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Minecraft:Rarity: Difference between revisions

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{{hatnote|This article is about item rarities in {{MC}}. For rarity in other games, see [[Minecraft:MCE:Rarity]] and [[Minecraft:MCD:Rarity]]. For item rarities in the [[Minecraft:Character Creator]], see [[Minecraft:Character Creator#Rarity]].}}
{{hatnote|This article is about item rarities in {{MC}}. For rarity in other games, see [[Minecraft:MCE:Rarity]] and [[Minecraft:MCD:Rarity]]. For item rarities in the [[Minecraft:Character Creator]], see [[Minecraft:Character Creator#Rarity]].}}


'''Rarity''' is a statistic applied to [[Minecraft:item]]s and [[Minecraft:block]]s to signify their value and ease in obtaining. Rarity only affects the displayed color of an item name and has no effect on gameplay whatsoever.
'''Rarity''' is a statistic applied to [[Minecraft:item]]s and [[Minecraft:block]]s to signify their value and ease in obtaining. Rarity only affects the displayed color of an item name and has no effect on gameplay whatsoever.  


There are four rarity tiers: Common, Uncommon, Rare, and Epic. The rarity of an item is generally based on the difficulty of getting it, the time it takes to obtain it and the ingredients used to craft it.
There are four rarity tiers: Common, Uncommon, Rare, and Epic. The rarity of an item is generally based on the difficulty of getting it, the time it takes to obtain it and the ingredients used to craft it.
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The rarity of an item can be increased by giving it [[Minecraft:enchantment]]s. A Common or Uncommon becomes Rare, and a Rare item becomes Epic. Epic items stay Epic, since that is the maximum rarity. Adding enchantments multiple times does not increase the rarity of an item any further.
The rarity of an item can be increased by giving it [[Minecraft:enchantment]]s. A Common or Uncommon becomes Rare, and a Rare item becomes Epic. Epic items stay Epic, since that is the maximum rarity. Adding enchantments multiple times does not increase the rarity of an item any further.


== Displaying ==
== Displaying in game ==
{|class="wikitable"
{|class="wikitable"
!Rarity !! In-game appearance !! Hex color
!Rarity !! In-game appearance !! Hex color
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The rarity of an item are manually and individually determined. They may not necessarily reflect on the actual practical difficulty of obtaining, as there are several inconsistencies. For example:
The rarity of an item are manually and individually determined. They may not necessarily reflect on the actual practical difficulty of obtaining, as there are several inconsistencies. For example:
* All [[Minecraft:netherite]] equipment is considered Common, even though the required [[Minecraft:upgrade template]] is Uncommon<ref>{{bug|MC-275255}}</ref>
* All [[Minecraft:netherite]] equipment is considered Common, even though the required [[Minecraft:upgrade template]] is Uncommon<ref>{{bug|MC-275255}}</ref>
* [[Minecraft:Wither skeleton skull]]s are the easiest mob head to obtain, yet are considered Rare, despite all other heads being Uncommon<ref>{{bug|MC-277697}}</ref>
* [[Minecraft:Wither skeleton skull]]s are the easiest mob head to obtain, yet are considered Rare, despite most other heads being Uncommon<ref>{{bug|MC-277697}}</ref>
* [[Minecraft:Wither rose]]s are Common, despite requiring wither skeleton skulls to obtain, which are Rare<ref>{{bug|MC-277942}}</ref>
* [[Minecraft:Wither rose]]s are Common, despite requiring wither skeleton skulls to obtain, which are Rare<ref>{{bug|MC-277942}}</ref>


In addition, despite being unobtainable as items in Survival mode, blocks such as [[Minecraft:bedrock]], [[Minecraft:farmland]], [[Minecraft:dirt path]]s, [[Minecraft:budding amethyst]], [[Minecraft:chorus plant]]s, and [[Minecraft:end portal frame]]s are still considered Common.
In addition, despite being unobtainable as items in Survival mode, blocks such as [[Minecraft:bedrock]], [[Minecraft:farmland]], [[Minecraft:dirt path]]s,{{only|je|short=1}} [[Minecraft:budding amethyst]], [[Minecraft:chorus plant]]s, and [[Minecraft:end portal frame]]s are still considered Common.


=== Common ===
=== Common ===
{{Redirect|Common|the cape|Common Cape}}
{{Redirect|Common|the cape|Common Cape}}
[[File:Rarity Common.png|class=pixel-image|thumb]]
[[File:Rarity Common.png|class=pixel-image|thumb]]
This rarity applies to all items that don't have a dedicated rarity tier.


{{IN|Be}}, enchanted books are Common rarity.<ref name="books">{{bug|MCPE-184806||Books have the wrong rarity}}</ref>
The Common rarity applies to all items that do not have a dedicated rarity tier.
 
{{IN|Bedrock}}, enchanted books are Common rarity.<ref name="books">{{bug|MCPE-184806||Books have the wrong rarity}}</ref>


=== Uncommon ===
=== Uncommon ===
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* {{ItemLink|Music Disc Tears}}
* {{ItemLink|Music Disc Tears}}
* {{ItemLink|Music Disc Lava Chicken}}{{only|BE|short=1}}
* {{ItemLink|Music Disc Lava Chicken}}{{only|BE|short=1}}
* {{ItemLink|Music Disc Bounce}}
* {{ItemLink|Totem of Undying}}
* {{ItemLink|Totem of Undying}}
* {{ItemLink|Bottle o' Enchanting}}
* {{ItemLink|Bottle o' Enchanting}}
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=== Epic ===
=== Epic ===
[[File:Rarity Epic.png|class=pixel-image|thumb]]
[[File:Rarity Epic.png|class=pixel-image|thumb]]
This tier is mostly reserved for extremely difficult-to-obtain treasures and powerful equipment. In {{el|JE}}, most administrative items also belong here.
This tier is mostly reserved for extremely difficult-to-obtain treasures and powerful equipment based on game progression. In {{el|JE}}, most administrative items also belong here.


All items of base (no [[Minecraft:enchantment]]s) Epic rarity are [[Minecraft:non-renewable]].{{note|The [[Minecraft:mace]] and [[Minecraft:heavy core]] are technically exceptions by virtue of being renewable in servers with 129 or more players [[Minecraft:Renewable resource#Vault|via vault]].}}
All items of base (no [[Minecraft:enchantment]]s) Epic rarity are [[Minecraft:non-renewable]].{{note|The [[Minecraft:mace]] and [[Minecraft:heavy core]] are technically exceptions by virtue of being renewable in servers with 129 or more players [[Minecraft:Renewable resource#Vault|via vault]].}}
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|"Flow" and "Guster" banner patterns now have the "Rare" rarity.
|"Flow" and "Guster" banner patterns now have the "Rare" rarity.
|"Snout" banner patterns now have the "Uncommon" rarity.}}
|"Snout" banner patterns now have the "Uncommon" rarity.}}
|{{HistoryLine||1.21.2|dev=24w33a|Rarity has been reworked.
|{{HistoryLine||1.21.2|dev=24w33a|[[Minecraft:Rarity/Before 1.21.2 & 1.21.30|Rarity has been reworked]].
|Numerous blocks and items have had their rarities added and changed.
|Numerous blocks and items have had their rarities added and changed.
|[[Minecraft:Ominous banner]]s now use the rarity system for their name color instead of a gold colored text component.<ref>{{bug|MC-274657}}</ref>}}
|[[Minecraft:Ominous banner]]s now use the rarity system for their name color instead of a gold colored text component.<ref>{{bug|MC-274657}}</ref>}}

Latest revision as of 11:11, 30 June 2026

Template:Hatnote

Rarity is a statistic applied to Minecraft:items and Minecraft:blocks to signify their value and ease in obtaining. Rarity only affects the displayed color of an item name and has no effect on gameplay whatsoever.

There are four rarity tiers: Common, Uncommon, Rare, and Epic. The rarity of an item is generally based on the difficulty of getting it, the time it takes to obtain it and the ingredients used to craft it.

The rarity of an item can be increased by giving it Minecraft:enchantments. A Common or Uncommon becomes Rare, and a Rare item becomes Epic. Epic items stay Epic, since that is the maximum rarity. Adding enchantments multiple times does not increase the rarity of an item any further.

Displaying in game

Rarity In-game appearance Hex color
Common Template:Rarity Template:Color
Uncommon Template:Rarity Template:Color
Rare Template:Rarity Template:Color
Epic Template:Rarity Template:Color

Rarity is intended to display anywhere the item name does.

It is shown in the following situations:

Rarity colors do not display in the following cases:

Tiers

According to Mojang, the rarity tier of an item is determined based on the following guidelines:<ref>Template:Snap</ref><ref>Template:Cite</ref>

"
  • Items and blocks become more rare depending on the following factors:
    • The chance of finding it in a loot table, including mob drops
    • The amount of travelling required to obtain it
    • The difficulty of any obstacle that must be overcome to obtain it
    • The possible amount of that item or block existing in the world
  • Any item or block that can be crafted must inherit the highest rarity of its crafting ingredients
    • For example, a Mace has an Epic rarity because one of its ingredients (the Heavy Core) has an Epic rarity
    • Likewise, any crafted item that has only Common crafting ingredients must also be Common

The rarity of an item are manually and individually determined. They may not necessarily reflect on the actual practical difficulty of obtaining, as there are several inconsistencies. For example:

In addition, despite being unobtainable as items in Survival mode, blocks such as Minecraft:bedrock, Minecraft:farmland, Minecraft:dirt paths,Template:Only Minecraft:budding amethyst, Minecraft:chorus plants, and Minecraft:end portal frames are still considered Common.

Common

Template:Redirect

File:Rarity Common.png

The Common rarity applies to all items that do not have a dedicated rarity tier.

Template:IN, enchanted books are Common rarity.<ref name="books">Template:Bug</ref>

Uncommon

File:Rarity Uncommon.png

This tier mostly contains easier-to-obtain treasure items and materials, as well as some useful equipment.

Template:Columns-list

Rare

File:Rarity Rare.png

This tier mostly contains rare treasures, materials, and equipment that require more effort to obtain. Template:Columns-list

Epic

File:Rarity Epic.png

This tier is mostly reserved for extremely difficult-to-obtain treasures and powerful equipment based on game progression. In Template:El, most administrative items also belong here.

All items of base (no Minecraft:enchantments) Epic rarity are Minecraft:non-renewable.Template:Note

Template:Columns-list

Administrative

Template:Exclusive These items are Epic rarity Template:In, but are Common rarity (or do not exist) Template:In. Template:Columns-list

History

Template:See also

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

Notes

Template:Notelist

References

Template:Reflist

Navigation

Template:Navbox gameplayTemplate:Navbox jokes

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