Minecraft:River: Difference between revisions
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{{Infobox biome | {{Infobox biome | ||
| group = Regular | | group = Regular | ||
| 1-1 = River.png | | 1-1 = River.png | ||
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| dryfoliagecolor = #A17448 | | dryfoliagecolor = #A17448 | ||
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#0084FF}}{{only|bedrock|short=y}} | | watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#0084FF}}{{only|bedrock|short=y}} | ||
| blocks = {{BlockLink|Grass Block}}<br>{{BlockLink|Seagrass}}<br>{{BlockLink|Bush}} | |||
| blocks = | | atmospherics = Default | ||
|atmospherics = Default | | lighting = Default | ||
|lighting = Default | | volumetric = Default | ||
|volumetric = Default | | colorgrading = Default | ||
|colorgrading = Default | |||
}} | }} | ||
A '''river''' is a common aquatic [[Minecraft:biome]] that cuts through most land biomes. Rivers can serve as borders between various other biomes, and usually lead to [[Minecraft:ocean]]s, although they are also able to form loops. | A '''river''' is a common aquatic [[Minecraft:biome]] that cuts through most land biomes. Rivers can serve as borders between various other biomes, and usually lead to [[Minecraft:ocean]]s, although they are also able to form loops. | ||
== Generation == | |||
Rivers generate in land whenever the PV values are on their lowest; in the deepest part of valleys. River generation does not depend on temperature or humidity, meaning that they can cut through any type of land, but they are replaced by [[Minecraft:Frozen River|frozen rivers]] in the frozen temperature zones. | |||
The shape of rivers is determined by the PV noise. They always twist around higher landmasses, sometimes they form loops that can be small enough to have no land inside. | |||
Rivers do not generate in [[Minecraft:swamps]] or [[Minecraft:mangrove swamps]], but their water bodies are often connected. The depth and width of a river strongly depends on the surrounding terrain; near [[Minecraft:oceans]] they are mostly wide, with some islands and flooded land biomes, further inland they often dry up with barely any water. Around [[Minecraft:mountains]] or elevated terrain, rivers form deep [[Minecraft:Fjord|fjords]] with tall cliffs, and they abruptly end when the continentalness reaches the highest value. Here, no rivers generate and the valleys consist of elevated land biomes. | |||
Rivers typically serve as a division between two different biomes, with one biome variant on one side, and a different variant on the other. | |||
== Description == | == Description == | ||
A river biome on its own does not have many distinct features, most of its characteristics are created by the terrain generation or surrounding biomes. They are filled with still [[Minecraft:water]] up to the sea level, and the terrain below consists of default lakebed blocks, covered with [[Minecraft:seagrass]]. Specifically, it is separated into patches of [[Minecraft:dirt]], [[Minecraft:clay]], [[Minecraft:sand]], and [[Minecraft:gravel]]. | |||
[[File:River in wooded badlands.png|thumb|A river with some dry land in the wooded badlands biome, showing how trees generate on the edge]] | |||
[[Minecraft: | When a river generates land, it is just covered by grass blocks with some patches of [[Minecraft:bushes]]. However, features from bordering biomes often leak into the river biome. This happens most notably with [[Minecraft:Wooded Badlands|wooded badlands]], where the grass allows many [[Minecraft:oak]] trees and [[Minecraft:Leaf Litter|leaf litter]] to generate. Due to the extended coastlines, [[Minecraft:firefly bushes]] and [[Minecraft:Sugar Cane|sugar cane]] are often found near rivers, although they are no more common than in other biomes. | ||
No fully-passive [[Minecraft:mob]]s spawn within river biomes themselves, but they frequently wander into them from the surrounding biomes if they can spawn there. Drowned can spawn underwater, as can [[Minecraft:salmon]] and [[Minecraft:squid]]. | No fully-passive [[Minecraft:mob]]s spawn within river biomes themselves, but they frequently wander into them from the surrounding biomes if they can spawn there. [[Minecraft:Drowned]] can spawn underwater, as can [[Minecraft:salmon]] and [[Minecraft:squid]]. | ||
== Mobs == | == Mobs == | ||
| Line 185: | Line 192: | ||
== See also == | == See also == | ||
*{{BiomeLink|Frozen River}} | *{{BiomeLink|Frozen River}} | ||
*{{BiomeLink|Mushroom Field Shore}} | |||
*{{BiomeLink|Swamp}} | *{{BiomeLink|Swamp}} | ||
*{{BiomeLink|Beach}} | *{{BiomeLink|Beach}} | ||
Revision as of 11:15, 7 May 2026
Template:Infobox biome A river is a common aquatic Minecraft:biome that cuts through most land biomes. Rivers can serve as borders between various other biomes, and usually lead to Minecraft:oceans, although they are also able to form loops.
Generation
Rivers generate in land whenever the PV values are on their lowest; in the deepest part of valleys. River generation does not depend on temperature or humidity, meaning that they can cut through any type of land, but they are replaced by frozen rivers in the frozen temperature zones.
The shape of rivers is determined by the PV noise. They always twist around higher landmasses, sometimes they form loops that can be small enough to have no land inside.
Rivers do not generate in Minecraft:swamps or Minecraft:mangrove swamps, but their water bodies are often connected. The depth and width of a river strongly depends on the surrounding terrain; near Minecraft:oceans they are mostly wide, with some islands and flooded land biomes, further inland they often dry up with barely any water. Around Minecraft:mountains or elevated terrain, rivers form deep fjords with tall cliffs, and they abruptly end when the continentalness reaches the highest value. Here, no rivers generate and the valleys consist of elevated land biomes.
Rivers typically serve as a division between two different biomes, with one biome variant on one side, and a different variant on the other.
Description
A river biome on its own does not have many distinct features, most of its characteristics are created by the terrain generation or surrounding biomes. They are filled with still Minecraft:water up to the sea level, and the terrain below consists of default lakebed blocks, covered with Minecraft:seagrass. Specifically, it is separated into patches of Minecraft:dirt, Minecraft:clay, Minecraft:sand, and Minecraft:gravel.
When a river generates land, it is just covered by grass blocks with some patches of Minecraft:bushes. However, features from bordering biomes often leak into the river biome. This happens most notably with wooded badlands, where the grass allows many Minecraft:oak trees and leaf litter to generate. Due to the extended coastlines, Minecraft:firefly bushes and sugar cane are often found near rivers, although they are no more common than in other biomes.
No fully-passive Minecraft:mobs spawn within river biomes themselves, but they frequently wander into them from the surrounding biomes if they can spawn there. Minecraft:Drowned can spawn underwater, as can Minecraft:salmon and Minecraft:squid.
Mobs
The following mobs naturally spawn here:
Data values
ID
Achievements
Advancements
History
Development
Java Edition
Bedrock Edition
Data history
Issues
Trivia
- Rivers override Minecraft:canyons at or close to the surface level, causing the canyon to be abruptly cut off by a wall of stone. However, if the canyon is long enough, it may continue on the other side of the river.
- Canyons can generate underground in river biomes without being cut off.
Gallery
Mojang screenshots
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The first image of a river released by Minecraft:Notch
Screenshots
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A river biome before Minecraft:The Update that Changed the World.
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A river near two forests.
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A narrow river.
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A river separating a Minecraft:desert and a Minecraft:forest.
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Rivers splitting and cutting through a taiga.
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A river running through a desert.
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A river running between a Minecraft:forest and Minecraft:windswept hills, with a sunset in the background.
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A river that failed to generate properly due to a nearby Minecraft:mountain.
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A circular river surrounding a small Minecraft:plains biome.
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A river running through a swamp.
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A big river.
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A river Minecraft:single biome world before Minecraft:1.18.
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A river connected to a large lake in a Minecraft:jungle.
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A big river flowing past a village.
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A big river flowing past a village.
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A river next to a Minecraft:cherry grove.
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Traveling by boat through a river.
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A river flowing through a dark forest.
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A weird "river" in the middle of a mesa.
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The Winding River Minecraft:seed template thumbnail.
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A river with Minecraft:ray tracing.
In other media
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A Minecraft:snifflet approaching a river.
See also
External links
Minecraft:de:Fluss Minecraft:es:Río Minecraft:fr:Rivière Minecraft:ja:河川 Minecraft:ko:강 Minecraft:lzh:川 Minecraft:pl:Rzeka Minecraft:pt:Rio Minecraft:ru:Река Minecraft:uk:Річка Minecraft:zh:河流