Minecraft:Bedrock Edition distance effects/Historical effects: Difference between revisions
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This page is a near-comprehensive list of all known distance effects throughout the game's history. A page that only accounts for those that affect the latest versions of the game can be found at [[Minecraft:Bedrock Edition distance effects]]. | This page is a near-comprehensive list of all known distance effects throughout the game's history. A page that only accounts for those that affect the latest versions of the game can be found at [[Minecraft:Bedrock Edition distance effects]]. | ||
{| class="wikitable sortable" data-description="Spatial distance effect history" | {| class="wikitable sortable" data-description="Spatial distance effect history" | ||
| Line 11: | Line 11: | ||
![[Minecraft:Pocket Edition v0.1.0 alpha|v0.1.0]] | ![[Minecraft:Pocket Edition v0.1.0 alpha|v0.1.0]] | ||
!v0.9.0 (build 1) | !v0.9.0 (build 1) | ||
|{{ | |{{MC/Tc|partial|Changed}} | ||
|In this version, the player can teleport up to 2^128 (3.4x10^38) on the Y axis. | |In this version, the player can teleport up to 2^128 (3.4x10^38) on the Y axis. | ||
| | | | ||
| Line 18: | Line 18: | ||
!v0.9.0 | !v0.9.0 | ||
!v0.10.0 (build 1) | !v0.10.0 (build 1) | ||
|{{ | |{{MC/Tc|yes|Fixed}} | ||
|Chunk jittering at extreme coordinates occurs. | |Chunk jittering at extreme coordinates occurs. | ||
| | | | ||
| Line 25: | Line 25: | ||
!v0.9.0 | !v0.9.0 | ||
![[Minecraft:Pocket Edition v0.12.1 alpha|v0.12.1]] | ![[Minecraft:Pocket Edition v0.12.1 alpha|v0.12.1]] | ||
|{{ | |{{MC/Tc|yes|Fixed}} | ||
|The block selection highlights distorts at high coordinates. | |The block selection highlights distorts at high coordinates. | ||
| | | | ||
| Line 32: | Line 32: | ||
![[Minecraft:Pocket Edition 1.0.0|1.0.0]] | ![[Minecraft:Pocket Edition 1.0.0|1.0.0]] | ||
![[Minecraft:Bedrock Edition 1.2.0|1.2.0]] ([[Minecraft:Bedrock Edition beta 1.2.0.2|beta 1.2.0.2]]) | ![[Minecraft:Bedrock Edition 1.2.0|1.2.0]] ([[Minecraft:Bedrock Edition beta 1.2.0.2|beta 1.2.0.2]]) | ||
|{{ | |{{MC/Tc|yes|Fixed}} | ||
|The game freezes after a few seconds when the player is at a (very) high distance in all dimensions. | |The game freezes after a few seconds when the player is at a (very) high distance in all dimensions. | ||
| | | | ||
| Line 39: | Line 39: | ||
!v0.9.0 | !v0.9.0 | ||
![[Minecraft:Bedrock Edition 1.17.30|1.17.30]] ([[Minecraft:Bedrock Edition beta 1.17.20.20|beta 1.17.20.20]]) | ![[Minecraft:Bedrock Edition 1.17.30|1.17.30]] ([[Minecraft:Bedrock Edition beta 1.17.20.20|beta 1.17.20.20]]) | ||
|{{ | |{{MC/Tc|yes|Fixed}} | ||
|The Far Lands occur. | |The Far Lands occur. | ||
|[[File:Edge Far Lands 1.17.jpg|width=64x64]] | |[[File:Edge Far Lands 1.17.jpg|width=64x64]] | ||
| Line 46: | Line 46: | ||
!v0.9.0 | !v0.9.0 | ||
![[Minecraft:Bedrock Edition 1.21.60|1.21.60]] ([[Minecraft:Bedrock Edition Preview 1.21.60.23|Preview 1.21.60.23]]) | ![[Minecraft:Bedrock Edition 1.21.60|1.21.60]] ([[Minecraft:Bedrock Edition Preview 1.21.60.23|Preview 1.21.60.23]]) | ||
|{{ | |{{MC/Tc|yes|Fixed}} | ||
|Sunflowers are glitched at high distances.<ref>{{bug|MCPE-102412||Sunflower slightly glitches after X/Z ±262,144|Fixed}}</ref> | |Sunflowers are glitched at high distances.<ref>{{bug|MCPE-102412||Sunflower slightly glitches after X/Z ±262,144|Fixed}}</ref> | ||
|{{Collapse|title='''Sunflower Glitching'''|content=[[File:Glitching sunflowers.mp4|231x231px]]}} | |{{MC/Collapse|title='''Sunflower Glitching'''|content=[[File:Glitching sunflowers.mp4|231x231px]]}} | ||
| | | | ||
|- | |- | ||
!? | !? | ||
!? | !? | ||
|{{ | |{{MC/Tc|yes|Fixed}} | ||
|Opening the inventory is impossible if the player hits that point between ±131,072 and ±262,144; the inventory still works if the world is reloaded or the player teleports beyond ±262,144, but not below that point. | |Opening the inventory is impossible if the player hits that point between ±131,072 and ±262,144; the inventory still works if the world is reloaded or the player teleports beyond ±262,144, but not below that point. | ||
| | | | ||
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([[Minecraft:Pocket Edition v0.16.0 alpha build 1|build 1]]) | ([[Minecraft:Pocket Edition v0.16.0 alpha build 1|build 1]]) | ||
!Current | !Current | ||
|{{ | |{{MC/Tc|unknown|Not a distance effect}} | ||
|Access to high coordinates or the Far Lands without modifying the game or world files is feasible, due to the addition of the {{ | |Access to high coordinates or the Far Lands without modifying the game or world files is feasible, due to the addition of the {{MC/Cmd|tp}} command. | ||
| | | | ||
| | | | ||
| Line 68: | Line 68: | ||
!v0.9.0 | !v0.9.0 | ||
![[Minecraft:Bedrock Edition beta 1.11.0.7|beta 1.11.0.7]], Current | ![[Minecraft:Bedrock Edition beta 1.11.0.7|beta 1.11.0.7]], Current | ||
|{{ | |{{MC/Tc|no|Current}} | ||
|(The) distance effects occur. | |(The) distance effects occur. | ||
| | | | ||
| Line 75: | Line 75: | ||
!v0.9.0 | !v0.9.0 | ||
!Current | !Current | ||
|{{ | |{{MC/Tc|no|Current}} | ||
|Blocks render incorrectly at (very) high coordinates. | |Blocks render incorrectly at (very) high coordinates. | ||
| | | | ||
| Line 82: | Line 82: | ||
!1.16.220 ([[Minecraft:Bedrock Edition beta 1.16.220.50|beta 1.16.220.50]]), 1.18.0 ([[Minecraft:Bedrock Edition beta 1.18.0.20|beta 1.18.0.20]]) | !1.16.220 ([[Minecraft:Bedrock Edition beta 1.16.220.50|beta 1.16.220.50]]), 1.18.0 ([[Minecraft:Bedrock Edition beta 1.18.0.20|beta 1.18.0.20]]) | ||
!1.17.30 ([[Minecraft:Bedrock Edition beta 1.17.20.20|beta 1.17.20.20]]), Current | !1.17.30 ([[Minecraft:Bedrock Edition beta 1.17.20.20|beta 1.17.20.20]]), Current | ||
|{{ | |{{MC/Tc|no|Current}} | ||
|The terrain generation breakdown beyond X/Z ±2,812,333.<ref>{{bug|MCPE-146021||Mountains won't generate higher in high distances, instead it generates a deep, glitched hole that sometimes generates aquifers|Won't Fix}}</ref> | |The terrain generation breakdown beyond X/Z ±2,812,333.<ref>{{bug|MCPE-146021||Mountains won't generate higher in high distances, instead it generates a deep, glitched hole that sometimes generates aquifers|Won't Fix}}</ref> | ||
|[[File:BE_Terrain_Breakdown_-_Void.png|width=64x64]] | |[[File:BE_Terrain_Breakdown_-_Void.png|width=64x64]] | ||
| Line 88: | Line 88: | ||
|} | |} | ||
== Navigation == | == Navigation == | ||
{{Navbox environment}} | {{MC/Navbox environment}} | ||
[[Category:Glitches]] | [[Category:Glitches]] | ||
== References == | == References == | ||
Latest revision as of 19:42, 9 April 2026
Template:Message box This page is a near-comprehensive list of all known distance effects throughout the game's history. A page that only accounts for those that affect the latest versions of the game can be found at Minecraft:Bedrock Edition distance effects.
| Added | Changed in | Change type | Error | Example | Notes |
|---|---|---|---|---|---|
| v0.1.0 | v0.9.0 (build 1) |
|
In this version, the player can teleport up to 2^128 (3.4x10^38) on the Y axis. | It is unknown if this also applies to the X and Z axes as well | |
| v0.9.0 | v0.10.0 (build 1) |
|
Chunk jittering at extreme coordinates occurs. | ||
| v0.9.0 | v0.12.1 |
|
The block selection highlights distorts at high coordinates. | ||
| 1.0.0 | 1.2.0 (beta 1.2.0.2) |
|
The game freezes after a few seconds when the player is at a (very) high distance in all dimensions. | ||
| v0.9.0 | 1.17.30 (beta 1.17.20.20) |
|
The Far Lands occur. | width=64x64 | However, 3D distortion, The Stripe Lands, non-solid blocks and other distance effects still occur, even the Far Lands is at 53.9 quadrillion blocks in 1.17.20.20+. |
| v0.9.0 | 1.21.60 (Preview 1.21.60.23) |
|
Sunflowers are glitched at high distances.<ref>Template:Bug</ref> | Sunflower Glitching
|
|
| ? | ? |
|
Opening the inventory is impossible if the player hits that point between ±131,072 and ±262,144; the inventory still works if the world is reloaded or the player teleports beyond ±262,144, but not below that point. | ||
| v0.16.0
(build 1) |
Current |
|
Access to high coordinates or the Far Lands without modifying the game or world files is feasible, due to the addition of the
Template:Redr command. |
||
| v0.9.0 | beta 1.11.0.7, Current |
|
(The) distance effects occur. | ||
| v0.9.0 | Current |
|
Blocks render incorrectly at (very) high coordinates. | ||
| 1.16.220 (beta 1.16.220.50), 1.18.0 (beta 1.18.0.20) | 1.17.30 (beta 1.17.20.20), Current |
|
The terrain generation breakdown beyond X/Z ±2,812,333.<ref>Template:Bug</ref> | width=64x64 | Areas that are normally high enough to generate jagged peaks or frozen peaks instead generate monolith-like structures that extend all the way to about Y=256, as well as areas that solely contain ice from sea level to the bedrock layer. The exact effects on the terrain differ between 32-bit and 64-bit builds of the game. In Beta 1.18.0.20 or newer, the terrain breaks down due to inadvertently introduced alongside as a result of the terrain generation rewriting process. |
| Geography | |||||||||
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| Sky and fog | |||||||||
| Weather |
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| Dimensions | |||||||||
| World types |
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| Player constructions |
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| Matter | |||||||||
| Sound | |||||||||
| Joke |
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| Bugs |
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| Removed |
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