Minecraft:Bedrock Edition Preview 1.19.80.21: Difference between revisions
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== Additions == | == Additions == | ||
=== Command format === | === Command format === | ||
'''{{ | '''{{MC/Cmd|inputpermission}}''' | ||
* Allows for query or change the player's camera or movement permissions as enabled or disabled: | * Allows for query or change the player's camera or movement permissions as enabled or disabled: | ||
** For query the permission(s): {{ | ** For query the permission(s): {{MC/Cmd|inputpermission query <targets: target> <permission: permission> [state: state]}} | ||
** For change the permission(s): {{ | ** For change the permission(s): {{MC/Cmd|inputpermission set <targets: target> <permission: permission> <state: state>}} | ||
'''[[Minecraft:Target selectors]]''' | '''[[Minecraft:Target selectors]]''' | ||
* Added the {{ | * Added the {{MC/Cd|haspermission}} target selector argument, which allows for selection based on player permissions. | ||
== Changes == | == Changes == | ||
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=== Command format === | === Command format === | ||
'''{{ | '''{{MC/Cmd|clone}}, {{MC/Cmd|fill}} and {{MC/Cmd|setblock}}''' | ||
* The block state arguments are now optional. | * The block state arguments are now optional. | ||
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=== Technical === | === Technical === | ||
'''AI Goals''' | '''AI Goals''' | ||
* Added {{ | * Added {{MC/Cd|cooldown}} field to target descriptors in {{MC/Cd|minecraft:behavior.nearest_attackable_target}} goal. | ||
'''Recipes''' | '''Recipes''' | ||
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** Material: Defined by what ingredient is used to apply the trim, and represents the color of the trim. | ** Material: Defined by what ingredient is used to apply the trim, and represents the color of the trim. | ||
*** Available ingredients: | *** Available ingredients: | ||
**** {{ | **** {{MC/Itemlink|Amethyst Shard}} | ||
**** {{ | **** {{MC/Itemlink|Copper Ingot}} | ||
**** {{ | **** {{MC/Itemlink|Diamond}} | ||
**** {{ | **** {{MC/Itemlink|Emerald}} | ||
**** {{ | **** {{MC/Itemlink|Gold Ingot}} | ||
**** {{ | **** {{MC/Itemlink|Iron Ingot}} | ||
**** {{ | **** {{MC/Itemlink|Lapis Lazuli}} | ||
**** {{ | **** {{MC/Itemlink|Nether Quartz}} | ||
**** {{ | **** {{MC/Itemlink|Netherite Ingot}} | ||
**** {{ | **** {{MC/Itemlink|Redstone Dust}} | ||
==== Mobs ==== | ==== Mobs ==== | ||
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'''API''' | '''API''' | ||
* ItemStack | * ItemStack | ||
** Added function {{ | ** Added function {{MC/Cd|getTags(): string[]}} - Returns all tags for the item. | ||
** Added function {{ | ** Added function {{MC/Cd|hasTag(tag: string): boolean}} - Returns {{MC/Cd|true}} if the item has the specified tag. | ||
'''EntityEquipmentInventoryComponent''' | '''EntityEquipmentInventoryComponent''' | ||
* This component is used to manipulate the equipment of mobs and players. To use it, call {{ | * This component is used to manipulate the equipment of mobs and players. To use it, call {{MC/Cd|getComponent('equipment_inventory')}} | ||
* Added function {{ | * Added function {{MC/Cd|getEquipment(equipmentSlot: EquipmentSlot): ItemStack | undefined}} - Returns the item in the given equipment slot. | ||
* Added function {{ | * Added function {{MC/Cd|getEquipmentSlot(equipmentSlot: EquipmentSlot): ContainerSlot}} - Returns the container slot for the given equipment slot. | ||
* Added function {{ | * Added function {{MC/Cd|setEquipment(equipmentSlot: EquipmentSlot, itemStack?: ItemStack): void}} - Sets the item in the given equipment slot. | ||
'''ItemDurabilityComponent''' | '''ItemDurabilityComponent''' | ||
* The {{ | * The {{MC/Cd|ItemDurabilityComponent}} now works with all damageable items, not just custom items. | ||
* Removed property {{ | * Removed property {{MC/Cd|damageRange}}. | ||
* Setting damage will now throw an exception if it is outside of the range [0, maxDurability]. | * Setting damage will now throw an exception if it is outside of the range [0, maxDurability]. | ||
'''GameTest Framework''' | '''GameTest Framework''' | ||
* Updated specific GameTest exceptions to be thrown as {{ | * Updated specific GameTest exceptions to be thrown as {{MC/Cd|GameTestError}} error objects. | ||
'''Scripting''' | '''Scripting''' | ||
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== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|1.1x}} | {{MC/Navbox Bedrock Edition versions|1.1x}} | ||
[[Category:Bedrock Edition 1.19.80 betas]] | [[Category:Bedrock Edition 1.19.80 betas]] | ||
Latest revision as of 19:18, 9 April 2026
Beta 1.19.80.21 (Android) or Preview 1.19.80.21 (Windows, iOS, iPadOS, Xbox) is the second beta/Preview version for Minecraft:Bedrock Edition 1.19.80, released on March 15, 2023,<ref>Template:Cite</ref> which adds Minecraft:Suspicious Gravel and Minecraft:Smithing Templates behind experimental gameplay, and fixes bugs.
Additions
Command format
- REDIRECT Template:Command
- Allows for query or change the player's camera or movement permissions as enabled or disabled:
- For query the permission(s):
- REDIRECT Template:Command
- For change the permission(s):
- REDIRECT Template:Command
- Added the
- REDIRECT Template:Code
Template:Redr target selector argument, which allows for selection based on player permissions.
Changes
Blocks
- The ID's of
fencehave now been split up into their own ID's.
Command format
- REDIRECT Template:Command
- REDIRECT Template:Command
Template:Redr and
- REDIRECT Template:Command
- The block state arguments are now optional.
Items
Minecraft:Potions and Minecraft:Tipped Arrows
- Changed the particle colors of the following potion effects:
- Fire Resistance
- Harming
- Invisibility
- Leaping
- Night Vision
- Poison
- Slowness
- Strength
- Swiftness
- Turtle Master
- Water Breathing
- Potions no longer have an enchantment glint due to it obscuring the color of the potion contents.
Technical
AI Goals
- Added
- REDIRECT Template:Code
Template:Redr field to target descriptors in
- REDIRECT Template:Code
Template:Redr goal.
Recipes
- Removed 'data' key to recipe json format.
Experimental
These additions and changes are accessible by enabling the "Next Major Update", and "Beta APIs" experimental toggle.
Additions
Blocks
- Looks like gravel, but rougher.
- Affected by gravity, vanishes when landing.
- Drops nothing when mined or moved, even if mining with silk touch.
- Generates naturally in ocean ruins.
- Brushing the suspicious gravel with a brush will extract objects.
- Has 4 stages of extracting, will recover gradually when stop brushing.
- Turns to regular gravel when extraction is done.
- Only suspicious gravels with a valid archaeological loot table can extract an item.
Items
- New item series for armor trimming and netherite upgrading, with twelve of them.
- File:Netherite Upgrade Smithing Template JE1 BE1.png Minecraft:Netherite Upgrade
- Armor Trim:
- File:Coast Armor Trim Smithing Template JE1 BE1.png Minecraft:Coast Armor Trim
- File:Dune Armor Trim Smithing Template JE1 BE1.png Minecraft:Dune Armor Trim
- File:Eye Armor Trim Smithing Template JE1 BE1.png Minecraft:Eye Armor Trim
- File:Rib Armor Trim Smithing Template JE1 BE1.png Minecraft:Rib Armor Trim
- File:Sentry Armor Trim Smithing Template JE1 BE1.png Minecraft:Sentry Armor Trim
- File:Snout Armor Trim Smithing Template JE1 BE1.png Minecraft:Snout Armor Trim
- File:Spire Armor Trim Smithing Template JE1 BE1.png Minecraft:Spire Armor Trim
- File:Tide Armor Trim Smithing Template JE1 BE1.png Minecraft:Tide Armor Trim
- File:Vex Armor Trim Smithing Template JE1 BE1.png Minecraft:Vex Armor Trim
- File:Ward Armor Trim Smithing Template JE1 BE1.png Minecraft:Ward Armor Trim
- File:Wild Armor Trim Smithing Template JE1 BE1.png Minecraft:Wild Armor Trim
- They can be obtained randomly from chests generated in structures accordingly.
- Exceptions:
- While randomly generated in other rooms, a netherite upgrade smithing template is also guaranteed in every treasure room in a bastion remnant.
- 1 eye armor trim is guaranteed in every stronghold library chest.
- A single tide armor trim smithing template is sometimes dropped by elder guardians upon death.
- Some armor trims are rarer.
- The following common armor trims always generate 2 templates in a chest when found:
- Dune
- Coast
- Wild
- Sentry
- Exceptions:
- Consumed when used to upgrade an item in the smithing table.
- Can not be crafted directly, but can make a copy of them by crafting in crafting tables as following pattern:
- 7 diamonds, shaped as iron ingots in Minecraft:cauldron crafting recipe.
- 1 block of material that the template is made out of, placed in the center slot of the crafting grid.
- 1 smithing template, placed in the remaining slot.
Changes
Blocks
Cherry Leaves and Cherry Sign
- Their textures have been updated.
- Their ears now flap when the wearer is riding a vehicle.
Stripped Cherry Wood
- Can now be crafted from stripped cherry logs. (Template:Bug)
- Now generates naturally in warm ocean ruins.
Items
- Now can be visually customized with a variety of unique trims at the smithing table.
- Purely visual with no gameplay benefits, and can only be applied to Minecraft:helmets, Minecraft:chestplates, leggings and boots.
- All trim patterns are visually the same on an armor's item icon, but the color will still change based on the trim material.
- The name of the trim pattern will be displayed on the item's tooltip.
- Armor trim has 2 properties: pattern and material.
- Pattern: Defined by the smithing template used to apply the trim, and represents the visual pattern of the trim.
- Material: Defined by what ingredient is used to apply the trim, and represents the color of the trim.
- Available ingredients:
- Available ingredients:
- REDIRECT Template:ItemLink
- REDIRECT Template:ItemLink
- REDIRECT Template:ItemLink
- REDIRECT Template:ItemLink
- REDIRECT Template:ItemLink
- REDIRECT Template:ItemLink
- REDIRECT Template:ItemLink
- REDIRECT Template:ItemLink
- REDIRECT Template:ItemLink
- REDIRECT Template:ItemLink
Mobs
Frogs
- Frogs born in the cherry grove biome are now the temperate variant instead of the cold variant. (Template:Bug)
Gameplay
Minecraft:Smithing Table functionality
- Redesigned: it is now a workstation for physical equipment upgrades and modifications.
- Added a slot used by smithing templates to the left of the old 2 slots.
- Smithing templates define what type of upgrade that will be making to equipment.
- It specifies both what type of items that can upgrade, and which ingredients are valid to customize the upgrade.
- Netherite equipment crafting now also requires a netherite upgrade smithing template.
World generation
Ocean Ruins
- Now includes suspicious sand and suspicious gravel.
Technical
API
- ItemStack
- Added function
- REDIRECT Template:Code
Template:Redr - Returns all tags for the item.
- Added function
- REDIRECT Template:Code
Template:Redr - Returns
- REDIRECT Template:Code
Template:Redr if the item has the specified tag. EntityEquipmentInventoryComponent
- This component is used to manipulate the equipment of mobs and players. To use it, call
- REDIRECT Template:Code
- Added function
- REDIRECT Template:Code
Template:Redr - Returns the item in the given equipment slot.
- Added function
- REDIRECT Template:Code
Template:Redr - Returns the container slot for the given equipment slot.
- Added function
- REDIRECT Template:Code
Template:Redr - Sets the item in the given equipment slot. ItemDurabilityComponent
- The
- REDIRECT Template:Code
Template:Redr now works with all damageable items, not just custom items.
- Removed property
- REDIRECT Template:Code
- Setting damage will now throw an exception if it is outside of the range [0, maxDurability].
GameTest Framework
- Updated specific GameTest exceptions to be thrown as
- REDIRECT Template:Code
Template:Redr error objects.
Scripting
- Form promises are now rejected using typed errors, vs. strings as used previously.
Fixes
Gameplay
- Fixed experience orb position desync after teleport. (Template:Bug)
- Going into lava in third person view no longer causes the camera to turn black. (Template:Bug)
- Fixed an issue where players load incorrect data when loading a local game after connecting to a server or Realm. (Template:Bug)
- Fixed an issue where the player camera height was incorrect with or without the sneak toggle. (Template:Bug)
Graphical
- LevelChunks no longer flicker in The End dimension when Clientside Chunk Generation is enabled.
User Interface
- Corrected toggle navigation in Edit World menu while using gamepad or keyboard that were previously skipped.
- Updated designs for sign in and sign up screens in preview.
- Search bar in Creative inventory screen is now automatically selected while using a keyboard.
Blocks
- Sponges no longer emit water drop particles underwater. (Template:Bug)
Mobs
- Villagers will now wake up in a valid position and will not phase though blocks. (Template:Bug)
References
<references group="">
</references>
de:Bedrock Edition beta 1.19.80.21 es:Bedrock Edition beta 1.19.80.21 pt:Edição Bedrock Preview 1.19.80.21 zh:基岩版1.19.80.21