Minecraft:Use cooldown: Difference between revisions
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The following is a list of items that have a use cooldown: | The following is a list of items that have a use cooldown: | ||
* {{ItemLink|Ender Pearl}} | * {{ItemLink|Ender Pearl}}: 1 second / 20 ticks | ||
* {{ItemLink|Chorus Fruit}} | * {{ItemLink|Chorus Fruit}}: 1 second / 20 ticks | ||
* {{ItemLink|Ice Bomb}} | * {{ItemLink|Ice Bomb}}: 1 second / 20 ticks{{Only|Bedrock|Education}} | ||
* {{ItemLink|Wind Charge}} | * {{ItemLink|Wind Charge}}: 1 second / 20 ticks | ||
* {{ItemLink|Goat Horn}} | * {{ItemLink|Goat Horn}}: 7 seconds / 140 ticks | ||
* {{ItemLink|Shield}} | * {{ItemLink|Shield}}: 5 seconds / 100 ticks | ||
* {{ItemLink|Spear}}{{Only|Bedrock}} | * {{ItemLink|Spear}}{{Only|Bedrock}} | ||
** {{ItemLink|Wooden Spear}} | ** {{ItemLink|Wooden Spear}}: 0.65 seconds / 13 ticks | ||
** {{ItemLink|Stone Spear}} | ** {{ItemLink|Stone Spear}}: 0.75 seconds / 15 ticks | ||
** {{ItemLink|Copper Spear}} | ** {{ItemLink|Copper Spear}}: 0.85 seconds / 17 ticks | ||
** {{ItemLink|Golden Spear}} | ** {{ItemLink|Golden Spear}}: 0.95 seconds / 19 ticks | ||
** {{ItemLink|Iron Spear}} | ** {{ItemLink|Iron Spear}}: 0.95 seconds / 19 ticks | ||
** {{ItemLink|Diamond Spear}} | ** {{ItemLink|Diamond Spear}}: 1.05 seconds / 21 ticks | ||
** {{ItemLink|Netherite Spear}} | ** {{ItemLink|Netherite Spear}}: 1.15 seconds / 23 ticks | ||
* {{ItemLink|Snowball}} | * {{ItemLink|Snowball}}: 0.2 seconds / 4 ticks{{Upcoming|Java Combat Tests|nocat=1}} | ||
* {{ItemLink|Egg}} | * {{ItemLink|Egg}}: 0.2 seconds / 4 ticks{{Upcoming|Java Combat Tests|nocat=1}} | ||
=== Removed === | === Removed === | ||
* {{ItemLink|Copper Horn}} | * {{ItemLink|Copper Horn}}: 7 seconds / 140 ticks | ||
== Attribute == | == Attribute == | ||
Latest revision as of 11:13, 9 June 2026
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
The use cooldown (also known as recharge, item cooldown, or simply cooldown) is a mechanic that delays Template:Control an item for a given time. It is represented by a transparent white bar that appears over the item in the Minecraft:hotbar and Minecraft:inventory.
Mechanic
For most items that are affected by it, the use cooldown triggers after using the item, and is represented by a transparent white bar that decreases in height as the cooldown nears the end of its duration. The use cooldown affects all instances of a given item type that a player has, not just the one that was used. For Minecraft:shields specifically, the use cooldown activates when the shield has been disabled by an Minecraft:axe. For Minecraft:spears in Template:BE specifically, the use cooldown activates after performing a Minecraft:jab attack.
Affected items
The following is a list of items that have a use cooldown:
- Template:ItemLink: 1 second / 20 ticks
- Template:ItemLink: 1 second / 20 ticks
- Template:ItemLink: 1 second / 20 ticksTemplate:Only
- Template:ItemLink: 1 second / 20 ticks
- Template:ItemLink: 7 seconds / 140 ticks
- Template:ItemLink: 5 seconds / 100 ticks
- Template:ItemLinkTemplate:Only
- Template:ItemLink: 0.65 seconds / 13 ticks
- Template:ItemLink: 0.75 seconds / 15 ticks
- Template:ItemLink: 0.85 seconds / 17 ticks
- Template:ItemLink: 0.95 seconds / 19 ticks
- Template:ItemLink: 0.95 seconds / 19 ticks
- Template:ItemLink: 1.05 seconds / 21 ticks
- Template:ItemLink: 1.15 seconds / 23 ticks
- Template:ItemLink: 0.2 seconds / 4 ticksTemplate:Upcoming
- Template:ItemLink: 0.2 seconds / 4 ticksTemplate:Upcoming
Removed
- Template:ItemLink: 7 seconds / 140 ticks
Attribute
In Template:JE, the use cooldown of a given item is controlled by its use cooldown data component:
- Template:Nbt: Parent tag.
History
Template:Navbox combat Template:Navbox gameplay
Minecraft:fr:Temps de chargement d'utilisation Minecraft:pt:Tempo de uso Minecraft:zh:物品冷却