Minecraft:End portal: Difference between revisions
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| biome = Any [[Minecraft:Overworld]] biome | | biome = Any [[Minecraft:Overworld]] biome | ||
| blocks = | | blocks = | ||
* {{ | * {{MC/Blocklink|End Portal Frame}} | ||
* {{ | * {{MC/Blocklink|link=End Portal (block)|End Portal}} (if End portal is activated) | ||
| canspawn = No | | canspawn = No | ||
}} | }} | ||
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The End portal blocks do not depend on the End portal frame to exist; thus, one may create standalone portals with commands or by breaking the frames.<ref>{{bug|MC-1174|resolution=WAI}}</ref> | The End portal blocks do not depend on the End portal frame to exist; thus, one may create standalone portals with commands or by breaking the frames.<ref>{{bug|MC-1174|resolution=WAI}}</ref> | ||
{{ | {{MC/In|Java}}, it is possible to construct an End portal which generates its End portal blocks outside of its structure. Due to the fact that the End portal generation has the same mechanism as iron golem and snow golem, the game allows the End portal frame arrangement to be rotated. | ||
Thus, {{ | Thus, {{MC/In|java}}, a valid End portal should obey these three rules: | ||
# Any three End portal frames within one edge must have the same facing. | # Any three End portal frames within one edge must have the same facing. | ||
| Line 54: | Line 54: | ||
With a valid End portal, one can refer the corner between the edges facing west and north as its "structual origin". After 12 End portal frames have all been filled with eye of ender, if any End portal frame within the 5x5x5 cube at the north-west-down of the origin, which is not necessarily a part of the sturcture, is filled with an eye of ender, the End portal is activated, generating 9 End portal blocks at the northwest of the origin (not always within the sturcture). | With a valid End portal, one can refer the corner between the edges facing west and north as its "structual origin". After 12 End portal frames have all been filled with eye of ender, if any End portal frame within the 5x5x5 cube at the north-west-down of the origin, which is not necessarily a part of the sturcture, is filled with an eye of ender, the End portal is activated, generating 9 End portal blocks at the northwest of the origin (not always within the sturcture). | ||
[[File:Abnormal end portals in Java Edition.png|thumb|Abnormal End portals {{ | [[File:Abnormal end portals in Java Edition.png|thumb|Abnormal End portals {{MC/In|JE}}]] | ||
Since rotation along X and Z axis is allowed, one can even construct a standing End portal frame. | Since rotation along X and Z axis is allowed, one can even construct a standing End portal frame. | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 145: | Line 145: | ||
and fill it to manually activate. | and fill it to manually activate. | ||
|} | |} | ||
There are 24 possible End portal frame configurations {{ | There are 24 possible End portal frame configurations {{MC/In|java}} in total. 8 of them are flat, 8 of them are standing in XY-plane, 8 of them are standing in ZY-plane. | ||
== Generation == | == Generation == | ||
End portals are found within the portal room of a stronghold, hanging horizontally over a pool of [[Minecraft:lava]], with a staircase leading up to the portal. A monster spawner spawning silverfish sits in the staircase. Each individual End portal frame block has a 10% chance of containing an eye of ender, as determined by the world seed. This means there is a one in 1 trillion chance for all 12 End portal frames to contain an eye of Ender, activating the portal upon initial generation. The frame has the highest probability of generating with a single eye of ender (37.7%), with probabilities dropping to 28.2% for zero, 23.0% for two, 8.52% for three, 2.13% for four, and a total of 0.433% for five or more. Because of the huge number of possible seeds, over 8 million seeds {{ | End portals are found within the portal room of a stronghold, hanging horizontally over a pool of [[Minecraft:lava]], with a staircase leading up to the portal. A monster spawner spawning silverfish sits in the staircase. Each individual End portal frame block has a 10% chance of containing an eye of ender, as determined by the world seed. This means there is a one in 1 trillion chance for all 12 End portal frames to contain an eye of Ender, activating the portal upon initial generation. The frame has the highest probability of generating with a single eye of ender (37.7%), with probabilities dropping to 28.2% for zero, 23.0% for two, 8.52% for three, 2.13% for four, and a total of 0.433% for five or more. Because of the huge number of possible seeds, over 8 million seeds {{MC/In|java}} that generate portals with 12 eyes of ender are known.<ref>https://github.com/hube12/SSGOutput/releases/tag/1.1</ref> | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
|+ Pre-filled chances | |+ Pre-filled chances | ||
| Line 237: | Line 237: | ||
== Behavior == | == Behavior == | ||
{{Main|End Portal (block)}} | {{MC/Main|End Portal (block)}} | ||
Stepping into an activated End portal immediately opens up a loading screen and transports the player to the End — this leaves no time to back out, similar to entering a Nether portal in Creative mode. Upon entering the End, a 5×5 horizontal platform of obsidian is generated centered at block [[Minecraft:coordinates]] (100, 48, 0), and the player is placed on top of it (100, 49, 0, facing west). | Stepping into an activated End portal immediately opens up a loading screen and transports the player to the End — this leaves no time to back out, similar to entering a Nether portal in Creative mode. Upon entering the End, a 5×5 horizontal platform of obsidian is generated centered at block [[Minecraft:coordinates]] (100, 48, 0), and the player is placed on top of it (100, 49, 0, facing west). | ||
| Line 243: | Line 243: | ||
Mobs (except for the [[Minecraft:wither]]{{only|java}}, the creaking connected with a creaking heart and the ender dragon) can enter the portal similarly to the player. | Mobs (except for the [[Minecraft:wither]]{{only|java}}, the creaking connected with a creaking heart and the ender dragon) can enter the portal similarly to the player. | ||
{{ | {{MC/In|be}}, entities with passengers cannot be teleported.<ref>{{bug|MCPE-47288}}</ref> | ||
The End portal blocks emit a light level of 15, the brightest light level in-game. Only one End portal block is needed to teleport to the End. End portal blocks can be placed anywhere with use of the {{ | The End portal blocks emit a light level of 15, the brightest light level in-game. Only one End portal block is needed to teleport to the End. End portal blocks can be placed anywhere with use of the {{MC/Cmd|setblock}} and {{MC/Cmd|fill}} commands, and they function as if they were a complete portal. | ||
Activating the End portal destroys any blocks located in the center 3×3 square, including [[Minecraft:bedrock]] or another End portal frame. It destroys [[Minecraft:fluid]]s, although if the source block is not also removed, then it immediately flows back through. If an End portal is generated on a monster spawner, the fire particles remain. The destruction of the blocks does not make any sound, and blocks do not drop as items. Events sometimes triggered by block destruction fail to occur; [[Minecraft:TNT]] simply disappears without detonating, and infested blocks fail to spawn silverfish. However, containers (except for shulker box and ender chest) still drop their contents. | Activating the End portal destroys any blocks located in the center 3×3 square, including [[Minecraft:bedrock]] or another End portal frame. It destroys [[Minecraft:fluid]]s, although if the source block is not also removed, then it immediately flows back through. If an End portal is generated on a monster spawner, the fire particles remain. The destruction of the blocks does not make any sound, and blocks do not drop as items. Events sometimes triggered by block destruction fail to occur; [[Minecraft:TNT]] simply disappears without detonating, and infested blocks fail to spawn silverfish. However, containers (except for shulker box and ender chest) still drop their contents. | ||
The sound for the opening of the portal is a global sound event, meaning it can be heard by all players in all dimensions. This can be disabled {{ | The sound for the opening of the portal is a global sound event, meaning it can be heard by all players in all dimensions. This can be disabled {{MC/In|java}} by setting the {{MC/Cmd|/gamerule globalSoundEvents}} to <code>false</code>. | ||
== Sounds == | == Sounds == | ||
{{ | {{MC/Edition|java}}: | ||
{{SoundTable | {{SoundTable | ||
| type = java | | type = java | ||
| Line 271: | Line 271: | ||
|subtitle=End Portal opens | |subtitle=End Portal opens | ||
|source=Hostile Creatures<wbr><ref group=sound>{{bug|MC-248486}}</ref>|overridesource=1 | |source=Hostile Creatures<wbr><ref group=sound>{{bug|MC-248486}}</ref>|overridesource=1 | ||
|description=When an End portal opens<wbr><ref group=sound>Does not trigger at all if the {{ | |description=When an End portal opens<wbr><ref group=sound>Does not trigger at all if the {{MC/Cmd|/gamerule globalSoundEvents}} is <code>false</code>.</ref> | ||
|id=block.end_portal.spawn | |id=block.end_portal.spawn | ||
|translationkey=subtitles.block.end_portal.spawn | |translationkey=subtitles.block.end_portal.spawn | ||
| Line 280: | Line 280: | ||
}} | }} | ||
{{ | {{MC/Edition|bedrock}}: | ||
{{SoundTable | {{SoundTable | ||
| type = bedrock | | type = bedrock | ||
| Line 303: | Line 303: | ||
== Achievements == | == Achievements == | ||
{{ | {{MC/Load achievements|The End?}} | ||
== Advancements == | == Advancements == | ||
{{ | {{MC/Load advancements|Eye Spy;The End?;The End}} | ||
== History == | == History == | ||
=== ''Java Edition'' === | === ''Java Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|The End portal is introduced, but is nonfunctional, and cannot generate under ordinary circumstances. However, it uses the same block ID and can easily be placed by downgrading a world with an End portal generated in Beta 1.9 Prerelease 4 and beyond. | |{{MC/HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|The End portal is introduced, but is nonfunctional, and cannot generate under ordinary circumstances. However, it uses the same block ID and can easily be placed by downgrading a world with an End portal generated in Beta 1.9 Prerelease 4 and beyond. | ||
|The End portal can currently be broken using [[Minecraft:TNT]], but unlike End Portal Frames, does not drop an item. | |The End portal can currently be broken using [[Minecraft:TNT]], but unlike End Portal Frames, does not drop an item. | ||
|Its rendering depends on the player's position. | |Its rendering depends on the player's position. | ||
|The following texture is overlaid multiple times for the effect: [[File:End Portal (texture) JE1.png|32px]]. However unlike later versions, it uses the default grass block texture on the bottom, likely due to it being unfinished.}} | |The following texture is overlaid multiple times for the effect: [[File:End Portal (texture) JE1.png|32px]]. However unlike later versions, it uses the default grass block texture on the bottom, likely due to it being unfinished.}} | ||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|The End portal is now functional. | |{{MC/HistoryLine|||dev=Beta 1.9 Prerelease 4|The End portal is now functional. | ||
|The End portal frame now has a different texture and can no longer be broken at all.}} | |The End portal frame now has a different texture and can no longer be broken at all.}} | ||
|{{HistoryLine||1.3.1|dev=12w18a|As a result of singleplayer being changed to an internal server, <code>travel.ogg</code> no longer plays when using an End portal.}} | |{{MC/HistoryLine||1.3.1|dev=12w18a|As a result of singleplayer being changed to an internal server, <code>travel.ogg</code> no longer plays when using an End portal.}} | ||
|{{HistoryLine|||dev=12w23a|The End portal frame is available in the [[Minecraft:Creative inventory]] or with the pick block option, with the tooltip '''End Portal'''.}} | |{{MC/HistoryLine|||dev=12w23a|The End portal frame is available in the [[Minecraft:Creative inventory]] or with the pick block option, with the tooltip '''End Portal'''.}} | ||
|{{HistoryLine||1.4.2|dev=12w34a|All entities can travel through portals. This may cause silverfish to fall into the portal to enter the End.}} | |{{MC/HistoryLine||1.4.2|dev=12w34a|All entities can travel through portals. This may cause silverfish to fall into the portal to enter the End.}} | ||
|{{HistoryLine||1.6.1|dev=13w24a|End portals no longer gives the We Need to Go Deeper achievement. It now gives The End? achievement like it's supposed to.}} | |{{MC/HistoryLine||1.6.1|dev=13w24a|End portals no longer gives the We Need to Go Deeper achievement. It now gives The End? achievement like it's supposed to.}} | ||
|{{HistoryLine||1.8|dev=14w29a|End portals can now also be constructed in the Nether and the End.}} | |{{MC/HistoryLine||1.8|dev=14w29a|End portals can now also be constructed in the Nether and the End.}} | ||
|{{HistoryLine||1.9|dev=15w49a|The [[Minecraft:wither]] and ender dragon no longer travel through portals. | |{{MC/HistoryLine||1.9|dev=15w49a|The [[Minecraft:wither]] and ender dragon no longer travel through portals. | ||
|In the 0.0000000001% chance that all 12 frame blocks generate with eyes already present, the portal generates as activated.}} | |In the 0.0000000001% chance that all 12 frame blocks generate with eyes already present, the portal generates as activated.}} | ||
|{{HistoryLine|||dev=16w02a|End portals now play <code>travel.ogg</code> again.}} | |{{MC/HistoryLine|||dev=16w02a|End portals now play <code>travel.ogg</code> again.}} | ||
|{{HistoryLine|||dev=16w03a|The area inside the ring now needs to be empty to activate.<ref>{{bug|MC-95910}}</ref><ref>{{bug|MC-95547}}</ref>}} | |{{HistoryLine|||dev=16w03a|The area inside the ring now needs to be empty to activate.<ref>{{bug|MC-95910}}</ref><ref>{{bug|MC-95547}}</ref>}} | ||
|{{HistoryLine||1.10|dev=16w21a|The area inside the ring no longer needs to be empty to activate; any blocks inside the ring are replaced again.}} | |{{MC/HistoryLine||1.10|dev=16w21a|The area inside the ring no longer needs to be empty to activate; any blocks inside the ring are replaced again.}} | ||
|{{HistoryLine||1.11|dev=16w40a|[[File:End Portal.png|32px]] The starfield effect has been changed to match that of the End gateway block. The End portal no longer changes perspective with respect to the player, but now remains static with respect to the game screen.<ref>{{bug|MC-109473}}</ref>}} | |{{HistoryLine||1.11|dev=16w40a|[[File:End Portal.png|32px]] The starfield effect has been changed to match that of the End gateway block. The End portal no longer changes perspective with respect to the player, but now remains static with respect to the game screen.<ref>{{bug|MC-109473}}</ref>}} | ||
|{{HistoryLine||1.12|dev=17w17a|Added new sounds when placing eyes of ender to the portal frames and when activating the portal.}} | |{{MC/HistoryLine||1.12|dev=17w17a|Added new sounds when placing eyes of ender to the portal frames and when activating the portal.}} | ||
|{{HistoryLine||1.13|dev=17w47a|End portal now updates adjacent blocks when being activated.<ref>{{bug|MCPE-136192}}</ref>{{Failed verification}}}} | |{{HistoryLine||1.13|dev=17w47a|End portal now updates adjacent blocks when being activated.<ref>{{bug|MCPE-136192}}</ref>{{MC/Failed verification}}}} | ||
|{{HistoryLine||1.14|dev=19w12a|Due to the rewriting of the sound system the End portal's activation sound no longer has as specific position, where it plays, meaning it does not become quieter when moving around while it plays.}} | |{{MC/HistoryLine||1.14|dev=19w12a|Due to the rewriting of the sound system the End portal's activation sound no longer has as specific position, where it plays, meaning it does not become quieter when moving around while it plays.}} | ||
|{{HistoryLine||1.16.2|dev=20w28a|End portals now teleport the player centered on the obsidian platform instead of at the north-west corner of the block.}} | |{{MC/HistoryLine||1.16.2|dev=20w28a|End portals now teleport the player centered on the obsidian platform instead of at the north-west corner of the block.}} | ||
|{{HistoryLine||1.19.3|dev=22w44a|Added the gamerule <code>globalSoundEvents</code>, which prevents the End portal's activation sound from playing when disabled.}} | |{{MC/HistoryLine||1.19.3|dev=22w44a|Added the gamerule <code>globalSoundEvents</code>, which prevents the End portal's activation sound from playing when disabled.}} | ||
|{{HistoryLine||1.20.5|dev=24w03a|When entities enter [[Minecraft:the End]], the area they arrive in will now stay loaded for 15 seconds, matching the behavior of Nether portals.}} | |{{MC/HistoryLine||1.20.5|dev=24w03a|When entities enter [[Minecraft:the End]], the area they arrive in will now stay loaded for 15 seconds, matching the behavior of Nether portals.}} | ||
|{{HistoryLine||1.21.5|dev=25w03a|When changing state, any blocks that are in its radius will be dropped as items and also make breaking sounds, rather than outright overwritten.}} | |{{MC/HistoryLine||1.21.5|dev=25w03a|When changing state, any blocks that are in its radius will be dropped as items and also make breaking sounds, rather than outright overwritten.}} | ||
|{{HistoryLine||1.21.9|dev=pre1|Entering an End portal now negates fall damage.<ref>{{bug|MC-160528||End portals do not negate fall damage|Fixed}}</ref>}} | |{{HistoryLine||1.21.9|dev=pre1|Entering an End portal now negates fall damage.<ref>{{bug|MC-160528||End portals do not negate fall damage|Fixed}}</ref>}} | ||
|{{HistoryLine||26.1|dev=pre1|End portal should now look the same when rendered on a block display as they look when placed in world.}} | |{{MC/HistoryLine||26.1|dev=pre1|End portal should now look the same when rendered on a block display as they look when placed in world.}} | ||
}} | }} | ||
=== ''Bedrock Edition'' === | === ''Bedrock Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|pocket}} | |{{MC/HistoryLine|pocket}} | ||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added the End portal and exit portal.}} | |{{MC/HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added the End portal and exit portal.}} | ||
|{{HistoryLine|bedrock}} | |{{MC/HistoryLine|bedrock}} | ||
|{{HistoryLine||1.6.0|dev=beta 1.6.0.8|The area inside the ring no longer needs to be empty to activate; any blocks inside the ring are replaced.<ref>{{bug|MCPE-28344}}</ref>}} | |{{HistoryLine||1.6.0|dev=beta 1.6.0.8|The area inside the ring no longer needs to be empty to activate; any blocks inside the ring are replaced.<ref>{{bug|MCPE-28344}}</ref>}} | ||
}} | }} | ||
| Line 350: | Line 350: | ||
=== Legacy Console Edition === | === Legacy Console Edition === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|console}} | |{{MC/HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added the End portal. It is non-functional as End portal frames can't be filled with eyes of ender.}} | |{{MC/HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added the End portal. It is non-functional as End portal frames can't be filled with eyes of ender.}} | ||
|{{HistoryLine||xbox=TU9|The End portal in strongholds is now functional and can be activated. | |{{MC/HistoryLine||xbox=TU9|The End portal in strongholds is now functional and can be activated. | ||
|Added the exit portal in [[Minecraft:the End]].}} | |Added the exit portal in [[Minecraft:the End]].}} | ||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|All entities can travel through portals. This may cause silverfish to fall into the portal to enter the End.}} | |{{MC/HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|All entities can travel through portals. This may cause silverfish to fall into the portal to enter the End.}} | ||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|End portals can now also be constructed in the Nether and the End.{{check version}}}} | |{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|End portals can now also be constructed in the Nether and the End.{{check version}}}} | ||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|End portals now play <code>travel.ogg</code>. Unlike in other editions, the sound isn't random pitched.}} | |{{MC/HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|End portals now play <code>travel.ogg</code>. Unlike in other editions, the sound isn't random pitched.}} | ||
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Added new sounds when placing eyes of ender to the portal frames and when activating the portal.}} | |{{MC/HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Added new sounds when placing eyes of ender to the portal frames and when activating the portal.}} | ||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:End Portal.png|32px]] The starfield effect has been changed to match that of the End gateway block. The End portal no longer changes perspective with respect to the player, but now remains static with respect to the game screen.}} | |{{MC/HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:End Portal.png|32px]] The starfield effect has been changed to match that of the End gateway block. The End portal no longer changes perspective with respect to the player, but now remains static with respect to the game screen.}} | ||
}} | }} | ||
=== ''New Nintendo 3DS Edition'' === | === ''New Nintendo 3DS Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|new 3ds}} | |{{MC/HistoryLine|new 3ds}} | ||
|{{HistoryLine||1.7.10|Added End portals.}} | |{{MC/HistoryLine||1.7.10|Added End portals.}} | ||
}} | }} | ||
== Issues == | == Issues == | ||
{{ | {{MC/Issue list}} | ||
== Trivia == | == Trivia == | ||
| Line 398: | Line 398: | ||
==See also== | ==See also== | ||
* {{EnvLink|Nether portal}} | * {{MC/EnvLink|Nether portal}} | ||
* {{EnvLink|Exit portal}} | * {{MC/EnvLink|Exit portal}} | ||
* {{EnvLink|End gateway}} | * {{MC/EnvLink|End gateway}} | ||
==References== | ==References== | ||
{{Reflist}} | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox environment}} | {{MC/Navbox environment}} | ||
de:Endportal | de:Endportal | ||
Latest revision as of 20:22, 9 April 2026
|
For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
An End portal is a naturally occurring generated structure that is used to travel into Minecraft:the End. It can only be found in the portal room of a stronghold.
Creation
In Survival mode, the player must venture to a stronghold to activate a pre-existing End portal, as End portal frame blocks cannot be obtained naturally. The portal is activated when an eye of ender has been placed in each of the End portal frame blocks, generating 9 End portal blocks within the structure. Eyes of ender cannot be removed from End portal frames.
In Creative mode, the player can construct an End portal by placing 12 End portal frames in a ring enclosing an open 3×3 square and placing an eye of ender in each one. In order to activate, the End portal frames must be oriented correctly; the front face of each portal block must be pointed inward toward the 3×3 portal area. This can be achieved by the player standing in the center of the portal area and rotating to place the frames in a ring around them.
| Incomplete portal | Complete portal |
|---|---|
| Template:BlockGrid | Template:BlockGrid |
The End portal blocks do not depend on the End portal frame to exist; thus, one may create standalone portals with commands or by breaking the frames.<ref>Template:Bug</ref>
in Template:Editions, it is possible to construct an End portal which generates its End portal blocks outside of its structure. Due to the fact that the End portal generation has the same mechanism as iron golem and snow golem, the game allows the End portal frame arrangement to be rotated.
Thus, in Template:Editions, a valid End portal should obey these three rules:
- Any three End portal frames within one edge must have the same facing.
- Opposite edges must have opposite facing.
- All four facing must appear.
With a valid End portal, one can refer the corner between the edges facing west and north as its "structual origin". After 12 End portal frames have all been filled with eye of ender, if any End portal frame within the 5x5x5 cube at the north-west-down of the origin, which is not necessarily a part of the sturcture, is filled with an eye of ender, the End portal is activated, generating 9 End portal blocks at the northwest of the origin (not always within the sturcture).
Since rotation along X and Z axis is allowed, one can even construct a standing End portal frame.
| Portal frame facing | Portal frame with its origin | Detection range | Generated portal |
|---|---|---|---|
| Template:BlockGrid
Normal facing |
Template:BlockGrid | Template:BlockGrid | Template:BlockGrid
Activate normally. |
| Template:BlockGrid
Rotated 90° CW along Y-axis |
Template:BlockGrid | Template:BlockGrid | Template:BlockGrid
Activate on the west. |
| Template:BlockGrid
Rotated 180° along X-axis |
Template:BlockGrid | Template:BlockGrid | Template:BlockGrid
Activate on the north. |
| Template:BlockGrid
Rotated 180° along X-axis Then rotated 90° CCW along Y-axis |
Template:BlockGrid | Template:BlockGrid | Template:BlockGrid
Cannot activate automatically. Place a frame block within detection range and fill it to manually activate. |
There are 24 possible End portal frame configurations in Template:Editions in total. 8 of them are flat, 8 of them are standing in XY-plane, 8 of them are standing in ZY-plane.
Generation
End portals are found within the portal room of a stronghold, hanging horizontally over a pool of Minecraft:lava, with a staircase leading up to the portal. A monster spawner spawning silverfish sits in the staircase. Each individual End portal frame block has a 10% chance of containing an eye of ender, as determined by the world seed. This means there is a one in 1 trillion chance for all 12 End portal frames to contain an eye of Ender, activating the portal upon initial generation. The frame has the highest probability of generating with a single eye of ender (37.7%), with probabilities dropping to 28.2% for zero, 23.0% for two, 8.52% for three, 2.13% for four, and a total of 0.433% for five or more. Because of the huge number of possible seeds, over 8 million seeds in Template:Editions that generate portals with 12 eyes of ender are known.<ref>https://github.com/hube12/SSGOutput/releases/tag/1.1</ref>
| n eyes | Chance of exactly n |
= 1 in... | Chance of n or more |
= 1 in... |
|---|---|---|---|---|
| 0 | 28.24% | 3.5 | 100.00% | 1 |
| 1 | 37.66% | 2.7 | 71.76% | 1.4 |
| 2 | 23.01% | 4.3 | 34.10% | 2.9 |
| 3 | 8.52% | 12 | 11.09% | 9 |
| 4 | 2.13% | 47 | 2.56% | 39 |
| 5 | 0.38% | 264 | 0.43% | 231 |
| 6 | 0.05% | 2,036 | 0.05% | 1,848 |
| 7 | <0.01% | 21,383 | 0.01% | 19,928 |
| 8 | <0.01% | 307,911 | <0.01% | 292,952 |
| 9 | <0.01% | 6,235,191 | <0.01% | 6,030,090 |
| 10 | <0.01% | 187,055,743 | <0.01% | 183,318,057 |
| 11 | <0.01% | 9,259,259,259 | <0.01% | 9,174,311,927 |
| 12 | <0.01% | 1,000,000,000,000 | <0.01% | 1,000,000,000,000 |
Behavior
{{#vardefine:params|0 }}Template:Hatnote
Stepping into an activated End portal immediately opens up a loading screen and transports the player to the End — this leaves no time to back out, similar to entering a Nether portal in Creative mode. Upon entering the End, a 5×5 horizontal platform of obsidian is generated centered at block Minecraft:coordinates (100, 48, 0), and the player is placed on top of it (100, 49, 0, facing west).
Mobs (except for the Minecraft:witherTemplate:Only, the creaking connected with a creaking heart and the ender dragon) can enter the portal similarly to the player.
in Template:Editions, entities with passengers cannot be teleported.<ref>Template:Bug</ref>
The End portal blocks emit a light level of 15, the brightest light level in-game. Only one End portal block is needed to teleport to the End. End portal blocks can be placed anywhere with use of the
- REDIRECT Template:Command
Template:Redr and
- REDIRECT Template:Command
Template:Redr commands, and they function as if they were a complete portal.
Activating the End portal destroys any blocks located in the center 3×3 square, including Minecraft:bedrock or another End portal frame. It destroys Minecraft:fluids, although if the source block is not also removed, then it immediately flows back through. If an End portal is generated on a monster spawner, the fire particles remain. The destruction of the blocks does not make any sound, and blocks do not drop as items. Events sometimes triggered by block destruction fail to occur; Minecraft:TNT simply disappears without detonating, and infested blocks fail to spawn silverfish. However, containers (except for shulker box and ender chest) still drop their contents.
The sound for the opening of the portal is a global sound event, meaning it can be heard by all players in all dimensions. This can be disabled in Template:Editions by setting the
- REDIRECT Template:Command
Template:Redr to false.
Sounds
Template:!((Java EditionTemplate:))!: Template:SoundTable
Template:!((Bedrock EditionTemplate:))!: Template:SoundTable
Achievements
Script error: No such module "Achievement".
Advancements
Script error: No such module "Advancement".
History
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Issues
Script error: No such module "Issue list".
Trivia
- Dropping a gravity-affected block into the portal it causes the obsidian platform to regenerate, and the gravity-affected block is placed on the platform; however, it is destroyed when another gravity-affected block or the player goes through the portal, because doing so regenerates the obsidian platform again.
- End portals do not naturally generate in the Nether, and a player cannot build them without enabling cheats or using Creative mode. If the player does, the portal functions normally, teleporting the player to the End.
- If an End portal is built in the End, it functions like the exit portal, teleporting the player back to their spawn point in the Overworld (or the Nether if a respawn anchor is used.)
Gallery
Screenshots
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A fully repaired Beta 1.9 pre3 portal, how it appeared when portals were first released.
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An End portal with just a few eyes of ender
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An End portal with all the eyes of ender
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The portal room of a stronghold
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This portal is already activated upon world generation
Mojang screenshots
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A Beta 1.9 pre4-style portal as seen in Jeb's live stream. It appears to have slots for eyes of ender.
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The first image of an End portal block.
Renders
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Inactive End portal
-
Active End portal
See also
- Script error: No such module "SpriteFile".
- Script error: No such module "SpriteFile".
- Script error: No such module "SpriteFile".
References
<references group="">
</references>
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de:Endportal es:Portal del End fr:Portail de l'End it:Portale dell'End ja:エンドポータル ko:엔드 차원문 nl:Endportaal pl:Portal Kresu pt:Portal do Fim ru:Портал Края uk:Портал Енду zh:末地传送门