Minecraft:Bedrock Edition 1.21.70: Difference between revisions
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Fix template calls: add MC/ prefix |
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'''iOS''':<br> | '''iOS''':<br> | ||
872977864 | 872977864 | ||
| server = 1.21.70.04 | | server = [[Minecraft:Bedrock Dedicated Server 1.21.70.04|1.21.70.04]] | ||
| serverdl = '''Server'''<br> [https://www.minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.21.70.04.zip Windows]<br> | | serverdl = '''Server'''<br> [https://www.minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.21.70.04.zip Windows]<br> | ||
[https://www.minecraft.net/bedrockdedicatedserver/bin-linux/bedrock-server-1.21.70.04.zip Linux] | [https://www.minecraft.net/bedrockdedicatedserver/bin-linux/bedrock-server-1.21.70.04.zip Linux] | ||
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}} | }} | ||
[[File:Spring to Life Key Art.jpg|thumb|Key art]] | [[File:Spring to Life Key Art.jpg|thumb|Key art]] | ||
{{ | {{relevant guide|Bedrock Edition guides/Spring to Life}} | ||
'''1.21.70''', the release of '''[[Minecraft:Spring to Life]]''', is a [[Minecraft:game drop]] for {{ | '''1.21.70''', the release of '''[[Minecraft:Spring to Life]]''', is a [[Minecraft:game drop]] for {{BE}}, released on March 25, 2025,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/35256043330189-Minecraft-Bedrock-Edition-1-21-70-Spring-to-Life|title=Minecraft: Bedrock Edition 1.21.70 - Spring to Life|website=Minecraft Feedback|date=March 25, 2025}}</ref><ref>{{mcnet|minecraft-1-21-70-bedrock-changelog|Minecraft 1.21.70 Bedrock Changelog|March 25, 2025|Jay Wells}}</ref><ref>{{cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/update1.21.70?view=minecraft-bedrock-stable|title=Minecraft Bedrock 1.21.70 Update Notes for Creators|website=Microsoft Learn|date=March 25, 2025}}</ref> which adds [[Minecraft:chicken]], [[Minecraft:cow]], and [[Minecraft:pig]] variants, adds several new plants, changes all [[Minecraft:spawn egg]] textures to be easier to tell apart, and fixes bugs. | ||
== Additions == | == Additions == | ||
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=== Blocks === | === Blocks === | ||
'''{{ | '''{{animate|Leaf Litter 1 (N) JE1 BE1.png;Leaf Litter 2 (N) JE1 BE1.png;Leaf Litter 3 (N) JE1 BE1.png;Leaf Litter 4 (N) JE1 BE1.png|32px}} [[Minecraft:Leaf Litter]]''' | ||
* A new type of decorative block which can be found in the | * A new type of decorative block which can be found in the [[Minecraft:forest]]s, [[Minecraft:dark forest]]s and [[Minecraft:wooded badlands]]. | ||
** Works like pink | ** Works like [[Minecraft:pink petal]]s. | ||
* Can be smelted from any type of leaves block. | * Can be smelted from any type of leaves block. | ||
'''{{ | '''{{animate|Wildflowers 1.png;Wildflowers 2.png;Wildflowers 3.png;Wildflowers.png|32px}} [[Minecraft:Wildflowers]]''' | ||
* A new type of [[Minecraft:flower]] which grow in birch | * A new type of [[Minecraft:flower]] which grow in [[Minecraft:birch forest]]s, [[Minecraft:old growth birch forest]]s and [[Minecraft:meadow]]s. | ||
** Works like pink | ** Works like [[Minecraft:pink petal]]s. | ||
'''[[File:Bush JE1.png|32px]] [[Minecraft:Bush]]''' | '''[[File:Bush JE1.png|32px]] [[Minecraft:Bush]]''' | ||
* Generates in the following biomes: | * Generates in the following biomes: | ||
** {{ | ** {{BiomeLink|Plains}} | ||
** {{ | ** {{BiomeLink|Windswept Hills}} | ||
** {{ | ** {{BiomeLink|Windswept Gravelly Hills}} | ||
** {{ | ** {{BiomeLink|Windswept Forest}} | ||
** {{ | ** {{BiomeLink|River}} | ||
** {{ | ** {{BiomeLink|Frozen River}} | ||
** {{ | ** {{BiomeLink|Forest}} | ||
** {{ | ** {{BiomeLink|Birch Forest}} | ||
** {{ | ** {{BiomeLink|Old Growth Birch Forest}} | ||
'''[[File:Firefly Bush.png|32px]] [[Minecraft:Firefly Bush]]''' | '''[[File:Firefly Bush.png|32px]] [[Minecraft:Firefly Bush]]''' | ||
* Generates in | * Generates in [[Minecraft:swamp]]s and near [[Minecraft:river]]s. | ||
* When it's light level 13 or lower, glowing firefly particles appear around the firefly bush, up to 5 blocks away. | * When it's light level 13 or lower, glowing firefly particles appear around the firefly bush, up to 5 blocks away. | ||
'''[[File:Cactus Flower JE1.png|32px]] [[Minecraft:Cactus Flower]]''' | '''[[File:Cactus Flower JE1.png|32px]] [[Minecraft:Cactus Flower]]''' | ||
* A new type of flower which can grow on cacti in | * A new type of flower which can grow on [[Minecraft:cacti]] in [[Minecraft:desert]]s and all types of [[Minecraft:badland]]s. | ||
'''[[File:Short Dry Grass.png|32px]] [[Minecraft:Short Dry Grass]]''' | '''[[File:Short Dry Grass.png|32px]] [[Minecraft:Short Dry Grass]]''' | ||
* Generates in the desert and all types of badlands. | * Generates in the [[Minecraft:desert]] and all types of [[Minecraft:badlands]]. | ||
'''[[File:Tall Dry Grass.png|32px]] [[Minecraft:Tall Dry Grass]]''' | '''[[File:Tall Dry Grass.png|32px]] [[Minecraft:Tall Dry Grass]]''' | ||
* Generates in the desert and all types of badlands. | * Generates in the [[Minecraft:desert]] and all types of [[Minecraft:badlands]]. | ||
=== Items === | === Items === | ||
'''[[File:Blue Egg.png|32px]] Blue Egg''' | '''[[File:Blue Egg.png|32px]] [[Minecraft:Blue Egg]]''' | ||
* A variant of the [[Minecraft:egg]] laid by the cold chicken variant. | * A variant of the [[Minecraft:egg]] laid by the cold chicken variant. | ||
* Spawns the cold chicken variant when hatched. | * Spawns the cold chicken variant when hatched. | ||
'''[[File:Brown Egg.png|32px]] Brown Egg''' | '''[[File:Brown Egg.png|32px]] [[Minecraft:Brown Egg]]''' | ||
* A variant of the egg laid by the warm chicken variant. | * A variant of the egg laid by the warm chicken variant. | ||
* Spawns the warm chicken variant when hatched. | * Spawns the warm chicken variant when hatched. | ||
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There are now cold<ref group="info" name="cold biomes"> | There are now cold<ref group="info" name="cold biomes"> | ||
The cold variant of each mob spawns in the following cold biomes: | The cold variant of each mob spawns in the following cold biomes: | ||
* {{ | * {{BiomeLink|Old Growth Pine Taiga}} | ||
* {{ | * {{BiomeLink|Old Growth Spruce Taiga}} | ||
* {{ | * {{BiomeLink|Taiga}} | ||
* {{ | * {{BiomeLink|Snowy Taiga}} | ||
* {{ | * {{BiomeLink|Windswept Hills}} | ||
* {{ | * {{BiomeLink|Windswept Gravelly Hills}} | ||
* {{ | * {{BiomeLink|Windswept Forest}} | ||
* {{ | * {{BiomeLink|Snowy Plains}} | ||
* {{ | * {{BiomeLink|Ice Spikes}} | ||
* {{ | * {{BiomeLink|Frozen Peaks}} | ||
* {{ | * {{BiomeLink|Jagged Peaks}} | ||
* {{ | * {{BiomeLink|Snowy Slopes}} | ||
* {{ | * {{BiomeLink|Grove}} | ||
* {{ | * {{BiomeLink|Stony Peaks}} | ||
* {{ | * {{BiomeLink|Frozen River}} | ||
* {{ | * {{BiomeLink|Cold Ocean}} | ||
* {{ | * {{BiomeLink|Deep Cold Ocean}} | ||
* {{ | * {{BiomeLink|Frozen Ocean}} | ||
* {{ | * {{BiomeLink|Deep Frozen Ocean}} | ||
* {{ | * {{BiomeLink|Deep Dark}} | ||
* {{ | * {{BiomeLink|The End}} | ||
</ref> and warm<ref group="info" name="warm biomes"> | </ref> and warm<ref group="info" name="warm biomes"> | ||
The warm variant of each mob spawns in the following warm biomes: | The warm variant of each mob spawns in the following warm biomes: | ||
* {{ | * {{BiomeLink|Savanna}} | ||
* {{ | * {{BiomeLink|Savanna Plateau}} | ||
* {{ | * {{BiomeLink|Windswept Savanna}} | ||
* {{ | * {{BiomeLink|Jungle}} | ||
* {{ | * {{BiomeLink|Sparse Jungle}} | ||
* {{ | * {{BiomeLink|Bamboo Jungle}} | ||
* {{ | * {{BiomeLink|Badlands}} | ||
* {{ | * {{BiomeLink|Eroded Badlands}} | ||
* {{ | * {{BiomeLink|Wooded Badlands}} | ||
* {{ | * {{BiomeLink|Desert}} | ||
* {{ | * {{BiomeLink|Mangrove Swamp}} | ||
* {{ | * {{BiomeLink|Warm Ocean}} | ||
* {{ | * {{BiomeLink|Lukewarm Ocean}} | ||
* {{ | * {{BiomeLink|Deep Lukewarm Ocean}} | ||
* {{ | * {{BiomeLink|Nether Wastes}} | ||
* {{ | * {{BiomeLink|Crimson Forest}} | ||
* {{ | * {{BiomeLink|Warped Forest}} | ||
* {{ | * {{BiomeLink|Soul Sand Valley}} | ||
* {{ | * {{BiomeLink|Basalt Deltas}} | ||
</ref> variants of pigs, cows, and chickens. | </ref> variants of pigs, cows, and chickens. | ||
* The variant of naturally spawned mobs is determined by the biome they spawn in. | * The variant of naturally spawned mobs is determined by the biome they spawn in. | ||
* When bred by a player, a baby of these mobs will not be a variant chosen by the current biome, but instead randomly be selected from one of its parent's variants. | * When [[Minecraft:Breeding|bred]] by a [[Minecraft:player]], a baby of these mobs will not be a variant chosen by the current biome, but instead randomly be selected from one of its parent's variants. | ||
* The temperate versions of the mobs spawn by default wherever the cold and warm variants do not. | * The temperate versions of the mobs spawn by default wherever the cold and warm variants do not. | ||
{{ | {{Animate|Warm Pig JE1 BE1.png;Cold Pig JE1 BE1.png|x32px}} '''[[Minecraft:Pig]]''' | ||
* {{ | * {{EntityLink|Pig|Temperate Pig}}: The pre-existing pig variant. | ||
* {{ | * {{EntityLink|Cold Pig}}: A variant that spawns in cold biomes.<ref group="info" name="cold biomes"/> | ||
* {{ | * {{EntityLink|Warm Pig}}: A variant that spawns in warm biomes.<ref group="info" name="warm biomes"/> | ||
{{ | {{Animate|Warm Cow.png;Cold Cow.png|x32px}} '''[[Minecraft:Cow]]''' | ||
* {{ | * {{EntityLink|Cow|Temperate Cow}}: The pre-existing cow variant. | ||
** New texture and model. | ** New texture and model. | ||
* {{ | * {{EntityLink|Cold Cow}}: A variant that spawns in certain cold biomes.<ref group="info" name="cold biomes"/> | ||
* {{ | * {{EntityLink|Warm Cow}}: A variant that spawns in certain warm biomes.<ref group="info" name="warm biomes"/> | ||
{{ | {{Animate|Warm Chicken.png;Cold Chicken.png|x32px}} '''[[Minecraft:Chicken]]''' | ||
* {{ | * {{EntityLink|Chicken|Temperate Chicken}}: The pre-existing chicken variant. | ||
* {{ | * {{EntityLink|Cold Chicken}}: A variant that spawns in certain cold biomes.<ref group="info" name="cold biomes"/> | ||
* {{ | * {{EntityLink|Warm Chicken}}: A variant that spawns in certain warm biomes.<ref group="info" name="warm biomes"/> | ||
[[File:Wolf.png|x32px]] '''[[Minecraft:Wolf]]''' | [[File:Wolf.png|x32px]] '''[[Minecraft:Wolf]]''' | ||
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=== Gameplay === | === Gameplay === | ||
''' | '''[[Minecraft:Sound]]s''' | ||
* Dead bush blocks have a chance of playing ambient sounds when placed on top of two blocks that are any color of terracotta, sand or red sand blocks in any biome. | * [[Minecraft:Dead bush]] blocks have a chance of playing ambient sounds when placed on top of two blocks that are any color of terracotta, sand or red sand blocks in any biome. | ||
* [[Minecraft:Sand]], red sand and [[Minecraft:terracotta]] of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away. | * [[Minecraft:Sand]], [[Minecraft:red sand]] and [[Minecraft:terracotta]] of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away. | ||
** {{ | ** {{cd|block.sand.idle}} can be played in any biome. | ||
** {{ | ** {{cd|block.sand.wind}} only plays when in [[Minecraft:desert]] or [[Minecraft:badlands]] biomes. | ||
== Changes == | == Changes == | ||
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'''[[Minecraft:Leaves]]''' | '''[[Minecraft:Leaves]]''' | ||
* The following blocks can now spawn falling leaf particles: | * The following blocks can now spawn falling leaf particles: | ||
** {{ | ** {{BlockLink|Oak Leaves}} | ||
** {{ | ** {{BlockLink|Spruce Leaves}} | ||
** {{ | ** {{BlockLink|Birch Leaves}} | ||
** {{ | ** {{BlockLink|Acacia Leaves}} | ||
** {{ | ** {{BlockLink|Jungle Leaves}} | ||
** {{ | ** {{BlockLink|Dark Oak Leaves}} | ||
** {{ | ** {{BlockLink|Mangrove Leaves}} | ||
** {{ | ** {{BlockLink|Azalea Leaves}} | ||
** {{ | ** {{BlockLink|Flowering Azalea Leaves}} | ||
'''[[Minecraft:Lodestone]]''' | '''[[Minecraft:Lodestone]]''' | ||
* Changed crafting recipe to require an iron ingot instead of a netherite ingot, making them renewable. | * Changed crafting recipe to require an [[Minecraft:iron ingot]] instead of a [[Minecraft:netherite ingot]], making them renewable. | ||
{{Crafting Table| | {{Crafting Table| | ||
|A1=Chiseled Stone Bricks | |A1=Chiseled Stone Bricks | ||
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|ignoreusage = 1 | |ignoreusage = 1 | ||
}} | }} | ||
* Can now be found in Ruined Portal chests | * Can now be found in [[Minecraft:Ruined Portal]] chests | ||
=== Command format === | === Command format === | ||
'''{{ | '''{{cmd|aimassist}}''' | ||
* Has been moved from experimental features and is now available during normal gameplay. | * Has been moved from experimental features and is now available during normal gameplay. | ||
===Items=== | ===Items=== | ||
'''[[Minecraft:Bundle]]''' | '''[[Minecraft:Bundle]]''' | ||
* Can now be found in some of the chests in | * Can now be found in some of the chests in [[Minecraft:village]]s. | ||
[[File:Wall of spawn eggs.jpg|thumb|right|A collection of the new spawn egg textures.]] | [[File:Wall of spawn eggs.jpg|thumb|right|A collection of the new spawn egg textures.]] | ||
'''[[Minecraft:Spawn | '''{{Animate|Allay Spawn Egg JE2 BE2.png;Armadillo Spawn Egg JE3 BE3.png;Axolotl Spawn Egg JE2 BE2.png;Bat Spawn Egg JE2 BE2.png;Bee Spawn Egg JE3 BE2.png;Blaze Spawn Egg JE3 BE2.png;Bogged Spawn Egg JE2 BE2.png;Breeze Spawn Egg JE2 BE2.png;Camel Spawn Egg JE3 BE3.png;Cat Spawn Egg JE3 BE2.png;Cave Spider Spawn Egg JE3 BE2.png;Chicken Spawn Egg JE3 BE2.png;Chicken Spawn Egg JE3 BE2.png;Cod Spawn Egg JE2 BE3.png;Cow Spawn Egg JE3 BE2.png;Creaking Spawn Egg JE2 BE2.png;Creeper Spawn Egg JE3 BE2.png;Dolphin Spawn Egg JE2 BE2.png;Donkey Spawn Egg JE2 BE2.png;Drowned Spawn Egg JE2 BE2.png;Elder Guardian Spawn Egg JE2 BE2.png;Ender Dragon Spawn Egg JE3 BE2.png;Enderman Spawn Egg JE3 BE2.png;Endermite Spawn Egg JE2 BE2.png;Evoker Spawn Egg JE2 BE2.png;Fox Spawn Egg JE2 BE2.png;Frog Spawn Egg JE2 BE2.png;Ghast Spawn Egg JE3 BE2.png;Glow Squid Spawn Egg JE2 BE2.png;Goat Spawn Egg JE2 BE3.png;Guardian Spawn Egg JE2 BE2.png;Hoglin Spawn Egg JE2 BE3.png;Horse Spawn Egg JE2 BE2.png;Husk Spawn Egg JE2 BE3.png;Iron Golem Spawn Egg JE2 BE2.png;Llama Spawn Egg JE2 BE2.png;Magma Cube Spawn Egg JE3 BE2.png;Mooshroom Spawn Egg JE3 BE2.png;Mule Spawn Egg JE2 BE2.png;Ocelot Spawn Egg JE2 BE2.png;Panda Spawn Egg JE2 BE2.png;Parrot Spawn Egg JE2 BE2.png;Phantom Spawn Egg JE3 BE2.png;Pig Spawn Egg JE3 BE2.png;Piglin Spawn Egg JE2 BE2.png;Piglin Brute Spawn Egg JE2 BE2.png;Pillager Spawn Egg JE2 BE2.png;Polar Bear Spawn Egg JE3 BE3.png;Pufferfish Spawn Egg JE2 BE3.png;Rabbit Spawn Egg JE2 BE2.png;Ravager Spawn Egg JE2 BE2.png;Salmon Spawn Egg JE2 BE3.png;Sheep Spawn Egg JE3 BE2.png;Shulker Spawn Egg JE2 BE3.png;Silverfish Spawn Egg JE3 BE3.png;Skeleton Spawn Egg JE3 BE2.png;Skeleton Horse Spawn Egg JE2 BE2.png;Slime Spawn Egg JE3 BE2.png;Sniffer Spawn Egg JE3 BE3.png;Snow Golem Spawn Egg JE3 BE2.png;Spider Spawn Egg JE3 BE2.png;Squid Spawn Egg JE3 BE2.png;Stray Spawn Egg JE2 BE3.png;Strider Spawn Egg JE2 BE2.png;Tadpole Spawn Egg JE2 BE2.png;Trader Llama Spawn Egg JE2 BE2.png;Tropical Fish Spawn Egg JE2 BE3.png;Turtle Spawn Egg JE2 BE2.png;Vex Spawn Egg JE2 BE2.png;Villager Spawn Egg JE3 BE2.png;Vindicator Spawn Egg JE2 BE2.png;Wandering Trader Spawn Egg JE2 BE2.png;Warden Spawn Egg JE2 BE2.png;Witch Spawn Egg JE2 BE2.png;Wither Spawn Egg JE2 BE2.png;Wither Skeleton Spawn Egg JE2 BE2.png;Wolf Spawn Egg JE3 BE2.png;Wolf Spawn Egg JE3 BE2.png;Zombie Spawn Egg JE3 BE2.png;Zombie Horse Spawn Egg JE2 BE3.png;Zombie Villager Spawn Egg JE2 BE2.png;Zombified Piglin Spawn Egg JE3 BE2.png|x32px}} [[Minecraft:Spawn egg]]s''' | ||
* Changed the visuals of all spawn eggs to make them easier to distinguish: each type of spawn egg now has its own unique icon instead of all just being colored variants of the same spotted egg. | * Changed the visuals of all spawn eggs to make them easier to distinguish: each type of spawn egg now has its own unique icon instead of all just being colored variants of the same spotted egg. | ||
** Each egg visual varies in shape to reflect the in-world properties of the mob it spawns: for example, smaller mobs tend to have a smaller spawn egg icon. | ** Each egg visual varies in shape to reflect the in-world properties of the mob it spawns: for example, smaller mobs tend to have a smaller spawn egg icon. | ||
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=== Mobs === | === Mobs === | ||
'''General''' | '''General''' | ||
* Farm animals can now spawn in badlands. | * Farm animals can now spawn in [[Minecraft:badlands]]. | ||
'''Bee''' | '''[[Minecraft:Bee]]''' | ||
* Is now attracted to, and can be bred using [[Minecraft:wildflowers]] and cactus | * Is now attracted to, and can be bred using [[Minecraft:wildflowers]] and [[Minecraft:cactus flower]]s. | ||
'''Camel''' | '''[[Minecraft:Camel]]''' | ||
* Now spawns in | * Now spawns in [[Minecraft:desert]]s. | ||
'''Cow and Mooshroom''' | '''[[Minecraft:Cow]] and [[Minecraft:Mooshroom]]''' | ||
* Textures have been changed. | * Textures have been changed. | ||
* Nose now protrudes from model. | * Nose now protrudes from model. | ||
'''Donkey''' | '''[[Minecraft:Donkey]]''' | ||
* Now spawns in | * Now spawns in [[Minecraft:savanna]]s. | ||
'''Sheep''' | '''[[Minecraft:Sheep]]''' | ||
* Changed the rules for sheep coloring to be based on which biome they spawn in: | * Changed the rules for sheep coloring to be based on which biome they spawn in: | ||
** Temperate biomes: | ** Temperate biomes: | ||
*** Common: | *** Common: | ||
**** {{ | **** {{EntityLink|White sheep}} | ||
*** Uncommon: | *** Uncommon: | ||
**** {{ | **** {{EntityLink|Black sheep}} | ||
**** {{ | **** {{EntityLink|Gray sheep}} | ||
**** {{ | **** {{EntityLink|Light gray sheep}} | ||
**** {{ | **** {{EntityLink|Brown sheep}} | ||
*** Rare: | *** Rare: | ||
**** {{ | **** {{EntityLink|Pink sheep}} | ||
** Cold biomes: | ** Cold biomes: | ||
*** Common: | *** Common: | ||
**** {{ | **** {{EntityLink|Black sheep}} | ||
*** Uncommon: | *** Uncommon: | ||
**** {{ | **** {{EntityLink|Gray sheep}} | ||
**** {{ | **** {{EntityLink|Light gray sheep}} | ||
**** {{ | **** {{EntityLink|White sheep}} | ||
**** {{ | **** {{EntityLink|Brown sheep}} | ||
*** Rare: | *** Rare: | ||
**** {{ | **** {{EntityLink|Pink sheep}} | ||
** Warm biomes: | ** Warm biomes: | ||
*** Common: | *** Common: | ||
**** {{ | **** {{EntityLink|Brown sheep}} | ||
*** Uncommon: | *** Uncommon: | ||
**** {{ | **** {{EntityLink|Gray sheep}} | ||
**** {{ | **** {{EntityLink|Light gray sheep}} | ||
**** {{ | **** {{EntityLink|White sheep}} | ||
**** {{ | **** {{EntityLink|Black sheep}} | ||
*** Rare: | *** Rare: | ||
**** {{ | **** {{EntityLink|Pink sheep}} | ||
* Sheep colors for temperate biomes is unchanged from current behavior. | * [[Minecraft:Sheep]] colors for temperate biomes is unchanged from current behavior. | ||
'''[[Minecraft:Villager]]''' | '''[[Minecraft:Villager]]''' | ||
* The changes to cartographer trades have been moved from experimental features and are now available during normal gameplay. | * The changes to cartographer trades have been moved from [[Minecraft:Villager Trade Rebalance|experimental features]] and are now available during normal gameplay. | ||
* Added seven new explorer | * Added seven new [[Minecraft:explorer map]]s which cartographers can sell, each pointing to a different village or other structures in a different biome, depending on the biome they come from. These maps can help players who want to quickly find a specific location. | ||
** Each of the 5 village maps points to a village in the specific biome. | ** Each of the 5 village maps points to a [[Minecraft:village]] in the specific biome. | ||
** Jungle explorer map points to a jungle pyramid. | ** Jungle explorer map points to a [[Minecraft:jungle pyramid]]. | ||
** Swamp explorer map points to a swamp hut. | ** Swamp explorer map points to a [[Minecraft:swamp hut]]. | ||
** Cartographers from different village types will sell a different range of maps and colored banners. | ** Cartographers from different village types will sell a different range of maps and colored banners. | ||
* Some prices and quantities have also been adjusted. | * Some prices and quantities have also been adjusted. | ||
{{ | {{anchor|Forementioned}} | ||
[[File:Villager Trade Reblance Cartographer.png|thumb|500px|An image referring to how the different maps for the different village types are connected.]] | [[File:Villager Trade Reblance Cartographer.png|thumb|500px|An image referring to how the different maps for the different village types are connected.]] | ||
[[File:Village Graph.png|thumb|A graph showing where each type of cartographer's maps leads to]] | [[File:Village Graph.png|thumb|A graph showing where each type of cartographer's maps leads to]] | ||
{{ | {{anchor|Biome-dependent cartographer trades}}{{anchor|Biome-dependent maps}}{{anchor|Village maps}}{{anchor|Cartographer}} | ||
:: {| class="wikitable" style="text-align:center" | :: {| class="wikitable" style="text-align:center" | ||
|+ Available new tradable maps | |+ Available new tradable maps | ||
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|{{TradeLine|lvl=Apprentice|slot=4|wantQuant=8|want2=Compass|give=Explorer Map|giveSprite=Map|giveNoteText=The structure that the map leads to depends on the biome the villager is from. See [[#Forementioned|the table above]] for more details. Each of the three possible maps are counted as independent trades, so a villager trading multiple maps is possible.|multi=0.2|maxTrades=12|xpGain=5|weight=3}} | |{{TradeLine|lvl=Apprentice|slot=4|wantQuant=8|want2=Compass|give=Explorer Map|giveSprite=Map|giveNoteText=The structure that the map leads to depends on the biome the villager is from. See [[#Forementioned|the table above]] for more details. Each of the three possible maps are counted as independent trades, so a villager trading multiple maps is possible.|multi=0.2|maxTrades=12|xpGain=5|weight=3}} | ||
|{{TradeLine|lvl=Journeyman|slot=5|want=Compass|multi=0.05|maxTrades=12|xpGain=10}} | |{{TradeLine|lvl=Journeyman|slot=5|want=Compass|multi=0.05|maxTrades=12|xpGain=10}} | ||
|{{TradeLine|lvl=Journeyman|slot=5|want2=Compass|wantQuant=13|give=Ocean Explorer Map|giveNote=explorer_map|giveNoteText={{ | |{{TradeLine|lvl=Journeyman|slot=5|want2=Compass|wantQuant=13|give=Ocean Explorer Map|giveNote=explorer_map|giveNoteText={{in|java}}, all copies of the map traded by a particular villager lead to the same structure. In worlds that do not have the structure, this trade is not offered. | ||
{{ | {{in|bedrock}}, Cartographers adopting the profession in the Nether or the End do not offer explorer maps.|multi=0.2|maxTrades=12|xpGain=10}} | ||
|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=12|want2=Compass|give=Trial Explorer Map|giveNote=explorer_map|multi=0.2|maxTrades=12|xpGain=10}} | |{{TradeLine|lvl=Journeyman|slot=6|wantQuant=12|want2=Compass|give=Trial Explorer Map|giveNote=explorer_map|multi=0.2|maxTrades=12|xpGain=10}} | ||
|{{TradeLine|lvl=Expert|slot=7|wantQuant=7|give=Item Frame|maxTrades=12|multi=0.05|xpGain=15}} | |{{TradeLine|lvl=Expert|slot=7|wantQuant=7|give=Item Frame|maxTrades=12|multi=0.05|xpGain=15}} | ||
| Line 309: | Line 309: | ||
[[File:25w07a cartographer trades.png|thumb|New cartographer trade prices.]] | [[File:25w07a cartographer trades.png|thumb|New cartographer trade prices.]] | ||
{{ | {{-}} | ||
'''Wandering Trader''' | '''[[Minecraft:Wandering Trader]]''' | ||
* The changes to wandering trader trades have been moved from experimental features and are now available during normal gameplay. | * The changes to wandering trader trades have been moved from [[Minecraft:Villager Trade Rebalance|experimental features]] and are now available during normal gameplay. | ||
** The Wandering Trader now has better prices, more trades and a larger amount of stock for many items. | ** The Wandering Trader now has better prices, more trades and a larger amount of stock for many items. | ||
** They will also now buy basic supplies from players. | ** They will also now buy basic supplies from players. | ||
** The Wandering Trader will offer to buy two items from this list: | ** The Wandering Trader will offer to buy two items from this list: | ||
***{{ | ***{{ItemLink|Water Bottle}} | ||
***{{ | ***{{ItemLink|Water Bucket}} | ||
***{{ | ***{{ItemLink|Milk Bucket}} | ||
***{{ | ***{{ItemLink|Fermented Spider Eye}} | ||
***{{ | ***{{ItemLink|Baked Potato}} | ||
***{{ | ***{{BlockLink|Hay Bale}} | ||
** Wandering Traders now have a chance of selling these items (in addition to their previous trades): | ** Wandering Traders now have a chance of selling these items (in addition to their previous trades): | ||
***Logs (Acacia, Birch, Dark Oak, Jungle, Oak, Spruce, Pale Oak or Cherry) | ***[[Minecraft:Logs]] (Acacia, Birch, Dark Oak, Jungle, Oak, Spruce, Pale Oak or Cherry) | ||
***Enchanted {{ | ***Enchanted {{ItemLink|Iron Pickaxe}} | ||
***{{ | ***{{ItemLink|Potion of Invisibility}} | ||
** Trade list now made up by following trades, in order: | ** Trade list now made up by following trades, in order: | ||
*** Buying Trade (new) × 2 | *** Buying Trade (new) × 2 | ||
| Line 341: | Line 341: | ||
|- | |- | ||
| Buying | | Buying | ||
| {{ | | {{ItemLink|Baked Potato}} | ||
| 4 | | 4 | ||
| {{ | | {{ItemLink|Emerald}} | ||
| 1 | | 1 | ||
| 2 | | 2 | ||
|- | |- | ||
| Buying | | Buying | ||
| {{ | | {{ItemLink|Fermented Spider Eye}} | ||
| 1 | | 1 | ||
| {{ | | {{ItemLink|Emerald}} | ||
| 3 | | 3 | ||
| 2 | | 2 | ||
|- | |- | ||
| Buying | | Buying | ||
| {{ | | {{BlockLink|Hay Bale}} | ||
| 1 | | 1 | ||
| {{ | | {{ItemLink|Emerald}} | ||
| 1 | | 1 | ||
| 2 | | 2 | ||
|- | |- | ||
| Buying | | Buying | ||
| {{ | | {{ItemLink|Milk Bucket}} | ||
| 1 | | 1 | ||
| {{ | | {{ItemLink|Emerald}} | ||
| 2 | | 2 | ||
| 2 | | 2 | ||
|- | |- | ||
| Buying | | Buying | ||
| {{ | | {{ItemLink|Water Bottle}} | ||
| 1 | | 1 | ||
| {{ | | {{ItemLink|Emerald}} | ||
| 1 | | 1 | ||
| 2 | | 2 | ||
|- | |- | ||
| Buying | | Buying | ||
| {{ | | {{ItemLink|Water Bucket}} | ||
| 1 | | 1 | ||
| {{ | | {{ItemLink|Emerald}} | ||
| 2 | | 2 | ||
| 2 | | 2 | ||
|- | |- | ||
| Special Selling | | Special Selling | ||
| {{ | | {{ItemLink|Emerald}} | ||
| 1 | | 1 | ||
| {{ | | {{BlockLink|Acacia Log}} | ||
| 8 | | 8 | ||
| 4 | | 4 | ||
|- | |- | ||
| Special Selling | | Special Selling | ||
| {{ | | {{ItemLink|Emerald}} | ||
| 1 | | 1 | ||
| {{ | | {{BlockLink|Birch Log}} | ||
| 8 | | 8 | ||
| 4 | | 4 | ||
|- | |- | ||
| Special Selling | | Special Selling | ||
| {{ | | {{ItemLink|Emerald}} | ||
| 1 | | 1 | ||
| {{ | | {{BlockLink|Cherry Log}} | ||
| 8 | | 8 | ||
| 4 | | 4 | ||
|- | |- | ||
| Special Selling | | Special Selling | ||
| {{ | | {{ItemLink|Emerald}} | ||
| 1 | | 1 | ||
| {{ | | {{BlockLink|Dark Oak Log}} | ||
| 8 | | 8 | ||
| 4 | | 4 | ||
|- | |- | ||
| Special Selling | | Special Selling | ||
| {{ | | {{ItemLink|Emerald}} | ||
| 1 | | 1 | ||
| {{ | | {{BlockLink|Jungle Log}} | ||
| 8 | | 8 | ||
| 4 | | 4 | ||
|- | |- | ||
| Special Selling | | Special Selling | ||
| {{ | | {{ItemLink|Emerald}} | ||
| 1 | | 1 | ||
| {{ | | {{BlockLink|Oak Log}} | ||
| 8 | | 8 | ||
| 4 | | 4 | ||
|- | |- | ||
| Special Selling | | Special Selling | ||
| {{ | | {{ItemLink|Emerald}} | ||
| 1 | | 1 | ||
| {{ | | {{BlockLink|Spruce Log}} | ||
| 8 | | 8 | ||
| 4 | | 4 | ||
|- | |- | ||
| Special Selling | | Special Selling | ||
| {{ | | {{ItemLink|Emerald}} | ||
| 1 | | 1 | ||
| {{ | | {{BlockLink|Pale Oak Log}} | ||
| 8 | | 8 | ||
| 4 | | 4 | ||
|- | |- | ||
| Special Selling | | Special Selling | ||
| {{ | | {{ItemLink|Emerald}} | ||
| 6-20 | | 6-20 | ||
| {{ | | {{ItemLink|Iron Pickaxe}} (Enchanted) | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
|- | |- | ||
| Special Selling | | Special Selling | ||
| {{ | | {{ItemLink|Emerald}} | ||
| 5 | | 5 | ||
| {{ | | {{ItemLink|Potion of Invisibility}} (Long) | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| Line 462: | Line 462: | ||
|- | |- | ||
| Special Selling | | Special Selling | ||
| {{ | | {{ItemLink|Emerald}} | ||
| 1 | | 1 | ||
| {{ | | {{ItemLink|Gunpowder}} | ||
| 1 → 4 | | 1 → 4 | ||
| 8 → 2 | | 8 → 2 | ||
|- | |- | ||
| Special Selling | | Special Selling | ||
| {{ | | {{ItemLink|Emerald}} | ||
| 3 → 1 | | 3 → 1 | ||
| {{ | | {{BlockLink|Packed Ice}} | ||
| 1 | | 1 | ||
| 6 | | 6 | ||
|- | |- | ||
| Special Selling → Ordinary Selling | | Special Selling → Ordinary Selling | ||
| {{ | | {{ItemLink|Emerald}} | ||
| 5 → 3 | | 5 → 3 | ||
| {{ | | {{ItemLink|Bucket of Pufferfish}} | ||
| 1 | | 1 | ||
| 4 | | 4 | ||
|- | |- | ||
| Special Selling → Ordinary Selling | | Special Selling → Ordinary Selling | ||
| {{ | | {{ItemLink|Emerald}} | ||
| 5 → 3 | | 5 → 3 | ||
| {{ | | {{ItemLink|Bucket of Tropical Fish}} | ||
| 1 | | 1 | ||
| 4 | | 4 | ||
|- | |- | ||
| Ordinary Selling | | Ordinary Selling | ||
| {{ | | {{ItemLink|Emerald}} | ||
| 1 | | 1 | ||
| {{ | | {{BlockLink|Lily Pad}} | ||
| 2 → 5 | | 2 → 5 | ||
| 5 → 2 | | 5 → 2 | ||
|- | |- | ||
| Ordinary Selling | | Ordinary Selling | ||
| {{ | | {{ItemLink|Emerald}} | ||
| 1 | | 1 | ||
| {{ | | {{BlockLink|Brown Mushroom}} | ||
| 1 → 3 | | 1 → 3 | ||
| 12 → 4 | | 12 → 4 | ||
|- | |- | ||
| Ordinary Selling | | Ordinary Selling | ||
| {{ | | {{ItemLink|Emerald}} | ||
| 1 | | 1 | ||
| {{ | | {{BlockLink|Red Mushroom}} | ||
| 1 → 3 | | 1 → 3 | ||
| 12 → 4 | | 12 → 4 | ||
|- | |- | ||
| Ordinary Selling | | Ordinary Selling | ||
| {{ | | {{ItemLink|Emerald}} | ||
| 1 | | 1 | ||
| {{ | | {{BlockLink|Vines}} | ||
| 1 → 3 | | 1 → 3 | ||
| 12 → 4 | | 12 → 4 | ||
| Line 519: | Line 519: | ||
[[File:25w07a and 1.21.70.23 - wandering trader trades.jpg|thumb|New wandering trader trade prices.]] | [[File:25w07a and 1.21.70.23 - wandering trader trades.jpg|thumb|New wandering trader trade prices.]] | ||
{{ | {{-}} | ||
'''[[Minecraft:Spawn event]]''' | '''[[Minecraft:Spawn event]]''' | ||
* Pigs, cows, and chickens can now spawn on [[Minecraft:spawn event]]s and they used command {{ | * [[Minecraft:Pigs]], [[Minecraft:cows]], and [[Minecraft:chickens]] can now spawn on [[Minecraft:spawn event]]s and they used command {{cmd|summon}} or {{cmd|event}} to spawn this variants cold and warm animals. | ||
=== World generation === | === World generation === | ||
'''Dark Forest''' | '''[[Minecraft:Dark Forest]]''' | ||
*Updated the tree composition in dark forests to match {{ | *Updated the tree composition in dark forests to match {{JE}}, increasing the number of dark oak trees and reducing the prevalence of other tree types. | ||
'''[[Minecraft:Short Grass]]''' | '''[[Minecraft:Short Grass]]''' | ||
*Now generate slightly sparser in | *Now generate slightly sparser in [[Minecraft:meadow]]s. | ||
=== Gameplay === | === Gameplay === | ||
'''Achievements''' | '''[[Minecraft:Achievements]]''' | ||
* Enabled earning achievements while playing in a world with [[Minecraft:add-on]]s applied. | * Enabled earning achievements while playing in a world with [[Minecraft:add-on]]s applied. | ||
'''Death''' | '''[[Minecraft:Death]]''' | ||
* Players no longer keep their inventory by default on Peaceful and Easy difficulties. | * Players no longer keep their inventory by default on Peaceful and Easy [[Minecraft:difficulties]]. | ||
* Keep inventory is now considered a cheat on all difficulties. | * Keep inventory is now considered a cheat on all difficulties. | ||
| Line 542: | Line 542: | ||
=== General === | === General === | ||
'''Experiments''' | '''[[Minecraft:Experiments]]''' | ||
* Removed the "Drop 1 2025" and "Aim Assist" experimental toggles. | * Removed the "Drop 1 2025" and "Aim Assist" experimental toggles. | ||
* Integrated the Villager Trade Rebalance experiment changes to the cartographer and wandering trader. | * Integrated the [[Minecraft:Villager Trade Rebalance]] experiment changes to the [[Minecraft:cartographer]] and [[Minecraft:wandering trader]]. | ||
* Removed the Experimental "Third Person Cameras" toggle and added an Experimental "Creator Camera Features" toggle for all future experimental cameras. | * Removed the Experimental "Third Person Cameras" toggle and added an Experimental "Creator Camera Features" toggle for all future experimental cameras. | ||
| Line 550: | Line 550: | ||
*Enabled Filter Profanity toggle on mobile platforms. | *Enabled Filter Profanity toggle on mobile platforms. | ||
'''Title screen''' | '''[[Minecraft:Title screen]]''' | ||
* The panorama was changed to showcase the [[Minecraft:Spring to Life]]. | * The [[Minecraft:panorama]] was changed to showcase the [[Minecraft:Spring to Life]]. | ||
'''UI''' | '''UI''' | ||
| Line 563: | Line 563: | ||
* Changes have been made to the Multiplayer tab. Player permission icons have been updated, and on PlayStation and Nintendo consoles now show a message informing the player that they need to sign in to access multiplayer features. Below the message there's a button that will take the player to respective console sign in flow. | * Changes have been made to the Multiplayer tab. Player permission icons have been updated, and on PlayStation and Nintendo consoles now show a message informing the player that they need to sign in to access multiplayer features. Below the message there's a button that will take the player to respective console sign in flow. | ||
*Touch controls: camera perspective can now be changed from a HUD button., enable this in the touch settings. | *Touch controls: camera perspective can now be changed from a HUD button., enable this in the touch settings. | ||
*The game will now pause when the pause menu is opened.<ref>{{mcnet|bedrock-pause-feature-support|How to pause in Bedrock Edition|March 26, 2025|Sophie Austin}}</ref> | *The game will now pause when the [[Minecraft:pause menu]] is opened.<ref>{{mcnet|bedrock-pause-feature-support|How to pause in Bedrock Edition|March 26, 2025|Sophie Austin}}</ref> | ||
**This feature is not present on Nintendo Switch. | **This feature is not present on Nintendo Switch. | ||
| Line 578: | Line 578: | ||
*Unhandled rejected promises in scripting now include callstacks when logged. | *Unhandled rejected promises in scripting now include callstacks when logged. | ||
:{{ | :{{cd|@minecraft/server}} 1.18.0 | ||
*Renamed {{ | *Renamed {{cd|system.scriptEvent}} to {{cd|system.sendScriptEvent}}. | ||
*Moved {{ | *Moved {{cd|NamespaceNameErrorReason}} from {{cd|beta}} to {{cd|@minecraft/server 1.18.0}}. | ||
*Moved {{ | *Moved {{cd|system.sendScriptEvent}} from {{cd|beta}} to {{cd|@minecraft/server 1.18.0}}. | ||
*Moved {{ | *Moved {{cd|NamespaceNameError}} from {{cd|beta}} to {{cd|@minecraft/server 1.18.0}}. | ||
*Released {{ | *Released {{cd|InputInfo.getButtonState}}, {{cd|InputButton}}, and {{cd|ButtonState}} to {{cd|@minecraft/server 1.18.0}}. | ||
*Released {{ | *Released {{cd|InputInfo.getMovementVector}} to {{cd|@minecraft/server 1.18.0}}. | ||
*Released {{ | *Released {{cd|PlayerButtonInputAfterEvent}}, {{cd|AfterEvents.playerButtonInput}} and {{cd|InputEventOptions}} to {{cd|@minecraft/server 1.18.0}}. | ||
*Several APIs have been given the {{ | *Several APIs have been given the {{cd|Readonly}} permission, which allows them to now be called inside Before Event callbacks. | ||
**All methods for {{ | **All methods for {{cd|BlockVolume}}. | ||
**All methods for {{ | **All methods for {{cd|Vector}}. | ||
*Changed {{ | *Changed {{cd|spawnEntity}} method on {{cd|Dimension}} to now take a variant of either a string or {{cd|EntityType}}. | ||
*Added {{ | *Added {{cd|placeFeature}} and {{cd|placeFeatureRule}} APIs to the {{cd|Dimension}} class. | ||
*Added {{ | *Added {{cd|isValid}} property to the {{cd|Camera}} class. | ||
* Moved {{ | * Moved {{cd|CameraFixedBoomOptions}} from {{cd|beta}} to {{cd|stable}}. | ||
* Moved {{ | * Moved {{cd|LiquidType}} enum from {{cd|beta}} to {{cd|stable}}. | ||
* Moved liquid detection methods in {{ | * Moved liquid detection methods in {{cd|Block}} from {{cd|beta}} to {{cd|stable}}. | ||
* Moved liquid detection methods in {{ | * Moved liquid detection methods in {{cd|BlockPermutation}} from {{cd|beta}} to {{cd|stable}}. | ||
* Moved method {{ | * Moved method {{cd|Player.spawnParticle}} from {{cd|beta}} to {{cd|stable}}. | ||
'''API''' | '''API''' | ||
*Component {{ | *Component {{cd|minecraft:fluidContainer}} has been renamed to {{cd|minecraft:fluid_container}} in V2. | ||
'''[[Minecraft:Biome]]s''' | '''[[Minecraft:Biome]]s''' | ||
:Client Biome Components | :Client Biome Components | ||
*Add {{ | *Add {{cd|minecraft:dry_foliage_color}} component to override color for {{cd|dry_foliage}} tint method. | ||
'''Blocks''' | '''Blocks''' | ||
*The {{ | *The {{cd|minecraft:map_color}} component underwent a schema change: | ||
*It is now a JSON object with two fields {{ | *It is now a JSON object with two fields {{cd|color}} and {{cd|tint_method}}. | ||
*{{ | *{{cd|color}} is a required string field expecting an HEX representation of the RGB, prefixed with a # character. | ||
*{{ | *{{cd|tint_method}} is a string field that multiplies the color with a predefined tint. Supported values are {{cd|none}}, {{cd|default_foliage}}, {{cd|birch_foliage}}, {{cd|evergreen_foliage}}, {{cd|grass}} and {{cd|water}}. | ||
*The old schema format is still supported for convenience. | *The old schema format is still supported for convenience. | ||
*Examples: | *Examples: | ||
| Line 628: | Line 628: | ||
"minecraft:map_color": "#ABCDEF" | "minecraft:map_color": "#ABCDEF" | ||
</syntaxhighlight> | </syntaxhighlight> | ||
* The {{ | * The {{cd|minecraft:material_instances}} component supports an optional {{cd|tint_method}} field in its instance definitions. | ||
** {{ | ** {{cd|tint_method}} is a string field that multiplies a face color with a tint computed with the biome the block is in. Supported values are {{cd|none}}, {{cd|default_foliage}}, {{cd|birch_foliage}}, {{cd|evergreen_foliage}}, {{cd|dry_foliage}}, {{cd|grass}}, and {{cd|water}}. | ||
** Held block-items are tinted as if they were in the {{ | ** Held block-items are tinted as if they were in the {{cd|plains}} biome. Example: | ||
<syntaxhighlight lang="c++"> | <syntaxhighlight lang="c++"> | ||
"minecraft:material_instances": { | "minecraft:material_instances": { | ||
| Line 639: | Line 639: | ||
} | } | ||
</syntaxhighlight> | </syntaxhighlight> | ||
*Add {{ | *Add {{cd|dry_foliage}} tint method which uses the {{cd|textures/colormap/dry_foliage.png}} color map. | ||
*Exposed the block component {{ | *Exposed the block component {{cd|minecraft:destruction_particles}} as a JSON object. This represents the particles used when the block is destroyed. | ||
**There is two fields for it: | **There is two fields for it: | ||
***{{ | ***{{cd|texture}} is a required string field to set the texture used by the particles. | ||
***{{ | ***{{cd|tint_method}} is an optional string field that multiplies the texture color with a predefined tint. Default to {{cd|none}}. Supported values are {{cd|none}}, {{cd|default_foliage}}, {{cd|birch_foliage}}, {{cd|evergreen_foliage}}, {{cd|dry_foliage}}, {{cd|grass}} and {{cd|water}}. | ||
**Block format before 1.21.70 will be upgraded to have the component added using the texture from the {{ | **Block format before 1.21.70 will be upgraded to have the component added using the texture from the {{cd|down}} or {{cd|*}} of the {{cd|minecraft:material_instances}} component if present and {{cd|none}} for {{cd|tint_method}}. This was the old behavior. | ||
**Block format from 1.21.70 without the component will not be upgraded and uses the invalid texture. Examples: | **Block format from 1.21.70 without the component will not be upgraded and uses the invalid texture. Examples: | ||
<syntaxhighlight lang="c++"> | <syntaxhighlight lang="c++"> | ||
| Line 660: | Line 660: | ||
:Components | :Components | ||
*Added the {{ | *Added the {{cd|minecraft:replaceable}} component which determines if a new block can replace the existing block at a particular position. If the component is not added to a block it is not replaceable. | ||
'''Commands''' | '''Commands''' | ||
*Moved the {{ | *Moved the {{cd|place feature}} and {{cd|place featurerule}} subcommands out of the Upcoming Creator Features experiment. | ||
*Removed {{ | *Removed {{cd|set_movement_authority}} command. | ||
'''Components''' | '''Components''' | ||
*Multiple components that used effect durations can now be set to {{ | *Multiple components that used effect durations can now be set to {{cd|infinite}} including: | ||
**{{ | **{{cd|minecraft:attack}}: {{cd|effect_duration}} | ||
**{{ | **{{cd|minecraft:healable}}: {{cd|duration}} in the {{cd|effects}} list | ||
**{{ | **{{cd|minecraft:mob_effect}}: {{cd|effect_time}} | ||
**{{ | **{{cd|minecraft:projectile}}: {{cd|durationeasy}}, {{cd|durationnormal}}, and {{cd|durationhard}} can now all use {{cd|infinite}} | ||
**{{ | **{{cd|minecraft:food}}: {{cd|duration}} in the {{cd|effects}} list | ||
**{{ | **{{cd|minecraft:spell_effects}}: {{cd|duration}} in the {{cd|add_effects}} list | ||
**{{ | **{{cd|minecraft:combat_regeneration}}: {{cd|regeneration_duration}} | ||
*Added the {{ | *Added the {{cd|minecraft:is_collidable}} component | ||
**This component allows other mobs to have vertical and horizontal collisions with the component's owner. | **This component allows other mobs to have vertical and horizontal collisions with the component's owner. | ||
***For a collision to occur, both mobs must have a {{ | ***For a collision to occur, both mobs must have a {{cd|minecraft:collision_box}} component. | ||
***This component can only be used on mobs and enables collisions exclusively between mobs. | ***This component can only be used on mobs and enables collisions exclusively between mobs. | ||
**Please note that this type of collision is unreliable for moving mobs. | **Please note that this type of collision is unreliable for moving mobs. | ||
***It is recommended to use this component only in scenarios where the mob remains stationary. | ***It is recommended to use this component only in scenarios where the mob remains stationary. | ||
**Collidable behavior is closely related to stackable behavior. | **Collidable behavior is closely related to stackable behavior. | ||
***While the {{ | ***While the {{cd|minecraft:is_collidable}} component governs how other mobs interact with the component's owner, the {{cd|minecraft:is_stackable}} component describes how an entity interacts with others of its own kind. | ||
*The {{ | *The {{cd|entity_sensor}} component now has two additional fields: | ||
**{{ | **{{cd|y_offset}}, applies a vertical offset to the entity's position when calculating distances to other entities. | ||
**{{ | **{{cd|find_players_only}}, restricts the search to Players only, affecting all subsensors. | ||
*Added the {{ | *Added the {{cd|minecraft:body_rotation_axis_aligned}} component, that causes the entity's body to automatically rotate to align with the nearest cardinal direction based on its current facing direction. | ||
**Combining this with the {{ | **Combining this with the {{cd|minecraft:body_rotation_blocked}} component will cause the entity to align to the nearest cardinal direction and remain fixed in that orientation, regardless of future changes in its facing direction. | ||
*Added validation for asset references in components. | *Added validation for asset references in components. | ||
**Content errors will log missing references for the following fields: | **Content errors will log missing references for the following fields: | ||
***item references. | ***item references. | ||
***block reference in item component in {{ | ***block reference in item component in {{cd|minecraft:block_placer}}. | ||
***loot table reference in block component {{ | ***loot table reference in block component {{cd|minecraft:loot}}. | ||
*The {{ | *The {{cd|entity_sensor}} component's {{cd|find_players_only}} field now functions correctly, properly restricting searches to Players only and affecting all subsensors. | ||
'''Creator''' | '''Creator''' | ||
* {{ | * {{cd|ItemTag}} support in the {{cd|match_tool}} loot table condition no longer requires enabling the "Upcoming Creator Features" experiment toggle. | ||
'''Dedicated Server''' | '''Dedicated Server''' | ||
*Exposed two new parameters for dedicated server when in {{ | *Exposed two new parameters for dedicated server when in {{cd|server-auth-with-rewind}}. These will make the server more strict on player positions. Look in {{cd|server.properties}} for more information on what these do. | ||
**{{ | **{{cd|server-authoritative-movement-strict}} default to {{cd|false}} and can be set to {{cd|true}}. Will affect Player position acceptance. | ||
**{{ | **{{cd|server-authoritative-dismount-strict}} default to {{cd|false}} and can be set to {{cd|true}}. Will affect Player position when dismounting. | ||
*Exposed a new parameter for dedicated server. This will make the server more strict on entity interactions. Look in {{ | *Exposed a new parameter for dedicated server. This will make the server more strict on entity interactions. Look in {{cd|[[Minecraft:server.properties]]}} for more information on what these do. | ||
**{{ | **{{cd|server-authoritative-entity-interactions-strict}} default to {{cd|false}} and can be set to {{cd|true}}. Will affect entity interaction acceptance. | ||
*Removed {{ | *Removed {{cd|server-authoritative-movement}} parameter. It will now always use {{cd|server-auth-with-rewind}}. | ||
'''Entity Components''' | '''Entity Components''' | ||
*Added {{ | *Added {{cd|on_spawn}} trigger to {{cd|spawn_chance}} on {{cd|hit}} sub-component, triggered on the newly spawned entity with other set to the owning entity. | ||
*Added {{ | *Added {{cd|particle_item_name}} map to {{cd|particle_on_hit}} on {{cd|hit}} sub-component, maps an item name to an actor filter to determine what the name of the item used in the particle should be. Falls back to the name of the entity itself as before. | ||
'''Entity Event Responses''' | '''Entity Event Responses''' | ||
*Added the {{ | *Added the {{cd|stop_movement}} entity event response, which stops the entity's movement. | ||
**The {{ | **The {{cd|stop_vertical_movement}} field specifies whether vertical movement should be stopped. | ||
**The {{ | **The {{cd|stop_horizontal_movement}} field specifies whether horizontal movement should be stopped. | ||
**This response does not stop navigation or prevent future movement. | **This response does not stop navigation or prevent future movement. | ||
***If that's the desired outcome, also remove the components responsible for that. | ***If that's the desired outcome, also remove the components responsible for that. | ||
*Added the {{ | *Added the {{cd|set_home_position}} entity event response, which sets the entity's home position to its current position. | ||
**For this to have any effect, the entity must already have a {{ | **For this to have any effect, the entity must already have a {{cd|minecraft:home}} component. | ||
'''Entity Events''' | '''Entity Events''' | ||
*Added {{ | *Added {{cd|first_valid}} event type, it will evaluate every filter in order and execute the first valid one. | ||
'''Entity Filters''' | '''Entity Filters''' | ||
*The {{ | *The {{cd|in_clouds}} entity filter now succeeds when an entity's bounding box intersects the cloud layer, rather than only when its bottom is within it. | ||
'''General''' | '''General''' | ||
| Line 729: | Line 729: | ||
'''Goals''' | '''Goals''' | ||
*{{ | *{{cd|minecraft:behavior.float_wander}} AI goal will now restrict mobs to their home position if they have the {{cd|minecraft:home}} component. | ||
* Added {{ | * Added {{cd|use_home_position_restriction}} field to {{cd|minecraft:behavior.float_wander}} AI goal to control whether mobs respect home position restrictions when selecting target positions. | ||
** Defaults to {{ | ** Defaults to {{cd|false}} for entities with format version below {{cd|1.21.70}}, and {{cd|true}} for {{cd|1.21.70}} and later. | ||
** When {{ | ** When {{cd|true}}, the mob will respect home position restrictions when selecting target positions. | ||
'''JSON Events''' | '''JSON Events''' | ||
*The parameter {{ | *The parameter {{cd|duration}} in the {{cd|add_mob_effect}} event can now be set to {{cd|infinite}}. | ||
'''Mobs''' | '''Mobs''' | ||
*Added maximum value of {{ | *Added maximum value of {{cd|100000000.0}} and minimum value of {{cd|-100000000.0}} to {{cd|minecraft:collision_box}} component. | ||
*Added [[Minecraft:aquatic]] family-type for all aquatic mobs. | *Added [[Minecraft:aquatic]] family-type for all aquatic mobs. | ||
*Normal minecart is no longer considered a mob. | *Normal minecart is no longer considered a mob. | ||
'''Network Protocol''' | '''Network Protocol''' | ||
*Added {{ | *Added {{cd|ActorFlags::COLLIDABLE}}. | ||
*Added {{ | *Added {{cd|ActorFlags::BODY_ROTATION_AXIS_ALIGNED}}. | ||
* Added {{ | * Added {{cd|ActorFlags::WASD_AIR_CONTROLLED}}. | ||
'''Particles''' | '''[[Minecraft:Particles]]''' | ||
*Multiple controllers transitioning out of a state at the same time will now properly expire all intended particles instead of just the last one. | *Multiple controllers transitioning out of a state at the same time will now properly expire all intended particles instead of just the last one. | ||
'''Sounds''' | '''Sounds''' | ||
*Added support for entity sound variants: | *Added support for entity sound variants: | ||
**Entity sounds now have a {{ | **Entity sounds now have a {{cd|variants}} field which defines sound variants based on the runtime entity | ||
**{{ | **{{cd|variants}} has a {{cd|key}} field reading a Molang expression returning a string to select sound variant (e.g.: querying an enum entity property). | ||
**{{ | **{{cd|variants}} has a {{cd|map}} field which contains key-value pairs of a variant identifier and the sound events it overrides. | ||
**When playing a sound for an entity we first try to calculate their variant and see if that variant overrides the sound event, if not we play the sound form the base entity. If that fails we fall back to the existing logic of running from {{ | **When playing a sound for an entity we first try to calculate their variant and see if that variant overrides the sound event, if not we play the sound form the base entity. If that fails we fall back to the existing logic of running from {{cd|defaults}}. | ||
*Example: | *Example: | ||
**Given a mob with the following property: | **Given a mob with the following property: | ||
| Line 816: | Line 816: | ||
} | } | ||
</syntaxhighlight> | </syntaxhighlight> | ||
*Sound effects found in animations and animation controllers can now include an optional {{ | *Sound effects found in animations and animation controllers can now include an optional {{cd|locator}} field similar to particle effects allowing them to originate from the locator on the entity rather than the origin. | ||
== Experimental == | == Experimental == | ||
| Line 825: | Line 825: | ||
'''API - Scripting''' | '''API - Scripting''' | ||
:@minecraft/server 2.0.0-beta | :@minecraft/server 2.0.0-beta | ||
*Added new privilege {{ | *Added new privilege {{cd|EarlyExecution}} | ||
**{{ | **{{cd|2.0.0-beta}} and higher now executes with the early execution privilege, scripting below {{cd|2.0.0-beta}} will continue to execute without early execution | ||
**All after and before event signals {{ | **All after and before event signals {{cd|subscribe}} and {{cd|unsubscribe}} methods can now be called in early execution | ||
**The following {{ | **The following {{cd|System}} methods can now be called in early execution | ||
***{{ | ***{{cd|clearJob}} | ||
***{{ | ***{{cd|clearRun}} | ||
***{{ | ***{{cd|run}} | ||
***{{ | ***{{cd|runInterval}} | ||
***{{ | ***{{cd|runJob}} | ||
***{{ | ***{{cd|runTimeout}} | ||
***{{ | ***{{cd|waitTicks}} | ||
**{{ | **{{cd|BlockComponentRegistry}} method {{cd|registerCustomComponent}} can now be called in early execution | ||
**{{ | **{{cd|ItemComponentRegistry}} method {{cd|registerCustomComponent}} can now be called in early execution | ||
*Added {{ | *Added {{cd|startup}} property to {{cd|SystemBeforeEvents}} | ||
*Added {{ | *Added {{cd|StartupEvent}} | ||
*Added {{ | *Added {{cd|StartupEventSignal}} | ||
*{{ | *{{cd|WorldAfterEvents}} renamed property {{cd|worldInitialize}} to {{cd|worldLoad}} | ||
*{{ | *{{cd|WorldBeforeEvents}} removed property {{cd|worldInitialize}} | ||
*{{ | *{{cd|WorldInitializeAfterEvent}} renamed to {{cd|WorldLoadAfterEvent}} | ||
*{{ | *{{cd|WorldInitializeAfterEventSignal}} renamed to {{cd|WorldLoadAfterEventSignal}} | ||
*Removed {{ | *Removed {{cd|WorldInitializeBeforeEvent}} | ||
*Removed {{ | *Removed {{cd|WorldInitializeBeforeEventSignal}} | ||
*Removed {{ | *Removed {{cd|Dimension.runCommandAsync}} as most commands did not actually run asynchronously. If you are looking to run a function asynchronously, please investigate using Jobs via {{cd|System.runJob}}. | ||
*{{ | *{{cd|EntityComponent.getEntity}} method throws if the underlying entity is invalid (instead of return undefined previously). | ||
*{{ | *{{cd|EntityInventoryComponent.containerproperty}} throws if the underlying entity is invalid (instead of return undefined previously). | ||
*{{ | *{{cd|isValid}} methods on various classes have been changed to read only properties | ||
*{{ | *{{cd|getComponents}}, {{cd|getComponent}} and {{cd|hasComponent}} now throw if the Entity is invalid | ||
*{{ | *{{cd|applyKnockback}} method now takes a VectorXZ parameter for the knockback horizontal force (which includes the strength/magnitude), as well as a vertical strength parameter. To convert from V1, you should normalize your previous direction vector and multiply it by the old horizontal strength value. Vertical strength is the same as before. | ||
*{{ | *{{cd|EffectType}} | ||
**{{ | **{{cd|getName}} method now always returns the {{cd|minecraft:}} namespace prefix along with the name | ||
*{{ | *{{cd|Effect}} | ||
**{{ | **{{cd|typeId}} property now always returns the {{cd|minecraft:}} namespace prefix along with the name | ||
*{{ | *{{cd|minecraft:air}} item has been removed (it is still a valid block) | ||
*Promises are now flushed along with after events and system tasks | *Promises are now flushed along with after events and system tasks | ||
*{{ | *{{cd|system.waitTicks()}} now can accept an argument bounds of 0 minimum to run this tick | ||
*Added a {{ | *Added a {{cd|GraphicsMode}} enum and {{cd|Player.graphicsMode}} to query a player's current graphics mode on the server. | ||
*Added {{ | *Added {{cd|system.isEditorWorld}} property into {{cd|@minecraft/server}} in {{cd|beta}} | ||
*{{ | *{{cd|BlockLocationIterator}} | ||
**Added {{ | **Added {{cd|isValid(): boolean}} method to {{cd|beta}}. This method checks if the iterator as been invalidated by modifying the underlining block volume. | ||
*{{ | *{{cd|BlockMapColorComponent}} API has been added to {{cd|beta}} | ||
*{{ | *{{cd|TintMethod}} enum has been added to {{cd|beta}} | ||
*Early execution changes in version {{ | *Early execution changes in version {{cd|@minecraft/server 2.0.0-beta}} | ||
**The following {{ | **The following {{cd|RegistrationBuilder}} methods can now be called in early execution: | ||
***{{ | ***{{cd|batch}} | ||
***{{ | ***{{cd|maxAttempts}} | ||
***{{ | ***{{cd|maxTicks}} | ||
***{{ | ***{{cd|padding}} | ||
***{{ | ***{{cd|required}} | ||
***{{ | ***{{cd|requiredSuccessfulAttempts}} | ||
***{{ | ***{{cd|rotateTest}} | ||
***{{ | ***{{cd|setupTicks}} | ||
***{{ | ***{{cd|structureName}} | ||
***{{ | ***{{cd|tag}} | ||
**{{ | **{{cd|register}} function can now be called in early execution | ||
**{{ | **{{cd|registerAsync}} function can now be called in early execution | ||
'''API - [[Minecraft:Molang]]''' | '''API - [[Minecraft:Molang]]''' | ||
*Added {{ | *Added {{cd|query.graphics_mode_is_any}} to Molang which accepts any of the following parameters: {{cd|simple}}, {{cd|fancy}}, {{cd|deferred}}, {{cd|raytraced}}. These parameters are all graphics modes that are available in the settings menu. | ||
'''API''' | '''API''' | ||
*{{ | *{{cd|World}} | ||
**Added {{ | **Added {{cd|getDifficulty(): Difficulty}} method to {{cd|beta}}. This method gets the worlds current game difficulty. | ||
**Added {{ | **Added {{cd|setDifficulty(difficulty: Difficulty): void}} method to {{cd|beta}}. This method sets the worlds current game difficulty. | ||
*{{ | *{{cd|ActionFormData}} | ||
**Added method {{ | **Added method {{cd|header(text: minecraftserver.RawMessage): ActionFormData;}}. It adds a header into the form. | ||
**Added method {{ | **Added method {{cd|label(text: minecraftserver.RawMessage): ActionFormData;}}. It adds a label into the form. | ||
*{{ | *{{cd|ModalFormData}} | ||
**Added method {{ | **Added method {{cd|header(text: minecraftserver.RawMessage): ModalFormData;}}. It adds a header into the form. | ||
**Added method {{ | **Added method {{cd|label(text: minecraftserver.RawMessage): ModalFormData;}}. It adds a label into the form. | ||
*Added new script module {{ | *Added new script module {{cd|@minecraft/diagnostics}} version {{cd|1.0.0-beta}}. This module is dedicated server only for now and allows script modules to connect their script packs to Sentry. This enables remote error tracking and monitoring for script packs. | ||
'''{{ | '''{{cd|@minecraft/server-net}}''' | ||
*Added new error {{ | *Added new error {{cd|InternalHttpRequestError}}. | ||
**An error thrown when a platform-level HTTP error occurs. Information provided in this class may be useful for diagnostics purposes but will differ from platform to platform. | **An error thrown when a platform-level HTTP error occurs. Information provided in this class may be useful for diagnostics purposes but will differ from platform to platform. | ||
*Added new error {{ | *Added new error {{cd|MalformedHttpRequestError}}. | ||
**An error thrown when a malformed HTTP request is attempted to be sent. | **An error thrown when a malformed HTTP request is attempted to be sent. | ||
'''{{ | '''{{cd|@minecraft/server-ui}}''' | ||
*Added method {{ | *Added method {{cd|divider(): ActionFormData;}}. It adds a section divider into the form. | ||
*Added method {{ | *Added method {{cd|divider(): ModalFormData;}}. It adds a section divider into the form. | ||
'''Blocks''' | '''Blocks''' | ||
*{{ | *{{cd|minecraft:material_instances}} component has a new experimental boolean field {{cd|isotropic}} for format version 1.21.70 and higher, this field controls rotating the face UVs randomly based on {{cd|BlockPos}}. | ||
=== Changes === | === Changes === | ||
==== Technical ==== | ==== Technical ==== | ||
'''API''' | '''API''' | ||
;{{ | ;{{cd|@minecraft/server}} 2.0.0-beta | ||
* Raised the limit for Lore Entry length from 50 to 1000 and the number of lines from 20 to 100 when using {{ | * Raised the limit for Lore Entry length from 50 to 1000 and the number of lines from 20 to 100 when using {{cd|ItemStack.setLore}}. | ||
* Added three new methods to {{ | * Added three new methods to {{cd|Player}}. These Entity Overrides are only applied to the target {{cd|Player}}. Changes are not applied until the next tick and will not apply to other players. | ||
** {{ | ** {{cd|setPropertyOverrideForEntity}}: Overrides an Entity Property on the target Entity to the provided value. This property must be client synced. | ||
** {{ | ** {{cd|removePropertyOverrideForEntity}}: Removes the override of the specified Entity Property on the target Entity. | ||
** {{ | ** {{cd|clearPropertyOverridesForEntity}}: Removes all overrides of any Entity Properties on the target Entity. | ||
*{{ | *{{cd|BlockMapColorComponent}} scripting API is now read-only. | ||
*{{ | *{{cd|BlockMapColorComponent}} scripting API fields {{cd|color}} and {{cd|tintMethod}} are now properties instead of methods. | ||
*Deprecated {{ | *Deprecated {{cd|ItemUseOnBeforeEvent}} in {{cd|@minecraft/server 2.0.0-beta}}. Use {{cd|PlayerInteractWithBlockBeforeEvent}} instead. | ||
*Deprecated {{ | *Deprecated {{cd|ItemUseOnAfterEvent}} in {{cd|@minecraft/server 2.0.0-beta}}. Use {{cd|PlayerInteractWithBlockAfterEvent}} instead. | ||
*{{ | *{{cd|BlockDestructionParticlesComponent}} API has been added to {{cd|@minecraft/server 2.0.0-beta}}. | ||
*{{ | *{{cd|EntityScaleComponent}} has been changed to read-only in version {{cd|2.0.0-beta}}. | ||
'''Behavior packs''' | '''Behavior packs''' | ||
*Removed unused experimental json field {{ | *Removed unused experimental json field {{cd|peaks_factor}} from {{cd|minecraft:mountain_parameters}} in the behavior pack biome file. | ||
'''Components''' | '''Components''' | ||
* Added the {{ | * Added the {{cd|minecraft:input_air_controlled}} component, that enables controlling flying rideables. | ||
** Functions similarly to {{ | ** Functions similarly to {{cd|minecraft:input_ground_controlled}}, but instead of limiting acceleration to the XZ-plane, this component applies acceleration in the direction the player is looking in three dimensions. | ||
** Supports adjustments to strafing and backward movement speeds, allowing entities to fly at equal speeds in all directions or move slower when strafing or reversing. | ** Supports adjustments to strafing and backward movement speeds, allowing entities to fly at equal speeds in all directions or move slower when strafing or reversing. | ||
** This component is experimental and as such requires {{ | ** This component is experimental and as such requires {{cd|use_beta_features}} to be enabled. | ||
** It may undergo significant changes or even be replaced as development progresses. | ** It may undergo significant changes or even be replaced as development progresses. | ||
'''General''' | '''General''' | ||
*In Server Authoritative movement, the Player will not constantly bop up and down if flying state change during small loss of connection with the server. | *In Server Authoritative movement, the Player will not constantly bop up and down if flying state change during small loss of connection with the server. | ||
*Removing experimental files {{ | *Removing experimental files {{cd|cold_taiga}}, {{cd|cold_taiga_hills}}, and {{cd|cold_taiga_mutated}} from behavior packs. These files were only loaded with the custom biomes experiment enabled, and this change does not remove the biomes themselves. | ||
'''{{ | '''{{cd|@minecraft/server-net}}''' | ||
*Updated the execution privilege of most APIs to allow them to be called in read-only contexts ("before" events). | *Updated the execution privilege of most APIs to allow them to be called in read-only contexts ("before" events). | ||
| Line 959: | Line 959: | ||
|187461|The phrase "Chat e Comandos" on Minecraft is starting with small letter | |187461|The phrase "Chat e Comandos" on Minecraft is starting with small letter | ||
|187995|Custom jigsaw structures generate incorrectly | |187995|Custom jigsaw structures generate incorrectly | ||
|188401|Blocks with {{ | |188401|Blocks with {{cd|item_specific_speeds}} cannot be destroyed | ||
|188457|Hand bobbing no longer occurs while the game is paused. | |188457|Hand bobbing no longer occurs while the game is paused. | ||
|188457|The player's hand still bobs if you hold an item while the game is paused | |188457|The player's hand still bobs if you hold an item while the game is paused | ||
| Line 975: | Line 975: | ||
|189751|Saddle model change breaks Marketplace resource packs because it was not given a v2 texture | |189751|Saddle model change breaks Marketplace resource packs because it was not given a v2 texture | ||
|189800|Pig saddle attachable change causes resource packs with old pigs to show 2 saddles | |189800|Pig saddle attachable change causes resource packs with old pigs to show 2 saddles | ||
|189816|{{ | |189816|{{cd|client_biome}} files without {{cd|foliage_appearance}} and {{cd|grass_appearance}} components cause biomes to fall back to incorrect colors | ||
|189889|Water does not flow on Magma or Soul Sand | |189889|Water does not flow on Magma or Soul Sand | ||
|189895|dropper or dispenser may not work every 4gt, even though it is activated by a 4gt frequency signal | |189895|dropper or dispenser may not work every 4gt, even though it is activated by a 4gt frequency signal | ||
| Line 996: | Line 996: | ||
*Bundle tooltip no longer flickers for players beyond the first when playing in split screen | *Bundle tooltip no longer flickers for players beyond the first when playing in split screen | ||
*Adjusted Minecoin purchase screen UI to not show stray pixels. Fixed overlapping issue on PS4. | *Adjusted Minecoin purchase screen UI to not show stray pixels. Fixed overlapping issue on PS4. | ||
*Replacing items with the {{ | *Replacing items with the {{cd|lock_in_inventory}} component with items from the creative inventory using touch input now fails gracefully and produces a warning message. | ||
*Fixed an issue where dark forests were missing trees along their northern borders with other biomes. | *Fixed an issue where dark forests were missing trees along their northern borders with other biomes. | ||
*{{ | *{{cd|water}} and {{cd|lava}} no longer will turn into {{cd|flowing_water}} or {{cd|flowing_lava}} when neighbor updates happen. {{cd|water}} and {{cd|lava}} now will respond to queued ticks without needing to change into another block. | ||
*Fixed an issue where {{ | *Fixed an issue where {{cd|No more entities}} assert failure occurred when flying through biomes during a storm. | ||
*Fixed {{ | *Fixed {{cd|world_surface}} type of {{cd|heightmap_projection}} in {{cd|minecraft:jigsaw}} to generate on top of water and leaf blocks. | ||
*Fixed a crash that would sometimes happen when entities with an excessively large hitbox entered liquid. | *Fixed a crash that would sometimes happen when entities with an excessively large hitbox entered liquid. | ||
*Fixed placement of Jigsaw structures that contain blocks with {{ | *Fixed placement of Jigsaw structures that contain blocks with {{cd|minecraft:tick}} component. | ||
* In Server Authoritative movement, when Player is corrected, the movement will not have easing anymore. This is a better feel, as can be seen with upward, repeating, pistons. | * In Server Authoritative movement, when Player is corrected, the movement will not have easing anymore. This is a better feel, as can be seen with upward, repeating, pistons. | ||
* Fixed typos in music definitions and sound definitions that were causing the wrong music to play for soulsand valley, desert mutated, and jungle mutated biomes. | * Fixed typos in music definitions and sound definitions that were causing the wrong music to play for soulsand valley, desert mutated, and jungle mutated biomes. | ||
| Line 1,012: | Line 1,012: | ||
* Fixed the Minecraft logo being misaligned on the progress screen. | * Fixed the Minecraft logo being misaligned on the progress screen. | ||
* Fixed gaps from appearing between data-driven jigsaw structure pieces. | * Fixed gaps from appearing between data-driven jigsaw structure pieces. | ||
* Fixed a bug where call methods on {{ | * Fixed a bug where call methods on {{cd|d=or|Player.inputInfo|Player.inputPermissions|Player.aimAssist}} on a player that left and rejoined the world would throw an error. | ||
* Fixed a crash on dedicated server when submitting error reports to Sentry. | * Fixed a crash on dedicated server when submitting error reports to Sentry. | ||
* Fixed an issue where destroying and picking up a Shulker box would make it appear invisible in the inventory until world reload. | * Fixed an issue where destroying and picking up a Shulker box would make it appear invisible in the inventory until world reload. | ||
* Fixed an issue where chunks weren't saving properly on older worlds. | * Fixed an issue where chunks weren't saving properly on older worlds. | ||
* Fixed a bug where the {{ | * Fixed a bug where the {{cd|typeid}} property of the {{cd|Effect}} class was being translated based on your language option. | ||
*Potted plants are no longer clipping through flower pots. | *Potted plants are no longer clipping through flower pots. | ||
*Fixed wildflower item texture being slightly offset compared to Java. | *Fixed wildflower item texture being slightly offset compared to Java. | ||
| Line 1,028: | Line 1,028: | ||
*Fixed an issue which prevented some users from accessing the Create New World screen in iOS and iPadOS Preview and PlayStation Preview. | *Fixed an issue which prevented some users from accessing the Create New World screen in iOS and iPadOS Preview and PlayStation Preview. | ||
*Empty bell blocks no longer crash the game when moved by a sticky piston. | *Empty bell blocks no longer crash the game when moved by a sticky piston. | ||
*Fixed a bug where {{ | *Fixed a bug where {{cmd|fill}}, {{cmd|clear}} and {{cmd|testforblock}} commands would recognize IDs of some flattened blocks as block group names and affect all variants under those groups. | ||
*Fixed an issue that occurs when cancelling world resource pack download. | *Fixed an issue that occurs when cancelling world resource pack download. | ||
*Fixed a crash that occurs when initializing {{ | *Fixed a crash that occurs when initializing {{cd|minecraft:decorated_pot}} renderer. | ||
*Fixed mirroring and rotation of crafter blocks when part of a structure that is being placed. | *Fixed mirroring and rotation of crafter blocks when part of a structure that is being placed. | ||
*Fixed an issue where native constructors were not properly checking privileges when being called. Constructors now check privileges properly and produce correct errors when being used in Early Execution privilege. | *Fixed an issue where native constructors were not properly checking privileges when being called. Constructors now check privileges properly and produce correct errors when being used in Early Execution privilege. | ||
{{ | {{fixes|project=REALMS|fixedin=1.21.70.20 Preview | ||
|;old | |;old | ||
|11759|Unable to change Random Tick speed back to 1 after changing to a higher value. | |11759|Unable to change Random Tick speed back to 1 after changing to a higher value. | ||
| Line 1,040: | Line 1,040: | ||
== Videos == | == Videos == | ||
:'''Updates for Creators''' | :'''Updates for Creators''' | ||
{{ | {{yt|9-AoU4jzm44}} | ||
== Notes == | == Notes == | ||
| Line 1,046: | Line 1,046: | ||
== References == | == References == | ||
{{ | {{reflist}} | ||
== Navigation == | == Navigation == | ||
{{ | {{Navbox Bedrock Edition versions|1.2x}} | ||
de:Bedrock Edition 1.21.70 | [[Minecraft:de:Bedrock Edition 1.21.70]] | ||
es:Bedrock Edition 1.21.70 | [[Minecraft:es:Bedrock Edition 1.21.70]] | ||
fr:Édition Bedrock 1.21.70 | [[Minecraft:fr:Édition Bedrock 1.21.70]] | ||
ja:Bedrock Edition 1.21.70 | [[Minecraft:ja:Bedrock Edition 1.21.70]] | ||
pt:Edição Bedrock 1.21.70 | [[Minecraft:pt:Edição Bedrock 1.21.70]] | ||
ru:1.21.70 (Bedrock Edition) | [[Minecraft:ru:1.21.70 (Bedrock Edition)]] | ||
uk:1.21.70 (Bedrock Edition) | [[Minecraft:uk:1.21.70 (Bedrock Edition)]] | ||
zh:基岩版1.21.70 | [[Minecraft:zh:基岩版1.21.70]] | ||
Latest revision as of 11:01, 17 April 2026
|
For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Relevant guide 1.21.70, the release of Minecraft:Spring to Life, is a Minecraft:game drop for Template:BE, released on March 25, 2025,<ref>Template:Cite</ref><ref>Template:Mcnet</ref><ref>Template:Cite</ref> which adds Minecraft:chicken, Minecraft:cow, and Minecraft:pig variants, adds several new plants, changes all Minecraft:spawn egg textures to be easier to tell apart, and fixes bugs.
Additions
Blocks
Template:Animate Minecraft:Leaf Litter
- A new type of decorative block which can be found in the Minecraft:forests, Minecraft:dark forests and Minecraft:wooded badlands.
- Works like Minecraft:pink petals.
- Can be smelted from any type of leaves block.
Template:Animate Minecraft:Wildflowers
- A new type of Minecraft:flower which grow in Minecraft:birch forests, Minecraft:old growth birch forests and Minecraft:meadows.
- Works like Minecraft:pink petals.
File:Bush JE1.png Minecraft:Bush
- Generates in the following biomes:
File:Firefly Bush.png Minecraft:Firefly Bush
- Generates in Minecraft:swamps and near Minecraft:rivers.
- When it's light level 13 or lower, glowing firefly particles appear around the firefly bush, up to 5 blocks away.
File:Cactus Flower JE1.png Minecraft:Cactus Flower
- A new type of flower which can grow on Minecraft:cacti in Minecraft:deserts and all types of Minecraft:badlands.
File:Short Dry Grass.png Minecraft:Short Dry Grass
- Generates in the Minecraft:desert and all types of Minecraft:badlands.
File:Tall Dry Grass.png Minecraft:Tall Dry Grass
- Generates in the Minecraft:desert and all types of Minecraft:badlands.
Items
File:Blue Egg.png Minecraft:Blue Egg
- A variant of the Minecraft:egg laid by the cold chicken variant.
- Spawns the cold chicken variant when hatched.
File:Brown Egg.png Minecraft:Brown Egg
- A variant of the egg laid by the warm chicken variant.
- Spawns the warm chicken variant when hatched.
Mobs
There are now cold<ref group="info" name="cold biomes"> The cold variant of each mob spawns in the following cold biomes:
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
</ref> and warm<ref group="info" name="warm biomes"> The warm variant of each mob spawns in the following warm biomes:
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
</ref> variants of pigs, cows, and chickens.
- The variant of naturally spawned mobs is determined by the biome they spawn in.
- When bred by a Minecraft:player, a baby of these mobs will not be a variant chosen by the current biome, but instead randomly be selected from one of its parent's variants.
- The temperate versions of the mobs spawn by default wherever the cold and warm variants do not.
Template:Animate Minecraft:Pig
- Template:EntityLink: The pre-existing pig variant.
- Template:EntityLink: A variant that spawns in cold biomes.<ref group="info" name="cold biomes"/>
- Template:EntityLink: A variant that spawns in warm biomes.<ref group="info" name="warm biomes"/>
Template:Animate Minecraft:Cow
- Template:EntityLink: The pre-existing cow variant.
- New texture and model.
- Template:EntityLink: A variant that spawns in certain cold biomes.<ref group="info" name="cold biomes"/>
- Template:EntityLink: A variant that spawns in certain warm biomes.<ref group="info" name="warm biomes"/>
Template:Animate Minecraft:Chicken
- Template:EntityLink: The pre-existing chicken variant.
- Template:EntityLink: A variant that spawns in certain cold biomes.<ref group="info" name="cold biomes"/>
- Template:EntityLink: A variant that spawns in certain warm biomes.<ref group="info" name="warm biomes"/>
- Added six new sound variants.
- The sound variants are Classic, Big, Cute, Puglin, Angry, Grumpy, and Sad. The existing wolf sounds are used for the Classic variant.
- Wolves receive a random sound variant when they spawn.
- Sound variants are not related to texture variants
Gameplay
- Minecraft:Dead bush blocks have a chance of playing ambient sounds when placed on top of two blocks that are any color of terracotta, sand or red sand blocks in any biome.
- Minecraft:Sand, Minecraft:red sand and Minecraft:terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away.
- Template:Cd can be played in any biome.
- Template:Cd only plays when in Minecraft:desert or Minecraft:badlands biomes.
Changes
Blocks
- The following blocks can now spawn falling leaf particles:
- Changed crafting recipe to require an Minecraft:iron ingot instead of a Minecraft:netherite ingot, making them renewable.
- Can now be found in Minecraft:Ruined Portal chests
Command format
- Has been moved from experimental features and is now available during normal gameplay.
Items
- Can now be found in some of the chests in Minecraft:villages.
Template:Animate Minecraft:Spawn eggs
- Changed the visuals of all spawn eggs to make them easier to distinguish: each type of spawn egg now has its own unique icon instead of all just being colored variants of the same spotted egg.
- Each egg visual varies in shape to reflect the in-world properties of the mob it spawns: for example, smaller mobs tend to have a smaller spawn egg icon.
Mobs
General
- Farm animals can now spawn in Minecraft:badlands.
- Is now attracted to, and can be bred using Minecraft:wildflowers and Minecraft:cactus flowers.
- Now spawns in Minecraft:deserts.
Minecraft:Cow and Minecraft:Mooshroom
- Textures have been changed.
- Nose now protrudes from model.
- Now spawns in Minecraft:savannas.
- Changed the rules for sheep coloring to be based on which biome they spawn in:
- Temperate biomes:
- Common:
- Uncommon:
- Rare:
- Cold biomes:
- Common:
- Uncommon:
- Rare:
- Warm biomes:
- Common:
- Uncommon:
- Rare:
- Temperate biomes:
- Minecraft:Sheep colors for temperate biomes is unchanged from current behavior.
- The changes to cartographer trades have been moved from experimental features and are now available during normal gameplay.
- Added seven new Minecraft:explorer maps which cartographers can sell, each pointing to a different village or other structures in a different biome, depending on the biome they come from. These maps can help players who want to quickly find a specific location.
- Each of the 5 village maps points to a Minecraft:village in the specific biome.
- Jungle explorer map points to a Minecraft:jungle pyramid.
- Swamp explorer map points to a Minecraft:swamp hut.
- Cartographers from different village types will sell a different range of maps and colored banners.
- Some prices and quantities have also been adjusted.
Template:AnchorTemplate:AnchorTemplate:AnchorTemplate:Anchor
Available new tradable maps Desert Jungle Plains Savanna Snow Swamp Taiga Group 1 Savanna Village Map Savanna Village Map Savanna Village Map Desert Village Map Plains Village Map Snowy Village Map Plains Village Map Group 2 Plains Village Map Desert Village Map Taiga Village Map Plains Village Map Taiga Village Map Taiga Village Map Snowy Village Map Group 3 Jungle Explorer Map Swamp Explorer Map – Jungle Explorer Map Swamp Explorer Map Jungle Explorer Map Swamp Explorer Map
- The changes to wandering trader trades have been moved from experimental features and are now available during normal gameplay.
- The Wandering Trader now has better prices, more trades and a larger amount of stock for many items.
- They will also now buy basic supplies from players.
- The Wandering Trader will offer to buy two items from this list:
- Wandering Traders now have a chance of selling these items (in addition to their previous trades):
- Minecraft:Logs (Acacia, Birch, Dark Oak, Jungle, Oak, Spruce, Pale Oak or Cherry)
- Enchanted Template:ItemLink
- Template:ItemLink
- Trade list now made up by following trades, in order:
- Buying Trade (new) × 2
- Special Selling Trade × 2
- Ordinary Selling Trade × 5
- Added new buying trades, some selling trades, and changed some existing selling trades:
Changed trades of wandering traders Category Item wanted Quantity Item given Quantity Trades until disabled Special Selling Template:ItemLink 1 Template:ItemLink 1 → 4 8 → 2 Special Selling Template:ItemLink 3 → 1 Template:BlockLink 1 6 Special Selling → Ordinary Selling Template:ItemLink 5 → 3 Template:ItemLink 1 4 Special Selling → Ordinary Selling Template:ItemLink 5 → 3 Template:ItemLink 1 4 Ordinary Selling Template:ItemLink 1 Template:BlockLink 2 → 5 5 → 2 Ordinary Selling Template:ItemLink 1 Template:BlockLink 1 → 3 12 → 4 Ordinary Selling Template:ItemLink 1 Template:BlockLink 1 → 3 12 → 4 Ordinary Selling Template:ItemLink 1 Template:BlockLink 1 → 3 12 → 4
- Minecraft:Pigs, Minecraft:cows, and Minecraft:chickens can now spawn on Minecraft:spawn events and they used command Template:Cmd or Template:Cmd to spawn this variants cold and warm animals.
World generation
- Updated the tree composition in dark forests to match Template:JE, increasing the number of dark oak trees and reducing the prevalence of other tree types.
- Now generate slightly sparser in Minecraft:meadows.
Gameplay
- Enabled earning achievements while playing in a world with Minecraft:add-ons applied.
- Players no longer keep their inventory by default on Peaceful and Easy Minecraft:difficulties.
- Keep inventory is now considered a cheat on all difficulties.
Sounds
- Lowered volume in sound files for leaf litter (break, step, place), and grass (dig).
General
- Removed the "Drop 1 2025" and "Aim Assist" experimental toggles.
- Integrated the Minecraft:Villager Trade Rebalance experiment changes to the Minecraft:cartographer and Minecraft:wandering trader.
- Removed the Experimental "Third Person Cameras" toggle and added an Experimental "Creator Camera Features" toggle for all future experimental cameras.
- Enabled Filter Profanity toggle on mobile platforms.
- The Minecraft:panorama was changed to showcase the Minecraft:Spring to Life.
UI
- Screen Safe Area Settings: Disables Horizontal and Vertical Screen Position sliders if the Safe area is set to 100%
- Stops Screen Position from displaying -0.0 due to a rounding error.
- Long splash texts on the start screen will break into two lines to be more readable.
- The invite button on the pause screen is moved up a bit and now has an icon.
- Scaled and moved the title logo to make room for the friends drawer button.
- Added new loading tips for creative mode.
- Taking screenshots no longer takes the player out of the pause screen.
- Changes have been made to the Multiplayer tab. Player permission icons have been updated, and on PlayStation and Nintendo consoles now show a message informing the player that they need to sign in to access multiplayer features. Below the message there's a button that will take the player to respective console sign in flow.
- Touch controls: camera perspective can now be changed from a HUD button., enable this in the touch settings.
- The game will now pause when the Minecraft:pause menu is opened.<ref>Template:Mcnet</ref>
- This feature is not present on Nintendo Switch.
- The Player Permissions screen has been upgraded to the new Ore UI, bringing a fresh look and a more intuitive and user friendly experience.
- Players can now also find the friends drawer in create new world, edit world, player profile, main menu and game menu, in the top right of the screen.
Technical
API - Scripting
- Unhandled rejected promises in scripting now include callstacks when logged.
- Template:Cd 1.18.0
- Renamed Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd, Template:Cd, and Template:Cd to Template:Cd.
- Released Template:Cd to Template:Cd.
- Released Template:Cd, Template:Cd and Template:Cd to Template:Cd.
- Several APIs have been given the Template:Cd permission, which allows them to now be called inside Before Event callbacks.
- All methods for Template:Cd.
- All methods for Template:Cd.
- Changed Template:Cd method on Template:Cd to now take a variant of either a string or Template:Cd.
- Added Template:Cd and Template:Cd APIs to the Template:Cd class.
- Added Template:Cd property to the Template:Cd class.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd enum from Template:Cd to Template:Cd.
- Moved liquid detection methods in Template:Cd from Template:Cd to Template:Cd.
- Moved liquid detection methods in Template:Cd from Template:Cd to Template:Cd.
- Moved method Template:Cd from Template:Cd to Template:Cd.
API
- Component Template:Cd has been renamed to Template:Cd in V2.
- Client Biome Components
- Add Template:Cd component to override color for Template:Cd tint method.
Blocks
- The Template:Cd component underwent a schema change:
- It is now a JSON object with two fields Template:Cd and Template:Cd.
- Template:Cd is a required string field expecting an HEX representation of the RGB, prefixed with a # character.
- Template:Cd is a string field that multiplies the color with a predefined tint. Supported values are Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd and Template:Cd.
- The old schema format is still supported for convenience.
- Examples:
<syntaxhighlight lang="c++"> "minecraft:map_color": {
"color": "#ABCDEF", "tint_method": "grass"
} </syntaxhighlight> or <syntaxhighlight lang="c++"> "minecraft:map_color": {
"color": "#ABCDEF"
} </syntaxhighlight> or <syntaxhighlight lang="c++"> "minecraft:map_color": "#ABCDEF" </syntaxhighlight>
- The Template:Cd component supports an optional Template:Cd field in its instance definitions.
- Template:Cd is a string field that multiplies a face color with a tint computed with the biome the block is in. Supported values are Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, and Template:Cd.
- Held block-items are tinted as if they were in the Template:Cd biome. Example:
<syntaxhighlight lang="c++"> "minecraft:material_instances": { "*": { "texture": "minimal", "render_method": "opaque", "tint_method": "water" } </syntaxhighlight>
- Add Template:Cd tint method which uses the Template:Cd color map.
- Exposed the block component Template:Cd as a JSON object. This represents the particles used when the block is destroyed.
- There is two fields for it:
- Template:Cd is a required string field to set the texture used by the particles.
- Template:Cd is an optional string field that multiplies the texture color with a predefined tint. Default to Template:Cd. Supported values are Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd and Template:Cd.
- Block format before 1.21.70 will be upgraded to have the component added using the texture from the Template:Cd or Template:Cd of the Template:Cd component if present and Template:Cd for Template:Cd. This was the old behavior.
- Block format from 1.21.70 without the component will not be upgraded and uses the invalid texture. Examples:
- There is two fields for it:
<syntaxhighlight lang="c++">
"minecraft:destruction_particles": {
"texture": "my_particles_texture",
"tint_method": "grass"
}
</syntaxhighlight> or <syntaxhighlight lang="c++"> "minecraft:destruction_particles": {
"texture": "my_particles_texture"
} </syntaxhighlight>
- Components
- Added the Template:Cd component which determines if a new block can replace the existing block at a particular position. If the component is not added to a block it is not replaceable.
Commands
- Moved the Template:Cd and Template:Cd subcommands out of the Upcoming Creator Features experiment.
- Removed Template:Cd command.
Components
- Multiple components that used effect durations can now be set to Template:Cd including:
- Template:Cd: Template:Cd
- Template:Cd: Template:Cd in the Template:Cd list
- Template:Cd: Template:Cd
- Template:Cd: Template:Cd, Template:Cd, and Template:Cd can now all use Template:Cd
- Template:Cd: Template:Cd in the Template:Cd list
- Template:Cd: Template:Cd in the Template:Cd list
- Template:Cd: Template:Cd
- Added the Template:Cd component
- This component allows other mobs to have vertical and horizontal collisions with the component's owner.
- For a collision to occur, both mobs must have a Template:Cd component.
- This component can only be used on mobs and enables collisions exclusively between mobs.
- Please note that this type of collision is unreliable for moving mobs.
- It is recommended to use this component only in scenarios where the mob remains stationary.
- Collidable behavior is closely related to stackable behavior.
- While the Template:Cd component governs how other mobs interact with the component's owner, the Template:Cd component describes how an entity interacts with others of its own kind.
- This component allows other mobs to have vertical and horizontal collisions with the component's owner.
- The Template:Cd component now has two additional fields:
- Template:Cd, applies a vertical offset to the entity's position when calculating distances to other entities.
- Template:Cd, restricts the search to Players only, affecting all subsensors.
- Added the Template:Cd component, that causes the entity's body to automatically rotate to align with the nearest cardinal direction based on its current facing direction.
- Combining this with the Template:Cd component will cause the entity to align to the nearest cardinal direction and remain fixed in that orientation, regardless of future changes in its facing direction.
- Added validation for asset references in components.
- Content errors will log missing references for the following fields:
- item references.
- block reference in item component in Template:Cd.
- loot table reference in block component Template:Cd.
- Content errors will log missing references for the following fields:
- The Template:Cd component's Template:Cd field now functions correctly, properly restricting searches to Players only and affecting all subsensors.
Creator
- Template:Cd support in the Template:Cd loot table condition no longer requires enabling the "Upcoming Creator Features" experiment toggle.
Dedicated Server
- Exposed two new parameters for dedicated server when in Template:Cd. These will make the server more strict on player positions. Look in Template:Cd for more information on what these do.
- Template:Cd default to Template:Cd and can be set to Template:Cd. Will affect Player position acceptance.
- Template:Cd default to Template:Cd and can be set to Template:Cd. Will affect Player position when dismounting.
- Exposed a new parameter for dedicated server. This will make the server more strict on entity interactions. Look in Template:Cd for more information on what these do.
- Template:Cd default to Template:Cd and can be set to Template:Cd. Will affect entity interaction acceptance.
- Removed Template:Cd parameter. It will now always use Template:Cd.
Entity Components
- Added Template:Cd trigger to Template:Cd on Template:Cd sub-component, triggered on the newly spawned entity with other set to the owning entity.
- Added Template:Cd map to Template:Cd on Template:Cd sub-component, maps an item name to an actor filter to determine what the name of the item used in the particle should be. Falls back to the name of the entity itself as before.
Entity Event Responses
- Added the Template:Cd entity event response, which stops the entity's movement.
- The Template:Cd field specifies whether vertical movement should be stopped.
- The Template:Cd field specifies whether horizontal movement should be stopped.
- This response does not stop navigation or prevent future movement.
- If that's the desired outcome, also remove the components responsible for that.
- Added the Template:Cd entity event response, which sets the entity's home position to its current position.
- For this to have any effect, the entity must already have a Template:Cd component.
Entity Events
- Added Template:Cd event type, it will evaluate every filter in order and execute the first valid one.
Entity Filters
- The Template:Cd entity filter now succeeds when an entity's bounding box intersects the cloud layer, rather than only when its bottom is within it.
General
- Server Authoritative movement is now turned on by default.
Goals
- Template:Cd AI goal will now restrict mobs to their home position if they have the Template:Cd component.
- Added Template:Cd field to Template:Cd AI goal to control whether mobs respect home position restrictions when selecting target positions.
- Defaults to Template:Cd for entities with format version below Template:Cd, and Template:Cd for Template:Cd and later.
- When Template:Cd, the mob will respect home position restrictions when selecting target positions.
JSON Events
- The parameter Template:Cd in the Template:Cd event can now be set to Template:Cd.
Mobs
- Added maximum value of Template:Cd and minimum value of Template:Cd to Template:Cd component.
- Added Minecraft:aquatic family-type for all aquatic mobs.
- Normal minecart is no longer considered a mob.
Network Protocol
- Added Template:Cd.
- Added Template:Cd.
- Added Template:Cd.
- Multiple controllers transitioning out of a state at the same time will now properly expire all intended particles instead of just the last one.
Sounds
- Added support for entity sound variants:
- Entity sounds now have a Template:Cd field which defines sound variants based on the runtime entity
- Template:Cd has a Template:Cd field reading a Molang expression returning a string to select sound variant (e.g.: querying an enum entity property).
- Template:Cd has a Template:Cd field which contains key-value pairs of a variant identifier and the sound events it overrides.
- When playing a sound for an entity we first try to calculate their variant and see if that variant overrides the sound event, if not we play the sound form the base entity. If that fails we fall back to the existing logic of running from Template:Cd.
- Example:
- Given a mob with the following property:
<syntaxhighlight lang="c++"> "minecraft:emotional_state": {
"type": "enum", "values": [ "neutral", "angry", "happy", "sad" ], "default": "neutral", "client_sync": true
} </syntaxhighlight>
- Sound variants can be played by querying the property:
<syntaxhighlight lang="c++"> {
"entity_sounds": {
"entities": {
"test_mob": {
"volume": 1.0,
"pitch": 1.0,
// The base sounds for various events
"events": {
"ambient": "mob.test_mob.ambient",
"death": "mob.test_mob.death",
"step": {
"sound": "mob.test_mob.step",
"volume": 0.8,
"pitch": 1.0
},
"attack": "mob.test_mob.attack"
},
"variants": {
// Key returning the enum string for variants, can use any Molang expression resulting in a string
"key": "query.property('minecraft:emotional_state')",
"map": {
// If a resulting variant key is not handled here then it will use the base sounds
"neutral": {
"volume": 1.0,
"pitch": 1.0,
"events": {
// If an event is not handled in a variant then it will use the base sound
"death": "mob.test_mob.death.netural"
}
},
"angry": {
"volume": 1.0,
"pitch": 1.0,
"events": {
// Variants can override different events than other variants
"death": "mob.test_mob.death.angry",
"ambient": "mob.test_mob.ambient.angry"
}
}
}
}
}
}
}
}
} </syntaxhighlight>
- Sound effects found in animations and animation controllers can now include an optional Template:Cd field similar to particle effects allowing them to originate from the locator on the entity rather than the origin.
Experimental
These additions and changes are accessible by enabling the "Beta APIs" experimental toggles.
Additions
Technical
API - Scripting
- @minecraft/server 2.0.0-beta
- Added new privilege Template:Cd
- Template:Cd and higher now executes with the early execution privilege, scripting below Template:Cd will continue to execute without early execution
- All after and before event signals Template:Cd and Template:Cd methods can now be called in early execution
- The following Template:Cd methods can now be called in early execution
- Template:Cd method Template:Cd can now be called in early execution
- Template:Cd method Template:Cd can now be called in early execution
- Added Template:Cd property to Template:Cd
- Added Template:Cd
- Added Template:Cd
- Template:Cd renamed property Template:Cd to Template:Cd
- Template:Cd removed property Template:Cd
- Template:Cd renamed to Template:Cd
- Template:Cd renamed to Template:Cd
- Removed Template:Cd
- Removed Template:Cd
- Removed Template:Cd as most commands did not actually run asynchronously. If you are looking to run a function asynchronously, please investigate using Jobs via Template:Cd.
- Template:Cd method throws if the underlying entity is invalid (instead of return undefined previously).
- Template:Cd throws if the underlying entity is invalid (instead of return undefined previously).
- Template:Cd methods on various classes have been changed to read only properties
- Template:Cd, Template:Cd and Template:Cd now throw if the Entity is invalid
- Template:Cd method now takes a VectorXZ parameter for the knockback horizontal force (which includes the strength/magnitude), as well as a vertical strength parameter. To convert from V1, you should normalize your previous direction vector and multiply it by the old horizontal strength value. Vertical strength is the same as before.
- Template:Cd
- Template:Cd method now always returns the Template:Cd namespace prefix along with the name
- Template:Cd
- Template:Cd property now always returns the Template:Cd namespace prefix along with the name
- Template:Cd item has been removed (it is still a valid block)
- Promises are now flushed along with after events and system tasks
- Template:Cd now can accept an argument bounds of 0 minimum to run this tick
- Added a Template:Cd enum and Template:Cd to query a player's current graphics mode on the server.
- Added Template:Cd property into Template:Cd in Template:Cd
- Template:Cd
- Added Template:Cd method to Template:Cd. This method checks if the iterator as been invalidated by modifying the underlining block volume.
- Template:Cd API has been added to Template:Cd
- Template:Cd enum has been added to Template:Cd
- Early execution changes in version Template:Cd
- The following Template:Cd methods can now be called in early execution:
- Template:Cd function can now be called in early execution
- Template:Cd function can now be called in early execution
API - Minecraft:Molang
- Added Template:Cd to Molang which accepts any of the following parameters: Template:Cd, Template:Cd, Template:Cd, Template:Cd. These parameters are all graphics modes that are available in the settings menu.
API
- Template:Cd
- Added Template:Cd method to Template:Cd. This method gets the worlds current game difficulty.
- Added Template:Cd method to Template:Cd. This method sets the worlds current game difficulty.
- Template:Cd
- Added method Template:Cd. It adds a header into the form.
- Added method Template:Cd. It adds a label into the form.
- Template:Cd
- Added method Template:Cd. It adds a header into the form.
- Added method Template:Cd. It adds a label into the form.
- Added new script module Template:Cd version Template:Cd. This module is dedicated server only for now and allows script modules to connect their script packs to Sentry. This enables remote error tracking and monitoring for script packs.
- Added new error Template:Cd.
- An error thrown when a platform-level HTTP error occurs. Information provided in this class may be useful for diagnostics purposes but will differ from platform to platform.
- Added new error Template:Cd.
- An error thrown when a malformed HTTP request is attempted to be sent.
- Added method Template:Cd. It adds a section divider into the form.
- Added method Template:Cd. It adds a section divider into the form.
Blocks
- Template:Cd component has a new experimental boolean field Template:Cd for format version 1.21.70 and higher, this field controls rotating the face UVs randomly based on Template:Cd.
Changes
Technical
API
- Template:Cd 2.0.0-beta
- Raised the limit for Lore Entry length from 50 to 1000 and the number of lines from 20 to 100 when using Template:Cd.
- Added three new methods to Template:Cd. These Entity Overrides are only applied to the target Template:Cd. Changes are not applied until the next tick and will not apply to other players.
- Template:Cd: Overrides an Entity Property on the target Entity to the provided value. This property must be client synced.
- Template:Cd: Removes the override of the specified Entity Property on the target Entity.
- Template:Cd: Removes all overrides of any Entity Properties on the target Entity.
- Template:Cd scripting API is now read-only.
- Template:Cd scripting API fields Template:Cd and Template:Cd are now properties instead of methods.
- Deprecated Template:Cd in Template:Cd. Use Template:Cd instead.
- Deprecated Template:Cd in Template:Cd. Use Template:Cd instead.
- Template:Cd API has been added to Template:Cd.
- Template:Cd has been changed to read-only in version Template:Cd.
Behavior packs
- Removed unused experimental json field Template:Cd from Template:Cd in the behavior pack biome file.
Components
- Added the Template:Cd component, that enables controlling flying rideables.
- Functions similarly to Template:Cd, but instead of limiting acceleration to the XZ-plane, this component applies acceleration in the direction the player is looking in three dimensions.
- Supports adjustments to strafing and backward movement speeds, allowing entities to fly at equal speeds in all directions or move slower when strafing or reversing.
- This component is experimental and as such requires Template:Cd to be enabled.
- It may undergo significant changes or even be replaced as development progresses.
General
- In Server Authoritative movement, the Player will not constantly bop up and down if flying state change during small loss of connection with the server.
- Removing experimental files Template:Cd, Template:Cd, and Template:Cd from behavior packs. These files were only loaded with the custom biomes experiment enabled, and this change does not remove the biomes themselves.
- Updated the execution privilege of most APIs to allow them to be called in read-only contexts ("before" events).
Fixes
Template:Fixes Other
- Placing a block in liquid, and then placing another block next to your first block in liquid will no longer replace your second placed block for a moment causing you to fall into the liquid.
- Fixed a mismatch between server and client when continuously building that caused orientation sensitive blocks to sometimes change to the wrong block.
- Fixed a crash that would occur on Xbox if you pressed "Cancel" in the Xbox UI when converting a world or importing a world from Retail to Preview
- In Server Authoritative movement, when Players receive a movement correction it will use the current Player speed instead of a generic one, this should give a better experience.
- In Server Authoritative movement, when Players receive a downward movement correction it will now use gravity acceleration, this should give a better experience.
- Fix "Reset Random Tick Speed" button not working when editing an existing world on Realms.
- Bundle tooltip no longer flickers for players beyond the first when playing in split screen
- Adjusted Minecoin purchase screen UI to not show stray pixels. Fixed overlapping issue on PS4.
- Replacing items with the Template:Cd component with items from the creative inventory using touch input now fails gracefully and produces a warning message.
- Fixed an issue where dark forests were missing trees along their northern borders with other biomes.
- Template:Cd and Template:Cd no longer will turn into Template:Cd or Template:Cd when neighbor updates happen. Template:Cd and Template:Cd now will respond to queued ticks without needing to change into another block.
- Fixed an issue where Template:Cd assert failure occurred when flying through biomes during a storm.
- Fixed Template:Cd type of Template:Cd in Template:Cd to generate on top of water and leaf blocks.
- Fixed a crash that would sometimes happen when entities with an excessively large hitbox entered liquid.
- Fixed placement of Jigsaw structures that contain blocks with Template:Cd component.
- In Server Authoritative movement, when Player is corrected, the movement will not have easing anymore. This is a better feel, as can be seen with upward, repeating, pistons.
- Fixed typos in music definitions and sound definitions that were causing the wrong music to play for soulsand valley, desert mutated, and jungle mutated biomes.
- Pufferfish no longer only trigger inflate/deflate logic against monsters and players. Now triggers inflate/deflate logic against axolotls, all non-aquatic mobs, and players.
- Pufferfish no longer only attack players and monsters. Now they attack axolotls, all non-aquatic mobs, and players that aren't in Creative mode.
- Pufferfish no longer only poison players and monsters. Now they poison axolotls, all non-aquatic mobs excluding undead monsters, and players that aren't in Creative mode.
- Fixed an issue where other players in multiplayer scenarios would sometimes get stuck in their dying animation after respawning.
- Player characters no longer rotate sideways when moving forward.
- Fixed the Minecraft logo being misaligned on the progress screen.
- Fixed gaps from appearing between data-driven jigsaw structure pieces.
- Fixed a bug where call methods on Template:Cd on a player that left and rejoined the world would throw an error.
- Fixed a crash on dedicated server when submitting error reports to Sentry.
- Fixed an issue where destroying and picking up a Shulker box would make it appear invisible in the inventory until world reload.
- Fixed an issue where chunks weren't saving properly on older worlds.
- Fixed a bug where the Template:Cd property of the Template:Cd class was being translated based on your language option.
- Potted plants are no longer clipping through flower pots.
- Fixed wildflower item texture being slightly offset compared to Java.
- Temperate cows no longer have harsh borders on their legs.
- Red and brown mooshrooms no longer have harsh borders on their legs.
- Fixed iron golem cracked texture not appearing at appropriate damage levels.
- Fixed texture on the sides of a cold cow's head to be mirrored correctly.
- Fixed a bug where using items with a use duration (fishing rods, food, potions, etc.) and changing slots would force your slot back to the original slot.
- Stacks are now correctly splitting across slots when moving cursor and holding the button to split stack.
- Fixed a potential crash that could occur when splitting stacks of items in the creative inventory.
- Fixed an issue which prevented some users from accessing the Create New World screen in iOS and iPadOS Preview and PlayStation Preview.
- Empty bell blocks no longer crash the game when moved by a sticky piston.
- Fixed a bug where Template:Cmd, Template:Cmd and Template:Cmd commands would recognize IDs of some flattened blocks as block group names and affect all variants under those groups.
- Fixed an issue that occurs when cancelling world resource pack download.
- Fixed a crash that occurs when initializing Template:Cd renderer.
- Fixed mirroring and rotation of crafter blocks when part of a structure that is being placed.
- Fixed an issue where native constructors were not properly checking privileges when being called. Constructors now check privileges properly and produce correct errors when being used in Early Execution privilege.
Videos
- Updates for Creators
Notes
<references group="info"/>
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition 1.21.70 Minecraft:es:Bedrock Edition 1.21.70 Minecraft:fr:Édition Bedrock 1.21.70 Minecraft:ja:Bedrock Edition 1.21.70 Minecraft:pt:Edição Bedrock 1.21.70 Minecraft:ru:1.21.70 (Bedrock Edition) Minecraft:uk:1.21.70 (Bedrock Edition) Minecraft:zh:基岩版1.21.70