[Minecraft:Villager]]'''
'''[[Minecraft:Villager]]'''
* The changes to cartographer trades have been moved from experimental features and are now available during normal gameplay.
* The changes to cartographer trades have been moved from [[Minecraft:Villager Trade Rebalance|experimental features]] and are now available during normal gameplay.
* Added seven new explorer maps which cartographers can sell, each pointing to a different village or other structures in a different biome, depending on the biome they come from. These maps can help players who want to quickly find a specific location.
* Added seven new [[Minecraft:explorer map]]s which cartographers can sell, each pointing to a different village or other structures in a different biome, depending on the biome they come from. These maps can help players who want to quickly find a specific location.
** Each of the 5 village maps points to a village in the specific biome.
** Each of the 5 village maps points to a [[Minecraft:village]] in the specific biome.
** Jungle explorer map points to a jungle pyramid.
** Jungle explorer map points to a [[Minecraft:jungle pyramid]].
** Swamp explorer map points to a swamp hut.
** Swamp explorer map points to a [[Minecraft:swamp hut]].
** Cartographers from different village types will sell a different range of maps and colored banners.
** Cartographers from different village types will sell a different range of maps and colored banners.
* Some prices and quantities have also been adjusted.
* Some prices and quantities have also been adjusted.
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{{-}}
{{-}}


'''Wandering Trader'''
'''[[Minecraft:Wandering Trader]]'''
* The changes to wandering trader trades have been moved from experimental features and are now available during normal gameplay.
* The changes to wandering trader trades have been moved from [[Minecraft:Villager Trade Rebalance|experimental features]] and are now available during normal gameplay.
** The Wandering Trader now has better prices, more trades and a larger amount of stock for many items.
** The Wandering Trader now has better prices, more trades and a larger amount of stock for many items.
** They will also now buy basic supplies from players.
** They will also now buy basic supplies from players.
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***{{BlockLink|Hay Bale}}
***{{BlockLink|Hay Bale}}
** Wandering Traders now have a chance of selling these items (in addition to their previous trades):
** Wandering Traders now have a chance of selling these items (in addition to their previous trades):
***Logs (Acacia, Birch, Dark Oak, Jungle, Oak, Spruce, Pale Oak or Cherry)
***[[Minecraft:Logs]] (Acacia, Birch, Dark Oak, Jungle, Oak, Spruce, Pale Oak or Cherry)
***Enchanted {{ItemLink|Iron Pickaxe}}
***Enchanted {{ItemLink|Iron Pickaxe}}
***{{ItemLink|Potion of Invisibility}}
***{{ItemLink|Potion of Invisibility}}
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{{-}}
{{-}}
'''[[Minecraft:Spawn event]]'''
'''[[Minecraft:Spawn event]]'''
* Pigs, cows, and chickens can now spawn on [[Minecraft:spawn event]]s and they used command {{cmd|summon}} or {{cmd|event}} to spawn this variants cold and warm animals.
* [[Minecraft:Pigs]], [[Minecraft:cows]], and [[Minecraft:chickens]] can now spawn on [[Minecraft:spawn event]]s and they used command {{cmd|summon}} or {{cmd|event}} to spawn this variants cold and warm animals.


=== World generation ===
=== World generation ===
'''Dark Forest'''
'''[[Minecraft:Dark Forest]]'''
*Updated the tree composition in dark forests to match {{JE}}, increasing the number of dark oak trees and reducing the prevalence of other tree types.
*Updated the tree composition in dark forests to match {{JE}}, increasing the number of dark oak trees and reducing the prevalence of other tree types.


'''[[Minecraft:Short Grass]]'''
'''[[Minecraft:Short Grass]]'''
*Now generate slightly sparser in meadows.
*Now generate slightly sparser in [[Minecraft:meadow]]s.


=== Gameplay ===
=== Gameplay ===
'''Achievements'''
'''[[Minecraft:Achievements]]'''
* Enabled earning achievements while playing in a world with [[Minecraft:add-on]]s applied.
* Enabled earning achievements while playing in a world with [[Minecraft:add-on]]s applied.


'''Death'''
'''[[Minecraft:Death]]'''
* Players no longer keep their inventory by default on Peaceful and Easy difficulties.
* Players no longer keep their inventory by default on Peaceful and Easy [[Minecraft:difficulties]].
* Keep inventory is now considered a cheat on all difficulties.
* Keep inventory is now considered a cheat on all difficulties.


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=== General ===
=== General ===
'''Experiments'''
'''[[Minecraft:Experiments]]'''
* Removed the "Drop 1 2025" and "Aim Assist" experimental toggles.
* Removed the "Drop 1 2025" and "Aim Assist" experimental toggles.
* Integrated the Villager Trade Rebalance experiment changes to the cartographer and wandering trader.
* Integrated the [[Minecraft:Villager Trade Rebalance]] experiment changes to the [[Minecraft:cartographer]] and [[Minecraft:wandering trader]].
* Removed the Experimental "Third Person Cameras" toggle and added an Experimental "Creator Camera Features" toggle for all future experimental cameras.
* Removed the Experimental "Third Person Cameras" toggle and added an Experimental "Creator Camera Features" toggle for all future experimental cameras.


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*Enabled Filter Profanity toggle on mobile platforms.
*Enabled Filter Profanity toggle on mobile platforms.


'''Title screen'''
'''[[Minecraft:Title screen]]'''
* The panorama was changed to showcase the [[Minecraft:Spring to Life]].
* The [[Minecraft:panorama]] was changed to showcase the [[Minecraft:Spring to Life]].


'''UI'''
'''UI'''
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* Changes have been made to the Multiplayer tab. Player permission icons have been updated, and on PlayStation and Nintendo consoles now show a message informing the player that they need to sign in to access multiplayer features. Below the message there's a button that will take the player to respective console sign in flow.
* Changes have been made to the Multiplayer tab. Player permission icons have been updated, and on PlayStation and Nintendo consoles now show a message informing the player that they need to sign in to access multiplayer features. Below the message there's a button that will take the player to respective console sign in flow.
*Touch controls: camera perspective can now be changed from a HUD button., enable this in the touch settings.
*Touch controls: camera perspective can now be changed from a HUD button., enable this in the touch settings.
*The game will now pause when the pause menu is opened.<ref>{{mcnet|bedrock-pause-feature-support|How to pause in Bedrock Edition|March 26, 2025|Sophie Austin}}</ref>
*The game will now pause when the [[Minecraft:pause menu]] is opened.<ref>{{mcnet|bedrock-pause-feature-support|How to pause in Bedrock Edition|March 26, 2025|Sophie Austin}}</ref>
**This feature is not present on Nintendo Switch.
**This feature is not present on Nintendo Switch.


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* Added {{cd|ActorFlags::WASD_AIR_CONTROLLED}}.
* Added {{cd|ActorFlags::WASD_AIR_CONTROLLED}}.


'''Particles'''
'''[[Minecraft:Particles]]'''
*Multiple controllers transitioning out of a state at the same time will now properly expire all intended particles instead of just the last one.
*Multiple controllers transitioning out of a state at the same time will now properly expire all intended particles instead of just the last one.


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{{Navbox Bedrock Edition versions|1.2x}}
{{Navbox Bedrock Edition versions|1.2x}}


de:Bedrock Edition 1.21.70
[[Minecraft:de:Bedrock Edition 1.21.70]]
es:Bedrock Edition 1.21.70
[[Minecraft:es:Bedrock Edition 1.21.70]]
fr:Édition Bedrock 1.21.70
[[Minecraft:fr:Édition Bedrock 1.21.70]]
ja:Bedrock Edition 1.21.70
[[Minecraft:ja:Bedrock Edition 1.21.70]]
pt:Edição Bedrock 1.21.70
[[Minecraft:pt:Edição Bedrock 1.21.70]]
ru:1.21.70 (Bedrock Edition)
[[Minecraft:ru:1.21.70 (Bedrock Edition)]]
uk:1.21.70 (Bedrock Edition)
[[Minecraft:uk:1.21.70 (Bedrock Edition)]]
zh:基岩版1.21.70
[[Minecraft:zh:基岩版1.21.70]]

Latest revision as of 11:01, 17 April 2026

Template:Infobox version

File:Spring to Life Key Art.jpg
Key art

Template:Relevant guide 1.21.70, the release of Minecraft:Spring to Life, is a Minecraft:game drop for Template:BE, released on March 25, 2025,<ref>Template:Cite</ref><ref>Template:Mcnet</ref><ref>Template:Cite</ref> which adds Minecraft:chicken, Minecraft:cow, and Minecraft:pig variants, adds several new plants, changes all Minecraft:spawn egg textures to be easier to tell apart, and fixes bugs.

Additions

Template:Additions table

Blocks

Template:Animate Minecraft:Leaf Litter

Template:Animate Minecraft:Wildflowers

File:Bush JE1.png Minecraft:Bush

File:Firefly Bush.png Minecraft:Firefly Bush

  • Generates in Minecraft:swamps and near Minecraft:rivers.
  • When it's light level 13 or lower, glowing firefly particles appear around the firefly bush, up to 5 blocks away.

File:Cactus Flower JE1.png Minecraft:Cactus Flower

File:Short Dry Grass.png Minecraft:Short Dry Grass

File:Tall Dry Grass.png Minecraft:Tall Dry Grass

Items

File:Blue Egg.png Minecraft:Blue Egg

  • A variant of the Minecraft:egg laid by the cold chicken variant.
  • Spawns the cold chicken variant when hatched.

File:Brown Egg.png Minecraft:Brown Egg

  • A variant of the egg laid by the warm chicken variant.
  • Spawns the warm chicken variant when hatched.

Mobs

There are now cold<ref group="info" name="cold biomes"> The cold variant of each mob spawns in the following cold biomes:

</ref> and warm<ref group="info" name="warm biomes"> The warm variant of each mob spawns in the following warm biomes:

</ref> variants of pigs, cows, and chickens.

  • The variant of naturally spawned mobs is determined by the biome they spawn in.
  • When bred by a Minecraft:player, a baby of these mobs will not be a variant chosen by the current biome, but instead randomly be selected from one of its parent's variants.
  • The temperate versions of the mobs spawn by default wherever the cold and warm variants do not.

Template:Animate Minecraft:Pig

Template:Animate Minecraft:Cow

Template:Animate Minecraft:Chicken

Minecraft:Wolf

  • Added six new sound variants.
    • The sound variants are Classic, Big, Cute, Puglin, Angry, Grumpy, and Sad. The existing wolf sounds are used for the Classic variant.
    • Wolves receive a random sound variant when they spawn.
    • Sound variants are not related to texture variants

Gameplay

Minecraft:Sounds

Changes

Blocks

Minecraft:Leaves

Minecraft:Lodestone

Template:Crafting Table

Command format

Template:Cmd

  • Has been moved from experimental features and is now available during normal gameplay.

Items

Minecraft:Bundle

File:Wall of spawn eggs.jpg
A collection of the new spawn egg textures.

Template:Animate Minecraft:Spawn eggs

  • Changed the visuals of all spawn eggs to make them easier to distinguish: each type of spawn egg now has its own unique icon instead of all just being colored variants of the same spotted egg.
    • Each egg visual varies in shape to reflect the in-world properties of the mob it spawns: for example, smaller mobs tend to have a smaller spawn egg icon.

Mobs

General

Minecraft:Bee

Minecraft:Camel

Minecraft:Cow and Minecraft:Mooshroom

  • Textures have been changed.
  • Nose now protrudes from model.

Minecraft:Donkey

Minecraft:Sheep

Minecraft:Villager

  • The changes to cartographer trades have been moved from experimental features and are now available during normal gameplay.
  • Added seven new Minecraft:explorer maps which cartographers can sell, each pointing to a different village or other structures in a different biome, depending on the biome they come from. These maps can help players who want to quickly find a specific location.
  • Some prices and quantities have also been adjusted.

Template:Anchor

File:Villager Trade Reblance Cartographer.png
An image referring to how the different maps for the different village types are connected.
File:Village Graph.png
A graph showing where each type of cartographer's maps leads to

Template:AnchorTemplate:AnchorTemplate:AnchorTemplate:Anchor

Available new tradable maps
Desert Jungle Plains Savanna Snow Swamp Taiga
Group 1 Savanna Village Map Savanna Village Map Savanna Village Map Desert Village Map Plains Village Map Snowy Village Map Plains Village Map
Group 2 Plains Village Map Desert Village Map Taiga Village Map Plains Village Map Taiga Village Map Taiga Village Map Snowy Village Map
Group 3 Jungle Explorer Map Swamp Explorer Map Jungle Explorer Map Swamp Explorer Map Jungle Explorer Map Swamp Explorer Map

Template:TradeTable

File:25w07a cartographer trades.png
New cartographer trade prices.


Minecraft:Wandering Trader

  • The changes to wandering trader trades have been moved from experimental features and are now available during normal gameplay.
    • The Wandering Trader now has better prices, more trades and a larger amount of stock for many items.
    • They will also now buy basic supplies from players.
    • The Wandering Trader will offer to buy two items from this list:
    • Wandering Traders now have a chance of selling these items (in addition to their previous trades):
    • Trade list now made up by following trades, in order:
      • Buying Trade (new) × 2
      • Special Selling Trade × 2
      • Ordinary Selling Trade × 5
    • Added new buying trades, some selling trades, and changed some existing selling trades:
New trades of wandering traders
Category Item wanted Quantity Item given Quantity Trades until disabled
Buying Template:ItemLink 4 Template:ItemLink 1 2
Buying Template:ItemLink 1 Template:ItemLink 3 2
Buying Template:BlockLink 1 Template:ItemLink 1 2
Buying Template:ItemLink 1 Template:ItemLink 2 2
Buying Template:ItemLink 1 Template:ItemLink 1 2
Buying Template:ItemLink 1 Template:ItemLink 2 2
Special Selling Template:ItemLink 1 Template:BlockLink 8 4
Special Selling Template:ItemLink 1 Template:BlockLink 8 4
Special Selling Template:ItemLink 1 Template:BlockLink 8 4
Special Selling Template:ItemLink 1 Template:BlockLink 8 4
Special Selling Template:ItemLink 1 Template:BlockLink 8 4
Special Selling Template:ItemLink 1 Template:BlockLink 8 4
Special Selling Template:ItemLink 1 Template:BlockLink 8 4
Special Selling Template:ItemLink 1 Template:BlockLink 8 4
Special Selling Template:ItemLink 6-20 Template:ItemLink (Enchanted) 1 1
Special Selling Template:ItemLink 5 Template:ItemLink (Long) 1 1
Changed trades of wandering traders
Category Item wanted Quantity Item given Quantity Trades until disabled
Special Selling Template:ItemLink 1 Template:ItemLink 1 → 4 8 → 2
Special Selling Template:ItemLink 3 → 1 Template:BlockLink 1 6
Special Selling → Ordinary Selling Template:ItemLink 5 → 3 Template:ItemLink 1 4
Special Selling → Ordinary Selling Template:ItemLink 5 → 3 Template:ItemLink 1 4
Ordinary Selling Template:ItemLink 1 Template:BlockLink 2 → 5 5 → 2
Ordinary Selling Template:ItemLink 1 Template:BlockLink 1 → 3 12 → 4
Ordinary Selling Template:ItemLink 1 Template:BlockLink 1 → 3 12 → 4
Ordinary Selling Template:ItemLink 1 Template:BlockLink 1 → 3 12 → 4
File:25w07a and 1.21.70.23 - wandering trader trades.jpg
New wandering trader trade prices.


Minecraft:Spawn event

World generation

Minecraft:Dark Forest

  • Updated the tree composition in dark forests to match Template:JE, increasing the number of dark oak trees and reducing the prevalence of other tree types.

Minecraft:Short Grass

Gameplay

Minecraft:Achievements

  • Enabled earning achievements while playing in a world with Minecraft:add-ons applied.

Minecraft:Death

  • Players no longer keep their inventory by default on Peaceful and Easy Minecraft:difficulties.
  • Keep inventory is now considered a cheat on all difficulties.

Sounds

  • Lowered volume in sound files for leaf litter (break, step, place), and grass (dig).

General

Minecraft:Experiments

Minecraft:Settings

  • Enabled Filter Profanity toggle on mobile platforms.

Minecraft:Title screen

UI

  • Screen Safe Area Settings: Disables Horizontal and Vertical Screen Position sliders if the Safe area is set to 100%
  • Stops Screen Position from displaying -0.0 due to a rounding error.
  • Long splash texts on the start screen will break into two lines to be more readable.
  • The invite button on the pause screen is moved up a bit and now has an icon.
  • Scaled and moved the title logo to make room for the friends drawer button.
  • Added new loading tips for creative mode.
  • Taking screenshots no longer takes the player out of the pause screen.
  • Changes have been made to the Multiplayer tab. Player permission icons have been updated, and on PlayStation and Nintendo consoles now show a message informing the player that they need to sign in to access multiplayer features. Below the message there's a button that will take the player to respective console sign in flow.
  • Touch controls: camera perspective can now be changed from a HUD button., enable this in the touch settings.
  • The game will now pause when the Minecraft:pause menu is opened.<ref>Template:Mcnet</ref>
    • This feature is not present on Nintendo Switch.

Template:Cite

  • The Player Permissions screen has been upgraded to the new Ore UI, bringing a fresh look and a more intuitive and user friendly experience.
File:New UI - Player Permissions Screen Menu (Bedrock Preview 1.21.70.22).png
New Player Permissions Screen.

Template:Cite

  • Players can now also find the friends drawer in create new world, edit world, player profile, main menu and game menu, in the top right of the screen.
File:New UI - Main Menu - Multiplayer Screen Menu "Friends" Tab (Bedrock 1.21.70).png
New main menu in Multiplayer Screen Menu "Friends" tab

Technical

API - Scripting

  • Unhandled rejected promises in scripting now include callstacks when logged.
Template:Cd 1.18.0

API

Minecraft:Biomes

Client Biome Components

Blocks

<syntaxhighlight lang="c++"> "minecraft:map_color": {

 "color": "#ABCDEF",
 "tint_method": "grass"

} </syntaxhighlight> or <syntaxhighlight lang="c++"> "minecraft:map_color": {

 "color": "#ABCDEF"

} </syntaxhighlight> or <syntaxhighlight lang="c++"> "minecraft:map_color": "#ABCDEF" </syntaxhighlight>

<syntaxhighlight lang="c++"> "minecraft:material_instances": { "*": { "texture": "minimal", "render_method": "opaque", "tint_method": "water" } </syntaxhighlight>

<syntaxhighlight lang="c++">

"minecraft:destruction_particles": {
 "texture": "my_particles_texture",
 "tint_method": "grass"
}

</syntaxhighlight> or <syntaxhighlight lang="c++"> "minecraft:destruction_particles": {

"texture": "my_particles_texture"

} </syntaxhighlight>

Components
  • Added the Template:Cd component which determines if a new block can replace the existing block at a particular position. If the component is not added to a block it is not replaceable.

Commands

Components

  • Multiple components that used effect durations can now be set to Template:Cd including:
  • Added the Template:Cd component
    • This component allows other mobs to have vertical and horizontal collisions with the component's owner.
      • For a collision to occur, both mobs must have a Template:Cd component.
      • This component can only be used on mobs and enables collisions exclusively between mobs.
    • Please note that this type of collision is unreliable for moving mobs.
      • It is recommended to use this component only in scenarios where the mob remains stationary.
    • Collidable behavior is closely related to stackable behavior.
      • While the Template:Cd component governs how other mobs interact with the component's owner, the Template:Cd component describes how an entity interacts with others of its own kind.
  • The Template:Cd component now has two additional fields:
    • Template:Cd, applies a vertical offset to the entity's position when calculating distances to other entities.
    • Template:Cd, restricts the search to Players only, affecting all subsensors.
  • Added the Template:Cd component, that causes the entity's body to automatically rotate to align with the nearest cardinal direction based on its current facing direction.
    • Combining this with the Template:Cd component will cause the entity to align to the nearest cardinal direction and remain fixed in that orientation, regardless of future changes in its facing direction.
  • Added validation for asset references in components.
    • Content errors will log missing references for the following fields:
      • item references.
      • block reference in item component in Template:Cd.
      • loot table reference in block component Template:Cd.
  • The Template:Cd component's Template:Cd field now functions correctly, properly restricting searches to Players only and affecting all subsensors.

Creator

  • Template:Cd support in the Template:Cd loot table condition no longer requires enabling the "Upcoming Creator Features" experiment toggle.

Dedicated Server

Entity Components

  • Added Template:Cd trigger to Template:Cd on Template:Cd sub-component, triggered on the newly spawned entity with other set to the owning entity.
  • Added Template:Cd map to Template:Cd on Template:Cd sub-component, maps an item name to an actor filter to determine what the name of the item used in the particle should be. Falls back to the name of the entity itself as before.

Entity Event Responses

  • Added the Template:Cd entity event response, which stops the entity's movement.
    • The Template:Cd field specifies whether vertical movement should be stopped.
    • The Template:Cd field specifies whether horizontal movement should be stopped.
    • This response does not stop navigation or prevent future movement.
      • If that's the desired outcome, also remove the components responsible for that.
  • Added the Template:Cd entity event response, which sets the entity's home position to its current position.
    • For this to have any effect, the entity must already have a Template:Cd component.

Entity Events

  • Added Template:Cd event type, it will evaluate every filter in order and execute the first valid one.

Entity Filters

  • The Template:Cd entity filter now succeeds when an entity's bounding box intersects the cloud layer, rather than only when its bottom is within it.

General

  • Server Authoritative movement is now turned on by default.

Goals

JSON Events

Mobs

Network Protocol

Minecraft:Particles

  • Multiple controllers transitioning out of a state at the same time will now properly expire all intended particles instead of just the last one.

Sounds

  • Added support for entity sound variants:
    • Entity sounds now have a Template:Cd field which defines sound variants based on the runtime entity
    • Template:Cd has a Template:Cd field reading a Molang expression returning a string to select sound variant (e.g.: querying an enum entity property).
    • Template:Cd has a Template:Cd field which contains key-value pairs of a variant identifier and the sound events it overrides.
    • When playing a sound for an entity we first try to calculate their variant and see if that variant overrides the sound event, if not we play the sound form the base entity. If that fails we fall back to the existing logic of running from Template:Cd.
  • Example:
    • Given a mob with the following property:

<syntaxhighlight lang="c++"> "minecraft:emotional_state": {

 "type": "enum",
 "values": [ "neutral", "angry", "happy", "sad" ],
 "default": "neutral",
 "client_sync": true

} </syntaxhighlight>

  • Sound variants can be played by querying the property:

<syntaxhighlight lang="c++"> {

 "entity_sounds": {
   "entities": {
     "test_mob": {
       "volume": 1.0,
       "pitch": 1.0,
       // The base sounds for various events
       "events": {
         "ambient": "mob.test_mob.ambient",
         "death": "mob.test_mob.death",
         "step": {
           "sound": "mob.test_mob.step",
           "volume": 0.8,
           "pitch": 1.0
         },
         "attack": "mob.test_mob.attack"
       },
       "variants": {
           // Key returning the enum string for variants, can use any Molang expression resulting in a string
           "key": "query.property('minecraft:emotional_state')",
           "map": {
             // If a resulting variant key is not handled here then it will use the base sounds
             "neutral": {
               "volume": 1.0,
               "pitch": 1.0,
               "events": {
                 // If an event is not handled in a variant then it will use the base sound
                 "death": "mob.test_mob.death.netural"
               }
             },
             "angry": {
               "volume": 1.0,
               "pitch": 1.0,
               "events": {
                 // Variants can override different events than other variants
                 "death": "mob.test_mob.death.angry",
                 "ambient": "mob.test_mob.ambient.angry"
               }
             }
           }
         }
       }
     }
   }
 }

} </syntaxhighlight>

  • Sound effects found in animations and animation controllers can now include an optional Template:Cd field similar to particle effects allowing them to originate from the locator on the entity rather than the origin.

Experimental

These additions and changes are accessible by enabling the "Beta APIs" experimental toggles.

Additions

Technical

API - Scripting

@minecraft/server 2.0.0-beta

API - Minecraft:Molang

API

Template:Cd

  • Added new error Template:Cd.
    • An error thrown when a platform-level HTTP error occurs. Information provided in this class may be useful for diagnostics purposes but will differ from platform to platform.
  • Added new error Template:Cd.
    • An error thrown when a malformed HTTP request is attempted to be sent.

Template:Cd

  • Added method Template:Cd. It adds a section divider into the form.
  • Added method Template:Cd. It adds a section divider into the form.

Blocks

  • Template:Cd component has a new experimental boolean field Template:Cd for format version 1.21.70 and higher, this field controls rotating the face UVs randomly based on Template:Cd.

Changes

Technical

API

Template:Cd 2.0.0-beta

Behavior packs

Components

  • Added the Template:Cd component, that enables controlling flying rideables.
    • Functions similarly to Template:Cd, but instead of limiting acceleration to the XZ-plane, this component applies acceleration in the direction the player is looking in three dimensions.
    • Supports adjustments to strafing and backward movement speeds, allowing entities to fly at equal speeds in all directions or move slower when strafing or reversing.
    • This component is experimental and as such requires Template:Cd to be enabled.
    • It may undergo significant changes or even be replaced as development progresses.

General

  • In Server Authoritative movement, the Player will not constantly bop up and down if flying state change during small loss of connection with the server.
  • Removing experimental files Template:Cd, Template:Cd, and Template:Cd from behavior packs. These files were only loaded with the custom biomes experiment enabled, and this change does not remove the biomes themselves.

Template:Cd

  • Updated the execution privilege of most APIs to allow them to be called in read-only contexts ("before" events).

Fixes

Template:Fixes Other

  • Placing a block in liquid, and then placing another block next to your first block in liquid will no longer replace your second placed block for a moment causing you to fall into the liquid.
  • Fixed a mismatch between server and client when continuously building that caused orientation sensitive blocks to sometimes change to the wrong block.
  • Fixed a crash that would occur on Xbox if you pressed "Cancel" in the Xbox UI when converting a world or importing a world from Retail to Preview
  • In Server Authoritative movement, when Players receive a movement correction it will use the current Player speed instead of a generic one, this should give a better experience.
  • In Server Authoritative movement, when Players receive a downward movement correction it will now use gravity acceleration, this should give a better experience.
  • Fix "Reset Random Tick Speed" button not working when editing an existing world on Realms.
  • Bundle tooltip no longer flickers for players beyond the first when playing in split screen
  • Adjusted Minecoin purchase screen UI to not show stray pixels. Fixed overlapping issue on PS4.
  • Replacing items with the Template:Cd component with items from the creative inventory using touch input now fails gracefully and produces a warning message.
  • Fixed an issue where dark forests were missing trees along their northern borders with other biomes.
  • Template:Cd and Template:Cd no longer will turn into Template:Cd or Template:Cd when neighbor updates happen. Template:Cd and Template:Cd now will respond to queued ticks without needing to change into another block.
  • Fixed an issue where Template:Cd assert failure occurred when flying through biomes during a storm.
  • Fixed Template:Cd type of Template:Cd in Template:Cd to generate on top of water and leaf blocks.
  • Fixed a crash that would sometimes happen when entities with an excessively large hitbox entered liquid.
  • Fixed placement of Jigsaw structures that contain blocks with Template:Cd component.
  • In Server Authoritative movement, when Player is corrected, the movement will not have easing anymore. This is a better feel, as can be seen with upward, repeating, pistons.
  • Fixed typos in music definitions and sound definitions that were causing the wrong music to play for soulsand valley, desert mutated, and jungle mutated biomes.
  • Pufferfish no longer only trigger inflate/deflate logic against monsters and players. Now triggers inflate/deflate logic against axolotls, all non-aquatic mobs, and players.
  • Pufferfish no longer only attack players and monsters. Now they attack axolotls, all non-aquatic mobs, and players that aren't in Creative mode.
  • Pufferfish no longer only poison players and monsters. Now they poison axolotls, all non-aquatic mobs excluding undead monsters, and players that aren't in Creative mode.
  • Fixed an issue where other players in multiplayer scenarios would sometimes get stuck in their dying animation after respawning.
  • Player characters no longer rotate sideways when moving forward.
  • Fixed the Minecraft logo being misaligned on the progress screen.
  • Fixed gaps from appearing between data-driven jigsaw structure pieces.
  • Fixed a bug where call methods on Template:Cd on a player that left and rejoined the world would throw an error.
  • Fixed a crash on dedicated server when submitting error reports to Sentry.
  • Fixed an issue where destroying and picking up a Shulker box would make it appear invisible in the inventory until world reload.
  • Fixed an issue where chunks weren't saving properly on older worlds.
  • Fixed a bug where the Template:Cd property of the Template:Cd class was being translated based on your language option.
  • Potted plants are no longer clipping through flower pots.
  • Fixed wildflower item texture being slightly offset compared to Java.
  • Temperate cows no longer have harsh borders on their legs.
  • Red and brown mooshrooms no longer have harsh borders on their legs.
  • Fixed iron golem cracked texture not appearing at appropriate damage levels.
  • Fixed texture on the sides of a cold cow's head to be mirrored correctly.
  • Fixed a bug where using items with a use duration (fishing rods, food, potions, etc.) and changing slots would force your slot back to the original slot.
  • Stacks are now correctly splitting across slots when moving cursor and holding the button to split stack.
  • Fixed a potential crash that could occur when splitting stacks of items in the creative inventory.
  • Fixed an issue which prevented some users from accessing the Create New World screen in iOS and iPadOS Preview and PlayStation Preview.
  • Empty bell blocks no longer crash the game when moved by a sticky piston.
  • Fixed a bug where Template:Cmd, Template:Cmd and Template:Cmd commands would recognize IDs of some flattened blocks as block group names and affect all variants under those groups.
  • Fixed an issue that occurs when cancelling world resource pack download.
  • Fixed a crash that occurs when initializing Template:Cd renderer.
  • Fixed mirroring and rotation of crafter blocks when part of a structure that is being placed.
  • Fixed an issue where native constructors were not properly checking privileges when being called. Constructors now check privileges properly and produce correct errors when being used in Early Execution privilege.

Template:Fixes

Videos

Updates for Creators

Template:Yt

Notes

<references group="info"/>

References

Template:Reflist

Navigation

Template:Navbox Bedrock Edition versions

Minecraft:de:Bedrock Edition 1.21.70 Minecraft:es:Bedrock Edition 1.21.70 Minecraft:fr:Édition Bedrock 1.21.70 Minecraft:ja:Bedrock Edition 1.21.70 Minecraft:pt:Edição Bedrock 1.21.70 Minecraft:ru:1.21.70 (Bedrock Edition) Minecraft:uk:1.21.70 (Bedrock Edition) Minecraft:zh:基岩版1.21.70