Minecraft:End Portal Frame: Difference between revisions
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| 2-1 = Filled End Portal Frame (S).png | | 2-1 = Filled End Portal Frame (S).png | ||
| transparent = Partial <small>(does not block light)</small> | | transparent = Partial <small>(does not block light)</small> | ||
| light = '''JE''': Yes (1)<br>'''BE''': No | | light = '''[[Minecraft:JE]]''': Yes (1)<br>'''[[Minecraft:BE]]''': No | ||
| renewable = No | | renewable = No | ||
| tool = None | | tool = None | ||
| Line 14: | Line 14: | ||
| lavasusceptible = No | | lavasusceptible = No | ||
}} | }} | ||
An '''End portal frame''' is an indestructible [[Minecraft:block]], 12 of which form an [[Minecraft:End portal]]. Eyes of ender must be {{Control|use|text=inserted}} into all 12 empty frames (if not already present upon generation) for the portal to activate and allow passage into the End dimension. | An '''End portal frame''' is an [[Minecraft:breaking|indestructible]] [[Minecraft:block]], 12 of which form an [[Minecraft:End portal]]. [[Minecraft:Eyes of ender]] must be {{Control|use|text=inserted}} into all 12 empty frames (if not already present upon generation) for the portal to activate and allow passage into the [[Minecraft:End dimension]]. | ||
== Obtaining == | == Obtaining == | ||
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{{FakeImage|align=left|{{BlockGrid|e=End Portal Frame|s=End Portal Frame+sideways| eee |s s|s s|s s| eee }}|End portal generation design}} | {{FakeImage|align=left|{{BlockGrid|e=End Portal Frame|s=End Portal Frame+sideways| eee |s s|s s|s s| eee }}|End portal generation design}} | ||
12 End portal frames generate naturally to form the [[Minecraft:End portal]] in each stronghold End portal room, over a pool of [[Minecraft:lava]] with a staircase containing a silverfish monster spawner. The frames generate in a 5×5 square formation, with 3 frames on each side, without the corners. Each End portal frame generates facing inward, with a 10% chance of containing an eye of ender. | 12 End portal frames generate naturally to form the [[Minecraft:End portal]] in each [[Minecraft:stronghold]] End portal room, over a pool of [[Minecraft:lava]] with a staircase containing a [[Minecraft:silverfish]] monster spawner. The frames generate in a 5×5 square formation, with 3 frames on each side, without the corners. Each End portal frame generates facing inward, with a 10% chance of containing an [[Minecraft:eye of ender]]. | ||
Each stronghold contains an End portal. {{IN|java}}, each world contains exactly 128 strongholds, so a total of 1,536 End portal frames are generated. {{IN|bedrock}}, there are infinitely many strongholds in each world, so the number of End portal frames that may generate is also infinite. {{IN|console}}, there was only one End portal per world, so 12 End portal frames were generated. | Each stronghold contains an End portal. {{IN|java}}, each world contains exactly 128 strongholds, so a total of 1,536 End portal frames are generated. {{IN|bedrock}}, there are infinitely many strongholds in each world, so the number of End portal frames that may generate is also infinite. {{IN|console}}, there was only one End portal per world, so 12 End portal frames were generated. | ||
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== Usage == | == Usage == | ||
{{control|use|text=Using}} eyes of ender on End portal frames inserts them to the top of the frame if it is not inserted previously. | {{control|use|text=Using}} [[Minecraft:eyes of ender]] on End portal frames inserts them to the top of the frame if it is not inserted previously. | ||
An End portal frame has a front face that faces the player when placed. Although the facing is almost invisible (one can distinguish only 2 rotations of End portal frames), all End portal frames must be placed correctly and face inward in order to be able to activate the End portal, and if all of the frames have eyes of ender inserted, the portal activates, replacing the inner 3×3 space with End portal | An End portal frame has a front face that faces the player when placed. Although the facing is almost invisible (one can distinguish only 2 rotations of End portal frames), all End portal frames must be placed correctly and face inward in order to be able to activate the End portal, and if all of the frames have [[Minecraft:eyes of ender]] inserted, the portal activates, replacing the inner 3×3 space with [[Minecraft:End portal block]]s. | ||
If an End portal is built in [[Minecraft:the End]], entities are teleported back to the world spawn point in the Overworld, similar to the exit portal. | If an End portal is built in [[Minecraft:the End]], entities are teleported back to the world spawn point in the Overworld, similar to the [[Minecraft:exit portal]]. | ||
=== Redstone === | === Redstone === | ||
End portal frames output a redstone comparator signal of 15 when an eye is present. If there is no eye in the frame, it outputs a signal of 0. | End portal frames output a [[Minecraft:redstone comparator]] signal of 15 when an eye is present. If there is no eye in the frame, it outputs a signal of 0. | ||
=== Light source === | === Light source === | ||
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=== Note blocks === | === Note blocks === | ||
End portals frames can be placed under note | End portals frames can be placed under [[Minecraft:note block]]s to produce "bass drum" sounds. | ||
=== Piston interactivity === | === Piston interactivity === | ||
End portal frames cannot be pushed by [[Minecraft:piston]]s. They also cannot be pushed nor pulled by sticky | End portal frames cannot be pushed by [[Minecraft:piston]]s. They also cannot be pushed nor pulled by [[Minecraft:sticky piston]]s. | ||
== Sounds == | == Sounds == | ||
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{{edition|java}}: | {{edition|java}}: | ||
{{bst|eye|false|false,true|If true, the portal frame block contains an eye of ender.}} | {{bst|eye|false|false,true|If true, the portal frame block contains an [[Minecraft:eye of ender]].}} | ||
{{bst|facing|north|east,north,south,west|The direction of the end portal frame block.<br>The opposite from the direction the player faces while placing the block.<br>In order to activate a portal, all 12 blocks must be facing inward;<br>for example, the northern three blocks must all face south.|foot=1}} | {{bst|facing|north|east,north,south,west|The direction of the end portal frame block.<br>The opposite from the direction the player faces while placing the block.<br>In order to activate a portal, all 12 blocks must be facing inward;<br>for example, the northern three blocks must all face south.|foot=1}} | ||
{{edition|bedrock}}: | {{edition|bedrock}}: | ||
{{bst|showaux=1|bits=0x4|end_portal_eye_bit|false|false,true|If the portal frame block contains an eye of ender.|0,1}} | {{bst|showaux=1|bits=0x4|end_portal_eye_bit|false|false,true|If the portal frame block contains an [[Minecraft:eye of ender]].|0,1}} | ||
{{bst|bits=|minecraft:cardinal_direction|south|east,north,south,west|The direction of the end portal frame block.<br>The opposite from the direction the player faces while placing the block.<br>In order to activate a portal, all 12 blocks must be facing inward;<br>for example, the northern three blocks must all face south.|Unsupported|foot=1}} | {{bst|bits=|minecraft:cardinal_direction|south|east,north,south,west|The direction of the end portal frame block.<br>The opposite from the direction the player faces while placing the block.<br>In order to activate a portal, all 12 blocks must be facing inward;<br>for example, the northern three blocks must all face south.|Unsupported|foot=1}} | ||
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|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|[[File:End Portal Frame JE1.png|32px]] [[File:Filled End Portal Frame JE1.png|32px]] Added End portal frames. Frames have a cross model and filled End portal frames have a cube model; both have a full cube hitbox. | |{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|[[File:End Portal Frame JE1.png|32px]] [[File:Filled End Portal Frame JE1.png|32px]] Added End portal frames. Frames have a cross model and filled End portal frames have a cube model; both have a full cube hitbox. | ||
|The block emits a light at level 15. | |The block emits a [[Minecraft:light]] at level 15. | ||
|It can drop as an item due to | |It can drop as an item due to [[Minecraft:explosion]]s. | ||
|[[File:End Portal Frame (texture) JE1.png|32px]] The item form of the End portal is a flat texture of the filled frame, and has an empty tooltip. | |[[File:End Portal Frame (texture) JE1.png|32px]] The item form of the End portal is a flat texture of the filled frame, and has an empty tooltip. | ||
|This item is one of four given to all players upon world creation or respawning in the pre-reupload.}} | |This item is one of four given to all players upon world creation or respawning in the pre-reupload.}} | ||
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|{{HistoryLine|||dev=12w23a|The End portal is now available in the [[Minecraft:Creative inventory]] and with the pick block option, with the tooltip 'End Portal'. | |{{HistoryLine|||dev=12w23a|The End portal is now available in the [[Minecraft:Creative inventory]] and with the pick block option, with the tooltip 'End Portal'. | ||
|[[File:End Portal Frame (item) JE3.png|32px]] The End portal now renders correctly as an item.}} | |[[File:End Portal Frame (item) JE3.png|32px]] The End portal now renders correctly as an item.}} | ||
|{{HistoryLine||1.6.1|dev=13w18a|The End portal now gives off a [[Minecraft:redstone]] signal to redstone | |{{HistoryLine||1.6.1|dev=13w18a|The End portal now gives off a [[Minecraft:redstone]] signal to [[Minecraft:redstone comparator]]s based on whether there is an eye of ender in it.}} | ||
|{{HistoryLine||1.8|dev=14w10a|[[File:End Portal Frame (N) JE3.png|32px]] [[File:End Portal Frame (E) JE2.png|32px]] [[File:End Portal Frame (S) JE2.png|32px]] [[File:End Portal Frame (W) JE3.png|32px]] [[File:Filled End Portal Frame (N) JE3.png|32px]] [[File:Filled End Portal Frame (E) JE3.png|32px]] [[File:Filled End Portal Frame (S) JE3.png|32px]] [[File:Filled End Portal Frame (W) JE3.png|32px]] End portal frames now appear to use the incorrect textures in several places.}} | |{{HistoryLine||1.8|dev=14w10a|[[File:End Portal Frame (N) JE3.png|32px]] [[File:End Portal Frame (E) JE2.png|32px]] [[File:End Portal Frame (S) JE2.png|32px]] [[File:End Portal Frame (W) JE3.png|32px]] [[File:Filled End Portal Frame (N) JE3.png|32px]] [[File:Filled End Portal Frame (E) JE3.png|32px]] [[File:Filled End Portal Frame (S) JE3.png|32px]] [[File:Filled End Portal Frame (W) JE3.png|32px]] End portal frames now appear to use the incorrect textures in several places.}} | ||
|{{HistoryLine|||dev=14w10c|[[File:End Portal Frame (N) JE2.png|32px]] [[File:End Portal Frame (E) JE2.png|32px]] [[File:End Portal Frame (S) JE2.png|32px]] [[File:End Portal Frame (W) JE2.png|32px]] [[File:Filled End Portal Frame (N) JE2.png|32px]] [[File:Filled End Portal Frame (E) JE2.png|32px]] [[File:Filled End Portal Frame (S) JE2.png|32px]] [[File:Filled End Portal Frame (W) JE2.png|32px]] End portals now use the right textures again.<ref>{{bug|MC-50235}}</ref>}} | |{{HistoryLine|||dev=14w10c|[[File:End Portal Frame (N) JE2.png|32px]] [[File:End Portal Frame (E) JE2.png|32px]] [[File:End Portal Frame (S) JE2.png|32px]] [[File:End Portal Frame (W) JE2.png|32px]] [[File:Filled End Portal Frame (N) JE2.png|32px]] [[File:Filled End Portal Frame (E) JE2.png|32px]] [[File:Filled End Portal Frame (S) JE2.png|32px]] [[File:Filled End Portal Frame (W) JE2.png|32px]] End portals now use the right textures again.<ref>{{bug|MC-50235}}</ref>}} | ||
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|{{HistoryLine|||dev=19w03c|End portal frames now use correct cullface arguments.}} | |{{HistoryLine|||dev=19w03c|End portal frames now use correct cullface arguments.}} | ||
|{{HistoryLine|||dev=19w14a|Putting an eye of ender into an End portal frame now emits particles again.<ref>{{bug|MC-10369}}</ref>}} | |{{HistoryLine|||dev=19w14a|Putting an eye of ender into an End portal frame now emits particles again.<ref>{{bug|MC-10369}}</ref>}} | ||
|{{HistoryLine||1.19|dev=22w11a|[[File:End Portal Frame (S) JE7.png|32px]] [[File:Filled End Portal Frame (S) JE7.png|32px]] The side texture of an End portal frame has been slightly changed, to make better transition with the End stone texture.}} | |{{HistoryLine||1.19|dev=22w11a|[[File:End Portal Frame (S) JE7.png|32px]] [[File:Filled End Portal Frame (S) JE7.png|32px]] The side texture of an End portal frame has been slightly changed, to make better transition with the [[Minecraft:End stone]] texture.}} | ||
|{{HistoryLine||1.21.5|dev=25w02a|End portal frames can no longer be destroyed by using bone meal on nearby [[Minecraft:mushroom]]s, due to addition of the <code>#replaceable_by_mushrooms</code> block tag.}} | |{{HistoryLine||1.21.5|dev=25w02a|End portal frames can no longer be destroyed by using [[Minecraft:bone meal]] on nearby [[Minecraft:mushroom]]s, due to addition of the <code>#replaceable_by_mushrooms</code> block tag.}} | ||
}} | }} | ||
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|{{HistoryLine||v0.12.1|dev=build 11|End portals now rotate based on the direction they are placed.}} | |{{HistoryLine||v0.12.1|dev=build 11|End portals now rotate based on the direction they are placed.}} | ||
|{{HistoryLine|pocket}} | |{{HistoryLine|pocket}} | ||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added [[Minecraft:the End]], with some eye of | |{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added [[Minecraft:the End]], with some [[Minecraft:eye of ender]]s filling it up.}} | ||
|{{HistoryLine|bedrock}} | |{{HistoryLine|bedrock}} | ||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:End Portal Frame (S) JE5.png|32px]] [[File:Filled End Portal Frame (S) JE5.png|32px]] The textures of End portals have now been changed.}} | |{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:End Portal Frame (S) JE5.png|32px]] [[File:Filled End Portal Frame (S) JE5.png|32px]] The textures of End portals have now been changed.}} | ||
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{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|console}} | |{{HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:End Portal Frame (S) JE2.png|32px]] [[File:Filled End Portal Frame (S) JE2.png|32px]] Added End portal frames. They can't be filled with eyes of ender.}} | |{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:End Portal Frame (S) JE2.png|32px]] [[File:Filled End Portal Frame (S) JE2.png|32px]] Added End portal frames. They can't be filled with [[Minecraft:eyes of ender]].}} | ||
|{{HistoryLine||xbox=TU9|End portal frames can now be used to access [[Minecraft:the End]].}} | |{{HistoryLine||xbox=TU9|End portal frames can now be used to access [[Minecraft:the End]].}} | ||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|The End portal frame now gives off a [[Minecraft:redstone]] signal to redstone | |{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|The End portal frame now gives off a [[Minecraft:redstone]] signal to [[Minecraft:redstone comparator]]s based on whether there is an eye of ender in it.}} | ||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|End portal frames have been added to the custom superflat block selection menu, alongside all types of logs.}} | |{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|End portal frames have been added to the custom superflat block selection menu, alongside all types of logs.}} | ||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Putting an eye of ender into an End portal frame now emits particles.}} | |{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Putting an eye of ender into an End portal frame now emits particles.}} | ||
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{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this block's numeral ID was 120.}} | |{{HistoryLine||1.13|dev=17w47a|Prior to [[Minecraft:1.13/Flattening|''The Flattening'']], this block's numeral ID was 120.}} | ||
}} | }} | ||
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{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|bedrock}} | |{{HistoryLine|bedrock}} | ||
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|End portal frames now use the <code>minecraft:cardinal_direction</code> block state instead of <code>facing_direction</code>.}} | |{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|End portal frames now use the <code>minecraft:cardinal_direction</code> [[Minecraft:block state]] instead of <code>facing_direction</code>.}} | ||
}} | }} | ||
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== Trivia == | == Trivia == | ||
* End portal frames were obtainable and could be placed facing in different directions in the April Fools' snapshot 22w13oneBlockAtATime. | * End portal frames were obtainable and could be placed facing in different directions in the April Fools' snapshot [[Minecraft:22w13oneBlockAtATime]]. | ||
* The End stone portion of the End portal frame side texture does not match up with the End stone block texture.<!-- should this even be here? --> | * The End stone portion of the End portal frame side texture does not match up with the [[Minecraft:End stone]] block texture.<!-- should this even be here? --> | ||
== Gallery == | == Gallery == | ||
| Line 307: | Line 307: | ||
Inactive.png|Inactive End portal. | Inactive.png|Inactive End portal. | ||
Activated.png|End portal, which had been activated by a player. | Activated.png|End portal, which had been activated by a player. | ||
Minecartportal.png|Minecart with chest generated on top of an End portal frame, because there is a mineshaft behind the wall. | Minecartportal.png|[[Minecraft:Minecart with chest]] generated on top of an End portal frame, because there is a [[Minecraft:mineshaft]] behind the wall. | ||
Beam Goes Through End Portal.png|[[Minecraft:Beacon]] beam going through an End portal frame block. | Beam Goes Through End Portal.png|[[Minecraft:Beacon]] beam going through an End portal frame block. | ||
</gallery> | </gallery> | ||
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[[Category:Readable by comparators]] | [[Category:Readable by comparators]] | ||
de:Endportalrahmen | [[Minecraft:de:Endportalrahmen]] | ||
es:Marco del portal del End | [[Minecraft:es:Marco del portal del End]] | ||
fr:Cadre de portail de l'End | [[Minecraft:fr:Cadre de portail de l'End]] | ||
it:Telaio del portale dell'End | [[Minecraft:it:Telaio del portale dell'End]] | ||
ja:エンドポータルフレーム | [[Minecraft:ja:エンドポータルフレーム]] | ||
ko:엔드 차원문 틀 | [[Minecraft:ko:엔드 차원문 틀]] | ||
nl:Endportaalframe | [[Minecraft:nl:Endportaalframe]] | ||
pl:Rama portalu do Endu | [[Minecraft:pl:Rama portalu do Endu]] | ||
pt:Moldura do Portal do End | [[Minecraft:pt:Moldura do Portal do End]] | ||
ru:Рамка портала Края | [[Minecraft:ru:Рамка портала Края]] | ||
th:กรอบประตูมิติเอนด์ | [[Minecraft:th:กรอบประตูมิติเอนด์]] | ||
uk:Рамка порталу Енду | [[Minecraft:uk:Рамка порталу Енду]] | ||
zh:末地传送门框架 | [[Minecraft:zh:末地传送门框架]] | ||
Latest revision as of 11:10, 12 April 2026
|
For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Infobox block An End portal frame is an indestructible Minecraft:block, 12 of which form an Minecraft:End portal. Minecraft:Eyes of ender must be Template:Control into all 12 empty frames (if not already present upon generation) for the portal to activate and allow passage into the Minecraft:End dimension.
Obtaining
End portal frames, like Minecraft:bedrock, are unobtainable in Survival or Adventure mode. It can be obtained only by accessing the Minecraft:creative inventory or Minecraft:commands.
Natural generation
12 End portal frames generate naturally to form the Minecraft:End portal in each Minecraft:stronghold End portal room, over a pool of Minecraft:lava with a staircase containing a Minecraft:silverfish monster spawner. The frames generate in a 5×5 square formation, with 3 frames on each side, without the corners. Each End portal frame generates facing inward, with a 10% chance of containing an Minecraft:eye of ender.
Each stronghold contains an End portal. Template:IN, each world contains exactly 128 strongholds, so a total of 1,536 End portal frames are generated. Template:IN, there are infinitely many strongholds in each world, so the number of End portal frames that may generate is also infinite. Template:IN, there was only one End portal per world, so 12 End portal frames were generated.
There is an extremely low chance (10-12 or 10-10% or one in a trillion) for all twelve End portal frames to be filled in strongholds.
The chart below shows the probability of having each number of eyes of ender filled in (some values may be rounded).
| Frames filled | Probability | Probability ≥ | ||
|---|---|---|---|---|
| 0 | 28.24 % | 1 : 3.54 | 100 % | 1 : 1 |
| 1 | 37.66 % | 1 : 2.66 | 71.76 % | 1 : 1.39 |
| 2 | 23.01 % | 1 : 4.35 | 34.10 % | 1 : 2.93 |
| 3 | 8.52 % | 1 : 11.7 | 11.09 % | 1 : 9.02 |
| 4 | 2.13 % | 1 : 46.9 | 2.56 % | 1 : 39 |
| 5 | 0.38 % | 1 : 264 | 0.43 % | 1 : 231 |
| 6 | 4.91⨯10-4 | 1 : 2,036 | 5.41⨯10-4 | 1 : 1,848 |
| 7 | 4.68⨯10-5 | 1 : 21,383 | 5.02⨯10-5 | 1 : 19,928 |
| 8 | 3.25⨯10-6 | 1 : 307,911 | 3.41⨯10-6 | 1 : 292,952 |
| 9 | 1.60⨯10-7 | 1 : 6,235,191 | 1.66⨯10-7 | 1 : 6,030,090 |
| 10 | 5.35⨯10-9 | 1 : 187,055,743 | 5.45⨯10-9 | 1 : 183,318,064 |
| 11 | 1.08⨯10-10 | 1 : 9,259,259,259 | 1.09⨯10-10 | 1 : 9,174,327,988 |
| 12 | 10-12 | 1 : 1,000,000,000,000 | 10-12 | 1 : 1,000,000,000,000 |
Calculating the chance for a specific amount of eyes generating is done with the probability mass function:
P(X=number of eyes) = <math>\binom{12}{k} \cdot 0.1^k \cdot(1-0.1)^{12-k}</math> with k being the number of eyes.
Usage
Template:Control Minecraft:eyes of ender on End portal frames inserts them to the top of the frame if it is not inserted previously.
An End portal frame has a front face that faces the player when placed. Although the facing is almost invisible (one can distinguish only 2 rotations of End portal frames), all End portal frames must be placed correctly and face inward in order to be able to activate the End portal, and if all of the frames have Minecraft:eyes of ender inserted, the portal activates, replacing the inner 3×3 space with Minecraft:End portal blocks.
If an End portal is built in Minecraft:the End, entities are teleported back to the world spawn point in the Overworld, similar to the Minecraft:exit portal.
Redstone
End portal frames output a Minecraft:redstone comparator signal of 15 when an eye is present. If there is no eye in the frame, it outputs a signal of 0.
Light source
End portals frames emit a light level of 1.
Note blocks
End portals frames can be placed under Minecraft:note blocks to produce "bass drum" sounds.
Piston interactivity
End portal frames cannot be pushed by Minecraft:pistons. They also cannot be pushed nor pulled by Minecraft:sticky pistons.
Sounds
Generic
Template:Sound table/Block/Glass
Unique
Data values
ID
Template:Edition: Template:ID table
Template:Edition: Template:ID table
Block states
History
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Data history
Java Edition
Bedrock Edition
Issues
Trivia
- End portal frames were obtainable and could be placed facing in different directions in the April Fools' snapshot Minecraft:22w13oneBlockAtATime.
- The End stone portion of the End portal frame side texture does not match up with the Minecraft:End stone block texture.
Gallery
Screenshots
-
Inactive End portal.
-
End portal, which had been activated by a player.
-
Minecraft:Minecart with chest generated on top of an End portal frame, because there is a Minecraft:mineshaft behind the wall.
-
Minecraft:Beacon beam going through an End portal frame block.
References
External links
- Block of the Week: End Portal Frame – Minecraft.net on December 2, 2021
Minecraft:de:Endportalrahmen Minecraft:es:Marco del portal del End Minecraft:fr:Cadre de portail de l'End Minecraft:it:Telaio del portale dell'End Minecraft:ja:エンドポータルフレーム Minecraft:ko:엔드 차원문 틀 Minecraft:nl:Endportaalframe Minecraft:pl:Rama portalu do Endu Minecraft:pt:Moldura do Portal do End Minecraft:ru:Рамка портала Края Minecraft:th:กรอบประตูมิติเอนด์ Minecraft:uk:Рамка порталу Енду Minecraft:zh:末地传送门框架