Minecraft:Structure file: Difference between revisions
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{{about|the format used by structure blocks|the similar format used by many community programs|Schematic file format}} | {{about|the format used by structure blocks|the similar format used by many community programs|Schematic file format}} | ||
A '''structure file''' (also called '''structure template''') is an NBT file that stores small structures of blocks and entities. Structure files are used to store some structures such as end cities, | A '''structure file''' (also called '''structure template''') is an [[Minecraft:NBT]] file that stores small structures of blocks and entities. Structure files are used to store some structures such as [[Minecraft:end cities]], [[Minecraft:igloo]]s, and [[Minecraft:fossil]]s. | ||
== Usage == | == Usage == | ||
=== Java Edition === | === Java Edition === | ||
Structure files are stored as .nbt files in data | Structure files are stored as .nbt files in [[Minecraft:data pack]]s in the {{file|directory|inline=1|data/{{ph|namespace}}/structure}} folder. | ||
They can be saved and loaded using the [[Minecraft:Structure Block]]. When saved from Structure Blocks they are saved into the {{cd|generated/{{ph|namespace}}/ | They can be saved and loaded using the [[Minecraft:Structure Block]]. When saved from Structure Blocks they are saved into the {{cd|generated/{{ph|namespace}}/structure}} subfolder in the world save folder. When no namespace is given, then the {{cd|minecraft}} namespace is used. | ||
Structure files can also be placed using the {{cmd|place template}} command. They are also used during the generation of some [[Minecraft:structure]]s and of [[Minecraft:fossil]] features. | Structure files can also be placed using the {{cmd|place template}} command. They are also used during the generation of some [[Minecraft:structure]]s and of [[Minecraft:fossil]] features. | ||
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{{collapse|title={{EnvLink|village}}|content= | {{collapse|title={{EnvLink|village}}|content= | ||
** common | ** common | ||
*** animals: Spawns a jigsaw block which sets the position of an animal. | *** animals: Spawns a [[Minecraft:jigsaw block]] which sets the position of an animal. | ||
**** {{nbt|compound}} cat_black | **** {{nbt|compound}} cat_black | ||
**** {{nbt|compound}} cat_british | **** {{nbt|compound}} cat_british | ||
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===Bedrock Edition=== | ===Bedrock Edition=== | ||
Structure files are stored using the NBT format in the game files. In [[Minecraft:behavior pack]]s, they are stored as {{cd|.mcstructure}} files in the {{cd|structures/{{ph|namespace}}}} folder. | Structure files are stored using the [[Minecraft:NBT format]] in the game files. In [[Minecraft:behavior pack]]s, they are stored as {{cd|.mcstructure}} files in the {{cd|structures/{{ph|namespace}}}} folder. | ||
==== Prebuild structures ==== | ==== Prebuild structures ==== | ||
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<div class="treeview"> | <div class="treeview"> | ||
* {{nbt|compound}} The root tag. | * {{nbt|compound}} The root tag. | ||
** {{nbt|integer|DataVersion}}: Data version of the NBT structure. | ** {{nbt|integer|DataVersion}}: [[Minecraft:Data version]] of the NBT structure. | ||
** <s>{{nbt|string|author}}</s>: Name of the player who created this structure. Only exists for structures saved before 1.13. | ** <s>{{nbt|string|author}}</s>: Name of the player who created this structure. Only exists for structures saved before 1.13. | ||
** {{nbt|list|size}}: 3 TAG_Int describing the size of the structure. | ** {{nbt|list|size}}: 3 TAG_Int describing the size of the structure. | ||
** {{nbt|list|palette}}: Set of different block states used in the structure. | ** {{nbt|list|palette}}: Set of different block states used in the structure. | ||
*** {{nbt|compound}} A block. | *** {{nbt|compound}} A block. | ||
**** {{nbt|string|Name}}: Block ID. | **** {{nbt|string|Name}}: [[Minecraft:Resource location|Block ID]]. | ||
**** {{nbt|compound|Properties}}: List of block state properties. | **** {{nbt|compound|Properties}}: List of [[Minecraft:block state]] properties. | ||
***** {{nbt|string|{{ph|state property name}}}}: The value of the corresponding state property. | ***** {{nbt|string|{{ph|state property name}}}}: The value of the corresponding state property. | ||
** {{nbt|list|palettes}}: Sets of different block states used in the structure, a random palette gets selected based on coordinates. Used in vanilla by shipwrecks. | ** {{nbt|list|palettes}}: Sets of different block states used in the structure, a random palette gets selected based on coordinates. Used in vanilla by shipwrecks. | ||
*** {{nbt|list}} A set of different block states used in the structure. | *** {{nbt|list}} A set of different block states used in the structure. | ||
**** {{nbt|compound}} A block. | **** {{nbt|compound}} A block. | ||
***** {{nbt|string|Name}}: Block ID. | ***** {{nbt|string|Name}}: [[Minecraft:Resource location|Block ID]]. | ||
***** {{nbt|compound|Properties}}: List of block state properties. | ***** {{nbt|compound|Properties}}: List of [[Minecraft:block state]] properties. | ||
****** {{nbt|string|{{ph|state property name}}}}: The value of the corresponding state property. | ****** {{nbt|string|{{ph|state property name}}}}: The value of the corresponding state property. | ||
** {{nbt|list|blocks}}: List of individual blocks in the structure. | ** {{nbt|list|blocks}}: List of individual blocks in the structure. | ||
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**** {{nbt|integer|state}}: Index of the block in the palette. | **** {{nbt|integer|state}}: Index of the block in the palette. | ||
**** {{nbt|list|pos}}: 3 TAG_Int describing the position of this block. | **** {{nbt|list|pos}}: 3 TAG_Int describing the position of this block. | ||
**** {{nbt|compound|nbt}}: NBT of the associated [[Minecraft:block entity]] (optional, only present if the block has one). Does not contain x, y, or z fields. See Block entity format. | **** {{nbt|compound|nbt}}: NBT of the associated [[Minecraft:block entity]] (optional, only present if the block has one). Does not contain x, y, or z fields. See [[Minecraft:Block entity format]]. | ||
** {{nbt|list|entities}}: List of entities in the structure. | ** {{nbt|list|entities}}: List of entities in the structure. | ||
*** {{nbt|compound}} An entity. | *** {{nbt|compound}} An entity. | ||
**** {{nbt|list|pos}}: 3 TAG_Double describing the exact position of the entity. | **** {{nbt|list|pos}}: 3 TAG_Double describing the exact position of the entity. | ||
**** {{nbt|list|blockPos}}: 3 TAG_Int describing the block position of the entity. | **** {{nbt|list|blockPos}}: 3 TAG_Int describing the block position of the entity. | ||
**** {{nbt|compound|nbt}}: NBT of the entity (required). See entity format. | **** {{nbt|compound|nbt}}: NBT of the entity (required). See [[Minecraft:entity format]]. | ||
</div> | </div> | ||
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|{{HistoryLine||1.10|dev=16w20a|Changed structure files to their current format. Before this, {{nbt|list|palette}} did not exist. Instead of referring to an index in the palette, {{nbt|int|state}} encoded the block ID and metadata at that position. The last byte encodes the block id, and the second-to-last byte encodes the block data.}} | |{{HistoryLine||1.10|dev=16w20a|Changed structure files to their current format. Before this, {{nbt|list|palette}} did not exist. Instead of referring to an index in the palette, {{nbt|int|state}} encoded the block ID and metadata at that position. The last byte encodes the block id, and the second-to-last byte encodes the block data.}} | ||
|{{HistoryLine||1.11|Removed {{nbt|int|version}}. Before its removal, its value was always <code>1</code>. | |{{HistoryLine||1.11|Removed {{nbt|int|version}}. Before its removal, its value was always <code>1</code>. | ||
|Added {{nbt|int|DataVersion}} that is set to the data version of the version of the game that saved the file.}} | |Added {{nbt|int|DataVersion}} that is set to the [[Minecraft:data version]] of the version of the game that saved the file.}} | ||
|{{HistoryLine||1.21|dev=24w21a|Moved structure files from {{file|directory|inline=1|structures}} to {{file|directory|inline=1|structure}}.}} | |{{HistoryLine||1.21|dev=24w21a|Moved structure files from {{file|directory|inline=1|structures}} to {{file|directory|inline=1|structure}}.}} | ||
}} | }} | ||
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== Navigation == | == Navigation == | ||
{{Navbox Java Edition technical|datapack}} | {{Navbox Java Edition technical|datapack}} | ||
{{Navbox Bedrock Edition}} | |||
[[Category:Development]] | [[Category:Development]] | ||
[[Category:Structures]] | [[Category:Structures]] | ||
de:Konstruktionsvorlagen | [[Minecraft:de:Konstruktionsvorlagen]] | ||
fr:Fichier de structure | [[Minecraft:fr:Fichier de structure]] | ||
ja:構造物ファイルフォーマット | [[Minecraft:ja:構造物ファイルフォーマット]] | ||
pt:Modelo de estrutura | [[Minecraft:pt:Modelo de estrutura]] | ||
zh:结构存储格式 | [[Minecraft:zh:结构存储格式]] | ||
Latest revision as of 11:18, 5 September 2026
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
A structure file (also called structure template) is an Minecraft:NBT file that stores small structures of blocks and entities. Structure files are used to store some structures such as Minecraft:end cities, Minecraft:igloos, and Minecraft:fossils.
Usage
Java Edition
Structure files are stored as .nbt files in Minecraft:data packs in the Template:File folder.
They can be saved and loaded using the Minecraft:Structure Block. When saved from Structure Blocks they are saved into the Template:Cd subfolder in the world save folder. When no namespace is given, then the Template:Cd namespace is used.
Structure files can also be placed using the Template:Cmd command. They are also used during the generation of some Minecraft:structures and of Minecraft:fossil features.
Prebuild structures
Template:Collapse Template:Collapse Template:Collapse Template:Collapse Template:Collapse Template:Collapse Template:Collapse Template:Collapse Template:Collapse Template:Collapse Template:Collapse Template:Collapse Template:Collapse
Template:CollapseBedrock Edition
Structure files are stored using the Minecraft:NBT format in the game files. In Minecraft:behavior packs, they are stored as Template:Cd files in the Template:Cd folder.
Prebuild structures
NBT structure
All the specified positions are relative to the block located toward -X, -Y, -Z.
- Template:Nbt The root tag.
- Template:Nbt: Minecraft:Data version of the NBT structure.
Template:Nbt: Name of the player who created this structure. Only exists for structures saved before 1.13.- Template:Nbt: 3 TAG_Int describing the size of the structure.
- Template:Nbt: Set of different block states used in the structure.
- Template:Nbt A block.
- Template:Nbt: Block ID.
- Template:Nbt: List of Minecraft:block state properties.
- Template:Nbt: The value of the corresponding state property.
- Template:Nbt A block.
- Template:Nbt: Sets of different block states used in the structure, a random palette gets selected based on coordinates. Used in vanilla by shipwrecks.
- Template:Nbt A set of different block states used in the structure.
- Template:Nbt A block.
- Template:Nbt: Block ID.
- Template:Nbt: List of Minecraft:block state properties.
- Template:Nbt: The value of the corresponding state property.
- Template:Nbt A block.
- Template:Nbt A set of different block states used in the structure.
- Template:Nbt: List of individual blocks in the structure.
- Template:Nbt An individual block.
- Template:Nbt: Index of the block in the palette.
- Template:Nbt: 3 TAG_Int describing the position of this block.
- Template:Nbt: NBT of the associated Minecraft:block entity (optional, only present if the block has one). Does not contain x, y, or z fields. See Minecraft:Block entity format.
- Template:Nbt An individual block.
- Template:Nbt: List of entities in the structure.
- Template:Nbt An entity.
- Template:Nbt: 3 TAG_Double describing the exact position of the entity.
- Template:Nbt: 3 TAG_Int describing the block position of the entity.
- Template:Nbt: NBT of the entity (required). See Minecraft:entity format.
- Template:Nbt An entity.
History
Template:Navbox Java Edition technical Template:Navbox Bedrock Edition
Minecraft:de:Konstruktionsvorlagen Minecraft:fr:Fichier de structure Minecraft:ja:構造物ファイルフォーマット Minecraft:pt:Modelo de estrutura Minecraft:zh:结构存储格式