Minecraft:Single Biome: Difference between revisions
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{{Unobtainable|edition=bedrock}} | {{Unobtainable|edition=bedrock}} | ||
[[File: | [[File:Wooded Hills Vibrant Visuals.png|thumb|A single biome world set to [[forest]] or [[Minecraft:Wooded Hills|wooded hills]] generates an endless forest, even in oceans, mountains, or caves.]]<!--placeholder; this image will be changed to a more typical one, it's just better than a menu screen--> | ||
'''Single Biome''' is a [[Minecraft:world type]] or a vanilla [[Minecraft:world preset]] in which the entire [[Minecraft:Overworld]] consists of one [[Minecraft:biome]]. It is simple to customize, albeit very limited. | |||
'''Single Biome''' | |||
== ''Java Edition'' == | == ''Java Edition'' == | ||
[[File:BuffetWorldCustomization.png|right|thumb|300px|The customization screen for Single Biome]] | |||
Single Biome uses a single [[Minecraft:Dimension_definition#fixed|fixed]] biome source for generating the [[Minecraft:Overworld]] with the default [[Minecraft:Custom_dimension#noise|noise generator]]. Similar to the [[Minecraft:Default]] world type, this configuration generates a world with a bedrock floor at the Y=-64 lower height limit, and the rest of the terrain is generated on top of it. However, in contrast to the Default world type, the Overworld in a Single Biome world consists of only one biome. | Single Biome uses a single [[Minecraft:Dimension_definition#fixed|fixed]] biome source for generating the [[Minecraft:Overworld]] with the default [[Minecraft:Custom_dimension#noise|noise generator]]. Similar to the [[Minecraft:Default]] world type, this configuration generates a world with a bedrock floor at the Y=-64 lower height limit, and the rest of the terrain is generated on top of it. However, in contrast to the Default world type, the Overworld in a Single Biome world consists of only one biome. | ||
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== ''Bedrock Edition'' == | == ''Bedrock Edition'' == | ||
Code for the Single Biome world type exists in ''Bedrock Edition''; however, it is inaccessible through the game's GUI. It can only be accessed by editing the world's [[Minecraft:Bedrock Edition level format#level.dat|level.dat]] file using external programs. This code supports every biome in the game, including [[Minecraft:Biome/Before 1.18|unused biomes]]. | Code for the Single Biome world type exists in ''Bedrock Edition''; however, it is inaccessible through the game's GUI. It can only be accessed by editing the world's [[Minecraft:Bedrock Edition level format#level.dat|level.dat]] file using external programs.<ref>[https://superflat.crackedmagnet.com/ Generate custom flat and single biome worlds on Bedrock!]</ref> This code supports every biome in the game, including [[Minecraft:Biome/Before 1.18|unused biomes]]. In general, generation is the same as in ''Java Edition''. | ||
In ''Bedrock Edition'', Single Biome has a few quirks such as: | In ''Bedrock Edition'', Single Biome has a few quirks such as: | ||
* [[Minecraft: | * Just like in regular worlds, [[Minecraft:mineshaft]]s, [[Minecraft:ruined portal]]s, and [[Minecraft:stronghold]]s generate in every biome. | ||
** This does mean that it is possible to get wood and enter the [[Minecraft:End]] regardless of the chosen | ** This does mean that it is possible to get wood and enter the [[Minecraft:End]] regardless of the chosen biome, unlike ''Java Edition''. | ||
* Single Biome affects the [[Minecraft:End]] but not the [[Minecraft:Nether]]. | * Single Biome affects the [[Minecraft:End]] but not the [[Minecraft:Nether]]. World generation in the End is glitched with many Overworld features between the End islands. | ||
* [[Minecraft:Ocean]]s and [[Minecraft:river]]s when inside of a [[Minecraft:Nether biomes|Nether biome]] have a checkerboard-like pattern of water and lava. | * [[Minecraft:Ocean]]s and [[Minecraft:river]]s when inside of a [[Minecraft:Nether biomes|Nether biome]] have a checkerboard-like pattern of water and lava. | ||
* [[Minecraft:Structure]] generation cuts off at Y-level 256 when in a Nether or End biome. | * [[Minecraft:Structure]] generation cuts off at Y-level 256 when in a Nether or End biome. | ||
== History == | == History == | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
| Line 59: | Line 55: | ||
|Deepslate now generates in Cave worlds. | |Deepslate now generates in Cave worlds. | ||
|Floating Island worlds once again generate as they did in 21w16a.}} | |Floating Island worlds once again generate as they did in 21w16a.}} | ||
|{{HistoryLine|bedrock}} | |{{HistoryLine|bedrock}} | ||
|{{HistoryLine||?|Added the Single Biome world type, although it is unused and inacessible through the game's GUI.}} | |{{HistoryLine||?|Added the Single Biome world type, although it is unused and inacessible through the game's GUI.}} | ||
|{{HistoryLine| | |{{HistoryLine||1.18.0|dev=?|With the [[Minecraft:world generation]] changes, single biome worlds also generate differently. The terrain is now always the same as in normal worlds, depending on the [[Minecraft:world seed]], with the biome's features generating on top, instead of different terrain depending on the biome.}} | ||
|{{HistoryLine||26.20|dev=Preview 26.20.22|It is now possible to generate single biome worlds with [[Minecraft:dripstone caves]].}} | |{{HistoryLine||26.20|dev=Preview 26.20.22|It is now possible to generate single biome worlds with [[Minecraft:dripstone caves]]. This was mentioned in the changelog, however, nothing seems to have changed with dripstone caves single biome, generating normally before and after this change.}} | ||
}} | }} | ||
== Issues == | == Issues == | ||
{{Issue list|Single | {{Issue list|Single Biome|Buffet}} | ||
== Gallery == | == Gallery == | ||
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Voidland.png|A void-like biome generated using Single Biome world type, resulting in terrain made entirely of stone with a single block of cobblestone generated on the player's spawn point. | Voidland.png|A void-like biome generated using Single Biome world type, resulting in terrain made entirely of stone with a single block of cobblestone generated on the player's spawn point. | ||
EndHighlandsoverworldgeneration.png|The End generated using the Single Biome generation. | EndHighlandsoverworldgeneration.png|The End generated using the Single Biome generation. | ||
The End–Overworld Buffet.png|The End | The End–Overworld Buffet.png|The End single biome world generated using Overworld terrain. | ||
Mountain Edge.png|A [[Minecraft:mountain edge]] single biome world. Mountain edges are only available in vanilla through single biome world generation. | |||
Nether wastes overworld.png|A [[Minecraft: | Nether wastes overworld.png|A [[Minecraft:nether wastes]] biome using Single Biome type. Although the terrain is that of the Overworld, [[Minecraft:ghast]]s still spawn naturally. | ||
Buffet Mushroom Island Shore.png|A [[Minecraft:mushroom fields]] buffet world | Buffet Mushroom Island Shore.png|A [[Minecraft:mushroom fields]] buffet world | ||
</gallery> | </gallery> | ||
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== See also == | == See also == | ||
*[[Minecraft:Old Buffet world generators]] | * [[Minecraft:Old Buffet world generators]] | ||
*[[Minecraft:Custom]] | * [[Minecraft:Custom]] | ||
== References == | == References == | ||
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== Navigation == | == Navigation == | ||
{{Navbox environment}} | {{Navbox environment}} | ||
[[Category:World types]] | [[Category:World types]] | ||
Revision as of 11:15, 6 May 2026
Single Biome is a Minecraft:world type or a vanilla Minecraft:world preset in which the entire Minecraft:Overworld consists of one Minecraft:biome. It is simple to customize, albeit very limited.
Java Edition
Single Biome uses a single fixed biome source for generating the Minecraft:Overworld with the default noise generator. Similar to the Minecraft:Default world type, this configuration generates a world with a bedrock floor at the Y=-64 lower height limit, and the rest of the terrain is generated on top of it. However, in contrast to the Default world type, the Overworld in a Single Biome world consists of only one biome.
The Nether and the End are unchanged from their Default world type counterpart. The Nether uses the multi-noise biome source and the End uses the Template:Code biome source.
Additionally, players can override any dimension with the same fixed biome source generation like Single Biome using a Minecraft:custom dimension data pack.
Custom biome
Single Biome world type allows players to choose a biome that the world generates in the terrain of the Minecraft:Overworld. Biome choice determines things such as terrain, vegetation, generated structures, and to some extent, mob spawning. Single Biome worlds can be customized to use any one of the available biomes, using only that particular biome for the entire world. The player can choose any of the existing biomes, including the Nether and the End biomes, and custom biomes from Minecraft:data packs.
This customization is available in the "Buffet world customization" menu, accessible by clicking the "Customize" button beside the world type selector in the world creation settings.
Using a biome from the Nether or the End to generate the Overworld results in a world with their structures and characteristics, albeit very incomplete. For example, Minecraft:warped forest does not generate any warped trees, but still generates fogs, particles, and Minecraft:nether fortresses. This is caused by a bug where the biome surface and terrain is different from their own dimension.<ref>Template:Bug</ref>
Server operators can set a Single Biome world type by setting level-type=minecraft:single_biome_surface in Minecraft:server.properties.
Bedrock Edition
Code for the Single Biome world type exists in Bedrock Edition; however, it is inaccessible through the game's GUI. It can only be accessed by editing the world's level.dat file using external programs.<ref>Generate custom flat and single biome worlds on Bedrock!</ref> This code supports every biome in the game, including unused biomes. In general, generation is the same as in Java Edition.
In Bedrock Edition, Single Biome has a few quirks such as:
- Just like in regular worlds, Minecraft:mineshafts, Minecraft:ruined portals, and Minecraft:strongholds generate in every biome.
- This does mean that it is possible to get wood and enter the Minecraft:End regardless of the chosen biome, unlike Java Edition.
- Single Biome affects the Minecraft:End but not the Minecraft:Nether. World generation in the End is glitched with many Overworld features between the End islands.
- Minecraft:Oceans and Minecraft:rivers when inside of a Nether biome have a checkerboard-like pattern of water and lava.
- Minecraft:Structure generation cuts off at Y-level 256 when in a Nether or End biome.
History
Issues
Gallery
Screenshots
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A beach biome generated using Single Biome world type, showing a borderless beach that looks like a desert, but with naturally spawning Minecraft:turtles.
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A river biome generated using Single Biome world type, showing a borderless river that looks like a shallow ocean.
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A void-like biome generated using Single Biome world type, resulting in terrain made entirely of stone with a single block of cobblestone generated on the player's spawn point.
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The End generated using the Single Biome generation.
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The End single biome world generated using Overworld terrain.
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A Minecraft:mountain edge single biome world. Mountain edges are only available in vanilla through single biome world generation.
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A Minecraft:nether wastes biome using Single Biome type. Although the terrain is that of the Overworld, Minecraft:ghasts still spawn naturally.
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A Minecraft:mushroom fields buffet world
Mojang Screenshots
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A desert buffet world
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The same terrain in different biomes
See also
References
Minecraft:de:Buffet Minecraft:fr:Biome unique Minecraft:it:Bioma singolo Minecraft:ja:シングルバイオーム Minecraft:ko:뷔페 Minecraft:pl:Bufet Minecraft:pt:Bioma único Minecraft:ru:Ассорти Minecraft:zh:单一生物群系