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Minecraft:Calibrated Sculk Sensor: Difference between revisions

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{{For|the normal sculk sensor|Sculk Sensor}}
{{MC/For|the normal sculk sensor|Sculk Sensor}}
{{Infobox block
{{Infobox block
| title = Calibrated Sculk Sensor
| title = Calibrated Sculk Sensor
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A calibrated sculk sensor can be broken with any tool, but [[Minecraft:hoe]]s are the quickest. It drops itself only if mined with any tool enchanted with [[Minecraft:Silk Touch]]. If mined with a non-Silk Touch tool, it drops 5 experience instead.
A calibrated sculk sensor can be broken with any tool, but [[Minecraft:hoe]]s are the quickest. It drops itself only if mined with any tool enchanted with [[Minecraft:Silk Touch]]. If mined with a non-Silk Touch tool, it drops 5 experience instead.


{{Breaking row|Calibrated Sculk Sensor|Hoe|drop=0|horizontal=1}}
{{MC/Breaking row|Calibrated Sculk Sensor|Hoe|drop=0|horizontal=1}}


=== Crafting ===
=== Crafting ===
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==== Vibration frequency ====
==== Vibration frequency ====
{{main|Vibration}}
{{MC/Main|Vibration}}
{{:Vibration}}
{{:Vibration}}


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=== Generic ===
=== Generic ===
{{Sound table/Block/Sculk sensor}}
{{MC/Sound table/Block/Sculk sensor}}


=== Unique ===
=== Unique ===
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== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{JE}}:
{{MC/JE}}:
{{ID table
{{ID table
|edition=java
|edition=java
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|foot=1}}
|foot=1}}


{{BE}}:
{{MC/BE}}:
{{ID table2
{{ID table2
|edition=bedrock
|edition=bedrock
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=== Block states ===
=== Block states ===
{{see also|Block states}}
{{MC/See also|Block states}}
{{/BS}}
{{/BS}}


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A calibrated sculk sensor has a block entity associated with it that holds additional data about the block.
A calibrated sculk sensor has a block entity associated with it that holds additional data about the block.


{{JE}}:
{{MC/JE}}:
{{see also|Block entity format}}
{{MC/See also|Block entity format}}
{{#lst:Sculk Sensor|block data}}
{{#lst:Sculk Sensor|block data}}


{{BE}}:
{{MC/BE}}:
: See [[Minecraft:Bedrock Edition level format/Block entity format]].
: See [[Minecraft:Bedrock Edition level format/Block entity format]].


== Videos ==
== Videos ==
{{yt|6dZ-kQXrxYg}}
{{MC/Yt|6dZ-kQXrxYg}}


== History ==
== History ==
=== Mention ===
=== Mention ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine||October 12, 2020|link=https://twitter.com/kingbdogz/status/1315607422162079744|Brandon Pearce mentioned adding "habituation" to the sculk sensor.}}
|{{MC/HistoryLine||October 12, 2020|link=https://twitter.com/kingbdogz/status/1315607422162079744|Brandon Pearce mentioned adding "habituation" to the sculk sensor.}}
}}
}}


=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.17|dev=20w49a|[[File:Sculk Sensor (calibrated side texture) JE1.png|32px]] [[File:Sculk Sensor (calibrated top texture) JE1.png|32px]] Added unused textures for calibrated sculk sensor to the game files (specifically to the <samp>assets/minecraft/textures/blocks</samp> directory).
|{{MC/HistoryLine||1.17|dev=20w49a|[[File:Sculk Sensor (calibrated side texture) JE1.png|32px]] [[File:Sculk Sensor (calibrated top texture) JE1.png|32px]] Added unused textures for calibrated sculk sensor to the game files (specifically to the <samp>assets/minecraft/textures/blocks</samp> directory).
|The top texture is a translucent version of the block of amethyst texture, where the side texture is composed of the sculk sensor's side texture overlaid on the amethyst texture.
|The top texture is a translucent version of the block of amethyst texture, where the side texture is composed of the sculk sensor's side texture overlaid on the amethyst texture.
| However, the sculk sensor side texture used is actually the pre-release one shown in Minecraft Live 2020.
| However, the sculk sensor side texture used is actually the pre-release one shown in Minecraft Live 2020.
|The amethyst textures are based on those from 20w45a, despite these textures being added after the amethyst block textures were redone twice, implying these textures come from a scrapped functionality of the sculk sensor coupled with amethyst.}}
|The amethyst textures are based on those from 20w45a, despite these textures being added after the amethyst block textures were redone twice, implying these textures come from a scrapped functionality of the sculk sensor coupled with amethyst.}}
|{{HistoryLine|||dev=21w13a|Removed texture files from the game files.<ref>{{bug|MC-208551||Calibrated Sculk Sensor are unused in-game files|Fixed}}</ref>}}
|{{HistoryLine|||dev=21w13a|Removed texture files from the game files.<ref>{{bug|MC-208551||Calibrated Sculk Sensor are unused in-game files|Fixed}}</ref>}}
|{{HistoryLine||1.20|dev=23w12a|[[File:Calibrated Sculk Sensor JE1.gif|32px]] Added calibrated sculk sensors.}}
|{{MC/HistoryLine||1.20|dev=23w12a|[[File:Calibrated Sculk Sensor JE1.gif|32px]] Added calibrated sculk sensors.}}
|{{HistoryLine|||dev=23w14a|Calibrated sculk sensors now detect vibrations up to 16 blocks radius instead of 8 blocks.
|{{MC/HistoryLine|||dev=23w14a|Calibrated sculk sensors now detect vibrations up to 16 blocks radius instead of 8 blocks.
|Calibrated sculk sensors now have 1 second active cooldown instead of 2 seconds.
|Calibrated sculk sensors now have 1 second active cooldown instead of 2 seconds.
|Calibrated sculk sensors now accept signals into the calibration input side more consistently with other redstone components.
|Calibrated sculk sensors now accept signals into the calibration input side more consistently with other redstone components.
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|Default redstone output has been modified to be more reliable for distance calculations.
|Default redstone output has been modified to be more reliable for distance calculations.
|Calibrated sculk sensors can now strongly power the block they are placed on.}}
|Calibrated sculk sensors can now strongly power the block they are placed on.}}
|{{HistoryLine|||dev=23w16a|[[File:Calibrated Sculk Sensor JE2.gif|32px]] The model of the calibrated sculk sensor have been changed. The amethyst is now stretched to match the model of the amethyst cluster.}}
|{{MC/HistoryLine|||dev=23w16a|[[File:Calibrated Sculk Sensor JE2.gif|32px]] The model of the calibrated sculk sensor have been changed. The amethyst is now stretched to match the model of the amethyst cluster.}}
|{{HistoryLine|||dev=23w17a|Now lasts 10 game ticks when in "Active" phase instead of 20.
|{{MC/HistoryLine|||dev=23w17a|Now lasts 10 game ticks when in "Active" phase instead of 20.
|Now lasts 10 game ticks when in "Cooldown" phase instead of 1.}}
|Now lasts 10 game ticks when in "Cooldown" phase instead of 1.}}
|{{HistoryLine|||dev=23w18a|Landing or jumping on the edge of wool no longer triggers calibrated sculk sensors.<ref name="MC-252389">{{bug|MC-252389||When landing (or jumping) on wool with your hitbox over the edge, it produces a vibration|Fixed}}</ref>
|{{HistoryLine|||dev=23w18a|Landing or jumping on the edge of wool no longer triggers calibrated sculk sensors.<ref name="MC-252389">{{bug|MC-252389||When landing (or jumping) on wool with your hitbox over the edge, it produces a vibration|Fixed}}</ref>
|Walking on the edge of blocks now properly triggers sculk sensors.<ref>{{bug|MC-207290||Calibrated sculk sensors don't detect vibrations while walking on the edge of a block|Fixed}}</ref>}}
|Walking on the edge of blocks now properly triggers sculk sensors.<ref>{{bug|MC-207290||Calibrated sculk sensors don't detect vibrations while walking on the edge of a block|Fixed}}</ref>}}
|{{HistoryLine||1.20.2|dev=23w31a|Calibrated sculk sensors can now detect totems of undying activating.
|{{MC/HistoryLine||1.20.2|dev=23w31a|Calibrated sculk sensors can now detect totems of undying activating.
|Calibrated sculk sensors can now detect [[Minecraft:witch]]es drinking a potion.
|Calibrated sculk sensors can now detect [[Minecraft:witch]]es drinking a potion.
|Calibrated sculk sensors can now detect [[Minecraft:turtle]]s clearing away sand.
|Calibrated sculk sensors can now detect [[Minecraft:turtle]]s clearing away sand.
|Calibrated sculk sensors can now detect camels standing up, sitting down, or dashing.}}
|Calibrated sculk sensors can now detect camels standing up, sitting down, or dashing.}}
|{{HistoryLine|||dev=23w32a|Vibrations no longer risk being lost on simulation distance limit.
|{{MC/HistoryLine|||dev=23w32a|Vibrations no longer risk being lost on simulation distance limit.
|Unequipping items emits a new <code>unequip</code> vibration of frequency <code>4</code>.
|Unequipping items emits a new <code>unequip</code> vibration of frequency <code>4</code>.
|Chiseled bookshelves emit a <code>block_change</code> vibration of frequency <code>11</code> when receiving books from [[Minecraft:hopper]]s.
|Chiseled bookshelves emit a <code>block_change</code> vibration of frequency <code>11</code> when receiving books from [[Minecraft:hopper]]s.
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|Sweet berries being eaten by fox emit a <code>block_change</code> vibration of frequency <code>11</code>.
|Sweet berries being eaten by fox emit a <code>block_change</code> vibration of frequency <code>11</code>.
|Camels eating cactus emit an <code>eat</code> vibration of frequency <code>8</code>.}}
|Camels eating cactus emit an <code>eat</code> vibration of frequency <code>8</code>.}}
|{{HistoryLine||1.21|dev=24w19a|Frosted ice being placed by Frost Walker emits a <code>block_place</code> vibration of frequency <code>13</code>.}}
|{{MC/HistoryLine||1.21|dev=24w19a|Frosted ice being placed by Frost Walker emits a <code>block_place</code> vibration of frequency <code>13</code>.}}
|{{HistoryLine|java upcoming}}
|{{MC/HistoryLine|java upcoming}}
|{{HistoryLine||26.2|dev=snap1|Entities bouncing off of blocks or a collidable entity will emit a vibration frequency of {{cd|2}}.}}
|{{HistoryLine||26.2|dev=snap1|Entities bouncing off of blocks or a collidable entity will emit a vibration frequency of {{MC/Cd|2}}.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|[[File:Calibrated Sculk Sensor BE1.gif|32px]] Added calibrated sculk sensors behind the "[[Minecraft:Bedrock Edition 1.20.0|Next Major Update]]" experimental toggle.}}
|{{MC/HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|[[File:Calibrated Sculk Sensor BE1.gif|32px]] Added calibrated sculk sensors behind the "[[Minecraft:Bedrock Edition 1.20.0|Next Major Update]]" experimental toggle.}}
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Calibrated sculk sensors are now available without using the "Next Major Update" experimental toggle.}}
|{{MC/HistoryLine||1.20.0|dev=Preview 1.20.0.21|Calibrated sculk sensors are now available without using the "Next Major Update" experimental toggle.}}
|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|Calibrated sculk sensors can now detect the following events:
|{{MC/HistoryLine||1.20.10|dev=Preview 1.20.10.20|Calibrated sculk sensors can now detect the following events:
* Placing, rotating, or removing an item in an item frame or a glow item frame.
* Placing, rotating, or removing an item in an item frame or a glow item frame.
* Charging a respawn anchor.
* Charging a respawn anchor.
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* Placing a [[Minecraft:door]].
* Placing a [[Minecraft:door]].
* Planting seeds in [[Minecraft:farmland]].}}
* Planting seeds in [[Minecraft:farmland]].}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|Calibrated sculk sensors can now detect the following events:
|{{MC/HistoryLine||1.20.30|dev=Preview 1.20.30.20|Calibrated sculk sensors can now detect the following events:
* Throwing an eye of ender.
* Throwing an eye of ender.
* [[Minecraft:Minecart]]s, consistently when moving on [[Minecraft:rail]]s while empty.
* [[Minecraft:Minecart]]s, consistently when moving on [[Minecraft:rail]]s while empty.
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* Using [[Minecraft:dye]]s to change cauldrons' water color.
* Using [[Minecraft:dye]]s to change cauldrons' water color.
* Non-player actors event when equipping [[Minecraft:shield]]s in their off-hand slot.}}
* Non-player actors event when equipping [[Minecraft:shield]]s in their off-hand slot.}}
|{{HistoryLine|||dev=Preview 1.20.30.21|Calibrated sculk sensors can now detect the following events:
|{{MC/HistoryLine|||dev=Preview 1.20.30.21|Calibrated sculk sensors can now detect the following events:
* Applying a nametag.
* Applying a nametag.
* Evokers summoning vexes or fangs.
* Evokers summoning vexes or fangs.
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=== Data history ===
=== Data history ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|Calibrated sculk sensors now use the <code>minecraft:cardinal_direction</code> block state instead of <code>direction</code>.}}
|{{MC/HistoryLine||1.20.30|dev=Preview 1.20.30.20|Calibrated sculk sensors now use the <code>minecraft:cardinal_direction</code> block state instead of <code>direction</code>.}}
}}
}}


== Issues ==
== Issues ==
{{Issue list}}
{{MC/Issue list}}


== Gallery ==
== Gallery ==
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== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox redstone|Components}}
{{MC/Navbox redstone|Components}}
{{Navbox blocks|Vegetation}}
{{MC/Navbox blocks|Vegetation}}


[[Category:Utility blocks]]
[[Category:Utility blocks]]

Latest revision as of 19:59, 9 April 2026

Template:Hatnote Template:Infobox block A calibrated sculk sensor is a craftable type of sculk sensor that functions similarly, but detects Minecraft:vibrations more quickly and from further away. Its amethyst-covered input side can be powered to make the sensor only detect vibrations from specific sources, depending on the signal strength used. Placing an amethyst block next to a sculk sensor allows it to "relay" detected vibrations to other sculk sensors.

Obtaining

Breaking

A calibrated sculk sensor can be broken with any tool, but Minecraft:hoes are the quickest. It drops itself only if mined with any tool enchanted with Minecraft:Silk Touch. If mined with a non-Silk Touch tool, it drops 5 experience instead.

Script error: No such module "breaking row".

Crafting

Template:Crafting

Usage

When a calibrated sculk sensor detects a vibration, it is activated and emits redstone signal in every direction (including top and bottom), except the side with the amethyst stripe. The redstone signal emitted from the bottom will strongly power the block below the sensor, whereas in all other directions (excluding the side with the amethyst stripe) it is as though the sensor itself is the strongly powered block.

File:CalibratedSculkSensorPower.png
An activated calibrated sculk sensor. Only the block below the sensor is strongly powered. All other sides react as if the sensor itself is strongly powered, excluding the side with the amethyst stripe.

The calibrated sculk sensor is different from the basic sculk sensor in multiple ways:

  • can detect vibrations within a distance of 16 blocks, instead of 8.
  • is activated for 10 game ticks after detecting a vibration instead of 30 game ticks
  • can be filtered (see below) to react only to some sounds.
  • one side does not emit a redstone signal when activated (the side with the amethyst stripe).

When a calibrated sculk sensor detects a vibration, it is activated for 10 game ticks, then has a 10 game tick cooldown before it can detect another vibration. This means that a calibrated sculk sensor can detect a vibration once every 1.05 seconds, as opposed to once every 2.05 seconds for a regular sculk sensor. (Plus 0.05 for every block of distance from the vibration past the first.)

Filtering

When a redstone signal powers a calibrated sculk sensor on its crystalized side, the sensor is filtered to respond only to vibrations that match the strength of that signal. Every vibration in the game has a frequency associated with it, and every vibration frequency directly matches a specific redstone signal strength. For example, a vibration with a frequency of 5 matches the redstone signal with a strength of 5.

Some events can create multiple vibrations simultaneously. For example, eating most food items creates vibrations of frequency 3 (item interaction) and 8 (entity eats). Hitting the ground and taking fall damage creates vibrations of frequency 2 (hit ground) and 7 (entity damage). Using a redstone signal, the sensor can be filtered to detect either frequency. If no redstone signal is provided, the sensor detects the highest frequency.

Vibration frequency

{{#vardefine:params|0 }}Template:Hatnote Vibration

Piston interactivity

Calibrated sculk sensors cannot be moved by Minecraft:pistons or sticky pistons.

Vibration resonance

When a calibrated sculk sensor detects a vibration, any adjacent block of amethyst re-emits a vibration of the same frequency that the calibrated sculk sensor detected, which can be detected by sculk sensors and other calibrated sculk sensors. If the calibrated sculk sensor is filtered, the block of amethyst re-emits only the vibrations matching the filtered redstone signal strength.

Sounds

A calibrated sculk sensor is silent if waterlogged. It can still detect vibration, but does not produce sounds itself.

Generic

Template:Edition: Template:Sound table/Block/Sculk sensor/JE

Template:Edition: Template:Sound table/Block/Sculk sensor/BE

Unique

Sculk Sensor/Sounds

Data values

ID

Java Edition: Template:ID table Template:ID table

Bedrock Edition: Template:ID table2 Template:ID table

Block states

{{#vardefine:params|0 }}Template:Hatnote Minecraft:Calibrated Sculk Sensor/BS

Block data

A calibrated sculk sensor has a block entity associated with it that holds additional data about the block.

Java Edition: {{#vardefine:params|0 }}Template:Hatnote {{#lst:Sculk Sensor|block data}}

Bedrock Edition:

See Minecraft:Bedrock Edition level format/Block entity format.

Videos

  1. REDIRECT Template:YouTube

Template:Redr

History

Mention

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Gallery

References

<references group="">

 </references>

Navigation

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es:Sensor de sculk calibrado fr:Capteur sculk calibré ja:調律されたスカルクセンサー ko:조율한 스컬크 감지체 pt:Sensor de Sculk Calibrado ru:Откалиброванный скалк-сенсор uk:Відкалібрований скалковий сенсор zh:校频幽匿感测体