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Minecraft:Clock: Difference between revisions

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=== Generated loot ===
=== Generated loot ===
{{LootChestItem|clock}}
{{MC/LootChestItem|clock}}


=== Trading ===
=== Trading ===
Line 27: Line 27:
== Usage ==
== Usage ==
[[File:WatchCycle.gif|class=pixel-image drop-shadow-dark|right|120px|Clock animation]]
[[File:WatchCycle.gif|class=pixel-image drop-shadow-dark|right|120px|Clock animation]]
The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. When the time of day changes suddenly, such as after sleeping or when {{cmd|time}} is used, the clock dial spins rapidly to catch up. The player is able to sleep a few seconds after the clock shows exactly dusk.
The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. When the time of day changes suddenly, such as after sleeping or when {{MC/Cmd|time}} is used, the clock dial spins rapidly to catch up. The player is able to sleep a few seconds after the clock shows exactly dusk.


The dial always shows the current in-game time when in the [[Minecraft:Overworld]], regardless of where it appears. This includes a player's hand, an inventory slot, a crafting grid, an item frame, or even as a dropped [[Minecraft:Item (entity)|item]]. For a clock to be mounted on a wall, an item frame is required.
The dial always shows the current in-game time when in the [[Minecraft:Overworld]], regardless of where it appears. This includes a player's hand, an inventory slot, a crafting grid, an item frame, or even as a dropped [[Minecraft:Item (entity)|item]]. For a clock to be mounted on a wall, an item frame is required.
Line 34: Line 34:


=== Piglins ===
=== Piglins ===
[[Minecraft:Piglin]]s run toward any clock item on the ground and inspect it for 6 seconds {{in|java}} or 8 seconds {{in|bedrock}}<ref>{{bug|MCPE-99448||Piglins need 8 seconds to barter, while they only need 6 in java}}</ref> before putting it in their inventory.
[[Minecraft:Piglin]]s run toward any clock item on the ground and inspect it for 6 seconds {{MC/In|java}} or 8 seconds {{MC/In|bedrock}}<ref>{{bug|MCPE-99448||Piglins need 8 seconds to barter, while they only need 6 in java}}</ref> before putting it in their inventory.


== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{edition|java}}:
{{MC/Edition|java}}:
{{ID table
{{ID table
|edition=java
|edition=java
Line 49: Line 49:
|foot=1}}
|foot=1}}


{{edition|bedrock}}:
{{MC/Edition|bedrock}}:
{{ID table
{{ID table
|edition=bedrock
|edition=bedrock
Line 64: Line 64:


== Achievements ==
== Achievements ==
{{load achievements|Oooh, shiny!}}
{{MC/Load achievements|Oooh, shiny!}}


== Advancements ==
== Advancements ==
{{load advancements|Oh Shiny}}
{{MC/Load advancements|Oh Shiny}}


== Videos ==
== Videos ==
{{Video note|This video doesn't state that clocks can be found in shipwrecks or ruined portals because the video was released in an earlier [[Minecraft:Java Edition version history|version]].|inaccurate}}
{{MC/Video note|This video doesn't state that clocks can be found in shipwrecks or ruined portals because the video was released in an earlier [[Minecraft:Java Edition version history|version]].|inaccurate}}
{{yt|Q3bsT84oVz4}}
{{MC/Yt|Q3bsT84oVz4}}


== History ==
== History ==
{{See texture generation|Clocks|type=item}}
{{MC/See texture generation|Clocks|type=item}}


=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java alpha}}
|{{MC/HistoryLine|java alpha}}
|{{HistoryLine||v1.2.0|dev=?|slink=:Category:Information needed requiring unarchived version|[[File:Clock JE1.gif|32px]] Added clocks.
|{{MC/HistoryLine||v1.2.0|dev=?|slink=:Category:Information needed requiring unarchived version|[[File:Clock JE1.gif|32px]] Added clocks.
|They use a procedurally generated texture with 230 visually distinct frames.}}
|They use a procedurally generated texture with 230 visually distinct frames.}}
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.3.1|dev=12w21a|Librarian [[Minecraft:villager]]s now sell clocks for 10-11 [[Minecraft:emerald]]s, making them renewable.}}
|{{MC/HistoryLine||1.3.1|dev=12w21a|Librarian [[Minecraft:villager]]s now sell clocks for 10-11 [[Minecraft:emerald]]s, making them renewable.}}
|{{HistoryLine||1.5|dev=13w02a|[[File:Clock JE2 BE2.gif|32px]] Clocks now use the new animation feature included in texture packs. As a result, they are considerably less precise, having only 64 frames.}}
|{{MC/HistoryLine||1.5|dev=13w02a|[[File:Clock JE2 BE2.gif|32px]] Clocks now use the new animation feature included in texture packs. As a result, they are considerably less precise, having only 64 frames.}}
|{{HistoryLine||1.8|dev=14w02a|Librarian [[Minecraft:villager]]s now sell clocks for 10-12 [[Minecraft:emerald]]s.}}
|{{MC/HistoryLine||1.8|dev=14w02a|Librarian [[Minecraft:villager]]s now sell clocks for 10-12 [[Minecraft:emerald]]s.}}
|{{HistoryLine||1.9|dev=15w31a|Clocks are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}}
|{{MC/HistoryLine||1.9|dev=15w31a|Clocks are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}}
|{{HistoryLine||1.13|dev=18w14a|Clocks can now be found in shipwreck map rooms.}}
|{{MC/HistoryLine||1.13|dev=18w14a|Clocks can now be found in shipwreck map rooms.}}
|{{HistoryLine||1.14|dev=19w11a|Librarian villagers now sell clocks for 5 emeralds.}}
|{{MC/HistoryLine||1.14|dev=19w11a|Librarian villagers now sell clocks for 5 emeralds.}}
|{{HistoryLine||1.16|dev=20w09a|Clocks can now be used to distract [[Minecraft:piglin]]s.<ref>{{bug|MC-172363}}</ref>}}
|{{HistoryLine||1.16|dev=20w09a|Clocks can now be used to distract [[Minecraft:piglin]]s.<ref>{{bug|MC-172363}}</ref>}}
|{{HistoryLine|||dev=20w16a|Clocks now generate in ruined portal chests.}}
|{{MC/HistoryLine|||dev=20w16a|Clocks now generate in ruined portal chests.}}
|{{HistoryLine|||dev=20w19a|Clocks no longer work in the recipe book.<ref>{{bug|MC-116293}}</ref>}}
|{{HistoryLine|||dev=20w19a|Clocks no longer work in the recipe book.<ref>{{bug|MC-116293}}</ref>}}
|{{HistoryLine|||dev=20w22a|Clocks no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}}
|{{HistoryLine|||dev=20w22a|Clocks no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}}
|{{HistoryLine||1.17|dev=20w48a|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}
|{{MC/HistoryLine||1.17|dev=20w48a|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{MC/HistoryLine|pocket alpha}}
|{{HistoryLine||v0.2.0|[[File:Clock BE1.png|32px]] Added clocks.
|{{MC/HistoryLine||v0.2.0|[[File:Clock BE1.png|32px]] Added clocks.
|Clocks currently have no function or legitimate method of obtaining them.}}
|Clocks currently have no function or legitimate method of obtaining them.}}
|{{HistoryLine||v0.8.0|dev=build 1|Clocks are now functional and craftable. They have been added into the Creative inventory.
|{{MC/HistoryLine||v0.8.0|dev=build 1|Clocks are now functional and craftable. They have been added into the Creative inventory.
|[[File:Clock JE2 BE2.gif|32px]] The texture of clocks has been changed. They use a predefined texture file with 64 different frames.}}
|[[File:Clock JE2 BE2.gif|32px]] The texture of clocks has been changed. They use a predefined texture file with 64 different frames.}}
|{{HistoryLine||v0.15.0|dev=build 1|The resolution for the texture atlas for clocks has been changed from 128x128 to 16x1024.}}
|{{MC/HistoryLine||v0.15.0|dev=build 1|The resolution for the texture atlas for clocks has been changed from 128x128 to 16x1024.}}
|{{HistoryLine|pocket}}
|{{MC/HistoryLine|pocket}}
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Librarian [[Minecraft:villager]]s now sell clocks for 10-12 [[Minecraft:emerald]]s.}}
|{{MC/HistoryLine||1.0.4|dev=alpha 1.0.4.0|Librarian [[Minecraft:villager]]s now sell clocks for 10-12 [[Minecraft:emerald]]s.}}
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Clocks can now be found inside map room [[Minecraft:chest]]s in shipwrecks.}}
|{{MC/HistoryLine||1.4.0|dev=beta 1.2.20.1|Clocks can now be found inside map room [[Minecraft:chest]]s in shipwrecks.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Trading has been changed, librarian [[Minecraft:villager]]s now have {{frac|1|3}} chance to sell a clock for 4 [[Minecraft:emerald]]s as part of their trades.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Trading has been changed, librarian [[Minecraft:villager]]s now have {{frac|1|3}} chance to sell a clock for 4 [[Minecraft:emerald]]s as part of their trades.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Clocks now generate in ruined portal chests.}}
|{{MC/HistoryLine||1.16.0|dev=beta 1.16.0.57|Clocks now generate in ruined portal chests.}}
|{{HistoryLine||1.17.0|dev=beta 1.17.0.54|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}
|{{MC/HistoryLine||1.17.0|dev=beta 1.17.0.54|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}
}}
}}


=== Legacy Console Edition ===
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{MC/HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Clock JE1.gif|32px]] Added clocks.
|{{MC/HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Clock JE1.gif|32px]] Added clocks.
|Like in old versions of Java Edition, they use a dynamically generated texture with 230 visually distinct frames.}}
|Like in old versions of Java Edition, they use a dynamically generated texture with 230 visually distinct frames.}}
|{{HistoryLine||xbox=TU12|[[File:Clock JE2 BE2.gif|32px]] Alongside the addition of texture packs, clocks have been changed to use pre-rendered sprites. As a result, they are considerably less precise, having only 64 frames.}}
|{{MC/HistoryLine||xbox=TU12|[[File:Clock JE2 BE2.gif|32px]] Alongside the addition of texture packs, clocks have been changed to use pre-rendered sprites. As a result, they are considerably less precise, having only 64 frames.}}
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Librarian [[Minecraft:villager]]s now sell clocks for 10-11 [[Minecraft:emerald]]s, making them renewable.}}
|{{MC/HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Librarian [[Minecraft:villager]]s now sell clocks for 10-11 [[Minecraft:emerald]]s, making them renewable.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Librarian villagers now sell clocks for 10-12 emeralds.}}
|{{MC/HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Librarian villagers now sell clocks for 10-12 emeralds.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Clocks can now be found in shipwreck map rooms.}}
|{{MC/HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Clocks can now be found in shipwreck map rooms.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Trading has been changed, librarian [[Minecraft:villager]]s now have chance to sell a clock for 5 [[Minecraft:emerald]]s as part of their trades.}}
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Trading has been changed, librarian [[Minecraft:villager]]s now have chance to sell a clock for 5 [[Minecraft:emerald]]s as part of their trades.}}
}}
}}


=== ''New Nintendo 3DS Edition'' ===
=== ''New Nintendo 3DS Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|New Nintendo 3DS Edition}}
|{{MC/HistoryLine|New Nintendo 3DS Edition}}
|{{HistoryLine||0.1.0|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}
|{{MC/HistoryLine||0.1.0|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}
}}
}}


=== Data history ===
=== Data history ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this item's numeral ID was 347.}}
|{{MC/HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this item's numeral ID was 347.}}
}}
}}


== Issues ==
== Issues ==
{{Issue list}}
{{MC/Issue list}}


== Trivia ==  
== Trivia ==  
* {{IN|java}}, the default resource pack for the clock contains 64 individual frames, each frame lasting about 18.75 seconds in real time (375 ticks) (1350 seconds (22 minutes, 30 seconds) in Minecraft time).
* {{MC/In|java}}, the default resource pack for the clock contains 64 individual frames, each frame lasting about 18.75 seconds in real time (375 ticks) (1350 seconds (22 minutes, 30 seconds) in Minecraft time).


== Gallery ==
== Gallery ==
Line 154: Line 154:
File:Daylight savings clock.jpeg|Artwork of a clock used for daylight savings time
File:Daylight savings clock.jpeg|Artwork of a clock used for daylight savings time
File:A clock as a watch.jpeg|A clock being used as a watch
File:A clock as a watch.jpeg|A clock being used as a watch
File:MCSM2 Giant Clock (Sun).png|A {{MCSM|giant clock}} featured in {{MCSM}}
File:MCSM2 Giant Clock (Sun).png|A {{MC/MCSM|giant clock}} featured in {{MC/MCSM}}
</gallery>
</gallery>


== References==
== References==
{{reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox items|utilities}}
{{MC/Navbox items|utilities}}


[[Category:Utilities]]
[[Category:Utilities]]

Latest revision as of 20:07, 9 April 2026

Template:Infobox item A clock is an Minecraft:item that shows the state of the daylight cycle in the Overworld. It spins randomly in dimensions that do not have daylight cycles.

Obtaining

Crafting

Template:Crafting

Generated loot

Script error: No such module "lootChest".

Trading

Template:Trade sources

Usage

Clock animation
Clock animation

The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. When the time of day changes suddenly, such as after sleeping or when

  1. REDIRECT Template:Command

Template:Redr is used, the clock dial spins rapidly to catch up. The player is able to sleep a few seconds after the clock shows exactly dusk.

The dial always shows the current in-game time when in the Minecraft:Overworld, regardless of where it appears. This includes a player's hand, an inventory slot, a crafting grid, an item frame, or even as a dropped item. For a clock to be mounted on a wall, an item frame is required.

Because there is no day–night cycle in Minecraft:the Nether or Minecraft:the End, clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly. Although clocks do not function in these dimensions, the actual daylight cycle does continue.

Piglins

Minecraft:Piglins run toward any clock item on the ground and inspect it for 6 seconds in Template:Editions or 8 seconds in Template:Editions<ref>Template:Bug</ref> before putting it in their inventory.

Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table

Template:!((Bedrock EditionTemplate:))!: Template:ID table

Achievements

Script error: No such module "Achievement".

Advancements

Script error: No such module "Advancement".

Videos

Note: This video doesn't state that clocks can be found in shipwrecks or ruined portals because the video was released in an earlier version.

Template:Article other

  1. REDIRECT Template:YouTube

Template:Redr

History

Template:Hatnote

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

  • in Template:Editions, the default resource pack for the clock contains 64 individual frames, each frame lasting about 18.75 seconds in real time (375 ticks) (1350 seconds (22 minutes, 30 seconds) in Minecraft time).

Gallery

Screenshots

In other media

References

<references group="">

 </references>

Navigation

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cs:Hodiny de:Uhr es:Reloj fr:Montre hu:Óra it:Orologio ja:時計 ko:시계 nl:Klok pl:Zegar pt:Relógio ru:Часы th:นาฬิกา uk:Годинник zh:时钟