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Minecraft:Bedrock Edition Preview 1.21.130.22: Difference between revisions

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{{Infobox version
{{Infobox version
| title = v1.21.130.22
| edition = bedrock
| edition = bedrock
| editorver = 1.1.7
| editorver = 1.1.7
Line 21: Line 22:
| nextparent = 1.21.131
| nextparent = 1.21.131
}}<onlyinclude>
}}<onlyinclude>
'''Beta 1.21.130.22''' (ChromeOS, Android) or '''Preview 1.21.130.22''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.21.130]], released on October 22, 2025,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/40528922585613-Minecraft-Beta-Preview-1-21-130-22|title=Minecraft Beta & Preview - 1.21.130.22|website=Minecraft Feedback|date=October 22, 2025}}</ref> which fixes bugs.
'''Beta 1.21.130.22''' (ChromeOS, Android) or '''Preview 1.21.130.22''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.21.130]], released on October 22, 2025,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/40528922585613-Minecraft-Beta-Preview-1-21-130-22|title=Minecraft Beta & Preview - 1.21.130.22|website=Minecraft Feedback|date=October 22, 2025}}</ref> which fixes bugs.


== Changes ==
== Changes ==
=== Items ===
=== Items ===
{{MC/Animate|Wooden Spear.png;Stone Spear.png;Copper Spear.png;Iron Spear.png;Golden Spear.png;Diamond Spear.png;Netherite Spear.png|32px}} '''[[Minecraft:Spear]]'''
'''[[Minecraft:Spear]]'''
* [[Minecraft:Zombie]]s and [[Minecraft:piglin]]s can now use the spear for attacking.
* [[Minecraft:Zombie]]s and [[Minecraft:piglin]]s can now use the spear for attacking.


=== Mobs ===
=== Mobs ===
[[File:Camel JE1 BE2.png|50px]] '''Camel'''
'''[[Minecraft:Camel]]'''
* Now take fall damage starting 4 blocks higher when walking or dashing.
* Now take fall damage starting 4 blocks higher when walking or dashing.


[[File:Nautilus BE1.png|32px]] '''Nautilus'''
'''[[Minecraft:Nautilus]]'''
* A tamed nautilus will now be tempted by all fish.
* A tamed nautilus will now be tempted by all fish.
** This includes buckets of fish.
** This includes buckets of fish.


[[File:Zombie Horse BE3.png|50px]] '''Zombie Horse'''
'''[[Minecraft:Zombie horse]]'''
* The tooltip displayed when attempting to mount an untamed zombie horse has been changed from "Ride" to "Mount".
* The tooltip displayed when attempting to mount an untamed zombie horse has been changed from "Ride" to "Mount".
* They once again have a baby variant, remaining unused.
* They once again have a baby variant, remaining unused.


[[File:Zombie Nautilus BE1.png|32px]] '''Zombie Nautilus'''
'''[[Minecraft:Zombie nautilus]]'''
* An untamed zombie nautilus can now be tempted by pufferfish and bucket of pufferfish.
* An untamed zombie nautilus can now be tempted by [[Minecraft:pufferfish]] and [[Minecraft:bucket of pufferfish]].
* A tamed zombie nautilus will now be tempted by all fish.
* A tamed zombie nautilus will now be tempted by all fish.
** This includes buckets of fish.
** This includes buckets of fish.
Line 49: Line 49:
=== Technical ===
=== Technical ===
'''AI Goals'''
'''AI Goals'''
* Added the {{MC/Cd|"minecraft:behavior.use_kinetic_weapon"}} AI goal
* Added the {{cd|"minecraft:behavior.use_kinetic_weapon"}} AI goal
** Description:
** Description:
*** Allows a mob to make use of items with a {{MC/Cd|"minecraft:kinetic_weapon"}} item component.
*** Allows a mob to make use of items with a {{cd|"minecraft:kinetic_weapon"}} item component.
*** The mob will approach the target before using the weapon and charging with it.
*** The mob will approach the target before using the weapon and charging with it.
*** If the target gets too close, the mob will retreat and reposition before charging again.
*** If the target gets too close, the mob will retreat and reposition before charging again.
*** Once all {{MC/Cd|"max_duration"}} in the item's {{MC/Cd|"minecraft:kinetic_weapon"}} component have elapsed, the mob goes on cooldown and retreats before approaching again.
*** Once all {{cd|"max_duration"}} in the item's {{cd|"minecraft:kinetic_weapon"}} component have elapsed, the mob goes on cooldown and retreats before approaching again.
** Fields:
** Fields:
*** {{MC/Cd|"approach_distance"}}: The distance to the target within which the mob begins using its kinetic weapon.
*** {{cd|"approach_distance"}}: The distance to the target within which the mob begins using its kinetic weapon.
*** {{MC/Cd|"reposition_distance"}}: The distance the mob retreats to once the target is closer than the midpoint of the item's {{MC/Cd|"minecraft:kinetic_weapon"}} component's minimum and maximum {{MC/Cd|"reach"}}.
*** {{cd|"reposition_distance"}}: The distance the mob retreats to once the target is closer than the midpoint of the item's {{cd|"minecraft:kinetic_weapon"}} component's minimum and maximum {{cd|"reach"}}.
*** {{MC/Cd|"reposition_speed_multiplier"}}: Multiplier applied to the mob's movement speed while repositioning.
*** {{cd|"reposition_speed_multiplier"}}: Multiplier applied to the mob's movement speed while repositioning.
*** {{MC/Cd|"cooldown_distance"}}: The distance the mob retreats to after all of the item's {{MC/Cd|"minecraft:kinetic_weapon"}} component's {{MC/Cd|"max_duration"}} values have elapsed.
*** {{cd|"cooldown_distance"}}: The distance the mob retreats to after all of the item's {{cd|"minecraft:kinetic_weapon"}} component's {{cd|"max_duration"}} values have elapsed.
*** {{MC/Cd|"cooldown_speed_multiplier"}}: Multiplier applied to the mob's movement speed while on cooldown.
*** {{cd|"cooldown_speed_multiplier"}}: Multiplier applied to the mob's movement speed while on cooldown.
*** {{MC/Cd|"weapon_reach_multiplier"}}: Multiplier applied to the item's {{MC/Cd|"minecraft:kinetic_weapon"}} component's {{MC/Cd|"reach"}}.
*** {{cd|"weapon_reach_multiplier"}}: Multiplier applied to the item's {{cd|"minecraft:kinetic_weapon"}} component's {{cd|"reach"}}.
*** {{MC/Cd|"weapon_min_speed_multiplier"}}: Multiplier applied to each {{MC/Cd|"min_speed"}} and {{MC/Cd|"min_relative_speed"}} condition in the item's {{MC/Cd|"minecraft:kinetic_weapon"}} component.
*** {{cd|"weapon_min_speed_multiplier"}}: Multiplier applied to each {{cd|"min_speed"}} and {{cd|"min_relative_speed"}} condition in the item's {{cd|"minecraft:kinetic_weapon"}} component.
*** {{MC/Cd|"min_path_time"}}: Minimum base time, in seconds, before recalculating a new attack path to the target (before increases are applied).
*** {{cd|"min_path_time"}}: Minimum base time, in seconds, before recalculating a new attack path to the target (before increases are applied).
*** {{MC/Cd|"max_path_time"}}: Maximum base time, in seconds, before recalculating a new attack path to the target (before increases are applied).
*** {{cd|"max_path_time"}}: Maximum base time, in seconds, before recalculating a new attack path to the target (before increases are applied).
*** {{MC/Cd|"path_fail_time_increase"}}: Time, in seconds, added to the attack path recalculation interval when the mob cannot move along the current path.
*** {{cd|"path_fail_time_increase"}}: Time, in seconds, added to the attack path recalculation interval when the mob cannot move along the current path.
*** {{MC/Cd|"inner_boundary_time_increase"}}: Time, in seconds, added to the attack path recalculation interval when the target is beyond {{MC/Cd|"path_inner_boundary"}}.
*** {{cd|"inner_boundary_time_increase"}}: Time, in seconds, added to the attack path recalculation interval when the target is beyond {{cd|"path_inner_boundary"}}.
*** {{MC/Cd|"outer_boundary_time_increase"}}: Time, in seconds, added to the attack path recalculation interval when the target is beyond {{MC/Cd|"path_outer_boundary"}}.
*** {{cd|"outer_boundary_time_increase"}}: Time, in seconds, added to the attack path recalculation interval when the target is beyond {{cd|"path_outer_boundary"}}.
*** {{MC/Cd|"path_inner_boundary"}}: Distance at which to increase attack path recalculation by {{MC/Cd|"inner_boundary_time_increase"}}.
*** {{cd|"path_inner_boundary"}}: Distance at which to increase attack path recalculation by {{cd|"inner_boundary_time_increase"}}.
*** {{MC/Cd|"path_outer_boundary"}}: Distance at which to increase attack path recalculation by {{MC/Cd|"outer_boundary_time_increase"}}.
*** {{cd|"path_outer_boundary"}}: Distance at which to increase attack path recalculation by {{cd|"outer_boundary_time_increase"}}.
*** {{MC/Cd|"speed_multiplier"}}: Multiplier applied to the mob's movement speed when moving toward its target.
*** {{cd|"speed_multiplier"}}: Multiplier applied to the mob's movement speed when moving toward its target.
*** {{MC/Cd|"require_complete_path"}}: Specifies whether a full navigation path from the mob to the target is required.
*** {{cd|"require_complete_path"}}: Specifies whether a full navigation path from the mob to the target is required.
*** {{MC/Cd|"track_target"}}: Allows the mob to track its target even if it lacks a hard-coded sensing component.
*** {{cd|"track_target"}}: Allows the mob to track its target even if it lacks a hard-coded sensing component.
*** {{MC/Cd|"cooldown_time"}}: Cooldown time, in seconds, between consecutive attacks.
*** {{cd|"cooldown_time"}}: Cooldown time, in seconds, between consecutive attacks.
*** {{MC/Cd|"melee_fov"}}: Field of view, in degrees, used by the hard-coded sensing component to detect a valid attack target.
*** {{cd|"melee_fov"}}: Field of view, in degrees, used by the hard-coded sensing component to detect a valid attack target.
*** {{MC/Cd|"x_max_rotation"}}: Maximum rotation, in degrees, on the X-axis while the mob is trying to look at its target.
*** {{cd|"x_max_rotation"}}: Maximum rotation, in degrees, on the X-axis while the mob is trying to look at its target.
*** {{MC/Cd|"y_max_head_rotation"}}: Maximum rotation, in degrees, on the Y-axis while the mob is trying to look at its target.
*** {{cd|"y_max_head_rotation"}}: Maximum rotation, in degrees, on the Y-axis while the mob is trying to look at its target.
*** {{MC/Cd|"random_stop_interval"}}: Defines a 1-in-N chance for the mob to stop its current attack, where N equals {{MC/Cd|"random_stop_interval"}}.
*** {{cd|"random_stop_interval"}}: Defines a 1-in-N chance for the mob to stop its current attack, where N equals {{cd|"random_stop_interval"}}.
*** {{MC/Cd|"attack_once"}}: Allows the mob to perform this melee attack behavior only once during its lifetime.
*** {{cd|"attack_once"}}: Allows the mob to perform this melee attack behavior only once during its lifetime.
** Requirements:
** Requirements:
*** The mob must have an item with the {{MC/Cd|"minecraft:kinetic_weapon"}} item component
*** The mob must have an item with the {{cd|"minecraft:kinetic_weapon"}} item component
*** Must otherwise fulfill the same conditions as other melee attack goals.
*** Must otherwise fulfill the same conditions as other melee attack goals.
*** {{MC/Cd|"minecraft:behavior.melee_box_attack"}}, {{MC/Cd|"minecraft:behavior.delayed_attack"}}, {{MC/Cd|"minecraft:behavior.melee_attack"}} and {{MC/Cd|"minecraft:behavior.stomp_attack"}} now correctly apply their {{MC/Cd|"path_inner_boundary"}} field.
*** {{cd|"minecraft:behavior.melee_box_attack"}}, {{cd|"minecraft:behavior.delayed_attack"}}, {{cd|"minecraft:behavior.melee_attack"}} and {{cd|"minecraft:behavior.stomp_attack"}} now correctly apply their {{cd|"path_inner_boundary"}} field.


'''API'''
'''API'''
* Added new module {{MC/Cd|@minecraft/server-graphics}} to change graphics and rendering settings.
* Added new module {{cd|@minecraft/server-graphics}} to change graphics and rendering settings.
* The {{MC/Cmd|/clone}} command now fires {{MC/Cd|onBreak}} beta API event for custom blocks overridden at source destination.
* The {{cmd|/clone}} command now fires {{cd|onBreak}} beta API event for custom blocks overridden at source destination.


'''[[Minecraft:Biome]]s'''
'''[[Minecraft:Biome]]s'''
* The client side Molang queries {{MC/Cd|query.entity_biome_has_all_tags}}, {{MC/Cd|query.entity_biome_has_any_tags}}, and {{MC/Cd|query.entity_biome_has_any_identifier}} no longer need the Upcoming Creator Features toggle to be used.
* The client side Molang queries {{cd|query.entity_biome_has_all_tags}}, {{cd|query.entity_biome_has_any_tags}}, and {{cd|query.entity_biome_has_any_identifier}} no longer need the Upcoming Creator Features toggle to be used.


'''Block Components'''
'''Block Components'''
* The option {{MC/Cd|"alpha_masked_tint"}} in {{MC/Cd|"minecraft:material_instances"}} now requires the Upcoming Creator Features toggle again.
* The option {{cd|"alpha_masked_tint"}} in {{cd|"minecraft:material_instances"}} now requires the Upcoming Creator Features toggle again.
* Modified {{MC/Cd|"minecraft:material_instances"}} block component.
* Modified {{cd|"minecraft:material_instances"}} block component.
* Field emissive renamed to shaded to better describe what the field does.
* Field emissive renamed to shaded to better describe what the field does.
* Default value of shaded now true, when false the material ignores face_dimming and ambient occlusion.
* Default value of shaded now true, when false the material ignores face_dimming and ambient occlusion.
* Released field {{MC/Cd|"shaded"}}, formerly called {{MC/Cd|"emissive"}} from experimental.
* Released field {{cd|"shaded"}}, formerly called {{cd|"emissive"}} from experimental.


'''Entity Components'''
'''Entity Components'''
* Added new field, {{MC/Cd|"protection_slot"}}, to {{MC/Cd|minecraft:burns_in_daylight}}, which allows specifying an equipment slot that should provide protection from burning in daylight.
* Added new field, {{cd|"protection_slot"}}, to {{cd|minecraft:burns_in_daylight}}, which allows specifying an equipment slot that should provide protection from burning in daylight.
** Valid values are {{MC/Cd|"slot.weapon.offhand"}}, {{MC/Cd|"slot.armor.head"}}, {{MC/Cd|"slot.armor.chest"}}, {{MC/Cd|"slot.armor.legs"}}, {{MC/Cd|"slot.armor.feet"}}, and {{MC/Cd|"slot.armor.body"}}.
** Valid values are {{cd|"slot.weapon.offhand"}}, {{cd|"slot.armor.head"}}, {{cd|"slot.armor.chest"}}, {{cd|"slot.armor.legs"}}, {{cd|"slot.armor.feet"}}, and {{cd|"slot.armor.body"}}.
** Leaving this field unspecified will default to having the head armor slot provide protection from burning in daylight.
** Leaving this field unspecified will default to having the head armor slot provide protection from burning in daylight.
* In the {{MC/Cd|"minecraft:ageable"}} and {{MC/Cd|"minecraft:breedable"}} components, the {{MC/Cd|"transform_to_item"}} field has been renamed to {{MC/Cd|"result_item"}}.
* In the {{cd|"minecraft:ageable"}} and {{cd|"minecraft:breedable"}} components, the {{cd|"transform_to_item"}} field has been renamed to {{cd|"result_item"}}.
** This field is now defined for each item entry in each component's {{MC/Cd|"items"}} list, enabling item-specific transformations on use.
** This field is now defined for each item entry in each component's {{cd|"items"}} list, enabling item-specific transformations on use.
* Added {{MC/Cd|"result_item"}} field to the items in the {{MC/Cd|"minecraft:healable"}} and {{MC/Cd|"minecraft:tameable"}} components.
* Added {{cd|"result_item"}} field to the items in the {{cd|"minecraft:healable"}} and {{cd|"minecraft:tameable"}} components.
** This field is defined for each item entry in the {{MC/Cd|"items"}} list.
** This field is defined for each item entry in the {{cd|"items"}} list.


== Experimental ==
== Experimental ==
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features" experimental toggles.
These additions and changes are accessible by enabling the "Beta APIs" and "Upcoming Creator Features" [[Minecraft:experimental]] toggles.
=== Additions ===
=== Additions ===
==== Technical ====
==== Technical ====
'''[[Minecraft:Block]]s'''
'''[[Minecraft:Block]]s'''
* Added component {{MC/Cd|minecraft:connection_rule}} behind the Upcoming Creator Features toggle, which allows custom blocks to define whether other blocks with connection behavior - such as [[Minecraft:fence]]s, [[Minecraft:wall]]s, [[Minecraft:bars]], and glass panes - can try to create a connection.
* Added component {{cd|minecraft:connection_rule}} behind the Upcoming Creator Features toggle, which allows custom blocks to define whether other blocks with connection behavior - such as [[Minecraft:fence]]s, [[Minecraft:wall]]s, [[Minecraft:bars]], and [[Minecraft:glass pane]]s - can try to create a connection.
* Added [[Minecraft:Block tag (Bedrock Edition)|VanillaBlockTag]] {{MC/Cd|minecraft:has_fence_connections}} that can be used to identify a custom block as a block that creates connections like a fence; this tag is required to create connections between custom and Vanilla fences.
* Added [[Minecraft:Block tag (Bedrock Edition)|VanillaBlockTag]] {{cd|minecraft:has_fence_connections}} that can be used to identify a custom block as a block that creates connections like a fence; this tag is required to create connections between custom and Vanilla fences.
** The component and tag can be used along with the {{MC/Cd|minecraft:connection}} block trait to make a custom fence that creates connections like a Vanilla fence.
** The component and tag can be used along with the {{cd|minecraft:connection}} block trait to make a custom fence that creates connections like a Vanilla fence.


=== Changes ===
=== Changes ===
Line 128: Line 128:


== Fixes ==
== Fixes ==
{{MC/Fixes|project=MCPE|fixedin=1.21.130.22 Preview
{{fixes|project=MCPE|fixedin=1.21.130.22 Preview
|;old
|;old
|101541|Phantom can drown.
|101541|Phantom can drown.
Line 136: Line 136:
|228607|Worlds in the "shared" folder don't load resource/behavior packs.
|228607|Worlds in the "shared" folder don't load resource/behavior packs.
|;dev
|;dev
|229451|Zombie Horse Uses Incorrect Mob Category in Bedrock Edition.
|229460|Zombie horse with horse armor can burn in sunlight.
|229460|Zombie horse with horse armor can burn in sunlight.
|229464|Zombie holding a spear does not use charge attack
|229501|Items on the ground can be destroyed by attacking them.
|otherissuescount=4}}
|otherissuescount=4}}
'''Other'''
'''Other'''
* Fixed custom blocks rendered in structure block GUI.
* Fixed custom blocks rendered in [[Minecraft:structure block]] GUI.
* Fixed controller focus being cut off for the top of the Realms Timeline opted-out members list.
* Fixed controller focus being cut off for the top of the Realms Timeline opted-out members list.
* Fixed a bug where {{MC/Cd|timeLeft}} would cause the {{MC/Cd|DebugShape}} to be removed immediately.
* Fixed a bug where {{cd|timeLeft}} would cause the {{cd|DebugShape}} to be removed immediately.
* Fixed a bug where the arrow head of the {{MC/Cd|DebugArrow}} would look incorrect at certain rotations.</onlyinclude>
* Fixed a bug where the arrow head of the {{cd|DebugArrow}} would look incorrect at certain rotations.</onlyinclude>


== References ==
== References ==
{{MC/Reflist}}
{{reflist}}


== Navigation ==
== Navigation ==
{{MC/Navbox Bedrock Edition versions|1.2x}}
{{Navbox Bedrock Edition versions|1.2x}}
 
[[Category:Bedrock Edition 1.21.130 betas]]


de:Bedrock Edition beta 1.21.130.22
[[Minecraft:de:Bedrock Edition beta 1.21.130.22]]
es:Bedrock Edition Preview 1.21.130.22
[[Minecraft:es:Bedrock Edition Preview 1.21.130.22]]
pt:Edição Bedrock Preview 1.21.130.22
[[Minecraft:pt:Edição Bedrock Preview 1.21.130.22]]
zh:基岩版1.21.130.22
[[Minecraft:ru:Preview 1.21.130.22 (Bedrock Edition)]]
[[Minecraft:zh:基岩版1.21.130.22]]

Latest revision as of 11:06, 23 October 2026

Template:Infobox version Beta 1.21.130.22 (ChromeOS, Android) or Preview 1.21.130.22 (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/Preview version for Minecraft:Bedrock Edition 1.21.130, released on October 22, 2025,<ref>Template:Cite</ref> which fixes bugs.

Changes

Items

Minecraft:Spear

Mobs

Minecraft:Camel

  • Now take fall damage starting 4 blocks higher when walking or dashing.

Minecraft:Nautilus

  • A tamed nautilus will now be tempted by all fish.
    • This includes buckets of fish.

Minecraft:Zombie horse

  • The tooltip displayed when attempting to mount an untamed zombie horse has been changed from "Ride" to "Mount".
  • They once again have a baby variant, remaining unused.

Minecraft:Zombie nautilus

Technical

AI Goals

  • Added the Template:Cd AI goal
    • Description:
      • Allows a mob to make use of items with a Template:Cd item component.
      • The mob will approach the target before using the weapon and charging with it.
      • If the target gets too close, the mob will retreat and reposition before charging again.
      • Once all Template:Cd in the item's Template:Cd component have elapsed, the mob goes on cooldown and retreats before approaching again.
    • Fields:
      • Template:Cd: The distance to the target within which the mob begins using its kinetic weapon.
      • Template:Cd: The distance the mob retreats to once the target is closer than the midpoint of the item's Template:Cd component's minimum and maximum Template:Cd.
      • Template:Cd: Multiplier applied to the mob's movement speed while repositioning.
      • Template:Cd: The distance the mob retreats to after all of the item's Template:Cd component's Template:Cd values have elapsed.
      • Template:Cd: Multiplier applied to the mob's movement speed while on cooldown.
      • Template:Cd: Multiplier applied to the item's Template:Cd component's Template:Cd.
      • Template:Cd: Multiplier applied to each Template:Cd and Template:Cd condition in the item's Template:Cd component.
      • Template:Cd: Minimum base time, in seconds, before recalculating a new attack path to the target (before increases are applied).
      • Template:Cd: Maximum base time, in seconds, before recalculating a new attack path to the target (before increases are applied).
      • Template:Cd: Time, in seconds, added to the attack path recalculation interval when the mob cannot move along the current path.
      • Template:Cd: Time, in seconds, added to the attack path recalculation interval when the target is beyond Template:Cd.
      • Template:Cd: Time, in seconds, added to the attack path recalculation interval when the target is beyond Template:Cd.
      • Template:Cd: Distance at which to increase attack path recalculation by Template:Cd.
      • Template:Cd: Distance at which to increase attack path recalculation by Template:Cd.
      • Template:Cd: Multiplier applied to the mob's movement speed when moving toward its target.
      • Template:Cd: Specifies whether a full navigation path from the mob to the target is required.
      • Template:Cd: Allows the mob to track its target even if it lacks a hard-coded sensing component.
      • Template:Cd: Cooldown time, in seconds, between consecutive attacks.
      • Template:Cd: Field of view, in degrees, used by the hard-coded sensing component to detect a valid attack target.
      • Template:Cd: Maximum rotation, in degrees, on the X-axis while the mob is trying to look at its target.
      • Template:Cd: Maximum rotation, in degrees, on the Y-axis while the mob is trying to look at its target.
      • Template:Cd: Defines a 1-in-N chance for the mob to stop its current attack, where N equals Template:Cd.
      • Template:Cd: Allows the mob to perform this melee attack behavior only once during its lifetime.
    • Requirements:

API

  • Added new module Template:Cd to change graphics and rendering settings.
  • The Template:Cmd command now fires Template:Cd beta API event for custom blocks overridden at source destination.

Minecraft:Biomes

Block Components

  • The option Template:Cd in Template:Cd now requires the Upcoming Creator Features toggle again.
  • Modified Template:Cd block component.
  • Field emissive renamed to shaded to better describe what the field does.
  • Default value of shaded now true, when false the material ignores face_dimming and ambient occlusion.
  • Released field Template:Cd, formerly called Template:Cd from experimental.

Entity Components

Experimental

These additions and changes are accessible by enabling the "Beta APIs" and "Upcoming Creator Features" Minecraft:experimental toggles.

Additions

Technical

Minecraft:Blocks

  • Added component Template:Cd behind the Upcoming Creator Features toggle, which allows custom blocks to define whether other blocks with connection behavior - such as Minecraft:fences, Minecraft:walls, Minecraft:bars, and Minecraft:glass panes - can try to create a connection.
  • Added VanillaBlockTag Template:Cd that can be used to identify a custom block as a block that creates connections like a fence; this tag is required to create connections between custom and Vanilla fences.
    • The component and tag can be used along with the Template:Cd block trait to make a custom fence that creates connections like a Vanilla fence.

Changes

Technical

API Infra

  • Modernized AvailableCommandsPacket serialization. Added these constraints:
    • Chained Subcommand Data / Name max size set to 512 characters.
    • Commands / Name max size set to 512 characters.
    • Commands / Description max size set to 1000 characters.
    • Commands / Chained Subcommand Indexes max size set to 250 elements.
    • Commands / Overloads max size set to 250 elements.
    • Constraints / Constraint Indices max size set to 250 elements.

Fixes

Template:Fixes Other

  • Fixed custom blocks rendered in Minecraft:structure block GUI.
  • Fixed controller focus being cut off for the top of the Realms Timeline opted-out members list.
  • Fixed a bug where Template:Cd would cause the Template:Cd to be removed immediately.
  • Fixed a bug where the arrow head of the Template:Cd would look incorrect at certain rotations.

References

Template:Reflist

Navigation

Template:Navbox Bedrock Edition versions

Minecraft:de:Bedrock Edition beta 1.21.130.22 Minecraft:es:Bedrock Edition Preview 1.21.130.22 Minecraft:pt:Edição Bedrock Preview 1.21.130.22 Minecraft:ru:Preview 1.21.130.22 (Bedrock Edition) Minecraft:zh:基岩版1.21.130.22