Dragonwilds:Armour: Difference between revisions
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Sync: updated from Dragonwilds |
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'''3/3 Set Bonus:''' ''+25% Damage to staggered targets'' | '''3/3 Set Bonus:''' ''+25% Damage to staggered targets'' | ||
{| class="wikitable sortable" | {| class="wikitable sortable lighttable" | ||
!Image | !Image | ||
!Name | !Name | ||
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'''3/3 Set Bonus:''' ''+25% Weak point damage'' | '''3/3 Set Bonus:''' ''+25% Weak point damage'' | ||
{| class="wikitable sortable" | {| class="wikitable sortable lighttable" | ||
!Image | !Image | ||
!Name | !Name | ||
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'''3/3 Set Bonus''': ''+15% Magical crit chance'' | '''3/3 Set Bonus''': ''+15% Magical crit chance'' | ||
{| class="wikitable sortable" | {| class="wikitable sortable lighttable" | ||
!Image | !Image | ||
!Name | !Name | ||
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Capes are worn in the back slot, providing minor defensive bonuses but are otherwise mainly cosmetic. | Capes are worn in the back slot, providing minor defensive bonuses but are otherwise mainly cosmetic. | ||
{| class="wikitable sortable" | {| class="wikitable sortable lighttable" | ||
!Image | !Image | ||
!Name | !Name | ||
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* Parrying is when the beginning of a block coincides with the timing of an attack of a monster. An audible "clang" will sound, and the enemy becomes staggered as long as they are not immune (e.g., [[Dragonwilds:Velgar]]). | * Parrying is when the beginning of a block coincides with the timing of an attack of a monster. An audible "clang" will sound, and the enemy becomes staggered as long as they are not immune (e.g., [[Dragonwilds:Velgar]]). | ||
{| class="wikitable sortable" | {| class="wikitable sortable lighttable" | ||
!Image | !Image | ||
!Name | !Name | ||
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==Miscellaneous Armour== | ==Miscellaneous Armour== | ||
Some armour provides little combat effectiveness, no set bonus, or is used for other purposes (e.g., skill improvements or vanity): | Some armour provides little combat effectiveness, no set bonus, or is used for other purposes (e.g., skill improvements or vanity): | ||
{| class="wikitable sortable" | {| class="wikitable sortable lighttable" | ||
!Image | !Image | ||
!Name | !Name | ||
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|Crafted via [[Dragonwilds:Crafting Table]] | |Crafted via [[Dragonwilds:Crafting Table]] | ||
Recipe learned from [[Dragonwilds:VESTIGE: A Threadbare Grain Sack|Vestige: A Threadbare Grain Sack]] | Recipe learned from [[Dragonwilds:VESTIGE: A Threadbare Grain Sack|Vestige: A Threadbare Grain Sack]] | ||
|- | |- | ||
|[[File:Chef's Hat.png|frameless|width=82x82]] | |[[File:Chef's Hat.png|frameless|width=82x82]] | ||
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Special effect: +50 [[Dragonwilds:Inventory|Carry Weight]] | Special effect: +50 [[Dragonwilds:Inventory|Carry Weight]] | ||
|- | |- | ||
| | |[[File:Shroud of Noggin.png|frameless|width=82x82]] | ||
|[[Dragonwilds:Shroud of Noggin|Shroud Of Noggin]] | |||
|1 | |||
|1 | |||
|1 | |||
|1 {{Pic link|Zombie Pack|pic=Zombie Pack}}, 8 {{Pic link|Ectoplasm|pic=Ectoplasm}}, 3 {{Pic link|Fine Thread|pic=Fine Thread}}. | |||
|Crafted via [[Dragonwilds:Crafting Table]] | |||
Recipe is learned by consuming the [[Dragonwilds:Shroud of Noggin (vestige)]], found in a buried chest in [[Dragonwilds:Hope's Fall]] | |||
Special effect: [[Dragonwilds:Steadfast Stomach]] | |||
|- | |||
|[[File:Angler's Hat.png|frameless|width=82x82]] | |||
|[[Dragonwilds:Angler's Hat]] | |[[Dragonwilds:Angler's Hat]] | ||
|1 | |1 | ||
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|4 {{Pic link|Padded Cloth|pic=Padded Cloth}}, 4 {{Pic link|Rough Cloth|pic=Rough Cloth}}, 4 {{Pic link|Swamp Thread|pic=Swamp Thread}} | |4 {{Pic link|Padded Cloth|pic=Padded Cloth}}, 4 {{Pic link|Rough Cloth|pic=Rough Cloth}}, 4 {{Pic link|Swamp Thread|pic=Swamp Thread}} | ||
|Crafted via [[Dragonwilds:Crafting Table]] | |Crafted via [[Dragonwilds:Crafting Table]] | ||
Special effect: [[Dragonwilds:Experienced Angler]] | Special effect: [[Dragonwilds:Experienced Angler]] | ||
+10% Chance no depletion on catch | +10% Chance no depletion on catch | ||
|- | |- | ||
| | |[[File:Farmer's Hat.png|frameless|width=82x82]] | ||
|Farmer's Hat | |[[Dragonwilds:Farmer's Hat]] | ||
|1 | |1 | ||
|1 | |1 | ||
|1 | |1 | ||
| | |4 {{Pic link|Rough Cloth|pic=Rough Cloth}}, 2 {{Pic link|Wool Thread|pic=Wool Thread}}, 1 {{Pic link|Flax|pic=Flax}} | ||
| | |Crafted via [[Dragonwilds:Crafting Table]] | ||
|} | |} | ||
Revision as of 11:00, 2 May 2026
Template:External Armour describes items worn in the head, chest, leg, or cape slot to defend against damage from melee, ranged, or magic-based attacks. Most armour pieces have Dragonwilds:Durability which degrades either during combat or other sources of Damage, such as falling or failing Dragonwilds:Vault traps.
Armour is classified under three classes, representing the RuneScape combat triangle, and provides additional set bonuses for wearing multiple pieces within the same class type.
width=52x52Melee Armour
Melee armour generally offers the highest defence against melee damage and has the following set bonus:
1/3 Set Bonus: -33% Block stamina cost
2/3 Set Bonus: +50% Crit chance after blocking
3/3 Set Bonus: +25% Damage to staggered targets
width=52x52Ranged Armour
Ranged Armour generally offers the highest defence against ranged damage and has the following set bonus:
1/3 Set Bonus: +40 Stealth speed
2/3 Set Bonus: -33% Ranged attack stamina cost
3/3 Set Bonus: +25% Weak point damage
width=52x52Magic Armour
Magic Armour generally offers the highest defence against magic damage and has the following set bonus:
1/3 Set Bonus: -50% Stamina regen delay
2/3 Set Bonus: +10% Magic attack speed
3/3 Set Bonus: +15% Magical crit chance
Capes
- This section depicts capes acquired in the game. If you want to view the Capes of Accomplishment, please click/tap here.
Capes are worn in the back slot, providing minor defensive bonuses but are otherwise mainly cosmetic.
Shields
Shields are equipped in the off-hand and allow players to block and Dragonwilds:Parry incoming attacks.
- Blocking reduces the incoming damage from the attack of a monster by the block value of the equipped shield.
- Parrying is when the beginning of a block coincides with the timing of an attack of a monster. An audible "clang" will sound, and the enemy becomes staggered as long as they are not immune (e.g., Dragonwilds:Velgar).
Miscellaneous Armour
Some armour provides little combat effectiveness, no set bonus, or is used for other purposes (e.g., skill improvements or vanity):