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Minecraft:Cauldron

From SAS Gaming Wiki

Template:For Template:Infobox block A cauldron is a Minecraft:block that can contain Minecraft:water, Minecraft:lava or Minecraft:powder snow and, in certain situations, collect them from the environment. Template:IN, it can also hold dyed water or Minecraft:potions, and can be used to efficiently create Minecraft:tipped arrows. It also serves as a Minecraft:leatherworker's Minecraft:job site block.

Obtaining

Breaking

A cauldron can be obtained using any Minecraft:pickaxe. If mined without a pickaxe, it drops nothing. Regardless of the tool, when a cauldron is destroyed, its contents are lost. Template:Breaking row

Natural generation

File:Witch Hut.jpg
A naturally occurring cauldron inside of a witch hut.

A single empty cauldron is generated in each Minecraft:swamp hut. Template:IN, the cauldrons generated there are Template:Frac to Template:Frac full of a random Minecraft:potion.

A cauldron Template:Frac full of water is generated in each Minecraft:igloo basement.

File:MansionJailInner.png
A cauldron in a woodland mansion jail.

Cauldrons can be found in a few rooms inside of Minecraft:woodland mansions.

Two filled cauldrons can be found inside savanna, taiga, snowy taiga, and plains Minecraft:village tannery houses.

A single filled cauldron can be found in plains village and desert village tannery houses.

Template:IN, three filled cauldrons can be found in plains village tannery houses.

Cauldrons can also generate in Minecraft:trail ruins.

Crafting

A cauldron can be crafted from Minecraft:iron ingots. Template:Crafting

Usage

Storage for substances

Cauldrons can hold a variety of substances. Fluids they cannot hold include Minecraft:milk, honey and any food items that exist in Minecraft:bowls; namely Minecraft:mushroom stew, Minecraft:beetroot soup, Minecraft:rabbit stew and Minecraft:suspicious stew. Template:IN, cauldrons containing fluids are considered by the game to be separate blocks from each other and from empty cauldrons, which does not affect gameplay but does affect the commands needed to place them.

Water

Template:Anchor A cauldron can be filled with Minecraft:water by Template:Control a Minecraft:water bucket on the cauldron. Once completely filled, a cauldron can be used to fill a water bucket by Template:Control an empty Minecraft:bucket on the cauldron; this empties the cauldron. Despite containing water, using a Minecraft:fish bucket on a cauldron does not fill it with water, but places water against it, meaning it does nothing to the cauldron.<ref>Template:Bug</ref>

A cauldron can also be filled by dumping a water bucket on the block above the cauldron. Once the water block is removed, the cauldron is filled to the full level with water.Template:Only

Template:IN, a cauldron can contain three levels of water. One level of water can be added to a cauldron by Template:Control a Minecraft:water bottle on it. One level of water can be removed from a cauldron, filling a water bottle, by Template:Control a Minecraft:glass bottle on it.

Template:IN, a cauldron can contain six levels of water, and Template:Control a water bottle or a bottle on a cauldron respectively adds or removes two levels from it. If there are less than two levels remaining, a bottle cannot be used to retrieve the remaining water, and it must be either replaced or removed through a method that reduces the level by one.

A cauldron slowly fills with Minecraft:water when Minecraft:rained upon, if starting empty or with some water. This happens randomly, at 5% of the rate in which snow accumulates on the ground during Minecraft:snowfall.

Water can be stored in a cauldron, even in Minecraft:the Nether. Water in a cauldron does not freeze in cold biomes.

Water in a cauldron does not absorb Minecraft:explosion damage; make Minecraft:sounds and Minecraft:particles; absorb fall damage;<ref>Template:Bug</ref><ref>Template:Bug</ref> allow Minecraft:tridents enchanted with Minecraft:Riptide to activate;<ref>Template:Bug</ref><ref>Template:Bug</ref> or damage Minecraft:endermenTemplate:Only, Minecraft:striders, or Minecraft:blazes.<ref>Template:Bug</ref><ref>Template:Bug</ref> Cauldrons do not deal drowning damage to mobs inside of them<ref>Template:Bug</ref> and Minecraft:fish act as if there is no water inside it.<ref>Template:Bug</ref> The player cannot float or Minecraft:swim in it, as the water is about level with the player's waist. Jumping in a cauldron does not produce any bubble or water particles.

A cauldron placed below a down-facing Minecraft:pointed dripstone that has a waterlogged blockTemplate:Only or water source placed a block above it slowly fills with water. The cauldron can be placed at most 10 blocks below the dripstone, and will not be filled if any Minecraft:solid block, water or lavaTemplate:Only/ any blockTemplate:Only is within this range.

Attempting to add lava or potion to water empties the cauldron.Template:Only

The water in a cauldron cannot be sucked up by a Minecraft:sponge, whether the sponge is touching the cauldron or not.<ref>Template:Bug</ref>

Lava

Template:Anchor

File:Lava Cauldron.png
Cauldron filled with lava

Cauldrons can be used to hold lava. Lava can be manually added to a cauldron using a Minecraft:lava bucket, and can be removed with an empty Minecraft:bucket. Template:IN, when a cauldron is already filled with water, it empties the cauldron and makes an extinguishing sound.

A cauldron filled with lava emits a light level of 15, similar to lava, and burns any Minecraft:entity inside of it; Template:In, this includes mobs that do not take damage from lava like Minecraft:zombified piglins.

Lava inside a cauldron does not interact with water outside of the cauldron. The lava disappears upon putting water in the cauldron.

A Minecraft:redstone comparator with a lava cauldron behind it outputs redstone signal strength of 3.<ref name=JavaLava>Template:Bug</ref><ref>Template:Bug</ref>

A cauldron placed below a downward-facing Minecraft:pointed dripstone that has lava placed a block above it slowly fills with lava, making lava Minecraft:renewable. The same condition for filling water from pointed dripstones applies.

Lava inside cauldrons does not have different height "levels" like water inside cauldrons does, and Minecraft:glass bottles cannot be used on a lava cauldron.

Lava inside cauldrons does not spread fires like free lava.

Holding powder snow

Minecraft:Powder snow is currently the only solid material that can be stored in a cauldron. A cauldron slowly fills with powder snow during Minecraft:snowfall, if starting empty or with any layer of powder snow already inside. Up to threeTemplate:Only or sixTemplate:Only layers can be filled. When the cauldron is full, Template:Ctrl using a Minecraft:bucket creates a Minecraft:powder snow bucket and empties the cauldron. Entities standing in the cauldron do not take freeze damage, and entities wearing Minecraft:leather boots still fall through the powder snow. As with cauldrons full of water, falling into a powder snow cauldron does not prevent fall damage.

A Minecraft:redstone comparator with a powder snow cauldron behind it outputs a redstone signal strength proportional to the fill level, up to 3.

Contrary to a cauldron filled with water, a powder snow cauldron that is not full cannot be filled up with a powder snow bucket, as Template:Control the bucket on the cauldron instead places powder snow against it.

Dyed water

Template:Anchor

File:Dyed water with two dyes.jpeg
All colors of dyed water that can be made with two dyes.

Template:Exclusive

Template:IN, Minecraft:water in a cauldron can be dyed. Template:Control a Minecraft:dye on the cauldron colors the water (at any fill level), consuming the dye. Multiple dyes may be added (one at a time) to produce mixed colors. Template:Control any piece of Minecraft:leather armor, Minecraft:leather horse armor, or Minecraft:wolf armor on the cauldron dyes that item the color of the water, reducing the water in the cauldron by one level for each item dyed.

Attempting to add water, lava, powder snow, or potions to dyed water empties the cauldron.

Potions

Template:Anchor Template:Exclusive

Template:IN, a cauldron can hold normal Minecraft:potions, Minecraft:splash potions and Minecraft:lingering potions. Template:Control a potion on a cauldron empties the potion and increases the level of the potion in the cauldron by two levels. A Minecraft:glass bottle can then be Template:Control on a cauldron with a potion in it, filling the bottle with that potion. This reduces the potion in the cauldron by two levels.

Template:Control an arrow on a cauldron that contains a potion transforms the arrow into a Minecraft:tipped arrow with that potion Minecraft:effect, and reduces the potion in the cauldron by two levels. Tipping multiple arrows at once can be more efficient, and it may use more than two levels at once. 2 levels of potion tips up to 16 arrows, 4 levels up to 32, and 6 levels up to a full stack of arrows, resulting in 16 tipped arrows per potion.

Technically, the bottom three levels of a cauldron are only counted as a single level for the purposes of tipping arrows. However, getting a cauldron with three levels is impossible without cheats, since putting potions in or using them always changes the level by two. Any quantity of arrows that would leave less one level of potion remaining when tipped empties the cauldron completely. If there is only one level of potion in the cauldron (which can only be achieved by directly setting the block of editing the NBT data to be that way), it cannot be retrieved using a glass bottle and must be either replaced or used to tip an Minecraft:arrow.

Attempting to put Minecraft:water, Minecraft:lava or a different potion into a cauldron with a potion causes a hissing sound, and empties the cauldron.

An entity that stands in a cauldron filled to any level with any potion does not receive the effect of the potion.

Using an empty Minecraft:bucket on a cauldron filled with any potion does nothing, as the bucket remains empty and the potion in the cauldron does not empty.

Removing dye from items

Template:Main A cauldron with Minecraft:water can wash the dye off of Minecraft:leather armor, Minecraft:leather horse armor, Minecraft:wolf armor, and Minecraft:shulker boxes, and can remove the top-most pattern layer of a Minecraft:banner. This is done by pressing Template:Control on the cauldron with the leather armor, wolf armor, shulker box, or banner in hand. Each wash reduces the water in the cauldron by one level. The water does not become dyed while removing dye from objects.

Profession

Template:Main If a cauldron has not been claimed by a Minecraft:villager, any nearby unemployed villager has a chance to change their profession to leatherworker and claim the cauldron as their Minecraft:job site block.

Extinguishing fire

A cauldron with Minecraft:water or Minecraft:powder snow extinguishes Minecraft:entities on Minecraft:fire that fall into it and the entity emits black particles. This includes Minecraft:mobs, Minecraft:players, Minecraft:items (if they land in the cauldron before burning up), and flaming Minecraft:arrowsTemplate:Only. Flaming arrows stuck into the side are also extinguished. Entities must reach the water or powder snow in it. Each entity extinguished causes the substance in the cauldron to decrease by one level. If the cauldron is filled with powder snow, it then becomes a water cauldron with one less level of water.

Redstone component

File:Cauldron transmission over piston.png
An example of a cauldron used in a redstone circuit.

Template:See also

A cauldron can act as a power source for a Minecraft:redstone comparator. With a cauldron behind it (either directly, or separated by an unpowered solid block), a comparator outputs a signal strength proportional to how full the cauldron is: 0 for empty, 1 for one-third full, 2 for two-thirds full, and 3 for completely full or filled with lava. However, if there is a block between the cauldron and the comparator, the comparator does not immediately update.

Sounds

Generic

Despite being composed entirely of iron, cauldrons do not use iron sounds.<ref>Template:Bug</ref>

Template:Sound table/Block/Normal

Unique

Template:Edition: Template:SoundTable

Template:Edition: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table Template:ID table Template:ID table Template:ID table

Template:Edition: Template:ID table Template:ID table Template:ID table

Block states

Template:See also

Template:El:
Water cauldron and powder snow cauldron: Template:Bst

Template:El: Template:Bst Template:Bst

Block data

Template:IN, a cauldron has a block entity associated with it that holds additional data about the block.

See Minecraft:Bedrock Edition level format/Block entity format.

Achievements

Template:Load achievements

History

Template:See technical block

Java Edition

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Bedrock Edition

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Legacy Console Edition

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New Nintendo 3DS Edition

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Water cauldron

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Java Edition

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Bedrock Edition

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Legacy Console Edition

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New Nintendo 3DS Edition

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Lava cauldron

Java Edition

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Bedrock Edition

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Legacy Console Edition

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Powder snow cauldron

Java Edition

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Bedrock Edition

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Potion cauldron

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Java Edition

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Bedrock Edition

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Legacy Console Edition

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New Nintendo 3DS Edition

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Data history

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Issues

Template:Issue list

Trivia

Gallery

Renders

Normal water

Dyed water

Template:Exclusive

Cauldrons filled with potions

Template:Exclusive Template:Update

Powder snow

Screenshots

Mojang screenshots

Development images

In other media

References

Template:Reflist

External links

Navigation

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