Minecraft:Bedrock Edition 1.21.120
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Template:Dangerous version Template:Infobox version 1.21.120 is a minor update for Minecraft:Bedrock Edition released on October 28, 2025, which redesigns the Minecraft:pause menu and fixes bugs.<ref>Template:Cite</ref><ref>Template:Cite</ref>
Additions
General
- Added a toggle to the accessibility settings to enable/disable the dithering effect on blocks like Minecraft:glass panes and Minecraft:sugar cane.
- Added a toggle to the accessibility settings to enable/disable the dithering effect on mobs.
- Added splash "Music made by Hyper Potions!".
Changes
Blocks
- Double copper chest textures' diagonal glint direction now match its single chest counterpart.
- Bolts on single and double copper chests are now shaded in the same way.
- Double and single copper chests now have consistent shading.
- Weathered double copper chest bottom textures are now consistent with other double copper chests.
Minecraft:Copper Lantern and Minecraft:Copper Torch
- Copper lantern and copper torch have new textures to make them easier to distinguish from regular Minecraft:lantern and Minecraft:torch.
Minecraft:Glass and Minecraft:Glass Pane
- Glass blocks and panes will now become slightly transparent if the camera is very close to them.
- Adding or removing redstone power to or from the shelf now emits vibrations.
- When a player places/removes/swaps an item on an unpowered shelf, a vibration of frequency 3 is emitted.
- When a player places/removes an item on a powered shelf, a vibration of frequency 3 is emitted.
- When a player swaps item with one on a powered shelf, a vibration of frequency 6 is emitted.
- Water now reduces the light level by one instead of two units per block.
General
Camera
- The first person camera will now offset backwards slightly when facing and climbing blocks such as Minecraft:ladders and Minecraft:vines.
Graphical
- Added TAA upscaling to weather effects like rain and snow.
- Improved quality of gamma correction on PC and Consoles.
- Mobs will now become slightly transparent when the camera gets too close or passes through them.
- Adjusted rendering settings in Minecraft:Vibrant Visuals.
- Slightly reduced contrast across all Minecraft:biomes.
- Reduced the intensity of temperature-based color grading in warmer biomes, especially the Minecraft:desert and all Minecraft:badlands.
- Adjusted the sky color in Minecraft:the End.
- Added unique biome settings for the Minecraft:dark forest, making it slightly foggier and gray.
- Starting a world with a missing Marketplace template will now correctly redownload the template and start the world.
- Marketplace content can now be searched for using graphics filters for RTX and Minecraft:Vibrant Visuals.
- The pause menu has been updated with a new layout and design.
- The backups system has been replaced with a general "Saves" system. There are two types of Realms saves:
- Automatic saves are functionally the same as the previous backups system:
- They are taken at the end of every Realms play session when the server shuts down, or every 30 minutes during a play session.
- They are only retained for a limited time, according to the retention policy (which has not changed with this update).
- They do not count towards the bank of cloud storage.
- They are on by default and can't be turned off.
- All previous Realms backups will be converted to automatic saves.
- Manual saves are created by the Realm owner and count towards a bank of storage that comes with the Realms subscription.
- Manual saves are retained as long as the Realm exists. They are not automatically deleted by the retention policy, but Realm owners can delete manual saves if they want to free up storage space.
- Realms Plus subscriptions come with 10GB of manual save storage and Realms Core subscriptions come with 5GB.
- Automatic saves can be turned into manual saves by the Realm owner.
- Realms saves can be found in the Realms settings menu accessed via the "Edit Realm" button rather than the Realms world settings menu that backups used to show up in. While playing on the Realm, saves can also be found in the in-game settings menu for the Realm owner.
- Realms saves will also now list the world name and the packs that were applied at the time of the save.
- Automatic saves are functionally the same as the previous backups system:
Storage
- Shifted download storage on PlayStation 4 to new location. Players may need to redownload Marketplace content.
GDK
- Minecraft for Windows now runs on the latest GDK (Game Development Kit).
- This update brings the game in line with the standard distribution model on Windows platforms.
- File paths have been updated, and on first installation of this version of Minecraft, existing worlds and content will be changed to:
- Template:Cd - is the new place to store packs.
- Template:Cd - is the new place to store worlds and settings.
- Template:Cd - is the new place for the internal files.
Note: when not logged in into the Microsoft account, the packs will instead be stored at Template:Cd
UI
- Brightness adjustment was renamed to gamma adjustment in Vibrant Visuals.
- A "Reset to Defaults" button was added to the gamma adjustment screen in Vibrant Visuals.
- The slider widget that controls the Vibrant Visuals gamma value shows the current gamma value, and the center of the slider corresponds to the default value.
Mobs
Template:Animate Minecraft:Copper Golem
- Copper golem step and spin sounds now use a natural attenuation curve.
- Copper golems with a Minecraft:poppy on their head now drop it when becoming a statue.
- When interacting with a copper golem, scraping and waxing particles now appear at the copper golem's location instead of at the location of the block it is standing in.
width=50x50 Minecraft:Chicken Jockey
- Zombie chicken jockeys now drop the Minecraft:lava chicken music disc when killed by a tamed Minecraft:wolf.
- Can now spawn with enchanted tridents.
- This change was not mentioned in the changelog.
- Parrots imitating hostile mob sounds are now affected by the "Friendly Creatures" volume slider in settings.
width=50x50 Minecraft:Wither Skeleton
- Wither skeletons can now pick up Minecraft:copper swords.
World generation
- Structures no longer build on top of features (e.g. Minecraft:trees) at chunk borders.
Technical
AI Goals
- Made the schemas for the Template:Cd, Template:Cd, Template:Cd, and Template:Cd stricter when parsing and will fail to load an entity JSON that has invalid data in versions 1.21.120 and newer.
- Optionally set version property to Template:Cd to always choose the latest beta version of the module. Example from Template:Cd:
<syntaxhighlight lang="c++"> "dependencies": [ {
"module_name": "@minecraft/server", "version": "beta"
} </syntaxhighlight>
- Template:Cd's loot generation methods now properly recognize tools enchanted with looting.
- Moved type Template:Cd from Template:Cd into Template:Cd.
- Moved API Template:Cd from Template:Cd into Template:Cd.
- Released Template:Cd member of Template:Cd to Template:Cd.
- Released Template:Cd member of Template:Cd to Template:Cd.
- Releasing the light detection API from experimental to stable.
- Removed entity override limit on Player method Template:Cd.
- Released Template:Cd method on Template:Cd, Template:Cd, Template:Cd and Template:Cd to 2.3.0.
- Dimension
- Moved Template:Cd from Template:Cd to v2.3.0.
- Template:Cd
- Moved property Template:Cd from Template:Cd to Template:Cd.
- Moved enum Template:Cd from Template:Cd to Template:Cd.
- Moved interface Template:Cd from Template:Cd to Template:Cd.
- Template:Cd
- Moved property Template:Cd from Template:Cd to Template:Cd.
- Moved property Template:Cd from Template:Cd to Template:Cd.
- Moved property Template:Cd from Template:Cd to Template:Cd.
- Moved class Template:Cd from Template:Cd to Template:Cd.
Biome Components
- Added Template:Cd, Template:Cd, and Template:Cd fields to Template:Cd. They will be played when the audio listener position is inside of water.
- Template:Cd and Template:Cd now take both an asset and chance, the chance determines the chance for the sound to be played.
- Format versions before Template:Cd will automatically set the underwater versions to the same as the normal ones, and the chance to the previously hardcoded chance of Template:Cd.
- Custom blocks using a non-opaque Template:Cd in the Template:Cd component that are placed above water will no longer incorrectly cull the top face of the water block.
- Custom blocks with textures in the Template:Cd array no longer require the Upcoming Creator Features Minecraft:experimental toggle to work properly.Template:Verify
- Custom blocks with textures in the Template:Cd array no longer require the Upcoming Creator Features Minecraft:experiment toggle to work properly.
- The parameter Template:Cd was removed from the Minecraft:water configuration JSON file, and consequently the file has a new format and was upgraded to version 1.21.120.
- Removed Upcoming Creator Features toggle requirement from the Template:Cd component.
- Component Template:Cd no longer requires the "Upcoming Creator Features" toggle.
- Component Template:Cd no longer requires the "Upcoming Creator Features" toggle.
Block Components
- Added Template:Cd field to Template:Cd block component with these requirements.
- World must enable Minecraft:Upcoming Creator Features experiment for emissive face materials to work.
- Block Template:Cd must be greater than or equal to Template:Cd.
Components
- The Template:Cd, Template:Cd, Template:Cd filters now support Template:Cd as an equipment location.
Entity Components
- Added Template:Cd property to Template:Cd in Template:Cd.
General
- Network changes may result in better download speeds on Windows devices.
Item Components
- Items with the new Template:Cd item component no longer visually disappear on the client when thrown in fire while persisting on the server, as the property is now synced correctly across both.
- Added the new Template:Cd item component, which defines the duration, in seconds, of the item's swing animation when mining or attacking.
- The duration is specified in the component's Template:Cd field.
- Affects visuals only and does not impact attack frequency or gameplay mechanics.
- The Template:Cd item component no longer accepts a direct value assignment and now requires the value to be specified through the Template:Cd field.
- Added the Template:Cd field to the Template:Cd item component, which controls whether an item emits vibrations when it starts or stops being used.
- The dolphin's bubble particle emissions have been updated and are now emitted through its animation controller.
- Added 31 new Molang expressions:
- Template:Cd, returns the normalized progress between start and end given value.
- Template:Cd, output goes from start to end via Template:Cd, starting slow and accelerating toward the end.
- Template:Cd, output goes from start to end via Template:Cd, starting fast and decelerating toward the end.
- Template:Cd, output goes from start to end via Template:Cd, starting slow, accelerating in the middle, then slowing again at the end.
- Template:Cd, output goes from start to end via Template:Cd, starting slow and accelerating strongly toward the end.
- Template:Cd, output goes from start to end via Template:Cd, starting fast and decelerating strongly toward the end.
- Template:Cd, output goes from start to end via Template:Cd, starting slow, accelerating strongly in the middle, then slowing again at the end.
- Template:Cd, output goes from start to end via Template:Cd, starting slow and accelerating rapidly toward the end.
- Template:Cd, output goes from start to end via Template:Cd, starting fast and decelerating rapidly toward the end.
- Template:Cd, output goes from start to end via Template:Cd, starting slow, accelerating rapidly in the middle, then slowing again at the end.
- Template:Cd, output goes from start to end via Template:Cd, starting slow and accelerating sharply toward the end.
- Template:Cd, output goes from start to end via Template:Cd, starting fast and decelerating sharply toward the end.
- Template:Cd, output goes from start to end via Template:Cd, starting slow, accelerating sharply in the middle, then slowing again at the end.
- Template:Cd, output goes from start to end via Template:Cd, starting slow and accelerating smoothly toward the end.
- Template:Cd, output goes from start to end via Template:Cd, starting fast and decelerating smoothly toward the end.
- Template:Cd, output goes from start to end via Template:Cd, starting and ending slow, with smoother change in the middle.
- Template:Cd, output goes from start to end via Template:Cd, starting slow and accelerating very rapidly toward the end.
- Template:Cd, output goes from start to end via Template:Cd, starting fast and decelerating gradually toward the end.
- Template:Cd, output goes from start to end via Template:Cd, starting and ending slow, with very rapid change in the middle.
- Template:Cd, output goes from start to end via Template:Cd, starting slow and accelerating along a circular curve toward the end.
- Template:Cd, output goes from start to end via Template:Cd, starting fast and decelerating along a circular curve toward the end.
- Template:Cd, output goes from start to end via Template:Cd, starting and ending slow, with circular acceleration and deceleration in the middle.
- Template:Cd, output goes from start to end via Template:Cd, starting with bounce oscillations and settling into the end.
- Template:Cd, output goes from start to end via Template:Cd, approaching the end with bounce oscillations that diminish over time.
- Template:Cd, output goes from start to end via Template:Cd, starting and ending with bounce oscillations, smoother in the middle.
- Template:Cd, output goes from start to end via Template:Cd, overshooting backward before accelerating into the end.
- Template:Cd, output goes from start to end via Template:Cd, overshooting past the end before settling into it.
- Template:Cd, output goes from start to end via Template:Cd, overshooting at both start and end, with smoother change in the middle.
- Template:Cd, output goes from start to end via Template:Cd, starting with elastic oscillations before accelerating into the end.
- Template:Cd, output goes from start to end via Template:Cd, overshooting the end with elastic oscillations before settling.
- Template:Cd, output goes from start to end via Template:Cd, oscillating elastically at both start and end, with stable change in the middle.
- Added Template:Cd, which returns the duration of the mob's swing/attack animation, determined by the carried item and unmodified by effects applied on the mob.
- Added Template:Cd, which returns the duration of the mob's swing/attack animation, determined by the carried item and modified by effects applied on the mob.
Network
- The following level events now emit particles at the exact specified position instead of at the center of the matching block position:
- Data driven jigsaw structures can now be used outside of experiments.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Experimental Creator Cameras Features" Minecraft:experimental toggles.
Additions
Technical
API
- Added Template:Cd which can be used to locate the Structures Template:Cd of a given location.
- Added Template:Cd which fires when a Player uses a named NameTag Item on an Entity.
- Added Template:Cd string enum.
- Added method Template:Cd: void; to Template:Cd.
- Added method Template:Cd to Template:Cd.
- Added the Template:Cd to Template:Cd.
- Added Template:Cd read-only property.
- Added Template:Cd method.
- Added Template:Cd method.
- Added Template:Cd string enum.
- Added method Template:Cd to Template:Cd.
- Added method Template:Cd to Template:Cd.
- Added Scripting API for Template:Cd component.
- This API includes a component class for the Template:Cd component and the two methods (Template:Cd and Template:Cd) of said component.
- Loot table discovery API now includes information about Loot Item Conditions:
- Modified method from Template:Cd to Template:Cd in Template:Cd.
- Added Template:Cd method to Template:Cd.
- Added Template:Cd methods to Template:Cd.
- Added Template:Cd interface.
- Added Template:Cd interface which defines an axis-aligned bounding box to Template:Cd.
- Added parameter Template:Cd which defines the centerpoint of the box.
- Added parameter Template:Cd which defines the distance from the centerpoint to the edges of the box.
- Added method Template:Cd to Template:Cd.
- Added Template:Cd property to Template:Cd in Template:Cd.
- (Beta) Player method Template:Cd can now take an Entity or Entity ID as valid arguments.
- Added the Template:Cd Custom Component Event to Template:Cd. This event is called when a specific block is broken by either the player or other entity, a block (such as fire or water), or from a script or command that removes or destroys the block.
- Added Template:Cd read-only property. This contains the entity that caused the block's destruction.
- Added Template:Cd read-only property. This contains the block that caused the block's destruction.
- Added Template:Cd read-only property. This contains the block permutation this custom component exists on.
- Added the ability for the custom creator camera to move on a spline.
- Added method Template:Cd to Template:Cd to play an animation curve. Only works when used on the Template:Cd camera preset.
- Added class Template:Cd to Template:Cd to create catmullrom splines for Template:Cd camera preset.
- Added class Template:Cd to Template:Cd to create linearly interpolated splines for Template:Cd camera preset.
- Added interface Template:Cd to Template:Cd for creating and playing a spline on the Template:Cd camera preset.
- Added interface Template:Cd to Template:Cd for setting progress key frames on a spline.
- Added interface Template:Cd to Template:Cd for setting rotation key frames on a spline.
- Added interface Template:Cd to Template:Cd for storing spline key frames.
- Allow items referencing a pottable block in their Template:Cd component to be pottable when Template:Cd is true.
- Added Template:Cd component.
- This component allows creators to determine whether a block should obstruct precipitations or not. And if it does, whether falling snow should accumulate on the block or not like in vanilla.
- Added boolean field Template:Cd to materials in Template:Cd component.
- Defaults to Template:Cd.
- When true, the alpha channel of the texture will be used to multiply the tint to the albedo of the texture.
- Requires Template:Cd >= 1.21.120
- Requires "Upcoming Creator Features" toggle.
- Requires Template:Cd other than Template:Cd.
- Requires Template:Cd to be Template:Cd.
- Added Template:Cd and Template:Cd camera commands for Template:Cd and Template:Cd presets.
- Accessible under the Experimental Creator Cameras experimental toggle.
- Added an offset and alignment property to the summon tool so that creators can more easily position entities at specific locations.
- Added Template:Cd, Template:Cd, and Template:Cd molang query functions to Upcoming Creator Features.
- These queries only work in resource packs (client-side), and are not supported in behavior packs.
- Template:Cd takes a list of biome identifiers and checks if any are the specified biome the entity is in.
- Template:Cd takes a list of biome tags and checks if the biome the entity is in matches any.
- Template:Cd takes a list of biome tags and checks if the biome the entity is in matches all.
Changes
Technical
API
- Dimension
- Removed Template:Cd parameter from Template:Cd in Template:Cd.
- Minecraft:Loot table discovery API now includes information about Loot Item Conditions.
Fixes
Template:Fixes Other
- Fixed an issue with being unable to continue destroying valid blocks in Adventure Mode when they are behind water.
- Fixed loading of text for sign blocks from very old worlds.
- Fixed snowflakes flickering during player movement.
- Fixed the brightness of creeper textures in the gamma calibration screen in Vibrant Visuals.
- Fixed a bug that could cause armor trims to appear applied to untrimmed armor in the inventory.
- Fixed an issue where worlds backed by Xbox cloud storage would show a default tile when local data was present but invalid.
- Fixed Template:Cd not returning the correct graphics mode when a player has switched to Vibrant Visuals.
- Fixed Template:Cd not being correct when switching to Vibrant Visuals.
- Weathered copper bars no longer have pixels that look out of place.
- Tilling coarse dirt no longer sometimes tills the block twice converting it directly to farmland.
- Copper golem statues now glow when placed in glow item frames.
- Improved stability around hopper block destruction.
- Fixed a bug with the biome blending system in Minecraft:Vibrant Visuals that caused non-surface biomes to be ignored.
- Fixed a bug where a sound played on certain screens after an invalid navigation with gamepad or keyboard even when Text To Speech was disabled.
- Fixed a crash occurring on mobs running the Template:Cd AI goal.
- Fixed some scenarios where the additional context information for error messages was inaccurate after previously catching an exception.
- Fixed use of a default surface builder by some recent preview builds, biomes no longer require a surface builder. Surfaces in distant chunks now appear correctly when playing on Realms.
- Fixed an issue when inserting items into storage items through the UI. Previously the items inserted could result in gaps in the container stack when it was previously modified through the ItemInventoryComponent API. The storage container now sorts items to remove gaps prior to an item being inserted via the UI.
- Fixed missing pixels on copper, iron, gold, and diamond horse armor textures.
- Fixed an issue that could cause excess critical hit particles to spawn.
- Fixed Minecraft:structure block preview GUI misplacing custom blocks.
- Fixed an issue where the replacement Minecraft:biomes were not read for client side chunk generation.
- Fixed a crash that occurs when selecting Vibrant Visuals panel settings.
- Fixed ambient occlusion for custom blocks displayed in HUD.
- Fixed a crash when using Template:Cd specifier with a length longer than the multiplied string.
- Fixed a crash where it prompts a user to install Template:Cd if they are missing it during boot of the game on Windows.
Videos
- Creators Update:
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition 1.21.120 Minecraft:es:Bedrock Edition 1.21.120 Minecraft:fr:Édition Bedrock 1.21.120 Minecraft:ja:Bedrock Edition 1.21.120 Minecraft:pt:Edição Bedrock 1.21.120 Minecraft:ru:1.21.120 (Bedrock Edition) Minecraft:uk:1.21.120 (Bedrock Edition) Minecraft:zh:基岩版1.21.120