Minecraft:Rendering: Difference between revisions
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Triangles are defined by three vertices, and have a direction in which to render. Rendering is done by means of a fragment shader. | Triangles are defined by three vertices, and have a direction in which to render. Rendering is done by means of a fragment shader. | ||
How blocks render depends on the render type of each block. There are | How blocks render depends on the render type of each block. There are four options: solid, cutout, cutout mipped, and translucent. | ||
== Navigation == | == Navigation == | ||
Latest revision as of 11:24, 17 June 2026
Template:Redirect Template:Stub Rendering refers to the process of converting digital information to a form which can be displayed via a visual output such as a computer monitor. This is often done using dedicated rendering engines such as Minecraft:Blaze3D, or rendering pipelines such as Minecraft:RenderDragon.
Java Edition
World terrain
Blocks comprising the world are defined via block Minecraft:model files. Each model defines "quads", which are often planar rectangles. Each quad is comprised of two triangles. Fluids are also defined geometrically using quads; in this case, they are not necessarily coplanar.
Triangles are defined by three vertices, and have a direction in which to render. Rendering is done by means of a fragment shader.
How blocks render depends on the render type of each block. There are four options: solid, cutout, cutout mipped, and translucent.