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Minecraft:Clock: Difference between revisions

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{{about|the item|the redstone circuit|Redstone circuits/Clock}}
{{about|the item|the redstone circuit|Redstone circuits/Clock|the companion item that tracks a specific location|Compass}}
{{Infobox item
{{Infobox item
| image = Clock.gif
| image = Clock.gif
Line 5: Line 5:
| stackable = Yes (64)
| stackable = Yes (64)
}}
}}
A '''clock''' is an [[Minecraft:item]] that shows the state of the daylight cycle in the Overworld. It spins randomly in dimensions that do not have daylight cycles.
A '''clock''' is an [[Minecraft:item]] that shows the state of the [[Minecraft:daylight cycle]] in the [[Minecraft:Overworld]]. It spins randomly in other dimensions, as those do not have daylight cycles.


== Obtaining ==
== Obtaining ==
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== Usage ==
== Usage ==
[[File:WatchCycle.gif|class=pixel-image drop-shadow-dark|right|120px|Clock animation]]
[[File:WatchCycle.gif|class=pixel-image drop-shadow-dark|right|120px|Clock animation]]
The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. When the time of day changes suddenly, such as after sleeping or when {{cmd|time}} is used, the clock dial spins rapidly to catch up. The player is able to sleep a few seconds after the clock shows exactly dusk.
The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. When the time of day changes suddenly, such as after sleeping or when {{cmd|time}} is used, the clock dial spins rapidly to catch up. The player is able to [[Minecraft:sleep]] a few seconds after the clock shows exactly dusk.


The dial always shows the current in-game time when in the [[Minecraft:Overworld]], regardless of where it appears. This includes a player's hand, an inventory slot, a crafting grid, an item frame, or even as a dropped [[Minecraft:Item (entity)|item]]. For a clock to be mounted on a wall, an item frame is required.
The dial always shows the current in-game time when in the [[Minecraft:Overworld]], regardless of where it appears. This includes a player's hand, an inventory slot, a [[Minecraft:crafting grid]], an [[Minecraft:item frame]], or even as a dropped [[Minecraft:Item (entity)|item]]. For a clock to be mounted on a wall, an item frame is required.


Because there is no day–night cycle in [[Minecraft:the Nether]] or [[Minecraft:the End]], clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly. Although clocks do not function in these dimensions, the actual daylight cycle does continue.
Because there is no day–night cycle in [[Minecraft:the Nether]] or [[Minecraft:the End]], clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly. Although clocks do not function in these dimensions, the actual daylight cycle does continue.


=== Piglins ===
=== Piglins ===
[[Minecraft:Piglin]]s run toward any clock item on the ground and inspect it for 6 seconds {{in|java}} or 8 seconds {{in|bedrock}}<ref>{{bug|MCPE-99448||Piglins need 8 seconds to barter, while they only need 6 in java}}</ref> before putting it in their inventory.
Piglins will run toward any clock item on the ground and inspect it for 6 seconds {{in|java}}, or 8 seconds {{in|bedrock}}<ref>{{bug|MCPE-99448||Piglins need 8 seconds to barter, while they only need 6 in java}}</ref>, before putting it in their inventory.


== Data values ==
== Data values ==
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== Videos ==
== Videos ==
{{Video note|This video doesn't state that clocks can be found in shipwrecks or ruined portals because the video was released in an earlier [[Minecraft:Java Edition version history|version]].|inaccurate}}
{{Video note|This video doesn't state that clocks can be found in [[Minecraft:shipwreck]]s or [[Minecraft:ruined portal]]s because the video was released in an earlier [[Minecraft:Java Edition version history|version]].|inaccurate}}
{{yt|Q3bsT84oVz4}}
{{yt|Q3bsT84oVz4}}


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|They use a procedurally generated texture with 230 visually distinct frames.}}
|They use a procedurally generated texture with 230 visually distinct frames.}}
|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.3.1|dev=12w21a|Librarian [[Minecraft:villager]]s now sell clocks for 10-11 [[Minecraft:emerald]]s, making them renewable.}}
|{{HistoryLine||1.3.1|dev=12w21a|Librarian [[Minecraft:villager]]s now [[Minecraft:trading|sell]] clocks for 10-11 [[Minecraft:emerald]]s, making them [[Minecraft:Renewable resource|renewable]].}}
|{{HistoryLine||1.5|dev=13w02a|[[File:Clock JE2 BE2.gif|32px]] Clocks now use the new animation feature included in texture packs. As a result, they are considerably less precise, having only 64 frames.}}
|{{HistoryLine||1.5|dev=13w02a|[[File:Clock JE2 BE2.gif|32px]] Clocks now use the new animation feature included in [[Minecraft:texture pack]]s. As a result, they are considerably less precise, having only 64 frames.}}
|{{HistoryLine||1.8|dev=14w02a|Librarian [[Minecraft:villager]]s now sell clocks for 10-12 [[Minecraft:emerald]]s.}}
|{{HistoryLine||1.8|dev=14w02a|Librarian [[Minecraft:villager]]s now [[Minecraft:trading|sell]] clocks for 10-12 [[Minecraft:emerald]]s.}}
|{{HistoryLine||1.9|dev=15w31a|Clocks are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}}
|{{HistoryLine||1.9|dev=15w31a|Clocks are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}}
|{{HistoryLine||1.13|dev=18w14a|Clocks can now be found in shipwreck map rooms.}}
|{{HistoryLine||1.13|dev=18w14a|Clocks can now be found in [[Minecraft:shipwreck]] map rooms.}}
|{{HistoryLine||1.14|dev=19w11a|Librarian villagers now sell clocks for 5 emeralds.}}
|{{HistoryLine||1.14|dev=19w11a|Librarian villagers now sell clocks for 5 emeralds.}}
|{{HistoryLine||1.16|dev=20w09a|Clocks can now be used to distract [[Minecraft:piglin]]s.<ref>{{bug|MC-172363}}</ref>}}
|{{HistoryLine||1.16|dev=20w09a|Clocks can now be used to distract [[Minecraft:piglin]]s.<ref>{{bug|MC-172363}}</ref>}}
|{{HistoryLine|||dev=20w16a|Clocks now generate in ruined portal chests.}}
|{{HistoryLine|||dev=20w16a|Clocks now generate in [[Minecraft:ruined portal]] chests.}}
|{{HistoryLine|||dev=20w19a|Clocks no longer work in the recipe book.<ref>{{bug|MC-116293}}</ref>}}
|{{HistoryLine|||dev=20w19a|Clocks no longer work in the [[Minecraft:recipe book]].<ref>{{bug|MC-116293}}</ref>}}
|{{HistoryLine|||dev=20w22a|Clocks no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}}
|{{HistoryLine|||dev=20w22a|Clocks no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}}
|{{HistoryLine||1.17|dev=20w48a|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}
|{{HistoryLine||1.17|dev=20w48a|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}
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|{{HistoryLine||v0.2.0|[[File:Clock BE1.png|32px]] Added clocks.
|{{HistoryLine||v0.2.0|[[File:Clock BE1.png|32px]] Added clocks.
|Clocks currently have no function or legitimate method of obtaining them.}}
|Clocks currently have no function or legitimate method of obtaining them.}}
|{{HistoryLine||v0.8.0|dev=build 1|Clocks are now functional and craftable. They have been added into the Creative inventory.
|{{HistoryLine||v0.8.0|dev=build 1|Clocks are now functional and [[Minecraft:craft]]able. They have been added into the Creative inventory.
|[[File:Clock JE2 BE2.gif|32px]] The texture of clocks has been changed. They use a predefined texture file with 64 different frames.}}
|[[File:Clock JE2 BE2.gif|32px]] The texture of clocks has been changed. They use a predefined texture file with 64 different frames.}}
|{{HistoryLine||v0.15.0|dev=build 1|The resolution for the texture atlas for clocks has been changed from 128x128 to 16x1024.}}
|{{HistoryLine||v0.15.0|dev=build 1|The resolution for the texture atlas for clocks has been changed from 128x128 to 16x1024.}}
|{{HistoryLine|pocket}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Librarian [[Minecraft:villager]]s now sell clocks for 10-12 [[Minecraft:emerald]]s.}}
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Librarian [[Minecraft:villager]]s now [[Minecraft:trading|sell]] clocks for 10-12 [[Minecraft:emerald]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Clocks can now be found inside map room [[Minecraft:chest]]s in shipwrecks.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Clocks can now be found inside map room [[Minecraft:chest]]s in [[Minecraft:shipwreck]]s.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Trading has been changed, librarian [[Minecraft:villager]]s now have {{frac|1|3}} chance to sell a clock for 4 [[Minecraft:emerald]]s as part of their trades.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|[[Minecraft:Trading]] has been changed, librarian [[Minecraft:villager]]s now have {{frac|1|3}} chance to [[Minecraft:trading|sell]] a clock for 4 [[Minecraft:emerald]]s as part of their trades.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Clocks now generate in ruined portal chests.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Clocks now generate in [[Minecraft:ruined portal]] chests.}}
|{{HistoryLine||1.17.0|dev=beta 1.17.0.54|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}
|{{HistoryLine||1.17.0|dev=beta 1.17.0.54|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}
}}
}}
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|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Clock JE1.gif|32px]] Added clocks.
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Clock JE1.gif|32px]] Added clocks.
|Like in old versions of Java Edition, they use a dynamically generated texture with 230 visually distinct frames.}}
|Like in old versions of Java Edition, they use a dynamically generated texture with 230 visually distinct frames.}}
|{{HistoryLine||xbox=TU12|[[File:Clock JE2 BE2.gif|32px]] Alongside the addition of texture packs, clocks have been changed to use pre-rendered sprites. As a result, they are considerably less precise, having only 64 frames.}}
|{{HistoryLine||xbox=TU12|[[File:Clock JE2 BE2.gif|32px]] Alongside the addition of [[Minecraft:Texture Pack/DLC|texture packs]], clocks have been changed to use pre-rendered sprites. As a result, they are considerably less precise, having only 64 frames.}}
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Librarian [[Minecraft:villager]]s now sell clocks for 10-11 [[Minecraft:emerald]]s, making them renewable.}}
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Librarian [[Minecraft:villager]]s now [[Minecraft:trading|sell]] clocks for 10-11 [[Minecraft:emerald]]s, making them [[Minecraft:Renewable resource|renewable]].}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Librarian villagers now sell clocks for 10-12 emeralds.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Librarian villagers now sell clocks for 10-12 emeralds.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Clocks can now be found in shipwreck map rooms.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Clocks can now be found in [[Minecraft:shipwreck]] map rooms.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Trading has been changed, librarian [[Minecraft:villager]]s now have chance to sell a clock for 5 [[Minecraft:emerald]]s as part of their trades.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|[[Minecraft:Trading]] has been changed, librarian [[Minecraft:villager]]s now have chance to [[Minecraft:trading|sell]] a clock for 5 [[Minecraft:emerald]]s as part of their trades.}}
}}
}}


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{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this item's numeral ID was 347.}}
|{{HistoryLine||1.13|dev=17w47a|Prior to [[Minecraft:1.13/Flattening|''The Flattening'']], this item's numeral ID was 347.}}
}}
}}


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=== Screenshots ===
=== Screenshots ===
<gallery>
<gallery>
Clockonawall.png|A clock in an item frame on a wall in a player's base, showing it is dawn
Clockonawall.png|A clock in an [[Minecraft:item frame]] on a wall in a [[Minecraft:player]]'s base, showing it is dawn
Player Holding Clock.png|Early-game player holding a clock
Player Holding Clock.png|Early-game player holding a clock
</gallery>
</gallery>
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[[Category:Utilities]]
[[Category:Utilities]]


cs:Hodiny
[[Minecraft:cs:Hodiny]]
de:Uhr
[[Minecraft:de:Uhr]]
es:Reloj
[[Minecraft:es:Reloj]]
fr:Montre
[[Minecraft:fr:Montre]]
hu:Óra
[[Minecraft:hu:Óra]]
it:Orologio
[[Minecraft:it:Orologio]]
ja:時計
[[Minecraft:ja:時計]]
ko:시계
[[Minecraft:ko:시계]]
nl:Klok
[[Minecraft:nl:Klok]]
pl:Zegar
[[Minecraft:pl:Zegar]]
pt:Relógio
[[Minecraft:pt:Relógio]]
ru:Часы
[[Minecraft:ru:Часы]]
th:นาฬิกา
[[Minecraft:th:นาฬิกา]]
uk:Годинник
[[Minecraft:uk:Годинник]]
zh:时钟
[[Minecraft:zh:时钟]]

Latest revision as of 11:05, 13 July 2026

Template:Infobox item A clock is an Minecraft:item that shows the state of the Minecraft:daylight cycle in the Minecraft:Overworld. It spins randomly in other dimensions, as those do not have daylight cycles.

Obtaining

Crafting

Template:Crafting

Generated loot

Template:LootChestItem

Trading

Template:Trade sources

Usage

Clock animation
Clock animation

The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. When the time of day changes suddenly, such as after sleeping or when Template:Cmd is used, the clock dial spins rapidly to catch up. The player is able to Minecraft:sleep a few seconds after the clock shows exactly dusk.

The dial always shows the current in-game time when in the Minecraft:Overworld, regardless of where it appears. This includes a player's hand, an inventory slot, a Minecraft:crafting grid, an Minecraft:item frame, or even as a dropped item. For a clock to be mounted on a wall, an item frame is required.

Because there is no day–night cycle in Minecraft:the Nether or Minecraft:the End, clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly. Although clocks do not function in these dimensions, the actual daylight cycle does continue.

Piglins

Piglins will run toward any clock item on the ground and inspect it for 6 seconds Template:In, or 8 seconds Template:In<ref>Template:Bug</ref>, before putting it in their inventory.

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Achievements

Template:Load achievements

Advancements

Template:Load advancements

Videos

Template:Video note Template:Yt

History

Template:See texture generation

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • Template:IN, the default resource pack for the clock contains 64 individual frames, each frame lasting about 18.75 seconds in real time (375 ticks) (1350 seconds (22 minutes, 30 seconds) in Minecraft time).

Gallery

Screenshots

In other media

References

Template:Reflist

Navigation

Template:Navbox items

Minecraft:cs:Hodiny Minecraft:de:Uhr Minecraft:es:Reloj Minecraft:fr:Montre Minecraft:hu:Óra Minecraft:it:Orologio Minecraft:ja:時計 Minecraft:ko:시계 Minecraft:nl:Klok Minecraft:pl:Zegar Minecraft:pt:Relógio Minecraft:ru:Часы Minecraft:th:นาฬิกา Minecraft:uk:Годинник Minecraft:zh:时钟