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Minecraft:End portal

From SAS Gaming Wiki

Template:Infobox structure

File:Active End Portal.png
An activated End portal

An End portal is a naturally occurring Minecraft:generated structure that is used to travel into Minecraft:the End. It can only be found in the portal room of a Minecraft:stronghold.

Creation

In Minecraft:Survival mode, the player must venture to a stronghold to activate a pre-existing End portal, as Minecraft:End portal frame blocks cannot be obtained naturally. The portal is activated when an Minecraft:eye of ender has been placed in each of the End portal frame blocks, generating 9 Minecraft:End portal blocks within the structure. Eyes of ender cannot be removed from End portal frames.

In Minecraft:Creative mode, the player can construct an End portal by placing 12 End portal frames in a ring enclosing an open 3×3 square and placing an eye of ender in each one. In order to activate, the End portal frames must be oriented correctly; the front face of each portal block must be pointed inward toward the 3×3 portal area. This can be achieved by the player standing in the center of the portal area and rotating to place the frames in a ring around them.

Build schematics
Incomplete portal Complete portal
Template:BlockGrid Template:BlockGrid

The End portal blocks do not depend on the End portal frame to exist; thus, one may create standalone portals with commands or by breaking the frames.<ref>Template:Bug</ref>

Template:IN, it is possible to construct an End portal which generates its Minecraft:End portal blocks outside of its structure. Due to the fact that the End portal generation has the same mechanism as Minecraft:iron golem and Minecraft:snow golem, the game allows the Minecraft:End portal frame arrangement to be rotated.

Thus, Template:In, a valid End portal should obey these three rules:

  1. Any three Minecraft:End portal frames within one edge must have the same facing.
  2. Opposite edges must have opposite facing.
  3. All four facing must appear.

With a valid End portal, one can refer the corner between the edges facing west and north as its "structual origin". After 12 Minecraft:End portal frames have all been filled with Minecraft:eye of ender, if any Minecraft:End portal frame within the 5x5x5 cube at the north-west-down of the origin, which is not necessarily a part of the sturcture, is filled with an Minecraft:eye of ender, the End portal is activated, generating 9 Minecraft:End portal blocks at the northwest of the origin (not always within the sturcture).

File:Abnormal end portals in Java Edition.png
Abnormal End portals Template:In

Since rotation along X and Z axis is allowed, one can even construct a standing End portal frame.

Examples of valid End portal in Java Edition (top is north)
Portal frame facing Portal frame with its origin Detection range Generated portal
Template:BlockGrid

Normal facing

Template:BlockGrid Template:BlockGrid Template:BlockGrid

Activate normally.

Template:BlockGrid

Rotated 90° CW along Y-axis

Template:BlockGrid Template:BlockGrid Template:BlockGrid

Activate on the west.

Template:BlockGrid

Rotated 180° along X-axis

Template:BlockGrid Template:BlockGrid Template:BlockGrid

Activate on the north.

Template:BlockGrid

Rotated 180° along X-axis

Then rotated 90° CCW along Y-axis

Template:BlockGrid Template:BlockGrid Template:BlockGrid

Cannot activate automatically.

Place a frame block within detection range

and fill it to manually activate.

There are 24 possible End portal frame configurations Template:In in total. 8 of them are flat, 8 of them are standing in XY-plane, 8 of them are standing in ZY-plane.

Generation

End portals are found within the portal room of a Minecraft:stronghold, hanging horizontally over a pool of Minecraft:lava, with a staircase leading up to the portal. A Minecraft:monster spawner spawning Minecraft:silverfish sits in the staircase. Each individual End portal frame block has a 10% chance of containing an eye of ender, as determined by the world seed. This means there is a one in 1 trillion chance for all 12 End portal frames to contain an eye of Ender, activating the portal upon initial generation. The frame has the highest probability of generating with a single eye of ender (37.7%), with probabilities dropping to 28.2% for zero, 23.0% for two, 8.52% for three, 2.13% for four, and a total of 0.433% for five or more. Because of the huge number of possible seeds, over 8 million seeds Template:In that generate portals with 12 eyes of ender are known.<ref>https://github.com/hube12/SSGOutput/releases/tag/1.1</ref>

Pre-filled chances
n eyes Chance of
exactly n
= 1 in... Chance of
n or more
= 1 in...
0 28.24% 3.5 100.00% 1
1 37.66% 2.7 71.76% 1.4
2 23.01% 4.3 34.10% 2.9
3 8.52% 12 11.09% 9
4 2.13% 47 2.56% 39
5 0.38% 264 0.43% 231
6 0.05% 2,036 0.05% 1,848
7 <0.01% 21,383 0.01% 19,928
8 <0.01% 307,911 <0.01% 292,952
9 <0.01% 6,235,191 <0.01% 6,030,090
10 <0.01% 187,055,743 <0.01% 183,318,057
11 <0.01% 9,259,259,259 <0.01% 9,174,311,927
12 <0.01% 1,000,000,000,000 <0.01% 1,000,000,000,000

Behavior

Template:Main

Stepping into an activated End portal immediately opens up a loading screen and transports the player to the End — this leaves no time to back out, similar to entering a Minecraft:Nether portal in Creative mode. Upon entering the End, a 5×5 horizontal platform of obsidian is generated centered at block Minecraft:coordinates (100, 48, 0), and the player is placed on top of it (100, 49, 0, facing west).

Mobs (except for the Minecraft:witherTemplate:Only, the Minecraft:creaking connected with a Minecraft:creaking heart and the Minecraft:ender dragon) can enter the portal similarly to the player.

Template:IN, entities with Minecraft:passengers cannot be teleported.<ref>Template:Bug</ref>

The End portal blocks emit a Minecraft:light level of 15, the brightest light level in-game. Only one End portal block is needed to teleport to the End. End portal blocks can be placed anywhere with use of the Template:Cmd and Template:Cmd commands, and they function as if they were a complete portal.

Activating the End portal destroys any blocks located in the center 3×3 square, including Minecraft:bedrock or another End portal frame. It destroys Minecraft:fluids, although if the source block is not also removed, then it immediately flows back through. If an End portal is generated on a Minecraft:monster spawner, the fire particles remain. The destruction of the blocks does not make any sound, and blocks do not drop as items. Events sometimes triggered by block destruction fail to occur; Minecraft:TNT simply disappears without detonating, and Minecraft:infested blocks fail to spawn Minecraft:silverfish. However, containers (except for Minecraft:shulker box and Minecraft:ender chest) still drop their contents.

The sound for the opening of the portal is a global sound event, meaning it can be heard by all players in all dimensions. This can be disabled Template:In by setting the Template:Cmd to false.

Sounds

Template:Edition: Template:SoundTable

Template:Edition: Template:SoundTable

Achievements

Template:Load achievements

Advancements

Template:Load advancements

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • Dropping a gravity-affected block into the portal it causes the obsidian platform to regenerate, and the gravity-affected block is placed on the platform; however, it is destroyed when another gravity-affected block or the player goes through the portal, because doing so regenerates the obsidian platform again.
  • End portals do not naturally generate in the Nether, and a player cannot build them without enabling cheats or using Creative mode. If the player does, the portal functions normally, teleporting the player to the End.
  • If an End portal is built in the End, it functions like the Minecraft:exit portal, teleporting the player back to their spawn point in the Overworld (or the Nether if a Minecraft:respawn anchor is used.)

Gallery

Screenshots

Mojang screenshots

Renders

See also

References

Template:Reflist

Navigation

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