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Minecraft:River: Difference between revisions

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{{Infobox biome
{{Infobox biome
| title = River
| group = Regular
| group = Regular
| 1-1 = River.png
| 1-1 = River.png
Line 14: Line 13:
| dryfoliagecolor = #A17448
| dryfoliagecolor = #A17448
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#0084FF}}{{only|bedrock|short=y}}
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#0084FF}}{{only|bedrock|short=y}}
| features = {{EnvLink|Disk}}<br>{{EnvLink|Oak}}
| blocks = {{BlockLink|Grass Block}}<br>{{BlockLink|Seagrass}}<br>{{BlockLink|Bush}}
| blocks = {{BlockLink|Water}}<br>{{BlockLink|Grass Block}}<br>{{BlockLink|Dirt}}<br>{{BlockLink|Clay}}<br>{{BlockLink|Sand}}<br>{{BlockLink|Gravel}}<br>{{BlockLink|Seagrass}}<br>{{BlockLink|Bush}}
| atmospherics = Default
|atmospherics = Default
| lighting = Default
|lighting = Default
| volumetric = Default
|volumetric = Default
| colorgrading = Default
|colorgrading = Default
}}
}}
A '''river''' is a common aquatic [[Minecraft:biome]] that cuts through most land biomes. Rivers can serve as borders between various other biomes, and usually lead to [[Minecraft:ocean]]s, although they are also able to form loops.
A '''river''' is a common aquatic [[Minecraft:biome]] that cuts through most land biomes. Rivers can serve as borders between various other biomes, and usually lead to [[Minecraft:ocean]]s, although they are also able to form loops.
== Generation ==
Rivers generate in land whenever the PV values are on their lowest; in the deepest part of valleys. River generation does not depend on temperature or humidity, meaning that they can cut through any type of land, but they are replaced by [[Minecraft:Frozen River|frozen rivers]] in the frozen temperature zones.
The shape of rivers is determined by the PV noise. They always twist around higher landmasses, sometimes they form loops that can be small enough to have no land inside.
Rivers do not generate in [[Minecraft:swamps]] or [[Minecraft:mangrove swamps]], but their water bodies are often connected. The depth and width of a river strongly depends on the surrounding terrain; near [[Minecraft:oceans]] they are mostly wide, with some islands and flooded land biomes, further inland they often dry up with barely any water. Around [[Minecraft:mountains]] or elevated terrain, rivers form deep [[Minecraft:Fjord|fjords]] with tall cliffs, and they abruptly end when the continentalness reaches the highest value. Here, no rivers generate and the valleys consist of elevated land biomes.
Rivers typically serve as a division between two different biomes, with one biome variant on one side, and a different variant on the other.


== Description ==
== Description ==
Rivers are thin, lengthy biomes that frequently generate across the [[Minecraft:Overworld]], making up about 6.2% of the Overworld's area. They typically serve as a division between two different biomes, but can also split a single biome in two. They are filled with [[Minecraft:water]] up to sea level, though rivers may run dry in certain areas due to unusually high elevation. Saddle valleys in [[Minecraft:mountains]] can generate rivers, but often too high so that there's not any water. Rivers can vary a lot in width and depth, in generally flat areas rivers are usually around 10 blocks deep but in mountainous regions rivers can reach over 30 blocks in depth which is comparable to deep oceans. Sometimes rivers can also generate as lakes with small islands. Rivers often make giant loops as well, due to a quirk in the terrain generator.
A river biome on its own does not have many distinct features, most of its characteristics are created by the terrain generation or surrounding biomes. They are filled with still [[Minecraft:water]] up to the sea level, and the terrain below consists of default lakebed blocks, covered with [[Minecraft:seagrass]]. Specifically, it is separated into patches of [[Minecraft:dirt]], [[Minecraft:clay]], [[Minecraft:sand]], and [[Minecraft:gravel]].
 
[[File:River in wooded badlands.png|thumb|A river with some dry land in the wooded badlands biome, showing how trees generate on the edge]]
[[Minecraft:Salmon]] and [[Minecraft:squid]] may spawn here. Along the riverbanks, occasional [[Minecraft:bush]]es and [[Minecraft:firefly bush]]es can be found, and [[Minecraft:sugar cane]] grows adjacent to water. Exposed grass takes on a bluish-green hue, similar to the meadow and birch forest biomes, and oak trees can rarely generate where there is available space. Riverbeds consist of [[Minecraft:dirt]], [[Minecraft:sand]], [[Minecraft:gravel]], and [[Minecraft:clay]], and are one of the few places where clay generates, alongside lakes, [[Minecraft:swamp]] marshes, ocean hilltops, and [[Minecraft:lush caves]]. Atop the riverbed, [[Minecraft:seagrass]] commonly grows.
When a river generates land, it is just covered by grass blocks with some patches of [[Minecraft:bushes]]. However, features from bordering biomes often leak into the river biome. This happens most notably with [[Minecraft:Wooded Badlands|wooded badlands]], where the grass allows many [[Minecraft:oak]] trees and [[Minecraft:Leaf Litter|leaf litter]] to generate. Due to the extended coastlines, [[Minecraft:firefly bushes]] and [[Minecraft:Sugar Cane|sugar cane]] are often found near rivers, although they are no more common than in other biomes.


No fully-passive [[Minecraft:mob]]s spawn within river biomes themselves, but they frequently wander into them from the surrounding biomes if they can spawn there. Drowned can spawn underwater, as can [[Minecraft:salmon]] and [[Minecraft:squid]].
No fully-passive [[Minecraft:mob]]s spawn within river biomes themselves, but they frequently wander into them from the surrounding biomes if they can spawn there. [[Minecraft:Drowned]] can spawn underwater, as can [[Minecraft:salmon]] and [[Minecraft:squid]].


== Mobs ==
== Mobs ==
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== See also ==
== See also ==
*{{BiomeLink|Frozen River}}
*{{BiomeLink|Frozen River}}
*{{BiomeLink|Mushroom Field Shore}}
*{{BiomeLink|Swamp}}
*{{BiomeLink|Swamp}}
*{{BiomeLink|Beach}}
*{{BiomeLink|Beach}}

Revision as of 11:15, 7 May 2026

Template:Infobox biome A river is a common aquatic Minecraft:biome that cuts through most land biomes. Rivers can serve as borders between various other biomes, and usually lead to Minecraft:oceans, although they are also able to form loops.

Generation

Rivers generate in land whenever the PV values are on their lowest; in the deepest part of valleys. River generation does not depend on temperature or humidity, meaning that they can cut through any type of land, but they are replaced by frozen rivers in the frozen temperature zones.

The shape of rivers is determined by the PV noise. They always twist around higher landmasses, sometimes they form loops that can be small enough to have no land inside.

Rivers do not generate in Minecraft:swamps or Minecraft:mangrove swamps, but their water bodies are often connected. The depth and width of a river strongly depends on the surrounding terrain; near Minecraft:oceans they are mostly wide, with some islands and flooded land biomes, further inland they often dry up with barely any water. Around Minecraft:mountains or elevated terrain, rivers form deep fjords with tall cliffs, and they abruptly end when the continentalness reaches the highest value. Here, no rivers generate and the valleys consist of elevated land biomes.

Rivers typically serve as a division between two different biomes, with one biome variant on one side, and a different variant on the other.

Description

A river biome on its own does not have many distinct features, most of its characteristics are created by the terrain generation or surrounding biomes. They are filled with still Minecraft:water up to the sea level, and the terrain below consists of default lakebed blocks, covered with Minecraft:seagrass. Specifically, it is separated into patches of Minecraft:dirt, Minecraft:clay, Minecraft:sand, and Minecraft:gravel.

File:River in wooded badlands.png
A river with some dry land in the wooded badlands biome, showing how trees generate on the edge

When a river generates land, it is just covered by grass blocks with some patches of Minecraft:bushes. However, features from bordering biomes often leak into the river biome. This happens most notably with wooded badlands, where the grass allows many Minecraft:oak trees and leaf litter to generate. Due to the extended coastlines, Minecraft:firefly bushes and sugar cane are often found near rivers, although they are no more common than in other biomes.

No fully-passive Minecraft:mobs spawn within river biomes themselves, but they frequently wander into them from the surrounding biomes if they can spawn there. Minecraft:Drowned can spawn underwater, as can Minecraft:salmon and Minecraft:squid.

Mobs

The following mobs naturally spawn here:

Template:Spawn table

Template:Spawn table

Data values

ID

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Template:Edition: Template:ID table

Achievements

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Advancements

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History

Template:Info needed section

Development

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Java Edition

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Bedrock Edition

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Data history

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • Rivers override Minecraft:canyons at or close to the surface level, causing the canyon to be abruptly cut off by a wall of stone. However, if the canyon is long enough, it may continue on the other side of the river.
    • Canyons can generate underground in river biomes without being cut off.

Gallery

Mojang screenshots

Screenshots

In other media

See also

External links

Navigation

Template:Navbox biomes

Minecraft:de:Fluss Minecraft:es:Río Minecraft:fr:Rivière Minecraft:ja:河川 Minecraft:ko:강 Minecraft:lzh:川 Minecraft:pl:Rzeka Minecraft:pt:Rio Minecraft:ru:Река Minecraft:uk:Річка Minecraft:zh:河流