Minecraft:Bedrock Edition Preview 1.21.70.23: Difference between revisions
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*** Cartographers from different village types will sell a different range of maps and colored banners. | *** Cartographers from different village types will sell a different range of maps and colored banners. | ||
** Some prices and quantities have also been adjusted. | ** Some prices and quantities have also been adjusted. | ||
{{ | {{MC/Anchor|Forementioned}} | ||
[[File:Villager Trade Reblance Cartographer.png|thumb|500px|An image referring to how the different maps for the different village types are connected.]] | [[File:Villager Trade Reblance Cartographer.png|thumb|500px|An image referring to how the different maps for the different village types are connected.]] | ||
[[File:Village Graph.png|thumb|A graph showing where each type of cartographer's maps leads to]] | [[File:Village Graph.png|thumb|A graph showing where each type of cartographer's maps leads to]] | ||
{{ | {{MC/Anchor|Biome-dependent cartographer trades}}{{MC/Anchor|Biome-dependent maps}}{{MC/Anchor|Village maps}}{{MC/Anchor|Cartographer}} | ||
:: {| class="wikitable" style="text-align:center" | :: {| class="wikitable" style="text-align:center" | ||
|+ Available new tradable maps | |+ Available new tradable maps | ||
| Line 131: | Line 131: | ||
|{{TradeLine|lvl=Apprentice|slot=4|wantQuant=8|want2=Compass|give=Explorer Map|giveSprite=Map|giveNoteText=The structure that the map leads to depends on the biome the villager is from. See [[#Forementioned|the table above]] for more details. Each of the three possible maps are counted as independent trades, so a villager trading multiple maps is possible.|multi=0.2|maxTrades=12|xpGain=5|weight=3}} | |{{TradeLine|lvl=Apprentice|slot=4|wantQuant=8|want2=Compass|give=Explorer Map|giveSprite=Map|giveNoteText=The structure that the map leads to depends on the biome the villager is from. See [[#Forementioned|the table above]] for more details. Each of the three possible maps are counted as independent trades, so a villager trading multiple maps is possible.|multi=0.2|maxTrades=12|xpGain=5|weight=3}} | ||
|{{TradeLine|lvl=Journeyman|slot=5|want=Compass|multi=0.05|maxTrades=12|xpGain=10}} | |{{TradeLine|lvl=Journeyman|slot=5|want=Compass|multi=0.05|maxTrades=12|xpGain=10}} | ||
|{{TradeLine|lvl=Journeyman|slot=5|want2=Compass|wantQuant=13|give=Ocean Explorer Map|giveNote=explorer_map|giveNoteText={{ | |{{TradeLine|lvl=Journeyman|slot=5|want2=Compass|wantQuant=13|give=Ocean Explorer Map|giveNote=explorer_map|giveNoteText={{MC/In|java}}, all copies of the map traded by a particular villager lead to the same structure. In worlds that do not have the structure, this trade is not offered. | ||
{{ | {{MC/In|bedrock}}, Cartographers adopting the profession in the Nether or the End do not offer explorer maps.|multi=0.2|maxTrades=12|xpGain=10}} | ||
|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=12|want2=Compass|give=Trial Explorer Map|giveNote=explorer_map|multi=0.2|maxTrades=12|xpGain=10}} | |{{TradeLine|lvl=Journeyman|slot=6|wantQuant=12|want2=Compass|give=Trial Explorer Map|giveNote=explorer_map|multi=0.2|maxTrades=12|xpGain=10}} | ||
|{{TradeLine|lvl=Expert|slot=7|wantQuant=7|give=Item Frame|maxTrades=12|multi=0.05|xpGain=15}} | |{{TradeLine|lvl=Expert|slot=7|wantQuant=7|give=Item Frame|maxTrades=12|multi=0.05|xpGain=15}} | ||
| Line 141: | Line 141: | ||
[[File:25w07a cartographer trades.png|thumb|New cartographer trade prices.]] | [[File:25w07a cartographer trades.png|thumb|New cartographer trade prices.]] | ||
{{-}} | {{MC/-}} | ||
'''Wandering Traders''' | '''Wandering Traders''' | ||
| Line 148: | Line 148: | ||
** They will also now buy basic supplies from players. | ** They will also now buy basic supplies from players. | ||
** The Wandering Trader will offer to buy two items from this list: | ** The Wandering Trader will offer to buy two items from this list: | ||
*** {{ | *** {{MC/Itemlink|Water Bottle}} | ||
*** {{ | *** {{MC/Itemlink|Water Bucket}} | ||
*** {{ | *** {{MC/Itemlink|Milk Bucket}} | ||
*** {{ | *** {{MC/Itemlink|Fermented Spider Eye}} | ||
*** {{ | *** {{MC/Itemlink|Baked Potato}} | ||
*** {{ | *** {{MC/Blocklink|Hay Bale}} | ||
** Wandering Traders now have a chance of selling these items (in addition to their previous trades): | ** Wandering Traders now have a chance of selling these items (in addition to their previous trades): | ||
*** Logs (Acacia, Birch, Dark Oak, Jungle, Oak, Spruce, Pale Oak or Cherry) | *** Logs (Acacia, Birch, Dark Oak, Jungle, Oak, Spruce, Pale Oak or Cherry) | ||
*** Enchanted {{ | *** Enchanted {{MC/Itemlink|Iron Pickaxe}} | ||
*** {{ | *** {{MC/Itemlink|Potion of Invisibility}} | ||
** Trade list now made up by following trades, in order: | ** Trade list now made up by following trades, in order: | ||
*** Buying Trade (new) × 2 | *** Buying Trade (new) × 2 | ||
| Line 173: | Line 173: | ||
|- | |- | ||
| Buying | | Buying | ||
| {{ | | {{MC/Itemlink|Baked Potato}} | ||
| 4 | | 4 | ||
| {{ | | {{MC/Itemlink|Emerald}} | ||
| 1 | | 1 | ||
| 2 | | 2 | ||
|- | |- | ||
| Buying | | Buying | ||
| {{ | | {{MC/Itemlink|Fermented Spider Eye}} | ||
| 1 | | 1 | ||
| {{ | | {{MC/Itemlink|Emerald}} | ||
| 3 | | 3 | ||
| 2 | | 2 | ||
|- | |- | ||
| Buying | | Buying | ||
| {{ | | {{MC/Blocklink|Hay Bale}} | ||
| 1 | | 1 | ||
| {{ | | {{MC/Itemlink|Emerald}} | ||
| 1 | | 1 | ||
| 2 | | 2 | ||
|- | |- | ||
| Buying | | Buying | ||
| {{ | | {{MC/Itemlink|Milk Bucket}} | ||
| 1 | | 1 | ||
| {{ | | {{MC/Itemlink|Emerald}} | ||
| 2 | | 2 | ||
| 2 | | 2 | ||
|- | |- | ||
| Buying | | Buying | ||
| {{ | | {{MC/Itemlink|Water Bottle}} | ||
| 1 | | 1 | ||
| {{ | | {{MC/Itemlink|Emerald}} | ||
| 1 | | 1 | ||
| 2 | | 2 | ||
|- | |- | ||
| Buying | | Buying | ||
| {{ | | {{MC/Itemlink|Water Bucket}} | ||
| 1 | | 1 | ||
| {{ | | {{MC/Itemlink|Emerald}} | ||
| 2 | | 2 | ||
| 2 | | 2 | ||
|- | |- | ||
| Special Selling | | Special Selling | ||
| {{ | | {{MC/Itemlink|Emerald}} | ||
| 1 | | 1 | ||
| {{ | | {{MC/Blocklink|Acacia Log}} | ||
| 8 | | 8 | ||
| 4 | | 4 | ||
|- | |- | ||
| Special Selling | | Special Selling | ||
| {{ | | {{MC/Itemlink|Emerald}} | ||
| 1 | | 1 | ||
| {{ | | {{MC/Blocklink|Birch Log}} | ||
| 8 | | 8 | ||
| 4 | | 4 | ||
|- | |- | ||
| Special Selling | | Special Selling | ||
| {{ | | {{MC/Itemlink|Emerald}} | ||
| 1 | | 1 | ||
| {{ | | {{MC/Blocklink|Cherry Log}} | ||
| 8 | | 8 | ||
| 4 | | 4 | ||
|- | |- | ||
| Special Selling | | Special Selling | ||
| {{ | | {{MC/Itemlink|Emerald}} | ||
| 1 | | 1 | ||
| {{ | | {{MC/Blocklink|Dark Oak Log}} | ||
| 8 | | 8 | ||
| 4 | | 4 | ||
|- | |- | ||
| Special Selling | | Special Selling | ||
| {{ | | {{MC/Itemlink|Emerald}} | ||
| 1 | | 1 | ||
| {{ | | {{MC/Blocklink|Jungle Log}} | ||
| 8 | | 8 | ||
| 4 | | 4 | ||
|- | |- | ||
| Special Selling | | Special Selling | ||
| {{ | | {{MC/Itemlink|Emerald}} | ||
| 1 | | 1 | ||
| {{ | | {{MC/Blocklink|Oak Log}} | ||
| 8 | | 8 | ||
| 4 | | 4 | ||
|- | |- | ||
| Special Selling | | Special Selling | ||
| {{ | | {{MC/Itemlink|Emerald}} | ||
| 1 | | 1 | ||
| {{ | | {{MC/Blocklink|Spruce Log}} | ||
| 8 | | 8 | ||
| 4 | | 4 | ||
|- | |- | ||
| Special Selling | | Special Selling | ||
| {{ | | {{MC/Itemlink|Emerald}} | ||
| 1 | | 1 | ||
| {{ | | {{MC/Blocklink|Pale Oak Log}} | ||
| 8 | | 8 | ||
| 4 | | 4 | ||
|- | |- | ||
| Special Selling | | Special Selling | ||
| {{ | | {{MC/Itemlink|Emerald}} | ||
| 6-20 | | 6-20 | ||
| {{ | | {{MC/Itemlink|Iron Pickaxe}} (Enchanted) | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
|- | |- | ||
| Special Selling | | Special Selling | ||
| {{ | | {{MC/Itemlink|Emerald}} | ||
| 5 | | 5 | ||
| {{ | | {{MC/Itemlink|Potion of Invisibility}} (Long) | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| Line 294: | Line 294: | ||
|- | |- | ||
| Special Selling | | Special Selling | ||
| {{ | | {{MC/Itemlink|Emerald}} | ||
| 1 | | 1 | ||
| {{ | | {{MC/Itemlink|Gunpowder}} | ||
| 1 → 4 | | 1 → 4 | ||
| 8 → 2 | | 8 → 2 | ||
|- | |- | ||
| Special Selling | | Special Selling | ||
| {{ | | {{MC/Itemlink|Emerald}} | ||
| 3 → 1 | | 3 → 1 | ||
| {{ | | {{MC/Blocklink|Packed Ice}} | ||
| 1 | | 1 | ||
| 6 | | 6 | ||
|- | |- | ||
| Special Selling → Ordinary Selling | | Special Selling → Ordinary Selling | ||
| {{ | | {{MC/Itemlink|Emerald}} | ||
| 5 → 3 | | 5 → 3 | ||
| {{ | | {{MC/Itemlink|Bucket of Pufferfish}} | ||
| 1 | | 1 | ||
| 4 | | 4 | ||
|- | |- | ||
| Special Selling → Ordinary Selling | | Special Selling → Ordinary Selling | ||
| {{ | | {{MC/Itemlink|Emerald}} | ||
| 5 → 3 | | 5 → 3 | ||
| {{ | | {{MC/Itemlink|Bucket of Tropical Fish}} | ||
| 1 | | 1 | ||
| 4 | | 4 | ||
|- | |- | ||
| Ordinary Selling | | Ordinary Selling | ||
| {{ | | {{MC/Itemlink|Emerald}} | ||
| 1 | | 1 | ||
| {{ | | {{MC/Blocklink|Lily Pad}} | ||
| 2 → 5 | | 2 → 5 | ||
| 5 → 2 | | 5 → 2 | ||
|- | |- | ||
| Ordinary Selling | | Ordinary Selling | ||
| {{ | | {{MC/Itemlink|Emerald}} | ||
| 1 | | 1 | ||
| {{ | | {{MC/Blocklink|Brown Mushroom}} | ||
| 1 → 3 | | 1 → 3 | ||
| 12 → 4 | | 12 → 4 | ||
|- | |- | ||
| Ordinary Selling | | Ordinary Selling | ||
| {{ | | {{MC/Itemlink|Emerald}} | ||
| 1 | | 1 | ||
| {{ | | {{MC/Blocklink|Red Mushroom}} | ||
| 1 → 3 | | 1 → 3 | ||
| 12 → 4 | | 12 → 4 | ||
|- | |- | ||
| Ordinary Selling | | Ordinary Selling | ||
| {{ | | {{MC/Itemlink|Emerald}} | ||
| 1 | | 1 | ||
| {{ | | {{MC/Blocklink|Vines}} | ||
| 1 → 3 | | 1 → 3 | ||
| 12 → 4 | | 12 → 4 | ||
| Line 351: | Line 351: | ||
[[File:25w07a and 1.21.70.23 - wandering trader trades.jpg|thumb|New wandering trader trade prices.]] | [[File:25w07a and 1.21.70.23 - wandering trader trades.jpg|thumb|New wandering trader trade prices.]] | ||
{{-}} | {{MC/-}} | ||
'''Mooshrooms''' | '''Mooshrooms''' | ||
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=== Command format === | === Command format === | ||
'''{{ | '''{{MC/Cmd|aimassist}}''' | ||
* Has been moved from experimental features and is now available during normal gameplay. | * Has been moved from experimental features and is now available during normal gameplay. | ||
| Line 385: | Line 385: | ||
** Content errors will log missing references for the following fields: | ** Content errors will log missing references for the following fields: | ||
*** item references. | *** item references. | ||
*** block reference in item component in {{ | *** block reference in item component in {{MC/Cd|minecraft:block_placer}}. | ||
*** loot table reference in block component {{ | *** loot table reference in block component {{MC/Cd|minecraft:loot}}. | ||
* The {{ | * The {{MC/Cd|entity_sensor}} component's {{MC/Cd|find_players_only}} field now functions correctly, properly restricting searches to Players only and affecting all subsensors. | ||
'''Dedicated Server''' | '''Dedicated Server''' | ||
* Exposed two new parameters for dedicated server when in {{ | * Exposed two new parameters for dedicated server when in {{MC/Cd|server-auth-with-rewind}}. These will make the server more strict on player positions. Look in {{MC/Cd|server.properties}} for more information on what these do. | ||
** {{ | ** {{MC/Cd|server-authoritative-movement-strict}} default to {{MC/Cd|false}} and can be set to {{MC/Cd|true}}. Will affect Player position acceptance. | ||
** {{ | ** {{MC/Cd|server-authoritative-dismount-strict}} default to {{MC/Cd|false}} and can be set to {{MC/Cd|true}}. Will affect Player position when dismounting. | ||
'''Entity Event Responses''' | '''Entity Event Responses''' | ||
* Added the {{ | * Added the {{MC/Cd|stop_movement}} entity event response, which stops the entity's movement. | ||
** The {{ | ** The {{MC/Cd|stop_vertical_movement}} field specifies whether vertical movement should be stopped. | ||
** The {{ | ** The {{MC/Cd|stop_horizontal_movement}} field specifies whether horizontal movement should be stopped. | ||
** This response does not stop navigation or prevent future movement. | ** This response does not stop navigation or prevent future movement. | ||
*** If that's the desired outcome, also remove the components responsible for that. | *** If that's the desired outcome, also remove the components responsible for that. | ||
* Added the {{ | * Added the {{MC/Cd|set_home_position}} entity event response, which sets the entity's home position to its current position. | ||
** For this to have any effect, the entity must already have a {{ | ** For this to have any effect, the entity must already have a {{MC/Cd|minecraft:home}} component. | ||
'''Entity Events''' | '''Entity Events''' | ||
* Added {{ | * Added {{MC/Cd|first_valid}} event type, it will evaluate every filter in order and execute the first valid one. | ||
'''Entity Filters''' | '''Entity Filters''' | ||
* The {{ | * The {{MC/Cd|in_clouds}} entity filter now succeeds when an entity's bounding box intersects the cloud layer, rather than only when its bottom is within it. | ||
'''Mobs''' | '''Mobs''' | ||
| Line 417: | Line 417: | ||
=== Additions === | === Additions === | ||
==== Technical ==== | ==== Technical ==== | ||
'''{{ | '''{{MC/Cd|@minecraft/server-net}}''' | ||
* Added new error {{ | * Added new error {{MC/Cd|InternalHttpRequestError}}. | ||
** An error thrown when a platform-level HTTP error occurs. Information provided in this class may be useful for diagnostics purposes but will differ from platform to platform. | ** An error thrown when a platform-level HTTP error occurs. Information provided in this class may be useful for diagnostics purposes but will differ from platform to platform. | ||
* Added new error {{ | * Added new error {{MC/Cd|MalformedHttpRequestError}}. | ||
** An error thrown when a malformed HTTP request is attempted to be sent. | ** An error thrown when a malformed HTTP request is attempted to be sent. | ||
'''{{ | '''{{MC/Cd|@minecraft/server-ui}}''' | ||
* Added method {{ | * Added method {{MC/Cd|divider(): ActionFormData;}}. It adds a section divider into the form. | ||
* Added method {{ | * Added method {{MC/Cd|divider(): ModalFormData;}}. It adds a section divider into the form. | ||
'''Blocks''' | '''Blocks''' | ||
* {{ | * {{MC/Cd|minecraft:material_instances}} component has a new experimental boolean field {{MC/Cd|isotropic}} for format version 1.21.70 and higher, this field controls rotating the face UVs randomly based on {{MC/Cd|BlockPos}}. | ||
=== Changes === | === Changes === | ||
==== Technical ==== | ==== Technical ==== | ||
'''Behavior packs''' | '''Behavior packs''' | ||
* Removed unused experimental json field {{ | * Removed unused experimental json field {{MC/Cd|peaks_factor}} from {{MC/Cd|minecraft:mountain_parameters}} in the behavior pack biome file. | ||
'''{{ | '''{{MC/Cd|@minecraft/server-net}}''' | ||
* Updated the execution privilege of most APIs to allow them to be called in read-only contexts ("before" events). | * Updated the execution privilege of most APIs to allow them to be called in read-only contexts ("before" events). | ||
== Fixes == | == Fixes == | ||
{{ | {{MC/Fixes|project=MCPE|fixedin=1.21.70.23 Preview | ||
|;old | |;old | ||
|69522|Pufferfish no longer trigger inflate/deflate logic against minecarts. | |69522|Pufferfish no longer trigger inflate/deflate logic against minecarts. | ||
| Line 466: | Line 466: | ||
* Fixed the Minecraft logo being misaligned on the progress screen. | * Fixed the Minecraft logo being misaligned on the progress screen. | ||
* Fixed gaps from appearing between data-driven jigsaw structure pieces. | * Fixed gaps from appearing between data-driven jigsaw structure pieces. | ||
* Fixed a bug where call methods on {{ | * Fixed a bug where call methods on {{MC/Cd|d=or|Player.inputInfo|Player.inputPermissions|Player.aimAssist}} on a player that left and rejoined the world would throw an error. | ||
* Fixed a crash on dedicated server when submitting error reports to Sentry. | * Fixed a crash on dedicated server when submitting error reports to Sentry. | ||
* Fixed the behavior of the Darkness status effect in the Deferred Technical Preview.</onlyinclude> | * Fixed the behavior of the Darkness status effect in the Deferred Technical Preview.</onlyinclude> | ||
== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|1.2x}} | {{MC/Navbox Bedrock Edition versions|1.2x}} | ||
[[Category:Bedrock Edition 1.21.70 betas]] | [[Category:Bedrock Edition 1.21.70 betas]] | ||
Latest revision as of 19:24, 9 April 2026
Beta 1.21.70.23 (ChromeOS, Android) or Preview 1.21.70.23 (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta/Preview version for Minecraft:Bedrock Edition 1.21.70, released on February 12, 2025,<ref>Template:Cite</ref> which integrates Minecraft:Spring to Life features and parts of the Villager Trade Rebalance experiment into normal gameplay, changes sheep spawning patterns, and fixes bugs.
Changes
General
Experiments
- Removed the "Drop 1 2025" and "Aim Assist" experimental toggles.
- Integrated the Villager Trade Rebalance experiment changes to the cartographer and wandering trader.
UI
- Players can now also find the friends drawer in create new world, edit world and player profile, in addition to the play screen, main menu and game menu, in the top right of the screen.
Blocks
- Has been moved from experimental features and is now available during normal gameplay.
- Can now be replaced by other blocks.
- Now drops itself when broken with shears or with a tool that is enchanted with Silk Touch, otherwise it drops nothing.
Cactus flower
- Has been moved from experimental features and is now available during normal gameplay.
- Can now be picked up by endermen.
Firefly bush
- Has been moved from experimental features and is now available during normal gameplay.
- Tweak firefly bush world generation:
- Lowered chance of them being attempted to be placed by water.
- Reduce patch size when placed to be from 2-5.
- Now has the same bonemealing properties as the bush block.
Leaf litter
- Has been moved from experimental features and is now available during normal gameplay.
- Is now replaceable.
- Can only be placed on blocks which provide full surface support.
Short dry grass, tall dry grass and Minecraft:wildflowers
- Have been moved from experimental features and is now available during normal gameplay.
Items
Blue egg and brown egg
- Have been moved from experimental features and is now available during normal gameplay.
Mobs
Sheep
- Changed the rules for sheep coloring to be based on which biome they spawn in:
- Temperate Biomes:
- Common:
- File:EntitySprite white-sheep.png White sheep
- Uncommon:
- File:EntitySprite black-sheep.png Black sheep
- File:EntitySprite gray-sheep.png Gray sheep
- File:EntitySprite light-gray-sheep.png Light gray sheep
- File:EntitySprite brown-sheep.png Brown sheep
- Rare:
- File:EntitySprite pink-sheep.png Pink sheep
- Common:
- Cold Biomes:
- Common:
- File:EntitySprite black-sheep.png Black sheep
- Uncommon:
- File:EntitySprite light-gray-sheep.png Light gray sheep
- File:EntitySprite light-blue-sheep.png Light blue sheep
- File:EntitySprite blue-sheep.png Blue sheep
- File:EntitySprite cyan-sheep.png Cyan sheep
- Rare:
- File:EntitySprite pink-sheep.png Pink sheep
- Common:
- Warm Biomes:
- Common:
- File:EntitySprite brown-sheep.png Brown sheep
- Uncommon:
- File:EntitySprite gray-sheep.png Gray sheep
- File:EntitySprite yellow-sheep.png Yellow sheep
- File:EntitySprite orange-sheep.png Orange sheep
- File:EntitySprite red-sheep.png Red sheep
- Rare:
- File:EntitySprite pink-sheep.png Pink sheep
- Common:
- Temperate Biomes:
- Sheep colors for temperate biomes is unchanged from current behavior.
Camel
- Now generate anywhere in the desert and not only in desert villages.
- The changes to cartographer trades have been moved from experimental features and are now available during normal gameplay.
- Added seven new maps which cartographers can sell, each pointing to a different village or other structures in a different biome, depending on the biome they come from. These maps can help players who want to quickly find a specific location.
- Village maps points to a village in a specific biome. Jungle explorer map points to a jungle pyramid. Swamp explorer map points to a swamp hut.
- Cartographers from different village types will sell a different range of maps and colored banners.
- Some prices and quantities have also been adjusted.
- Added seven new maps which cartographers can sell, each pointing to a different village or other structures in a different biome, depending on the biome they come from. These maps can help players who want to quickly find a specific location.
Available new tradable maps Desert Jungle Plains Savanna Snow Swamp Taiga Group 1 Savanna Village Map Savanna Village Map Savanna Village Map Desert Village Map Plains Village Map Snowy Village Map Plains Village Map Group 2 Plains Village Map Desert Village Map Taiga Village Map Plains Village Map Taiga Village Map Taiga Village Map Snowy Village Map Group 3 Jungle Explorer Map Swamp Explorer Map – Jungle Explorer Map Swamp Explorer Map Jungle Explorer Map Swamp Explorer Map
Wandering Traders
- The changes to wandering trader trades have been moved from experimental features and are now available during normal gameplay.
- The Wandering Trader now has better prices, more trades and a larger amount of stock for many items.
- They will also now buy basic supplies from players.
- The Wandering Trader will offer to buy two items from this list:
- REDIRECT Template:ItemLink
- REDIRECT Template:ItemLink
- REDIRECT Template:ItemLink
- REDIRECT Template:ItemLink
- REDIRECT Template:ItemLink
- redirect Template:blockLink
- Wandering Traders now have a chance of selling these items (in addition to their previous trades):
- Logs (Acacia, Birch, Dark Oak, Jungle, Oak, Spruce, Pale Oak or Cherry)
- Enchanted
- Wandering Traders now have a chance of selling these items (in addition to their previous trades):
- REDIRECT Template:ItemLink
- REDIRECT Template:ItemLink
- Trade list now made up by following trades, in order:
- Buying Trade (new) × 2
- Special Selling Trade × 2
- Ordinary Selling Trade × 5
- Added new buying trades, some selling trades, and changed some existing selling trades:
- Trade list now made up by following trades, in order:
New trades of wandering traders Category Item wanted Quantity Item given Quantity Trades until disabled Buying - REDIRECT Template:ItemLink
4 - REDIRECT Template:ItemLink
1 2 Buying - REDIRECT Template:ItemLink
1 - REDIRECT Template:ItemLink
3 2 Buying - redirect Template:blockLink
1 - REDIRECT Template:ItemLink
1 2 Buying - REDIRECT Template:ItemLink
1 - REDIRECT Template:ItemLink
2 2 Buying - REDIRECT Template:ItemLink
1 - REDIRECT Template:ItemLink
1 2 Buying - REDIRECT Template:ItemLink
1 - REDIRECT Template:ItemLink
2 2 Special Selling - REDIRECT Template:ItemLink
1 - redirect Template:blockLink
8 4 Special Selling - REDIRECT Template:ItemLink
1 - redirect Template:blockLink
8 4 Special Selling - REDIRECT Template:ItemLink
1 - redirect Template:blockLink
8 4 Special Selling - REDIRECT Template:ItemLink
1 - redirect Template:blockLink
8 4 Special Selling - REDIRECT Template:ItemLink
1 - redirect Template:blockLink
8 4 Special Selling - REDIRECT Template:ItemLink
1 - redirect Template:blockLink
8 4 Special Selling - REDIRECT Template:ItemLink
1 - redirect Template:blockLink
8 4 Special Selling - REDIRECT Template:ItemLink
1 - redirect Template:blockLink
8 4 Special Selling - REDIRECT Template:ItemLink
6-20 - REDIRECT Template:ItemLink (Enchanted)
1 1 Special Selling - REDIRECT Template:ItemLink
5 - REDIRECT Template:ItemLink (Long)
1 1
Changed trades of wandering traders Category Item wanted Quantity Item given Quantity Trades until disabled Special Selling - REDIRECT Template:ItemLink
1 - REDIRECT Template:ItemLink
1 → 4 8 → 2 Special Selling - REDIRECT Template:ItemLink
3 → 1 - redirect Template:blockLink
1 6 Special Selling → Ordinary Selling - REDIRECT Template:ItemLink
5 → 3 - REDIRECT Template:ItemLink
1 4 Special Selling → Ordinary Selling - REDIRECT Template:ItemLink
5 → 3 - REDIRECT Template:ItemLink
1 4 Ordinary Selling - REDIRECT Template:ItemLink
1 - redirect Template:blockLink
2 → 5 5 → 2 Ordinary Selling - REDIRECT Template:ItemLink
1 - redirect Template:blockLink
1 → 3 12 → 4 Ordinary Selling - REDIRECT Template:ItemLink
1 - redirect Template:blockLink
1 → 3 12 → 4 Ordinary Selling - REDIRECT Template:ItemLink
1 - redirect Template:blockLink
1 → 3 12 → 4
Mooshrooms
- Their textures have been changed, and the nose now extrudes from their models.
Chicken, cow and Minecraft:pig variants
- Have been moved from experimental features and are now available during normal gameplay.
World generation
Villages
- Chests in several village buildings now have a 33% chance of containing a Minecraft:bundle. These include:
- Cartographer
- Tannery
- Weaponsmith
- Desert House
- Plains House
- Snowy House
- Savanna House
- Taiga House
Gameplay
Death
- Players no longer keep their inventory by default on Peaceful and Easy difficulties.
- Keep inventory is back to being a cheat on all difficulties.
Command format
- REDIRECT Template:Command
- Has been moved from experimental features and is now available during normal gameplay.
Technical
Components
- Added validation for asset references in components.
- Content errors will log missing references for the following fields:
- item references.
- block reference in item component in
- Content errors will log missing references for the following fields:
- REDIRECT Template:Code
- loot table reference in block component
- REDIRECT Template:Code
- The
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Template:Redr component's
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Template:Redr field now functions correctly, properly restricting searches to Players only and affecting all subsensors.
Dedicated Server
- Exposed two new parameters for dedicated server when in
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Template:Redr. These will make the server more strict on player positions. Look in
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Template:Redr for more information on what these do.
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Template:Redr default to
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Template:Redr and can be set to
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Template:Redr. Will affect Player position acceptance.
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Template:Redr default to
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Template:Redr and can be set to
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Template:Redr. Will affect Player position when dismounting.
Entity Event Responses
- Added the
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Template:Redr entity event response, which stops the entity's movement.
- The
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Template:Redr field specifies whether vertical movement should be stopped.
- The
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Template:Redr field specifies whether horizontal movement should be stopped.
- This response does not stop navigation or prevent future movement.
- If that's the desired outcome, also remove the components responsible for that.
- This response does not stop navigation or prevent future movement.
- Added the
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Template:Redr entity event response, which sets the entity's home position to its current position.
- For this to have any effect, the entity must already have a
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Template:Redr component.
Entity Events
- Added
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Template:Redr event type, it will evaluate every filter in order and execute the first valid one.
Entity Filters
- The
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Template:Redr entity filter now succeeds when an entity's bounding box intersects the cloud layer, rather than only when its bottom is within it.
Mobs
- Added aquatic family-type for all aquatic mobs.
- Normal minecart is no longer considered a mob.
Experimental
These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.
Additions
Technical
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- Added new error
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- An error thrown when a platform-level HTTP error occurs. Information provided in this class may be useful for diagnostics purposes but will differ from platform to platform.
- Added new error
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- An error thrown when a malformed HTTP request is attempted to be sent.
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- Added method
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Template:Redr. It adds a section divider into the form.
- Added method
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Template:Redr. It adds a section divider into the form.
Blocks
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Template:Redr component has a new experimental boolean field
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Template:Redr for format version 1.21.70 and higher, this field controls rotating the face UVs randomly based on
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Changes
Technical
Behavior packs
- Removed unused experimental json field
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Template:Redr from
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Template:Redr in the behavior pack biome file.
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- Updated the execution privilege of most APIs to allow them to be called in read-only contexts ("before" events).
Fixes
Script error: No such module "fixes". Other
- Fixed cactus flower growth so they only grow if a cactus block itself would survive to avoid breaking cactus farms.
- In Server Authoritative movement, when Player is corrected, the movement will not have easing anymore. This is a better feel, as can be seen with upward, repeating, pistons.
- Fixed typos in music definitions and sound definitions that were causing the wrong music to play for soulsand valley, desert mutated, and jungle mutated biomes.
- Pufferfish no longer only trigger inflate/deflate logic against monsters and players. Now triggers inflate/deflate logic against axolotls, all non-aquatic mobs, and players.
- Pufferfish no longer only attack players and monsters. Now they attack axolotls, all non-aquatic mobs, and players that aren't in Creative mode.
- Pufferfish no longer only poison players and monsters. Now they poison axolotls, all non-aquatic mobs excluding undead monsters, and players that aren't in Creative mode.
- Fixed an issue where other players in multiplayer scenarios would sometimes get stuck in their dying animation after respawning.
- Player characters no longer rotate sideways when moving forward.
- Fixed the Minecraft logo being misaligned on the progress screen.
- Fixed gaps from appearing between data-driven jigsaw structure pieces.
- Fixed a bug where call methods on
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Template:Redr on a player that left and rejoined the world would throw an error.
- Fixed a crash on dedicated server when submitting error reports to Sentry.
- Fixed the behavior of the Darkness status effect in the Deferred Technical Preview.
References
<references group="">
</references>
de:Bedrock Edition beta 1.21.70.23 es:Bedrock Edition Preview 1.21.70.23 ko:Bedrock Edition 프리뷰 1.21.70.23 pt:Edição Bedrock Preview 1.21.70.23 ru:Preview 1.21.70.23 (Bedrock Edition) uk:Preview 1.21.70.23 (Bedrock Edition) zh:基岩版1.21.70.23