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Minecraft:Bedrock Edition Preview 1.21.110.22: Difference between revisions

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*Added copper horse armor.
*Added copper horse armor.
**Has the same loot table and chance of generating as iron horse armor.
**Has the same loot table and chance of generating as iron horse armor.
** Give {{armor|4}}.
** Give {{MC/Armor|4}}.


== Changes ==
== Changes ==
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=== Technical ===
=== Technical ===
'''AI Goals'''
'''AI Goals'''
*Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions {{cd|1.21.110}} and newer:
*Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions {{MC/Cd|1.21.110}} and newer:
**{{cd|minecraft:behavior.roar}}
**{{MC/Cd|minecraft:behavior.roar}}
**{{cd|minecraft:behavior.slime_attack}}
**{{MC/Cd|minecraft:behavior.slime_attack}}
**{{cd|minecraft:behavior.slime_float}}
**{{MC/Cd|minecraft:behavior.slime_float}}
**{{cd|minecraft:behavior.slime_keep_on_jumping}}
**{{MC/Cd|minecraft:behavior.slime_keep_on_jumping}}
**{{cd|minecraft:behavior.slime_random_direction}}
**{{MC/Cd|minecraft:behavior.slime_random_direction}}
**{{cd|minecraft:behavior.sniff}}
**{{MC/Cd|minecraft:behavior.sniff}}
**{{cd|minecraft:behavior.sonic_boom}}
**{{MC/Cd|minecraft:behavior.sonic_boom}}
**{{cd|minecraft:behavior.stay_near_noteblock}}
**{{MC/Cd|minecraft:behavior.stay_near_noteblock}}
**{{cd|minecraft:behavior.swim_idle}}
**{{MC/Cd|minecraft:behavior.swim_idle}}
**{{cd|minecraft:behavior.swim_up_for_breath}}
**{{MC/Cd|minecraft:behavior.swim_up_for_breath}}
**{{cd|minecraft:behavior.swim_wander}}
**{{MC/Cd|minecraft:behavior.swim_wander}}
**{{cd|minecraft:behavior.swoop_attack}}
**{{MC/Cd|minecraft:behavior.swoop_attack}}


'''[[Minecraft:Commands]]'''
'''[[Minecraft:Commands]]'''
*Updated {{cmd|locate biome}} to support underground biomes:
*Updated {{MC/Cmd|locate biome}} to support underground biomes:
**Y axis is more accurate to exactly where the biome is.
**Y axis is more accurate to exactly where the biome is.


'''Components'''
'''Components'''
*Updates to {{cd|minecraft:dash_action}}:
*Updates to {{MC/Cd|minecraft:dash_action}}:
**Added new field {{cd|direction}} taking either {{cd|entity}} or {{cd|passenger}} as its value. Defaults to {{cd|entity}}:
**Added new field {{MC/Cd|direction}} taking either {{MC/Cd|entity}} or {{MC/Cd|passenger}} as its value. Defaults to {{MC/Cd|entity}}:
***{{cd|entity}}:
***{{MC/Cd|entity}}:
****Behaves like before.
****Behaves like before.
***{{cd|passenger}}:
***{{MC/Cd|passenger}}:
****Momentum applied from the dash action will now instead be applied in the view direction of the passenger entity, using the {{cd|horizontal_momentum}} as forward momentum and {{cd|vertical_momentum}} as upward momentum in the direction of the passenger. Short of it: looking up with horizontal momentum will launch you upwards.
****Momentum applied from the dash action will now instead be applied in the view direction of the passenger entity, using the {{MC/Cd|horizontal_momentum}} as forward momentum and {{MC/Cd|vertical_momentum}} as upward momentum in the direction of the passenger. Short of it: looking up with horizontal momentum will launch you upwards.
***Old schemas with format version older than {{cd|1.21.110}} will automatically receive the {{cd|entity}} direction.
***Old schemas with format version older than {{MC/Cd|1.21.110}} will automatically receive the {{MC/Cd|entity}} direction.


'''Entity Components'''
'''Entity Components'''
*Changed the schema for the {{cd|minecraft:experience_reward}} entity component so that the {{cd|on_bred}} and {{cd|on_death}} members no longer accept arrays; only single Molang expressions are now supported for each member.
*Changed the schema for the {{MC/Cd|minecraft:experience_reward}} entity component so that the {{MC/Cd|on_bred}} and {{MC/Cd|on_death}} members no longer accept arrays; only single Molang expressions are now supported for each member.


'''Gameplay'''
'''Gameplay'''
*From {{cd|1.21.110}} onward, the free camera and fixed boom cameras use camera relative strafe as default scheme.
*From {{MC/Cd|1.21.110}} onward, the free camera and fixed boom cameras use camera relative strafe as default scheme.


'''Item Components'''
'''Item Components'''
*Repairing an item using the {{cd|minecraft:repairable}} item component no longer fails when a stack larger than strictly needed is used as repair material.
*Repairing an item using the {{MC/Cd|minecraft:repairable}} item component no longer fails when a stack larger than strictly needed is used as repair material.
*Added the new {{cd|minecraft:fire_resistant}} item component, which determines whether an item is immune to burning when dropped in fire or lava.
*Added the new {{MC/Cd|minecraft:fire_resistant}} item component, which determines whether an item is immune to burning when dropped in fire or lava.
** Functions like netherite items.
** Functions like netherite items.


'''[[Minecraft:Item]]s'''
'''[[Minecraft:Item]]s'''
*{{cd|poly_mesh}} is now documented as a deprecated feature:
*{{MC/Cd|poly_mesh}} is now documented as a deprecated feature:
**It was already treated as deprecated, but the documentation did not reflect this.
**It was already treated as deprecated, but the documentation did not reflect this.
*{{cd|texture_meshes}} is no longer documented as an experimental feature:
*{{MC/Cd|texture_meshes}} is no longer documented as an experimental feature:
**It was already treated as non-experimental, but the documentation did not reflect this.
**It was already treated as non-experimental, but the documentation did not reflect this.


'''Network Protocol'''
'''Network Protocol'''
*Modified the binary format of {{cd|PlayerArmorDamagePacket}}.
*Modified the binary format of {{MC/Cd|PlayerArmorDamagePacket}}.


== Fixes ==
== Fixes ==
{{fixes|project=MCPE|fixedin=1.21.110.22 Preview
{{MC/Fixes|project=MCPE|fixedin=1.21.110.22 Preview
|;old
|;old
|62252|Block directional placement is asymmetrical for command blocks when certain coordinates are negative
|62252|Block directional placement is asymmetrical for command blocks when certain coordinates are negative
Line 147: Line 147:


== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
{{MC/Navbox Bedrock Edition versions|1.2x}}


[[Category:Bedrock Edition 1.21.111 betas]]
[[Category:Bedrock Edition 1.21.111 betas]]

Latest revision as of 19:21, 9 April 2026

Template:Infobox version


Beta 1.21.110.22 (ChromeOS, Android) or Preview 1.21.110.22 (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/Preview version for Minecraft:Bedrock Edition 1.21.111Template:Note, released on July 30, 2025,<ref>Template:Cite</ref> which adds copper horse armor, and fixes bugs.

Additions

Items

Minecraft:Copper Horse Armor

  • Added copper horse armor.
    • Has the same loot table and chance of generating as iron horse armor.
    • Give 4 (Template:Armorbar).

Changes

Blocks

Minecraft:Copper Golem Statue

  • Scraping and reviving an unoxidized copper golem statue now damages the axe.
  • Added controller input hint text for using block to change pose.

Minecraft:Lightning Rod

  • Lightning rods now oxidize like other copper blocks and the lightning rod on the copper golem.

Minecraft:Shelf

  • Hoppers and droppers can now add or remove items to/from the shelf.
  • Shelves can now be waterlogged.
  • Shelf storage now affects comparator's output signal depending on which slots are occupied:
    • Each shelf slot corresponds to 1 bit
    • The signal strength is determined by converting the 3 bits of the slots into a decimal value
    • All slots empty [000] means a signal strength of 0
    • Only the first slot occupied [100] means a signal strength of 1
    • Only the second slot occupied [010] means a signal strength of 2
    • Only the third slot occupied [001] means a signal strength of 4
    • All slots occupied [111] means a signal strength of 7
  • Non-solid blocks can no longer be placed on the top, bottom, front or sides of the shelf.
  • Powered shelves now connect even when they are made of different types of wood.

Gameplay

Camera

  • Rider rotation lock now applies to cameras when using camera relative movement.

General

Blending

  • Enabled blending for legacy chunks.
    • This fixes an issue where blocks were missing from the terrain after loading into the world on some starter biomes.

UI

  • Resized the "Textures & More" button icon to be in line with the other button icons.

Technical

AI Goals

  • Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions
  1. REDIRECT Template:Code

Template:Redr and newer:

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

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Template:Redr

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Template:Redr

Minecraft:Commands

  • Updated
  1. REDIRECT Template:Command

Template:Redr to support underground biomes:

    • Y axis is more accurate to exactly where the biome is.

Components

  • Updates to
  1. REDIRECT Template:Code

Template:Redr:

    • Added new field
  1. REDIRECT Template:Code

Template:Redr taking either

  1. REDIRECT Template:Code

Template:Redr or

  1. REDIRECT Template:Code

Template:Redr as its value. Defaults to

  1. REDIRECT Template:Code

Template:Redr:

  1. REDIRECT Template:Code

Template:Redr:

        • Behaves like before.
  1. REDIRECT Template:Code

Template:Redr:

        • Momentum applied from the dash action will now instead be applied in the view direction of the passenger entity, using the
  1. REDIRECT Template:Code

Template:Redr as forward momentum and

  1. REDIRECT Template:Code

Template:Redr as upward momentum in the direction of the passenger. Short of it: looking up with horizontal momentum will launch you upwards.

      • Old schemas with format version older than
  1. REDIRECT Template:Code

Template:Redr will automatically receive the

  1. REDIRECT Template:Code

Template:Redr direction.

Entity Components

  • Changed the schema for the
  1. REDIRECT Template:Code

Template:Redr entity component so that the

  1. REDIRECT Template:Code

Template:Redr and

  1. REDIRECT Template:Code

Template:Redr members no longer accept arrays; only single Molang expressions are now supported for each member.

Gameplay

  • From
  1. REDIRECT Template:Code

Template:Redr onward, the free camera and fixed boom cameras use camera relative strafe as default scheme.

Item Components

  • Repairing an item using the
  1. REDIRECT Template:Code

Template:Redr item component no longer fails when a stack larger than strictly needed is used as repair material.

  • Added the new
  1. REDIRECT Template:Code

Template:Redr item component, which determines whether an item is immune to burning when dropped in fire or lava.

    • Functions like netherite items.

Minecraft:Items

  1. REDIRECT Template:Code

Template:Redr is now documented as a deprecated feature:

    • It was already treated as deprecated, but the documentation did not reflect this.
  1. REDIRECT Template:Code

Template:Redr is no longer documented as an experimental feature:

    • It was already treated as non-experimental, but the documentation did not reflect this.

Network Protocol

  • Modified the binary format of
  1. REDIRECT Template:Code

Template:Redr.

Fixes

Script error: No such module "fixes". Other

  • Fixed position of copper golem spawn egg to be after the iron golem spawn egg.
  • Fixed an issue with being unable to continue destroying valid blocks in adventure mode when they are behind water.
  • Fixed the shelf place and take item sounds not playing.
  • Fixed the shelf power on and off sounds not playing.
  • Fixed attempting to place a painting on a block that already has a painting spamming its place sound effect even though it cannot be placed.
  • Colored text on signs no longer appear dark in Vibrant Visuals.
  • Fixed Realms crash in liquid sensing system.
  • Fixed a crash when wearing some character creator pieces that support custom colorization.
  • Fix for custom biomes no longer appearing in game.

Notes

Template:Notelist

References

<references group="">

 </references>

Navigation

Template:BlockSprite Demo
(Guide)
Template:BlockSprite 0.1
(Guide)
Template:FileLink 0.2
(Guide)
Template:BlockSprite 0.3
(Guide)
Template:BlockSprite 0.4
(Guide)
Template:BlockSprite 0.5
(Guide)
Template:ItemSprite 0.6
(Guide)
Template:ItemSprite 0.7
(Guide)
v0.7.0
Template:LegacyItemSprite 0.8
(Guide)
v0.8.0
Template:LegacyBlockSprite 0.9
(Guide)
v0.9.0
Template:EnvSprite 0.10
(Guide)
v0.10.0
Template:ItemSprite 0.11
(Guide)
v0.11.0
Template:EnvSprite 0.12
(Guide)
v0.12.1
Template:ItemSprite 0.13
(Guide)
v0.13.0
Template:ItemSprite Overworld Update
(Guide)
v0.14.0
Template:EntitySprite Friendly Update
(Guide)
v0.15.0
Realms
v0.15.1
Template:ItemSprite Boss Update
(Guide)
v0.16.0
Template:EntitySprite Ender Update
(Guide)
1.0.0
1.0.3
1.0.4
1.0.5
1.0.6
Template:ItemSprite Discovery Update
(Guide)
1.1.0
1.1.1
1.1.3
Template:FileLink Better Together Update
(Guide)
1.2.0
1.2.3
1.2.5
1.2.6
1.2.10
1.2.13
Template:ItemSprite Update Aquatic (Phase One)
(Guide)
1.4.0
Template:BlockSprite Update Aquatic (Phase Two)
(Guide)
1.5.0
Template:EntitySprite 1.6
(Guide)
1.6.0
Template:BlockSprite 1.7
(Guide)
1.7.0
Template:EntitySprite 1.8
(Guide)
1.8.0
Template:EntitySprite 1.9
(Guide)
1.9.0
Template:BlockSprite Texture Update
(Guide)
1.10.0
Template:EffectSprite Village & Pillage
(Guide)
1.11.0
Template:BlockSprite 1.12
(Guide)
1.12.0
Template:EntitySprite 1.13
(Guide)
1.13.0
Template:EntitySprite Buzzy Bees
(Guide)
1.14.0
1.14.1
1.14.20
1.14.30
Template:ItemSprite Nether Update
(Guide)
1.16.0
1.16.20
1.16.100
1.16.200
RTX Beta
1.16.210
1.16.220
Template:BlockSprite Caves & Cliffs: Part I
(Guide)
1.17.0
1.17.10
1.17.30
1.17.40
Template:BlockSprite Caves & Cliffs: Part II
(Guide)
1.18.0
1.18.10
1.18.30
Template:BlockSprite The Wild Update
(Guide)
1.19.0
1.19.10
1.19.20
1.19.30
1.19.40
1.19.50
1.19.60
1.19.70
1.19.80
Template:ItemSprite Trails & Tales
(Guide)
1.20.0
1.20.10
1.20.30
1.20.40
Template:EntitySprite Bats and Pots
(Guide)
1.20.50
1.20.60
1.20.70
Template:EntitySprite Armored Paws
(Guide)
1.20.80
Template:ItemSprite Tricky Trials
(Guide)
1.21.0
1.21.20
1.21.30
Template:ItemSprite Bundles of Bravery
(Guide)
1.21.40
Template:BlockSprite The Garden Awakens
(Guide)
1.21.50
1.21.60
Template:BlockSprite Spring to Life
(Guide)
1.21.70
1.21.80
Template:EntitySprite Chase the Skies
(Guide)
1.21.90
1.21.100
Template:EntitySprite The Copper Age
(Guide)
1.21.111*
1.21.120
Template:ItemSprite Mounts of Mayhem
(Guide)
1.21.130
26.0
Template:Nowrap

Template:Article other

de:Bedrock Edition beta 1.21.110.22 es:Bedrock Edition Preview 1.21.110.22 ja:Bedrock Edition Preview 1.21.110.22 pt:Edição Bedrock Preview 1.21.110.22 ru:Preview 1.21.110.22 (Bedrock Edition) uk:Preview 1.21.110.22 (Bedrock Edition) zh:基岩版1.21.110.22