Minecraft:Bedrock Edition 1.21.120: Difference between revisions
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'''1.21.120''' is a minor update for ''[[Minecraft:Bedrock Edition]]'' released on October 28, 2025, | '''1.21.120''' is a minor update for ''[[Minecraft:Bedrock Edition]]'' released on October 28, 2025,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/40566672351885-Minecraft-1-21-120-Bedrock|title=Minecraft - 1.21.120 (Bedrock)|website=Minecraft Feedback|date=October 28, 2025}}</ref><ref>{{cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/update1.21.120?view=minecraft-bedrock-stable|title=Minecraft Bedrock 1.21.120 Update Notes for Creators|website=Microsoft Learn|date=October 28, 2025}}</ref> which redesigns the [[Minecraft:game menu]] and fixes bugs. | ||
== Additions == | == Additions == | ||
=== General === | === General === | ||
'''[[Minecraft:Settings]]''' | '''[[Minecraft:Settings]]''' | ||
* Added a toggle to the [[Minecraft:Settings#Accessibility|accessibility settings]] to enable/disable the dithering effect on blocks like glass | * Added a toggle to the [[Minecraft:Settings#Accessibility|accessibility settings]] to enable/disable the dithering effect on blocks like [[Minecraft:glass pane]]s and [[Minecraft:sugar cane]]. | ||
* Added a toggle to the accessibility settings to enable/disable the dithering effect on mobs. | * Added a toggle to the accessibility settings to enable/disable the dithering effect on mobs. | ||
''' | '''[[Minecraft:Splash]]es''' | ||
* Added splash "Music | * Added splash "Music by Hyper Potions!". | ||
== Changes == | == Changes == | ||
=== Blocks === | === Blocks === | ||
'''[[Minecraft:Copper | '''[[Minecraft:Copper chest]]''' | ||
* Double copper chest textures' diagonal glint direction now match its single chest counterpart. | * Double copper chest textures' diagonal glint direction now match its single chest counterpart. | ||
* Bolts on single and double copper chests are now shaded in the same way. | * Bolts on single and double copper chests are now shaded in the same way. | ||
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* Weathered double copper chest bottom textures are now consistent with other double copper chests. | * Weathered double copper chest bottom textures are now consistent with other double copper chests. | ||
'''[[Minecraft:Copper | '''[[Minecraft:Copper lantern]] and [[Minecraft:copper torch]]''' | ||
* Copper lantern and copper torch have new textures to make them easier to distinguish from regular [[Minecraft:lantern]] and [[Minecraft:torch]]. | * Copper lantern and copper torch have new textures to make them easier to distinguish from regular [[Minecraft:lantern]] and [[Minecraft:torch]]. | ||
'''[[Minecraft:Glass]] | '''[[Minecraft:Glass]] and [[Minecraft:glass pane]]''' | ||
* Glass blocks and panes will now become slightly transparent if the camera is very close to them. | * Glass blocks and panes will now become slightly transparent if the camera is very close to them. | ||
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'''[[Minecraft:Water]]''' | '''[[Minecraft:Water]]''' | ||
* Water now reduces the light level by one instead of two units per block. | * Water now reduces the light level by one instead of two units per block. | ||
=== Mobs === | |||
'''[[Minecraft:Copper golem]]''' | |||
* Copper golem step and spin sounds now use a natural attenuation curve. | |||
*Copper golems with a [[Minecraft:poppy]] on their head now drop it when becoming a statue. | |||
* When interacting with a copper golem, [[Minecraft:Oxidation|scraping]] and waxing particles now appear at the copper golem's location instead of at the location of the block it is standing in. | |||
'''[[Minecraft:Chicken jockey]]''' | |||
* Zombie chicken jockeys now drop the [[Minecraft:lava chicken music disc]] when killed by a tamed [[Minecraft:wolf]]. | |||
'''[[Minecraft:Drowned]]''' | |||
* Can now spawn with enchanted tridents. | |||
** This change was not mentioned in the changelog. | |||
'''[[Minecraft:Parrot]]''' | |||
* Parrots imitating hostile mob sounds are now affected by the "Friendly Creatures" volume slider in settings. | |||
'''[[Minecraft:Wither skeleton]]''' | |||
* Wither skeletons can now pick up [[Minecraft:copper sword]]s. | |||
=== World generation === | |||
'''[[Minecraft:Structure]]s''' | |||
* Structures no longer build on top of features (e.g. [[Minecraft:tree]]s) at chunk borders. | |||
=== General === | === General === | ||
''' | '''GDK''' | ||
* | *''Minecraft'' for Windows now runs on the latest GDK (Game Development Kit). | ||
** This update brings the game in line with the standard distribution model on Windows platforms. | |||
* File paths have been updated, and on first installation of this version of ''Minecraft'', existing worlds and content will be changed to: | |||
* {{cd|%AppData%\Minecraft Bedrock\Users\Shared\games\com.mojang}} - is the new place to store packs. | |||
* {{cd|%AppData%\Minecraft Bedrock\Users\<randomnumbers>\games\com.mojang}} - is the new place to store worlds and settings. | |||
* {{cd|C:\XboxGames\Minecraft for Windows\Content\data}} - is the new place for the internal files. | |||
'''Graphical''' | '''Graphical''' | ||
* The first person camera will now offset backwards slightly when facing and climbing blocks such as [[Minecraft:ladder]]s and [[Minecraft:vine]]s. | |||
* Added TAA upscaling to weather effects like rain and snow. | * Added TAA upscaling to weather effects like rain and snow. | ||
* Improved quality of gamma correction on PC and | * Improved quality of gamma correction on PC and consoles. | ||
* Mobs will now become slightly transparent when the camera gets too close or passes through them. | * Mobs will now become slightly transparent when the camera gets too close or passes through them. | ||
* Adjusted rendering settings in [[Minecraft:Vibrant Visuals]]. | * Adjusted rendering settings in [[Minecraft:Vibrant Visuals]]. | ||
** Slightly reduced contrast across all [[Minecraft:biome]]s. | ** Slightly reduced contrast across all [[Minecraft:biome]]s. | ||
** Reduced the intensity of temperature-based color grading in warmer biomes, especially the desert and all badlands. | ** Reduced the intensity of temperature-based color grading in warmer biomes, especially the [[Minecraft:desert]] and all [[Minecraft:badlands]]. | ||
** Adjusted the sky color in [[Minecraft:the End]]. | ** Adjusted the [[Minecraft:End sky|sky color]] in [[Minecraft:the End]]. | ||
** Added unique biome settings for the dark forest, making it slightly foggier and gray. | ** Added unique biome settings for the [[Minecraft:dark forest]], making it slightly foggier and gray. | ||
'''[[Minecraft:Marketplace]]''' | '''[[Minecraft:Marketplace]]''' | ||
* Starting a world with a missing Marketplace template will now correctly redownload the template and start the world. | * Starting a world with a missing Marketplace template will now correctly redownload the template and start the world. | ||
* Marketplace content can now be searched for using graphics filters for RTX and [[Minecraft:Vibrant Visuals]]. | * Marketplace content can now be searched for using graphics filters for RTX and [[Minecraft:Vibrant Visuals]]. | ||
'''[[Minecraft:Realms]]''' | '''[[Minecraft:Realms]]''' | ||
[[File:Manage Realms Screen Menu "Saves" Tab Settings (Bedrock Preview 1.21.120.25).png|thumb|The new Realms saves settings screen | [[File:Manage Realms Screen Menu "Saves" Tab Settings (Bedrock Preview 1.21.120.25).png|thumb|The new Realms saves settings screen]] | ||
* The backups system has been replaced with a general "Saves" system. There are two types of Realms saves: | * The backups system has been replaced with a general "Saves" system. There are two types of Realms saves: | ||
** Automatic saves are functionally the same as the previous backups system: | ** Automatic saves are functionally the same as the previous backups system: | ||
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'''Storage''' | '''Storage''' | ||
* Shifted download storage on PlayStation 4 to new location. Players may need to redownload Marketplace content. | * Shifted download storage on PlayStation 4 to new location. Players may need to redownload Marketplace content. | ||
'''UI''' | '''UI''' | ||
[[File:Pause menu with screenshot button (Bedrock).png|thumb|The redesigned game menu]] | |||
* The [[Minecraft:game menu]] has been updated with a new layout and design. | |||
* Brightness adjustment was renamed to gamma adjustment in Vibrant Visuals. | * Brightness adjustment was renamed to gamma adjustment in Vibrant Visuals. | ||
* A "Reset to Defaults" button was added to the gamma adjustment screen in Vibrant Visuals. | * A "Reset to Defaults" button was added to the gamma adjustment screen in Vibrant Visuals. | ||
* The slider widget that controls the Vibrant Visuals gamma value shows the current gamma value, and the center of the slider corresponds to the default value. | * The slider widget that controls the Vibrant Visuals gamma value shows the current gamma value, and the center of the slider corresponds to the default value. | ||
=== Technical === | === Technical === | ||
'''AI | '''AI goals''' | ||
* Made the schemas for the {{ | * Made the schemas for the {{cd|minecraft:behavior.dig}}, {{cd|minecraft:behavior.drink_milk}}, {{cd|minecraft:behavior.avoid_block}}, and {{cd|minecraft:behavior.avoid_mob_type}} stricter when parsing and will fail to load an entity JSON that has invalid data in versions 1.21.120 and newer. | ||
'''API''' | '''[[Minecraft:API]]''' | ||
* Optionally set version property to {{ | * Optionally set version property to {{cd|beta}} to always choose the latest beta version of the module. | ||
* {{cd|LootTableManager}}'s loot generation methods now properly recognize tools enchanted with looting. | |||
* Moved type {{cd|ScriptBiomeType}} from {{cd|beta}} into {{cd|2.3.0}}. | |||
* Moved API {{cd|Dimension.getBiome(location: Vector3)}} from {{cd|beta}} into {{cd|2.3.0}}. | |||
* Released {{cd|initialRotation}} member of {{cd|SpawnEntityOptions}} to {{cd|2.3.0}}. | |||
* Released {{cd|initialPersistence}} member of {{cd|SpawnEntityOptions}} to {{cd|2.3.0}}. | |||
* {{ | |||
* Moved type {{ | |||
* Moved API {{ | |||
* Released {{ | |||
* Released {{ | |||
* Releasing the light detection API from experimental to stable. | * Releasing the light detection API from experimental to stable. | ||
* Removed entity override limit on Player method {{ | * Removed entity override limit on Player method {{cd|setPropertyOverrideForEntity}}. | ||
* Released {{ | * Released {{cd|setDynamicProperties}} method on {{cd|Entity}}, {{cd|ContainerSlot}}, {{cd|ItemStack}} and {{cd|World}} to 2.3.0. | ||
* Dimension | * Dimension | ||
** Moved {{ | ** Moved {{cd|isChunkLoaded(location: Vector3): boolean}} from {{cd|beta}} to v2.3.0. | ||
* {{ | * {{cd|ContainerRulesError}} | ||
** Moved property {{ | ** Moved property {{cd|reason: ContainerRulesErrorReason}} from {{cd|beta}} to {{cd|v2.3.0}}. | ||
* Moved enum {{ | * Moved enum {{cd|ContainerRulesErrorReason}} from {{cd|beta}} to {{cd|v2.3.0}}. | ||
* Moved interface {{ | * Moved interface {{cd|ContainerRules}} from {{cd|beta}} to {{cd|v2.3.0}}. | ||
* {{ | * {{cd|Container}} | ||
** Moved property {{ | ** Moved property {{cd|readonly containerRules?: ContainerRules}} from {{cd|beta}} to {{cd|v2.3.0}}. | ||
** Moved property {{ | ** Moved property {{cd|readonly weight: number}} from {{cd|beta}} to {{cd|v2.3.0}}. | ||
** Moved property {{ | ** Moved property {{cd|readonly weight: number}} from {{cd|beta}} to {{cd|v2.3.0}}. | ||
* Moved class {{ | * Moved class {{cd|ItemInventoryComponent}} from {{cd|beta}} to {{cd|v2.3.0}}. | ||
'''Biome | '''Biome components''' | ||
* Added {{ | * Added {{cd|underwater_addition}}, {{cd|underwater_loop}}, and {{cd|underwater_mood}} fields to {{cd|minecraft:ambient_sounds}}. They will be played when the audio listener position is inside of water. | ||
** {{ | ** {{cd|underwater_addition}} and {{cd|addition}} now take both an asset and chance, the chance determines the chance for the sound to be played. | ||
** Format versions before {{ | ** Format versions before {{cd|1.21.120}} will automatically set the underwater versions to the same as the normal ones, and the chance to the previously hardcoded chance of {{cd|0.0111}}. | ||
'''[[Minecraft:Block]]s''' | '''[[Minecraft:Block]]s''' | ||
* Custom blocks using a non-opaque {{ | * Custom blocks using a non-opaque {{cd|render_method}} in the {{cd|minecraft:material_instances}} component that are placed above water will no longer incorrectly cull the top face of the water block. | ||
* Custom blocks with textures in the {{ | * Custom blocks with textures in the {{cd|variations}} array no longer require the Upcoming Creator Features [[Minecraft:experimental]] toggle to work properly.{{verify|This was not mentioned in the changelog, is it really already in the game?}} | ||
* Custom blocks with textures in the {{ | * Custom blocks with textures in the {{cd|variations}} array no longer require the Upcoming Creator Features [[Minecraft:experiment]] toggle to work properly. | ||
* The parameter {{ | * The parameter {{cd|sampleWidth}} was removed from the [[Minecraft:water]] configuration JSON file, and consequently the file has a new format and was upgraded to version 1.21.120. | ||
* Removed Upcoming Creator Features toggle requirement from the {{ | * Removed Upcoming Creator Features toggle requirement from the {{cd|minecraft:redstone_producer}} component. | ||
* Component {{ | * Component {{cd|minecraft:embedded_visual}} no longer requires the "Upcoming Creator Features" toggle. | ||
* Component {{ | * Component {{cd|minecraft:flower_pottable}} no longer requires the "Upcoming Creator Features" toggle. | ||
'''Block | '''Block components''' | ||
* Added {{ | * Added {{cd|emissive}} field to {{cd|minecraft:material_instances}} block component with these requirements. | ||
** World must enable Upcoming Creator Features experiment for emissive face materials to work. | ** World must enable [[Minecraft:Upcoming Creator Features]] experiment for emissive face materials to work. | ||
** Block {{ | ** Block {{cd|format_version}} must be greater than or equal to {{cd|1.21.120}}. | ||
'''Components''' | '''Components''' | ||
* The {{ | * The {{cd|all_slots_empty}}, {{cd|any_slot_empty}}, {{cd|has_equipment}} filters now support {{cd|main_hand}} as an equipment location. | ||
'''Entity | '''Entity components''' | ||
* Added {{ | * Added {{cd|apply_knockback_to_blocking_targets}} property to {{cd|impact_damage}} in {{cd|minecraft:projectile}}. | ||
'''General''' | '''General''' | ||
*Network changes may result in better download speeds on Windows devices. | *Network changes may result in better download speeds on Windows devices. | ||
'''Item | '''Item components''' | ||
* Items with the new {{ | * Items with the new {{cd|minecraft:fire_resistant}} item component no longer visually disappear on the client when thrown in fire while persisting on the server, as the property is now synced correctly across both. | ||
* Added the new {{ | * Added the new {{cd|minecraft:swing_duration}} item component, which defines the duration, in seconds, of the item's swing animation when mining or attacking. | ||
** The duration is specified in the component's {{ | ** The duration is specified in the component's {{cd|value}} field. | ||
** Affects visuals only and does not impact attack frequency or gameplay mechanics. | ** Affects visuals only and does not impact attack frequency or gameplay mechanics. | ||
* The {{ | * The {{cd|minecraft:fire_resistant}} item component no longer accepts a direct value assignment and now requires the value to be specified through the {{cd|value}} field. | ||
* Added the {{ | * Added the {{cd|emit_vibrations}} field to the {{cd|minecraft:use_modifiers}} item component, which controls whether an item emits vibrations when it starts or stops being used. | ||
'''[[Minecraft:Mob]]s''' | '''[[Minecraft:Mob]]s''' | ||
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'''[[Minecraft:Molang]]''' | '''[[Minecraft:Molang]]''' | ||
* Added 31 new Molang expressions: | * Added 31 new Molang expressions: | ||
** {{ | ** {{cd|math.inverse_lerp(start, end, value)}}, returns the normalized progress between start and end given value. | ||
** {{ | ** {{cd|math.ease_in_quad(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting slow and accelerating toward the end. | ||
** {{ | ** {{cd|math.ease_out_quad(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting fast and decelerating toward the end. | ||
** {{ | ** {{cd|math.ease_in_out_quad(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting slow, accelerating in the middle, then slowing again at the end. | ||
** {{ | ** {{cd|math.ease_in_cubic(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting slow and accelerating strongly toward the end. | ||
** {{ | ** {{cd|math.ease_out_cubic(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting fast and decelerating strongly toward the end. | ||
** {{ | ** {{cd|math.ease_in_out_cubic(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting slow, accelerating strongly in the middle, then slowing again at the end. | ||
** {{ | ** {{cd|math.ease_in_quart(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting slow and accelerating rapidly toward the end. | ||
** {{ | ** {{cd|math.ease_out_quart(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting fast and decelerating rapidly toward the end. | ||
** {{ | ** {{cd|math.ease_in_out_quart(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting slow, accelerating rapidly in the middle, then slowing again at the end. | ||
** {{ | ** {{cd|math.ease_in_quint(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting slow and accelerating sharply toward the end. | ||
** {{ | ** {{cd|math.ease_out_quint(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting fast and decelerating sharply toward the end. | ||
** {{ | ** {{cd|math.ease_in_out_quint(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting slow, accelerating sharply in the middle, then slowing again at the end. | ||
** {{ | ** {{cd|math.ease_in_sine(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting slow and accelerating smoothly toward the end. | ||
** {{ | ** {{cd|math.ease_out_sine(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting fast and decelerating smoothly toward the end. | ||
** {{ | ** {{cd|math.ease_in_out_sine(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting and ending slow, with smoother change in the middle. | ||
** {{ | ** {{cd|math.ease_in_expo(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting slow and accelerating very rapidly toward the end. | ||
** {{ | ** {{cd|math.ease_out_expo(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting fast and decelerating gradually toward the end. | ||
** {{ | ** {{cd|math.ease_in_out_expo(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting and ending slow, with very rapid change in the middle. | ||
** {{ | ** {{cd|math.ease_in_circ(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting slow and accelerating along a circular curve toward the end. | ||
** {{ | ** {{cd|math.ease_out_circ(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting fast and decelerating along a circular curve toward the end. | ||
** {{ | ** {{cd|math.ease_in_out_circ(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting and ending slow, with circular acceleration and deceleration in the middle. | ||
** {{ | ** {{cd|math.ease_in_bounce(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting with bounce oscillations and settling into the end. | ||
** {{ | ** {{cd|math.ease_out_bounce(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, approaching the end with bounce oscillations that diminish over time. | ||
** {{ | ** {{cd|math.ease_in_out_bounce(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting and ending with bounce oscillations, smoother in the middle. | ||
** {{ | ** {{cd|math.ease_in_back(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, overshooting backward before accelerating into the end. | ||
** {{ | ** {{cd|math.ease_out_back(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, overshooting past the end before settling into it. | ||
** {{ | ** {{cd|math.ease_in_out_back(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, overshooting at both start and end, with smoother change in the middle. | ||
** {{ | ** {{cd|math.ease_in_elastic(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting with elastic oscillations before accelerating into the end. | ||
** {{ | ** {{cd|math.ease_out_elastic(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, overshooting the end with elastic oscillations before settling. | ||
** {{ | ** {{cd|math.ease_in_out_elastic(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, oscillating elastically at both start and end, with stable change in the middle. | ||
* Added {{ | * Added {{cd|query.base_swing_duration}}, which returns the duration of the mob's swing/attack animation, determined by the carried item and unmodified by effects applied on the mob. | ||
* Added {{ | * Added {{cd|query.modified_swing_duration}}, which returns the duration of the mob's swing/attack animation, determined by the carried item and modified by effects applied on the mob. | ||
'''Network''' | '''Network''' | ||
*The following level events now emit particles at the exact specified position instead of at the center of the matching block position: | *The following level events now emit particles at the exact specified position instead of at the center of the matching block position: | ||
**{{ | **{{cd|WaxOn}}, {{cd|WaxOff}}, {{cd|Scrape}}. | ||
'''[[Minecraft:Structure]]s''' | '''[[Minecraft:Structure]]s''' | ||
* Data driven jigsaw structures can now be used outside of experiments. | * Data driven [[Minecraft:Jigsaw structure|jigsaw structures]] can now be used outside of experiments. | ||
== Experimental == | == Experimental == | ||
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Experimental Creator Cameras Features" experimental toggles. | These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Experimental Creator Cameras Features" [[Minecraft:experimental]] toggles. | ||
=== Additions === | === Additions === | ||
==== Technical ==== | ==== Technical ==== | ||
'''API''' | '''API''' | ||
* Added {{ | * Added {{cd|Dimension.getGeneratedStructures(location: Vector3)}} which can be used to locate the Structures {{cd|(Pillager Outpost, Mineshaft, etc.)}} of a given location. | ||
* Added {{ | * Added {{cd|worldAfterEvents.playerUseNameTag}} which fires when a Player uses a named NameTag Item on an Entity. | ||
* Added {{ | * Added {{cd|ControlScheme}} string enum. | ||
* Added method {{ | * Added method {{cd|Player.setControlScheme(controlScheme?: string)}}: void; to {{cd|beta}}. | ||
* Added method {{ | * Added method {{cd|Player.getControlScheme(): ControlScheme;}} to {{cd|beta}}. | ||
* Added the {{ | * Added the {{cd|BlockRedstoneProducerComponent}} to {{cd|beta}}. | ||
** Added {{ | ** Added {{cd|power}} read-only property. | ||
** Added {{ | ** Added {{cd|getStronglyPoweredFace}} method. | ||
** Added {{ | ** Added {{cd|getConnectedFaces}} method. | ||
* Added {{ | * Added {{cd|Control Scheme}} string enum. | ||
** Added method {{ | ** Added method {{cd|setControlScheme(controlScheme?: string): void;}} to {{cd|beta}}. | ||
** Added method {{ | ** Added method {{cd|getControlScheme(): ControlScheme;}} to {{cd|beta}}. | ||
* Added Scripting API for {{ | * Added Scripting API for {{cd|BlockPrecipitationInteractions}} component. | ||
** This API includes a component class for the {{ | ** This API includes a component class for the {{cd|BlockPrecipitationInteractions}} component and the two methods ({{cd|accumulatesSnow}} and {{cd|obstructsRain}}) of said component. | ||
* Loot table discovery API now includes information about Loot Item Conditions: | * Loot table discovery API now includes information about Loot Item Conditions: | ||
** Modified method from {{ | ** Modified method from {{cd|setControlScheme(controlScheme?: string): void;}} to {{cd|setControlScheme(controlScheme?: ControlScheme): void;}} in {{cd|beta}}. | ||
* Added {{ | * Added {{cd|getBlockStandingOn(options?: GetBlocksStandingOnOptions): Block | undefined}} method to {{cd|beta}}. | ||
* Added {{ | * Added {{cd|getAllBlocksStandingOn(options?: GetBlocksStandingOnOptions): Block[];}} methods to {{cd|beta}}. | ||
* Added {{ | * Added {{cd|GetBlocksStandingOnOptions}} interface. | ||
* Added {{ | * Added {{cd|AABB}} interface which defines an axis-aligned bounding box to {{cd|beta}}. | ||
** Added parameter {{ | ** Added parameter {{cd|center:Vector3}} which defines the centerpoint of the box. | ||
** Added parameter {{ | ** Added parameter {{cd|extent:Vector3}} which defines the distance from the centerpoint to the edges of the box. | ||
** Added method {{ | ** Added method {{cd|getAABB(): AABB}} to {{cd|beta}}. | ||
* Added {{ | * Added {{cd|unbreakable}} property to {{cd|ItemDurabilityComponent}} in {{cd|beta}}. | ||
* (Beta) Player method {{ | * (Beta) Player method {{cd|clearPropertyOverridesForEntity}} can now take an Entity or Entity ID as valid arguments. | ||
* Added the {{ | * Added the {{cd|BlockComponentBlockBreakEvent}} Custom Component Event to {{cd|beta}}. This event is called when a specific block is broken by either the player or other entity, a block (such as fire or water), or from a script or command that removes or destroys the block. | ||
** Added {{ | ** Added {{cd|entitySource}} read-only property. This contains the entity that caused the block's destruction. | ||
** Added {{ | ** Added {{cd|blockDestructionSource}} read-only property. This contains the block that caused the block's destruction. | ||
** Added {{ | ** Added {{cd|brokenBlockPermutation}} read-only property. This contains the block permutation this custom component exists on. | ||
* Added the ability for the custom creator camera to move on a spline. | * Added the ability for the custom creator camera to move on a spline. | ||
** Added method {{ | ** Added method {{cd|playAnimation(splineType: CatmullRomSpline | LinearSpline, cameraAnimationOptions: AnimationOptions): void}} to {{cd|beta}} to play an animation curve. Only works when used on the {{cd|minecraft:free}} camera preset. | ||
** Added class {{ | ** Added class {{cd|CatmullRomSpline}} to {{cd|beta}} to create catmullrom splines for {{cd|minecraft:free}} camera preset. | ||
** Added class {{ | ** Added class {{cd|LinearSpline}} to {{cd|beta}} to create linearly interpolated splines for {{cd|minecraft:free}} camera preset. | ||
** Added interface {{ | ** Added interface {{cd|AnimationOptions}} to {{cd|beta}} for creating and playing a spline on the {{cd|minecraft:free}} camera preset. | ||
** Added interface {{ | ** Added interface {{cd|ProgressKeyFrame}} to {{cd|beta}} for setting progress key frames on a spline. | ||
** Added interface {{ | ** Added interface {{cd|RotationKeyFrame}} to {{cd|beta}} for setting rotation key frames on a spline. | ||
** Added interface {{ | ** Added interface {{cd|SplineAnimation}} to {{cd|beta}} for storing spline key frames. | ||
'''[[Minecraft:Block]]s''' | '''[[Minecraft:Block]]s''' | ||
* Allow items referencing a pottable block in their {{ | * Allow items referencing a pottable block in their {{cd|minecraft:block_placer}} component to be pottable when {{cd|replace_block_item}} is true. | ||
* Added {{ | * Added {{cd|minecraft:precipitation_interactions}} component. | ||
** This component allows creators to determine whether a block should obstruct precipitations or not. And if it does, whether falling snow should accumulate on the block or not like in vanilla. | ** This component allows creators to determine whether a block should obstruct precipitations or not. And if it does, whether [[Minecraft:snowfall|falling snow]] should accumulate on the block or not like in [[Minecraft:Snowfall#List of blocks that let snow go through|vanilla]]. | ||
* Added boolean field {{ | * Added boolean field {{cd|alpha_masked_tint}} to materials in {{cd|minecraft:material_instances}} component. | ||
** Defaults to {{ | ** Defaults to {{cd|false}}. | ||
** When true, the alpha channel of the texture will be used to multiply the tint to the albedo of the texture. | ** When true, the alpha channel of the texture will be used to multiply the tint to the albedo of the texture. | ||
** Requires {{ | ** Requires {{cd|format_version}} >= 1.21.120 | ||
** Requires "Upcoming Creator Features" toggle. | ** Requires "Upcoming Creator Features" toggle. | ||
** Requires {{ | ** Requires {{cd|tint_method}} other than {{cd|none}}. | ||
** Requires {{ | ** Requires {{cd|render_method}} to be {{cd|opaque}}. | ||
'''[[Minecraft:Commands]]''' | '''[[Minecraft:Commands]]''' | ||
* Added {{ | * Added {{cd|attach_to_entity}} and {{cd|detach_from_entity}} camera commands for {{cd|minecraft:fixed_boom}} and {{cd|minecraft:follow_orbit}} presets. | ||
** Accessible under the Experimental Creator Cameras experimental toggle. | ** Accessible under the Experimental Creator Cameras experimental toggle. | ||
'''[[Minecraft:Molang]]''' | '''[[Minecraft:Molang]]''' | ||
* Added {{ | * Added {{cd|query.entity_biome_has_any_identifier}}, {{cd|query.entity_biome_has_any_tags}}, and {{cd|query.entity_biome_has_all_tags}} molang query functions to Upcoming Creator Features. | ||
** These queries only work in resource packs (client-side), and are not supported in behavior packs. | ** These queries only work in resource packs (client-side), and are not supported in behavior packs. | ||
** {{ | ** {{cd|entity_biome_has_any_identifier('namespace:biome_name')}} takes a list of biome identifiers and checks if any are the specified biome the entity is in. | ||
** {{ | ** {{cd|entity_biome_has_any_tags('my_tag_name')}} takes a list of biome tags and checks if the biome the entity is in matches any. | ||
** {{ | ** {{cd|entity_biome_has_all_tags('my_tag_name')}} takes a list of biome tags and checks if the biome the entity is in matches all. | ||
=== Changes === | === Changes === | ||
| Line 327: | Line 311: | ||
'''API''' | '''API''' | ||
* Dimension | * Dimension | ||
** Removed {{ | ** Removed {{cd|CompoundBlockVolume}} parameter from {{cd|fillBlocks}} in {{cd|beta}}. | ||
* Loot table discovery API now includes information about Loot Item Conditions. | * [[Minecraft:Loot table]] discovery API now includes information about Loot Item Conditions. | ||
== Fixes == | == Fixes == | ||
| Line 334: | Line 318: | ||
|;old | |;old | ||
|19393|Clients disconnect when window focus changes on remote host/server (Windows 10) | |19393|Clients disconnect when window focus changes on remote host/server (Windows 10) | ||
|35373|We should be able to hover over a block in the inventory and press a number 1-9 to move the item to the corresponding hotbar location. | |||
|43953|Item outlines in some UIs still use old textures. | |43953|Item outlines in some UIs still use old textures. | ||
|51173|No Suspicious Stew in the Creative menu. | |51173|No Suspicious Stew in the Creative menu. | ||
|55449|Golden Apples give 8 Absorption hearts if eaten after Enchanted Golden Apple. | |55449|Golden Apples give 8 Absorption hearts if eaten after Enchanted Golden Apple. | ||
|78691|Transparent blocks can't be lit on fire. | |||
|79532|Ambience sounds missing in The Nether and water. | |79532|Ambience sounds missing in The Nether and water. | ||
|82082|Issue with the drowned model. | |82082|Issue with the drowned model. | ||
|89643|Soul lantern animation not mapped in {{ | |89643|Soul lantern animation not mapped in {{cd|flipbook_textures.json}} | ||
|105710|Keyboard button for mobile devices in chat still exists on Windows, and Console. | |105710|Keyboard button for mobile devices in chat still exists on Windows, and Console. | ||
|105889|Items cannot be transported to hotbar slots using their corresponding hotkeys. | |105889|Items cannot be transported to hotbar slots using their corresponding hotkeys. | ||
|108989|"score" text component does not accept names containing non-alphanumeric characters. | |108989|"score" text component does not accept names containing non-alphanumeric characters. | ||
|109879|Getting disconnected from server when minimizing game or switching focus to another app. | |||
|133811|Player Permissions button icon and Invite to Game button flicker when exiting the Settings menu. | |||
|139477|Using a hoe on coarse dirt sometimes turns the coarse dirt into dirt and then farmland in one click. | |||
|147418|Shield does not glow in glow item frame. | |147418|Shield does not glow in glow item frame. | ||
|154318|Tadpole’s shadow is too big. | |154318|Tadpole’s shadow is too big. | ||
|154327|Llama uses pre-texture update chest texture. | |154327|Llama uses pre-texture update chest texture. | ||
|155739|A Drowned that picks up a Nautilus Shell drops its trident. | |155739|A Drowned that picks up a Nautilus Shell drops its trident. | ||
|159992|{{ | |159992|{{cmd|locate biome deep_dark}} sometimes sent you to the wrong coordinates of the biome. | ||
|161168|Drowned never spawn with enchanted tridents | |161168|Drowned never spawn with enchanted tridents | ||
|165390|Skeleton/Zombie Horse's & Donkey/Mule's saddles and chests are outdated or errors. | |165390|Skeleton/Zombie Horse's & Donkey/Mule's saddles and chests are outdated or errors. | ||
|166776|The ears of donkeys have a miscoloured top and bottom. | |166776|The ears of donkeys have a miscoloured top and bottom. | ||
|169440|Drowned has an transparent pixels in inner body texture. | |169440|[[Minecraft:Drowned]] has an transparent pixels in inner body texture. | ||
|177866|Custom items can't be used in commands if their menu category is "none" or undefined. | |177866|Custom items can't be used in commands if their menu category is "none" or undefined. | ||
|180489|Custom blocks do not have a quick move animation. | |180489|Custom blocks do not have a quick move animation. | ||
| Line 357: | Line 346: | ||
|185069|Sneak button is cut off. | |185069|Sneak button is cut off. | ||
|186409|Clicking text to reposition caret is wrong if the text box isn't scrolled fully right. | |186409|Clicking text to reposition caret is wrong if the text box isn't scrolled fully right. | ||
|189752|Translations of the term "Bedrock" are inconsistent in French. | |||
|189796|Incorrect translation of "Honeycomb Block" in French. | |||
|190339|Shield loses 2 durability after breaking a block. | |190339|Shield loses 2 durability after breaking a block. | ||
|190569|Enchantment glint animation still plays when the game is paused. | |190569|Enchantment glint animation still plays when the game is paused. | ||
|191379|{{ | |190671|Monsters/players can push you into blocks by attacking. | ||
|191379|{{cmd|damage}} can damage end crystals even though the chat says it cannot. | |||
|191397|Add-ons from Realms Plus or Marketplace Pass cannot be removed from worlds after the subscription expires or is cancelled, causing some worlds to be unplayable. | |||
|208089|Vibrant Visuals: Being underwater in a cave is extremely bright. | |208089|Vibrant Visuals: Being underwater in a cave is extremely bright. | ||
|214546|Skin packs in the Dressing Room stopped being sorted in alphabetical order. | |||
|217495|Game Pass Required to Change "Multiplayer" Settings for Existing Worlds. | |||
|218686|Chain command block is mistranslated in Spanish Mexico. | |||
|219845|Stencil state causes glitches with Vibrant Visuals enabled. | |219845|Stencil state causes glitches with Vibrant Visuals enabled. | ||
|220043|Vibrant Visuals: Some paintings' MERS textures have inconsistent metalness and/or roughness maps. | |||
|220044|Vibrant Visuals: Some paintings have incorrectly sized MERS textures. | |||
|220477|Vibrant Visuals: Normal glass' texture is bright. | |||
|220572|Vibrant visuals: cave water and deep water at night are completely black to the player underwater. | |||
|220700|Vibrant Visuals: Water reflections incorrect with Nausea effect. | |220700|Vibrant Visuals: Water reflections incorrect with Nausea effect. | ||
|220733|Skeletons with Punch bows can knock players back while blocking with a shield. | |220733|Skeletons with Punch bows can knock players back while blocking with a shield. | ||
|220830|Particle opacity is too intense with Vibrant Visuals. | |220830|Particle opacity is too intense with Vibrant Visuals. | ||
|221002|Vibrant Visuals: Cave water and deep water at night are completely black to the player underwater. | |||
|221279|[Vibrant Visuals] Water surface appears noisy and jittery when using packs with water waves enabled. | |221279|[Vibrant Visuals] Water surface appears noisy and jittery when using packs with water waves enabled. | ||
|222915|Vibrant Visuals: Sky appears black on certain Android devices. | |222915|Vibrant Visuals: Sky appears black on certain Android devices. | ||
| Line 379: | Line 380: | ||
|226160|Smooth lighting on partial blocks is broken after 1.21.100 update. | |226160|Smooth lighting on partial blocks is broken after 1.21.100 update. | ||
|226250|Hopper destroys bundle contents. | |226250|Hopper destroys bundle contents. | ||
|226277|Marketplace/Dressing Room shows C-0010/D-0010 error, and multiplayer can't be accessed. | |||
|226332|Copper chest loses its unique name when the world is reloaded. | |226332|Copper chest loses its unique name when the world is reloaded. | ||
|226433|Vibrant Visual: Gray Dye and Light Blue Dye have incorrect MERS texture. | |226433|Vibrant Visual: Gray Dye and Light Blue Dye have incorrect MERS texture. | ||
|226550|Vibrant Visuals: Copper Golem eye glow disappears when seen through water. | |226550|Vibrant Visuals: Copper Golem eye glow disappears when seen through water. | ||
|226651|{{ | |226624|Endermen do not pick up blocks. | ||
|226702|{{ | |226651|{{cmd|aimassist set}} command produces "player camera not supported" error in first person on nintendo switch, regardless of target. | ||
|226702|{{cd|player.applyImpulse}} causes the player to phase through blocks. | |||
|226829|Items can’t be moved from creative inventory to player inventory. | |226829|Items can’t be moved from creative inventory to player inventory. | ||
|226999|Can't delete miscellaneous in storage. | |226999|Can't delete miscellaneous in storage. | ||
| Line 391: | Line 394: | ||
|227714|Copper golem statue names are not converted to and from items. | |227714|Copper golem statue names are not converted to and from items. | ||
|227741|Pressing the windows key during gameplay causes the cursor to freeze up. | |227741|Pressing the windows key during gameplay causes the cursor to freeze up. | ||
|227833|Significant mouse and keyboard input delay in GDK builds. | |||
|227850|Balloon tips text no longer breaks into multiple paragraph. | |||
|227893|Parity issue: Copper trapdoor's recipe still outputs 2 items. | |227893|Parity issue: Copper trapdoor's recipe still outputs 2 items. | ||
|228233|Paste Coordinates button pastes coordinates twice in the chat | |228233|Paste Coordinates button pastes coordinates twice in the chat | ||
|228288|GDK: Switching to another window while loading a world will cause the cursor to stay at the center after the world is loaded | |||
|228500|World Deleted/Reset on Load. | |228500|World Deleted/Reset on Load. | ||
|229046|Opening chat does not automatically select the chat box anymore | |228992|Splash potion of healing damages living mobs. | ||
|229046|Opening chat does not automatically select the chat box anymore. | |||
|229598|GDK - Minimizing the game while loading a world and restoring it afterwards locks the mouse cursor to the top left corner of the screen when the game window is unmaximized. | |||
|otherissuescount=26}} | |otherissuescount=26}} | ||
'''Realms''' | |||
* {{bug|REALMS-12993||Using End Gateways while lying down (e.g using trapdoor or swimming) results in being launched into the void}} | |||
'''Other''' | '''Other''' | ||
* Fixed an issue with being unable to continue destroying valid blocks in Adventure Mode when they are behind water. | * Fixed an issue with being unable to continue destroying valid blocks in Adventure Mode when they are behind water. | ||
| Line 403: | Line 413: | ||
* Fixed a bug that could cause armor trims to appear applied to untrimmed armor in the inventory. | * Fixed a bug that could cause armor trims to appear applied to untrimmed armor in the inventory. | ||
* Fixed an issue where worlds backed by Xbox cloud storage would show a default tile when local data was present but invalid. | * Fixed an issue where worlds backed by Xbox cloud storage would show a default tile when local data was present but invalid. | ||
* Fixed {{ | * Fixed {{cd|Player.graphicsMode}} not returning the correct graphics mode when a player has switched to Vibrant Visuals. | ||
* Fixed {{ | * Fixed {{cd|query.graphics_mode_is_any}} not being correct when switching to Vibrant Visuals. | ||
* Weathered copper bars no longer have pixels that look out of place. | * Weathered copper bars no longer have pixels that look out of place. | ||
* Tilling coarse dirt no longer sometimes tills the block twice converting it directly to farmland. | * Tilling coarse dirt no longer sometimes tills the block twice converting it directly to farmland. | ||
| Line 411: | Line 421: | ||
* Fixed a bug with the biome blending system in [[Minecraft:Vibrant Visuals]] that caused non-surface biomes to be ignored. | * Fixed a bug with the biome blending system in [[Minecraft:Vibrant Visuals]] that caused non-surface biomes to be ignored. | ||
* Fixed a bug where a sound played on certain screens after an invalid navigation with gamepad or keyboard even when Text To Speech was disabled. | * Fixed a bug where a sound played on certain screens after an invalid navigation with gamepad or keyboard even when Text To Speech was disabled. | ||
* Fixed a crash occurring on mobs running the {{ | * Fixed a crash occurring on mobs running the {{cd|minecraft:behavior.delayed_attack}} AI goal. | ||
* Fixed some scenarios where the additional context information for error messages was inaccurate after previously catching an exception. | * Fixed some scenarios where the additional context information for error messages was inaccurate after previously catching an exception. | ||
* Fixed use of a default surface builder by some recent preview builds, biomes no longer require a surface builder. Surfaces in distant chunks now appear correctly when playing on Realms. | * Fixed use of a default surface builder by some recent preview builds, biomes no longer require a surface builder. Surfaces in distant chunks now appear correctly when playing on Realms. | ||
| Line 417: | Line 427: | ||
* Fixed missing pixels on [[Minecraft:Copper Horse Armor|copper]], [[Minecraft:Iron Horse Armor|iron]], [[Minecraft:Golden Horse Armor|gold]], and [[Minecraft:Diamond Horse Armor|diamond]] horse armor textures. | * Fixed missing pixels on [[Minecraft:Copper Horse Armor|copper]], [[Minecraft:Iron Horse Armor|iron]], [[Minecraft:Golden Horse Armor|gold]], and [[Minecraft:Diamond Horse Armor|diamond]] horse armor textures. | ||
* Fixed an issue that could cause excess critical hit particles to spawn. | * Fixed an issue that could cause excess critical hit particles to spawn. | ||
* Fixed structure block preview GUI misplacing custom blocks. | * Fixed [[Minecraft:structure block]] preview GUI misplacing custom blocks. | ||
* Fixed an issue where the replacement [[Minecraft:biome]]s were not read for client side chunk generation. | * Fixed an issue where the replacement [[Minecraft:biome]]s were not read for client side chunk generation. | ||
* Fixed a crash that occurs when selecting Vibrant Visuals panel settings. | * Fixed a crash that occurs when selecting Vibrant Visuals panel settings. | ||
* Fixed ambient occlusion for custom blocks displayed in HUD. | * Fixed ambient occlusion for custom blocks displayed in HUD. | ||
* Fixed a crash when using {{ | * Fixed a crash when using {{cd|%.<number>s}} specifier with a length longer than the multiplied string. | ||
* Fixed a crash where it prompts a user to install {{ | * Fixed a crash where it prompts a user to install {{cd|GameInputRedist.msi}} if they are missing it during boot of the game on Windows. | ||
== Videos == | == Videos == | ||
:''' | :'''Updates for creators''' | ||
{{ | {{yt|1=wQB2kbaswSc}} | ||
== References == | == References == | ||
{{ | {{reflist}} | ||
== Navigation == | == Navigation == | ||
{{ | {{Navbox Bedrock Edition versions|1.2x}} | ||
de:Bedrock Edition 1.21.120 | [[Minecraft:de:Bedrock Edition 1.21.120]] | ||
es:Bedrock Edition 1.21.120 | [[Minecraft:es:Bedrock Edition 1.21.120]] | ||
fr:Édition Bedrock 1.21.120 | [[Minecraft:fr:Édition Bedrock 1.21.120]] | ||
ja:Bedrock Edition 1.21.120 | [[Minecraft:ja:Bedrock Edition 1.21.120]] | ||
pt:Edição Bedrock 1.21.120 | [[Minecraft:pt:Edição Bedrock 1.21.120]] | ||
ru:1.21.120 (Bedrock Edition) | [[Minecraft:ru:1.21.120 (Bedrock Edition)]] | ||
uk:1.21.120 (Bedrock Edition) | [[Minecraft:uk:1.21.120 (Bedrock Edition)]] | ||
zh:基岩版1.21.120 | [[Minecraft:zh:基岩版1.21.120]] | ||
Latest revision as of 11:03, 24 October 2026
Template:Dangerous version Template:Infobox version 1.21.120 is a minor update for Minecraft:Bedrock Edition released on October 28, 2025,<ref>Template:Cite</ref><ref>Template:Cite</ref> which redesigns the Minecraft:game menu and fixes bugs.
Additions
General
- Added a toggle to the accessibility settings to enable/disable the dithering effect on blocks like Minecraft:glass panes and Minecraft:sugar cane.
- Added a toggle to the accessibility settings to enable/disable the dithering effect on mobs.
- Added splash "Music by Hyper Potions!".
Changes
Blocks
- Double copper chest textures' diagonal glint direction now match its single chest counterpart.
- Bolts on single and double copper chests are now shaded in the same way.
- Double and single copper chests now have consistent shading.
- Weathered double copper chest bottom textures are now consistent with other double copper chests.
Minecraft:Copper lantern and Minecraft:copper torch
- Copper lantern and copper torch have new textures to make them easier to distinguish from regular Minecraft:lantern and Minecraft:torch.
Minecraft:Glass and Minecraft:glass pane
- Glass blocks and panes will now become slightly transparent if the camera is very close to them.
- Adding or removing redstone power to or from the shelf now emits vibrations.
- When a player places/removes/swaps an item on an unpowered shelf, a vibration of frequency 3 is emitted.
- When a player places/removes an item on a powered shelf, a vibration of frequency 3 is emitted.
- When a player swaps item with one on a powered shelf, a vibration of frequency 6 is emitted.
- Water now reduces the light level by one instead of two units per block.
Mobs
- Copper golem step and spin sounds now use a natural attenuation curve.
- Copper golems with a Minecraft:poppy on their head now drop it when becoming a statue.
- When interacting with a copper golem, scraping and waxing particles now appear at the copper golem's location instead of at the location of the block it is standing in.
- Zombie chicken jockeys now drop the Minecraft:lava chicken music disc when killed by a tamed Minecraft:wolf.
- Can now spawn with enchanted tridents.
- This change was not mentioned in the changelog.
- Parrots imitating hostile mob sounds are now affected by the "Friendly Creatures" volume slider in settings.
- Wither skeletons can now pick up Minecraft:copper swords.
World generation
- Structures no longer build on top of features (e.g. Minecraft:trees) at chunk borders.
General
GDK
- Minecraft for Windows now runs on the latest GDK (Game Development Kit).
- This update brings the game in line with the standard distribution model on Windows platforms.
- File paths have been updated, and on first installation of this version of Minecraft, existing worlds and content will be changed to:
- Template:Cd - is the new place to store packs.
- Template:Cd - is the new place to store worlds and settings.
- Template:Cd - is the new place for the internal files.
Graphical
- The first person camera will now offset backwards slightly when facing and climbing blocks such as Minecraft:ladders and Minecraft:vines.
- Added TAA upscaling to weather effects like rain and snow.
- Improved quality of gamma correction on PC and consoles.
- Mobs will now become slightly transparent when the camera gets too close or passes through them.
- Adjusted rendering settings in Minecraft:Vibrant Visuals.
- Slightly reduced contrast across all Minecraft:biomes.
- Reduced the intensity of temperature-based color grading in warmer biomes, especially the Minecraft:desert and all Minecraft:badlands.
- Adjusted the sky color in Minecraft:the End.
- Added unique biome settings for the Minecraft:dark forest, making it slightly foggier and gray.
- Starting a world with a missing Marketplace template will now correctly redownload the template and start the world.
- Marketplace content can now be searched for using graphics filters for RTX and Minecraft:Vibrant Visuals.
- The backups system has been replaced with a general "Saves" system. There are two types of Realms saves:
- Automatic saves are functionally the same as the previous backups system:
- They are taken at the end of every Realms play session when the server shuts down, or every 30 minutes during a play session.
- They are only retained for a limited time, according to the retention policy (which has not changed with this update).
- They do not count towards the bank of cloud storage.
- They are on by default and can't be turned off.
- All previous Realms backups will be converted to automatic saves.
- Manual saves are created by the Realm owner and count towards a bank of storage that comes with the Realms subscription.
- Manual saves are retained as long as the Realm exists. They are not automatically deleted by the retention policy, but Realm owners can delete manual saves if they want to free up storage space.
- Realms Plus subscriptions come with 10GB of manual save storage and Realms Core subscriptions come with 5GB.
- Automatic saves can be turned into manual saves by the Realm owner.
- Realms saves can be found in the Realms settings menu accessed via the "Edit Realm" button rather than the Realms world settings menu that backups used to show up in. While playing on the Realm, saves can also be found in the in-game settings menu for the Realm owner.
- Realms saves will also now list the world name and the packs that were applied at the time of the save.
- Automatic saves are functionally the same as the previous backups system:
Storage
- Shifted download storage on PlayStation 4 to new location. Players may need to redownload Marketplace content.
UI
- The Minecraft:game menu has been updated with a new layout and design.
- Brightness adjustment was renamed to gamma adjustment in Vibrant Visuals.
- A "Reset to Defaults" button was added to the gamma adjustment screen in Vibrant Visuals.
- The slider widget that controls the Vibrant Visuals gamma value shows the current gamma value, and the center of the slider corresponds to the default value.
Technical
AI goals
- Made the schemas for the Template:Cd, Template:Cd, Template:Cd, and Template:Cd stricter when parsing and will fail to load an entity JSON that has invalid data in versions 1.21.120 and newer.
- Optionally set version property to Template:Cd to always choose the latest beta version of the module.
- Template:Cd's loot generation methods now properly recognize tools enchanted with looting.
- Moved type Template:Cd from Template:Cd into Template:Cd.
- Moved API Template:Cd from Template:Cd into Template:Cd.
- Released Template:Cd member of Template:Cd to Template:Cd.
- Released Template:Cd member of Template:Cd to Template:Cd.
- Releasing the light detection API from experimental to stable.
- Removed entity override limit on Player method Template:Cd.
- Released Template:Cd method on Template:Cd, Template:Cd, Template:Cd and Template:Cd to 2.3.0.
- Dimension
- Moved Template:Cd from Template:Cd to v2.3.0.
- Template:Cd
- Moved property Template:Cd from Template:Cd to Template:Cd.
- Moved enum Template:Cd from Template:Cd to Template:Cd.
- Moved interface Template:Cd from Template:Cd to Template:Cd.
- Template:Cd
- Moved property Template:Cd from Template:Cd to Template:Cd.
- Moved property Template:Cd from Template:Cd to Template:Cd.
- Moved property Template:Cd from Template:Cd to Template:Cd.
- Moved class Template:Cd from Template:Cd to Template:Cd.
Biome components
- Added Template:Cd, Template:Cd, and Template:Cd fields to Template:Cd. They will be played when the audio listener position is inside of water.
- Template:Cd and Template:Cd now take both an asset and chance, the chance determines the chance for the sound to be played.
- Format versions before Template:Cd will automatically set the underwater versions to the same as the normal ones, and the chance to the previously hardcoded chance of Template:Cd.
- Custom blocks using a non-opaque Template:Cd in the Template:Cd component that are placed above water will no longer incorrectly cull the top face of the water block.
- Custom blocks with textures in the Template:Cd array no longer require the Upcoming Creator Features Minecraft:experimental toggle to work properly.Template:Verify
- Custom blocks with textures in the Template:Cd array no longer require the Upcoming Creator Features Minecraft:experiment toggle to work properly.
- The parameter Template:Cd was removed from the Minecraft:water configuration JSON file, and consequently the file has a new format and was upgraded to version 1.21.120.
- Removed Upcoming Creator Features toggle requirement from the Template:Cd component.
- Component Template:Cd no longer requires the "Upcoming Creator Features" toggle.
- Component Template:Cd no longer requires the "Upcoming Creator Features" toggle.
Block components
- Added Template:Cd field to Template:Cd block component with these requirements.
- World must enable Minecraft:Upcoming Creator Features experiment for emissive face materials to work.
- Block Template:Cd must be greater than or equal to Template:Cd.
Components
- The Template:Cd, Template:Cd, Template:Cd filters now support Template:Cd as an equipment location.
Entity components
- Added Template:Cd property to Template:Cd in Template:Cd.
General
- Network changes may result in better download speeds on Windows devices.
Item components
- Items with the new Template:Cd item component no longer visually disappear on the client when thrown in fire while persisting on the server, as the property is now synced correctly across both.
- Added the new Template:Cd item component, which defines the duration, in seconds, of the item's swing animation when mining or attacking.
- The duration is specified in the component's Template:Cd field.
- Affects visuals only and does not impact attack frequency or gameplay mechanics.
- The Template:Cd item component no longer accepts a direct value assignment and now requires the value to be specified through the Template:Cd field.
- Added the Template:Cd field to the Template:Cd item component, which controls whether an item emits vibrations when it starts or stops being used.
- The dolphin's bubble particle emissions have been updated and are now emitted through its animation controller.
- Added 31 new Molang expressions:
- Template:Cd, returns the normalized progress between start and end given value.
- Template:Cd, output goes from start to end via Template:Cd, starting slow and accelerating toward the end.
- Template:Cd, output goes from start to end via Template:Cd, starting fast and decelerating toward the end.
- Template:Cd, output goes from start to end via Template:Cd, starting slow, accelerating in the middle, then slowing again at the end.
- Template:Cd, output goes from start to end via Template:Cd, starting slow and accelerating strongly toward the end.
- Template:Cd, output goes from start to end via Template:Cd, starting fast and decelerating strongly toward the end.
- Template:Cd, output goes from start to end via Template:Cd, starting slow, accelerating strongly in the middle, then slowing again at the end.
- Template:Cd, output goes from start to end via Template:Cd, starting slow and accelerating rapidly toward the end.
- Template:Cd, output goes from start to end via Template:Cd, starting fast and decelerating rapidly toward the end.
- Template:Cd, output goes from start to end via Template:Cd, starting slow, accelerating rapidly in the middle, then slowing again at the end.
- Template:Cd, output goes from start to end via Template:Cd, starting slow and accelerating sharply toward the end.
- Template:Cd, output goes from start to end via Template:Cd, starting fast and decelerating sharply toward the end.
- Template:Cd, output goes from start to end via Template:Cd, starting slow, accelerating sharply in the middle, then slowing again at the end.
- Template:Cd, output goes from start to end via Template:Cd, starting slow and accelerating smoothly toward the end.
- Template:Cd, output goes from start to end via Template:Cd, starting fast and decelerating smoothly toward the end.
- Template:Cd, output goes from start to end via Template:Cd, starting and ending slow, with smoother change in the middle.
- Template:Cd, output goes from start to end via Template:Cd, starting slow and accelerating very rapidly toward the end.
- Template:Cd, output goes from start to end via Template:Cd, starting fast and decelerating gradually toward the end.
- Template:Cd, output goes from start to end via Template:Cd, starting and ending slow, with very rapid change in the middle.
- Template:Cd, output goes from start to end via Template:Cd, starting slow and accelerating along a circular curve toward the end.
- Template:Cd, output goes from start to end via Template:Cd, starting fast and decelerating along a circular curve toward the end.
- Template:Cd, output goes from start to end via Template:Cd, starting and ending slow, with circular acceleration and deceleration in the middle.
- Template:Cd, output goes from start to end via Template:Cd, starting with bounce oscillations and settling into the end.
- Template:Cd, output goes from start to end via Template:Cd, approaching the end with bounce oscillations that diminish over time.
- Template:Cd, output goes from start to end via Template:Cd, starting and ending with bounce oscillations, smoother in the middle.
- Template:Cd, output goes from start to end via Template:Cd, overshooting backward before accelerating into the end.
- Template:Cd, output goes from start to end via Template:Cd, overshooting past the end before settling into it.
- Template:Cd, output goes from start to end via Template:Cd, overshooting at both start and end, with smoother change in the middle.
- Template:Cd, output goes from start to end via Template:Cd, starting with elastic oscillations before accelerating into the end.
- Template:Cd, output goes from start to end via Template:Cd, overshooting the end with elastic oscillations before settling.
- Template:Cd, output goes from start to end via Template:Cd, oscillating elastically at both start and end, with stable change in the middle.
- Added Template:Cd, which returns the duration of the mob's swing/attack animation, determined by the carried item and unmodified by effects applied on the mob.
- Added Template:Cd, which returns the duration of the mob's swing/attack animation, determined by the carried item and modified by effects applied on the mob.
Network
- The following level events now emit particles at the exact specified position instead of at the center of the matching block position:
- Data driven jigsaw structures can now be used outside of experiments.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Experimental Creator Cameras Features" Minecraft:experimental toggles.
Additions
Technical
API
- Added Template:Cd which can be used to locate the Structures Template:Cd of a given location.
- Added Template:Cd which fires when a Player uses a named NameTag Item on an Entity.
- Added Template:Cd string enum.
- Added method Template:Cd: void; to Template:Cd.
- Added method Template:Cd to Template:Cd.
- Added the Template:Cd to Template:Cd.
- Added Template:Cd read-only property.
- Added Template:Cd method.
- Added Template:Cd method.
- Added Template:Cd string enum.
- Added method Template:Cd to Template:Cd.
- Added method Template:Cd to Template:Cd.
- Added Scripting API for Template:Cd component.
- This API includes a component class for the Template:Cd component and the two methods (Template:Cd and Template:Cd) of said component.
- Loot table discovery API now includes information about Loot Item Conditions:
- Modified method from Template:Cd to Template:Cd in Template:Cd.
- Added Template:Cd method to Template:Cd.
- Added Template:Cd methods to Template:Cd.
- Added Template:Cd interface.
- Added Template:Cd interface which defines an axis-aligned bounding box to Template:Cd.
- Added parameter Template:Cd which defines the centerpoint of the box.
- Added parameter Template:Cd which defines the distance from the centerpoint to the edges of the box.
- Added method Template:Cd to Template:Cd.
- Added Template:Cd property to Template:Cd in Template:Cd.
- (Beta) Player method Template:Cd can now take an Entity or Entity ID as valid arguments.
- Added the Template:Cd Custom Component Event to Template:Cd. This event is called when a specific block is broken by either the player or other entity, a block (such as fire or water), or from a script or command that removes or destroys the block.
- Added Template:Cd read-only property. This contains the entity that caused the block's destruction.
- Added Template:Cd read-only property. This contains the block that caused the block's destruction.
- Added Template:Cd read-only property. This contains the block permutation this custom component exists on.
- Added the ability for the custom creator camera to move on a spline.
- Added method Template:Cd to Template:Cd to play an animation curve. Only works when used on the Template:Cd camera preset.
- Added class Template:Cd to Template:Cd to create catmullrom splines for Template:Cd camera preset.
- Added class Template:Cd to Template:Cd to create linearly interpolated splines for Template:Cd camera preset.
- Added interface Template:Cd to Template:Cd for creating and playing a spline on the Template:Cd camera preset.
- Added interface Template:Cd to Template:Cd for setting progress key frames on a spline.
- Added interface Template:Cd to Template:Cd for setting rotation key frames on a spline.
- Added interface Template:Cd to Template:Cd for storing spline key frames.
- Allow items referencing a pottable block in their Template:Cd component to be pottable when Template:Cd is true.
- Added Template:Cd component.
- This component allows creators to determine whether a block should obstruct precipitations or not. And if it does, whether falling snow should accumulate on the block or not like in vanilla.
- Added boolean field Template:Cd to materials in Template:Cd component.
- Defaults to Template:Cd.
- When true, the alpha channel of the texture will be used to multiply the tint to the albedo of the texture.
- Requires Template:Cd >= 1.21.120
- Requires "Upcoming Creator Features" toggle.
- Requires Template:Cd other than Template:Cd.
- Requires Template:Cd to be Template:Cd.
- Added Template:Cd and Template:Cd camera commands for Template:Cd and Template:Cd presets.
- Accessible under the Experimental Creator Cameras experimental toggle.
- Added Template:Cd, Template:Cd, and Template:Cd molang query functions to Upcoming Creator Features.
- These queries only work in resource packs (client-side), and are not supported in behavior packs.
- Template:Cd takes a list of biome identifiers and checks if any are the specified biome the entity is in.
- Template:Cd takes a list of biome tags and checks if the biome the entity is in matches any.
- Template:Cd takes a list of biome tags and checks if the biome the entity is in matches all.
Changes
Technical
API
- Dimension
- Removed Template:Cd parameter from Template:Cd in Template:Cd.
- Minecraft:Loot table discovery API now includes information about Loot Item Conditions.
Fixes
Template:Fixes Realms
Other
- Fixed an issue with being unable to continue destroying valid blocks in Adventure Mode when they are behind water.
- Fixed loading of text for sign blocks from very old worlds.
- Fixed snowflakes flickering during player movement.
- Fixed the brightness of creeper textures in the gamma calibration screen in Vibrant Visuals.
- Fixed a bug that could cause armor trims to appear applied to untrimmed armor in the inventory.
- Fixed an issue where worlds backed by Xbox cloud storage would show a default tile when local data was present but invalid.
- Fixed Template:Cd not returning the correct graphics mode when a player has switched to Vibrant Visuals.
- Fixed Template:Cd not being correct when switching to Vibrant Visuals.
- Weathered copper bars no longer have pixels that look out of place.
- Tilling coarse dirt no longer sometimes tills the block twice converting it directly to farmland.
- Copper golem statues now glow when placed in glow item frames.
- Improved stability around hopper block destruction.
- Fixed a bug with the biome blending system in Minecraft:Vibrant Visuals that caused non-surface biomes to be ignored.
- Fixed a bug where a sound played on certain screens after an invalid navigation with gamepad or keyboard even when Text To Speech was disabled.
- Fixed a crash occurring on mobs running the Template:Cd AI goal.
- Fixed some scenarios where the additional context information for error messages was inaccurate after previously catching an exception.
- Fixed use of a default surface builder by some recent preview builds, biomes no longer require a surface builder. Surfaces in distant chunks now appear correctly when playing on Realms.
- Fixed an issue when inserting items into storage items through the UI. Previously the items inserted could result in gaps in the container stack when it was previously modified through the ItemInventoryComponent API. The storage container now sorts items to remove gaps prior to an item being inserted via the UI.
- Fixed missing pixels on copper, iron, gold, and diamond horse armor textures.
- Fixed an issue that could cause excess critical hit particles to spawn.
- Fixed Minecraft:structure block preview GUI misplacing custom blocks.
- Fixed an issue where the replacement Minecraft:biomes were not read for client side chunk generation.
- Fixed a crash that occurs when selecting Vibrant Visuals panel settings.
- Fixed ambient occlusion for custom blocks displayed in HUD.
- Fixed a crash when using Template:Cd specifier with a length longer than the multiplied string.
- Fixed a crash where it prompts a user to install Template:Cd if they are missing it during boot of the game on Windows.
Videos
- Updates for creators
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition 1.21.120 Minecraft:es:Bedrock Edition 1.21.120 Minecraft:fr:Édition Bedrock 1.21.120 Minecraft:ja:Bedrock Edition 1.21.120 Minecraft:pt:Edição Bedrock 1.21.120 Minecraft:ru:1.21.120 (Bedrock Edition) Minecraft:uk:1.21.120 (Bedrock Edition) Minecraft:zh:基岩版1.21.120