Minecraft:Bedrock Edition 1.21.111
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Template:Relevant guide 1.21.111, the release of Minecraft:The Copper Age, is a game drop for Minecraft:Bedrock Edition released on September 30, 2025.<ref>Template:Cite</ref><ref>Template:Cite</ref> It adds Minecraft:copper armor and Minecraft:tools, Minecraft:copper nuggets, various copper decorations, Minecraft:copper golems, and Minecraft:shelves.
What was going to be 1.21.110 merged into this update.
This version was reuploaded on Xbox One on October 14, as Minecraft:Bedrock Edition 1.21.113, which had been sent out to that platform the day before, was unplayable on Xbox One.Template:More information needed
Additions
Blocks
Template:Animate Minecraft:Copper bars
- Functions like the existing Minecraft:iron bars, but can be waxed.
- Copper bars oxidize over time and can be waxed like other copper blocks.
- Sixteen copper bars can be crafted using six Minecraft:copper ingots.
Template:Animate Minecraft:Copper chain
- Functions like the existing Minecraft:iron chain, but can be waxed.
- Copper chains oxidize over time and can be waxed like other copper blocks.
- Copper chains can be crafted using a Minecraft:copper ingot and two Minecraft:copper nuggets.
Template:Animate Minecraft:Copper chest
- A new type of chest that has waxed and oxidized variants.
- Copper chests oxidize over time and can be waxed like other copper blocks.
- Copper chests can be crafted using a Minecraft:chest and Minecraft:copper ingots.
Template:Animate Minecraft:Copper Golem Statue
- The block form of a copper golem.
- Oxidizes over time and can be waxed like copper blocks.
- The pose can be changed by interacting with it.
- Template:Ctrl an axe on it when it is unoxidized and unwaxed turns it back into a copper golem.
- When connected to a Minecraft:redstone comparator, the copper golem statue block emits a redstone signal based on its current pose.
Template:Animate Minecraft:Copper lantern
- Crafted using Minecraft:copper nuggets and one Minecraft:copper torch.
- The lantern itself oxidizes, changing its look as it ages.
- Can be waxed.
- Functionally identical to the Minecraft:lantern.
File:Copper Torch.gif Minecraft:Copper torch
- A green variant of the torch crafted from a Minecraft:copper nugget, Minecraft:coal, and Minecraft:stick.
- Functionally identical to the Minecraft:torch.
Template:Animate Minecraft:Shelf
- A new type of decorative storage block which comes in all wood variants.
- Crafted from Minecraft:stripped logs.
- Can store up to 3 item stacks:
- Interacting with a slot swaps the player's main hand item with the content of that slot.
- The shelf displays all items it contains in front of it, similar to an item frame.
- When powered by redstone:
- The slots of the shelf connect together, and shelves of the same type connect too.
- These can be used to connect 3, 6, or 9 slots of the hotbar at a time.
Items
- A new variant of Minecraft:horse armor.
- Has the same loot table and chance of generating as Minecraft:iron horse armor.
- Has an armor value of Template:Armor.
- Cannot be crafted.
General
- Added an option (called "Hide Sky Flashes") to hide Minecraft:End flashes when playing with Minecraft:Vibrant Visuals.
Changes
Blocks
- Double chests now visually open when a copper golem opens the second half.
- Copper doors can now be opened by Minecraft:villagers and Minecraft:copper golems.
- The crafting recipe now uses 4 Minecraft:copper ingots, instead of 6.
- The old recipe is now used by copper bars.
- The above change has not been mentioned in the changelog.
- Some blocks that could catch fire with flint and steel, like the top stone slab or wood stair, will now also catch fire during fire explosion, such as those from fireballs.
- Glass blocks will now catch fire with flint and steel or fire explosion.
- Renamed from "Chain" due to the addition of the copper chain.
- Lightning rods now oxidize like other copper blocks and the lightning rod on the copper golem.
- All lightning rods now flash white when hit by lightning like in Template:JE.
- Prevented wall blocks from connecting to crimson fungus, warped fungus and bamboo.
Items
Minecraft:Copper armor and tools
- Hostile monsters now have a chance to spawn with copper armor equipped.
- Hostile monsters can pick up and use copper weapons and armor.
Template:Animate Minecraft:Dyes
- Dye colors now have updated icons.
- The goal with these is to enhance visual cohesion across the dye set while maintaining distinct shapes to support colorblind accessibility.
Mobs
- If the copper golem has fully oxidized it will turn into a copper golem statue block.
- When turned into a copper golem statue block, it will freeze in a random pose.
- When turned into a copper golem statue the copper golem will drop any item it may be holding.
- A copper golem turned into a copper golem statue will keep its name if named with a name tag.
- When leashed the copper golem will no longer try and transport items.
- Reduced the collision box so the copper golem can fit through doors properly like other mobs.
- The copper golem will now queue next to the chest or copper chest when it is opened by a player.
- The copper golem will now look toward the container it is walking toward.
- Decorative flowers can now be planted on them by Minecraft:iron golems.
- These flowers can be removed with Minecraft:shears.
- Drop upon turning into a statue.
- Copper golems can now pathfind through 1 block high passages.
- The copper golem will no longer interact with chests and copper chests that it cannot see.
- Chests now close immediately when a copper golem starts panicking while looking inside.
- Foxes now consider Minecraft:honey bottles to be a food item and will prioritize picking them up the same way it does other food items.
- They will sometimes plant a decorative flower onto a nearby copper golem.
- No longer start shaking off Minecraft:water if they are already shaking off water.
Gameplay
Camera
- Rider rotation lock now applies to cameras when using camera relative movement.
General
- Text to Speech support has been added to all dressing room pages.
Blending
- Enabled blending for legacy chunks.
- This fixes an issue where blocks were missing from the terrain after loading into the world on some starter biomes.
- Removed the "Drop 3 2025" and "Custom Biome" experimental toggle.
Graphical
- Update volumetric fog configs for PC to have more consistent steps in performance impact, while also maximizing image quality for cost.
- Added support for subsurface scattering on particle textures.
- Updated max render distance to 28 on PC for Vibrant Visuals.
- Increased thickness on block selection wireframe to make it more visible in Vibrant Visuals especially with TAAU enabled.
- Updated the panorama to show a scene with copper golems in a village.
UI
- Resized the "Textures & More" button icon to be in line with the other button icons.
- Updated the Marketplace Pass chevron on tiles and the purchase buttons to have the correct scaling.
- Resized the icons on the marketplace sidebar to match the icon's proper size.
- Resized the icons on the inventory category selection to match the icon's proper size.
- Added a properly sized "My Library" button for the top bar to use.
- Changed a couple locations where the information bulb appears to be the correct resolution.
- Updated the Marketplace error animations to display at the correct resolution.
- Added new icons for the Sale banners to fit the pixelated style of the UI.
Technical
Minecraft:Add-Ons and Script Engine
- Moved the properties Template:Cd, Template:Cd, Template:Cd, and Template:Cd from the Template:Cd biome component to the new client biome component Template:Cd.
AI Goals
- Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions Template:Cd and newer:
- Transport Items Goal
- Mobs with the goal will now queue when players are interacting with their target container if Template:Cd is Template:Cd.
- The Template:Cd AI goal now checks that the entity can see the container it tries to interact with:
- It checks once before starting to queue at the container and once before starting to interact.
- If it does not see the container, it fails to open it.
- Added Template:Cd version Template:Cd.
- Added Template:Cd version Template:Cd.
- Enabled Template:Cd and Template:Cd.
- class Template:Cd
- Added readonly property Template:Cd.
- Updated Template:Cd to be able to be called in "before" events.
- Moved Template:Cd API from beta into 2.2.0.
- Changed the following methods on Template:Cd to have the read-only privilege so they can be called in "before" events:
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Camera
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Template:Cd
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Added content errors in server side biome components that were missing them to more easily identify issues and how to fix them.
- Pre Caves and Cliffs components Template:Cd and Template:Cd do nothing with biome generation and will return a content error when used in custom biomes.
- Custom biomes are now out of experimental.
- Added Template:Cd parameter to Template:Cd client biome component that enables the underwater music for the biome.
- Added Template:Cd to the Template:Cd biome component for the swamp builder type. The component will set the search depth for how far below sea level to search for a surface to add a puddle.
- Removed support for loading custom biomes for base game versions 1.21.100 and below.
- Removed the 1.20.60 format version for server side biome JSON files. All server side biome JSON files should be version 1.21.110 or higher.
- Updated the server side biome file format version to be 1.21.110.
- Custom block geometry no longer produces a warning when fully contained within the first or last 1/16ths of the unit cube volume in any axis.
- A warning is still produced if the geometry doesn't have at least one corner overlapping the unit cube volume, not counting its boundary.
- Added Template:Cd, Template:Cd, Template:Cd, Template:Cd, and Template:Cd definitions to Template:Cd.
- Updated Template:Cmd to support underground biomes:
- Y axis is more accurate to exactly where the biome is.
Components
- Content warnings will log missing references in Template:Cd, Template:Cd, Template:Cd, and Template:Cd JSON.
- Content warnings will log missing references in Template:Cd, Template:Cd, Template:Cd, and Template:Cd JSON.
- Content warnings will log missing item references in Template:Cd JSON.
- Changes to Template:Cd.
- Renamed to Template:Cd.
- Removed upward movement behavior when holding the jump action from this component.
- Added new component Template:Cd.
- Adds the functionality of upward or downward movement when holding the jump action.
- This component is automatically added to any entity that uses the old Template:Cd with format version 1.21.100 or older.
- Updates to Template:Cd.
- Renamed to Template:Cd to improve clarity.
- Updates to Template:Cd:
- Added new field Template:Cd taking either Template:Cd or Template:Cd as its value. Defaults to Template:Cd:
- Template:Cd:
- Behaves like before.
- Template:Cd:
- Momentum applied from the dash action will now instead be applied in the view direction of the passenger entity, using the Template:Cd as forward momentum and Template:Cd as upward momentum in the direction of the passenger. Short of it: looking up with horizontal momentum will launch you upward.
- Old schemas with format version older than Template:Cd will automatically receive the Template:Cd direction.
- Template:Cd:
- Added new field Template:Cd taking either Template:Cd or Template:Cd as its value. Defaults to Template:Cd:
Entity Components
- Added Template:Cd and Template:Cd as valid slots for Template:Cd component operations.
- Changed the schema for the Template:Cd entity component so that the Template:Cd and Template:Cd members no longer accept arrays; only single Molang expressions are now supported for each member.
Entity Event Responses
- Added the Template:Cd entity event response, which allows an entity to drop its item in a given slot.
Experimental
- Camera custom FOV command no longer requires the "Experimental Creator Cameras" experimental toggle.
- The experimental "Custom Biomes" option has been removed.
- This change has not been mentioned in the changelog.
- From Template:Cd onward, the free camera and fixed boom cameras use camera relative strafe as default scheme.
General
- Adding custom biomes to a world that already has custom biomes is more stable now.
Graphical
- Changed defaults for color grading contrast and saturation fields to 1. Previously the defaults were 1.2 and 1.05 respectively.
Item Components
- Repairing an item using the Template:Cd item component no longer fails when a stack larger than strictly needed is used as repair material.
- Added the new Template:Cd item component, which determines whether an item is immune to burning when dropped in fire or lava.
- Functions like Minecraft:netherite items.
- Setting the Template:Cd component's Template:Cd field to 1.0 now allows using the item while sprinting, and starting to sprint while using the item.
- Template:Cd is no longer treated or documented as an experimental feature.
- Template:Cd is no longer treated or documented as an experimental feature.
- The Template:Cd field can now adjust the depth of Template:Cd, since its value is no longer ignored.
- Added the Template:Cd option to Template:Cd to control how geometry depth relates to texture resolution.
- If set to Template:Cd, the geometry will have a depth of one pixel (in entity space, not texture space).
- This causes textures with a resolution different from 16×16 to appear stretched.
- If set to Template:Cd, the geometry will be built from perfectly cubic voxels, regardless of the texture's aspect ratio.
- Defaults to Template:Cd to ensure backward compatibility.
- If set to Template:Cd, the geometry will have a depth of one pixel (in entity space, not texture space).
- Template:Cd is now documented as a deprecated feature:
- It was already treated as deprecated, but the documentation did not reflect this.
- Template:Cd is no longer documented as an experimental feature:
- It was already treated as non-experimental, but the documentation did not reflect this.
- All items that can be eaten now have the tag Template:Cd, except Template:Cd.
- Merged the inventory item for the iron chain (Template:Cd) with the direct item form of the iron chain block (Template:Cd). The merged item now has the ID Template:Cd (due to the renaming of the chain to iron chain) and has the numeric ID of the former Template:Cd.
- The Template:Cd component now also accepts item entries specifying item tags to name all items tagged as that to become shareable with the given settings.
- Foxes now use the Template:Cd tag instead of listing all foods manually, except Template:Cd which is still listed manually.
Molang
- Renamed Template:Cd to Template:Cd, to better reflect what it does.
Network Protocol
- Modified the binary format of Template:Cd.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", and "Upcoming Creator Features" Minecraft:experimental toggles.
Additions
Technical
API
- Added methods to Template:Cd scripting API that allows creators to get the total light level and the sky light level at a specific position.
- Added Template:Cd which can be used to locate the biome of a given location.
- Added Template:Cd method to Template:Cd.
- Added Template:Cd methods to Template:Cd.
- Added Template:Cd interface:
- Optional parameter Template:Cd filters the block being returned.
- Optional parameter Template:Cd determines if blocks of height 0.2 or lower are ignored.
- Added method Template:Cd to Template:Cd.
- Added method Template:Cd to Sentry which allows capturing of exceptions that are gracefully caught with a try/catch block.
- Added methods Template:Cd and Template:Cd to Template:Cd, which can be used to add methods that will be run before and after test batches.
- Added methods to Block scripting API that allows creators to get the total light level and the sky light level at a specific position.
- Added Template:Cd and Template:Cd errors to Template:Cd.
- Potions
- Added Template:Cd method to Template:Cd.
- This replaces the Template:Cd that was removed from Template:Cd.
- Added Template:Cd method to Template:Cd.
- This returns all the potion delivery types.
- Added Template:Cd method to Template:Cd.
- This returns all the potion effect types.
- Added Template:Cd method to Template:Cd.
- Template:Cd
- Added Template:Cd property to Template:Cd.
- This is the number of ticks the effect will last for. Undefined means the effect does not expire.
- Added Template:Cd property to Template:Cd.
- Added new method Template:Cd to Template:Cd which returns true if a chunk at an area is loaded and ticking.
- Added enum Template:Cd to Template:Cd for Template:Cd. This specifies options related to the item currently being held at the time of a player swing:
<syntaxhighlight lang="c++"> export enum HeldItemOption {
AnyItem = 'AnyItem', NoItem = 'NoItem'
} </syntaxhighlight>
- Added interface Template:Cd to Template:Cd. Event options/filters for Template:Cd. - Field Template:Cd
- Added class Template:Cd to Template:Cd. This contains information regarding a player starting to swing their arm:
- Field Template:Cd.
- Field Template:Cd.
- Added class Template:Cd to Template:Cd. This event is fired at the start of a player's swing (e.g. attacking, using an item, interacting). It can be subscribed/unsubscribed via Template:Cd and optionally filtered by passing in Template:Cd.
- Added class Template:Cd to Template:Cd. This contains information regarding a player starting to swing their arm:
- Added component Template:Cd behind the Upcoming Creator Features toggle.
Components
- Added new block component Template:Cd:
- It is an empty component defined as such: Template:Cd.
- When the component is present on the block, > a player can interact with an empty flowerpot when holding the block in order to embed it.
- Similar to other Vanilla pottable blocks, a player can remove the potted block by interacting with the pot with an empty hand.
- The component requires the Upcoming Creator Features toggle.
- Pottable not potable.
- Added new block component Template:Cd:
- The component has two required fields, Template:Cd and Template:Cd, similarly to Template:Cd.
- When the component is present on the block, it defines which Template:Cd and Template:Cd to use when the block is embedded into another block, eg. into a flowerpot.
- If the component is not present, embedded blocks fallback to their innate Template:Cd and Template:Cd.
- The component cannot be defined in the Template:Cd section; only one embedded visual can be achieved per block type.
- The component requires the Upcoming Creator Features toggle.
- Added new field Template:Cd to the Template:Cd object:
- The field defines the overall transformation this geometry should be subject to when embedded into a block, eg. a flowerpot.
- If the field is not defined, the default transformation is a 0.75x scale, similar to the one applied to most Vanilla flowers.
Changes
Technical
API
- Template:Cd objects will now throw a Template:Cd if accessed after completion for support functions or during clean up for test based functions.
- Renamed enum Template:Cd to Template:Cd.
- Updated methods on Sentry to be callable in all contexts, including read-only (before events).
- Removed Template:Cd from Template:Cd.
- Removed Template:Cd from Template:Cd.
- Renamed Template:Cd to Template:Cd in Template:Cd.
- Potions
- Removed Template:Cd from Template:Cd.
- Renamed Template:Cd to Template:Cd in Template:Cd.
- Renamed Template:Cd to Template:Cd in Template:Cd.
- Template:Cd
- Removed Template:Cd property in Template:Cd.
- Renamed Template:Cd property to Template:Cd in Template:Cd.
- Template:Cd
- Removed Template:Cd method from Template:Cd.
- This was replaced by Template:Cd.
- Removed Template:Cd method from Template:Cd.
- Expanded Template:Cd Template:Cd functionality, which now allows for loot table discovery via the new Template:Cd method.
Components
- Modified Template:Cd to support weighted variations textures with these requirements:
- Template:Cd must be greater than or equal to Template:Cd.
- World must have "Upcoming Creator Features" experiment enabled.
Fixes
Template:Fixes Other
- Unwaxing or scraping the copper golem using an axe now affects the durability of the axe.
- Copper golem now sorts differently named items of the same type together.
- Copper golem chest interaction sounds now match the animation more closely.
- The copper golem now turns its head when looking at the player.
- Fixed an issue where the player sleeping animation would start before the player climbed into bed.
- Fixed rain and snow lighting up far above the light source in Vibrant Visuals.
- Fixed an issue causing chests to appear desaturated while held in hand in Vibrant Visuals.
- Fixed an issue causing attachables such as bows to appear desaturated in Vibrant Visuals.
- Fixed a bug where vanilla mob flame textures are missing.
- Progress of leaves turning white in snow is now correctly set when entering a world, and this color change now works correctly in custom biomes.
- Fixed unlit candles not casting shadows.
- Fixed unlit cake candles not casting shadows.
- Fixed glass block depth issues with candles.
- Fixed water depth buffer issues with cake candles.
- Fixed infinite duration blindness effect visuals.
- The RTX and Marketplace Pass icon will no longer show up on the same item.
- The RTX Chevron will now show up correctly on the Marketplace search screen.
- Recipe book can no longer show duplicate icons if user has recipe book hidden when acquiring new recipes.
- Fixed Marketplace pass chevron priority on hero row items.
- Fixed Blade row missing Marketplace pass chevron.
- Fixed a bug that caused default editor movement speed to initialize incorrectly.
- Fixed the documentation of Template:Cd claiming the component only works on the Ender dragon, it works on all entities.
- Fixed an issue where the player behaved incorrectly with the fixed boom camera when using the Template:Cd control scheme. Player movement is now consistent with the free camera in this scenario.
- Fixed сandles not casting point light shadows.
- Fixed position of copper golem spawn egg to be after the iron golem spawn egg.
- Fixed an issue with being unable to continue destroying valid blocks in adventure mode when they are behind water.
- Fixed the shelf place and take item sounds not playing.
- Fixed the shelf power on and off sounds not playing.
- Fixed attempting to place a painting on a block that already has a painting spamming its place sound effect even though it cannot be placed.
- Colored text on signs no longer appear dark in Vibrant Visuals.
- Fixed Realms crash in liquid sensing system.
- Fixed a crash when wearing some character creator pieces that support custom colorization.
- Fix for custom biomes no longer appearing in game.
- Fixed the pose of the statue not always updating in multiplayer and split screen.
- Fixed only unoxidized lightning rods emitting a redstone signal when struck by lightning.
- Fixed not being able to leash copper golems to other entities.
- Fixed position when sitting in boats.
- Fixed the copper golem cloning its item when turning into a statue.
- Fixed the copper golem attempting to pathfind to any block below a floating copper chest that is too far for it to open.
- Fixed a bug where custom items' Template:Cd Template:Cd value was not sent to client and the items would show up in commands' autocomplete when they shouldn't.
- Fixed a bug where the Template:Cd component would mix attributes of duplicated entries in its Template:Cd list. E.g. the Template:Cd would be taken from the first duplicated element and the Template:Cd from the last, now the first Template:Cd entry will fully shadow those coming after it. Consider this items list in a Template:Cd using the new Template:Cd functionality:<syntaxhighlight lang="json">
"items": [
{ "item": "minecraft:apple", "priority": 1, "max_amount": 2 },
{ "item": "minecraft:is_food", "priority": 0, "max_amount": 1 }]
</syntaxhighlight> Previously Template:Cd would have had Template:Cd 1 but Template:Cd 1 instead of 2, now it will correctly use all data from that first item apple entry.
- Fixed the copper torch recipe only giving one torch instead of four.
- Fixed an issue where the control scheme set via control scheme commands would not be retained if a later-activated camera did not support it. The scheme will now persist as intended until explicitly cleared via Template:Cmd, beginning since base game version 1.21.110.
- Fixed block breaking texture being double the size for shelf blocks.
- Fixed an issue preventing Template:Cmd from working correctly in flat worlds.
- Fixed an issue where using Template:Cmd in the command console throws a Template:Cd error if using the Template:Cd method.
- Fix for biome music component being removed from some biomes.
- Fixed issue where a default surface builder was not chosen leading to bare surfaces in some biomes.
- Fixed a bug where setting the precipitation of a biome to 0 in Template:Cd files would not stop rain from occurring in the biome.
- Fixed a bug where putting items in a bundle as it is being transferred from one Hopper to another would delete the item.
- Fixed a crash that occurred when treatment packs were removed while loading game or loading into a world.
- Fixed a crash when downloading packs from a multiplayer world on Xbox.
Videos
- Updates for Creators
Trivia
- 1.21.111 is the first non-experimental content update for Template:BE with a version number that does not end with a 0 on any platform.
- If including Template:PE, it is the first such version to be released since Minecraft:Pocket Edition 1.1.3.
- According to Mojang employee Minecraft:David Carlton, the reason for this is that there was "one more fix to add".<ref>Template:Tweet</ref>
- 1.21.110 is the 8th skipped version for Template:BE. The previous skipped versions were Template:Vl, Template:Vl, Template:Vl, Template:Vl, Template:Vl, Template:Vl, and Template:Vl.
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition 1.21.111 Minecraft:es:Bedrock Edition 1.21.111 Minecraft:ja:Bedrock Edition 1.21.111 Minecraft:pt:Edição Bedrock 1.21.111 Minecraft:ru:1.21.111 (Bedrock Edition) Minecraft:uk:1.21.111 (Bedrock Edition) Minecraft:zh:基岩版1.21.111